gfx/2d/FilterNodeD2D1.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/2d/FilterNodeD2D1.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,1009 @@
     1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
     1.5 + * This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#include "FilterNodeD2D1.h"
    1.10 +
    1.11 +#include "Logging.h"
    1.12 +
    1.13 +#include "SourceSurfaceD2D1.h"
    1.14 +#include "SourceSurfaceD2D.h"
    1.15 +#include "SourceSurfaceD2DTarget.h"
    1.16 +#include "DrawTargetD2D.h"
    1.17 +#include "DrawTargetD2D1.h"
    1.18 +
    1.19 +namespace mozilla {
    1.20 +namespace gfx {
    1.21 +
    1.22 +D2D1_COLORMATRIX_ALPHA_MODE D2DAlphaMode(uint32_t aMode)
    1.23 +{
    1.24 +  switch (aMode) {
    1.25 +  case ALPHA_MODE_PREMULTIPLIED:
    1.26 +    return D2D1_COLORMATRIX_ALPHA_MODE_PREMULTIPLIED;
    1.27 +  case ALPHA_MODE_STRAIGHT:
    1.28 +    return D2D1_COLORMATRIX_ALPHA_MODE_STRAIGHT;
    1.29 +  default:
    1.30 +    MOZ_CRASH("Unknown enum value!");
    1.31 +  }
    1.32 +
    1.33 +  return D2D1_COLORMATRIX_ALPHA_MODE_PREMULTIPLIED;
    1.34 +}
    1.35 +
    1.36 +D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE D2DAffineTransformInterpolationMode(Filter aFilter)
    1.37 +{
    1.38 +  switch (aFilter) {
    1.39 +  case Filter::GOOD:
    1.40 +    return D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_LINEAR;
    1.41 +  case Filter::LINEAR:
    1.42 +    return D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_LINEAR;
    1.43 +  case Filter::POINT:
    1.44 +    return D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_NEAREST_NEIGHBOR;
    1.45 +  default:
    1.46 +    MOZ_CRASH("Unknown enum value!");
    1.47 +  }
    1.48 +
    1.49 +  return D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_LINEAR;
    1.50 +}
    1.51 +
    1.52 +D2D1_BLEND_MODE D2DBlendMode(uint32_t aMode)
    1.53 +{
    1.54 +  switch (aMode) {
    1.55 +  case BLEND_MODE_DARKEN:
    1.56 +    return D2D1_BLEND_MODE_DARKEN;
    1.57 +  case BLEND_MODE_LIGHTEN:
    1.58 +    return D2D1_BLEND_MODE_LIGHTEN;
    1.59 +  case BLEND_MODE_MULTIPLY:
    1.60 +    return D2D1_BLEND_MODE_MULTIPLY;
    1.61 +  case BLEND_MODE_SCREEN:
    1.62 +    return D2D1_BLEND_MODE_SCREEN;
    1.63 +  default:
    1.64 +    MOZ_CRASH("Unknown enum value!");
    1.65 +  }
    1.66 +
    1.67 +  return D2D1_BLEND_MODE_DARKEN;
    1.68 +}
    1.69 +
    1.70 +D2D1_MORPHOLOGY_MODE D2DMorphologyMode(uint32_t aMode)
    1.71 +{
    1.72 +  switch (aMode) {
    1.73 +  case MORPHOLOGY_OPERATOR_DILATE:
    1.74 +    return D2D1_MORPHOLOGY_MODE_DILATE;
    1.75 +  case MORPHOLOGY_OPERATOR_ERODE:
    1.76 +    return D2D1_MORPHOLOGY_MODE_ERODE;
    1.77 +  }
    1.78 +
    1.79 +  MOZ_CRASH("Unknown enum value!");
    1.80 +  return D2D1_MORPHOLOGY_MODE_DILATE;
    1.81 +}
    1.82 +
    1.83 +D2D1_TURBULENCE_NOISE D2DTurbulenceNoise(uint32_t aMode)
    1.84 +{
    1.85 +  switch (aMode) {
    1.86 +  case TURBULENCE_TYPE_FRACTAL_NOISE:
    1.87 +    return D2D1_TURBULENCE_NOISE_FRACTAL_SUM;
    1.88 +  case TURBULENCE_TYPE_TURBULENCE:
    1.89 +    return D2D1_TURBULENCE_NOISE_TURBULENCE;
    1.90 +  }
    1.91 +
    1.92 +  MOZ_CRASH("Unknown enum value!");
    1.93 +  return D2D1_TURBULENCE_NOISE_TURBULENCE;
    1.94 +}
    1.95 +
    1.96 +D2D1_COMPOSITE_MODE D2DFilterCompositionMode(uint32_t aMode)
    1.97 +{
    1.98 +  switch (aMode) {
    1.99 +  case COMPOSITE_OPERATOR_OVER:
   1.100 +    return D2D1_COMPOSITE_MODE_SOURCE_OVER;
   1.101 +  case COMPOSITE_OPERATOR_IN:
   1.102 +    return D2D1_COMPOSITE_MODE_SOURCE_IN;
   1.103 +  case COMPOSITE_OPERATOR_OUT:
   1.104 +    return D2D1_COMPOSITE_MODE_SOURCE_OUT;
   1.105 +  case COMPOSITE_OPERATOR_ATOP:
   1.106 +    return D2D1_COMPOSITE_MODE_SOURCE_ATOP;
   1.107 +  case COMPOSITE_OPERATOR_XOR:
   1.108 +    return D2D1_COMPOSITE_MODE_XOR;
   1.109 +  }
   1.110 +
   1.111 +  MOZ_CRASH("Unknown enum value!");
   1.112 +  return D2D1_COMPOSITE_MODE_SOURCE_OVER;
   1.113 +}
   1.114 +
   1.115 +D2D1_CHANNEL_SELECTOR D2DChannelSelector(uint32_t aMode)
   1.116 +{
   1.117 +  switch (aMode) {
   1.118 +  case COLOR_CHANNEL_R:
   1.119 +    return D2D1_CHANNEL_SELECTOR_R;
   1.120 +  case COLOR_CHANNEL_G:
   1.121 +    return D2D1_CHANNEL_SELECTOR_G;
   1.122 +  case COLOR_CHANNEL_B:
   1.123 +    return D2D1_CHANNEL_SELECTOR_B;
   1.124 +  case COLOR_CHANNEL_A:
   1.125 +    return D2D1_CHANNEL_SELECTOR_A;
   1.126 +  }
   1.127 +
   1.128 +  MOZ_CRASH("Unknown enum value!");
   1.129 +  return D2D1_CHANNEL_SELECTOR_R;
   1.130 +}
   1.131 +
   1.132 +TemporaryRef<ID2D1Image> GetImageForSourceSurface(DrawTarget *aDT, SourceSurface *aSurface)
   1.133 +{
   1.134 +  switch (aDT->GetType()) {
   1.135 +    case BackendType::DIRECT2D1_1:
   1.136 +      return static_cast<DrawTargetD2D1*>(aDT)->GetImageForSurface(aSurface, ExtendMode::CLAMP);
   1.137 +    case BackendType::DIRECT2D:
   1.138 +      return static_cast<DrawTargetD2D*>(aDT)->GetImageForSurface(aSurface);
   1.139 +    default:
   1.140 +      MOZ_CRASH("Unknown draw target type!");
   1.141 +      return nullptr;
   1.142 +  }
   1.143 +}
   1.144 +
   1.145 +uint32_t ConvertValue(FilterType aType, uint32_t aAttribute, uint32_t aValue)
   1.146 +{
   1.147 +  switch (aType) {
   1.148 +  case FilterType::COLOR_MATRIX:
   1.149 +    if (aAttribute == ATT_COLOR_MATRIX_ALPHA_MODE) {
   1.150 +      aValue = D2DAlphaMode(aValue);
   1.151 +    }
   1.152 +    break;
   1.153 +  case FilterType::TRANSFORM:
   1.154 +    if (aAttribute == ATT_TRANSFORM_FILTER) {
