dom/webidl/Gamepad.webidl

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/dom/webidl/Gamepad.webidl	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,49 @@
     1.4 +/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
     1.5 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +[Pref="dom.gamepad.enabled"]
    1.10 +interface GamepadButton {
    1.11 +  readonly    attribute boolean pressed;
    1.12 +  readonly    attribute double  value;
    1.13 +};
    1.14 +
    1.15 +[Pref="dom.gamepad.enabled"]
    1.16 +interface Gamepad {
    1.17 +  /**
    1.18 +   * An identifier, unique per type of device.
    1.19 +   */
    1.20 +  readonly attribute DOMString id;
    1.21 +
    1.22 +  /**
    1.23 +   * The game port index for the device. Unique per device
    1.24 +   * attached to this system.
    1.25 +   */
    1.26 +  readonly attribute unsigned long index;
    1.27 +
    1.28 +  /**
    1.29 +   * The mapping in use for this device. The empty string
    1.30 +   * indicates that no mapping is in use.
    1.31 +   */
    1.32 +  readonly attribute DOMString mapping;
    1.33 +
    1.34 +  /**
    1.35 +   * true if this gamepad is currently connected to the system.
    1.36 +   */
    1.37 +  readonly attribute boolean connected;
    1.38 +
    1.39 +  /**
    1.40 +   * The current state of all buttons on the device, an
    1.41 +   * array of GamepadButton.
    1.42 +   */
    1.43 +  [Pure, Cached, Frozen]
    1.44 +  readonly attribute sequence<GamepadButton> buttons;
    1.45 +
    1.46 +  /**
    1.47 +   * The current position of all axes on the device, an
    1.48 +   * array of doubles.
    1.49 +   */
    1.50 +  [Pure, Cached, Frozen]
    1.51 +  readonly attribute sequence<double> axes;
    1.52 +};

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