1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/media/AudioNodeEngine.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,371 @@ 1.4 +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ 1.5 +/* vim:set ts=2 sw=2 sts=2 et cindent: */ 1.6 +/* This Source Code Form is subject to the terms of the Mozilla Public 1.7 + * License, v. 2.0. If a copy of the MPL was not distributed with this 1.8 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 1.9 +#ifndef MOZILLA_AUDIONODEENGINE_H_ 1.10 +#define MOZILLA_AUDIONODEENGINE_H_ 1.11 + 1.12 +#include "AudioSegment.h" 1.13 +#include "mozilla/dom/AudioNode.h" 1.14 +#include "mozilla/MemoryReporting.h" 1.15 +#include "mozilla/Mutex.h" 1.16 + 1.17 +namespace mozilla { 1.18 + 1.19 +namespace dom { 1.20 +struct ThreeDPoint; 1.21 +class AudioParamTimeline; 1.22 +class DelayNodeEngine; 1.23 +} 1.24 + 1.25 +class AudioNodeStream; 1.26 + 1.27 +/** 1.28 + * This class holds onto a set of immutable channel buffers. The storage 1.29 + * for the buffers must be malloced, but the buffer pointers and the malloc 1.30 + * pointers can be different (e.g. if the buffers are contained inside 1.31 + * some malloced object). 1.32 + */ 1.33 +class ThreadSharedFloatArrayBufferList : public ThreadSharedObject { 1.34 +public: 1.35 + /** 1.36 + * Construct with null data. 1.37 + */ 1.38 + ThreadSharedFloatArrayBufferList(uint32_t aCount) 1.39 + { 1.40 + mContents.SetLength(aCount); 1.41 + } 1.42 + 1.43 + struct Storage { 1.44 + Storage() 1.45 + { 1.46 + mDataToFree = nullptr; 1.47 + mSampleData = nullptr; 1.48 + } 1.49 + ~Storage() { free(mDataToFree); } 1.50 + size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const 1.51 + { 1.52 + // NB: mSampleData might not be owned, if it is it just points to 1.53 + // mDataToFree. 1.54 + return aMallocSizeOf(mDataToFree); 1.55 + } 1.56 + void* mDataToFree; 1.57 + const float* mSampleData; 1.58 + }; 1.59 + 1.60 + /** 1.61 + * This can be called on any thread. 1.62 + */ 1.63 + uint32_t GetChannels() const { return mContents.Length(); } 1.64 + /** 1.65 + * This can be called on any thread. 1.66 + */ 1.67 + const float* GetData(uint32_t aIndex) const { return mContents[aIndex].mSampleData; } 1.68 + 1.69 + /** 1.70 + * Call this only during initialization, before the object is handed to 1.71 + * any other thread. 1.72 + */ 1.73 + void SetData(uint32_t aIndex, void* aDataToFree, const float* aData) 1.74 + { 1.75 + Storage* s = &mContents[aIndex]; 1.76 + free(s->mDataToFree); 1.77 + s->mDataToFree = aDataToFree; 1.78 + s->mSampleData = aData; 1.79 + } 1.80 + 1.81 + /** 1.82 + * Put this object into an error state where there are no channels. 1.83 + */ 1.84 + void Clear() { mContents.Clear(); } 1.85 + 1.86 + virtual size_t SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const MOZ_OVERRIDE 1.87 + { 1.88 + size_t amount = ThreadSharedObject::SizeOfExcludingThis(aMallocSizeOf); 1.89 + amount += mContents.SizeOfExcludingThis(aMallocSizeOf); 1.90 + for (size_t i = 0; i < mContents.Length(); i++) { 1.91 + amount += mContents[i].SizeOfExcludingThis(aMallocSizeOf); 1.92 + } 1.93 + 1.94 + return amount; 1.95 + } 1.96 + 1.97 +private: 1.98 + AutoFallibleTArray<Storage,2> mContents; 1.99 +}; 1.100 + 1.101 +/** 1.102 + * Allocates an AudioChunk with fresh buffers of WEBAUDIO_BLOCK_SIZE float samples. 