1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/dom/tests/mochitest/gamepad/test_gamepad_hidden_frame.html Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,72 @@ 1.4 +<!-- Any copyright is dedicated to the Public Domain. 1.5 + - http://creativecommons.org/publicdomain/zero/1.0/ --> 1.6 +<!DOCTYPE HTML> 1.7 +<html> 1.8 +<head> 1.9 + <title>Test hidden frames</title> 1.10 + <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> 1.11 + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> 1.12 +</head> 1.13 +<body> 1.14 +<script type="text/javascript" src="mock_gamepad.js"></script> 1.15 +<script class="testbody" type="text/javascript"> 1.16 +SimpleTest.waitForExplicitFinish(); 1.17 +var index = GamepadService.addGamepad("test gamepad", // id 1.18 + SpecialPowers.Ci.nsIGamepadServiceTest.NO_MAPPING, 1.19 + 4, // buttons 1.20 + 2);// axes 1.21 + 1.22 +function pressButton() { 1.23 + GamepadService.newButtonEvent(index, 0, true); 1.24 + GamepadService.newButtonEvent(index, 0, false); 1.25 +} 1.26 + 1.27 +function setFrameVisible(f, visible) { 1.28 + var Ci = SpecialPowers.Ci; 1.29 + var docshell = SpecialPowers.wrap(f.contentWindow).QueryInterface(Ci.nsIInterfaceRequestor).getInterface(Ci.nsIWebNavigation).QueryInterface(Ci.nsIDocShell); 1.30 + docshell.isActive = visible; 1.31 +} 1.32 + 1.33 +var frames_loaded = 0; 1.34 +var f1, f2; 1.35 +function frame_loaded() { 1.36 + frames_loaded++; 1.37 + if (frames_loaded == 2) { 1.38 + f1 = document.getElementById('f1'); 1.39 + f2 = document.getElementById('f2'); 1.40 + pressButton(); 1.41 + } 1.42 +} 1.43 + 1.44 +window.addEventListener("gamepadbuttondown", function() { 1.45 + // Wait to ensure that all frames received the button press as well. 1.46 + SpecialPowers.executeSoon(tests[testNum++]); 1.47 +}); 1.48 + 1.49 +var testNum = 0; 1.50 +var tests = [ 1.51 + test1, 1.52 + test2, 1.53 +]; 1.54 + 1.55 +function test1() { 1.56 + is(f1.contentWindow.buttonPresses, 1, "right number of button presses in frame 1"); 1.57 + is(f2.contentWindow.buttonPresses, 1, "right number of button presses in frame 2"); 1.58 + 1.59 + // Now hide the second frame and send another button press. 1.60 + setFrameVisible(f2, false); 1.61 + SpecialPowers.executeSoon(function() { pressButton(); }); 1.62 +} 1.63 + 1.64 +function test2() { 1.65 + is(f1.contentWindow.buttonPresses, 2, "right number of button presses in frame 1"); 1.66 + is(f2.contentWindow.buttonPresses, 1, "right number of button presses in frame 2"); 1.67 + GamepadService.removeGamepad(index); 1.68 + SimpleTest.finish(); 1.69 +} 1.70 + 1.71 +</script> 1.72 +<iframe id="f1" src="gamepad_frame.html" onload="frame_loaded()"></iframe> 1.73 +<iframe id="f2" src="gamepad_frame.html" onload="frame_loaded()"></iframe> 1.74 +</body> 1.75 +</html>