1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/2d/moz-d2d1-1.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,367 @@ 1.4 +//--------------------------------------------------------------------------- 1.5 +// Copyright (c) Microsoft Corporation. All rights reserved. 1.6 +// 1.7 +// This file is automatically generated. Please do not edit it directly. 1.8 +// 1.9 +// File name: D2D1_1.h 1.10 +//--------------------------------------------------------------------------- 1.11 +#pragma once 1.12 + 1.13 +#ifndef _D2D1_1_H_ 1.14 +#ifndef _D2D1_H_ 1.15 +#include <d2d1.h> 1.16 +#endif // #ifndef _D2D1_H_ 1.17 + 1.18 +//+----------------------------------------------------------------------------- 1.19 +// 1.20 +// Flag: 1.21 +// D2D1_LAYER_OPTIONS1 1.22 +// 1.23 +// Synopsis: 1.24 +// Specifies how the layer contents should be prepared. 1.25 +// 1.26 +//------------------------------------------------------------------------------ 1.27 +typedef enum D2D1_LAYER_OPTIONS1 1.28 +{ 1.29 + D2D1_LAYER_OPTIONS1_NONE = 0, 1.30 + D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND = 1, 1.31 + D2D1_LAYER_OPTIONS1_IGNORE_ALPHA = 2, 1.32 + D2D1_LAYER_OPTIONS1_FORCE_DWORD = 0xffffffff 1.33 + 1.34 +} D2D1_LAYER_OPTIONS1; 1.35 + 1.36 +//+----------------------------------------------------------------------------- 1.37 +// 1.38 +// Struct: 1.39 +// D2D1_LAYER_PARAMETERS1 1.40 +// 1.41 +// Synopsis: 1.42 +// All parameters related to pushing a layer. 1.43 +// 1.44 +//------------------------------------------------------------------------------ 1.45 +typedef struct D2D1_LAYER_PARAMETERS1 1.46 +{ 1.47 + D2D1_RECT_F contentBounds; 1.48 + ID2D1Geometry *geometricMask; 1.49 + D2D1_ANTIALIAS_MODE maskAntialiasMode; 1.50 + D2D1_MATRIX_3X2_F maskTransform; 1.51 + FLOAT opacity; 1.52 + ID2D1Brush *opacityBrush; 1.53 + D2D1_LAYER_OPTIONS1 layerOptions; 1.54 + 1.55 +} D2D1_LAYER_PARAMETERS1; 1.56 + 1.57 +DEFINE_ENUM_FLAG_OPERATORS(D2D1_LAYER_OPTIONS1); 1.58 + 1.59 +#ifndef DX_DECLARE_INTERFACE 1.60 +#define DX_DECLARE_INTERFACE(x) DECLSPEC_UUID(x) DECLSPEC_NOVTABLE 1.61 +#endif 1.62 + 1.63 +namespace D2D1 1.64 +{ 1.65 + D2D1FORCEINLINE 1.66 + D2D1_LAYER_PARAMETERS1 1.67 + LayerParameters1( 1.68 + CONST D2D1_RECT_F &contentBounds = D2D1::InfiniteRect(), 1.69 + ID2D1Geometry *geometricMask = NULL, 1.70 + D2D1_ANTIALIAS_MODE maskAntialiasMode = D2D1_ANTIALIAS_MODE_PER_PRIMITIVE, 1.71 + D2D1_MATRIX_3X2_F maskTransform = D2D1::IdentityMatrix(), 1.72 + FLOAT opacity = 1.0, 1.73 + ID2D1Brush *opacityBrush = NULL, 1.74 + D2D1_LAYER_OPTIONS1 layerOptions = D2D1_LAYER_OPTIONS1_NONE 1.75 + ) 1.76 + { 1.77 + D2D1_LAYER_PARAMETERS1 layerParameters = { 0 }; 1.78 + 1.79 + layerParameters.contentBounds = contentBounds; 1.80 + layerParameters.geometricMask = geometricMask; 1.81 + layerParameters.maskAntialiasMode = maskAntialiasMode; 1.82 + layerParameters.maskTransform = maskTransform; 1.83 + layerParameters.opacity = opacity; 1.84 + layerParameters.opacityBrush = opacityBrush; 1.85 + layerParameters.layerOptions = layerOptions; 1.86 + 1.87 + return layerParameters; 1.88 + } 1.89 +} 1.90 + 1.91 +DEFINE_GUID(IID_ID2D1DeviceContext, 0xe8f7fe7a, 0x191c, 0x466d, 0xad, 0x95, 0x97, 0x56, 0x78, 0xbd, 0xa9, 0x98); 1.92 + 1.93 +//+----------------------------------------------------------------------------- 1.94 +// 1.95 +// Interface: 1.96 +// ID2D1DeviceContext 1.97 +// 1.98 +// Synopsis: 1.99 +// The device context represents a set of state and a command buffer that is used 1.100 +// to render to a target bitmap. 1.101 +// 1.102 +//------------------------------------------------------------------------------ 1.103 +interface DX_DECLARE_INTERFACE("e8f7fe7a-191c-466d-ad95-975678bda998") ID2D1DeviceContext : public ID2D1RenderTarget 1.104 +{ 1.105 + 1.106 + 1.107 + // 1.108 + // Creates a bitmap with extended bitmap properties, potentially from a block of 1.109 + // memory. 1.110 + // 1.111 + STDMETHOD(CreateBitmap)() PURE; 1.112 + 1.113 + // 1.114 + // Create a D2D bitmap by copying a WIC bitmap. 1.115 + // 1.116 + STDMETHOD(CreateBitmapFromWicBitmap)() PURE; 1.117 + 1.118 + // 1.119 + // Creates a color context from a color space. If the space is Custom, the context 1.120 + // is initialized from the profile/profileSize arguments. Otherwise the context is 1.121 + // initialized with the profile bytes associated with the space and 1.122 + // profile/profileSize are ignored. 1.123 + // 1.124 + STDMETHOD(CreateColorContext)() PURE; 1.125 + 1.126 + STDMETHOD(CreateColorContextFromFilename)() PURE; 1.127 + 1.128 + STDMETHOD(CreateColorContextFromWicColorContext)() PURE; 1.129 + 1.130 + 1.131 + // 1.132 + // Creates a bitmap from a DXGI surface with a set of extended properties. 1.133 + // 1.134 + STDMETHOD(CreateBitmapFromDxgiSurface)() PURE; 1.135 + 1.136 + 1.137 + // 1.138 + // Create a new effect, the effect must either be built in or previously registered 1.139 + // through ID2D1Factory1::RegisterEffectFromStream or 1.140 + // ID2D1Factory1::RegisterEffectFromString. 1.141 + // 1.142 + STDMETHOD(CreateEffect)() PURE; 1.143 + 1.144 + 1.145 + // 1.146 + // A gradient stop collection represents a set of stops in an ideal unit length. 1.147 + // This is the source resource for a linear gradient and radial gradient brush. 1.148 + // 1.149 + STDMETHOD(CreateGradientStopCollection)() PURE; 1.150 + 1.151 + // 1.152 + // Creates an image brush, the input image can be any type of image, including a 1.153 + // bitmap, effect and a command list. 1.154 + // 1.155 + STDMETHOD(CreateImageBrush)() PURE; 1.156 + 1.157 + STDMETHOD(CreateBitmapBrush)() PURE; 1.158 + 1.159 + // 1.160 + // Creates a new command list. 1.161 + // 1.162 + STDMETHOD(CreateCommandList)() PURE; 1.163 + 1.164 + 1.165 + // 1.166 + // Indicates whether the format is supported by D2D. 1.167 + // 1.168 + STDMETHOD_(BOOL, IsDxgiFormatSupported)() CONST PURE; 