1.103 + * AudioChunk::mChannelData's entries can be cast to float* for writing. 1.104 + */ 1.105 +void AllocateAudioBlock(uint32_t aChannelCount, AudioChunk* aChunk); 1.106 + 1.107 +/** 1.108 + * aChunk must have been allocated by AllocateAudioBlock. 1.109 + */ 1.110 +void WriteZeroesToAudioBlock(AudioChunk* aChunk, uint32_t aStart, uint32_t aLength); 1.111 + 1.112 +/** 1.113 + * Copy with scale. aScale == 1.0f should be optimized. 1.114 + */ 1.115 +void AudioBufferCopyWithScale(const float* aInput, 1.116 + float aScale, 1.117 + float* aOutput, 1.118 + uint32_t aSize); 1.119 + 1.120 +/** 1.121 + * Pointwise multiply-add operation. aScale == 1.0f should be optimized. 1.122 + */ 1.123 +void AudioBufferAddWithScale(const float* aInput, 1.124 + float aScale, 1.125 + float* aOutput, 1.126 + uint32_t aSize); 1.127 + 1.128 +/** 1.129 + * Pointwise multiply-add operation. aScale == 1.0f should be optimized. 1.130 + */ 1.131 +void AudioBlockAddChannelWithScale(const float aInput[WEBAUDIO_BLOCK_SIZE], 1.132 + float aScale, 1.133 + float aOutput[WEBAUDIO_BLOCK_SIZE]); 1.134 + 1.135 +/** 1.136 + * Pointwise copy-scaled operation. aScale == 1.0f should be optimized. 1.137 + * 1.138 + * Buffer size is implicitly assumed to be WEBAUDIO_BLOCK_SIZE. 1.139 + */ 1.140 +void AudioBlockCopyChannelWithScale(const float* aInput, 1.141 + float aScale, 1.142 + float* aOutput); 1.143 + 1.144 +/** 1.145 + * Vector copy-scaled operation. 1.146 + */ 1.147 +void AudioBlockCopyChannelWithScale(const float aInput[WEBAUDIO_BLOCK_SIZE], 1.148 + const float aScale[WEBAUDIO_BLOCK_SIZE], 1.149 + float aOutput[WEBAUDIO_BLOCK_SIZE]); 1.150 + 1.151 +/** 1.152 + * Vector complex multiplication on arbitrary sized buffers. 1.153 + */ 1.154 +void BufferComplexMultiply(const float* aInput, 1.155 + const float* aScale, 1.156 + float* aOutput, 1.157 + uint32_t aSize); 1.158 + 1.159 +/** 1.160 + * Vector maximum element magnitude ( max(abs(aInput)) ). 1.161 + */ 1.162 +float AudioBufferPeakValue(const float* aInput, uint32_t aSize); 1.163 + 1.164 +/** 1.165 + * In place gain. aScale == 1.0f should be optimized. 1.166 + */ 1.167 +void AudioBlockInPlaceScale(float aBlock[WEBAUDIO_BLOCK_SIZE], 1.168 + float aScale); 1.169 + 1.170 +/** 1.171 + * In place gain. aScale == 1.0f should be optimized. 1.172 + */ 1.173 +void AudioBufferInPlaceScale(float* aBlock, 1.174 + float aScale, 1.175 + uint32_t aSize); 1.176 + 1.177 +/** 1.178 + * Upmix a mono input to a stereo output, scaling the two output channels by two 1.179 + * different gain value. 1.180 + * This algorithm is specified in the WebAudio spec. 1.181 + */ 1.182 +void 1.183 +AudioBlockPanMonoToStereo(const float aInput[WEBAUDIO_BLOCK_SIZE], 1.184 + float aGainL, float aGainR, 1.185 + float aOutputL[WEBAUDIO_BLOCK_SIZE], 1.186 + float aOutputR[WEBAUDIO_BLOCK_SIZE]); 1.187 +/** 1.188 + * Pan a stereo source according to right and left gain, and the position 1.189 + * (whether the listener is on the left of the source or not). 1.190 + * This algorithm is specified in the WebAudio spec. 1.191 + */ 1.192 +void 1.193 +AudioBlockPanStereoToStereo(const float aInputL[WEBAUDIO_BLOCK_SIZE], 1.194 + const float aInputR[WEBAUDIO_BLOCK_SIZE], 1.195 + float aGainL, float aGainR, bool aIsOnTheLeft, 1.196 + float aOutputL[WEBAUDIO_BLOCK_SIZE], 1.197 + float aOutputR[WEBAUDIO_BLOCK_SIZE]); 1.198 + 1.199 +/** 1.200 + * Return the sum of squares of all of the samples in the input. 