1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/media/webaudio/test/test_waveDecoder.html Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,69 @@ 1.4 +<!DOCTYPE HTML> 1.5 +<html> 1.6 +<meta charset=utf-8> 1.7 +<head> 1.8 + <title>Test that we decode uint8 and sint16 wave files with correct conversion to float64</title> 1.9 + <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> 1.10 + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> 1.11 +</head> 1.12 +<body> 1.13 +<pre id="test"> 1.14 +<script class="testbody" type="text/javascript"> 1.15 +var testsDone = 0; 1.16 +var tests = ["UklGRjUrAABXQVZFZm10IBAAAAABAAEAESsAABErAAABAAgAZGF0YQMAAAD/AIA=", 1.17 + "UklGRkZWAABXQVZFZm10IBAAAAABAAEAESsAACJWAAACABAAZGF0YQYAAAD/fwCAAAA="]; 1.18 + 1.19 +SimpleTest.waitForExplicitFinish(); 1.20 + 1.21 +function base64ToUint8Buffer(b64) { 1.22 + var str = atob(b64) 1.23 + var u8 = new Uint8Array(str.length); 1.24 + for (var i = 0; i < str.length; ++i) { 1.25 + u8[i] = str.charCodeAt(i); 1.26 + } 1.27 + return u8; 1.28 +} 1.29 + 1.30 +function fixupBufferSampleRate(u8, rate) { 1.31 + u8[24] = (rate & 0x000000ff) >> 0; 1.32 + u8[25] = (rate & 0x0000ff00) >> 8; 1.33 + u8[26] = (rate & 0x00ff0000) >> 16; 1.34 + u8[27] = (rate & 0xff000000) >> 24; 1.35 +} 1.36 + 1.37 +function finishTest() { 1.38 + testsDone += 1; 1.39 + if (testsDone == tests.length) { 1.40 + SimpleTest.finish(); 1.41 + } 1.42 +} 1.43 + 1.44 +function decodeComplete(b) { 1.45 + ok(true, "Decoding succeeded."); 1.46 + is(b.numberOfChannels, 1, "Should have 1 channel."); 1.47 + is(b.length, 3, "Should have three samples."); 1.48 + var samples = b.getChannelData(0); 1.49 + ok(samples[0] > 0.99 && samples[0] < 1.01, "Check near 1.0. Got " + samples[0]); 1.50 + ok(samples[1] > -1.01 && samples[1] < -0.99, "Check near -1.0. Got " + samples[1]); 1.51 + ok(samples[2] > -0.01 && samples[2] < 0.01, "Check near 0.0. Got " + samples[2]); 1.52 + finishTest(); 1.53 +} 1.54 + 1.55 +function decodeFailed() { 1.56 + ok(false, "Decoding failed."); 1.57 + finishTest(); 1.58 +} 1.59 + 1.60 +addLoadEvent(function() { 1.61 + var context = new AudioContext(); 1.62 + 1.63 + for (var i = 0; i < tests.length; ++i) { 1.64 + var u8 = base64ToUint8Buffer(tests[i]); 1.65 + fixupBufferSampleRate(u8, context.sampleRate); 1.66 + context.decodeAudioData(u8.buffer, decodeComplete, decodeFailed); 1.67 + } 1.68 +}); 1.69 +</script> 1.70 +</pre> 1.71 +</body> 1.72 +</html>