1.169 + 1.170 + 1.171 + // 1.172 + // Indicates whether the buffer precision is supported by D2D. 1.173 + // 1.174 + STDMETHOD_(BOOL, IsBufferPrecisionSupported)() CONST PURE; 1.175 + 1.176 + 1.177 + // 1.178 + // This retrieves the local-space bounds in DIPs of the current image using the 1.179 + // device context DPI. 1.180 + // 1.181 + STDMETHOD(GetImageLocalBounds)() CONST PURE; 1.182 + 1.183 + 1.184 + // 1.185 + // This retrieves the world-space bounds in DIPs of the current image using the 1.186 + // device context DPI. 1.187 + // 1.188 + STDMETHOD(GetImageWorldBounds)() CONST PURE; 1.189 + 1.190 + 1.191 + // 1.192 + // Retrieves the world-space bounds in DIPs of the glyph run using the device 1.193 + // context DPI. 1.194 + // 1.195 + STDMETHOD(GetGlyphRunWorldBounds)() CONST PURE; 1.196 + 1.197 + 1.198 + // 1.199 + // Retrieves the device associated with this device context. 1.200 + // 1.201 + STDMETHOD_(void, GetDevice)() CONST PURE; 1.202 + 1.203 + 1.204 + // 1.205 + // Sets the target for this device context to point to the given image. The image 1.206 + // can be a command list or a bitmap created with the D2D1_BITMAP_OPTIONS_TARGET 1.207 + // flag. 1.208 + // 1.209 + STDMETHOD_(void, SetTarget)() PURE; 1.210 + 1.211 + 1.212 + // 1.213 + // Gets the target that this device context is currently pointing to. 1.214 + // 1.215 + STDMETHOD_(void, GetTarget)() CONST PURE; 1.216 + 1.217 + 1.218 + // 1.219 + // Sets tuning parameters for internal rendering inside the device context. 1.220 + // 1.221 + STDMETHOD_(void, SetRenderingControls)() PURE; 1.222 + 1.223 + 1.224 + // 1.225 + // This retrieves the rendering controls currently selected into the device 1.226 + // context. 1.227 + // 1.228 + STDMETHOD_(void, GetRenderingControls)() CONST PURE; 1.229 + 1.230 + 1.231 + // 1.232 + // Changes the primitive blending mode for all of the rendering operations. 1.233 + // 1.234 + STDMETHOD_(void, SetPrimitiveBlend)() PURE; 1.235 + 1.236 + 1.237 + // 1.238 + // Returns the primitive blend currently selected into the device context. 1.239 + // 1.240 + STDMETHOD_(void, GetPrimitiveBlend)( 1.241 + ) CONST PURE; 1.242 + 1.243 + 1.244 + // 1.245 + // Changes the units used for all of the rendering operations. 1.246 + // 1.247 + STDMETHOD_(void, SetUnitMode)() PURE; 1.248 + 1.249 + 1.250 + // 1.251 + // Returns the unit mode currently set on the device context. 1.252 + // 1.253 + STDMETHOD_(void, GetUnitMode)( 1.254 + ) CONST PURE; 1.255 + 1.256 + 1.257 + // 1.258 + // Draws the glyph run with an extended description to describe the glyphs. 1.259 + // 1.260 + STDMETHOD_(void, DrawGlyphRun)() PURE; 1.261 + 1.262 + // 1.263 + // Draw an image to the device context. The image represents either a concrete 1.264 + // bitmap or the output of an effect graph. 1.265 + // 1.266 + STDMETHOD_(void, DrawImage)() PURE; 1.267 + 1.268 + 1.269 + // 1.270 + // Draw a metafile to the device context. 