1.201 + */ 1.202 +float 1.203 +AudioBufferSumOfSquares(const float* aInput, uint32_t aLength); 1.204 + 1.205 +/** 1.206 + * All methods of this class and its subclasses are called on the 1.207 + * MediaStreamGraph thread. 1.208 + */ 1.209 +class AudioNodeEngine { 1.210 +public: 1.211 + // This should be compatible with AudioNodeStream::OutputChunks. 1.212 + typedef nsAutoTArray<AudioChunk, 1> OutputChunks; 1.213 + 1.214 + explicit AudioNodeEngine(dom::AudioNode* aNode) 1.215 + : mNode(aNode) 1.216 + , mNodeMutex("AudioNodeEngine::mNodeMutex") 1.217 + , mInputCount(aNode ? aNode->NumberOfInputs() : 1) 1.218 + , mOutputCount(aNode ? aNode->NumberOfOutputs() : 0) 1.219 + { 1.220 + MOZ_ASSERT(NS_IsMainThread()); 1.221 + MOZ_COUNT_CTOR(AudioNodeEngine); 1.222 + } 1.223 + virtual ~AudioNodeEngine() 1.224 + { 1.225 + MOZ_ASSERT(!mNode, "The node reference must be already cleared"); 1.226 + MOZ_COUNT_DTOR(AudioNodeEngine); 1.227 + } 1.228 + 1.229 + virtual dom::DelayNodeEngine* AsDelayNodeEngine() { return nullptr; } 1.230 + 1.231 + virtual void SetStreamTimeParameter(uint32_t aIndex, TrackTicks aParam) 1.232 + { 1.233 + NS_ERROR("Invalid SetStreamTimeParameter index"); 1.234 + } 1.235 + virtual void SetDoubleParameter(uint32_t aIndex, double aParam) 1.236 + { 1.237 + NS_ERROR("Invalid SetDoubleParameter index"); 1.238 + } 1.239 + virtual void SetInt32Parameter(uint32_t aIndex, int32_t aParam) 1.240 + { 1.241 + NS_ERROR("Invalid SetInt32Parameter index"); 1.242 + } 1.243 + virtual void SetTimelineParameter(uint32_t aIndex, 1.244 + const dom::AudioParamTimeline& aValue, 1.245 + TrackRate aSampleRate) 1.246 + { 1.247 + NS_ERROR("Invalid SetTimelineParameter index"); 1.248 + } 1.249 + virtual void SetThreeDPointParameter(uint32_t aIndex, 1.250 + const dom::ThreeDPoint& aValue) 1.251 + { 1.252 + NS_ERROR("Invalid SetThreeDPointParameter index"); 1.253 + } 1.254 + virtual void SetBuffer(already_AddRefed<ThreadSharedFloatArrayBufferList> aBuffer) 1.255 + { 1.256 + NS_ERROR("SetBuffer called on engine that doesn't support it"); 1.257 + } 1.258 + // This consumes the contents of aData. aData will be emptied after this returns. 1.259 + virtual void SetRawArrayData(nsTArray<float>& aData) 1.260 + { 1.261 + NS_ERROR("SetRawArrayData called on an engine that doesn't support it"); 1.262 + } 1.263 + 1.264 + /** 1.265 + * Produce the next block of audio samples, given input samples aInput 1.266 + * (the mixed data for input 0). 1.267 + * aInput is guaranteed to have float sample format (if it has samples at all) 1.268 + * and to have been resampled to the sampling rate for the stream, and to have 1.269 + * exactly WEBAUDIO_BLOCK_SIZE samples. 1.270 + * *aFinished is set to false by the caller. If the callee sets it to true, 1.271 + * we'll finish the stream and not call this again. 1.272 + */ 1.273 + virtual void ProcessBlock(AudioNodeStream* aStream, 1.274 + const AudioChunk& aInput, 1.275 + AudioChunk* aOutput, 1.276 + bool* aFinished) 1.277 + { 1.278 + MOZ_ASSERT(mInputCount <= 1 && mOutputCount <= 1); 1.279 + *aOutput = aInput; 1.280 + } 1.281 + /** 1.282 + * Produce the next block of audio samples, before input is provided. 