content/media/webaudio/test/test_mediaDecoding.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/media/webaudio/test/test_mediaDecoding.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,391 @@
     1.4 +<!DOCTYPE HTML>
     1.5 +<html>
     1.6 +<head>
     1.7 +  <title>Test the decodeAudioData API and Resampling</title>
     1.8 +  <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
     1.9 +  <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
    1.10 +</head>
    1.11 +<body>
    1.12 +<pre id="test">
    1.13 +<script src="webaudio.js" type="text/javascript"></script>
    1.14 +<script type="text/javascript">
    1.15 +
    1.16 +// These routines have been copied verbatim from WebKit, and are used in order
    1.17 +// to convert a memory buffer into a wave buffer.
    1.18 +function writeString(s, a, offset) {
    1.19 +    for (var i = 0; i < s.length; ++i) {
    1.20 +        a[offset + i] = s.charCodeAt(i);
    1.21 +    }
    1.22 +}
    1.23 +
    1.24 +function writeInt16(n, a, offset) {
    1.25 +    n = Math.floor(n);
    1.26 +
    1.27 +    var b1 = n & 255;
    1.28 +    var b2 = (n >> 8) & 255;
    1.29 +
    1.30 +    a[offset + 0] = b1;
    1.31 +    a[offset + 1] = b2;
    1.32 +}
    1.33 +
    1.34 +function writeInt32(n, a, offset) {
    1.35 +    n = Math.floor(n);
    1.36 +    var b1 = n & 255;
    1.37 +    var b2 = (n >> 8) & 255;
    1.38 +    var b3 = (n >> 16) & 255;
    1.39 +    var b4 = (n >> 24) & 255;
    1.40 +
    1.41 +    a[offset + 0] = b1;
    1.42 +    a[offset + 1] = b2;
    1.43 +    a[offset + 2] = b3;
    1.44 +    a[offset + 3] = b4;
    1.45 +}
    1.46 +
    1.47 +function writeAudioBuffer(audioBuffer, a, offset) {
    1.48 +    var n = audioBuffer.length;
    1.49 +    var channels = audioBuffer.numberOfChannels;
    1.50 +
    1.51 +    for (var i = 0; i < n; ++i) {
    1.52 +        for (var k = 0; k < channels; ++k) {
    1.53 +            var buffer = audioBuffer.getChannelData(k);
    1.54 +            var sample = buffer[i] * 32768.0;
    1.55 +
    1.56 +            // Clip samples to the limitations of 16-bit.
    1.57 +            // If we don't do this then we'll get nasty wrap-around distortion.
    1.58 +            if (sample < -32768)
    1.59 +                sample = -32768;
    1.60 +            if (sample > 32767)
    1.61 +                sample = 32767;
    1.62 +
    1.63 +            writeInt16(sample, a, offset);
    1.64 +            offset += 2;
    1.65 +        }
    1.66 +    }
    1.67 +}
    1.68 +
    1.69 +function createWaveFileData(audioBuffer) {
    1.70 +    var frameLength = audioBuffer.length;
    1.71 +    var numberOfChannels = audioBuffer.numberOfChannels;
    1.72 +    var sampleRate = audioBuffer.sampleRate;
    1.73 +    var bitsPerSample = 16;
    1.74 +    var byteRate = sampleRate * numberOfChannels * bitsPerSample/8;
    1.75 +    var blockAlign = numberOfChannels * bitsPerSample/8;
    1.76 +    var wavDataByteLength = frameLength * numberOfChannels * 2; // 16-bit audio
    1.77 +    var headerByteLength = 44;
    1.78 +    var totalLength = headerByteLength + wavDataByteLength;
    1.79 +
    1.80 +    var waveFileData = new Uint8Array(totalLength);
    1.81 +
    1.82 +    var subChunk1Size = 16; // for linear PCM
    1.83 +    var subChunk2Size = wavDataByteLength;
