content/canvas/test/webgl-conformance/conformance/textures/texture-formats-test.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/textures/texture-formats-test.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,251 @@
     1.4 +<!--
     1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved.
     1.6 +Use of this source code is governed by a BSD-style license that can be
     1.7 +found in the LICENSE file.
     1.8 + -->
     1.9 +<!DOCTYPE html>
    1.10 +<html>
    1.11 +<head>
    1.12 +<meta charset="utf-8">
    1.13 +<title>WebGL Texture Format Conformance Tests</title>
    1.14 +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
    1.15 +<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
    1.16 +<script src="../../debug/webgl-debug.js" type="text/javascript"></script>
    1.17 +<script src="../../resources/js-test-pre.js"></script>
    1.18 +<script src="../resources/webgl-test.js"></script>
    1.19 +<script src="../resources/webgl-test-utils.js"></script>
    1.20 +</head>
    1.21 +<body>
    1.22 +<div id="description"></div>
    1.23 +<div id="console"></div>
    1.24 +<canvas id="canvas2d" width="2" height="2" style="width: 50px; height: 50px; border: 1px solid black;"></canvas>
    1.25 +<canvas id="canvas" width="2" height="2" style="width: 100px; height:100px; border: 1px solid black;"> </canvas>
    1.26 +<script>
    1.27 +description("This test ensures WebGL implementations allow the OpenGL ES 2.0 texture formats and do not allow DesktopGL texture formats.");
    1.28 +
    1.29 +debug("");
    1.30 +debug("Canvas.getContext");
    1.31 +
    1.32 +var wtu = WebGLTestUtils;
    1.33 +var gl = wtu.create3DContext(document.getElementById("canvas"));
    1.34 +if (!gl) {
    1.35 +  testFailed("context does not exist");
    1.36 +} else {
    1.37 +  testPassed("context exists");
    1.38 +  if ("WebGLDebugUtils" in window)
    1.39 +    WebGLDebugUtils.init(gl);
    1.40 +  else
    1.41 +    WebGLDebugUtils = false;
    1.42 +
    1.43 +  debug("");
    1.44 +  debug("Checking texture formats.");
    1.45 +
    1.46 +  function createTexture(internalFormat, format, opt_border) {
    1.47 +      var border = (opt_border === undefined) ? 0 : opt_border;
    1.48 +      var tex = gl.createTexture();
    1.49 +      gl.bindTexture(gl.TEXTURE_2D, tex);
    1.50 +      gl.texImage2D(gl.TEXTURE_2D,
    1.51 +                    0,                 // level
    1.52 +                    internalFormat,    // internalFormat
    1.53 +                    16,                // width
    1.54 +                    16,                // height
    1.55 +                    border,            // border
    1.56 +                    format,            // format
    1.57 +                    gl.UNSIGNED_BYTE,  // type
    1.58 +                    null);             // data
    1.59 +  }
    1.60 +
    1.61 +  function testValidFormat(internalFormat, formatName) {
    1.62 +      createTexture(internalFormat, internalFormat);
    1.63 +      glErrorShouldBe(gl, gl.NO_ERROR,
    1.64 +                "was able to create texture of " + formatName);
    1.65 +  }
    1.66 +
    1.67 +  function testInvalidFormat(internalFormat, formatName) {
    1.68 +      createTexture(internalFormat, internalFormat);
    1.69 +      var err = gl.getError();
    1.70 +      if (err == gl.NO_ERROR) {