1.283 + * ProcessBlock() will be called later, and it then should not change 1.284 + * aOutput. This is used only for DelayNodeEngine in a feedback loop. 1.285 + */ 1.286 + virtual void ProduceBlockBeforeInput(AudioChunk* aOutput) 1.287 + { 1.288 + NS_NOTREACHED("ProduceBlockBeforeInput called on wrong engine\n"); 1.289 + } 1.290 + 1.291 + /** 1.292 + * Produce the next block of audio samples, given input samples in the aInput 1.293 + * array. There is one input sample per active port in aInput, in order. 1.294 + * This is the multi-input/output version of ProcessBlock. Only one kind 1.295 + * of ProcessBlock is called on each node, depending on whether the 1.296 + * number of inputs and outputs are both 1 or not. 1.297 + * 1.298 + * aInput is always guaranteed to not contain more input AudioChunks than the 1.299 + * maximum number of inputs for the node. It is the responsibility of the 1.300 + * overrides of this function to make sure they will only add a maximum number 1.301 + * of AudioChunks to aOutput as advertized by the AudioNode implementation. 1.302 + * An engine may choose to produce fewer inputs than advertizes by the 1.303 + * corresponding AudioNode, in which case it will be interpreted as a channel 1.304 + * of silence. 1.305 + */ 1.306 + virtual void ProcessBlocksOnPorts(AudioNodeStream* aStream, 1.307 + const OutputChunks& aInput, 1.308 + OutputChunks& aOutput, 1.309 + bool* aFinished) 1.310 + { 1.311 + MOZ_ASSERT(mInputCount > 1 || mOutputCount > 1); 1.312 + // Only produce one output port, and drop all other input ports. 1.313 + aOutput[0] = aInput[0]; 1.314 + } 1.315 + 1.316 + Mutex& NodeMutex() { return mNodeMutex;} 1.317 + 1.318 + bool HasNode() const 1.319 + { 1.320 + return !!mNode; 1.321 + } 1.322 + 1.323 + dom::AudioNode* Node() const 1.324 + { 1.325 + mNodeMutex.AssertCurrentThreadOwns(); 1.326 + return mNode; 1.327 + } 1.328 + 1.329 + dom::AudioNode* NodeMainThread() const 1.330 + { 1.331 + MOZ_ASSERT(NS_IsMainThread()); 1.332 + return mNode; 1.333 + } 1.334 + 1.335 + void ClearNode() 1.336 + { 1.337 + MOZ_ASSERT(NS_IsMainThread()); 1.338 + MOZ_ASSERT(mNode != nullptr); 1.339 + mNodeMutex.AssertCurrentThreadOwns(); 1.340 + mNode = nullptr; 1.341 + } 1.342 + 1.343 + uint16_t InputCount() const { return mInputCount; } 1.344 + uint16_t OutputCount() const { return mOutputCount; } 1.345 + 1.346 + virtual size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const 1.347 + { 1.348 + // NB: |mNode| is tracked separately so it is excluded here. 1.349 + return 0; 1.350 + } 1.351 + 1.352 + virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const 1.353 + { 1.354 + return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf); 1.355 + } 1.356 + 1.357 + void SizeOfIncludingThis(MallocSizeOf aMallocSizeOf, 1.358 + AudioNodeSizes& aUsage) const 1.359 + { 1.360 + aUsage.mEngine = SizeOfIncludingThis(aMallocSizeOf); 1.361 + aUsage.mDomNode = mNode->SizeOfIncludingThis(aMallocSizeOf); 1.362 + aUsage.mNodeType = mNode->NodeType(); 1.363 + } 1.364 + 1.365 +private: 1.366 + dom::AudioNode* mNode; 1.367 + Mutex mNodeMutex; 1.368 + const uint16_t mInputCount; 1.369 + const uint16_t mOutputCount; 1.370 +}; 1.371 + 1.372 +} 1.373 + 1.374 +#endif /* MOZILLA_AUDIONODEENGINE_H_ */