1.271 + // 1.272 + STDMETHOD_(void, DrawGdiMetafile)() PURE; 1.273 + 1.274 + STDMETHOD_(void, DrawBitmap)() PURE; 1.275 + 1.276 + 1.277 + // 1.278 + // Push a layer on the device context. 1.279 + // 1.280 + STDMETHOD_(void, PushLayer)( 1.281 + _In_ CONST D2D1_LAYER_PARAMETERS1 *layerParameters, 1.282 + _In_opt_ ID2D1Layer *layer 1.283 + ) PURE; 1.284 + 1.285 + using ID2D1RenderTarget::PushLayer; 1.286 + 1.287 + 1.288 + // 1.289 + // This indicates that a portion of an effect's input is invalid. This method can 1.290 + // be called many times. 1.291 + // 1.292 + STDMETHOD(InvalidateEffectInputRectangle)() PURE; 1.293 + 1.294 + 1.295 + // 1.296 + // Gets the number of invalid ouptut rectangles that have accumulated at the 1.297 + // effect. 1.298 + // 1.299 + STDMETHOD(GetEffectInvalidRectangleCount)() PURE; 1.300 + 1.301 + 1.302 + // 1.303 + // Gets the invalid rectangles that are at the output of the effect. 1.304 + // 1.305 + STDMETHOD(GetEffectInvalidRectangles)() PURE; 1.306 + 1.307 + 1.308 + // 1.309 + // Gets the maximum region of each specified input which would be used during a 1.310 + // subsequent rendering operation 1.311 + // 1.312 + STDMETHOD(GetEffectRequiredInputRectangles)() PURE; 1.313 + 1.314 + 1.315 + // 1.316 + // Fill using the alpha channel of the supplied opacity mask bitmap. The brush 1.317 + // opacity will be modulated by the mask. The render target antialiasing mode must 1.318 + // be set to aliased. 1.319 + // 1.320 + STDMETHOD_(void, FillOpacityMask)() PURE; 1.321 + 1.322 + 1.323 + HRESULT CreateBitmap1() { return S_OK; } 1.324 + HRESULT CreateBitmap2() { return S_OK; } 1.325 + HRESULT CreateBitmap3() { return S_OK; } 1.326 + HRESULT CreateBitmap4() { return S_OK; } 1.327 + 1.328 + HRESULT CreateImageBrush1() { return S_OK; } 1.329 + HRESULT CreateImageBrush2() { return S_OK; } 1.330 + 1.331 + HRESULT CreateBitmapBrush1() { return S_OK; } 1.332 + HRESULT CreateBitmapBrush2() { return S_OK; } 1.333 + HRESULT CreateBitmapBrush3() { return S_OK; } 1.334 + 1.335 + // 1.336 + // Draws the output of the effect as an image. 1.337 + // 1.338 + void DrawImage1() {} 1.339 + void DrawImage2() {} 1.340 + void DrawImage3() {} 1.341 + void DrawImage4() {} 1.342 + void DrawImage5() {} 1.343 + void DrawImage6() {} 1.344 + void DrawImage7() {} 1.345 + 1.346 + void 1.347 + PushLayer( 1.348 + CONST D2D1_LAYER_PARAMETERS1 &layerParameters, 1.349 + _In_opt_ ID2D1Layer *layer 1.350 + ) 1.351 + { 1.352 + PushLayer(&layerParameters, layer); 1.353 + } 1.354 + 1.355 + void DrawGdiMetafile1() {} 1.356 + 1.357 + void DrawBitmap1() {} 1.358 + void DrawBitmap2() {} 1.359 + void DrawBitmap3() {} 1.360 + 1.361 + void FillOpacityMask1() {} 1.362 + void FillOpacityMask2() {} 1.363 + 1.364 + // 1.365 + // Sets tuning parameters for internal rendering inside the device context. 1.366 + // 1.367 + void SetRenderingControls1() {} 1.368 +}; // interface ID2D1DeviceContext 1.369 + 1.370 +#endif // #ifndef _D2D1_1_H_