gfx/2d/HelpersSkia.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/2d/HelpersSkia.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,303 @@
     1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
     1.5 + * This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#ifndef MOZILLA_GFX_HELPERSSKIA_H_
    1.10 +#define MOZILLA_GFX_HELPERSSKIA_H_
    1.11 +
    1.12 +#include "2D.h"
    1.13 +#include "skia/SkCanvas.h"
    1.14 +#include "skia/SkDashPathEffect.h"
    1.15 +#include "skia/SkShader.h"
    1.16 +#ifdef USE_SKIA_GPU
    1.17 +#include "skia/GrTypes.h"
    1.18 +#endif
    1.19 +#include "mozilla/Assertions.h"
    1.20 +#include <vector>
    1.21 +
    1.22 +namespace mozilla {
    1.23 +namespace gfx {
    1.24 +
    1.25 +static inline SkBitmap::Config
    1.26 +GfxFormatToSkiaConfig(SurfaceFormat format)
    1.27 +{
    1.28 +  switch (format)
    1.29 +  {
    1.30 +    case SurfaceFormat::B8G8R8A8:
    1.31 +      return SkBitmap::kARGB_8888_Config;
    1.32 +    case SurfaceFormat::B8G8R8X8:
    1.33 +      // We probably need to do something here.
    1.34 +      return SkBitmap::kARGB_8888_Config;
    1.35 +    case SurfaceFormat::R5G6B5:
    1.36 +      return SkBitmap::kRGB_565_Config;
    1.37 +    case SurfaceFormat::A8:
    1.38 +      return SkBitmap::kA8_Config;
    1.39 +    default:
    1.40 +      return SkBitmap::kARGB_8888_Config;
    1.41 +  }
    1.42 +}
    1.43 +
    1.44 +static inline SkColorType
    1.45 +GfxFormatToSkiaColorType(SurfaceFormat format)
    1.46 +{
    1.47 +  switch (format)
    1.48 +  {
    1.49 +    case SurfaceFormat::B8G8R8A8:
    1.50 +      return kBGRA_8888_SkColorType;
    1.51 +    case SurfaceFormat::B8G8R8X8:
    1.52 +      // We probably need to do something here.
    1.53 +      return kBGRA_8888_SkColorType;
    1.54 +    case SurfaceFormat::R5G6B5:
    1.55 +      return kRGB_565_SkColorType;
    1.56 +    case SurfaceFormat::A8:
    1.57 +      return kAlpha_8_SkColorType;
    1.58 +    default:
    1.59 +      return kRGBA_8888_SkColorType;
    1.60 +  }
    1.61 +}
    1.62 +
    1.63 +static inline SurfaceFormat
    1.64 +SkiaConfigToGfxFormat(SkBitmap::Config config)
    1.65 +{
    1.66 +  switch (config)
    1.67 +  {
    1.68 +    case SkBitmap::kARGB_8888_Config:
    1.69 +      return SurfaceFormat::B8G8R8A8;
    1.70 +    case SkBitmap::kRGB_565_Config:
    1.71 +      return SurfaceFormat::R5G6B5;
    1.72 +    case SkBitmap::kA8_Config:
    1.73 +      return SurfaceFormat::A8;
    1.74 +    default:
    1.75 +      return SurfaceFormat::B8G8R8A8;
    1.76 +  }
    1.77 +}
    1.78 +
    1.79 +#ifdef USE_SKIA_GPU
    1.80 +static inline GrPixelConfig
    1.81 +GfxFormatToGrConfig(SurfaceFormat format)
    1.82 +{
    1.83 +  switch (format)
    1.84 +  {
    1.85 +    case SurfaceFormat::B8G8R8A8:
    1.86 +      return kBGRA_8888_GrPixelConfig;
    1.87 +    case SurfaceFormat::B8G8R8X8:
    1.88 +      // We probably need to do something here.
