content/media/webaudio/AudioContext.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/media/webaudio/AudioContext.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,280 @@
     1.4 +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
     1.5 +/* vim:set ts=2 sw=2 sts=2 et cindent: */
     1.6 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.7 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.8 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.9 +
    1.10 +#ifndef AudioContext_h_
    1.11 +#define AudioContext_h_
    1.12 +
    1.13 +#include "mozilla/dom/AudioChannelBinding.h"
    1.14 +#include "MediaBufferDecoder.h"
    1.15 +#include "mozilla/Attributes.h"
    1.16 +#include "mozilla/DOMEventTargetHelper.h"
    1.17 +#include "mozilla/MemoryReporting.h"
    1.18 +#include "mozilla/dom/TypedArray.h"
    1.19 +#include "nsAutoPtr.h"
    1.20 +#include "nsCOMPtr.h"
    1.21 +#include "nsCycleCollectionParticipant.h"
    1.22 +#include "nsHashKeys.h"
    1.23 +#include "nsTHashtable.h"
    1.24 +#include "js/TypeDecls.h"
    1.25 +#include "nsIMemoryReporter.h"
    1.26 +
    1.27 +// X11 has a #define for CurrentTime. Unbelievable :-(.
    1.28 +// See content/media/DOMMediaStream.h for more fun!
    1.29 +#ifdef CurrentTime
    1.30 +#undef CurrentTime
    1.31 +#endif
    1.32 +
    1.33 +class nsPIDOMWindow;
    1.34 +
    1.35 +namespace mozilla {
    1.36 +
    1.37 +class DOMMediaStream;
    1.38 +class ErrorResult;
    1.39 +class MediaStream;
    1.40 +class MediaStreamGraph;
    1.41 +
    1.42 +namespace dom {
    1.43 +
    1.44 +class AnalyserNode;
    1.45 +class AudioBuffer;
    1.46 +class AudioBufferSourceNode;
    1.47 +class AudioDestinationNode;
    1.48 +class AudioListener;
    1.49 +class AudioNode;
    1.50 +class BiquadFilterNode;
    1.51 +class ChannelMergerNode;
    1.52 +class ChannelSplitterNode;
    1.53 +class ConvolverNode;
    1.54 +class DelayNode;
    1.55 +class DynamicsCompressorNode;
    1.56 +class GainNode;
    1.57 +class HTMLMediaElement;
    1.58 +class MediaElementAudioSourceNode;
    1.59 +class GlobalObject;
    1.60 +class MediaStreamAudioDestinationNode;
    1.61 +class MediaStreamAudioSourceNode;
    1.62 +class OscillatorNode;
    1.63 +class PannerNode;
    1.64 +class ScriptProcessorNode;
    1.65 +class WaveShaperNode;
    1.66 +class PeriodicWave;
    1.67 +
    1.68 +class AudioContext MOZ_FINAL : public DOMEventTargetHelper,
    1.69 +                               public nsIMemoryReporter
    1.70 +{
    1.71 +  AudioContext(nsPIDOMWindow* aParentWindow,
    1.72 +               bool aIsOffline,
    1.73 +               AudioChannel aChannel = AudioChannel::Normal,
    1.74 +               uint32_t aNumberOfChannels = 0,
    1.75 +               uint32_t aLength = 0,
    1.76 +               float aSampleRate = 0.0f);
    1.77 +  ~AudioContext();
    1.78 +
    1.79 +public:
    1.80 +  NS_DECL_ISUPPORTS_INHERITED
    1.81 +  NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(AudioContext,
    1.82 +                                           DOMEventTargetHelper)
    1.83 +  MOZ_DEFINE_MALLOC_SIZE_OF(MallocSizeOf)
    1.84 +
    1.85 +  nsPIDOMWindow* GetParentObject() const
    1.86 +  {
    1.87 +    return GetOwner();
    1.88 +  }
    1.89 +
    1.90 +  void Shutdown(); // idempotent
    1.91 +  void Suspend();
    1.92 +  void Resume();
    1.93 +
    1.94 +  virtual JSObject* WrapObject(JSContext* aCx) MOZ_OVERRIDE;
    1.95 +
    1.96 +  using DOMEventTargetHelper::DispatchTrustedEvent;
    1.97 +
    1.98 +  // Constructor for regular AudioContext
    1.99 +  static already_AddRefed<AudioContext>
   1.100 +  Constructor(const GlobalObject& aGlobal, ErrorResult& aRv);
   1.101 +
   1.102 +  // Constructor for regular AudioContext. A default audio channel is needed.
