dom/wifi/StateMachine.jsm

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/dom/wifi/StateMachine.jsm	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,205 @@
     1.4 +/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
     1.5 +/* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */
     1.6 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.7 + * License, v. 2.0. If a copy of the MPL was not distributed with this file,
     1.8 + * You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.9 +
    1.10 +"use strict";
    1.11 +
    1.12 +const {classes: Cc, interfaces: Ci, utils: Cu, results: Cr} = Components;
    1.13 +
    1.14 +Cu.import("resource://gre/modules/Services.jsm");
    1.15 +
    1.16 +this.EXPORTED_SYMBOLS = ["StateMachine"];
    1.17 +
    1.18 +const DEBUG = false;
    1.19 +
    1.20 +this.StateMachine = function(aDebugTag) {
    1.21 +  function debug(aMsg) {
    1.22 +    dump('-------------- StateMachine:' + aDebugTag + ': ' + aMsg);
    1.23 +  }
    1.24 +
    1.25 +  var sm = {};
    1.26 +
    1.27 +  var _initialState;
    1.28 +  var _curState;
    1.29 +  var _prevState;
    1.30 +  var _paused;
    1.31 +  var _eventQueue = [];
    1.32 +  var _deferredEventQueue = [];
    1.33 +  var _defaultEventHandler;
    1.34 +
    1.35 +  // Public interfaces.
    1.36 +
    1.37 +  sm.setDefaultEventHandler = function(aDefaultEventHandler) {
    1.38 +    _defaultEventHandler = aDefaultEventHandler;
    1.39 +  };
    1.40 +
    1.41 +  sm.start = function(aInitialState) {
    1.42 +    _initialState = aInitialState;
    1.43 +    sm.gotoState(_initialState);
    1.44 +  };
    1.45 +
    1.46 +  sm.sendEvent = function (aEvent) {
    1.47 +    if (!_initialState) {
    1.48 +      if (DEBUG) {
    1.49 +        debug('StateMachine is not running. Call StateMachine.start() first.');
    1.50 +      }
    1.51 +      return;
    1.52 +    }
    1.53 +    _eventQueue.push(aEvent);
    1.54 +    asyncCall(handleFirstEvent);
    1.55 +  };
    1.56 +
    1.57 +  sm.getPreviousState = function() {
    1.58 +    return _prevState;
    1.59 +  };
    1.60 +
    1.61 +  sm.getCurrentState = function() {
    1.62 +    return _curState;
    1.63 +  };
    1.64 +
    1.65 +  // State object maker.
    1.66 +  // @param aName string for this state's name.
    1.67 +  // @param aDelegate object:
    1.68 +  //    .handleEvent: required.
    1.69 +  //    .enter: called before entering this state (optional).
    1.70 +  //    .exit: called before exiting this state (optional).
    1.71 +  sm.makeState = function (aName, aDelegate) {
    1.72 +    if (!aDelegate.handleEvent) {
    1.73 +      throw "handleEvent is a required delegate function.";
    1.74 +    }
    1.75 +    var nop = function() {};
    1.76 +    return {
    1.77 +      name: aName,
    1.78 +      enter: (aDelegate.enter || nop),
    1.79 +      exit: (aDelegate.exit || nop),
    1.80 +      handleEvent: aDelegate.handleEvent
    1.81 +    };
    1.82 +  };
    1.83 +
    1.84 +  sm.deferEvent = function (aEvent) {
    1.85 +    // The definition of a 'deferred event' is:
    1.86 +    //     We are not able to handle this event now but after receiving
    1.87 +    //     certain event or entering a new state, we might be able to handle
    1.88 +    //     it. For example, we couldn't handle CONNECT_EVENT in the
    1.89 +    //     diconnecting state. But once we finish doing "disconnecting", we
    1.90 +    //     could then handle CONNECT_EVENT!
    1.91 +    //
    1.92 +    // So, the deferred event may be handled in the following cases:
    1.93 +    //     1. Once we entered a new state.
    1.94 +    //     2. Once we handled a regular event.
    1.95 +    if (DEBUG) {
    1.96 +      debug('Deferring event: ' + JSON.stringify(aEvent));
    1.97 +    }
    1.98 +    _deferredEventQueue.push(aEvent);
    1.99 +  };
   1.100 +
   1.101 +  // Goto the new state. If the current state is null, the exit
   1.102 +  // function won't be called.