    1.89 +      return kBGRA_8888_GrPixelConfig;
    1.90 +    case SurfaceFormat::R5G6B5:
    1.91 +      return kRGB_565_GrPixelConfig;
    1.92 +    case SurfaceFormat::A8:
    1.93 +      return kAlpha_8_GrPixelConfig;
    1.94 +    default:
    1.95 +      return kRGBA_8888_GrPixelConfig;
    1.96 +  }
    1.97 +
    1.98 +}
    1.99 +#endif
   1.100 +static inline void
   1.101 +GfxMatrixToSkiaMatrix(const Matrix& mat, SkMatrix& retval)
   1.102 +{
   1.103 +    retval.setAll(SkFloatToScalar(mat._11), SkFloatToScalar(mat._21), SkFloatToScalar(mat._31),
   1.104 +                  SkFloatToScalar(mat._12), SkFloatToScalar(mat._22), SkFloatToScalar(mat._32),
   1.105 +                  0, 0, SK_Scalar1);
   1.106 +}
   1.107 +
   1.108 +static inline SkPaint::Cap
   1.109 +CapStyleToSkiaCap(CapStyle aCap)
   1.110 +{
   1.111 +  switch (aCap)
   1.112 +  {
   1.113 +    case CapStyle::BUTT:
   1.114 +      return SkPaint::kButt_Cap;
   1.115 +    case CapStyle::ROUND:
   1.116 +      return SkPaint::kRound_Cap;
   1.117 +    case CapStyle::SQUARE:
   1.118 +      return SkPaint::kSquare_Cap;
   1.119 +  }
   1.120 +  return SkPaint::kDefault_Cap;
   1.121 +}
   1.122 +
   1.123 +static inline SkPaint::Join
   1.124 +JoinStyleToSkiaJoin(JoinStyle aJoin)
   1.125 +{
   1.126 +  switch (aJoin)
   1.127 +  {
   1.128 +    case JoinStyle::BEVEL:
   1.129 +      return SkPaint::kBevel_Join;
   1.130 +    case JoinStyle::ROUND:
   1.131 +      return SkPaint::kRound_Join;
   1.132 +    case JoinStyle::MITER:
   1.133 +    case JoinStyle::MITER_OR_BEVEL:
   1.134 +      return SkPaint::kMiter_Join;
   1.135 +  }
   1.136 +  return SkPaint::kDefault_Join;
   1.137 +}
   1.138 +
   1.139 +static inline bool
   1.140 +StrokeOptionsToPaint(SkPaint& aPaint, const StrokeOptions &aOptions)
   1.141 +{
   1.142 +  // Skia renders 0 width strokes with a width of 1 (and in black),
   1.143 +  // so we should just skip the draw call entirely.
   1.144 +  if (!aOptions.mLineWidth) {
   1.145 +    return false;
   1.146 +  }
   1.147 +  aPaint.setStrokeWidth(SkFloatToScalar(aOptions.mLineWidth));
   1.148 +  aPaint.setStrokeMiter(SkFloatToScalar(aOptions.mMiterLimit));
   1.149 +  aPaint.setStrokeCap(CapStyleToSkiaCap(aOptions.mLineCap));
   1.150 +  aPaint.setStrokeJoin(JoinStyleToSkiaJoin(aOptions.mLineJoin));
   1.151 +
   1.152 +  if (aOptions.mDashLength > 0) {
   1.153 +    // Skia only supports dash arrays that are multiples of 2.