    1.71 +          testFailed("should NOT be able to create texture of type " + formatName);
    1.72 +      } else if (err == gl.INVALID_OPERATION) {
    1.73 +          testFailed("should return gl.INVALID_ENUM for type " + formatName);
    1.74 +      } else if (err == gl.INVALID_ENUM) {
    1.75 +          testPassed("not able to create invalid format: " + formatName);
    1.76 +      }
    1.77 +  }
    1.78 +
    1.79 +  var invalidEnums = [
    1.80 +    '1',
    1.81 +    '2',
    1.82 +    '3',
    1.83 +    '4',
    1.84 +    'RGB4',
    1.85 +    'RGB5',
    1.86 +    'RGB8',
    1.87 +    'RGB10',
    1.88 +    'RGB12',
    1.89 +    'RGB16',
    1.90 +    'RGBA2',
    1.91 +    'RGBA4',
    1.92 +    'RGB5_A1',
    1.93 +    'RGBA8',
    1.94 +    'RGB10_A2',
    1.95 +    'RGBA12',
    1.96 +    'RGBA16',
    1.97 +    'BGR',
    1.98 +    'BGRA',
    1.99 +    'ALPHA4_EXT',
   1.100 +    'ALPHA8_EXT',
   1.101 +    'ALPHA12_EXT',
   1.102 +    'ALPHA16_EXT',
   1.103 +    'COMPRESSED_ALPHA',
   1.104 +    'COMPRESSED_LUMINANCE',
   1.105 +    'COMPRESSED_LUMINANCE_ALPHA',
   1.106 +    'COMPRESSED_INTENSITY',
   1.107 +    'COMPRESSED_RGB',
   1.108 +    'COMPRESSED_RGBA',
   1.109 +    'DEPTH_COMPONENT16',
   1.110 +    'DEPTH_COMPONENT24',
   1.111 +    'DEPTH_COMPONENT32',
   1.112 +    'LUMINANCE4_EXT',
   1.113 +    'LUMINANCE8_EXT',
   1.114 +    'LUMINANCE12_EXT',
   1.115 +    'LUMINANCE16_EXT',
   1.116 +    'LUMINANCE4_ALPHA4_EXT',
   1.117 +    'LUMINANCE6_ALPHA2_EXT',
   1.118 +    'LUMINANCE8_ALPHA8_EXT',
   1.119 +    'LUMINANCE12_ALPHA4_EXT',
   1.120 +    'LUMINANCE12_ALPHA12_EXT',
   1.121 +    'LUMINANCE16_ALPHA16_EXT',
   1.122 +    'INTENSITY_EXT',
   1.123 +    'INTENSITY4_EXT',
   1.124 +    'INTENSITY8_EXT',
   1.125 +    'INTENSITY12_EXT',
   1.126 +    'INTENSITY16_EXT',
   1.127 +    'RGB4_EXT',
   1.128 +    'RGB5_EXT',
   1.129 +    'RGB8_EXT',
   1.130 +    'RGB10_EXT',
   1.131 +    'RGB12_EXT',
   1.132 +    'RGB16_EXT',
   1.133 +    'RGBA2_EXT',
   1.134 +    'RGBA4_EXT',
   1.135 +    'RGB5_A1_EXT',
   1.136 +    'RGBA8_EXT',
   1.137 +    'RGB10_A2_EXT',
   1.138 +    'RGBA12_EXT',
   1.139 +    'RGBA16_EXT',
   1.140 +    'SLUMINANCE_EXT',
   1.141 +    'SLUMINANCE8_EXT',
   1.142 +    'SLUMINANCE_ALPHA_EXT',
   1.143 +    'SLUMINANCE8_ALPHA8_EXT',
   1.144 +    'SRGB_EXT',
   1.145 +    'SRGB8_EXT',
   1.146 +    'SRGB_ALPHA_EXT',
   1.147 +    'SRGB8_ALPHA8'
   1.148 +  ];
   1.149 +
   1.150 +  for (var ii = 0; ii < invalidEnums.length; ++ii) {
   1.151 +    var formatName = invalidEnums[ii]
   1.152 +    if (desktopGL[formatName] === undefined) {
   1.153 +      debug("bad format" + formatName)
   1.154 +    } else {
   1.155 +      testInvalidFormat(desktopGL[formatName], "GL_" + formatName);
   1.156 +    }
   1.157 +  }
   1.158 +
   1.159 +  var validEnums = [
   1.160 +    'ALPHA',
   1.161 +    'RGB',
   1.162 +    'RGBA',
   1.163 +    'LUMINANCE',
   1.164 +    'LUMINANCE_ALPHA'
   1.165 +  ];
   1.166 +
   1.167 +  for (var ii = 0; ii < validEnums.length; ++ii) {
   1.168 +    var formatName = validEnums[ii]
   1.169 +    testValidFormat(gl[formatName], "gl." + formatName);
   1.170 +  }
   1.171 +
   1.172 +  debug("");
   1.173 +  debug("checking non 0 border parameter to gl.TexImage2D");
   1.174 +  createTexture(gl['RGBA'], gl['RGBA'], 1);