   1.155 +      aValue = D2DAffineTransformInterpolationMode(Filter(aValue));
   1.156 +    }
   1.157 +    break;
   1.158 +  case FilterType::BLEND:
   1.159 +    if (aAttribute == ATT_BLEND_BLENDMODE) {
   1.160 +      aValue = D2DBlendMode(aValue);
   1.161 +    }
   1.162 +    break;
   1.163 +  case FilterType::MORPHOLOGY:
   1.164 +    if (aAttribute == ATT_MORPHOLOGY_OPERATOR) {
   1.165 +      aValue = D2DMorphologyMode(aValue);
   1.166 +    }
   1.167 +    break;
   1.168 +  case FilterType::DISPLACEMENT_MAP:
   1.169 +    if (aAttribute == ATT_DISPLACEMENT_MAP_X_CHANNEL ||
   1.170 +        aAttribute == ATT_DISPLACEMENT_MAP_Y_CHANNEL) {
   1.171 +      aValue = D2DChannelSelector(aValue);
   1.172 +    }
   1.173 +    break;
   1.174 +  case FilterType::TURBULENCE:
   1.175 +    if (aAttribute == ATT_TURBULENCE_TYPE) {
   1.176 +      aValue = D2DTurbulenceNoise(aValue);
   1.177 +    }
   1.178 +    break;
   1.179 +  case FilterType::COMPOSITE:
   1.180 +    if (aAttribute == ATT_COMPOSITE_OPERATOR) {
   1.181 +      aValue = D2DFilterCompositionMode(aValue);
   1.182 +    }
   1.183 +    break;
   1.184 +  }
   1.185 +
   1.186 +  return aValue;
   1.187 +}
   1.188 +
   1.189 +void ConvertValue(FilterType aType, uint32_t aAttribute, IntSize &aValue)
   1.190 +{
   1.191 +  switch (aType) {
   1.192 +  case FilterType::MORPHOLOGY:
   1.193 +    if (aAttribute == ATT_MORPHOLOGY_RADII) {
   1.194 +      aValue.width *= 2;
   1.195 +      aValue.width += 1;
   1.196 +      aValue.height *= 2;
   1.197 +      aValue.height += 1;
   1.198 +    }
   1.199 +    break;
   1.200 +  }
   1.201 +}
   1.202 +
   1.203 +UINT32
   1.204 +GetD2D1InputForInput(FilterType aType, uint32_t aIndex)
   1.205 +{
   1.206 +  return aIndex;
   1.207 +}
   1.208 +
   1.209 +#define CONVERT_PROP(moz2dname, d2dname) \
   1.210 +  case ATT_##moz2dname: \
   1.211 +  return D2D1_##d2dname
   1.212 +
   1.213 +UINT32
   1.214 +GetD2D1PropForAttribute(FilterType aType, uint32_t aIndex)
   1.215 +{
   1.216 +  switch (aType) {
   1.217 +  case FilterType::COLOR_MATRIX:
   1.218 +    switch (aIndex) {
   1.219 +      CONVERT_PROP(COLOR_MATRIX_MATRIX, COLORMATRIX_PROP_COLOR_MATRIX);
   1.220 +      CONVERT_PROP(COLOR_MATRIX_ALPHA_MODE, COLORMATRIX_PROP_ALPHA_MODE);
   1.221 +    }
   1.222 +    break;
   1.223 +  case FilterType::TRANSFORM:
   1.224 +    switch (aIndex) {
   1.225 +      CONVERT_PROP(TRANSFORM_MATRIX, 2DAFFINETRANSFORM_PROP_TRANSFORM_MATRIX);
   1.226 +      CONVERT_PROP(TRANSFORM_FILTER, 2DAFFINETRANSFORM_PROP_INTERPOLATION_MODE);
   1.227 +    }
   1.228 +  case FilterType::BLEND:
   1.229 +    switch (aIndex) {
   1.230 +      CONVERT_PROP(BLEND_BLENDMODE, BLEND_PROP_MODE);
   1.231 +    }
   1.232 +    break;
   1.233 +  case FilterType::MORPHOLOGY:
   1.234 +    switch (aIndex) {
   1.235 +      CONVERT_PROP(MORPHOLOGY_OPERATOR, MORPHOLOGY_PROP_MODE);
   1.236 +    }
   1.237 +    break;
   1.238 +  case FilterType::FLOOD:
   1.239 +    switch (aIndex) {
   1.240 +      CONVERT_PROP(FLOOD_COLOR, FLOOD_PROP_COLOR);
   1.241 +    }
   1.242 +    break;
   1.243 +  case FilterType::TILE:
   1.244 +    switch (aIndex) {
   1.245 +      CONVERT_PROP(TILE_SOURCE_RECT, TILE_PROP_RECT);
   1.246 +    }
   1.247 +    break;
   1.248 +  case FilterType::TABLE_TRANSFER:
   1.249 +    switch (aIndex) {
   1.250 +      CONVERT_PROP(TABLE_TRANSFER_DISABLE_R, TABLETRANSFER_PROP_RED_DISABLE);
   1.251 +      CONVERT_PROP(TABLE_TRANSFER_DISABLE_G, TABLETRANSFER_PROP_GREEN_DISABLE);
   1.252 +      CONVERT_PROP(TABLE_TRANSFER_DISABLE_B, TABLETRANSFER_PROP_BLUE_DISABLE);
   1.253 +      CONVERT_PROP(TABLE_TRANSFER_DISABLE_A, TABLETRANSFER_PROP_ALPHA_DISABLE);
   1.254 +      CONVERT_PROP(TABLE_TRANSFER_TABLE_R, TABLETRANSFER_PROP_RED_TABLE);
   1.255 +      CONVERT_PROP(TABLE_TRANSFER_TABLE_G, TABLETRANSFER_PROP_GREEN_TABLE);
   1.256 +      CONVERT_PROP(TABLE_TRANSFER_TABLE_B, TABLETRANSFER_PROP_BLUE_TABLE);
   1.257 +      CONVERT_PROP(TABLE_TRANSFER_TABLE_A, TABLETRANSFER_PROP_ALPHA_TABLE);
   1.258 +    }
   1.259 +    break;
   1.260 +  case FilterType::DISCRETE_TRANSFER:
   1.261 +    switch (aIndex) {
   1.262 +      CONVERT_PROP(DISCRETE_TRANSFER_DISABLE_R, DISCRETETRANSFER_PROP_RED_DISABLE);
   1.263 +      CONVERT_PROP(DISCRETE_TRANSFER_DISABLE_G, DISCRETETRANSFER_PROP_GREEN_DISABLE);
   1.264 +      CONVERT_PROP(DISCRETE_TRANSFER_DISABLE_B, DISCRETETRANSFER_PROP_BLUE_DISABLE);
   1.265 +      CONVERT_PROP(DISCRETE_TRANSFER_DISABLE_A, DISCRETETRANSFER_PROP_ALPHA_DISABLE);
   1.266 +      CONVERT_PROP(DISCRETE_TRANSFER_TABLE_R, DISCRETETRANSFER_PROP_RED_TABLE);
   1.267 +      CONVERT_PROP(DISCRETE_TRANSFER_TABLE_G, DISCRETETRANSFER_PROP_GREEN_TABLE);
   1.268 +      CONVERT_PROP(DISCRETE_TRANSFER_TABLE_B, DISCRETETRANSFER_PROP_BLUE_TABLE);
   1.269 +      CONVERT_PROP(DISCRETE_TRANSFER_TABLE_A, DISCRETETRANSFER_PROP_ALPHA_TABLE);
   1.270 +    }
   1.271 +    break;
   1.272 +  case FilterType::LINEAR_TRANSFER:
   1.273 +    switch (aIndex) {
   1.274 +      CONVERT_PROP(LINEAR_TRANSFER_DISABLE_R, LINEARTRANSFER_PROP_RED_DISABLE);
   1.275 +      CONVERT_PROP(LINEAR_TRANSFER_DISABLE_G, LINEARTRANSFER_PROP_GREEN_DISABLE);
   1.276 +      CONVERT_PROP(LINEAR_TRANSFER_DISABLE_B, LINEARTRANSFER_PROP_BLUE_DISABLE);
   1.277 +      CONVERT_PROP(LINEAR_TRANSFER_DISABLE_A, LINEARTRANSFER_PROP_ALPHA_DISABLE);
   1.278 +      CONVERT_PROP(LINEAR_TRANSFER_INTERCEPT_R, LINEARTRANSFER_PROP_RED_Y_INTERCEPT);
   1.279 +      CONVERT_PROP(LINEAR_TRANSFER_INTERCEPT_G, LINEARTRANSFER_PROP_GREEN_Y_INTERCEPT);
