1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/canvas/test/webgl-conformance/conformance/textures/texture-clear.html Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,42 @@ 1.4 +<!-- 1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved. 1.6 +Use of this source code is governed by a BSD-style license that can be 1.7 +found in the LICENSE file. 1.8 + --> 1.9 +<!DOCTYPE html> 1.10 +<html> 1.11 +<head> 1.12 +<meta charset="utf-8"> 1.13 +<title>WebGL texture clear conformance test.</title> 1.14 +<link rel="stylesheet" href="../../resources/js-test-style.css"/> 1.15 +<script src="../../resources/js-test-pre.js"></script> 1.16 +<script src="../resources/webgl-test.js"> </script> 1.17 +<script src="../resources/webgl-test-utils.js"> </script> 1.18 +</head> 1.19 +<body> 1.20 +<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas> 1.21 +<div id="description"></div> 1.22 +<div id="console"></div> 1.23 +<script> 1.24 +description(document.title); 1.25 +var wtu = WebGLTestUtils; 1.26 +var gl = wtu.create3DContext("example"); 1.27 +var program = wtu.setupTexturedQuad(gl); 1.28 + 1.29 +glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); 1.30 + 1.31 +var tex = gl.createTexture(); 1.32 +gl.bindTexture(gl.TEXTURE_2D, tex); 1.33 +gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); 1.34 +gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([0,255,0,255])); 1.35 +wtu.drawQuad(gl); 1.36 +wtu.checkCanvas( 1.37 + gl, [0, 255, 0, 255], "should be green"); 1.38 +glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); 1.39 +successfullyParsed = true; 1.40 +</script> 1.41 +<script>finishTest();</script> 1.42 + 1.43 +</body> 1.44 +</html> 1.45 +