content/media/AudioChannelFormat.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/media/AudioChannelFormat.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,72 @@
     1.4 +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
     1.5 +/* vim:set ts=2 sw=2 sts=2 et cindent: */
     1.6 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.7 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.8 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.9 +#ifndef MOZILLA_AUDIOCHANNELFORMAT_H_
    1.10 +#define MOZILLA_AUDIOCHANNELFORMAT_H_
    1.11 +
    1.12 +#include <stdint.h>
    1.13 +
    1.14 +#include "nsTArrayForwardDeclare.h"
    1.15 +
    1.16 +namespace mozilla {
    1.17 +
    1.18 +/*
    1.19 + * This file provides utilities for upmixing and downmixing channels.
    1.20 + *
    1.21 + * The channel layouts, upmixing and downmixing are consistent with the
    1.22 + * Web Audio spec.
    1.23 + *
    1.24 + * Channel layouts for up to 6 channels:
    1.25 + *   mono   { M }
    1.26 + *   stereo { L, R }
    1.27 + *          { L, R, C }
    1.28 + *   quad   { L, R, SL, SR }
    1.29 + *          { L, R, C, SL, SR }
    1.30 + *   5.1    { L, R, C, LFE, SL, SR }
    1.31 + *
    1.32 + * Only 1, 2, 4 and 6 are currently defined in Web Audio.
    1.33 + */
    1.34 +
    1.35 +/**
    1.36 + * Return a channel count whose channel layout includes all the channels from
    1.37 + * aChannels1 and aChannels2.
    1.38 + */
    1.39 +uint32_t
    1.40 +GetAudioChannelsSuperset(uint32_t aChannels1, uint32_t aChannels2);
    1.41 +
    1.42 +/**
    1.43 + * Given an array of input channel data, and an output channel count,
    1.44 + * replaces the array with an array of upmixed channels.
    1.45 + * This shuffles the array and may set some channel buffers to aZeroChannel.
    1.46 + * Don't call this with input count >= output count.
    1.47 + * This may return *more* channels than requested. In that case, downmixing
    1.48 + * is required to to get to aOutputChannelCount. (This is how we handle
    1.49 + * odd cases like 3 -> 4 upmixing.)
    1.50 + * If aChannelArray.Length() was the input to one of a series of
    1.51 + * GetAudioChannelsSuperset calls resulting in aOutputChannelCount,
    1.52 + * no downmixing will be required.
    1.53 + */
    1.54 +void
    1.55 +AudioChannelsUpMix(nsTArray<const void*>* aChannelArray,
    1.56 +                   uint32_t aOutputChannelCount,
    1.57 +                   const void* aZeroChannel);
    1.58 +
    1.59 +/**
    1.60 + * Given an array of input channels (which must be float format!),
    1.61 + * downmix to aOutputChannelCount, and copy the results to the
    1.62 + * channel buffers in aOutputChannels.
    1.63 + * Don't call this with input count <= output count.
    1.64 + */
    1.65 +void
    1.66 +AudioChannelsDownMix(const nsTArray<const void*>& aChannelArray,
    1.67 +                     float** aOutputChannels,
    1.68 +                     uint32_t aOutputChannelCount,
    1.69 +                     uint32_t aDuration);
    1.70 +
    1.71 +// A version of AudioChannelsDownMix that downmixes int16_ts may be required.
    1.72 +
    1.73 +} // namespace mozilla
    1.74 +
    1.75 +#endif /* MOZILLA_AUDIOCHANNELFORMAT_H_ */

mercurial