   1.280 +      CONVERT_PROP(LINEAR_TRANSFER_INTERCEPT_B, LINEARTRANSFER_PROP_BLUE_Y_INTERCEPT);
   1.281 +      CONVERT_PROP(LINEAR_TRANSFER_INTERCEPT_A, LINEARTRANSFER_PROP_ALPHA_Y_INTERCEPT);
   1.282 +      CONVERT_PROP(LINEAR_TRANSFER_SLOPE_R, LINEARTRANSFER_PROP_RED_SLOPE);
   1.283 +      CONVERT_PROP(LINEAR_TRANSFER_SLOPE_G, LINEARTRANSFER_PROP_GREEN_SLOPE);
   1.284 +      CONVERT_PROP(LINEAR_TRANSFER_SLOPE_B, LINEARTRANSFER_PROP_BLUE_SLOPE);
   1.285 +      CONVERT_PROP(LINEAR_TRANSFER_SLOPE_A, LINEARTRANSFER_PROP_ALPHA_SLOPE);
   1.286 +    }
   1.287 +    break;
   1.288 +  case FilterType::GAMMA_TRANSFER:
   1.289 +    switch (aIndex) {
   1.290 +      CONVERT_PROP(GAMMA_TRANSFER_DISABLE_R, GAMMATRANSFER_PROP_RED_DISABLE);
   1.291 +      CONVERT_PROP(GAMMA_TRANSFER_DISABLE_G, GAMMATRANSFER_PROP_GREEN_DISABLE);
   1.292 +      CONVERT_PROP(GAMMA_TRANSFER_DISABLE_B, GAMMATRANSFER_PROP_BLUE_DISABLE);
   1.293 +      CONVERT_PROP(GAMMA_TRANSFER_DISABLE_A, GAMMATRANSFER_PROP_ALPHA_DISABLE);
   1.294 +      CONVERT_PROP(GAMMA_TRANSFER_AMPLITUDE_R, GAMMATRANSFER_PROP_RED_AMPLITUDE);
   1.295 +      CONVERT_PROP(GAMMA_TRANSFER_AMPLITUDE_G, GAMMATRANSFER_PROP_GREEN_AMPLITUDE);
   1.296 +      CONVERT_PROP(GAMMA_TRANSFER_AMPLITUDE_B, GAMMATRANSFER_PROP_BLUE_AMPLITUDE);
   1.297 +      CONVERT_PROP(GAMMA_TRANSFER_AMPLITUDE_A, GAMMATRANSFER_PROP_ALPHA_AMPLITUDE);
   1.298 +      CONVERT_PROP(GAMMA_TRANSFER_EXPONENT_R, GAMMATRANSFER_PROP_RED_EXPONENT);
   1.299 +      CONVERT_PROP(GAMMA_TRANSFER_EXPONENT_G, GAMMATRANSFER_PROP_GREEN_EXPONENT);
   1.300 +      CONVERT_PROP(GAMMA_TRANSFER_EXPONENT_B, GAMMATRANSFER_PROP_BLUE_EXPONENT);
   1.301 +      CONVERT_PROP(GAMMA_TRANSFER_EXPONENT_A, GAMMATRANSFER_PROP_ALPHA_EXPONENT);
   1.302 +      CONVERT_PROP(GAMMA_TRANSFER_OFFSET_R, GAMMATRANSFER_PROP_RED_OFFSET);
   1.303 +      CONVERT_PROP(GAMMA_TRANSFER_OFFSET_G, GAMMATRANSFER_PROP_GREEN_OFFSET);
   1.304 +      CONVERT_PROP(GAMMA_TRANSFER_OFFSET_B, GAMMATRANSFER_PROP_BLUE_OFFSET);
   1.305 +      CONVERT_PROP(GAMMA_TRANSFER_OFFSET_A, GAMMATRANSFER_PROP_ALPHA_OFFSET);
   1.306 +    }
   1.307 +    break;
   1.308 +  case FilterType::CONVOLVE_MATRIX:
   1.309 +    switch (aIndex) {
   1.310 +      CONVERT_PROP(CONVOLVE_MATRIX_BIAS, CONVOLVEMATRIX_PROP_BIAS);
   1.311 +      CONVERT_PROP(CONVOLVE_MATRIX_KERNEL_MATRIX, CONVOLVEMATRIX_PROP_KERNEL_MATRIX);
   1.312 +      CONVERT_PROP(CONVOLVE_MATRIX_DIVISOR, CONVOLVEMATRIX_PROP_DIVISOR);
   1.313 +      CONVERT_PROP(CONVOLVE_MATRIX_KERNEL_UNIT_LENGTH, CONVOLVEMATRIX_PROP_KERNEL_UNIT_LENGTH);
   1.314 +      CONVERT_PROP(CONVOLVE_MATRIX_PRESERVE_ALPHA, CONVOLVEMATRIX_PROP_PRESERVE_ALPHA);
   1.315 +    }
   1.316 +  case FilterType::DISPLACEMENT_MAP:
   1.317 +    switch (aIndex) {
   1.318 +      CONVERT_PROP(DISPLACEMENT_MAP_SCALE, DISPLACEMENTMAP_PROP_SCALE);
   1.319 +      CONVERT_PROP(DISPLACEMENT_MAP_X_CHANNEL, DISPLACEMENTMAP_PROP_X_CHANNEL_SELECT);
   1.320 +      CONVERT_PROP(DISPLACEMENT_MAP_Y_CHANNEL, DISPLACEMENTMAP_PROP_Y_CHANNEL_SELECT);
   1.321 +    }
   1.322 +    break;
   1.323 +  case FilterType::TURBULENCE:
   1.324 +    switch (aIndex) {
   1.325 +      CONVERT_PROP(TURBULENCE_BASE_FREQUENCY, TURBULENCE_PROP_BASE_FREQUENCY);
   1.326 +      CONVERT_PROP(TURBULENCE_NUM_OCTAVES, TURBULENCE_PROP_NUM_OCTAVES);
   1.327 +      CONVERT_PROP(TURBULENCE_SEED, TURBULENCE_PROP_SEED);
   1.328 +      CONVERT_PROP(TURBULENCE_STITCHABLE, TURBULENCE_PROP_STITCHABLE);
   1.329 +      CONVERT_PROP(TURBULENCE_TYPE, TURBULENCE_PROP_NOISE);
   1.330 +    }
   1.331 +    break;
   1.332 +  case FilterType::ARITHMETIC_COMBINE:
   1.333 +    switch (aIndex) {
   1.334 +      CONVERT_PROP(ARITHMETIC_COMBINE_COEFFICIENTS, ARITHMETICCOMPOSITE_PROP_COEFFICIENTS);
   1.335 +    }
   1.336 +    break;
   1.337 +  case FilterType::COMPOSITE:
   1.338 +    switch (aIndex) {
   1.339 +      CONVERT_PROP(COMPOSITE_OPERATOR, COMPOSITE_PROP_MODE);
   1.340 +    }
   1.341 +    break;
   1.342 +  case FilterType::GAUSSIAN_BLUR:
   1.343 +    switch (aIndex) {
   1.344 +      CONVERT_PROP(GAUSSIAN_BLUR_STD_DEVIATION, GAUSSIANBLUR_PROP_STANDARD_DEVIATION);
   1.345 +    }
   1.346 +    break;
   1.347 +  case FilterType::DIRECTIONAL_BLUR:
   1.348 +    switch (aIndex) {
   1.349 +      CONVERT_PROP(DIRECTIONAL_BLUR_STD_DEVIATION, DIRECTIONALBLUR_PROP_STANDARD_DEVIATION);
   1.350 +      CONVERT_PROP(DIRECTIONAL_BLUR_DIRECTION, DIRECTIONALBLUR_PROP_ANGLE);
   1.351 +    }
   1.352 +    break;
   1.353 +  case FilterType::POINT_DIFFUSE:
   1.354 +    switch (aIndex) {
   1.355 +      CONVERT_PROP(POINT_DIFFUSE_DIFFUSE_CONSTANT, POINTDIFFUSE_PROP_DIFFUSE_CONSTANT);
   1.356 +      CONVERT_PROP(POINT_DIFFUSE_POSITION, POINTDIFFUSE_PROP_LIGHT_POSITION);
   1.357 +      CONVERT_PROP(POINT_DIFFUSE_COLOR, POINTDIFFUSE_PROP_COLOR);
   1.358 +      CONVERT_PROP(POINT_DIFFUSE_SURFACE_SCALE, POINTDIFFUSE_PROP_SURFACE_SCALE);
   1.359 +      CONVERT_PROP(POINT_DIFFUSE_KERNEL_UNIT_LENGTH, POINTDIFFUSE_PROP_KERNEL_UNIT_LENGTH);
   1.360 +    }
   1.361 +    break;
   1.362 +  case FilterType::SPOT_DIFFUSE:
   1.363 +    switch (aIndex) {
   1.364 +      CONVERT_PROP(SPOT_DIFFUSE_DIFFUSE_CONSTANT, SPOTDIFFUSE_PROP_DIFFUSE_CONSTANT);
   1.365 +      CONVERT_PROP(SPOT_DIFFUSE_POINTS_AT, SPOTDIFFUSE_PROP_POINTS_AT);
   1.366 +      CONVERT_PROP(SPOT_DIFFUSE_FOCUS, SPOTDIFFUSE_PROP_FOCUS);
   1.367 +      CONVERT_PROP(SPOT_DIFFUSE_LIMITING_CONE_ANGLE, SPOTDIFFUSE_PROP_LIMITING_CONE_ANGLE);
   1.368 +      CONVERT_PROP(SPOT_DIFFUSE_POSITION, SPOTDIFFUSE_PROP_LIGHT_POSITION);
