1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/media/wmf/DXVA2Manager.cpp Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,210 @@ 1.4 +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ 1.5 +/* vim:set ts=2 sw=2 sts=2 et cindent: */ 1.6 +/* This Source Code Form is subject to the terms of the Mozilla Public 1.7 + * License, v. 2.0. If a copy of the MPL was not distributed with this 1.8 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 1.9 + 1.10 +#include "DXVA2Manager.h" 1.11 +#include "nsThreadUtils.h" 1.12 +#include "ImageContainer.h" 1.13 +#include "D3D9SurfaceImage.h" 1.14 +#include "mozilla/Preferences.h" 1.15 + 1.16 +namespace mozilla { 1.17 + 1.18 +using layers::Image; 1.19 +using layers::ImageContainer; 1.20 +using layers::D3D9SurfaceImage; 1.21 + 1.22 +class D3D9DXVA2Manager : public DXVA2Manager 1.23 +{ 1.24 +public: 1.25 + D3D9DXVA2Manager(); 1.26 + virtual ~D3D9DXVA2Manager(); 1.27 + 1.28 + HRESULT Init(); 1.29 + 1.30 + IUnknown* GetDXVADeviceManager() MOZ_OVERRIDE; 1.31 + 1.32 + // Copies a region (aRegion) of the video frame stored in aVideoSample 1.33 + // into an image which is returned by aOutImage. 1.34 + HRESULT CopyToImage(IMFSample* aVideoSample, 1.35 + const nsIntRect& aRegion, 1.36 + ImageContainer* aContainer, 1.37 + Image** aOutImage) MOZ_OVERRIDE; 1.38 + 1.39 +private: 1.40 + nsRefPtr<IDirect3D9Ex> mD3D9; 1.41 + nsRefPtr<IDirect3DDevice9Ex> mDevice; 1.42 + nsRefPtr<IDirect3DDeviceManager9> mDeviceManager; 1.43 + UINT32 mResetToken; 1.44 +}; 1.45 + 1.46 +D3D9DXVA2Manager::D3D9DXVA2Manager() 1.47 + : mResetToken(0) 1.48 +{ 1.49 + MOZ_COUNT_CTOR(D3D9DXVA2Manager); 1.50 + MOZ_ASSERT(NS_IsMainThread()); 1.51 +} 1.52 + 1.53 +D3D9DXVA2Manager::~D3D9DXVA2Manager() 1.54 +{ 1.55 + MOZ_COUNT_DTOR(D3D9DXVA2Manager); 1.56 + MOZ_ASSERT(NS_IsMainThread()); 1.57 +} 1.58 + 1.59 +IUnknown* 1.60 +D3D9DXVA2Manager::GetDXVADeviceManager() 1.61 +{ 1.62 + MutexAutoLock lock(mLock); 1.63 + return mDeviceManager; 1.64 +} 1.65 + 1.66 +HRESULT 1.67 +D3D9DXVA2Manager::Init() 1.68 +{ 1.69 + MOZ_ASSERT(NS_IsMainThread()); 1.70 + 1.71 + // Create D3D9Ex. 1.72 + HMODULE d3d9lib = LoadLibraryW(L"d3d9.dll"); 1.73 + NS_ENSURE_TRUE(d3d9lib, E_FAIL); 1.74 + decltype(Direct3DCreate9Ex)* d3d9Create = 1.75 + (decltype(Direct3DCreate9Ex)*) GetProcAddress(d3d9lib, "Direct3DCreate9Ex"); 1.76 + nsRefPtr<IDirect3D9Ex> d3d9Ex; 1.77 + HRESULT hr = d3d9Create(D3D_SDK_VERSION, getter_AddRefs(d3d9Ex)); 1.78 + if (!d3d9Ex) { 1.79 + NS_WARNING("Direct3DCreate9 failed"); 1.80 + return E_FAIL; 1.81 + } 1.82 + 1.83 + // Ensure we can do the YCbCr->RGB conversion in StretchRect. 1.84 + // Fail if we can't. 1.85 + hr = d3d9Ex->CheckDeviceFormatConversion(D3DADAPTER_DEFAULT, 1.86 + D3DDEVTYPE_HAL, 1.87 + (D3DFORMAT)MAKEFOURCC('N','V','1','2'), 1.88 + D3DFMT_X8R8G8B8); 1.89 + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); 1.90 + 1.91 + // Create D3D9DeviceEx. 1.92 + D3DPRESENT_PARAMETERS params = {0}; 1.93 + params.BackBufferWidth = 1; 1.94 + params.BackBufferHeight = 1; 1.95 + params.BackBufferFormat = D3DFMT_UNKNOWN; 1.96 + params.BackBufferCount = 1; 1.97 + params.SwapEffect = D3DSWAPEFFECT_DISCARD; 1.98 + params.hDeviceWindow = ::GetShellWindow(); 1.99 + params.Windowed = TRUE; 1.100 + params.Flags = D3DPRESENTFLAG_VIDEO; 1.101 + 1.102 + nsRefPtr<IDirect3DDevice9Ex> device; 1.103 + hr = d3d9Ex->CreateDeviceEx(D3DADAPTER_DEFAULT, 1.104 + D3DDEVTYPE_HAL, 1.105 + ::GetShellWindow(), 1.106 + D3DCREATE_FPU_PRESERVE | 1.107 + D3DCREATE_MULTITHREADED | 1.108 + D3DCREATE_MIXED_VERTEXPROCESSING, 1.109 + ¶ms, 1.110 + nullptr, 1.111 + getter_AddRefs(device)); 1.112 + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); 1.113 + 1.114 + // Ensure we can create queries to synchronize operations between devices. 