content/canvas/test/webgl-conformance/conformance/textures/tex-image-and-sub-image-2d-with-image-data.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/textures/tex-image-and-sub-image-2d-with-image-data.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,138 @@
     1.4 +<!--
     1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved.
     1.6 +Use of this source code is governed by a BSD-style license that can be
     1.7 +found in the LICENSE file.
     1.8 + -->
     1.9 +<!DOCTYPE html>
    1.10 +<html>
    1.11 +<head>
    1.12 +<meta charset="utf-8">
    1.13 +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
    1.14 +<script src="../../resources/js-test-pre.js"></script>
    1.15 +<script src="../resources/webgl-test.js"></script>
    1.16 +<script src="../resources/webgl-test-utils.js"></script>
    1.17 +<script>
    1.18 +var wtu = WebGLTestUtils;
    1.19 +var gl = null;
    1.20 +var textureLoc = null;
    1.21 +var successfullyParsed = false;
    1.22 +var imageData = null;
    1.23 +
    1.24 +function init()
    1.25 +{
    1.26 +    if (window.initNonKhronosFramework) {
    1.27 +        window.initNonKhronosFramework(true);
    1.28 +    }
    1.29 +
    1.30 +    description('Verify texImage2D and texSubImage2D code paths taking ImageData');
    1.31 +
    1.32 +    var canvas2d = document.getElementById("texcanvas");
    1.33 +    var context2d = canvas2d.getContext("2d");
    1.34 +    imageData = context2d.createImageData(1, 2);
    1.35 +    var data = imageData.data;
    1.36 +    data[0] = 255;
    1.37 +    data[1] = 0;
    1.38 +    data[2] = 0;
    1.39 +    data[3] = 255;
    1.40 +    data[4] = 0;
    1.41 +    data[5] = 255;
    1.42 +    data[6] = 0;
    1.43 +    data[7] = 0;
    1.44 +
    1.45 +    wtu = WebGLTestUtils;
    1.46 +    var canvas = document.getElementById("example");
    1.47 +    gl = wtu.create3DContext(canvas);
    1.48 +    var program = wtu.setupTexturedQuad(gl);
    1.49 +    gl.clearColor(0,0,0,1);
    1.50 +    gl.clearDepth(1);
    1.51 +    gl.disable(gl.BLEND);
    1.52 +
    1.53 +    textureLoc = gl.getUniformLocation(program, "tex");
    1.54 +
    1.55 +    runTest();
    1.56 +}
    1.57 +
    1.58 +// These two declarations need to be global for "shouldBe" to see them
    1.59 +var buf = null;
    1.60 +var idx = 0;
    1.61 +var pixel = [0, 0, 0, 1];
    1.62 +var correctColor = null;
    1.63 +
    1.64 +function runOneIteration(useTexSubImage2D, flipY, premultiplyAlpha, topColor, bottomColor)
    1.65 +{
    1.66 +    debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') +
    1.67 +          ' with flipY=' + flipY + ' and premultiplyAlpha=' + premultiplyAlpha);
    1.68 +    gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
    1.69 +    // Enable writes to the RGBA channels
    1.70 +    gl.colorMask(1, 1, 1, 0);
    1.71 +    var texture = gl.createTexture();
    1.72 +    // Bind the texture to texture unit 0
    1.73 +    gl.bindTexture(gl.TEXTURE_2D, texture);
    1.74 +    // Set up texture parameters
    1.75 +    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
    1.76 +    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
    1.77 +    // Set up pixel store parameters
    1.78 +    gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
    1.79 +    gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiplyAlpha);
    1.80 +    // Upload the image into the texture
    1.81 +    if (useTexSubImage2D) {
    1.82 +        // Initialize the texture to black first
    1.83 +        gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 2, 0,
    1.84 +                      gl.RGBA, gl.UNSIGNED_BYTE, null);
    1.85 +        gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, imageData);
    1.86 +    } else {
    1.87 +        gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, imageData);
    1.88 +    }
    1.89 +
    1.90 +    // Point the uniform sampler to texture unit 0
    1.91 +    gl.uniform1i(textureLoc, 0);
    1.92 +    // Draw the triangles
    1.93 +    wtu.drawQuad(gl, [0, 0, 0, 255]);
    1.94 +
    1.95 +    // Read back the rendering results
    1.96 +    buf = new Uint8Array(1 * 2 * 4);
    1.97 +    gl.readPixels(0, 0, 1, 2, gl.RGBA, gl.UNSIGNED_BYTE, buf);
    1.98 +    // Check the top pixel and bottom pixel and make sure they have
    1.99 +    // the right color.
   1.100 +    debug("Checking bottom pixel");
   1.101 +    wtu.checkCanvasRect(gl, 0, 0, 1, 1, bottomColor, "shouldBe " + bottomColor);
   1.102 +    debug("Checking top pixel");
   1.103 +    wtu.checkCanvasRect(gl, 0, 1, 1, 1, topColor, "shouldBe " + topColor);
   1.104 +}
   1.105 +
   1.106 +function runTest()
   1.107 +{
   1.108 +    var red = [255, 0, 0, 255];
   1.109 +    var green = [0, 255, 0, 255];
   1.110 +    var redPremultiplyAlpha = [255, 0, 0, 255];
   1.111 +    var greenPremultiplyAlpha = [0, 0, 0, 255];
   1.112 +
   1.113 +    runOneIteration(false, true, false,
   1.114 +                    red, green);
   1.115 +    runOneIteration(false, false, false,
   1.116 +                    green, red);
   1.117 +    runOneIteration(false, true, true,
   1.118 +                    redPremultiplyAlpha, greenPremultiplyAlpha);
   1.119 +    runOneIteration(false, false, true,
   1.120 +                    greenPremultiplyAlpha, redPremultiplyAlpha);
   1.121 +    runOneIteration(true, true, false,
   1.122 +                    red, green);
   1.123 +    runOneIteration(true, false, false,
   1.124 +                    green, red);
   1.125 +    runOneIteration(true, true, true,
   1.126 +                    redPremultiplyAlpha, greenPremultiplyAlpha);
   1.127 +    runOneIteration(true, false, true,
   1.128 +                    greenPremultiplyAlpha, redPremultiplyAlpha);
   1.129 +
   1.130 +    glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
   1.131 +    finishTest();
   1.132 +}
   1.133 +</script>
   1.134 +</head>
   1.135 +<body onload="init()">
   1.136 +<canvas id="texcanvas" width="1px" height="2px"></canvas>
   1.137 +<canvas id="example" width="1px" height="2px"></canvas>
   1.138 +<div id="description"></div>
   1.139 +<div id="console"></div>
   1.140 +</body>
   1.141 +</html>

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