gfx/angle/extensions/EXT_draw_buffers.txt

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/angle/extensions/EXT_draw_buffers.txt	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,542 @@
     1.4 +Name
     1.5 +
     1.6 +    EXT_draw_buffers
     1.7 +
     1.8 +Name Strings
     1.9 +
    1.10 +    GL_EXT_draw_buffers
    1.11 +
    1.12 +Contributors
    1.13 +
    1.14 +    Contributors to GL_NV_draw_buffers
    1.15 +    Contributors to GL_NV_fbo_color_attachments
    1.16 +    Contributors to the OpenGL ES 2.0 specification
    1.17 +    Contributors to the OpenGLSL ES 1.0.17 specification
    1.18 +    Contributors to the OpenGL ES 3.0 specification
    1.19 +    Nicolas Capens, TransGaming Inc.
    1.20 +    Daniel Koch, TransGaming Inc.
    1.21 +    Alastair Patrick, Google Inc.
    1.22 +    Kenneth Russell, Google Inc.
    1.23 +    Greg Roth, NVIDIA Corporation
    1.24 +    Ben Bowman, Imagination Technologies
    1.25 +    Members of the WebGL and OpenGL ES working groups
    1.26 +
    1.27 +Contact
    1.28 +
    1.29 +    Daniel Koch (daniel 'at' transgaming.com)
    1.30 +
    1.31 +Status
    1.32 +
    1.33 +    Draft Complete 
    1.34 +
    1.35 +Version
    1.36 +
    1.37 +    Last Modified Date: January 30, 2013
    1.38 +    Revision: #7
    1.39 +
    1.40 +Number
    1.41 +
    1.42 +    TBD
    1.43 +
    1.44 +Dependencies
    1.45 +
    1.46 +    OpenGL ES 2.0 is required.
    1.47 +
    1.48 +    The extension is written against the OpenGL ES 2.0 specification.
    1.49 +
    1.50 +    ANGLE_framebuffer_blit affects the definition of this extension.
    1.51 +    APPLE_framebuffer_multisample affects the definitin of this extension.
    1.52 +
    1.53 +Overview
    1.54 +
    1.55 +    This extension increases the number of available framebuffer object
    1.56 +    color attachment points, extends OpenGL ES 2.0 to allow multiple output
    1.57 +    colors, and provides a mechanism for directing those outputs to
    1.58 +    multiple color buffers.
    1.59 +
    1.60 +    This extension is similar to the combination of the GL_NV_draw_buffers
    1.61 +    and GL_NV_fbo_color_attachments extensions, but imposes certain
    1.62 +    restrictions informed by the OpenGL ES 3.0 API.
    1.63 +
    1.64 +New Procedures and Functions
    1.65 +
    1.66 +      void DrawBuffersEXT(sizei n, const enum *bufs);
    1.67 +
    1.68 +New Tokens
    1.69 +
    1.70 +    Accepted by the <pname> parameter of GetIntegerv:
    1.71 +
    1.72 +        MAX_COLOR_ATTACHMENTS_EXT             0x8CDF
    1.73 +
    1.74 +    Accepted by the <pname> parameters of GetIntegerv and GetFloatv:
    1.75 +
    1.76 +        MAX_DRAW_BUFFERS_EXT                  0x8824
    1.77 +        DRAW_BUFFER0_EXT                      0x8825
    1.78 +        DRAW_BUFFER1_EXT                      0x8826
    1.79 +        DRAW_BUFFER2_EXT                      0x8827
    1.80 +        DRAW_BUFFER3_EXT                      0x8828
    1.81 +        DRAW_BUFFER4_EXT                      0x8829
    1.82 +        DRAW_BUFFER5_EXT                      0x882A
    1.83 +        DRAW_BUFFER6_EXT                      0x882B
    1.84 +        DRAW_BUFFER7_EXT                      0x882C
    1.85 +        DRAW_BUFFER8_EXT                      0x882D
    1.86 +        DRAW_BUFFER9_EXT                      0x882E
    1.87 +        DRAW_BUFFER10_EXT                     0x882F
    1.88 +        DRAW_BUFFER11_EXT                     0x8830
    1.89 +        DRAW_BUFFER12_EXT                     0x8831
    1.90 +        DRAW_BUFFER13_EXT                     0x8832
    1.91 +        DRAW_BUFFER14_EXT                     0x8833
    1.92 +        DRAW_BUFFER15_EXT                     0x8834
    1.93 +
    1.94 +    Accepted by the <attachment> parameter of FramebufferRenderbuffer,
    1.95 +    FramebufferTexture2D and GetFramebufferAttachmentParameteriv, and by
    1.96 +    the <bufs> parameter of DrawBuffersEXT:
    1.97 +
    1.98 +        COLOR_ATTACHMENT0_EXT                      0x8CE0
