content/canvas/test/webgl-conformance/conformance/textures/texture-transparent-pixels-initialized.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/textures/texture-transparent-pixels-initialized.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,114 @@
     1.4 +<!--
     1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved.
     1.6 +
     1.7 +Redistribution and use in source and binary forms, with or without
     1.8 +modification, are permitted provided that the following conditions are
     1.9 +met:
    1.10 +
    1.11 +   * Redistributions of source code must retain the above copyright
    1.12 +notice, this list of conditions and the following disclaimer.
    1.13 +   * Redistributions in binary form must reproduce the above
    1.14 +copyright notice, this list of conditions and the following disclaimer
    1.15 +in the documentation and/or other materials provided with the
    1.16 +distribution.
    1.17 +   * Neither the name of Google Inc. nor the names of its
    1.18 +contributors may be used to endorse or promote products derived from
    1.19 +this software without specific prior written permission.
    1.20 +
    1.21 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
    1.22 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
    1.23 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.24 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
    1.25 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.26 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
    1.27 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.28 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
    1.29 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
    1.30 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
    1.31 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.32 +-->
    1.33 +<!DOCTYPE html>
    1.34 +<html>
    1.35 +<head>
    1.36 +<meta charset="utf-8">
    1.37 +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
    1.38 +<script src="../../resources/js-test-pre.js"></script>
    1.39 +<script src="../resources/webgl-test.js"></script>
    1.40 +<script src="../resources/webgl-test-utils.js"></script>
    1.41 +<script>
    1.42 +var wtu = WebGLTestUtils;
    1.43 +var gl = null;
    1.44 +var textureLoc = null;
    1.45 +var successfullyParsed = false;
    1.46 +
    1.47 +function init()
    1.48 +{
    1.49 +    if (window.initNonKhronosFramework) {
    1.50 +        window.initNonKhronosFramework(true);
    1.51 +    }
    1.52 +
    1.53 +    description('Tests there is no garbage in transparent regions of images uploaded as textures');
    1.54 +
    1.55 +    wtu = WebGLTestUtils;
    1.56 +    gl = wtu.create3DContext("example");
    1.57 +    var program = wtu.setupTexturedQuad(gl);
    1.58 +    gl.clearColor(0.5,0.5,0.5,1);
    1.59 +    gl.clearDepth(1);
    1.60 +
    1.61 +    textureLoc = gl.getUniformLocation(program, "tex");
    1.62 +
    1.63 +    // The input texture has 8 characters; take the leftmost one
    1.64 +    var coeff = 1.0 / 8.0;
    1.65 +    var texCoords = new Float32Array([
    1.66 +        coeff, 1.0,
    1.67 +        0.0, 1.0,
    1.68 +        0.0, 0.0,
    1.69 +        coeff, 1.0,
    1.70 +        0.0, 0.0,
    1.71 +        coeff, 0.0]);
    1.72 +
    1.73 +    var vbo = gl.createBuffer();
    1.74 +    gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
    1.75 +    gl.bufferData(gl.ARRAY_BUFFER, texCoords, gl.STATIC_DRAW);
    1.76 +    gl.enableVertexAttribArray(1);
    1.77 +    gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0);
    1.78 +
    1.79 +    texture = wtu.loadTexture(gl, "../resources/bug-32888-texture.png", runTest);
    1.80 +}
    1.81 +
    1.82 +// These two declarations need to be global for "shouldBe" to see them
    1.83 +var buf = null;
    1.84 +var idx = 0;
    1.85 +
    1.86 +function runTest()
    1.87 +{
    1.88 +    gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
    1.89 +    gl.enable(gl.BLEND);
    1.90 +    gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
    1.91 +    // Bind the texture to texture unit 0
    1.92 +    gl.bindTexture(gl.TEXTURE_2D, texture);
    1.93 +    // Point the uniform sampler to texture unit 0
    1.94 +    gl.uniform1i(textureLoc, 0);
    1.95 +    // Draw the triangles
    1.96 +    wtu.drawQuad(gl, [0, 0, 0, 255]);
    1.97 +
    1.98 +    // Spot check a couple of 2x2 regions in the upper and lower left
    1.99 +    // corners; they should be the rgb values in the texture.
   1.100 +    color = [0, 0, 0];
   1.101 +    debug("Checking lower left corner");
   1.102 +    wtu.checkCanvasRect(gl, 1, gl.canvas.height - 3, 2, 2, color,
   1.103 +                        "shouldBe " + color);
   1.104 +    debug("Checking upper left corner");
   1.105 +    wtu.checkCanvasRect(gl, 1, 1, 2, 2, color,
   1.106 +                        "shouldBe " + color);
   1.107 +
   1.108 +    finishTest();
   1.109 +}
   1.110 +</script>
   1.111 +</head>
   1.112 +<body onload="init()">
   1.113 +<canvas id="example" width="32px" height="32px"></canvas>
   1.114 +<div id="description"></div>
   1.115 +<div id="console"></div>
   1.116 +</body>
   1.117 +</html>

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