content/canvas/test/webgl-mochitest/test_noprog_draw.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-mochitest/test_noprog_draw.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,80 @@
     1.4 +<!DOCTYPE HTML>
     1.5 +<meta http-equiv="content-type" content="text/html; charset=utf-8" />
     1.6 +
     1.7 +<title>WebGL test: Drawing with a null program</title>
     1.8 +
     1.9 +<script src="/tests/SimpleTest/SimpleTest.js"></script>
    1.10 +<link rel="stylesheet" href="/tests/SimpleTest/test.css">
    1.11 +<script src="driver-info.js"></script>
    1.12 +<script src="webgl-util.js"></script>
    1.13 +
    1.14 +
    1.15 +<script id="vs" type="x-shader/x-vertex">
    1.16 +
    1.17 +void main(void) {
    1.18 +  gl_PointSize = 16.0;
    1.19 +  gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
    1.20 +}
    1.21 +
    1.22 +</script>
    1.23 +<script id="fs" type="x-shader/x-fragment">
    1.24 +
    1.25 +precision mediump float;
    1.26 +
    1.27 +void main(void) {
    1.28 +  gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
    1.29 +}
    1.30 +
    1.31 +</script>
    1.32 +<body>
    1.33 +<canvas id="c" width="64" height="64"></canvas>
    1.34 +<script>
    1.35 +
    1.36 +// Give ourselves a scope to return early from:
    1.37 +(function() {
    1.38 +  var gl = WebGLUtil.getWebGL('c');
    1.39 +  if (!gl) {
    1.40 +    todo(false, 'WebGL is unavailable.');
    1.41 +    return;
    1.42 +  }
    1.43 +
    1.44 +  function errorFunc(str) {
    1.45 +    ok(false, 'Error: ' + str);
    1.46 +  }
    1.47 +  WebGLUtil.setErrorFunc(errorFunc);
    1.48 +  WebGLUtil.setWarningFunc(errorFunc);
    1.49 +
    1.50 +  gl.disable(gl.DEPTH_TEST);
    1.51 +
    1.52 +  var prog   = WebGLUtil.createProgramByIds(gl, 'vs', 'fs');
    1.53 +  if (!prog) {
    1.54 +    ok(false, 'Program linking should succeed.');
    1.55 +    return;
    1.56 +  }
    1.57 +
    1.58 +  function checkGLError(func, info, refValue) {
    1.59 +    if (!refValue)
    1.60 +      refValue = 0;
    1.61 +
    1.62 +    var error = gl.getError();
    1.63 +    func(error == refValue,
    1.64 +         '[' + info + '] gl.getError should be 0x' + refValue.toString(16) +
    1.65 +                                        ', was 0x' + error.toString(16) + '.');
    1.66 +  }
    1.67 +
    1.68 +  // Start drawing
    1.69 +  checkGLError(ok, 'after setup');
    1.70 +
    1.71 +  gl.useProgram(prog);
    1.72 +  gl.drawArrays(gl.POINTS, 0, 1);
    1.73 +  checkGLError(ok, 'after non-null-program DrawArrays');
    1.74 +
    1.75 +  gl.useProgram(null);
    1.76 +  gl.drawArrays(gl.POINTS, 0, 1);
    1.77 +  checkGLError(ok, 'after null-program DrawArrays', gl.INVALID_OPERATION);
    1.78 +
    1.79 +  ok(true, 'Test complete.');
    1.80 +})();
    1.81 +
    1.82 +</script>
    1.83 +

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