    1.99 +        COLOR_ATTACHMENT1_EXT                      0x8CE1
   1.100 +        COLOR_ATTACHMENT2_EXT                      0x8CE2
   1.101 +        COLOR_ATTACHMENT3_EXT                      0x8CE3
   1.102 +        COLOR_ATTACHMENT4_EXT                      0x8CE4
   1.103 +        COLOR_ATTACHMENT5_EXT                      0x8CE5
   1.104 +        COLOR_ATTACHMENT6_EXT                      0x8CE6
   1.105 +        COLOR_ATTACHMENT7_EXT                      0x8CE7
   1.106 +        COLOR_ATTACHMENT8_EXT                      0x8CE8
   1.107 +        COLOR_ATTACHMENT9_EXT                      0x8CE9
   1.108 +        COLOR_ATTACHMENT10_EXT                     0x8CEA
   1.109 +        COLOR_ATTACHMENT11_EXT                     0x8CEB
   1.110 +        COLOR_ATTACHMENT12_EXT                     0x8CEC
   1.111 +        COLOR_ATTACHMENT13_EXT                     0x8CED
   1.112 +        COLOR_ATTACHMENT14_EXT                     0x8CEE
   1.113 +        COLOR_ATTACHMENT15_EXT                     0x8CEF
   1.114 +
   1.115 +    The COLOR_ATTACHMENT0_EXT constant is equal to the
   1.116 +    COLOR_ATTACHMENT0 constant.
   1.117 +
   1.118 +    Each COLOR_ATTACHMENT<i>_EXT adheres to COLOR_ATTACHMENT<i>_EXT
   1.119 +    = COLOR_ATTACHMENT0_EXT + <i>.
   1.120 +
   1.121 +Changes to Chapter 3 of the OpenGL ES 2.0 Specification (Rasterization)
   1.122 +
   1.123 +    Section 3.2, (Multisampling). Replace the second paragraph:
   1.124 +
   1.125 +    An additional buffer, called the multisample buffer, is added to the
   1.126 +    window system-provided framebuffer. Pixel sample values, including
   1.127 +    color, depth, and stencil values, are stored in this buffer. Samples
   1.128 +    contain separate color values for each fragment color. When the
   1.129 +    window system-provided framebuffer includes a multisample buffer, it
   1.130 +    does not include depth or stencil buffers, even if the multisample
   1.131 +    buffer does not store depth or stencil values. Color buffers do
   1.132 +    coexist with the multisample buffer, however.
   1.133 +
   1.134 +    Section 3.8.2, (Shader Execution) Replace subsection "Shader
   1.135 +    Outputs":
   1.136 +
   1.137 +    The OpenGL ES Shading Language specification describes the values
   1.138 +    that may be output by a fragment shader. These are gl_FragColor and
   1.139 +    gl_FragData[n].  The final fragment color values or the final
   1.140 +    fragment data values written by a fragment shader are clamped to the
   1.141 +    range [0, 1] and then converted to fixed-point as described in
   1.142 +    section 2.1.2 for framebuffer color components.
   1.143 +
   1.144 +    Writing to gl_FragColor specifies the fragment color (color number
   1.145 +    zero) that will be used by subsequent stages of the pipeline.
   1.146 +    Writing to gl_FragData[n] specifies the value of fragment color
   1.147 +    number n. Any colors, or color components, associated with a
   1.148 +    fragment that are not written by the fragment shader are undefined.
   1.149 +    A fragment shader may not statically assign values to both
   1.150 +    gl_FragColor and gl_FragData. In this case, a compile or link error
   1.151 +    will result. A shader statically assigns a value to a variable if,
   1.152 +    after preprocessing, it contains a statement that would write to the
   1.153 +    variable, whether or not run-time flow of control will cause that
   1.154 +    statement to be executed.
   1.155 +
   1.156 +Changes to Chapter 4 of the OpenGL ES 2.0 Specification (Per-Fragment
   1.157 +Operations and the Frame Buffer)
   1.158 +
   1.159 +    Modify the overview of Chapter 4 and replace the sentences
   1.160 +    of the fifth paragraph which read: 
   1.161 +
   1.162 +    "The name of the color buffer of an application-created framebuffer
   1.163 +    object is COLOR_ATTACHMENT0. The names of the depth and stencil buffers
   1.164 +    are DEPTH_ATTACHMENT and STENCIL_ATTACHMENT." 
