content/canvas/test/webgl-mochitest/test_draw.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-mochitest/test_draw.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,131 @@
     1.4 +<!DOCTYPE HTML>
     1.5 +<meta http-equiv="content-type" content="text/html; charset=utf-8" />
     1.6 +
     1.7 +<title>WebGL test: Basic drawing</title>
     1.8 +
     1.9 +<script src="/tests/SimpleTest/SimpleTest.js"></script>
    1.10 +<link rel="stylesheet" href="/tests/SimpleTest/test.css">
    1.11 +<script src="driver-info.js"></script>
    1.12 +<script src="webgl-util.js"></script>
    1.13 +
    1.14 +
    1.15 +<script id="vs" type="x-shader/x-vertex">
    1.16 +
    1.17 +attribute vec2 aVertCoord;
    1.18 +
    1.19 +void main(void) {
    1.20 +  gl_Position = vec4(aVertCoord, 0.0, 1.0);
    1.21 +}
    1.22 +
    1.23 +</script>
    1.24 +<script id="fs" type="x-shader/x-fragment">
    1.25 +
    1.26 +precision mediump float;
    1.27 +
    1.28 +void main(void) {
    1.29 +  gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
    1.30 +}
    1.31 +
    1.32 +</script>
    1.33 +<body>
    1.34 +<canvas id="c" width="64" height="64"></canvas>
    1.35 +<script>
    1.36 +
    1.37 +// Give ourselves a scope to return early from:
    1.38 +(function() {
    1.39 +  var gl = WebGLUtil.getWebGL('c');
    1.40 +  if (!gl) {
    1.41 +    todo(false, 'WebGL is unavailable.');
    1.42 +    return;
    1.43 +  }
    1.44 +
    1.45 +  function errorFunc(str) {
    1.46 +    ok(false, 'Error: ' + str);
    1.47 +  }
    1.48 +  WebGLUtil.setErrorFunc(errorFunc);
    1.49 +  WebGLUtil.setWarningFunc(errorFunc);
    1.50 +
    1.51 +  gl.disable(gl.DEPTH_TEST);
    1.52 +
    1.53 +  var prog   = WebGLUtil.createProgramByIds(gl, 'vs', 'fs');
    1.54 +  if (!prog) {
    1.55 +    ok(false, 'Program linking should succeed.');
    1.56 +    return;
    1.57 +  }
    1.58 +
    1.59 +  prog.aVertCoord = gl.getAttribLocation(prog, "aVertCoord");
    1.60 +  ok(prog.aVertCoord >= 0, '`aVertCoord` should be valid.');
    1.61 +
    1.62 +  function checkGLError(func, info, refValue) {
    1.63 +    if (!refValue)
    1.64 +      refValue = 0;
    1.65 +
    1.66 +    var error = gl.getError();
    1.67 +    func(error == refValue,
    1.68 +         '[' + info + '] gl.getError should be 0x' + refValue.toString(16) +
    1.69 +                                        ', was 0x' + error.toString(16) + '.');
    1.70 +  }
    1.71 +
    1.72 +  var vertCoordArr = new Float32Array([
    1.73 +    -1, -1,
    1.74 +     1, -1,
    1.75 +    -1,  1,
    1.76 +     1,  1,
    1.77 +  ]);
    1.78 +  var vertCoordBuff = gl.createBuffer();
    1.79 +  gl.bindBuffer(gl.ARRAY_BUFFER, vertCoordBuff);
    1.80 +  gl.bufferData(gl.ARRAY_BUFFER, vertCoordArr, gl.STATIC_DRAW);
    1.81 +
    1.82 +  var indexArr = new Uint16Array([
    1.83 +    0, 1, 2,
    1.84 +    3,
    1.85 +  ]);
    1.86 +  var indexBuff = gl.createBuffer();
    1.87 +  gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuff);
    1.88 +  gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indexArr, gl.STATIC_DRAW);
    1.89 +
    1.90 +
    1.91 +  function testPixel(x, y, refData, func, infoString) {
    1.92 +    var pixel = new Uint8Array(4);
    1.93 +    gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixel);
    1.94 +
    1.95 +    var pixelMatches = pixel[0] == refData[0] &&
    1.96 +                       pixel[1] == refData[1] &&
    1.97 +                       pixel[2] == refData[2] &&
    1.98 +                       pixel[3] == refData[3];
    1.99 +    func(pixelMatches, infoString);
   1.100 +  }
   1.101 +
   1.102 +  function preDraw(info) {
   1.103 +    gl.clearColor(1.0, 0.0, 0.0, 1.0);
   1.104 +    gl.clear(gl.COLOR_BUFFER_BIT);
   1.105 +
   1.106 +    testPixel(0, 0, [255, 0, 0, 255], ok, '[' + info + '] Should be red before drawing.');
   1.107 +  }
   1.108 +
   1.109 +  function postDraw(info) {
   1.110 +    testPixel(0, 0, [0, 255, 0, 255], ok, '[' + info + '] Should be green before drawing.');
   1.111 +  }
   1.112 +
   1.113 +  gl.useProgram(prog);
   1.114 +  gl.enableVertexAttribArray(prog.aVertCoord);
   1.115 +  gl.vertexAttribPointer(prog.aVertCoord, 2, gl.FLOAT, false, 0, 0);
   1.116 +
   1.117 +  // Start drawing
   1.118 +  checkGLError(ok, 'after setup');
   1.119 +
   1.120 +  preDraw('DrawArrays');
   1.121 +  gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
   1.122 +  postDraw('DrawArrays');
   1.123 +  checkGLError(ok, 'after DrawArrays');
   1.124 +
   1.125 +  preDraw('DrawElements');
   1.126 +  gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_SHORT, 0);
   1.127 +  postDraw('DrawElements');
   1.128 +  checkGLError(ok, 'after DrawElements');
   1.129 +
   1.130 +  ok(true, 'Test complete.');
   1.131 +})();
   1.132 +
   1.133 +</script>
   1.134 +

mercurial