gfx/2d/SourceSurfaceD2D1.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/2d/SourceSurfaceD2D1.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,197 @@
     1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
     1.5 + * This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#include "SourceSurfaceD2D1.h"
    1.10 +#include "DrawTargetD2D1.h"
    1.11 +#include "Tools.h"
    1.12 +
    1.13 +namespace mozilla {
    1.14 +namespace gfx {
    1.15 +
    1.16 +SourceSurfaceD2D1::SourceSurfaceD2D1(ID2D1Image *aImage, ID2D1DeviceContext *aDC,
    1.17 +                                     SurfaceFormat aFormat, const IntSize &aSize,
    1.18 +                                     DrawTargetD2D1 *aDT)
    1.19 +  : mImage(aImage)
    1.20 +  , mDC(aDC)
    1.21 +  , mDrawTarget(aDT)
    1.22 +{
    1.23 +  aImage->QueryInterface((ID2D1Bitmap1**)byRef(mRealizedBitmap));
    1.24 +
    1.25 +  mFormat = aFormat;
    1.26 +  mSize = aSize;
    1.27 +}
    1.28 +
    1.29 +SourceSurfaceD2D1::~SourceSurfaceD2D1()
    1.30 +{
    1.31 +}
    1.32 +
    1.33 +TemporaryRef<DataSourceSurface>
    1.34 +SourceSurfaceD2D1::GetDataSurface()
    1.35 +{
    1.36 +  EnsureRealizedBitmap();
    1.37 +
    1.38 +  RefPtr<ID2D1Bitmap1> softwareBitmap;
    1.39 +  D2D1_BITMAP_PROPERTIES1 props;
    1.40 +  props.dpiX = 96;
    1.41 +  props.dpiY = 96;
    1.42 +  props.pixelFormat = D2DPixelFormat(mFormat);
    1.43 +  props.colorContext = nullptr;
    1.44 +  props.bitmapOptions = D2D1_BITMAP_OPTIONS_CANNOT_DRAW |
    1.45 +                        D2D1_BITMAP_OPTIONS_CPU_READ;
    1.46 +  mDC->CreateBitmap(D2DIntSize(mSize), nullptr, 0, props, (ID2D1Bitmap1**)byRef(softwareBitmap));
    1.47 +
    1.48 +  D2D1_POINT_2U point = D2D1::Point2U(0, 0);
    1.49 +  D2D1_RECT_U rect = D2D1::RectU(0, 0, mSize.width, mSize.height);
    1.50 +  softwareBitmap->CopyFromBitmap(&point, mRealizedBitmap, &rect);
    1.51 +  return new DataSourceSurfaceD2D1(softwareBitmap, mFormat);
    1.52 +}
    1.53 +
    1.54 +void
    1.55 +SourceSurfaceD2D1::EnsureRealizedBitmap()
    1.56 +{
    1.57 +  if (mRealizedBitmap) {
    1.58 +    return;
    1.59 +  }
    1.60 +
    1.61 +  RefPtr<ID2D1DeviceContext> dc;
    1.62 +  Factory::GetD2D1Device()->CreateDeviceContext(D2D1_DEVICE_CONTEXT_OPTIONS_NONE, byRef(dc));
    1.63 +
    1.64 +  D2D1_BITMAP_PROPERTIES1 props;
    1.65 +  props.dpiX = 96;
    1.66 +  props.dpiY = 96;
    1.67 +  props.pixelFormat = D2DPixelFormat(mFormat);
    1.68 +  props.colorContext = nullptr;
    1.69 +  props.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET;
    1.70 +  dc->CreateBitmap(D2DIntSize(mSize), nullptr, 0, props, (ID2D1Bitmap1**)byRef(mRealizedBitmap));
    1.71 +
    1.72 +  dc->SetTarget(mRealizedBitmap);
    1.73 +
    1.74 +  dc->BeginDraw();
    1.75 +  dc->DrawImage(mImage);
    1.76 +  dc->EndDraw();
    1.77 +}
    1.78 +
    1.79 +void
    1.80 +SourceSurfaceD2D1::DrawTargetWillChange()
    1.81 +{
    1.82 +  // At this point in time this should always be true here.
