content/canvas/test/webgl-conformance/conformance/textures/texture-mips.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/textures/texture-mips.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,256 @@
     1.4 +<!--
     1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved.
     1.6 +Use of this source code is governed by a BSD-style license that can be
     1.7 +found in the LICENSE file.
     1.8 + -->
     1.9 +<!DOCTYPE html>
    1.10 +<html>
    1.11 +<head>
    1.12 +<meta charset="utf-8">
    1.13 +<title>WebGL texture mips conformance test.</title>
    1.14 +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
    1.15 +<script src="../../resources/js-test-pre.js"></script>
    1.16 +<script src="../resources/webgl-test.js"> </script>
    1.17 +<script src="../resources/webgl-test-utils.js"></script>
    1.18 +</head>
    1.19 +<body>
    1.20 +<canvas id="example" width="2" height="2" style="width: 40px; height: 40px;"></canvas>
    1.21 +<div id="description"></div>
    1.22 +<div id="console"></div>
    1.23 +<script id="vshader" type="x-shader/x-vertex">
    1.24 +uniform vec4 uMult;
    1.25 +attribute vec4 vPosition;
    1.26 +attribute vec2 texCoord0;
    1.27 +varying vec2 texCoord;
    1.28 +void main()
    1.29 +{
    1.30 +    gl_Position = vPosition * uMult;
    1.31 +    texCoord = texCoord0;
    1.32 +}
    1.33 +</script>
    1.34 +
    1.35 +<script id="fshader" type="x-shader/x-fragment">
    1.36 +precision mediump float;
    1.37 +uniform sampler2D tex;
    1.38 +varying vec2 texCoord;
    1.39 +void main()
    1.40 +{
    1.41 +    gl_FragColor = texture2D(tex, texCoord);
    1.42 +}
    1.43 +</script>
    1.44 +<script>
    1.45 +var canvas;
    1.46 +var wtu = WebGLTestUtils;
    1.47 +function init()
    1.48 +{
    1.49 +  if (window.initNonKhronosFramework) {
    1.50 +    window.initNonKhronosFramework(false);
    1.51 +  }
    1.52 +
    1.53 +  description("Checks mip issues");
    1.54 +
    1.55 +  canvas = document.getElementById("example");
    1.56 +  shouldBe("canvas.width", "2");
    1.57 +  shouldBe("canvas.height", "2");
    1.58 +
    1.59 +  gl = wtu.create3DContext(canvas);
    1.60 +  wtu.setupUnitQuad(gl, 0, 1);
    1.61 +  var program = wtu.setupProgram(
    1.62 +      gl, ['vshader', 'fshader'], ['vPosition', 'texCoord0'], [0, 1]);
    1.63 +
    1.64 +  gl.disable(gl.DEPTH_TEST);
    1.65 +  gl.disable(gl.BLEND);
    1.66 +
    1.67 +  var colors = {
    1.68 +    blue: [0, 0, 255, 255],
    1.69 +    red: [255, 0, 0, 255],
    1.70 +    green:  [0, 255, 0, 255],
    1.71 +    cyan: [128, 255, 255, 255],
    1.72 +    black: [0, 0, 0, 255]
    1.73 +  };
    1.74 +
    1.75 +  var mips = [
    1.76 +  ];
    1.77 +
    1.78 +  var texLoc = gl.getUniformLocation(program, "tex");
    1.79 +  gl.uniform1i(texLoc, 0);
    1.80 +  var multLoc = gl.getUniformLocation(program, "uMult");
    1.81 +
    1.82 +  // ----------------------------------------------------
    1.83 +  var tex = createTexture();
    1.84 +  gl.uniform4f(multLoc, 1, 1, 1, 1);
    1.85 +
    1.86 +  gl.bindTexture(gl.TEXTURE_2D, tex);
    1.87 +  // 16x16 texture no mips
    1.88 +  fillLevel(tex, 0, 16, 'cyan');
    1.89 +
    1.90 +  check('black',
    1.91 +        "texture that is missing mips when TEXTURE_MIN_FILTER not NEAREST or LINEAR");
    1.92 +
    1.93 +  generateMipmap();
    1.94 +
    1.95 +  check('cyan', "texture that has all mips");
    1.96 +
    1.97 +  // Fill in the bottom 2 mips with a different color.
