content/canvas/test/webgl-conformance/conformance/state/gl-enum-tests.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/state/gl-enum-tests.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,87 @@
     1.4 +<!--
     1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved.
     1.6 +Use of this source code is governed by a BSD-style license that can be
     1.7 +found in the LICENSE file.
     1.8 + -->
     1.9 +<!DOCTYPE html>
    1.10 +<html>
    1.11 +<head>
    1.12 +<meta charset="utf-8">
    1.13 +<title>WebGL gl enums Conformance Tests</title>
    1.14 +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
    1.15 +<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
    1.16 +<script src="../../resources/js-test-pre.js"></script>
    1.17 +<script src="../resources/webgl-test.js"></script>
    1.18 +</head>
    1.19 +<body>
    1.20 +<div id="description"></div>
    1.21 +<div id="console"></div>
    1.22 +<canvas id="canvas" width="2" height="2"> </canvas>
    1.23 +<script>
    1.24 +description("This test ensures various WebGL functions fail when passed non OpenGL ES 2.0 enums.");
    1.25 +
    1.26 +debug("");
    1.27 +debug("Canvas.getContext");
    1.28 +
    1.29 +var gl = create3DContext(document.getElementById("canvas"));
    1.30 +if (!gl) {
    1.31 +  testFailed("context does not exist");
    1.32 +} else {
    1.33 +  testPassed("context exists");
    1.34 +
    1.35 +  debug("");
    1.36 +  debug("Checking gl enums.");
    1.37 +
    1.38 +  var buffer = new ArrayBuffer(2);
    1.39 +  var buf = new Uint16Array(buffer);
    1.40 +  var tex = gl.createTexture();
    1.41 +  gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer());
    1.42 +  glErrorShouldBe(gl, gl.NO_ERROR);
    1.43 +
    1.44 +  var tests = [
    1.45 +    "gl.bindTexture(desktopGL['TEXTURE_3D'], tex)",
    1.46 +    "gl.blendEquation(desktopGL['MIN'])",
    1.47 +    "gl.blendEquation(desktopGL['MAX'])",
    1.48 +    "gl.blendEquationSeparate(desktopGL['MIN'], gl.FUNC_ADD)",
    1.49 +    "gl.blendEquationSeparate(desktopGL['MAX'], gl.FUNC_ADD)",
    1.50 +    "gl.blendEquationSeparate(gl.FUNC_ADD, desktopGL['MIN'])",
    1.51 +    "gl.blendEquationSeparate(gl.FUNC_ADD, desktopGL['MAX'])",
    1.52 +    "gl.bufferData(gl.ARRAY_BUFFER, 3, desktopGL['STATIC_READ'])",
    1.53 +    "gl.disable(desktopGL['CLIP_PLANE0'])",
    1.54 +    "gl.disable(desktopGL['POINT_SPRITE'])",
    1.55 +    "gl.getBufferParameter(gl.ARRAY_BUFFER, desktopGL['PIXEL_PACK_BUFFER'])",
    1.56 +    "gl.hint(desktopGL['PERSPECTIVE_CORRECTION_HINT'], gl.FASTEST)",
    1.57 +    "gl.isEnabled(desktopGL['CLIP_PLANE0'])",
    1.58 +    "gl.isEnabled(desktopGL['POINT_SPRITE'])",
    1.59 +    "gl.pixelStorei(desktopGL['PACK_SWAP_BYTES'], 1)",
    1.60 +  ];
    1.61 +  for (var ii = 0; ii < tests.length; ++ii) {
    1.62 +    eval(tests[ii]);
    1.63 +    glErrorShouldBe(gl, gl.INVALID_ENUM,
    1.64 +              tests[ii] + " should return INVALID_ENUM.");
    1.65 +  }
    1.66 +
    1.67 +  gl.bindTexture(gl.TEXTURE_2D, tex);
    1.68 +  glErrorShouldBe(gl, gl.NO_ERROR);
    1.69 +
    1.70 +  tests = [
    1.71 +    "gl.getTexParameter(gl.TEXTURE_2D, desktopGL['GENERATE_MIPMAP'])",
    1.72 +    "gl.texParameteri(desktopGL['TEXTURE_3D'], gl.TEXTURE_MAG_FILTER, gl.NEAREST)",
    1.73 +    "gl.texParameteri(gl.TEXTURE_2D, desktopGL['GENERATE_MIPMAP'], 1)"
    1.74 +  ];
    1.75 +  for (var ii = 0; ii < tests.length; ++ii) {
    1.76 +    eval(tests[ii]);
    1.77 +    glErrorShouldBe(gl, gl.INVALID_ENUM,
    1.78 +              tests[ii] + " should return INVALID_ENUM.");
    1.79 +  }
    1.80 +}
    1.81 +
    1.82 +debug("");
    1.83 +successfullyParsed = true;
    1.84 +
    1.85 +</script>
    1.86 +<script>finishTest();</script>
    1.87 +
    1.88 +</body>
    1.89 +</html>
    1.90 +

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