   1.103 +  sm.gotoState = function (aNewState) {
   1.104 +    if (_curState) {
   1.105 +      if (DEBUG) {
   1.106 +        debug("exiting state: " + _curState.name);
   1.107 +      }
   1.108 +      _curState.exit();
   1.109 +    }
   1.110 +
   1.111 +    _prevState = _curState;
   1.112 +    _curState = aNewState;
   1.113 +
   1.114 +    if (DEBUG) {
   1.115 +      debug("entering state: " + _curState.name);
   1.116 +    }
   1.117 +    _curState.enter();
   1.118 +
   1.119 +    // We are in the new state now. We got a chance to handle the
   1.120 +    // deferred events.
   1.121 +    handleDeferredEvents();
   1.122 +
   1.123 +    sm.resume();
   1.124 +  };
   1.125 +
   1.126 +  // No incoming event will be handled after you call pause().
   1.127 +  // (But they will be queued.)
   1.128 +  sm.pause = function() {
   1.129 +    _paused = true;
   1.130 +  };
   1.131 +
   1.132 +  // Continue to handle incoming events.
   1.133 +  sm.resume = function() {
   1.134 +    _paused = false;
   1.135 +    asyncCall(handleFirstEvent);
   1.136 +  };
   1.137 +
   1.138 +  //----------------------------------------------------------
   1.139 +  // Private stuff
   1.140 +  //----------------------------------------------------------
   1.141 +
   1.142 +  function asyncCall(f) {
   1.143 +    Services.tm.currentThread.dispatch(f, Ci.nsIThread.DISPATCH_NORMAL);
   1.144 +  }
   1.145 +
   1.146 +  function handleFirstEvent() {
   1.147 +    var hadDeferredEvents;
   1.148 +
   1.149 +    if (0 === _eventQueue.length) {
   1.150 +      return;
   1.151 +    }
   1.152 +
   1.153 +    if (_paused) {
   1.154 +      return; // The state machine is paused now.
   1.155 +    }
   1.156 +
   1.157 +    hadDeferredEvents = _deferredEventQueue.length > 0;
   1.158 +
   1.159 +    handleOneEvent(_eventQueue.shift()); // The handler may defer this event.
   1.160 +
   1.161 +    // We've handled one event. If we had deferred events before, now is
   1.162 +    // a good chance to handle them.
   1.163 +    if (hadDeferredEvents) {
   1.164 +      handleDeferredEvents();
   1.165 +    }
   1.166 +
   1.167 +    // Continue to handle the next regular event.
   1.168 +    handleFirstEvent();
   1.169 +  }
   1.170 +
   1.171 +  function handleDeferredEvents() {
   1.172 +    if (_deferredEventQueue.length && DEBUG) {
   1.173 +      debug('Handle deferred events: ' + _deferredEventQueue.length);
   1.174 +    }
   1.175 +    for (let i = 0; i < _deferredEventQueue.length; i++) {
   1.176 +      handleOneEvent(_deferredEventQueue.shift());
   1.177 +    }
   1.178 +  }
   1.179 +
   1.180 +  function handleOneEvent(aEvent)
   1.181 +  {
   1.182 +    if (DEBUG) {
   1.183 +      debug('Handling event: ' + JSON.stringify(aEvent));
   1.184 +    }
   1.185 +
   1.186 +    var handled = _curState.handleEvent(aEvent);
   1.187 +
   1.188 +    if (undefined === handled) {
   1.189 +      throw "handleEvent returns undefined: " + _curState.name;
   1.190 +    }
   1.191 +    if (!handled) {
   1.192 +      // Event is not handled in the current state. Try handleEventCommon().
   1.193 +      handled = (_defaultEventHandler ? _defaultEventHandler(aEvent) : handled);
   1.194 +    }
   1.195 +    if (undefined === handled) {
   1.196 +      throw "handleEventCommon returns undefined: " + _curState.name;
   1.197 +    }
   1.198 +    if (!handled) {
   1.199 +      if (DEBUG) {
   1.200 +        debug('!!!!!!!!! FIXME !!!!!!!!! Event not handled: ' + JSON.stringify(aEvent));
   1.201 +      }
   1.202 +    }
   1.203 +
   1.204 +    return handled;
   1.205 +  }
   1.206 +
   1.207 +  return sm;
   1.208 +};

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