    1.98 +  fillLevel(tex, 4, 1, 'green');
    1.99 +  fillLevel(tex, 3, 2, 'green');
   1.100 +
   1.101 +  // Choose the nearest mip
   1.102 +  texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAREST);
   1.103 +
   1.104 +  check('green', "texture that is only using the smallest 2 mips");
   1.105 +
   1.106 +  gl.uniform4f(multLoc, 16, 16, 1, 1);
   1.107 +
   1.108 +  check('cyan', "texture that is using only the largest 2 mips");
   1.109 +
   1.110 +  // Set the top level
   1.111 +  fillLevel(tex, 0, 1, 'red');
   1.112 +  check('red',
   1.113 +        "texture that is only using the top level even though other levels are defined");
   1.114 +
   1.115 +  // Set the top 2 levels using generateMipmap
   1.116 +  fillLevel(tex, 0, 2, 'blue');
   1.117 +  generateMipmap();
   1.118 +
   1.119 +  check('blue',
   1.120 +        "texture that is only using the top 2 levels even though other levels are defined");
   1.121 +
   1.122 +  // Set the top 2 levels back to sizes that end up using levels 2, 3, and 4 again.
   1.123 +  fillLevel(tex, 0, 16, 'blue');
   1.124 +  fillLevel(tex, 1, 8, 'blue');
   1.125 +  check('blue', "texture that is only using the largest 2 mips");
   1.126 +  gl.uniform4f(multLoc, 1, 1, 1, 1);
   1.127 +  check('green', "texture that is only using the smallest 2 mips");
   1.128 +
   1.129 +  // ----------------------------------------------------
   1.130 +  var tex = createTexture();
   1.131 +  gl.uniform4f(multLoc, 1, 1, 1, 1);
   1.132 +  fillLevel(tex, 0, 8, 'cyan');
   1.133 +  generateMipmap();
   1.134 +  check('cyan', "texture that has 3 mips");
   1.135 +
   1.136 +  fillLevel(tex, 0, 16, 'blue');
   1.137 +  texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
   1.138 +  check('blue', "texture that is only using top mips");
   1.139 +
   1.140 +  fillLevel(tex, 0, 8, 'red');
   1.141 +  texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAREST);
   1.142 +  check('cyan', "texture that is only using smallest mips");
   1.143 +
   1.144 +  gl.uniform4f(multLoc, 16, 16, 1, 1);
   1.145 +  check('red', "texture that is using only the largest mip");
   1.146 +
   1.147 +  // ----------------------------------------------------
   1.148 +  var tex = createTexture();
   1.149 +  gl.uniform4f(multLoc, 1, 1, 1, 1);
   1.150 +  fillLevel(tex, 2, 1, 'green');
   1.151 +  fillLevel(tex, 1, 2, 'green');
   1.152 +  fillLevel(tex, 0, 4, 'green');
   1.153 +  check('green', "texture that was built smallest mip first");
   1.154 +
   1.155 +  // ----------------------------------------------------
   1.156 +  var tex = createTexture();
   1.157 +  gl.uniform4f(multLoc, 1, 1, 1, 1);
   1.158 +  fillLevel(tex, 0, 16, 'red');
   1.159 +  generateMipmap();
   1.160 +  check('red', "texture with 1 genmipmaps");
   1.161 +  fillLevel(tex, 0, 16, 'blue');
   1.162 +  generateMipmap();
   1.163 +  fillLevel(tex, 0, 16, 'green');
   1.164 +  generateMipmap();
   1.165 +  check('green', "texture with 2 genmipmaps");
   1.166 +
   1.167 +  // ----------------------------------------------------
   1.168 +  glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors.");
   1.169 +
   1.170 +  function createTexture() {
