1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/dom/browser-element/mochitest/priority/test_WebGLContextLost.html Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,100 @@ 1.4 +<!DOCTYPE HTML> 1.5 +<html> 1.6 +<!-- 1.7 +Test that calling setVisible('false') and then sending a low-memory 1.8 +notification causes a WebGL context loss event. 1.9 +--> 1.10 +<head> 1.11 + <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> 1.12 + <script type="application/javascript" src="../browserElementTestHelpers.js"></script> 1.13 + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/> 1.14 +</head> 1.15 +<body> 1.16 + 1.17 +<script type="application/javascript;version=1.7"> 1.18 +"use strict"; 1.19 + 1.20 +SimpleTest.waitForExplicitFinish(); 1.21 +browserElementTestHelpers.setEnabledPref(true); 1.22 +browserElementTestHelpers.addPermission(); 1.23 +browserElementTestHelpers.enableProcessPriorityManager(); 1.24 + 1.25 +function runTest() { 1.26 + var iframe = document.createElement('iframe'); 1.27 + iframe.setAttribute('mozbrowser', true); 1.28 + iframe.src = 'file_WebGLContextLost.html'; 1.29 + 1.30 + // We use this to ensure that we don't call SimpleTest.finish() twice. 1.31 + var finished = false; 1.32 + function finishOnce() { 1.33 + if (!finished) { 1.34 + SimpleTest.finish(); 1.35 + finished = true; 1.36 + } 1.37 + } 1.38 + 1.39 + expectMozbrowserEvent(iframe, 'error').then(function(e) { 1.40 + if (finished) { 1.41 + // We don't care if the frame dies after the test finishes. 1.42 + return; 1.43 + } 1.44 + todo(false, "child process is crashing; this probably indicates that " + 1.45 + "something is wrong with WebGL in child processes on your machine."); 1.46 + is(e.detail.type, 'fatal'); 1.47 + }).then(finishOnce); 1.48 + 1.49 + var childID = null; 1.50 + expectOnlyOneProcessCreated().then(function(chid) { 1.51 + childID = chid; 1.52 + return Promise.all( 1.53 + [expectPriorityChange(childID, 'FOREGROUND'), 1.54 + expectMozbrowserEvent(iframe, 'loadend'), 1.55 + expectMozbrowserEvent(iframe, 'showmodalprompt').then(function(e) { 1.56 + is(e.detail.message, 'ready'); 1.57 + }) 1.58 + ]); 1.59 + }).then(function() { 1.60 + // Fire a low-memory notification once the process goes into the background 1.61 + // due to the setVisible(false) call below. 1.62 + expectPriorityChange(childID, 'BACKGROUND').then(function() { 1.63 + SimpleTest.executeSoon(function() { 1.64 + var os = SpecialPowers.Cc["@mozilla.org/observer-service;1"] 1.65 + .getService(SpecialPowers.Ci.nsIObserverService); 1.66 + os.notifyObservers(null, "memory-pressure", "low-memory"); 1.67 + ok(true, 'Successfully notified observers.'); 1.68 + }); 1.69 + }); 1.70 + 1.71 + // This test isn't the only possible source of a low-memory notification; the 1.72 + // browser can fire one whenever it likes. So it's fine if we lose the 1.73 + // WebGL context before we fire the low-memory notification ourself. 1.74 + 1.75 + var p = expectMozbrowserEvent(iframe, 'showmodalprompt').then(function(e) { 1.76 + is(e.detail.message, 'webglcontextlost'); 1.77 + }); 1.78 + 1.79 + iframe.setVisible(false); 1.80 + return p; 1.81 + }).then(finishOnce); 1.82 + 1.83 + document.body.appendChild(iframe); 1.84 +} 1.85 + 1.86 +addEventListener('testready', function() { 1.87 + // At the time this test was written, webgl was blocklisted inside child 1.88 + // processes on desktop Linux. The issue is that we spawn a child process to 1.89 + // read driver info, but we only did this on the main prrocess. Child 1.90 + // processes never read the driver info themselves, nor do they get it from 1.91 + // their parent, so they refuse to start up WebGL. 1.92 + // 1.93 + // This isn't a problem on B2G because we force WebGL on there. But it 1.94 + // obviously makes this test difficult. bjacob says forcing WebGL on here 1.95 + // shouldn't hurt things, and anyway this setting mirrors what we do on B2G, 1.96 + // which is what we're trying to test! 1.97 + SpecialPowers.pushPrefEnv({set: [["webgl.force-enabled", true]]}, 1.98 + runTest); 1.99 +}); 1.100 + 1.101 +</script> 1.102 +</body> 1.103 +</html>