   1.165 +
   1.166 +    With the following:
   1.167 +
   1.168 +    "A framebuffer object has an array of color buffer attachment points,
   1.169 +    numbered zero through <n>, a depth buffer attachment point, and a
   1.170 +    stencil buffer attachment point." 
   1.171 +
   1.172 +    Insert Table 4.3 to Section 4.2.1 (and renumber subsequent tables):
   1.173 +
   1.174 +    Symbolic Constant                       Meaning
   1.175 +    -----------------                       ---------------------
   1.176 +    NONE                                    No buffer
   1.177 +
   1.178 +    COLOR_ATTACHMENT<i>_EXT (see caption)   Output fragment color to image 
   1.179 +                                            attached at color attachment
   1.180 +                                            point i
   1.181 +
   1.182 +    Table 4.3: Arguments to DrawBuffersEXT when the context is bound to a
   1.183 +    framebuffer object, and the buffers they indicate. <i> in
   1.184 +    COLOR_ATTACHMENT<i>_EXT may range from zero to the value of
   1.185 +    MAX_COLOR_ATTACHMENTS_EXT minus one.
   1.186 +
   1.187 +    Replace Section 4.2.1, "Selecting a Buffer for Writing" with the following:
   1.188 +
   1.189 +    "By default, color values are written into the front buffer for
   1.190 +    single buffered surfaces or into the back buffer for back buffered
   1.191 +    surfaces as determined when making the context current. To control
   1.192 +    the color buffer into which each of the fragment color values is
   1.193 +    written, DrawBuffersEXT is used.
   1.194 +
   1.195 +    The command
   1.196 +
   1.197 +      void DrawBuffersEXT(sizei n, const enum *bufs);
   1.198 +
   1.199 +    defines the draw buffers to which all fragment colors are written.
   1.200 +    <n> specifies the number of buffers in <bufs>. <bufs> is a pointer
   1.201 +    to an array of symbolic constants specifying the buffer to which
   1.202 +    each fragment color is written.
   1.203 +
   1.204 +    Each buffer listed in <bufs> must be BACK, NONE, or one of the
   1.205 +    values from table 4.3. Further, acceptable values for the constants
   1.206 +    in <bufs> depend on whether the GL is using the default framebuffer
   1.207 +    (i.e., DRAW_FRAMEBUFFER_BINDING is zero), or a framebuffer object
   1.208 +    (i.e., DRAW_FRAMEBUFFER_BINDING is non-zero). For more information
   1.209 +    about framebuffer objects, see section 4.4.
   1.210 +
   1.211 +    If the GL is bound to the default framebuffer, then <n> must be 1
   1.212 +    and the constant must be BACK or NONE. When draw buffer zero is
   1.213 +    BACK, color values are written into the sole buffer for single-
   1.214 +    buffered contexts, or into the back buffer for double-buffered
   1.215 +    contexts. If DrawBuffersEXT is supplied with a constant other than
   1.216 +    BACK and NONE, the error INVALID_OPERATION is generated.
   1.217 +
   1.218 +    If the GL is bound to a draw framebuffer object, then each of the
   1.219 +    constants must be one of the values listed in table 4.3.
   1.220 +
   1.221 +    In both cases, the draw buffers being defined correspond in order to
   1.222 +    the respective fragment colors. The draw buffer for fragment
   1.223 +    colors beyond <n> is set to NONE.
   1.224 +
   1.225 +    The maximum number of draw buffers is implementation-dependent. The
   1.226 +    number of draw buffers supported can be queried by calling
   1.227 +    GetIntegerv with the symbolic constant MAX_DRAW_BUFFERS_EXT. An
   1.228 +    INVALID_VALUE error is generated if <n> is greater than
   1.229 +    MAX_DRAW_BUFFERS_EXT.
   1.230 +
   1.231 +    If the GL is bound to a draw framebuffer object, the <i>th buffer listed
   1.232 +    in <bufs> must be COLOR_ATTACHMENT<i>_EXT or NONE. Specifying a
   1.233 +    buffer out of order, BACK, or COLOR_ATTACHMENT<m>_EXT where <m> is
   1.234 +    greater than or equal to the value of MAX_COLOR_ATTACHMENTS_EXT,
   1.235 +    will generate the error INVALID_OPERATION.
