1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/dom/tests/mochitest/gamepad/test_gamepad_connect_events.html Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,67 @@ 1.4 +<!-- Any copyright is dedicated to the Public Domain. 1.5 + - http://creativecommons.org/publicdomain/zero/1.0/ --> 1.6 +<!-- bug 893785 - Test that sending a gamepadconnected event to a new window 1.7 + doesn't result in a gamepadconnected event being sent to existing 1.8 + windows that have already received it. --> 1.9 +<!DOCTYPE HTML> 1.10 +<html> 1.11 +<head> 1.12 + <title>Test hidden frames</title> 1.13 + <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> 1.14 + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> 1.15 +</head> 1.16 +<body> 1.17 +<script type="text/javascript" src="mock_gamepad.js"></script> 1.18 +<script class="testbody" type="text/javascript"> 1.19 +SimpleTest.waitForExplicitFinish(); 1.20 +var index = GamepadService.addGamepad("test gamepad", // id 1.21 + SpecialPowers.Ci.nsIGamepadServiceTest.NO_MAPPING, 1.22 + 4, // buttons 1.23 + 2);// axes 1.24 + 1.25 +function pressButton() { 1.26 + GamepadService.newButtonEvent(index, 0, true); 1.27 + GamepadService.newButtonEvent(index, 0, false); 1.28 +} 1.29 + 1.30 +var f1, f2; 1.31 +function frame_loaded() { 1.32 + f1 = document.getElementById('f1'); 1.33 + pressButton(); 1.34 +} 1.35 + 1.36 +window.addEventListener("gamepadbuttondown", function() { 1.37 + // Wait to ensure that all frames received the button press as well. 1.38 + SpecialPowers.executeSoon(tests[testNum++]); 1.39 +}); 1.40 + 1.41 +var testNum = 0; 1.42 +var tests = [ 1.43 + test1, 1.44 + test2, 1.45 +]; 1.46 + 1.47 +function test1() { 1.48 + is(f1.contentWindow.connectedEvents, 1, "right number of connection events in frame 1"); 1.49 + 1.50 + // Now add another frame. 1.51 + f2 = document.createElement("iframe"); 1.52 + f2.addEventListener("load", function() { 1.53 + // When the frame is loaded, press a button again. 1.54 + pressButton(); 1.55 + }); 1.56 + f2.src = "gamepad_frame.html"; 1.57 + document.body.appendChild(f2); 1.58 +} 1.59 + 1.60 +function test2() { 1.61 + is(f1.contentWindow.connectedEvents, 1, "right number of connection events in frame 1"); 1.62 + is(f2.contentWindow.connectedEvents, 1, "right number of connection events in frame 2"); 1.63 + GamepadService.removeGamepad(index); 1.64 + SimpleTest.finish(); 1.65 +} 1.66 + 1.67 +</script> 1.68 +<iframe id="f1" src="gamepad_frame.html" onload="frame_loaded()"></iframe> 1.69 +</body> 1.70 +</html>