content/canvas/test/webgl-conformance/conformance/textures/texture-clear.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/textures/texture-clear.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,42 @@
     1.4 +<!--
     1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved.
     1.6 +Use of this source code is governed by a BSD-style license that can be
     1.7 +found in the LICENSE file.
     1.8 + -->
     1.9 +<!DOCTYPE html>
    1.10 +<html>
    1.11 +<head>
    1.12 +<meta charset="utf-8">
    1.13 +<title>WebGL texture clear conformance test.</title>
    1.14 +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
    1.15 +<script src="../../resources/js-test-pre.js"></script>
    1.16 +<script src="../resources/webgl-test.js"> </script>
    1.17 +<script src="../resources/webgl-test-utils.js"> </script>
    1.18 +</head>
    1.19 +<body>
    1.20 +<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
    1.21 +<div id="description"></div>
    1.22 +<div id="console"></div>
    1.23 +<script>
    1.24 +description(document.title);
    1.25 +var wtu = WebGLTestUtils;
    1.26 +var gl = wtu.create3DContext("example");
    1.27 +var program = wtu.setupTexturedQuad(gl);
    1.28 +
    1.29 +glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
    1.30 +
    1.31 +var tex = gl.createTexture();
    1.32 +gl.bindTexture(gl.TEXTURE_2D, tex);
    1.33 +gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
    1.34 +gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([0,255,0,255]));
    1.35 +wtu.drawQuad(gl);
    1.36 +wtu.checkCanvas(
    1.37 +    gl, [0, 255, 0, 255], "should be green");
    1.38 +glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
    1.39 +successfullyParsed = true;
    1.40 +</script>
    1.41 +<script>finishTest();</script>
    1.42 +
    1.43 +</body>
    1.44 +</html>
    1.45 +

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