   1.236 +
   1.237 +    If a fragment shader writes to "gl_FragColor", DrawBuffersEXT 
   1.238 +    specifies the set of draw buffers into which the color 
   1.239 +    written to "gl_FragColor" is written. If a fragment shader writes to
   1.240 +    "gl_FragData", DrawBuffersEXT specifies a set of draw buffers
   1.241 +    into which each of the multiple output colors defined by these
   1.242 +    variables are separately written. If a fragment shader writes to
   1.243 +    neither "gl_FragColor" nor "gl_FragData" the values of the
   1.244 +    fragment colors following shader execution are undefined, and may
   1.245 +    differ for each fragment color.
   1.246 +
   1.247 +    Indicating a buffer or buffers using DrawBuffersEXT causes
   1.248 +    subsequent pixel color value writes to affect the indicated
   1.249 +    buffers. If the GL is bound to a draw framebuffer object and a draw
   1.250 +    buffer selects an attachment that has no image attached, then that
   1.251 +    fragment color is not written.
   1.252 +
   1.253 +    Specifying NONE as the draw buffer for a fragment color will inhibit
   1.254 +    that fragment color from being written.
   1.255 +
   1.256 +    The state required to handle color buffer selection for each
   1.257 +    framebuffer is an integer for each supported fragment color. For the
   1.258 +    default framebuffer, in the initial state the draw buffer for
   1.259 +    fragment color zero is BACK if there is a default framebuffer
   1.260 +    associated with the context, otherwise NONE. For framebuffer
   1.261 +    objects, in the initial state the draw buffer for fragment color
   1.262 +    zero is COLOR_ATTACHMENT0_EXT.
   1.263 +
   1.264 +    For both the default framebuffer and framebuffer objects, the
   1.265 +    initial state of draw buffers for fragment colors other than zero is
   1.266 +    NONE.
   1.267 +
   1.268 +    The value of the draw buffer selected for fragment color <i> can be
   1.269 +    queried by calling GetIntegerv with the symbolic constant
   1.270 +    DRAW_BUFFER<i>_EXT."
   1.271 +
   1.272 +    Modify Section 4.2.3 (Clearing the Buffers) and replace the first
   1.273 +    two paragraphs with the following:
   1.274 +
   1.275 +    "The GL provides a means for setting portions of every pixel in a
   1.276 +    particular buffer to the same value.  The argument to
   1.277 +    
   1.278 +        void Clear(bitfield buf);
   1.279 +
   1.280 +    is the bitwise OR of a number of values indicating which buffers are
   1.281 +    to be cleared. The values are COLOR_BUFFER_BIT, DEPTH_BUFFER_BIT, and
   1.282 +    STENCIL_BUFFER_BIT, indicating the buffers currently enabled for color
   1.283 +    writing, the depth buffer, and the stencil buffer (see below), 
   1.284 +    respectively. The value to which each buffer is cleared depends on
   1.285 +    the setting of the clear value for that buffer.  If the mask is not a
   1.286 +    bitwise OR of the specified values, then the error INVALID_VALUE is
   1.287 +    generated.
   1.288 +
   1.289 +        void ClearColor(clampf r, clampf, g, clampf b, clampf a);
   1.290 +   
   1.291 +    sets the clear value for fixed-point color buffers.  Each of the
   1.292 +    specified components is clamped to [0, 1] and converted to fixed-point
   1.293 +    as described in section 2.1.2 for framebuffer color components."
   1.294 +
   1.295 +    Replace the second paragraph of Section 4.4.1 (Binding and Managing
   1.296 +    Framebuffer Objects) with the following:
   1.297 +
   1.298 +    "The namespace for framebuffer objects is the unsigned integers, with
   1.299 +    zero reserved by OpenGL ES to refer to the default framebuffer. A
   1.300 +    framebuffer object is created by binding an unused name to the
   1.301 +    target FRAMEBUFFER, DRAW_FRAMEBUFFER, or READ_FRAMEBUFFER. The binding
   1.302 +    is effected by calling
   1.303 +
   1.304 +        void BindFramebuffer(enum target, uint framebuffer);
   1.305 +
   1.306 +    with <target> set the desired framebuffer target and <framebuffer> set 
   1.307 +    to the unused name. The resulting framebuffer object is a new state 
   1.308 +    vector. There is a number of color attachment points, plus one each
   1.309 +    for the depth and stencil attachment points. The number of color attachment
   1.310 +    points is equal to the value of MAX_COLOR_ATTACHMENTS_EXT."