   1.154 +    uint32_t dashCount;
   1.155 +
   1.156 +    if (aOptions.mDashLength % 2 == 0) {
   1.157 +      dashCount = aOptions.mDashLength;
   1.158 +    } else {
   1.159 +      dashCount = aOptions.mDashLength * 2;
   1.160 +    }
   1.161 +
   1.162 +    std::vector<SkScalar> pattern;
   1.163 +    pattern.resize(dashCount);
   1.164 +
   1.165 +    for (uint32_t i = 0; i < dashCount; i++) {
   1.166 +      pattern[i] = SkFloatToScalar(aOptions.mDashPattern[i % aOptions.mDashLength]);
   1.167 +    }
   1.168 +
   1.169 +    SkDashPathEffect* dash = SkDashPathEffect::Create(&pattern.front(),
   1.170 +                                                      dashCount, 
   1.171 +                                                      SkFloatToScalar(aOptions.mDashOffset));
   1.172 +    SkSafeUnref(aPaint.setPathEffect(dash));
   1.173 +  }
   1.174 +
   1.175 +  aPaint.setStyle(SkPaint::kStroke_Style);
   1.176 +  return true;
   1.177 +}
   1.178 +
   1.179 +static inline SkXfermode::Mode
   1.180 +GfxOpToSkiaOp(CompositionOp op)
   1.181 +{
   1.182 +  switch (op)
   1.183 +  {
   1.184 +    case CompositionOp::OP_OVER:
   1.185 +      return SkXfermode::kSrcOver_Mode;
   1.186 +    case CompositionOp::OP_ADD:
   1.187 +      return SkXfermode::kPlus_Mode;
   1.188 +    case CompositionOp::OP_ATOP:
   1.189 +      return SkXfermode::kSrcATop_Mode;
   1.190 +    case CompositionOp::OP_OUT:
   1.191 +      return SkXfermode::kSrcOut_Mode;
   1.192 +    case CompositionOp::OP_IN:
   1.193 +      return SkXfermode::kSrcIn_Mode;
   1.194 +    case CompositionOp::OP_SOURCE:
   1.195 +      return SkXfermode::kSrc_Mode;
   1.196 +    case CompositionOp::OP_DEST_IN:
   1.197 +      return SkXfermode::kDstIn_Mode;
   1.198 +    case CompositionOp::OP_DEST_OUT:
   1.199 +      return SkXfermode::kDstOut_Mode;
   1.200 +    case CompositionOp::OP_DEST_OVER:
   1.201 +      return SkXfermode::kDstOver_Mode;
   1.202 +    case CompositionOp::OP_DEST_ATOP:
   1.203 +      return SkXfermode::kDstATop_Mode;
   1.204 +    case CompositionOp::OP_XOR:
   1.205 +      return SkXfermode::kXor_Mode;
   1.206 +    case CompositionOp::OP_MULTIPLY:
   1.207 +      return SkXfermode::kMultiply_Mode;
   1.208 +    case CompositionOp::OP_SCREEN:
   1.209 +      return SkXfermode::kScreen_Mode;
   1.210 +    case CompositionOp::OP_OVERLAY:
   1.211 +      return SkXfermode::kOverlay_Mode;
   1.212 +    case CompositionOp::OP_DARKEN:
   1.213 +      return SkXfermode::kDarken_Mode;
   1.214 +    case CompositionOp::OP_LIGHTEN:
   1.215 +      return SkXfermode::kLighten_Mode;
   1.216 +    case CompositionOp::OP_COLOR_DODGE:
   1.217 +      return SkXfermode::kColorDodge_Mode;
   1.218 +    case CompositionOp::OP_COLOR_BURN:
   1.219 +      return SkXfermode::kColorBurn_Mode;
   1.220 +    case CompositionOp::OP_HARD_LIGHT:
   1.221 +      return SkXfermode::kHardLight_Mode;
   1.222 +    case CompositionOp::OP_SOFT_LIGHT:
   1.223 +      return SkXfermode::kSoftLight_Mode;
   1.224 +    case CompositionOp::OP_DIFFERENCE:
   1.225 +      return SkXfermode::kDifference_Mode;