   1.171 +    debug("<hr/>gl.createTexture()");
   1.172 +    mips = [];
   1.173 +    makeDivMipChain();
   1.174 +    return gl.createTexture();
   1.175 +  }
   1.176 +
   1.177 +  function texParameteri(target, pname, value) {
   1.178 +	debug("gl.texParameteri(" +
   1.179 +          wtu.glEnumToString(gl, target) + ", " +
   1.180 +          wtu.glEnumToString(gl, pname) + ", " +
   1.181 +          wtu.glEnumToString(gl, value) + ")")
   1.182 +	gl.texParameteri(target, pname, value);
   1.183 +  }
   1.184 +
   1.185 +  function generateMipmap() {
   1.186 +    debug("gl.genreateMipmap(gl.TEXTURE_2D)");
   1.187 +    gl.generateMipmap(gl.TEXTURE_2D);
   1.188 +    var mip0 = mips[0];
   1.189 +    var size = mip0.size;
   1.190 +    var level = 1;
   1.191 +    for(;;) {
   1.192 +      size = Math.floor(size / 2);
   1.193 +      if (!size) {
   1.194 +        break;
   1.195 +      }
   1.196 +      setMipData(level, size, mip0.color);
   1.197 +      ++level;
   1.198 +    }
   1.199 +    makeDivMipChain();
   1.200 +  }
   1.201 +
   1.202 +  function check(color, msg) {
   1.203 +    wtu.drawQuad(gl);
   1.204 +    wtu.checkCanvas(gl, colors[color], msg + " should draw with " + color);
   1.205 +  }
   1.206 +
   1.207 +  function fillLevel(tex, level, size, color) {
   1.208 +    setMipData(level, size, color);
   1.209 +    debug("gl.texImage2D(gl.TEXTURE_2D, " + level + ", gl.RGBA, " + size + ", " + size +
   1.210 +          ", 0, gl.RGBA, gl.UNSIGNED_BYTE, " + color + ");");
   1.211 +    wtu.fillTexture(gl, tex, size, size, colors[color], level);
   1.212 +    makeDivMipChain();
   1.213 +  }
   1.214 +
   1.215 +  function setMipData(level, size, color) {
   1.216 +    mips[level] = {
   1.217 +      size: size,
   1.218 +      color: color
   1.219 +    };
   1.220 +  }
   1.221 +
   1.222 +  function makeDivMipChain(color) {
   1.223 +    var html = [
   1.224 +      '<div style="height: 68px; margin-top: 5px">',
   1.225 +      '<div style="float:left;">mips: </div>'];
   1.226 +    for (var ii = 0; ii < 5; ++ii) {
   1.227 +      var mip = mips[ii];
   1.228 +      if (mip) {
   1.229 +        html.push(makeDivSquare(mip.size, mip.color));
   1.230 +      } else {
   1.231 +        html.push(makeDivSquare(16, undefined));
   1.232 +      }
   1.233 +    }
   1.234 +    html.push("</div>");
   1.235 +    debug(html.join(""));
   1.236 +  }
   1.237 +
   1.238 +  function makeDivSquare(size, color) {
   1.239 +    size *= 4;
   1.240 +    var c = color ? colors[color] : [255,255,255];
   1.241 +    var border = color ? 'solid' : 'dashed';
   1.242 +    return '<div style="float:left; width: ' + size + 'px; height: ' + size +
   1.243 +           'px; background-color: ' + rgb(c) +
   1.244 +           '; border: 1px ' + border + ' black; margin-right: 3px;"></div>';
   1.245 +  }
   1.246 +
   1.247 +  function rgb(c) {
   1.248 +    return 'rgb(' + c[0] + ',' + c[1] + ',' + c[2] +')';
   1.249 +  }
   1.250 +}
   1.251 +
   1.252 +init();
   1.253 +successfullyParsed = true;
   1.254 +</script>
   1.255 +
   1.256 +<script>finishTest();</script>
   1.257 +</body>
   1.258 +</html>
   1.259 +

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