1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/dom/telephony/test/marionette/test_incoming_connecting_hangup.js Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,97 @@ 1.4 +/* Any copyright is dedicated to the Public Domain. 1.5 + * http://creativecommons.org/publicdomain/zero/1.0/ */ 1.6 + 1.7 +MARIONETTE_TIMEOUT = 60000; 1.8 +MARIONETTE_HEAD_JS = 'head.js'; 1.9 + 1.10 +let inNumber = "5555551111"; 1.11 +let incomingCall; 1.12 + 1.13 +function simulateIncoming() { 1.14 + log("Simulating an incoming call."); 1.15 + 1.16 + telephony.onincoming = function onincoming(event) { 1.17 + log("Received 'incoming' call event."); 1.18 + incomingCall = event.call; 1.19 + ok(incomingCall); 1.20 + is(incomingCall.number, inNumber); 1.21 + is(incomingCall.state, "incoming"); 1.22 + 1.23 + is(telephony.calls.length, 1); 1.24 + is(telephony.calls[0], incomingCall); 1.25 + 1.26 + emulator.run("gsm list", function(result) { 1.27 + log("Call list is now: " + result); 1.28 + is(result[0], "inbound from " + inNumber + " : incoming"); 1.29 + is(result[1], "OK"); 1.30 + answerIncoming(); 1.31 + }); 1.32 + }; 1.33 + emulator.run("gsm call " + inNumber); 1.34 +} 1.35 + 1.36 +function answerIncoming() { 1.37 + log("Answering the incoming call."); 1.38 + 1.39 + incomingCall.onconnecting = function onconnecting(event) { 1.40 + log("Received 'connecting' call event."); 1.41 + is(incomingCall, event.call); 1.42 + is(incomingCall.state, "connecting"); 1.43 + // Now hang-up the call before it is fully connected 1.44 + 1.45 + // Bug 784429: Hang-up while connecting, call is not terminated 1.46 + // If hang-up between 'connecting' and 'connected' states, receive the 1.47 + // 'disconnecting' event but then a 'connected' event, and the call is 1.48 + // never terminated; this test times out waiting for 'disconnected', and 1.49 + // will leave the emulator in a bad state (with an active incoming call). 1.50 + // For now, hangUp after the 'connected' event so this test doesn't 1.51 + // timeout; once the bug is fixed then update and remove the setTimeout 1.52 + 1.53 + //hangUp(); 1.54 + log("==> Waiting one second, remove wait once bug 784429 is fixed <=="); 1.55 + setTimeout(hangUp, 1000); 1.56 + }; 1.57 + 1.58 + incomingCall.onconnected = function onconnected(event) { 1.59 + log("Received 'connected' call event."); 1.60 + }; 1.61 + incomingCall.answer(); 1.62 +} 1.63 + 1.64 +function hangUp() { 1.65 + log("Hanging up the incoming call before fully connected."); 1.66 + 1.67 + let gotDisconnecting = false; 1.68 + incomingCall.ondisconnecting = function ondisconnecting(event) { 1.69 + log("Received 'disconnecting' call event."); 1.70 + is(incomingCall, event.call); 1.71 + is(incomingCall.state, "disconnecting"); 1.72 + gotDisconnecting = true; 1.73 + }; 1.74 + 1.75 + incomingCall.ondisconnected = function ondisconnected(event) { 1.76 + log("Received 'disconnected' call event."); 1.77 + is(incomingCall, event.call); 1.78 + is(incomingCall.state, "disconnected"); 1.79 + ok(gotDisconnecting); 1.80 + 1.81 + is(telephony.active, null); 1.82 + is(telephony.calls.length, 0); 1.83 + 1.84 + emulator.run("gsm list", function(result) { 1.85 + log("Call list is now: " + result); 1.86 + is(result[0], "OK"); 1.87 + cleanUp(); 1.88 + }); 1.89 + }; 1.90 + incomingCall.hangUp(); 1.91 +} 1.92 + 1.93 +function cleanUp() { 1.94 + telephony.onincoming = null; 1.95 + finish(); 1.96 +} 1.97 + 1.98 +startTest(function() { 1.99 + simulateIncoming(); 1.100 +});