   1.369 +      CONVERT_PROP(SPOT_DIFFUSE_COLOR, SPOTDIFFUSE_PROP_COLOR);
   1.370 +      CONVERT_PROP(SPOT_DIFFUSE_SURFACE_SCALE, SPOTDIFFUSE_PROP_SURFACE_SCALE);
   1.371 +      CONVERT_PROP(SPOT_DIFFUSE_KERNEL_UNIT_LENGTH, SPOTDIFFUSE_PROP_KERNEL_UNIT_LENGTH);
   1.372 +    }
   1.373 +    break;
   1.374 +  case FilterType::DISTANT_DIFFUSE:
   1.375 +    switch (aIndex) {
   1.376 +      CONVERT_PROP(DISTANT_DIFFUSE_DIFFUSE_CONSTANT, DISTANTDIFFUSE_PROP_DIFFUSE_CONSTANT);
   1.377 +      CONVERT_PROP(DISTANT_DIFFUSE_AZIMUTH, DISTANTDIFFUSE_PROP_AZIMUTH);
   1.378 +      CONVERT_PROP(DISTANT_DIFFUSE_ELEVATION, DISTANTDIFFUSE_PROP_ELEVATION);
   1.379 +      CONVERT_PROP(DISTANT_DIFFUSE_COLOR, DISTANTDIFFUSE_PROP_COLOR);
   1.380 +      CONVERT_PROP(DISTANT_DIFFUSE_SURFACE_SCALE, DISTANTDIFFUSE_PROP_SURFACE_SCALE);
   1.381 +      CONVERT_PROP(DISTANT_DIFFUSE_KERNEL_UNIT_LENGTH, DISTANTDIFFUSE_PROP_KERNEL_UNIT_LENGTH);
   1.382 +    }
   1.383 +    break;
   1.384 +  case FilterType::POINT_SPECULAR:
   1.385 +    switch (aIndex) {
   1.386 +      CONVERT_PROP(POINT_SPECULAR_SPECULAR_CONSTANT, POINTSPECULAR_PROP_SPECULAR_CONSTANT);
   1.387 +      CONVERT_PROP(POINT_SPECULAR_SPECULAR_EXPONENT, POINTSPECULAR_PROP_SPECULAR_EXPONENT);
   1.388 +      CONVERT_PROP(POINT_SPECULAR_POSITION, POINTSPECULAR_PROP_LIGHT_POSITION);
   1.389 +      CONVERT_PROP(POINT_SPECULAR_COLOR, POINTSPECULAR_PROP_COLOR);
   1.390 +      CONVERT_PROP(POINT_SPECULAR_SURFACE_SCALE, POINTSPECULAR_PROP_SURFACE_SCALE);
   1.391 +      CONVERT_PROP(POINT_SPECULAR_KERNEL_UNIT_LENGTH, POINTSPECULAR_PROP_KERNEL_UNIT_LENGTH);
   1.392 +    }
   1.393 +    break;
   1.394 +  case FilterType::SPOT_SPECULAR:
   1.395 +    switch (aIndex) {
   1.396 +      CONVERT_PROP(SPOT_SPECULAR_SPECULAR_CONSTANT, SPOTSPECULAR_PROP_SPECULAR_CONSTANT);
   1.397 +      CONVERT_PROP(SPOT_SPECULAR_SPECULAR_EXPONENT, SPOTSPECULAR_PROP_SPECULAR_EXPONENT);
   1.398 +      CONVERT_PROP(SPOT_SPECULAR_POINTS_AT, SPOTSPECULAR_PROP_POINTS_AT);
   1.399 +      CONVERT_PROP(SPOT_SPECULAR_FOCUS, SPOTSPECULAR_PROP_FOCUS);
   1.400 +      CONVERT_PROP(SPOT_SPECULAR_LIMITING_CONE_ANGLE, SPOTSPECULAR_PROP_LIMITING_CONE_ANGLE);
   1.401 +      CONVERT_PROP(SPOT_SPECULAR_POSITION, SPOTSPECULAR_PROP_LIGHT_POSITION);
   1.402 +      CONVERT_PROP(SPOT_SPECULAR_COLOR, SPOTSPECULAR_PROP_COLOR);
   1.403 +      CONVERT_PROP(SPOT_SPECULAR_SURFACE_SCALE, SPOTSPECULAR_PROP_SURFACE_SCALE);
   1.404 +      CONVERT_PROP(SPOT_SPECULAR_KERNEL_UNIT_LENGTH, SPOTSPECULAR_PROP_KERNEL_UNIT_LENGTH);
   1.405 +    }
   1.406 +    break;
   1.407 +  case FilterType::DISTANT_SPECULAR:
   1.408 +    switch (aIndex) {
   1.409 +      CONVERT_PROP(DISTANT_SPECULAR_SPECULAR_CONSTANT, DISTANTSPECULAR_PROP_SPECULAR_CONSTANT);
   1.410 +      CONVERT_PROP(DISTANT_SPECULAR_SPECULAR_EXPONENT, DISTANTSPECULAR_PROP_SPECULAR_EXPONENT);
   1.411 +      CONVERT_PROP(DISTANT_SPECULAR_AZIMUTH, DISTANTSPECULAR_PROP_AZIMUTH);
   1.412 +      CONVERT_PROP(DISTANT_SPECULAR_ELEVATION, DISTANTSPECULAR_PROP_ELEVATION);
   1.413 +      CONVERT_PROP(DISTANT_SPECULAR_COLOR, DISTANTSPECULAR_PROP_COLOR);
   1.414 +      CONVERT_PROP(DISTANT_SPECULAR_SURFACE_SCALE, DISTANTSPECULAR_PROP_SURFACE_SCALE);
   1.415 +      CONVERT_PROP(DISTANT_SPECULAR_KERNEL_UNIT_LENGTH, DISTANTSPECULAR_PROP_KERNEL_UNIT_LENGTH);
   1.416 +    }
   1.417 +    break;
   1.418 +  case FilterType::CROP:
   1.419 +    switch (aIndex) {
   1.420 +      CONVERT_PROP(CROP_RECT, CROP_PROP_RECT);
   1.421 +    }
   1.422 +    break;
   1.423 +  }
   1.424 +
   1.425 +  return UINT32_MAX;
   1.426 +}
   1.427 +
   1.428 +bool
   1.429 +GetD2D1PropsForIntSize(FilterType aType, uint32_t aIndex, UINT32 *aPropWidth, UINT32 *aPropHeight)
   1.430 +{
   1.431 +  switch (aType) {
   1.432 +  case FilterType::MORPHOLOGY:
   1.433 +    if (aIndex == ATT_MORPHOLOGY_RADII) {
   1.434 +      *aPropWidth = D2D1_MORPHOLOGY_PROP_WIDTH;
   1.435 +      *aPropHeight = D2D1_MORPHOLOGY_PROP_HEIGHT;
   1.436 +      return true;
   1.437 +    }
   1.438 +    break;
   1.439 +  }
   1.440 +  return false;
   1.441 +}
   1.442 +
   1.443 +static inline REFCLSID GetCLDIDForFilterType(FilterType aType)
   1.444 +{
   1.445 +  switch (aType) {
   1.446 +  case FilterType::COLOR_MATRIX:
   1.447 +    return CLSID_D2D1ColorMatrix;
   1.448 +  case FilterType::TRANSFORM:
   1.449 +    return CLSID_D2D12DAffineTransform;
   1.450 +  case FilterType::BLEND:
   1.451 +    return CLSID_D2D1Blend;
   1.452 +  case FilterType::MORPHOLOGY:
   1.453 +    return CLSID_D2D1Morphology;
   1.454 +  case FilterType::FLOOD:
   1.455 +    return CLSID_D2D1Flood;
   1.456 +  case FilterType::TILE:
   1.457 +    return CLSID_D2D1Tile;
   1.458 +  case FilterType::TABLE_TRANSFER:
   1.459 +    return CLSID_D2D1TableTransfer;
   1.460 +  case FilterType::LINEAR_TRANSFER:
   1.461 +    return CLSID_D2D1LinearTransfer;
   1.462 +  case FilterType::DISCRETE_TRANSFER:
   1.463 +    return CLSID_D2D1DiscreteTransfer;
   1.464 +  case FilterType::GAMMA_TRANSFER:
   1.465 +    return CLSID_D2D1GammaTransfer;
   1.466 +  case FilterType::DISPLACEMENT_MAP:
   1.467 +    return CLSID_D2D1DisplacementMap;
   1.468 +  case FilterType::TURBULENCE:
   1.469 +    return CLSID_D2D1Turbulence;
   1.470 +  case FilterType::ARITHMETIC_COMBINE:
   1.471 +    return CLSID_D2D1ArithmeticComposite;
   1.472 +  case FilterType::COMPOSITE:
   1.473 +    return CLSID_D2D1Composite;
   1.474 +  case FilterType::GAUSSIAN_BLUR:
   1.475 +    return CLSID_D2D1GaussianBlur;
   1.476 +  case FilterType::DIRECTIONAL_BLUR:
