1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/canvas/test/webgl-conformance/conformance/resources/samplerUniformShader.frag Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,8 @@ 1.4 +precision mediump float; 1.5 +uniform sampler2D s2D; 1.6 +uniform samplerCube sCube; 1.7 +void main() 1.8 +{ 1.9 + gl_FragColor = texture2D(s2D, vec2(0.5, 0.5)) + 1.10 + textureCube(sCube, vec3(0.5, 0.5, 0.5)); 1.11 +}