1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/canvas/test/webgl-conformance/conformance/textures/tex-image-and-sub-image-2d-with-image.html Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,149 @@ 1.4 +<!-- 1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved. 1.6 +Use of this source code is governed by a BSD-style license that can be 1.7 +found in the LICENSE file. 1.8 + --> 1.9 +<!DOCTYPE html> 1.10 +<html> 1.11 +<head> 1.12 +<meta charset="utf-8"> 1.13 +<link rel="stylesheet" href="../../resources/js-test-style.css"/> 1.14 +<script src="../../resources/js-test-pre.js"></script> 1.15 +<script src="../resources/webgl-test.js"></script> 1.16 +<script src="../resources/webgl-test-utils.js"></script> 1.17 +<script> 1.18 +var wtu = WebGLTestUtils; 1.19 +var gl = null; 1.20 +var textureLoc = null; 1.21 +var successfullyParsed = false; 1.22 +var imgCanvas; 1.23 +var red = [255, 0, 0]; 1.24 +var green = [0, 255, 0]; 1.25 + 1.26 +function init() 1.27 +{ 1.28 + if (window.initNonKhronosFramework) { 1.29 + window.initNonKhronosFramework(true); 1.30 + } 1.31 + 1.32 + description('Verify texImage2D and texSubImage2D code paths taking Images'); 1.33 + 1.34 + gl = wtu.create3DContext("example"); 1.35 + var program = wtu.setupTexturedQuad(gl); 1.36 + 1.37 + gl.clearColor(0,0,0,1); 1.38 + gl.clearDepth(1); 1.39 + 1.40 + textureLoc = gl.getUniformLocation(program, "tex"); 1.41 + 1.42 + wtu.loadTexture(gl, "../resources/red-green.png", runTest); 1.43 +} 1.44 + 1.45 +// These two declarations need to be global for "shouldBe" to see them 1.46 +var buf = null; 1.47 +var idx = 0; 1.48 +var pixel = [0, 0, 0]; 1.49 +var correctColor = null; 1.50 + 1.51 +function runOneIteration(image, useTexSubImage2D, flipY, topColor, bottomColor) 1.52 +{ 1.53 + debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') + 1.54 + ' with flipY=' + flipY); 1.55 + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); 1.56 + // Disable any writes to the alpha channel 1.57 + gl.colorMask(1, 1, 1, 0); 1.58 + var texture = gl.createTexture(); 1.59 + // Bind the texture to texture unit 0 1.60 + gl.bindTexture(gl.TEXTURE_2D, texture); 1.61 + // Set up texture parameters 1.62 + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); 1.63 + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); 1.64 + // Set up pixel store parameters 1.65 + gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); 1.66 + gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false); 1.67 + gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE); 1.68 + // Upload the image into the texture 1.69 + if (useTexSubImage2D) { 1.70 + // Initialize the texture to black first 1.71 + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, image.width, image.height, 0, 1.72 + gl.RGBA, gl.UNSIGNED_BYTE, null); 1.73 + gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, image); 1.74 + } else { 1.75 + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image); 1.76 + } 1.77 + 1.78 + // Point the uniform sampler to texture unit 0 1.79 + gl.uniform1i(textureLoc, 0); 1.80 + // Draw the triangles 1.81 + wtu.drawQuad(gl, [0, 0, 0, 255]); 1.82 + // Check a few pixels near the top and bottom and make sure they have 1.83 + // the right color. 1.84 + debug("Checking lower left corner"); 1.85 + wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor, 1.86 + "shouldBe " + bottomColor); 1.87 + debug("Checking upper left corner"); 1.88 + wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor, 1.89 + "shouldBe " + topColor); 1.90 +} 1.91 + 1.92 +function runTestOnImage(image) { 1.93 + runOneIteration(image, false, true, red, green); 1.94 + runOneIteration(image, false, false, green, red); 1.95 + runOneIteration(image, true, true, red, green); 1.96 + runOneIteration(image, true, false, green, red); 1.97 +} 1.98 + 1.99 +function runTest(image) 1.100 +{ 1.101 + runTestOnImage(image); 1.102 + 1.103 + imgCanvas = document.createElement("canvas"); 1.104 + imgCanvas.width = 1; 1.105 + imgCanvas.height = 2; 1.106 + var imgCtx = imgCanvas.getContext("2d"); 1.107 + var imgData = imgCtx.createImageData(1, 2); 1.108 + imgData.data[0] = red[0]; 1.109 + imgData.data[1] = red[1]; 1.110 + imgData.data[2] = red[2]; 1.111 + imgData.data[3] = 255; 1.112 + imgData.data[4] = green[0]; 1.113 + imgData.data[5] = green[1]; 1.114 + imgData.data[6] = green[2]; 1.115 + imgData.data[7] = 255; 1.116 + imgCtx.putImageData(imgData, 0, 0); 1.117 + 1.118 + // apparently Image is different than <img>. 1.119 + var newImage = new Image(); 1.120 + newImage.onload = function() { 1.121 + runTest2(newImage); 1.122 + }; 1.123 + newImage.src = imgCanvas.toDataURL(); 1.124 +} 1.125 + 1.126 +function runTest2(image) { 1.127 + runTestOnImage(image); 1.128 + 1.129 + var newImage = document.createElement("img"); 1.130 + newImage.onload = function() { 1.131 + runTest3(newImage); 1.132 + }; 1.133 + newImage.src = imgCanvas.toDataURL(); 1.134 +} 1.135 + 1.136 +function runTest3(image) { 1.137 + runTestOnImage(image); 1.138 + 1.139 + glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); 1.140 + finishTest(); 1.141 +} 1.142 + 1.143 +</script> 1.144 +</head> 1.145 +<body onload="init()"> 1.146 +<canvas id="example" width="32px" height="32px"></canvas> 1.147 +<div id="description"></div> 1.148 +<div id="console"></div> 1.149 +</body> 1.150 +</html> 1.151 + 1.152 +