   1.477 +    return CLSID_D2D1DirectionalBlur;
   1.478 +  case FilterType::POINT_DIFFUSE:
   1.479 +    return CLSID_D2D1PointDiffuse;
   1.480 +  case FilterType::POINT_SPECULAR:
   1.481 +    return CLSID_D2D1PointSpecular;
   1.482 +  case FilterType::SPOT_DIFFUSE:
   1.483 +    return CLSID_D2D1SpotDiffuse;
   1.484 +  case FilterType::SPOT_SPECULAR:
   1.485 +    return CLSID_D2D1SpotSpecular;
   1.486 +  case FilterType::DISTANT_DIFFUSE:
   1.487 +    return CLSID_D2D1DistantDiffuse;
   1.488 +  case FilterType::DISTANT_SPECULAR:
   1.489 +    return CLSID_D2D1DistantSpecular;
   1.490 +  case FilterType::CROP:
   1.491 +    return CLSID_D2D1Crop;
   1.492 +  case FilterType::PREMULTIPLY:
   1.493 +    return CLSID_D2D1Premultiply;
   1.494 +  case FilterType::UNPREMULTIPLY:
   1.495 +    return CLSID_D2D1UnPremultiply;
   1.496 +  }
   1.497 +  return GUID_NULL;
   1.498 +}
   1.499 +
   1.500 +/* static */
   1.501 +TemporaryRef<FilterNode>
   1.502 +FilterNodeD2D1::Create(DrawTarget* aDT, ID2D1DeviceContext *aDC, FilterType aType)
   1.503 +{
   1.504 +  if (aType == FilterType::CONVOLVE_MATRIX) {
   1.505 +    return new FilterNodeConvolveD2D1(aDT, aDC);
   1.506 +  }
   1.507 +
   1.508 +  RefPtr<ID2D1Effect> effect;
   1.509 +  HRESULT hr;
   1.510 +
   1.511 +  hr = aDC->CreateEffect(GetCLDIDForFilterType(aType), byRef(effect));
   1.512 +
   1.513 +  if (FAILED(hr)) {
   1.514 +    gfxWarning() << "Failed to create effect for FilterType: " << hr;
   1.515 +    return nullptr;
   1.516 +  }
   1.517 +
   1.518 +  switch (aType) {
   1.519 +    case FilterType::LINEAR_TRANSFER:
   1.520 +    case FilterType::GAMMA_TRANSFER:
   1.521 +    case FilterType::TABLE_TRANSFER:
   1.522 +    case FilterType::DISCRETE_TRANSFER:
   1.523 +      return new FilterNodeComponentTransferD2D1(aDT, aDC, effect, aType);
   1.524 +    default:
   1.525 +      return new FilterNodeD2D1(aDT, effect, aType);
   1.526 +  }
   1.527 +}
   1.528 +
   1.529 +void
   1.530 +FilterNodeD2D1::InitUnmappedProperties()
   1.531 +{
   1.532 +  switch (mType) {
   1.533 +    case FilterType::TRANSFORM:
   1.534 +      mEffect->SetValue(D2D1_2DAFFINETRANSFORM_PROP_BORDER_MODE, D2D1_BORDER_MODE_HARD);
   1.535 +      break;
   1.536 +    default:
   1.537 +      break;
   1.538 +  }
   1.539 +}
   1.540 +
   1.541 +void
   1.542 +FilterNodeD2D1::SetInput(uint32_t aIndex, SourceSurface *aSurface)
   1.543 +{
   1.544 +  UINT32 input = GetD2D1InputForInput(mType, aIndex);
   1.545 +  ID2D1Effect* effect = InputEffect();
   1.546 +  MOZ_ASSERT(input < effect->GetInputCount());
   1.547 +
   1.548 +  if (mType == FilterType::COMPOSITE) {
   1.549 +    UINT32 inputCount = effect->GetInputCount();
   1.550 +
   1.551 +    if (aIndex == inputCount - 1 && aSurface == nullptr) {
   1.552 +      effect->SetInputCount(inputCount - 1);
   1.553 +    } else if (aIndex >= inputCount && aSurface) {
   1.554 +      effect->SetInputCount(aIndex + 1);
   1.555 +    }
   1.556 +  }
   1.557 +
   1.558 +  RefPtr<ID2D1Image> image = GetImageForSourceSurface(mDT, aSurface);
   1.559 +  effect->SetInput(input, image);
   1.560 +}
   1.561 +
   1.562 +void
   1.563 +FilterNodeD2D1::SetInput(uint32_t aIndex, FilterNode *aFilter)
   1.564 +{
   1.565 +  UINT32 input = GetD2D1InputForInput(mType, aIndex);
   1.566 +  ID2D1Effect* effect = InputEffect();
   1.567 +
   1.568 +  if (mType == FilterType::COMPOSITE) {
   1.569 +    UINT32 inputCount = effect->GetInputCount();
   1.570 +
   1.571 +    if (aIndex == inputCount - 1 && aFilter == nullptr) {
   1.572 +      effect->SetInputCount(inputCount - 1);
   1.573 +    } else if (aIndex >= inputCount && aFilter) {
   1.574 +      effect->SetInputCount(aIndex + 1);
   1.575 +    }
   1.576 +  }
   1.577 +
   1.578 +   MOZ_ASSERT(input < effect->GetInputCount());
   1.579 +
   1.580 +  if (aFilter->GetBackendType() != FILTER_BACKEND_DIRECT2D1_1) {
   1.581 +    gfxWarning() << "Unknown input SourceSurface set on effect.";
   1.582 +    MOZ_ASSERT(0);
   1.583 +    return;
   1.584 +  }
   1.585 +
   1.586 +  effect->SetInputEffect(input, static_cast<FilterNodeD2D1*>(aFilter)->OutputEffect());
   1.587 +}
   1.588 +
   1.589 +void
   1.590 +FilterNodeD2D1::SetAttribute(uint32_t aIndex, uint32_t aValue)
   1.591 +{
   1.592 +  UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
   1.593 +  MOZ_ASSERT(input < mEffect->GetPropertyCount());
   1.594 +
   1.595 +  if (mType == FilterType::TURBULENCE && aIndex == ATT_TURBULENCE_BASE_FREQUENCY) {
   1.596 +    mEffect->SetValue(input, D2D1::Vector2F(FLOAT(aValue), FLOAT(aValue)));
   1.597 +    return;
   1.598 +  } else if (mType == FilterType::DIRECTIONAL_BLUR && aIndex == ATT_DIRECTIONAL_BLUR_DIRECTION) {
   1.599 +    mEffect->SetValue(input, aValue == BLUR_DIRECTION_X ? 0 : 90.0f);
   1.600 +    return;
   1.601 +  }
   1.602 +
   1.603 +  mEffect->SetValue(input, ConvertValue(mType, aIndex, aValue));
   1.604 +}
   1.605 +
   1.606 +void
   1.607 +FilterNodeD2D1::SetAttribute(uint32_t aIndex, Float aValue)
   1.608 +{
   1.609 +  UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
   1.610 +  MOZ_ASSERT(input < mEffect->GetPropertyCount());
   1.611 +
   1.612 +  mEffect->SetValue(input, aValue);
   1.613 +}
   1.614 +
   1.615 +void
   1.616 +FilterNodeD2D1::SetAttribute(uint32_t aIndex, const Point &aValue)
   1.617 +{
   1.618 +  UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
   1.619 +  MOZ_ASSERT(input < mEffect->GetPropertyCount());
   1.620 +
   1.621 +  mEffect->SetValue(input, D2DPoint(aValue));
   1.622 +}
   1.623 +
