1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/media/fmp4/PlatformDecoderModule.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,197 @@ 1.4 +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ 1.5 +/* vim:set ts=2 sw=2 sts=2 et cindent: */ 1.6 +/* This Source Code Form is subject to the terms of the Mozilla Public 1.7 + * License, v. 2.0. If a copy of the MPL was not distributed with this 1.8 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 1.9 + 1.10 +#if !defined(PlatformDecoderModule_h_) 1.11 +#define PlatformDecoderModule_h_ 1.12 + 1.13 +#include "MediaDecoderReader.h" 1.14 +#include "mozilla/layers/LayersTypes.h" 1.15 +#include "nsTArray.h" 1.16 +#include "mozilla/RefPtr.h" 1.17 +#include <queue> 1.18 + 1.19 +namespace mp4_demuxer { 1.20 +class VideoDecoderConfig; 1.21 +class AudioDecoderConfig; 1.22 +struct MP4Sample; 1.23 +} 1.24 + 1.25 +class nsIThreadPool; 1.26 + 1.27 +namespace mozilla { 1.28 + 1.29 +namespace layers { 1.30 +class ImageContainer; 1.31 +} 1.32 + 1.33 +class MediaDataDecoder; 1.34 +class MediaDataDecoderCallback; 1.35 +class MediaInputQueue; 1.36 +class MediaTaskQueue; 1.37 +typedef int64_t Microseconds; 1.38 + 1.39 +// The PlatformDecoderModule interface is used by the MP4Reader to abstract 1.40 +// access to the H264 and AAC decoders provided by various platforms. It 1.41 +// may be extended to support other codecs in future. Each platform (Windows, 1.42 +// MacOSX, Linux, B2G etc) must implement a PlatformDecoderModule to provide 1.43 +// access to its decoders in order to get decompressed H.264/AAC from the 1.44 +// MP4Reader. 1.45 +// 1.46 +// Video decoding is asynchronous, and should be performed on the task queue 1.47 +// provided if the underlying platform isn't already exposing an async API. 1.48 +// 1.49 +// Platforms that don't have a corresponding PlatformDecoderModule won't be 1.50 +// able to play the H.264/AAC data output by the MP4Reader. In practice this 1.51 +// means that we won't have fragmented MP4 supported in Media Source 1.52 +// Extensions. 1.53 +// 1.54 +// A cross-platform decoder module that discards input and produces "blank" 1.55 +// output samples exists for testing, and is created when the pref 1.56 +// "media.fragmented-mp4.use-blank-decoder" is true. 1.57 +class PlatformDecoderModule { 1.58 +public: 1.59 + // Call on the main thread to initialize the static state 1.60 + // needed by Create(). 1.61 + static void Init(); 1.62 + 1.63 + // Factory method that creates the appropriate PlatformDecoderModule for 1.64 + // the platform we're running on. Caller is responsible for deleting this 1.65 + // instance. It's expected that there will be multiple 1.66 + // PlatformDecoderModules alive at the same time. There is one 1.67 + // PlatformDecoderModule created per MP4Reader. 1.68 + // This is called on the decode thread. 1.69 + static PlatformDecoderModule* Create(); 1.70 + 1.71 + // Called to shutdown the decoder module and cleanup state. This should 1.72 + // block until shutdown is complete. This is called after Shutdown() has 1.73 + // been called on all MediaDataDecoders created from this 1.74 + // PlatformDecoderModule. 1.75 + // Called on the main thread only. 1.76 + virtual nsresult Shutdown() = 0; 1.77 + 1.78 + // Creates an H.264 decoder. The layers backend is passed in so that 1.79 + // decoders can determine whether hardware accelerated decoding can be used. 1.80 + // Asynchronous decoding of video should be done in runnables dispatched 1.81 + // to aVideoTaskQueue. If the task queue isn't needed, the decoder should 1.82 + // not hold a reference to it. 1.83 + // Output and errors should be returned to the reader via aCallback. 1.84 + // On Windows the task queue's threads in have MSCOM initialized with 1.85 + // COINIT_MULTITHREADED. 1.86 + // Returns nullptr if the decoder can't be created. 1.87 + // It is safe to store a reference to aConfig. 1.88 + // Called on decode thread. 1.89 + virtual MediaDataDecoder* CreateH264Decoder(const mp4_demuxer::VideoDecoderConfig& aConfig, 1.90 + layers::LayersBackend aLayersBackend, 1.91 + layers::ImageContainer* aImageContainer, 1.92 + MediaTaskQueue* aVideoTaskQueue, 1.93 + MediaDataDecoderCallback* aCallback) = 0; 1.94 + 1.95 + // Creates an AAC decoder with the specified properties. 1.96 + // Asynchronous decoding of audio should be done in runnables dispatched to 1.97 + // aAudioTaskQueue. If the task queue isn't needed, the decoder should 1.98 + // not hold a reference to it. 1.99 + // Output and errors should be returned to the reader via aCallback. 1.100 + // Returns nullptr if the decoder can't be created. 1.101 + // On Windows the task queue's threads in have MSCOM initialized with 1.102 + // COINIT_MULTITHREADED. 1.103 + // It is safe to store a reference to aConfig. 