1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/media/webaudio/test/test_audioParamGain.html Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,61 @@ 1.4 +<!DOCTYPE HTML> 1.5 +<html> 1.6 +<head> 1.7 + <title>Test AudioParam with pre-gain </title> 1.8 + <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> 1.9 + <script type="text/javascript" src="webaudio.js"></script> 1.10 + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> 1.11 +</head> 1.12 +<body> 1.13 +<pre id="test"> 1.14 +<script class="testbody" type="text/javascript"> 1.15 + 1.16 +SimpleTest.waitForExplicitFinish(); 1.17 + 1.18 +var ctx = new AudioContext(); 1.19 +var source = ctx.createOscillator(); 1.20 +var lfo = ctx.createOscillator(); 1.21 +var lfoIntensity = ctx.createGain(); 1.22 +var effect = ctx.createGain(); 1.23 +var sp = ctx.createScriptProcessor(2048, 1); 1.24 + 1.25 +source.frequency.value = 440; 1.26 +lfo.frequency.value = 2; 1.27 +// Very low gain, so the LFO should have very little influence 1.28 +// on the source, its RMS value should be close to the nominal value 1.29 +// for a sine wave. 1.30 +lfoIntensity.gain.value = 0.0001; 1.31 + 1.32 +lfo.connect(lfoIntensity); 1.33 +lfoIntensity.connect(effect.gain); 1.34 +source.connect(effect); 1.35 +effect.connect(sp); 1.36 + 1.37 +sp.onaudioprocess = function(e) { 1.38 + var buffer = e.inputBuffer.getChannelData(0); 1.39 + var rms = 0; 1.40 + for (var i = 0; i < buffer.length; i++) { 1.41 + rms += buffer[i] * buffer[i]; 1.42 + } 1.43 + 1.44 + rms /= buffer.length; 1.45 + rms = Math.sqrt(rms); 1.46 + 1.47 + // 1 / Math.sqrt(2) is the theoretical RMS value for a sine wave. 1.48 + ok(fuzzyCompare(rms, 1 / Math.sqrt(2)), 1.49 + "Gain correctly applied to the AudioParam."); 1.50 + 1.51 + ctx = null; 1.52 + sp.onaudioprocess = null; 1.53 + lfo.stop(0); 1.54 + source.stop(0); 1.55 + 1.56 + SimpleTest.finish(); 1.57 +} 1.58 + 1.59 +lfo.start(0); 1.60 +source.start(0); 1.61 + 1.62 +</script> 1.63 +</pre> 1.64 +</body>