content/media/directshow/DirectShowReader.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/media/directshow/DirectShowReader.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,119 @@
     1.4 +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
     1.5 +/* vim:set ts=2 sw=2 sts=2 et cindent: */
     1.6 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.7 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.8 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.9 +
    1.10 +#if !defined(DirectShowReader_h_)
    1.11 +#define DirectShowReader_h_
    1.12 +
    1.13 +#include "windows.h" // HRESULT, DWORD
    1.14 +#include "MediaDecoderReader.h"
    1.15 +#include "mozilla/RefPtr.h"
    1.16 +#include "MP3FrameParser.h"
    1.17 +
    1.18 +class IGraphBuilder;
    1.19 +class IMediaControl;
    1.20 +class IMediaSeeking;
    1.21 +class IMediaEventEx;
    1.22 +
    1.23 +namespace mozilla {
    1.24 +
    1.25 +class AudioSinkFilter;
    1.26 +class SourceFilter;
    1.27 +
    1.28 +namespace dom {
    1.29 +class TimeRanges;
    1.30 +}
    1.31 +
    1.32 +// Decoder backend for decoding MP3 using DirectShow. DirectShow operates as
    1.33 +// a filter graph. The basic design of the DirectShowReader is that we have
    1.34 +// a SourceFilter that wraps the MediaResource that connects to the
    1.35 +// MP3 decoder filter. The MP3 decoder filter "pulls" data as it requires it
    1.36 +// downstream on its own thread. When the MP3 decoder has produced a block of
    1.37 +// decoded samples, its thread calls downstream into our AudioSinkFilter,
    1.38 +// passing the decoded buffer in. The AudioSinkFilter inserts the samples into
    1.39 +// a SampleSink object. The SampleSink blocks the MP3 decoder's thread until
    1.40 +// the decode thread calls DecodeAudioData(), whereupon the SampleSink
    1.41 +// releases the decoded samples to the decode thread, and unblocks the MP3
    1.42 +// decoder's thread. The MP3 decoder can then request more data from the
    1.43 +// SourceFilter, and decode more data. If the decode thread calls
    1.44 +// DecodeAudioData() and there's no decoded samples waiting to be extracted
    1.45 +// in the SampleSink, the SampleSink blocks the decode thread until the MP3
    1.46 +// decoder produces a decoded sample.
    1.47 +class DirectShowReader : public MediaDecoderReader
    1.48 +{
    1.49 +public:
    1.50 +  DirectShowReader(AbstractMediaDecoder* aDecoder);
    1.51 +
    1.52 +  virtual ~DirectShowReader();
    1.53 +
    1.54 +  nsresult Init(MediaDecoderReader* aCloneDonor) MOZ_OVERRIDE;
    1.55 +
    1.56 +  bool DecodeAudioData() MOZ_OVERRIDE;
    1.57 +  bool DecodeVideoFrame(bool &aKeyframeSkip,
    1.58 +                        int64_t aTimeThreshold) MOZ_OVERRIDE;
    1.59 +
    1.60 +  bool HasAudio() MOZ_OVERRIDE;
    1.61 +  bool HasVideo() MOZ_OVERRIDE;
    1.62 +
    1.63 +  nsresult ReadMetadata(MediaInfo* aInfo,
    1.64 +                        MetadataTags** aTags) MOZ_OVERRIDE;
    1.65 +
    1.66 +  nsresult Seek(int64_t aTime,
    1.67 +                int64_t aStartTime,
    1.68 +                int64_t aEndTime,
    1.69 +                int64_t aCurrentTime) MOZ_OVERRIDE;
    1.70 +
    1.71 +  void NotifyDataArrived(const char* aBuffer,
    1.72 +                         uint32_t aLength,
    1.73 +                         int64_t aOffset) MOZ_OVERRIDE;
    1.74 +
    1.75 +private:
    1.76 +
    1.77 +  // Notifies the filter graph that playback is complete. aStatus is
    1.78 +  // the code to send to the filter graph. Always returns false, so
    1.79 +  // that we can just "return Finish()" from DecodeAudioData().
    1.80 +  bool Finish(HRESULT aStatus);
    1.81 +
    1.82 +  // DirectShow filter graph, and associated playback and seeking
    1.83 +  // control interfaces.
    1.84 +  RefPtr<IGraphBuilder> mGraph;
    1.85 +  RefPtr<IMediaControl> mControl;
    1.86 +  RefPtr<IMediaSeeking> mMediaSeeking;
    1.87 +
    1.88 +  // Wraps the MediaResource, and feeds undecoded data into the filter graph.
    1.89 +  RefPtr<SourceFilter> mSourceFilter;
    1.90 +
    1.91 +  // Sits at the end of the graph, removing decoded samples from the graph.
    1.92 +  // The graph will block while this is blocked, i.e. it will pause decoding.
    1.93 +  RefPtr<AudioSinkFilter> mAudioSinkFilter;
    1.94 +
    1.95 +  // Some MP3s are variable bitrate, so DirectShow's duration estimation
    1.96 +  // can make its duration estimation based on the wrong bitrate. So we parse
    1.97 +  // the MP3 frames to get a more accuate estimate of the duration.
    1.98 +  MP3FrameParser mMP3FrameParser;
    1.99 +
   1.100 +#ifdef DEBUG
   1.101 +  // Used to add/remove the filter graph to the Running Object Table. You can
   1.102 +  // connect GraphEdit/GraphStudio to the graph to observe and/or debug its
   1.103 +  // topology and state.
   1.104 +  DWORD mRotRegister;
   1.105 +#endif
   1.106 +
   1.107 +  // Number of channels in the audio stream.
   1.108 +  uint32_t mNumChannels;
   1.109 +
   1.110 +  // Samples per second in the audio stream.
   1.111 +  uint32_t mAudioRate;
   1.112 +
   1.113 +  // Number of bytes per sample. Can be either 1 or 2.
   1.114 +  uint32_t mBytesPerSample;
   1.115 +
   1.116 +  // Duration of the stream, in microseconds.
   1.117 +  int64_t mDuration;
   1.118 +};
   1.119 +
   1.120 +} // namespace mozilla
   1.121 +
   1.122 +#endif

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