gfx/2d/BasePoint4D.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/2d/BasePoint4D.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,124 @@
     1.4 +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
     1.5 + * This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#ifndef MOZILLA_BASEPOINT4D_H_
    1.10 +#define MOZILLA_BASEPOINT4D_H_
    1.11 +
    1.12 +#include "mozilla/Assertions.h"
    1.13 +
    1.14 +namespace mozilla {
    1.15 +namespace gfx {
    1.16 +
    1.17 +/**
    1.18 + * Do not use this class directly. Subclass it, pass that subclass as the
    1.19 + * Sub parameter, and only use that subclass. This allows methods to safely
    1.20 + * cast 'this' to 'Sub*'.
    1.21 + */
    1.22 +template <class T, class Sub>
    1.23 +struct BasePoint4D {
    1.24 +  T x, y, z, w;
    1.25 +
    1.26 +  // Constructors
    1.27 +  BasePoint4D() : x(0), y(0), z(0), w(0) {}
    1.28 +  BasePoint4D(T aX, T aY, T aZ, T aW) : x(aX), y(aY), z(aZ), w(aW) {}
    1.29 +
    1.30 +  void MoveTo(T aX, T aY, T aZ, T aW) { x = aX; y = aY; z = aZ; w = aW; }
    1.31 +  void MoveBy(T aDx, T aDy, T aDz, T aDw) { x += aDx; y += aDy; z += aDz; w += aDw; }
    1.32 +
    1.33 +  // Note that '=' isn't defined so we'll get the
    1.34 +  // compiler generated default assignment operator
    1.35 +
    1.36 +  bool operator==(const Sub& aPoint) const {
    1.37 +    return x == aPoint.x && y == aPoint.y && 
    1.38 +           z == aPoint.z && w == aPoint.w;
    1.39 +  }
    1.40 +  bool operator!=(const Sub& aPoint) const {
    1.41 +    return x != aPoint.x || y != aPoint.y || 
    1.42 +           z != aPoint.z || w != aPoint.w;
    1.43 +  }
    1.44 +
    1.45 +  Sub operator+(const Sub& aPoint) const {
    1.46 +    return Sub(x + aPoint.x, y + aPoint.y, z + aPoint.z, w + aPoint.w);
    1.47 +  }
    1.48 +  Sub operator-(const Sub& aPoint) const {
    1.49 +    return Sub(x - aPoint.x, y - aPoint.y, z - aPoint.z, w - aPoint.w);
    1.50 +  }
    1.51 +  Sub& operator+=(const Sub& aPoint) {
    1.52 +    x += aPoint.x;
    1.53 +    y += aPoint.y;
    1.54 +    z += aPoint.z;
    1.55 +    w += aPoint.w;
    1.56 +    return *static_cast<Sub*>(this);
    1.57 +  }
    1.58 +  Sub& operator-=(const Sub& aPoint) {
    1.59 +    x -= aPoint.x;
    1.60 +    y -= aPoint.y;
    1.61 +    z -= aPoint.z;
    1.62 +    w -= aPoint.w;
    1.63 +    return *static_cast<Sub*>(this);
    1.64 +  }
    1.65 +
    1.66 +  Sub operator*(T aScale) const {
    1.67 +    return Sub(x * aScale, y * aScale, z * aScale, w * aScale);
    1.68 +  }
    1.69 +  Sub operator/(T aScale) const {
    1.70 +    return Sub(x / aScale, y / aScale, z / aScale, w / aScale);
    1.71 +  }
    1.72 +
    1.73 +  Sub& operator*=(T aScale) {
    1.74 +    x *= aScale;
    1.75 +    y *= aScale;
    1.76 +    z *= aScale;
    1.77 +    w *= aScale;
    1.78 +    return *static_cast<Sub*>(this);
    1.79 +  }
    1.80 +
    1.81 +  Sub& operator/=(T aScale) {
    1.82 +    x /= aScale;
    1.83 +    y /= aScale;
    1.84 +    z /= aScale;
    1.85 +    w /= aScale;
    1.86 +    return *static_cast<Sub*>(this);
    1.87 +  }
    1.88 +
    1.89 +  Sub operator-() const {
    1.90 +    return Sub(-x, -y, -z, -w);
    1.91 +  }
    1.92 +
    1.93 +  T& operator[](int aIndex) {
    1.94 +    MOZ_ASSERT(aIndex >= 0 && aIndex <= 3, "Invalid array index");
    1.95 +    return *((&x)+aIndex);
    1.96 +  }
    1.97 +
    1.98 +  const T& operator[](int aIndex) const {
    1.99 +    MOZ_ASSERT(aIndex >= 0 && aIndex <= 3, "Invalid array index");
   1.100 +    return *((&x)+aIndex);
   1.101 +  }
   1.102 +
   1.103 +  T DotProduct(const Sub& aPoint) const {
   1.104 +    return x * aPoint.x + y * aPoint.y + z * aPoint.z + w * aPoint.w;
   1.105 +  }
   1.106 +
   1.107 +  // Ignores the 4th component!
   1.108 +  Sub CrossProduct(const Sub& aPoint) const {
   1.109 +      return Sub(y * aPoint.z - aPoint.y * z,
   1.110 +          z * aPoint.x - aPoint.z * x,
   1.111 +          x * aPoint.y - aPoint.x * y, 
   1.112 +          0);
   1.113 +  }
   1.114 +
   1.115 +  T Length() const {
   1.116 +    return sqrt(x*x + y*y + z*z + w*w);
   1.117 +  }
   1.118 +
   1.119 +  void Normalize() {
   1.120 +    *this /= Length();
   1.121 +  }
   1.122 +};
   1.123 +
   1.124 +}
   1.125 +}
   1.126 +
   1.127 +#endif /* MOZILLA_BASEPOINT4D_H_ */

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