content/canvas/test/webgl-conformance/conformance/textures/tex-sub-image-2d-bad-args.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/textures/tex-sub-image-2d-bad-args.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,66 @@
     1.4 +<!DOCTYPE html>
     1.5 +<html>
     1.6 +<head>
     1.7 +<meta charset="utf-8">
     1.8 +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
     1.9 +<script src="../../resources/js-test-pre.js"></script>
    1.10 +<script src="../resources/webgl-test.js"></script>
    1.11 +<script src="../resources/webgl-test-utils.js"></script>
    1.12 +</head>
    1.13 +<body>
    1.14 +<canvas id="testbed" width="16" height="16"></canvas>
    1.15 +<canvas id="c" width="16" height="16"></canvas>
    1.16 +<div id="description"></div>
    1.17 +<div id="console"></div>
    1.18 +<script>
    1.19 +description('Tests texSubImage2D with bad arguments');
    1.20 +
    1.21 +var wtu = WebGLTestUtils;
    1.22 +var c = document.getElementById("c");
    1.23 +
    1.24 +var gl = wtu.create3DContext("testbed");
    1.25 +var tex = gl.createTexture();
    1.26 +gl.bindTexture(gl.TEXTURE_2D, tex);
    1.27 +gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c);
    1.28 +glErrorShouldBe(gl, gl.NO_ERROR, "Setup should succeed"); 
    1.29 +
    1.30 +gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 1, gl.RGBA, gl.UNSIGNED_BYTE, c);
    1.31 +glErrorShouldBe(gl, gl.INVALID_VALUE, "y + height > texture height");
    1.32 +gl.texSubImage2D(gl.TEXTURE_2D, 0, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
    1.33 +glErrorShouldBe(gl, gl.INVALID_VALUE, "x + width > texture width");
    1.34 +gl.texSubImage2D(gl.TEXTURE_2D, 0, -1, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
    1.35 +glErrorShouldBe(gl, gl.INVALID_VALUE, "negative x");
    1.36 +gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, -1, gl.RGBA, gl.UNSIGNED_BYTE, c);
    1.37 +glErrorShouldBe(gl, gl.INVALID_VALUE, "negative y");
    1.38 +gl.texSubImage2D(gl.TEXTURE_2D, -1, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
    1.39 +glErrorShouldBe(gl, gl.INVALID_VALUE, "negative level");
    1.40 +gl.texSubImage2D(gl.FLOAT, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, c);
    1.41 +glErrorShouldBe(gl, gl.INVALID_ENUM, "bad target");
    1.42 +gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
    1.43 +glErrorShouldBe(gl, gl.NO_ERROR, "good args");
    1.44 +gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_BYTE, c);
    1.45 +glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original");
    1.46 +gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c);
    1.47 +glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original");
    1.48 +gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, c);
    1.49 +glErrorShouldBe(gl, gl.NO_ERROR, "make texture RGB");
    1.50 +gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_BYTE, c);
    1.51 +glErrorShouldBe(gl, gl.NO_ERROR, "format same as original RGB");
    1.52 +gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, c);
    1.53 +glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original RGB");
    1.54 +gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_SHORT_5_6_5, c);
    1.55 +glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original RGB");
    1.56 +gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c);
    1.57 +glErrorShouldBe(gl, gl.NO_ERROR, "make texture RGBA 4_4_4_4");
    1.58 +gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c);
    1.59 +glErrorShouldBe(gl, gl.NO_ERROR, "format same as original RGBA 4_4_4_4");
    1.60 +gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_BYTE, c);
    1.61 +glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original RGBA 4_4_4_4");
    1.62 +gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, c);
    1.63 +glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original RGBA 4_4_4_4");
    1.64 +
    1.65 +successfullyParsed = true;
    1.66 +</script>
    1.67 +<script>finishTest();</script>
    1.68 +</body>
    1.69 +</html>

mercurial