   1.624 +void
   1.625 +FilterNodeD2D1::SetAttribute(uint32_t aIndex, const Matrix5x4 &aValue)
   1.626 +{
   1.627 +  UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
   1.628 +  MOZ_ASSERT(input < mEffect->GetPropertyCount());
   1.629 +
   1.630 +  mEffect->SetValue(input, D2DMatrix5x4(aValue));
   1.631 +}
   1.632 +
   1.633 +void
   1.634 +FilterNodeD2D1::SetAttribute(uint32_t aIndex, const Point3D &aValue)
   1.635 +{
   1.636 +  UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
   1.637 +  MOZ_ASSERT(input < mEffect->GetPropertyCount());
   1.638 +
   1.639 +  mEffect->SetValue(input, D2DVector3D(aValue));
   1.640 +}
   1.641 +
   1.642 +void
   1.643 +FilterNodeD2D1::SetAttribute(uint32_t aIndex, const Size &aValue)
   1.644 +{
   1.645 +  UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
   1.646 +  MOZ_ASSERT(input < mEffect->GetPropertyCount());
   1.647 +
   1.648 +  mEffect->SetValue(input, D2D1::Vector2F(aValue.width, aValue.height));
   1.649 +}
   1.650 +
   1.651 +void
   1.652 +FilterNodeD2D1::SetAttribute(uint32_t aIndex, const IntSize &aValue)
   1.653 +{
   1.654 +  UINT32 widthProp, heightProp;
   1.655 +
   1.656 +  if (!GetD2D1PropsForIntSize(mType, aIndex, &widthProp, &heightProp)) {
   1.657 +    return;
   1.658 +  }
   1.659 +
   1.660 +  IntSize value = aValue;
   1.661 +  ConvertValue(mType, aIndex, value);
   1.662 +
   1.663 +  mEffect->SetValue(widthProp, (UINT)value.width);
   1.664 +  mEffect->SetValue(heightProp, (UINT)value.height);
   1.665 +}
   1.666 +
   1.667 +void
   1.668 +FilterNodeD2D1::SetAttribute(uint32_t aIndex, const Color &aValue)
   1.669 +{
   1.670 +  UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
   1.671 +  MOZ_ASSERT(input < mEffect->GetPropertyCount());
   1.672 +
   1.673 +  switch (mType) {
   1.674 +  case FilterType::POINT_DIFFUSE:
   1.675 +  case FilterType::SPOT_DIFFUSE:
   1.676 +  case FilterType::DISTANT_DIFFUSE:
   1.677 +  case FilterType::POINT_SPECULAR:
   1.678 +  case FilterType::SPOT_SPECULAR:
   1.679 +  case FilterType::DISTANT_SPECULAR:
   1.680 +    mEffect->SetValue(input, D2D1::Vector3F(aValue.r, aValue.g, aValue.b));
   1.681 +	break;
   1.682 +  default:
   1.683 +    mEffect->SetValue(input, D2D1::Vector4F(aValue.r * aValue.a, aValue.g * aValue.a, aValue.b * aValue.a, aValue.a));
   1.684 +  }
   1.685 +}
   1.686 +
   1.687 +void
   1.688 +FilterNodeD2D1::SetAttribute(uint32_t aIndex, const Rect &aValue)
   1.689 +{
   1.690 +  UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
   1.691 +  MOZ_ASSERT(input < mEffect->GetPropertyCount());
   1.692 +
   1.693 +  mEffect->SetValue(input, D2DRect(aValue));
   1.694 +}
   1.695 +
   1.696 +void
   1.697 +FilterNodeD2D1::SetAttribute(uint32_t aIndex, const IntRect &aValue)
   1.698 +{
   1.699 +  if (mType == FilterType::TURBULENCE) {
   1.700 +    MOZ_ASSERT(aIndex == ATT_TURBULENCE_RECT);
   1.701 +
   1.702 +    mEffect->SetValue(D2D1_TURBULENCE_PROP_OFFSET, D2D1::Vector2F(Float(aValue.x), Float(aValue.y)));
   1.703 +    mEffect->SetValue(D2D1_TURBULENCE_PROP_SIZE, D2D1::Vector2F(Float(aValue.width), Float(aValue.height)));
   1.704 +    return;
   1.705 +  }
   1.706 +
   1.707 +  UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
   1.708 +  MOZ_ASSERT(input < mEffect->GetPropertyCount());
   1.709 +
   1.710 +  mEffect->SetValue(input, D2D1::RectF(Float(aValue.x), Float(aValue.y),
   1.711 +                                       Float(aValue.XMost()), Float(aValue.YMost())));
   1.712 +}
   1.713 +
   1.714 +void
   1.715 +FilterNodeD2D1::SetAttribute(uint32_t aIndex, bool aValue)
   1.716 +{
   1.717 +  UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
   1.718 +  MOZ_ASSERT(input < mEffect->GetPropertyCount());
   1.719 +
   1.720 +  mEffect->SetValue(input, (BOOL)aValue);
   1.721 +}
   1.722 +
   1.723 +void
   1.724 +FilterNodeD2D1::SetAttribute(uint32_t aIndex, const Float *aValues, uint32_t aSize)
   1.725 +{
   1.726 +  UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
   1.727 +  MOZ_ASSERT(input < mEffect->GetPropertyCount());
   1.728 +
   1.729 +  mEffect->SetValue(input, (BYTE*)aValues, sizeof(Float) * aSize);
   1.730 +}
   1.731 +
   1.732 +void
   1.733 +FilterNodeD2D1::SetAttribute(uint32_t aIndex, const IntPoint &aValue)
   1.734 +{
   1.735 +  UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
   1.736 +  MOZ_ASSERT(input < mEffect->GetPropertyCount());
   1.737 +
   1.738 +  mEffect->SetValue(input, D2DPoint(aValue));
   1.739 +}
   1.740 +
   1.741 +void
   1.742 +FilterNodeD2D1::SetAttribute(uint32_t aIndex, const Matrix &aMatrix)
   1.743 +{
   1.744 +  UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
   1.745 +  MOZ_ASSERT(input < mEffect->GetPropertyCount());
   1.746 +
   1.747 +  mEffect->SetValue(input, D2DMatrix(aMatrix));
   1.748 +}
   1.749 +
   1.750 +FilterNodeConvolveD2D1::FilterNodeConvolveD2D1(DrawTarget *aDT, ID2D1DeviceContext *aDC)
   1.751 +  : FilterNodeD2D1(aDT, nullptr, FilterType::CONVOLVE_MATRIX)
   1.752 +  , mEdgeMode(EDGE_MODE_DUPLICATE)
   1.753 +{
   1.754 +  // Correctly handling the interaction of edge mode and source rect is a bit
   1.755 +  // tricky with D2D1 effects. We want the edge mode to only apply outside of
   1.756 +  // the source rect (as specified by the ATT_CONVOLVE_MATRIX_SOURCE_RECT
   1.757 +  // attribute). So if our input surface or filter is smaller than the source
   1.758 +  // rect, we need to add transparency around it until we reach the edges of
   1.759 +  // the source rect, and only then do any repeating or edge duplicating.