    1.84 +    var chunkSize = 4 + (8 + subChunk1Size) + (8 + subChunk2Size);
    1.85 +
    1.86 +    writeString("RIFF", waveFileData, 0);
    1.87 +    writeInt32(chunkSize, waveFileData, 4);
    1.88 +    writeString("WAVE", waveFileData, 8);
    1.89 +    writeString("fmt ", waveFileData, 12);
    1.90 +
    1.91 +    writeInt32(subChunk1Size, waveFileData, 16);      // SubChunk1Size (4)
    1.92 +    writeInt16(1, waveFileData, 20);                  // AudioFormat (2)
    1.93 +    writeInt16(numberOfChannels, waveFileData, 22);   // NumChannels (2)
    1.94 +    writeInt32(sampleRate, waveFileData, 24);         // SampleRate (4)
    1.95 +    writeInt32(byteRate, waveFileData, 28);           // ByteRate (4)
    1.96 +    writeInt16(blockAlign, waveFileData, 32);         // BlockAlign (2)
    1.97 +    writeInt32(bitsPerSample, waveFileData, 34);      // BitsPerSample (4)
    1.98 +
    1.99 +    writeString("data", waveFileData, 36);
   1.100 +    writeInt32(subChunk2Size, waveFileData, 40);      // SubChunk2Size (4)
   1.101 +
   1.102 +    // Write actual audio data starting at offset 44.
   1.103 +    writeAudioBuffer(audioBuffer, waveFileData, 44);
   1.104 +
   1.105 +    return waveFileData;
   1.106 +}
   1.107 +
   1.108 +</script>
   1.109 +<script class="testbody" type="text/javascript">
   1.110 +
   1.111 +SimpleTest.waitForExplicitFinish();
   1.112 +
   1.113 +// fuzzTolerance and fuzzToleranceMobile are used to determine fuzziness
   1.114 +// thresholds.  They're needed to make sure that we can deal with neglibible
   1.115 +// differences in the binary buffer caused as a result of resampling the
   1.116 +// audio.  fuzzToleranceMobile is typically larger on mobile platforms since
   1.117 +// we do fixed-point resampling as opposed to floating-point resampling on
   1.118 +// those platforms.
   1.119 +var files = [
   1.120 +  // An ogg file, 44.1khz, mono
   1.121 +  {
   1.122 +    url: "ting-44.1k-1ch.ogg",
   1.123 +    valid: true,
   1.124 +    expectedUrl: "ting-44.1k-1ch.wav",
   1.125 +    numberOfChannels: 1,
   1.126 +    frames: 30592,
   1.127 +    sampleRate: 44100,
   1.128 +    duration: 0.693,
   1.129 +    fuzzTolerance: 5,
   1.130 +    fuzzToleranceMobile: 1284
   1.131 +  },
   1.132 +  // An ogg file, 44.1khz, stereo
   1.133 +  {
   1.134 +    url: "ting-44.1k-2ch.ogg",
   1.135 +    valid: true,
   1.136 +    expectedUrl: "ting-44.1k-2ch.wav",
   1.137 +    numberOfChannels: 2,
   1.138 +    frames: 30592,
   1.139 +    sampleRate: 44100,
   1.140 +    duration: 0.693,
   1.141 +    fuzzTolerance: 6,
   1.142 +    fuzzToleranceMobile: 2544
   1.143 +  },
   1.144 +  // An ogg file, 48khz, mono
   1.145 +  {
   1.146 +    url: "ting-48k-1ch.ogg",
   1.147 +    valid: true,
   1.148 +    expectedUrl: "ting-48k-1ch.wav",
   1.149 +    numberOfChannels: 1,
   1.150 +    frames: 33297,
   1.151 +    sampleRate: 48000,
   1.152 +    duration: 0.693,
   1.153 +    fuzzTolerance: 5,
   1.154 +    fuzzToleranceMobile: 1388
   1.155 +  },
   1.156 +  // An ogg file, 48khz, stereo
   1.157 +  {
   1.158 +    url: "ting-48k-2ch.ogg",
   1.159 +    valid: true,
   1.160 +    expectedUrl: "ting-48k-2ch.wav",
   1.161 +    numberOfChannels: 2,
   1.162 +    frames: 33297,
   1.163 +    sampleRate: 48000,
   1.164 +    duration: 0.693,
   1.165 +    fuzzTolerance: 14,
   1.166 +    fuzzToleranceMobile: 2752
   1.167 +  },