1.115 + // Without this, when we make a copy of the frame in order to share it with 1.116 + // another device, we can't be sure that the copy has finished before the 1.117 + // other device starts using it. 1.118 + nsRefPtr<IDirect3DQuery9> query; 1.119 + 1.120 + hr = device->CreateQuery(D3DQUERYTYPE_EVENT, getter_AddRefs(query)); 1.121 + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); 1.122 + 1.123 + // Create and initialize IDirect3DDeviceManager9. 1.124 + UINT resetToken = 0; 1.125 + nsRefPtr<IDirect3DDeviceManager9> deviceManager; 1.126 + 1.127 + hr = wmf::DXVA2CreateDirect3DDeviceManager9(&resetToken, 1.128 + getter_AddRefs(deviceManager)); 1.129 + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); 1.130 + hr = deviceManager->ResetDevice(device, resetToken); 1.131 + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); 1.132 + 1.133 + mResetToken = resetToken; 1.134 + mD3D9 = d3d9Ex; 1.135 + mDevice = device; 1.136 + mDeviceManager = deviceManager; 1.137 + 1.138 + return S_OK; 1.139 +} 1.140 + 1.141 +HRESULT 1.142 +D3D9DXVA2Manager::CopyToImage(IMFSample* aSample, 1.143 + const nsIntRect& aRegion, 1.144 + ImageContainer* aImageContainer, 1.145 + Image** aOutImage) 1.146 +{ 1.147 + nsRefPtr<IMFMediaBuffer> buffer; 1.148 + HRESULT hr = aSample->GetBufferByIndex(0, getter_AddRefs(buffer)); 1.149 + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); 1.150 + 1.151 + nsRefPtr<IDirect3DSurface9> surface; 1.152 + hr = wmf::MFGetService(buffer, 1.153 + MR_BUFFER_SERVICE, 1.154 + IID_IDirect3DSurface9, 1.155 + getter_AddRefs(surface)); 1.156 + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); 1.157 + 1.158 + nsRefPtr<Image> image = aImageContainer->CreateImage(ImageFormat::D3D9_RGB32_TEXTURE); 1.159 + NS_ENSURE_TRUE(image, E_FAIL); 1.160 + NS_ASSERTION(image->GetFormat() == ImageFormat::D3D9_RGB32_TEXTURE, 1.161 + "Wrong format?"); 1.162 + 1.163 + D3D9SurfaceImage* videoImage = static_cast<D3D9SurfaceImage*>(image.get()); 1.164 + hr = videoImage->SetData(D3D9SurfaceImage::Data(surface, aRegion)); 1.165 + 1.166 + image.forget(aOutImage); 1.167 + 1.168 + return S_OK; 1.169 +} 1.170 + 1.171 +// Count of the number of DXVAManager's we've created. This is also the 1.172 +// number of videos we're decoding with DXVA. Use on main thread only. 1.173 +static uint32_t sDXVAVideosCount = 0; 1.174 + 1.175 +/* static */ 1.176 +DXVA2Manager* 1.177 +DXVA2Manager::Create() 1.178 +{ 1.179 + MOZ_ASSERT(NS_IsMainThread()); 1.180 + HRESULT hr; 1.181 + 1.182 + // DXVA processing takes up a lot of GPU resources, so limit the number of 1.183 + // videos we use DXVA with at any one time. 1.184 + const uint32_t dxvaLimit = 1.185 + Preferences::GetInt("media.windows-media-foundation.max-dxva-videos", 8); 1.186 + if (sDXVAVideosCount == dxvaLimit) { 1.187 + return nullptr; 1.188 + } 1.189 + 1.190 + nsAutoPtr<D3D9DXVA2Manager> d3d9Manager(new D3D9DXVA2Manager()); 1.191 + hr = d3d9Manager->Init(); 1.192 + if (SUCCEEDED(hr)) { 1.193 + return d3d9Manager.forget(); 1.194 + } 1.195 + 1.196 + // No hardware accelerated video decoding. :( 1.197 + return nullptr; 1.198 +} 1.199 + 1.200 +DXVA2Manager::DXVA2Manager() 1.201 + : mLock("DXVA2Manager") 1.202 +{ 1.203 + MOZ_ASSERT(NS_IsMainThread()); 1.204 + ++sDXVAVideosCount; 1.205 +} 1.206 + 1.207 +DXVA2Manager::~DXVA2Manager() 1.208 +{ 1.209 + MOZ_ASSERT(NS_IsMainThread()); 1.210 + --sDXVAVideosCount; 1.211 +} 1.212 + 1.213 +} // namespace mozilla