   1.103 +  static already_AddRefed<AudioContext>
   1.104 +  Constructor(const GlobalObject& aGlobal,
   1.105 +              AudioChannel aChannel,
   1.106 +              ErrorResult& aRv);
   1.107 +
   1.108 +  // Constructor for offline AudioContext
   1.109 +  static already_AddRefed<AudioContext>
   1.110 +  Constructor(const GlobalObject& aGlobal,
   1.111 +              uint32_t aNumberOfChannels,
   1.112 +              uint32_t aLength,
   1.113 +              float aSampleRate,
   1.114 +              ErrorResult& aRv);
   1.115 +
   1.116 +  // AudioContext methods
   1.117 +
   1.118 +  AudioDestinationNode* Destination() const
   1.119 +  {
   1.120 +    return mDestination;
   1.121 +  }
   1.122 +
   1.123 +  float SampleRate() const
   1.124 +  {
   1.125 +    return mSampleRate;
   1.126 +  }
   1.127 +
   1.128 +  double CurrentTime() const;
   1.129 +
   1.130 +  AudioListener* Listener();
   1.131 +
   1.132 +  already_AddRefed<AudioBufferSourceNode> CreateBufferSource();
   1.133 +
   1.134 +  already_AddRefed<AudioBuffer>
   1.135 +  CreateBuffer(JSContext* aJSContext, uint32_t aNumberOfChannels,
   1.136 +               uint32_t aLength, float aSampleRate,
   1.137 +               ErrorResult& aRv);
   1.138 +
   1.139 +  already_AddRefed<MediaStreamAudioDestinationNode>
   1.140 +  CreateMediaStreamDestination(ErrorResult& aRv);
   1.141 +
   1.142 +  already_AddRefed<ScriptProcessorNode>
   1.143 +  CreateScriptProcessor(uint32_t aBufferSize,
   1.144 +                        uint32_t aNumberOfInputChannels,
   1.145 +                        uint32_t aNumberOfOutputChannels,
   1.146 +                        ErrorResult& aRv);
   1.147 +
   1.148 +  already_AddRefed<AnalyserNode>
   1.149 +  CreateAnalyser();
   1.150 +
   1.151 +  already_AddRefed<GainNode>
   1.152 +  CreateGain();
   1.153 +
   1.154 +  already_AddRefed<WaveShaperNode>
   1.155 +  CreateWaveShaper();
   1.156 +
   1.157 +  already_AddRefed<MediaElementAudioSourceNode>
   1.158 +  CreateMediaElementSource(HTMLMediaElement& aMediaElement, ErrorResult& aRv);
   1.159 +  already_AddRefed<MediaStreamAudioSourceNode>
   1.160 +  CreateMediaStreamSource(DOMMediaStream& aMediaStream, ErrorResult& aRv);
   1.161 +
   1.162 +  already_AddRefed<DelayNode>
   1.163 +  CreateDelay(double aMaxDelayTime, ErrorResult& aRv);
   1.164 +
   1.165 +  already_AddRefed<PannerNode>
   1.166 +  CreatePanner();
   1.167 +
   1.168 +  already_AddRefed<ConvolverNode>
   1.169 +  CreateConvolver();
   1.170 +
   1.171 +  already_AddRefed<ChannelSplitterNode>
   1.172 +  CreateChannelSplitter(uint32_t aNumberOfOutputs, ErrorResult& aRv);
   1.173 +
   1.174 +  already_AddRefed<ChannelMergerNode>
   1.175 +  CreateChannelMerger(uint32_t aNumberOfInputs, ErrorResult& aRv);
   1.176 +
   1.177 +  already_AddRefed<DynamicsCompressorNode>
   1.178 +  CreateDynamicsCompressor();
   1.179 +
   1.180 +  already_AddRefed<BiquadFilterNode>
   1.181 +  CreateBiquadFilter();
   1.182 +
   1.183 +  already_AddRefed<OscillatorNode>
   1.184 +  CreateOscillator();
   1.185 +
   1.186 +  already_AddRefed<PeriodicWave>
   1.187 +  CreatePeriodicWave(const Float32Array& aRealData, const Float32Array& aImagData,
   1.188 +                     ErrorResult& aRv);
   1.189 +
   1.190 +  void DecodeAudioData(const ArrayBuffer& aBuffer,
   1.191 +                       DecodeSuccessCallback& aSuccessCallback,
   1.192 +                       const Optional<OwningNonNull<DecodeErrorCallback> >& aFailureCallback);
   1.193 +
   1.194 +  // OfflineAudioContext methods
   1.195 +  void StartRendering(ErrorResult& aRv);
   1.196 +  IMPL_EVENT_HANDLER(complete)
   1.197 +
   1.198 +  bool IsOffline() const { return mIsOffline; }
   1.199 +
   1.200 +  MediaStreamGraph* Graph() const;
   1.201 +  MediaStream* DestinationStream() const;
   1.202 +
   1.203 +  // Nodes register here if they will produce sound even if they have silent
   1.204 +  // or no input connections.  The AudioContext will keep registered nodes
   1.205 +  // alive until the context is collected.  This takes care of "playing"
   1.206 +  // references and "tail-time" references.
