content/media/webaudio/test/test_delayNodeTailWithGain.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/media/webaudio/test/test_delayNodeTailWithGain.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,72 @@
     1.4 +<!DOCTYPE HTML>
     1.5 +<html>
     1.6 +<head>
     1.7 +  <title>Test tail time lifetime of DelayNode indirectly connected to source</title>
     1.8 +  <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
     1.9 +  <script type="text/javascript" src="webaudio.js"></script>
    1.10 +  <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
    1.11 +</head>
    1.12 +<body>
    1.13 +<pre id="test">
    1.14 +<script class="testbody" type="text/javascript">
    1.15 +
    1.16 +SimpleTest.waitForExplicitFinish();
    1.17 +
    1.18 +const signalLength = 130;
    1.19 +const bufferSize = 1024;
    1.20 +// Delay should be long enough to allow CC to run
    1.21 +const delayBufferCount = 50;
    1.22 +const delayLength = delayBufferCount * bufferSize + 700;
    1.23 +
    1.24 +var count = 0;
    1.25 +
    1.26 +function applySignal(buffer, offset) {
    1.27 +  for (var i = 0; i < signalLength; ++i) {
    1.28 +    buffer.getChannelData(0)[offset + i] = Math.cos(Math.PI * i / signalLength);
    1.29 +  }
    1.30 +}
    1.31 +
    1.32 +function onAudioProcess(e) {
    1.33 +  switch(count) {
    1.34 +  case 5:
    1.35 +    SpecialPowers.forceGC();
    1.36 +    SpecialPowers.forceCC();
    1.37 +    break;
    1.38 +  case delayBufferCount:
    1.39 +    var offset = delayLength - count * bufferSize;
    1.40 +    var ctx = e.target.context;
    1.41 +    var expected = ctx.createBuffer(1, bufferSize, ctx.sampleRate);
    1.42 +    applySignal(expected, offset);
    1.43 +    compareBuffers(e.inputBuffer, expected);
    1.44 +    SimpleTest.finish();
    1.45 +  }
    1.46 +  count++;
    1.47 +}
    1.48 +
    1.49 +function startTest() {
    1.50 +  var ctx = new AudioContext();
    1.51 +  var processor = ctx.createScriptProcessor(bufferSize, 1, 0);
    1.52 +  processor.onaudioprocess = onAudioProcess;
    1.53 +
    1.54 +  var delayDuration = delayLength / ctx.sampleRate;
    1.55 +  var delay = ctx.createDelay(delayDuration);
    1.56 +  delay.delayTime.value = delayDuration;
    1.57 +  delay.connect(processor);
    1.58 +
    1.59 +  var gain = ctx.createGain();
    1.60 +  gain.connect(delay);
    1.61 +
    1.62 +  // Short signal that finishes before garbage collection
    1.63 +  var buffer = ctx.createBuffer(1, signalLength, ctx.sampleRate);
    1.64 +  applySignal(buffer, 0);
    1.65 +  var source = ctx.createBufferSource();
    1.66 +  source.buffer = buffer;
    1.67 +  source.start();
    1.68 +  source.connect(gain);
    1.69 +};
    1.70 +
    1.71 +startTest();
    1.72 +</script>
    1.73 +</pre>
    1.74 +</body>
    1.75 +</html>

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