   1.760 +  // Unfortunately, D2D1 does not have any "extend with transparency" effect.
   1.761 +  // (The crop effect can only cut off parts, it can't make the output rect
   1.762 +  // bigger.) And the border effect does not have a source rect attribute -
   1.763 +  // it only looks at the output rect of its input filter or surface.
   1.764 +  // So we use the following trick to extend the input size to the source rect:
   1.765 +  // Instead of feeding the input directly into the border effect, we first
   1.766 +  // composite it with a transparent flood effect (which is infinite-sized) and
   1.767 +  // use a crop effect on the result in order to get the right size. Then we
   1.768 +  // feed the cropped composition into the border effect, which then finally
   1.769 +  // feeds into the convolve matrix effect.
   1.770 +  // All of this is only necessary when our edge mode is not EDGE_MODE_NONE, so
   1.771 +  // we update the filter chain dynamically in UpdateChain().
   1.772 +
   1.773 +  HRESULT hr;
   1.774 +  
   1.775 +  hr = aDC->CreateEffect(CLSID_D2D1ConvolveMatrix, byRef(mEffect));
   1.776 +
   1.777 +  if (FAILED(hr)) {
   1.778 +    gfxWarning() << "Failed to create ConvolveMatrix filter!";
   1.779 +    return;
   1.780 +  }
   1.781 +
   1.782 +  mEffect->SetValue(D2D1_CONVOLVEMATRIX_PROP_BORDER_MODE, D2D1_BORDER_MODE_SOFT);
   1.783 +
   1.784 +  hr = aDC->CreateEffect(CLSID_D2D1Flood, byRef(mFloodEffect));
   1.785 +
   1.786 +  if (FAILED(hr)) {
   1.787 +    gfxWarning() << "Failed to create ConvolveMatrix filter!";
   1.788 +    return;
   1.789 +  }
   1.790 +
   1.791 +  mFloodEffect->SetValue(D2D1_FLOOD_PROP_COLOR, D2D1::Vector4F(0.0f, 0.0f, 0.0f, 0.0f));
   1.792 +
   1.793 +  hr = aDC->CreateEffect(CLSID_D2D1Composite, byRef(mCompositeEffect));
   1.794 +
   1.795 +  if (FAILED(hr)) {
   1.796 +    gfxWarning() << "Failed to create ConvolveMatrix filter!";
   1.797 +    return;
   1.798 +  }
   1.799 +
   1.800 +  mCompositeEffect->SetInputEffect(1, mFloodEffect.get());
   1.801 +
   1.802 +  hr = aDC->CreateEffect(CLSID_D2D1Crop, byRef(mCropEffect));
   1.803 +
   1.804 +  if (FAILED(hr)) {
   1.805 +    gfxWarning() << "Failed to create ConvolveMatrix filter!";
   1.806 +    return;
   1.807 +  }
   1.808 +
   1.809 +  mCropEffect->SetInputEffect(0, mCompositeEffect.get());
   1.810 +
   1.811 +  hr = aDC->CreateEffect(CLSID_D2D1Border, byRef(mBorderEffect));
   1.812 +
   1.813 +  if (FAILED(hr)) {
   1.814 +    gfxWarning() << "Failed to create ConvolveMatrix filter!";
   1.815 +    return;
   1.816 +  }
   1.817 +
   1.818 +  mBorderEffect->SetInputEffect(0, mCropEffect.get());
   1.819 +
   1.820 +  UpdateChain();
   1.821 +  UpdateSourceRect();
   1.822 +}
   1.823 +
   1.824 +void
   1.825 +FilterNodeConvolveD2D1::SetInput(uint32_t aIndex, SourceSurface *aSurface)
   1.826 +{
   1.827 +  MOZ_ASSERT(aIndex == 0);
   1.828 +
   1.829 +  mInput = GetImageForSourceSurface(mDT, aSurface);
   1.830 +
   1.831 +  mInputEffect = nullptr;
   1.832 +
   1.833 +  UpdateChain();
   1.834 +}
   1.835 +
   1.836 +void
   1.837 +FilterNodeConvolveD2D1::SetInput(uint32_t aIndex, FilterNode *aFilter)
   1.838 +{
   1.839 +  MOZ_ASSERT(aIndex == 0);
   1.840 +
   1.841 +  if (aFilter->GetBackendType() != FILTER_BACKEND_DIRECT2D1_1) {
   1.842 +    gfxWarning() << "Unknown input SourceSurface set on effect.";
   1.843 +    MOZ_ASSERT(0);
   1.844 +    return;
   1.845 +  }
   1.846 +
   1.847 +  mInput = nullptr;
   1.848 +  mInputEffect = static_cast<FilterNodeD2D1*>(aFilter)->mEffect;
   1.849 +
   1.850 +  UpdateChain();
   1.851 +}
   1.852 +
   1.853 +void
   1.854 +FilterNodeConvolveD2D1::SetAttribute(uint32_t aIndex, uint32_t aValue)
   1.855 +{
   1.856 +  if (aIndex != ATT_CONVOLVE_MATRIX_EDGE_MODE) {
   1.857 +    return FilterNodeD2D1::SetAttribute(aIndex, aValue);
   1.858 +  }
   1.859 +
   1.860 +  mEdgeMode = (ConvolveMatrixEdgeMode)aValue;
   1.861 +
   1.862 +  UpdateChain();
   1.863 +}
   1.864 +
   1.865 +void
   1.866 +FilterNodeConvolveD2D1::UpdateChain()
   1.867 +{
   1.868 +  // The shape of the filter graph:
   1.869 +  //
   1.870 +  // EDGE_MODE_NONE:
   1.871 +  // input --> convolvematrix
   1.872 +  //
   1.873 +  // EDGE_MODE_DUPLICATE or EDGE_MODE_WRAP:
   1.874 +  // input -------v
   1.875 +  // flood --> composite --> crop --> border --> convolvematrix
   1.876 +
   1.877 +  ID2D1Effect *firstEffect = mCompositeEffect;
   1.878 +  if (mEdgeMode == EDGE_MODE_NONE) {
   1.879 +    firstEffect = mEffect;
   1.880 +  } else {
   1.881 +    mEffect->SetInputEffect(0, mBorderEffect.get());
   1.882 +  }
   1.883 +
   1.884 +  if (mInputEffect) {
   1.885 +    firstEffect->SetInputEffect(0, mInputEffect);
   1.886 +  } else {
   1.887 +    firstEffect->SetInput(0, mInput);
   1.888 +  }
   1.889 +
   1.890 +  if (mEdgeMode == EDGE_MODE_DUPLICATE) {
   1.891 +    mBorderEffect->SetValue(D2D1_BORDER_PROP_EDGE_MODE_X, D2D1_BORDER_EDGE_MODE_CLAMP);
   1.892 +    mBorderEffect->SetValue(D2D1_BORDER_PROP_EDGE_MODE_Y, D2D1_BORDER_EDGE_MODE_CLAMP);
   1.893 +  } else if (mEdgeMode == EDGE_MODE_WRAP) {
   1.894 +    mBorderEffect->SetValue(D2D1_BORDER_PROP_EDGE_MODE_X, D2D1_BORDER_EDGE_MODE_WRAP);
   1.895 +    mBorderEffect->SetValue(D2D1_BORDER_PROP_EDGE_MODE_Y, D2D1_BORDER_EDGE_MODE_WRAP);