1.104 + // Called on decode thread. 1.105 + virtual MediaDataDecoder* CreateAACDecoder(const mp4_demuxer::AudioDecoderConfig& aConfig, 1.106 + MediaTaskQueue* aAudioTaskQueue, 1.107 + MediaDataDecoderCallback* aCallback) = 0; 1.108 + 1.109 + virtual ~PlatformDecoderModule() {} 1.110 + 1.111 +protected: 1.112 + PlatformDecoderModule() {} 1.113 + // Caches pref media.fragmented-mp4.use-blank-decoder 1.114 + static bool sUseBlankDecoder; 1.115 + static bool sFFmpegDecoderEnabled; 1.116 +}; 1.117 + 1.118 +// A callback used by MediaDataDecoder to return output/errors to the 1.119 +// MP4Reader. Implementation is threadsafe, and can be called on any thread. 1.120 +class MediaDataDecoderCallback { 1.121 +public: 1.122 + virtual ~MediaDataDecoderCallback() {} 1.123 + 1.124 + // Called by MediaDataDecoder when a sample has been decoded. Callee is 1.125 + // responsibile for deleting aData. 1.126 + virtual void Output(MediaData* aData) = 0; 1.127 + 1.128 + // Denotes an error in the decoding process. The reader will stop calling 1.129 + // the decoder. 1.130 + virtual void Error() = 0; 1.131 + 1.132 + // Denotes that the last input sample has been inserted into the decoder, 1.133 + // and no more output can be produced unless more input is sent. 1.134 + virtual void InputExhausted() = 0; 1.135 +}; 1.136 + 1.137 +// MediaDataDecoder is the interface exposed by decoders created by the 1.138 +// PlatformDecoderModule's Create*Decoder() functions. The type of 1.139 +// media data that the decoder accepts as valid input and produces as 1.140 +// output is determined when the MediaDataDecoder is created. 1.141 +// 1.142 +// All functions must be threadsafe, and be able to be called on an 1.143 +// arbitrary thread. 1.144 +// 1.145 +// Decoding is done asynchronously. Any async work can be done on the 1.146 +// MediaTaskQueue passed into the PlatformDecoderModules's Create*Decoder() 1.147 +// function. This may not be necessary for platforms with async APIs 1.148 +// for decoding. 1.149 +class MediaDataDecoder { 1.150 +protected: 1.151 + virtual ~MediaDataDecoder() {}; 1.152 + 1.153 +public: 1.154 + NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaDataDecoder) 1.155 + 1.156 + // Initialize the decoder. The decoder should be ready to decode after 1.157 + // this returns. The decoder should do any initialization here, rather 1.158 + // than in its constructor or PlatformDecoderModule::Create*Decoder(), 1.159 + // so that if the MP4Reader needs to shutdown during initialization, 1.160 + // it can call Shutdown() to cancel this operation. Any initialization 1.161 + // that requires blocking the calling thread in this function *must* 1.162 + // be done here so that it can be canceled by calling Shutdown()! 1.163 + virtual nsresult Init() = 0; 1.164 + 1.165 + // Inserts a sample into the decoder's decode pipeline. The decoder must 1.166 + // delete the sample once its been decoded. If Input() returns an error, 1.167 + // aSample will be deleted by the caller. 1.168 + virtual nsresult Input(mp4_demuxer::MP4Sample* aSample) = 0; 1.169 + 1.170 + // Causes all samples in the decoding pipeline to be discarded. When 1.171 + // this function returns, the decoder must be ready to accept new input 1.172 + // for decoding. This function is called when the demuxer seeks, before 1.173 + // decoding resumes after the seek. 1.174 + // While the reader calls Flush(), it ignores all output sent to it; 1.175 + // it is safe (but pointless) to send output while Flush is called. 1.176 + // The MP4Reader will not call Input() while it's calling Flush(). 1.177 + virtual nsresult Flush() = 0; 1.178 + 1.179 + // Causes all complete samples in the pipeline that can be decoded to be 1.180 + // output. If the decoder can't produce samples from the current output, 1.181 + // it drops the input samples. The decoder may be holding onto samples 1.182 + // that are required to decode samples that it expects to get in future. 1.183 + // This is called when the demuxer reaches end of stream. 1.184 + // The MP4Reader will not call Input() while it's calling Drain(). 1.185 + virtual nsresult Drain() = 0; 1.186 + 1.187 + // Cancels all init/input/drain operations, and shuts down the 1.188 + // decoder. The platform decoder should clean up any resources it's using 1.189 + // and release memory etc. Shutdown() must block until the decoder has 1.190 + // completed shutdown. The reader calls Flush() before calling Shutdown(). 1.191 + // The reader will delete the decoder once Shutdown() returns. 1.192 + // The MediaDataDecoderCallback *must* not be called after Shutdown() has 1.193 + // returned. 1.194 + virtual nsresult Shutdown() = 0; 1.195 + 1.196 +}; 1.197 + 1.198 +} // namespace mozilla 1.199 + 1.200 +#endif