   1.168 +  // Make sure decoding a wave file results in the same buffer (for both the
   1.169 +  // resampling and non-resampling cases)
   1.170 +  {
   1.171 +    url: "ting-44.1k-1ch.wav",
   1.172 +    valid: true,
   1.173 +    expectedUrl: "ting-44.1k-1ch.wav",
   1.174 +    numberOfChannels: 1,
   1.175 +    frames: 30592,
   1.176 +    sampleRate: 44100,
   1.177 +    duration: 0.693,
   1.178 +    fuzzTolerance: 0,
   1.179 +    fuzzToleranceMobile: 0
   1.180 +  },
   1.181 +  {
   1.182 +    url: "ting-48k-1ch.wav",
   1.183 +    valid: true,
   1.184 +    expectedUrl: "ting-48k-1ch.wav",
   1.185 +    numberOfChannels: 1,
   1.186 +    frames: 33297,
   1.187 +    sampleRate: 48000,
   1.188 +    duration: 0.693,
   1.189 +    fuzzTolerance: 0,
   1.190 +    fuzzToleranceMobile: 0
   1.191 +  },
   1.192 +  //  // A wave file
   1.193 +  //  //{ url: "24bit-44khz.wav", valid: true, expectedUrl: "24bit-44khz-expected.wav" },
   1.194 +  // A non-audio file
   1.195 +  { url: "invalid.txt", valid: false, sampleRate: 44100 },
   1.196 +  // A webm file with no audio
   1.197 +  { url: "noaudio.webm", valid: false, sampleRate: 48000 },
   1.198 +  // A video ogg file with audio
   1.199 +  {
   1.200 +    url: "audio.ogv",
   1.201 +    valid: true,
   1.202 +    expectedUrl: "audio-expected.wav",
   1.203 +    numberOfChannels: 2,
   1.204 +    sampleRate: 44100,
   1.205 +    frames: 47680,
   1.206 +    duration: 1.0807,
   1.207 +    fuzzTolerance: 106,
   1.208 +    fuzzToleranceMobile: 3482
   1.209 +  }
   1.210 +];
   1.211 +
   1.212 +// Returns true if the memory buffers are less different that |fuzz| bytes
   1.213 +function fuzzyMemcmp(buf1, buf2, fuzz) {
   1.214 +  var result = true;
   1.215 +  var difference = 0;
   1.216 +  is(buf1.length, buf2.length, "same length");
   1.217 +  for (var i = 0; i < buf1.length; ++i) {
   1.218 +    if (Math.abs(buf1[i] - buf2[i])) {
   1.219 +      ++difference;
   1.220 +    }
   1.221 +  }
   1.222 +  if (difference > fuzz) {
   1.223 +    ok(false, "Expected at most " + fuzz + " bytes difference, found " + difference + " bytes");
   1.224 +  }
   1.225 +  return difference <= fuzz;
   1.226 +}
   1.227 +
   1.228 +function getFuzzTolerance(test) {
   1.229 +  var kIsMobile =
   1.230 +    navigator.userAgent.indexOf("Mobile") != -1 || // b2g
   1.231 +    navigator.userAgent.indexOf("Android") != -1;  // android
   1.232 +  return kIsMobile ? test.fuzzToleranceMobile : test.fuzzTolerance;
   1.233 +}
   1.234 +
   1.235 +function bufferIsSilent(buffer) {
   1.236 +  for (var i = 0; i < buffer.length; ++i) {
   1.237 +    if (buffer.getChannelData(0)[i] != 0) {
   1.238 +      return false;
   1.239 +    }
   1.240 +  }
   1.241 +  return true;
   1.242 +}
   1.243 +
   1.244 +function checkAudioBuffer(buffer, test) {
   1.245 +  if (buffer.numberOfChannels != test.numberOfChannels) {
   1.246 +    is(buffer.numberOfChannels, test.numberOfChannels, "Correct number of channels");
   1.247 +    return;
   1.248 +  }
   1.249 +  ok(Math.abs(buffer.duration - test.duration) < 1e-3, "Correct duration");
   1.250 +  if (Math.abs(buffer.duration - test.duration) >= 1e-3) {
   1.251 +    ok(false, "got: " + buffer.duration  + ", expected: " + test.duration);
   1.252 +  }
   1.253 +  is(buffer.sampleRate, test.sampleRate, "Correct sample rate");
