1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/media/webaudio/test/test_delayNodeTailWithGain.html Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,72 @@ 1.4 +<!DOCTYPE HTML> 1.5 +<html> 1.6 +<head> 1.7 + <title>Test tail time lifetime of DelayNode indirectly connected to source</title> 1.8 + <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> 1.9 + <script type="text/javascript" src="webaudio.js"></script> 1.10 + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> 1.11 +</head> 1.12 +<body> 1.13 +<pre id="test"> 1.14 +<script class="testbody" type="text/javascript"> 1.15 + 1.16 +SimpleTest.waitForExplicitFinish(); 1.17 + 1.18 +const signalLength = 130; 1.19 +const bufferSize = 1024; 1.20 +// Delay should be long enough to allow CC to run 1.21 +const delayBufferCount = 50; 1.22 +const delayLength = delayBufferCount * bufferSize + 700; 1.23 + 1.24 +var count = 0; 1.25 + 1.26 +function applySignal(buffer, offset) { 1.27 + for (var i = 0; i < signalLength; ++i) { 1.28 + buffer.getChannelData(0)[offset + i] = Math.cos(Math.PI * i / signalLength); 1.29 + } 1.30 +} 1.31 + 1.32 +function onAudioProcess(e) { 1.33 + switch(count) { 1.34 + case 5: 1.35 + SpecialPowers.forceGC(); 1.36 + SpecialPowers.forceCC(); 1.37 + break; 1.38 + case delayBufferCount: 1.39 + var offset = delayLength - count * bufferSize; 1.40 + var ctx = e.target.context; 1.41 + var expected = ctx.createBuffer(1, bufferSize, ctx.sampleRate); 1.42 + applySignal(expected, offset); 1.43 + compareBuffers(e.inputBuffer, expected); 1.44 + SimpleTest.finish(); 1.45 + } 1.46 + count++; 1.47 +} 1.48 + 1.49 +function startTest() { 1.50 + var ctx = new AudioContext(); 1.51 + var processor = ctx.createScriptProcessor(bufferSize, 1, 0); 1.52 + processor.onaudioprocess = onAudioProcess; 1.53 + 1.54 + var delayDuration = delayLength / ctx.sampleRate; 1.55 + var delay = ctx.createDelay(delayDuration); 1.56 + delay.delayTime.value = delayDuration; 1.57 + delay.connect(processor); 1.58 + 1.59 + var gain = ctx.createGain(); 1.60 + gain.connect(delay); 1.61 + 1.62 + // Short signal that finishes before garbage collection 1.63 + var buffer = ctx.createBuffer(1, signalLength, ctx.sampleRate); 1.64 + applySignal(buffer, 0); 1.65 + var source = ctx.createBufferSource(); 1.66 + source.buffer = buffer; 1.67 + source.start(); 1.68 + source.connect(gain); 1.69 +}; 1.70 + 1.71 +startTest(); 1.72 +</script> 1.73 +</pre> 1.74 +</body> 1.75 +</html>