   1.207 +  void RegisterActiveNode(AudioNode* aNode);
   1.208 +  // Nodes unregister when they have finished producing sound for the
   1.209 +  // foreseeable future.
   1.210 +  // Do NOT call UnregisterActiveNode from an AudioNode destructor.
   1.211 +  // If the destructor is called, then the Node has already been unregistered.
   1.212 +  // The destructor may be called during hashtable enumeration, during which
   1.213 +  // unregistering would not be safe.
   1.214 +  void UnregisterActiveNode(AudioNode* aNode);
   1.215 +
   1.216 +  void UnregisterAudioBufferSourceNode(AudioBufferSourceNode* aNode);
   1.217 +  void UnregisterPannerNode(PannerNode* aNode);
   1.218 +  void UpdatePannerSource();
   1.219 +
   1.220 +  uint32_t MaxChannelCount() const;
   1.221 +
   1.222 +  void Mute() const;
   1.223 +  void Unmute() const;
   1.224 +
   1.225 +  JSContext* GetJSContext() const;
   1.226 +
   1.227 +  AudioChannel MozAudioChannelType() const;
   1.228 +  void SetMozAudioChannelType(AudioChannel aValue, ErrorResult& aRv);
   1.229 +
   1.230 +  void UpdateNodeCount(int32_t aDelta);
   1.231 +
   1.232 +  double DOMTimeToStreamTime(double aTime) const
   1.233 +  {
   1.234 +    return aTime - ExtraCurrentTime();
   1.235 +  }
   1.236 +
   1.237 +private:
   1.238 +  /**
   1.239 +   * Returns the amount of extra time added to the current time of the
   1.240 +   * AudioDestinationNode's MediaStream to get this AudioContext's currentTime.
   1.241 +   * Must be subtracted from all DOM API parameter times that are on the same
   1.242 +   * timeline as AudioContext's currentTime to get times we can pass to the
   1.243 +   * MediaStreamGraph.
   1.244 +   */
   1.245 +  double ExtraCurrentTime() const;
   1.246 +
   1.247 +  void RemoveFromDecodeQueue(WebAudioDecodeJob* aDecodeJob);
   1.248 +  void ShutdownDecoder();
   1.249 +
   1.250 +  size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const;
   1.251 +  NS_IMETHOD CollectReports(nsIHandleReportCallback* aHandleReport,
   1.252 +                            nsISupports* aData);
   1.253 +
   1.254 +  friend struct ::mozilla::WebAudioDecodeJob;
   1.255 +
   1.256 +private:
   1.257 +  // Note that it's important for mSampleRate to be initialized before
   1.258 +  // mDestination, as mDestination's constructor needs to access it!
   1.259 +  const float mSampleRate;
   1.260 +  nsRefPtr<AudioDestinationNode> mDestination;
   1.261 +  nsRefPtr<AudioListener> mListener;
   1.262 +  MediaBufferDecoder mDecoder;
   1.263 +  nsTArray<nsRefPtr<WebAudioDecodeJob> > mDecodeJobs;
   1.264 +  // See RegisterActiveNode.  These will keep the AudioContext alive while it
   1.265 +  // is rendering and the window remains alive.
   1.266 +  nsTHashtable<nsRefPtrHashKey<AudioNode> > mActiveNodes;
   1.267 +  // Hashsets containing all the PannerNodes, to compute the doppler shift.
   1.268 +  // These are weak pointers.
   1.269 +  nsTHashtable<nsPtrHashKey<PannerNode> > mPannerNodes;
   1.270 +  // Number of channels passed in the OfflineAudioContext ctor.
   1.271 +  uint32_t mNumberOfChannels;
   1.272 +  // Number of nodes that currently exist for this AudioContext
   1.273 +  int32_t mNodeCount;
   1.274 +  bool mIsOffline;
   1.275 +  bool mIsStarted;
   1.276 +  bool mIsShutDown;
   1.277 +};
   1.278 +
   1.279 +}
   1.280 +}
   1.281 +
   1.282 +#endif
   1.283 +

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