   1.226 +    case CompositionOp::OP_EXCLUSION:
   1.227 +      return SkXfermode::kExclusion_Mode;
   1.228 +    case CompositionOp::OP_HUE:
   1.229 +      return SkXfermode::kHue_Mode;
   1.230 +    case CompositionOp::OP_SATURATION:
   1.231 +      return SkXfermode::kSaturation_Mode;
   1.232 +    case CompositionOp::OP_COLOR:
   1.233 +      return SkXfermode::kColor_Mode;
   1.234 +    case CompositionOp::OP_LUMINOSITY:
   1.235 +      return SkXfermode::kLuminosity_Mode;
   1.236 +    default:
   1.237 +      return SkXfermode::kSrcOver_Mode;
   1.238 +  }
   1.239 +}
   1.240 +
   1.241 +static inline SkColor ColorToSkColor(const Color &color, Float aAlpha)
   1.242 +{
   1.243 +  //XXX: do a better job converting to int
   1.244 +  return SkColorSetARGB(U8CPU(color.a*aAlpha*255.0), U8CPU(color.r*255.0),
   1.245 +                        U8CPU(color.g*255.0), U8CPU(color.b*255.0));
   1.246 +}
   1.247 +
   1.248 +static inline SkRect
   1.249 +RectToSkRect(const Rect& aRect)
   1.250 +{
   1.251 +  return SkRect::MakeXYWH(SkFloatToScalar(aRect.x), SkFloatToScalar(aRect.y), 
   1.252 +                          SkFloatToScalar(aRect.width), SkFloatToScalar(aRect.height));
   1.253 +}
   1.254 +
   1.255 +static inline SkRect
   1.256 +IntRectToSkRect(const IntRect& aRect)
   1.257 +{
   1.258 +  return SkRect::MakeXYWH(SkIntToScalar(aRect.x), SkIntToScalar(aRect.y), 
   1.259 +                          SkIntToScalar(aRect.width), SkIntToScalar(aRect.height));
   1.260 +}
   1.261 +
   1.262 +static inline SkIRect
   1.263 +RectToSkIRect(const Rect& aRect)
   1.264 +{
   1.265 +  return SkIRect::MakeXYWH(int32_t(aRect.x), int32_t(aRect.y),
   1.266 +                           int32_t(aRect.width), int32_t(aRect.height));
   1.267 +}
   1.268 +
   1.269 +static inline SkIRect
   1.270 +IntRectToSkIRect(const IntRect& aRect)
   1.271 +{
   1.272 +  return SkIRect::MakeXYWH(aRect.x, aRect.y, aRect.width, aRect.height);
   1.273 +}
   1.274 +
   1.275 +static inline Point
   1.276 +SkPointToPoint(const SkPoint &aPoint)
   1.277 +{
   1.278 +  return Point(SkScalarToFloat(aPoint.x()), SkScalarToFloat(aPoint.y()));
   1.279 +}
   1.280 +
   1.281 +static inline Rect
   1.282 +SkRectToRect(const SkRect &aRect)
   1.283 +{
   1.284 +  return Rect(SkScalarToFloat(aRect.x()), SkScalarToFloat(aRect.y()),
   1.285 +              SkScalarToFloat(aRect.width()), SkScalarToFloat(aRect.height()));
   1.286 +}
   1.287 +
   1.288 +static inline SkShader::TileMode
   1.289 +ExtendModeToTileMode(ExtendMode aMode)
   1.290 +{
   1.291 +  switch (aMode)
   1.292 +  {
   1.293 +    case ExtendMode::CLAMP:
   1.294 +      return SkShader::kClamp_TileMode;
   1.295 +    case ExtendMode::REPEAT:
   1.296 +      return SkShader::kRepeat_TileMode;
   1.297 +    case ExtendMode::REFLECT:
   1.298 +      return SkShader::kMirror_TileMode;
   1.299 +  }
   1.300 +  return SkShader::kClamp_TileMode;
   1.301 +}
   1.302 +
   1.303 +}
   1.304 +}
   1.305 +
   1.306 +#endif /* MOZILLA_GFX_HELPERSSKIA_H_ */

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