   1.254 +  is(buffer.length, test.frames, "Correct length");
   1.255 +
   1.256 +  var wave = createWaveFileData(buffer);
   1.257 +  ok(fuzzyMemcmp(wave, test.expectedWaveData, getFuzzTolerance(test)), "Received expected decoded data");
   1.258 +}
   1.259 +
   1.260 +function checkResampledBuffer(buffer, test, callback) {
   1.261 +  if (buffer.numberOfChannels != test.numberOfChannels) {
   1.262 +    is(buffer.numberOfChannels, test.numberOfChannels, "Correct number of channels");
   1.263 +    return;
   1.264 +  }
   1.265 +  ok(Math.abs(buffer.duration - test.duration) < 1e-3, "Correct duration");
   1.266 +  if (Math.abs(buffer.duration - test.duration) >= 1e-3) {
   1.267 +    ok(false, "got: " + buffer.duration  + ", expected: " + test.duration);
   1.268 +  }
   1.269 +  // Take into account the resampling when checking the size
   1.270 +  var expectedLength = test.frames * buffer.sampleRate / test.sampleRate;
   1.271 +  ok(Math.abs(buffer.length - expectedLength) < 1.0, "Correct length", "got " + buffer.length + ", expected about " + expectedLength);
   1.272 +
   1.273 +  // Playback the buffer in the original context, to resample back to the
   1.274 +  // original rate and compare with the decoded buffer without resampling.
   1.275 +  cx = test.nativeContext;
   1.276 +  var expected = cx.createBufferSource();
   1.277 +  expected.buffer = test.expectedBuffer;
   1.278 +  expected.start();
   1.279 +  var inverse = cx.createGain();
   1.280 +  inverse.gain.value = -1;
   1.281 +  expected.connect(inverse);
   1.282 +  inverse.connect(cx.destination);
   1.283 +  var resampled = cx.createBufferSource();
   1.284 +  resampled.buffer = buffer;
   1.285 +  resampled.start();
   1.286 +  // This stop should do nothing, but it tests for bug 937475
   1.287 +  resampled.stop(test.frames / cx.sampleRate);
   1.288 +  resampled.connect(cx.destination);
   1.289 +  cx.oncomplete = function(e) {
   1.290 +    ok(!bufferIsSilent(e.renderedBuffer), "Expect buffer not silent");
   1.291 +    // Resampling will lose the highest frequency components, so we should
   1.292 +    // pass the difference through a low pass filter.  However, either the
   1.293 +    // input files don't have significant high frequency components or the
   1.294 +    // tolerance in compareBuffers() is too high to detect them.
   1.295 +    compareBuffers(e.renderedBuffer,
   1.296 +                   cx.createBuffer(test.numberOfChannels,
   1.297 +                                   test.frames, test.sampleRate));
   1.298 +    callback();
   1.299 +  }
   1.300 +  cx.startRendering();
   1.301 +}
   1.302 +
   1.303 +function runResampling(test, response, callback) {
   1.304 +  var sampleRate = test.sampleRate == 44100 ? 48000 : 44100;
   1.305 +  var cx = new OfflineAudioContext(1, 1, sampleRate);
   1.306 +  cx.decodeAudioData(response, function onSuccess(asyncResult) {
   1.307 +    is(asyncResult.sampleRate, sampleRate, "Correct sample rate");
   1.308 +
   1.309 +    checkResampledBuffer(asyncResult, test, callback);
   1.310 +  }, function onFailure() {
   1.311 +    ok(false, "Expected successful decode with resample");
   1.312 +    callback();
   1.313 +  });
   1.314 +}
   1.315 +
   1.316 +function runTest(test, response, callback) {
   1.317 +  // We need to copy the array here, because decodeAudioData is going to neuter
   1.318 +  // the array.