   1.175 +  glErrorShouldBe(gl, gl.INVALID_VALUE,
   1.176 +            "non 0 border to gl.TexImage2D should return INVALID_VALUE");
   1.177 +
   1.178 +
   1.179 +  function checkTypes() {
   1.180 +    var canvas = document.getElementById("canvas");
   1.181 +    gl = wtu.create3DContext(canvas);
   1.182 +    var program = wtu.setupTexturedQuad(gl);
   1.183 +
   1.184 +    gl.disable(gl.DEPTH_TEST);
   1.185 +    gl.disable(gl.BLEND);
   1.186 +
   1.187 +    var tex = gl.createTexture();
   1.188 +    gl.bindTexture(gl.TEXTURE_2D, tex);
   1.189 +    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
   1.190 +    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
   1.191 +    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
   1.192 +
   1.193 +    var loc = gl.getUniformLocation(program, "tex");
   1.194 +    gl.uniform1i(loc, 0);
   1.195 +
   1.196 +    function checkType(r, g, b, a, type, format, buf) {
   1.197 +      var typeName = WebGLDebugUtils ? WebGLDebugUtils.glEnumToString(type) : type;
   1.198 +      debug("");
   1.199 +      debug("checking gl.texImage2D with type: " + typeName);
   1.200 +      gl.texImage2D(gl.TEXTURE_2D,
   1.201 +                    0,                 // level
   1.202 +                    format,            // internalFormat
   1.203 +                    2,                 // width
   1.204 +                    2,                 // height
   1.205 +                    0,                 // border
   1.206 +                    format,            // format
   1.207 +                    type,              // type
   1.208 +                    buf);              // data
   1.209 +
   1.210 +      glErrorShouldBe(gl, gl.NO_ERROR,
   1.211 +                "gl.texImage2D with " + typeName + " should generate NO_ERROR");
   1.212 +
   1.213 +      wtu.drawQuad(gl, [255, 0, 0, 255]);
   1.214 +      wtu.checkCanvas(gl, [r,g,b,a],
   1.215 +                      "texture type " + typeName + " should draw with " +
   1.216 +                      r + ", " + g + ", " + b + ", " + a);
   1.217 +
   1.218 +   }
   1.219 +   checkType(0, 255, 0, 255, gl.UNSIGNED_BYTE, gl.RGBA,
   1.220 +                    new Uint8Array([
   1.221 +           0, 255, 0, 255,
   1.222 +           0, 255, 0, 255,
   1.223 +           0, 255, 0, 255,
   1.224 +           0, 255, 0, 255]));
   1.225 +   checkType(0, 0, 255, 255, gl.UNSIGNED_SHORT_4_4_4_4, gl.RGBA,
   1.226 +                    new Uint16Array([
   1.227 +           255, 255,
   1.228 +           255, 255,
   1.229 +           255, 255,
   1.230 +           255, 255]));
   1.231 +   checkType(0, 255, 0, 255, gl.UNSIGNED_SHORT_5_6_5, gl.RGB,
   1.232 +                    new Uint16Array([
   1.233 +           2016, 2016,
   1.234 +           2016, 2016,
   1.235 +           2016, 2016,
   1.236 +           2016, 2016]));
   1.237 +   checkType(0, 0, 255, 255, gl.UNSIGNED_SHORT_5_5_5_1, gl.RGBA,
   1.238 +                    new Uint16Array([
   1.239 +           63, 63,
   1.240 +           63, 63,
   1.241 +           63, 63,
   1.242 +           63, 63]));
   1.243 +  }
   1.244 +  checkTypes();
   1.245 +}
   1.246 +
   1.247 +debug("");
   1.248 +successfullyParsed = true;
   1.249 +
   1.250 +</script>
   1.251 +<script>finishTest();</script>
   1.252 +
   1.253 +</body>
   1.254 +</html>

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