content/media/webaudio/ThreeDPoint.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/media/webaudio/ThreeDPoint.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,88 @@
     1.4 +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
     1.5 +/* vim:set ts=2 sw=2 sts=2 et cindent: */
     1.6 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.7 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.8 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.9 +
    1.10 +#ifndef ThreeDPoint_h_
    1.11 +#define ThreeDPoint_h_
    1.12 +
    1.13 +#include <cmath>
    1.14 +#include <algorithm>
    1.15 +
    1.16 +namespace mozilla {
    1.17 +
    1.18 +namespace dom {
    1.19 +
    1.20 +struct ThreeDPoint {
    1.21 +  ThreeDPoint()
    1.22 +    : x(0.)
    1.23 +    , y(0.)
    1.24 +    , z(0.)
    1.25 +  {
    1.26 +  }
    1.27 +  ThreeDPoint(double aX, double aY, double aZ)
    1.28 +    : x(aX)
    1.29 +    , y(aY)
    1.30 +    , z(aZ)
    1.31 +  {
    1.32 +  }
    1.33 +
    1.34 +  double Magnitude() const
    1.35 +  {
    1.36 +    return sqrt(x * x + y * y + z * z);
    1.37 +  }
    1.38 +
    1.39 +  void Normalize()
    1.40 +  {
    1.41 +    // Normalize with the maximum norm first to avoid overflow and underflow.
    1.42 +    double invMax = 1 / MaxNorm();
    1.43 +    x *= invMax;
    1.44 +    y *= invMax;
    1.45 +    z *= invMax;
    1.46 +
    1.47 +    double invDistance = 1 / Magnitude();
    1.48 +    x *= invDistance;
    1.49 +    y *= invDistance;
    1.50 +    z *= invDistance;
    1.51 +  }
    1.52 +
    1.53 +  ThreeDPoint CrossProduct(const ThreeDPoint& rhs) const
    1.54 +  {
    1.55 +    return ThreeDPoint(y * rhs.z - z * rhs.y,
    1.56 +                       z * rhs.x - x * rhs.z,
    1.57 +                       x * rhs.y - y * rhs.x);
    1.58 +  }
    1.59 +
    1.60 +  double DotProduct(const ThreeDPoint& rhs)
    1.61 +  {
    1.62 +    return x * rhs.x + y * rhs.y + z * rhs.z;
    1.63 +  }
    1.64 +
    1.65 +  bool IsZero() const
    1.66 +  {
    1.67 +    return x == 0 && y == 0 && z == 0;
    1.68 +  }
    1.69 +
    1.70 +  // For comparing two vectors of close to unit magnitude.
    1.71 +  bool FuzzyEqual(const ThreeDPoint& other);
    1.72 +
    1.73 +  double x, y, z;
    1.74 +
    1.75 +private:
    1.76 +  double MaxNorm() const
    1.77 +  {
    1.78 +    return std::max(fabs(x), std::max(fabs(y), fabs(z)));
    1.79 +  }
    1.80 +};
    1.81 +
    1.82 +ThreeDPoint operator-(const ThreeDPoint& lhs, const ThreeDPoint& rhs);
    1.83 +ThreeDPoint operator*(const ThreeDPoint& lhs, const ThreeDPoint& rhs);
    1.84 +ThreeDPoint operator*(const ThreeDPoint& lhs, const double rhs);
    1.85 +bool operator==(const ThreeDPoint& lhs, const ThreeDPoint& rhs);
    1.86 +
    1.87 +}
    1.88 +}
    1.89 +
    1.90 +#endif
    1.91 +

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