content/media/webaudio/test/test_delayNodeTailWithReconnect.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/media/webaudio/test/test_delayNodeTailWithReconnect.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,138 @@
     1.4 +<!DOCTYPE HTML>
     1.5 +<html>
     1.6 +<head>
     1.7 +  <title>Test tail time lifetime of DelayNode after input finishes and new input added</title>
     1.8 +  <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
     1.9 +  <script type="text/javascript" src="webaudio.js"></script>
    1.10 +  <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
    1.11 +</head>
    1.12 +<body>
    1.13 +<pre id="test">
    1.14 +<script class="testbody" type="text/javascript">
    1.15 +
    1.16 +SimpleTest.waitForExplicitFinish();
    1.17 +
    1.18 +// The buffer source will start on a block boundary, so keeping the signal
    1.19 +// within one block ensures that it will not cross AudioProcessingEvent buffer
    1.20 +// boundaries.
    1.21 +const signalLength = 128;
    1.22 +const bufferSize = 1024;
    1.23 +// Delay should be long enough to allow CC to run
    1.24 +var delayBufferCount = 50;
    1.25 +var delayBufferOffset;
    1.26 +const delayLength = delayBufferCount * bufferSize;
    1.27 +
    1.28 +var phase = "initial";
    1.29 +var sourceCount = 0;
    1.30 +var delayCount = 0;
    1.31 +var oscillator;
    1.32 +var delay;
    1.33 +var source;
    1.34 +
    1.35 +function applySignal(buffer, offset) {
    1.36 +  for (var i = 0; i < signalLength; ++i) {
    1.37 +    buffer.getChannelData(0)[offset + i] = Math.cos(Math.PI * i / signalLength);
    1.38 +  }
    1.39 +}
    1.40 +
    1.41 +function bufferIsSilent(buffer, out) {
    1.42 +  for (var i = 0; i < buffer.length; ++i) {
    1.43 +    if (buffer.getChannelData(0)[i] != 0) {
    1.44 +      if (out) {
    1.45 +        out.soundOffset = i;
    1.46 +      }
    1.47 +      return false;
    1.48 +    }
    1.49 +  }
    1.50 +  return true;
    1.51 +}
    1.52 +
    1.53 +function onDelayOutput(e) {
    1.54 +  switch(phase) {
    1.55 +
    1.56 +  case "initial":
    1.57 +    // Wait for oscillator sound to exit delay
    1.58 +    if (bufferIsSilent(e.inputBuffer))
    1.59 +      break;
    1.60 +
    1.61 +    phase = "played oscillator";
    1.62 +    break;
    1.63 +
    1.64 +  case "played oscillator":
    1.65 +    // First tail time has expired.  Start second source and remove references
    1.66 +    // to the delay and connected second source.
    1.67 +    oscillator.disconnect();
    1.68 +    source.connect(delay);
    1.69 +    source.start();
    1.70 +    source = null;
    1.71 +    delay = null;
    1.72 +    phase = "started second source";
    1.73 +    break;
    1.74 +
    1.75 +  case "second tail time":
    1.76 +    if (delayCount == delayBufferCount) {
    1.77 +      var ctx = e.target.context;
    1.78 +      var expected = ctx.createBuffer(1, bufferSize, ctx.sampleRate);
    1.79 +      applySignal(expected, delayBufferOffset);
    1.80 +      compareBuffers(e.inputBuffer, expected);
    1.81 +      e.target.onaudioprocess = null;
    1.82 +      SimpleTest.finish();
    1.83 +    }
    1.84 +  }
    1.85 +
    1.86 +  delayCount++;
    1.87 +}
    1.88 +
    1.89 +function onSourceOutput(e) {
    1.90 +  switch(phase) {
    1.91 +  case "started second source":
    1.92 +    var out = {};
    1.93 +    if (!bufferIsSilent(e.inputBuffer, out)) {
    1.94 +      delayBufferCount += sourceCount;
    1.95 +      delayBufferOffset = out.soundOffset;
    1.96 +      phase = "played second source";
    1.97 +    }
    1.98 +    break;
    1.99 +  case "played second source":
   1.100 +    SpecialPowers.forceGC();
   1.101 +    SpecialPowers.forceCC();
   1.102 +    phase = "second tail time";
   1.103 +    e.target.onaudioprocess = null;
   1.104 +  }
   1.105 +
   1.106 +  sourceCount++;
   1.107 +}
   1.108 +
   1.109 +function startTest() {
   1.110 +  var ctx = new AudioContext();
   1.111 +  var delayDuration = delayLength / ctx.sampleRate;
   1.112 +  delay = ctx.createDelay(delayDuration);
   1.113 +  delay.delayTime.value = delayDuration;
   1.114 +  var processor1 = ctx.createScriptProcessor(bufferSize, 1, 0);
   1.115 +  delay.connect(processor1);
   1.116 +  processor1.onaudioprocess = onDelayOutput;
   1.117 +  processor1.connect(ctx.destination); // work around bug 916387
   1.118 +
   1.119 +  // Signal to trigger initial tail time reference
   1.120 +  oscillator = ctx.createOscillator();
   1.121 +  oscillator.start(0);
   1.122 +  oscillator.stop(100/ctx.sampleRate);
   1.123 +  oscillator.connect(delay);
   1.124 +
   1.125 +  // Short signal, not started yet, with a ScriptProcessor to detect when it
   1.126 +  // starts.  It should finish before garbage collection.
   1.127 +  var buffer = ctx.createBuffer(1, signalLength, ctx.sampleRate);
   1.128 +  applySignal(buffer, 0);
   1.129 +  source = ctx.createBufferSource();
   1.130 +  source.buffer = buffer;
   1.131 +  var processor2 = ctx.createScriptProcessor(bufferSize, 1, 0);
   1.132 +  source.connect(processor2);
   1.133 +  processor2.onaudioprocess = onSourceOutput;
   1.134 +  processor2.connect(ctx.destination); // guard against bug 916387
   1.135 +};
   1.136 +
   1.137 +startTest();
   1.138 +</script>
   1.139 +</pre>
   1.140 +</body>
   1.141 +</html>

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