   1.896 +  }
   1.897 +}
   1.898 +
   1.899 +void
   1.900 +FilterNodeConvolveD2D1::SetAttribute(uint32_t aIndex, const IntSize &aValue)
   1.901 +{
   1.902 +  if (aIndex != ATT_CONVOLVE_MATRIX_KERNEL_SIZE) {
   1.903 +    MOZ_ASSERT(false);
   1.904 +    return;
   1.905 +  }
   1.906 +
   1.907 +  mKernelSize = aValue;
   1.908 +
   1.909 +  mEffect->SetValue(D2D1_CONVOLVEMATRIX_PROP_KERNEL_SIZE_X, aValue.width);
   1.910 +  mEffect->SetValue(D2D1_CONVOLVEMATRIX_PROP_KERNEL_SIZE_Y, aValue.height);
   1.911 +
   1.912 +  UpdateOffset();
   1.913 +}
   1.914 +
   1.915 +void
   1.916 +FilterNodeConvolveD2D1::SetAttribute(uint32_t aIndex, const IntPoint &aValue)
   1.917 +{
   1.918 +  if (aIndex != ATT_CONVOLVE_MATRIX_TARGET) {
   1.919 +    MOZ_ASSERT(false);
   1.920 +    return;
   1.921 +  }
   1.922 +
   1.923 +  mTarget = aValue;
   1.924 +
   1.925 +  UpdateOffset();
   1.926 +}
   1.927 +
   1.928 +void
   1.929 +FilterNodeConvolveD2D1::SetAttribute(uint32_t aIndex, const IntRect &aValue)
   1.930 +{
   1.931 +  if (aIndex != ATT_CONVOLVE_MATRIX_SOURCE_RECT) {
   1.932 +    MOZ_ASSERT(false);
   1.933 +    return;
   1.934 +  }
   1.935 +
   1.936 +  mSourceRect = aValue;
   1.937 +
   1.938 +  UpdateSourceRect();
   1.939 +}
   1.940 +
   1.941 +void
   1.942 +FilterNodeConvolveD2D1::UpdateOffset()
   1.943 +{
   1.944 +  D2D1_VECTOR_2F vector =
   1.945 +    D2D1::Vector2F((Float(mKernelSize.width) - 1.0f) / 2.0f - Float(mTarget.x),
   1.946 +                   (Float(mKernelSize.height) - 1.0f) / 2.0f - Float(mTarget.y));
   1.947 +
   1.948 +  mEffect->SetValue(D2D1_CONVOLVEMATRIX_PROP_KERNEL_OFFSET, vector);
   1.949 +}
   1.950 +
   1.951 +void
   1.952 +FilterNodeConvolveD2D1::UpdateSourceRect()
   1.953 +{
   1.954 +  mCropEffect->SetValue(D2D1_CROP_PROP_RECT,
   1.955 +    D2D1::RectF(Float(mSourceRect.x), Float(mSourceRect.y),
   1.956 +                Float(mSourceRect.XMost()), Float(mSourceRect.YMost())));
   1.957 +}
   1.958 +
   1.959 +FilterNodeComponentTransferD2D1::FilterNodeComponentTransferD2D1(DrawTarget *aDT, ID2D1DeviceContext *aDC,
   1.960 +                                                                 ID2D1Effect *aEffect, FilterType aType)
   1.961 + : FilterNodeD2D1(aDT, aEffect, aType)
   1.962 +{
   1.963 +  // D2D1 component transfer effects do strange things when it comes to
   1.964 +  // premultiplication.
   1.965 +  // For our purposes we only need the transfer filters to apply straight to
   1.966 +  // unpremultiplied source channels and output unpremultiplied results.
   1.967 +  // However, the D2D1 effects are designed differently: They can apply to both
   1.968 +  // premultiplied and unpremultiplied inputs, and they always premultiply
   1.969 +  // their result - at least in those color channels that have not been
   1.970 +  // disabled.
   1.971 +  // In order to determine whether the input needs to be unpremultiplied as
   1.972 +  // part of the transfer, the effect consults the alpha mode metadata of the
   1.973 +  // input surface or the input effect. We don't have such a concept in Moz2D,
   1.974 +  // and giving Moz2D users different results based on something that cannot be
   1.975 +  // influenced through Moz2D APIs seems like a bad idea.
   1.976 +  // We solve this by applying a premultiply effect to the input before feeding
   1.977 +  // it into the transfer effect. The premultiply effect always premultiplies
   1.978 +  // regardless of any alpha mode metadata on inputs, and it always marks its
   1.979 +  // output as premultiplied so that the transfer effect will unpremultiply
   1.980 +  // consistently. Feeding always-premultiplied input into the transfer effect
   1.981 +  // also avoids another problem that would appear when individual color
   1.982 +  // channels disable the transfer: In that case, the disabled channels would
   1.983 +  // pass through unchanged in their unpremultiplied form and the other
   1.984 +  // channels would be premultiplied, giving a mixed result.
   1.985 +  // But since we now ensure that the input is premultiplied, disabled channels
   1.986 +  // will pass premultiplied values through to the result, which is consistent
   1.987 +  // with the enabled channels.
   1.988 +  // We also add an unpremultiply effect that postprocesses the result of the
   1.989 +  // transfer effect because getting unpremultiplied results from the transfer
   1.990 +  // filters is part of the FilterNode API.
   1.991 +  HRESULT hr;
   1.992 +
   1.993 +  hr = aDC->CreateEffect(CLSID_D2D1Premultiply, byRef(mPrePremultiplyEffect));
   1.994 +
   1.995 +  if (FAILED(hr)) {
   1.996 +    gfxWarning() << "Failed to create ComponentTransfer filter!";
   1.997 +    return;
   1.998 +  }
   1.999 +
  1.1000 +  hr = aDC->CreateEffect(CLSID_D2D1UnPremultiply, byRef(mPostUnpremultiplyEffect));
  1.1001 +
  1.1002 +  if (FAILED(hr)) {
  1.1003 +    gfxWarning() << "Failed to create ComponentTransfer filter!";
  1.1004 +    return;
  1.1005 +  }
  1.1006 +
  1.1007 +  mEffect->SetInputEffect(0, mPrePremultiplyEffect.get());
  1.1008 +  mPostUnpremultiplyEffect->SetInputEffect(0, mEffect.get());
  1.1009 +}
  1.1010 +
  1.1011 +}
  1.1012 +}

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