   1.319 +  var compressedAudio = response.slice(0);
   1.320 +  var expectCallback = false;
   1.321 +  var cx = new OfflineAudioContext(test.numberOfChannels || 1,
   1.322 +                                   test.frames || 1, test.sampleRate);
   1.323 +  cx.decodeAudioData(response, function onSuccess(asyncResult) {
   1.324 +    ok(expectCallback, "Success callback should fire asynchronously");
   1.325 +    ok(test.valid, "Did expect success for test " + test.url);
   1.326 +
   1.327 +    checkAudioBuffer(asyncResult, test);
   1.328 +
   1.329 +    test.expectedBuffer = asyncResult;
   1.330 +    test.nativeContext = cx;
   1.331 +    runResampling(test, compressedAudio, callback);
   1.332 +  }, function onFailure() {
   1.333 +    ok(expectCallback, "Failure callback should fire asynchronously");
   1.334 +    ok(!test.valid, "Did expect failure for test " + test.url);
   1.335 +    callback();
   1.336 +  });
   1.337 +  expectCallback = true;
   1.338 +}
   1.339 +
   1.340 +function loadTest(test, callback) {
   1.341 +  var xhr = new XMLHttpRequest();
   1.342 +  xhr.open("GET", test.url, true);
   1.343 +  xhr.responseType = "arraybuffer";
   1.344 +  xhr.onload = function() {
   1.345 +    var getExpected = new XMLHttpRequest();
   1.346 +    getExpected.open("GET", test.expectedUrl, true);
   1.347 +    getExpected.responseType = "arraybuffer";
   1.348 +    getExpected.onload = function() {
   1.349 +      test.expectedWaveData = new Uint8Array(getExpected.response);
   1.350 +      runTest(test, xhr.response, callback);
   1.351 +    };
   1.352 +    getExpected.send();
   1.353 +  };
   1.354 +  xhr.send();
   1.355 +}
   1.356 +
   1.357 +function loadNextTest() {
   1.358 +  if (files.length) {
   1.359 +    loadTest(files.shift(), loadNextTest);
   1.360 +  } else {
   1.361 +    SimpleTest.finish();
   1.362 +  }
   1.363 +}
   1.364 +
   1.365 +// Run some simple tests first
   1.366 +function callbackShouldNeverRun() {
   1.367 +  ok(false, "callback should not fire");
   1.368 +}
   1.369 +(function() {
   1.370 +  var cx = new AudioContext();
   1.371 +  expectTypeError(function() {
   1.372 +    cx.decodeAudioData(null, callbackShouldNeverRun, callbackShouldNeverRun);
   1.373 +  });
   1.374 +  expectTypeError(function() {
   1.375 +    cx.decodeAudioData(undefined, callbackShouldNeverRun, callbackShouldNeverRun);
   1.376 +  });
   1.377 +  expectTypeError(function() {
   1.378 +    cx.decodeAudioData(123, callbackShouldNeverRun, callbackShouldNeverRun);
   1.379 +  });
   1.380 +  expectTypeError(function() {
   1.381 +    cx.decodeAudioData("buffer", callbackShouldNeverRun, callbackShouldNeverRun);
   1.382 +  });
   1.383 +  expectTypeError(function() {
   1.384 +    cx.decodeAudioData(new Uint8Array(100), callbackShouldNeverRun, callbackShouldNeverRun);
   1.385 +  });
   1.386 +})();
   1.387 +
   1.388 +// Now, let's get real!
   1.389 +loadNextTest();
   1.390 +
   1.391 +</script>
   1.392 +</pre>
   1.393 +</body>
   1.394 +</html>

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