    1.83 +  MOZ_ASSERT(mRealizedBitmap);
    1.84 +
    1.85 +  RefPtr<ID2D1Bitmap1> oldBitmap = mRealizedBitmap;
    1.86 +
    1.87 +  D2D1_BITMAP_PROPERTIES1 props;
    1.88 +  props.dpiX = 96;
    1.89 +  props.dpiY = 96;
    1.90 +  props.pixelFormat = D2DPixelFormat(mFormat);
    1.91 +  props.colorContext = nullptr;
    1.92 +  props.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET;
    1.93 +  mDC->CreateBitmap(D2DIntSize(mSize), nullptr, 0, props, (ID2D1Bitmap1**)byRef(mRealizedBitmap));
    1.94 +
    1.95 +  D2D1_POINT_2U point = D2D1::Point2U(0, 0);
    1.96 +  D2D1_RECT_U rect = D2D1::RectU(0, 0, mSize.width, mSize.height);
    1.97 +  mRealizedBitmap->CopyFromBitmap(&point, oldBitmap, &rect);
    1.98 +  mImage = mRealizedBitmap;
    1.99 +
   1.100 +  DrawTargetD2D1::mVRAMUsageSS += mSize.width * mSize.height * BytesPerPixel(mFormat);
   1.101 +  mDrawTarget = nullptr;
   1.102 +
   1.103 +  // We now no longer depend on the source surface content remaining the same.
   1.104 +  MarkIndependent();
   1.105 +}
   1.106 +
   1.107 +void
   1.108 +SourceSurfaceD2D1::MarkIndependent()
   1.109 +{
   1.110 +  if (mDrawTarget) {
   1.111 +    MOZ_ASSERT(mDrawTarget->mSnapshot == this);
   1.112 +    mDrawTarget->mSnapshot = nullptr;
   1.113 +    mDrawTarget = nullptr;
   1.114 +  }
   1.115 +}
   1.116 +
   1.117 +DataSourceSurfaceD2D1::DataSourceSurfaceD2D1(ID2D1Bitmap1 *aMappableBitmap, SurfaceFormat aFormat)
   1.118 +  : mBitmap(aMappableBitmap)
   1.119 +  , mFormat(aFormat)
   1.120 +  , mMapped(false)
   1.121 +{
   1.122 +}
   1.123 +
   1.124 +DataSourceSurfaceD2D1::~DataSourceSurfaceD2D1()
   1.125 +{
   1.126 +  if (mMapped) {
   1.127 +    mBitmap->Unmap();
   1.128 +  }
   1.129 +}
   1.130 +
   1.131 +IntSize
   1.132 +DataSourceSurfaceD2D1::GetSize() const
   1.133 +{
   1.134 +  D2D1_SIZE_F size = mBitmap->GetSize();
   1.135 +
   1.136 +  return IntSize(int32_t(size.width), int32_t(size.height));
   1.137 +}
   1.138 +
   1.139 +uint8_t*
   1.140 +DataSourceSurfaceD2D1::GetData()
   1.141 +{
   1.142 +  EnsureMapped();
   1.143 +
   1.144 +  return mMap.bits;
   1.145 +}
   1.146 +
   1.147 +bool
   1.148 +DataSourceSurfaceD2D1::Map(MapType aMapType, MappedSurface *aMappedSurface)
   1.149 +{
   1.150 +  // DataSourceSurfaces used with the new Map API should not be used with GetData!!
   1.151 +  MOZ_ASSERT(!mMapped);
   1.152 +  MOZ_ASSERT(!mIsMapped);
   1.153 +
   1.154 +  D2D1_MAP_OPTIONS options;
   1.155 +  if (aMapType == MapType::READ) {
   1.156 +    options = D2D1_MAP_OPTIONS_READ;
   1.157 +  } else {
   1.158 +    MOZ_CRASH("No support for Write maps on D2D1 DataSourceSurfaces yet!");
   1.159 +  }
   1.160 +
   1.161 +  D2D1_MAPPED_RECT map;
   1.162 +  mBitmap->Map(D2D1_MAP_OPTIONS_READ, &map);
   1.163 +  aMappedSurface->mData = map.bits;
   1.164 +  aMappedSurface->mStride = map.pitch;
   1.165 +
   1.166 +  mIsMapped = true;
   1.167 +  return true;
   1.168 +}
   1.169 +
   1.170 +void
   1.171 +DataSourceSurfaceD2D1::Unmap()
   1.172 +{
   1.173 +  MOZ_ASSERT(mIsMapped);
   1.174 +
   1.175 +  mIsMapped = false;
   1.176 +  mBitmap->Unmap();
   1.177 +}
   1.178 +
   1.179 +int32_t
   1.180 +DataSourceSurfaceD2D1::Stride()
   1.181 +{
   1.182 +  EnsureMapped();
   1.183 +
   1.184 +  return mMap.pitch;
   1.185 +}
   1.186 +
   1.187 +void
   1.188 +DataSourceSurfaceD2D1::EnsureMapped()
   1.189 +{
   1.190 +  // Do not use GetData() after having used Map!
   1.191 +  MOZ_ASSERT(!mIsMapped);
   1.192 +  if (mMapped) {
   1.193 +    return;
   1.194 +  }
   1.195 +  mBitmap->Map(D2D1_MAP_OPTIONS_READ, &mMap);
   1.196 +  mMapped = true;
   1.197 +}
   1.198 +
   1.199 +}
   1.200 +}

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