   1.311 +
   1.312 +    Replace the third item in the bulleted list in Section 4.4.1 (Binding
   1.313 +    and Managing Framebuffer Objects) with the following:
   1.314 +
   1.315 +    " * The only color buffer bitplanes are the ones defined by the
   1.316 +    framebuffer attachments points named COLOR_ATTACHMENT0_EXT through
   1.317 +    COLOR_ATTACHMENT<n>_EXT."
   1.318 +
   1.319 +    Modify Section 4.4.3 (Renderbuffer Objects) in the 
   1.320 +    "Attaching Renderbuffer Images to a Framebuffer" subsection as follows:
   1.321 +
   1.322 +    Insert the following table:
   1.323 +
   1.324 +    Name of attachment
   1.325 +    ---------------------------------------
   1.326 +    COLOR_ATTACHMENT<i>_EXT (see caption)
   1.327 +    DEPTH_ATTACHMENT
   1.328 +    STENCIL_ATTACHMENT
   1.329 +
   1.330 +    Table 4.x: Framebuffer attachment points. <i> in COLOR_ATTACHMENT<i>_EXT
   1.331 +    may range from zero to the value of MAX_COLOR_ATTACHMENTS_EXT minus 1.
   1.332 +
   1.333 +    Modify the third sentence of the paragraph following the definition of
   1.334 +    FramebufferRenderbuffer to be as follows:
   1.335 +
   1.336 +    "<attachment> should be set to one of the attachment points of the 
   1.337 +    framebuffer listed in Table 4.x." 
   1.338 +
   1.339 +    Modify Section 4.4.3 (Renderbuffer Objects) in the "Attaching Texture
   1.340 +    Images to a Framebuffer" subsection as follows:
   1.341 +
   1.342 +    Modify the last sentence of the paragraph following the definition of
   1.343 +    FramebufferTexture2D to be as follows:
   1.344 +
   1.345 +    "<attachment> must be one of the attachment points of the framebuffer
   1.346 +    listed in Table 4.x."
   1.347 +
   1.348 +    Modify Section 4.4.5 (Framebuffer Completeness) and replace the 3rd
   1.349 +    item in the bulleted list in the "Framebuffer Attachment Completeness"
   1.350 +    subsection with the following:
   1.351 +
   1.352 +    " * If <attachment> is COLOR_ATTACHMENT<i>_EXT, then <image> must
   1.353 +    have a color-renderable internal format."
   1.354 +
   1.355 +Changes to Chapter 6 of the OpenGL ES 2.0 Specification (State and
   1.356 +State Requests)
   1.357 +
   1.358 +    In section 6.1.3 (Enumerated Queries) modify the third sentence in
   1.359 +    the definition of GetFramebufferAttachmentParameteriv to be as follows:
   1.360 +
   1.361 +    "<attachment> must be one of the attachment points of the framebuffer
   1.362 +    listed in Table 4.x."
   1.363 +
   1.364 +Changes to Chapter 3 of the OpenGL ES Shading Language 1.0.17 Specification (Basics)
   1.365 +
   1.366 +    Add a new section:
   1.367 +
   1.368 +    3.4.1 GL_EXT_draw_buffers Extension
   1.369 +
   1.370 +    To use the GL_EXT_draw_buffers extension in a shader it
   1.371 +    must be enabled using the #extension directive.
   1.372 +
   1.373 +    The shading language preprocessor #define
   1.374 +    GL_EXT_draw_buffers will be defined to 1, if the
   1.375 +    GL_EXT_draw_buffers extension is supported.
   1.376 +
   1.377 +Dependencies on ANGLE_framebuffer_blit and APPLE_framebuffer_multisample:
   1.378 +
   1.379 +    If neither ANGLE_framebuffer_blit nor APPLE_framebuffer_multisample are
   1.380 +    supported, then all references to "draw framebuffers" should be replaced
   1.381 +    with references to "framebuffers". References to DRAW_FRAMEBUFFER_BINDING
   1.382 +    should be replaced with references to FRAMEBUFFER_BINDING. References to
   1.383 +    DRAW_FRAMEBUFFER and READ_FRAMEBUFFER should be removed.
   1.384 +
   1.385 +    If ANGLE_framebuffer_blit is supported, DRAW_FRAMEBUFFER_BINDING, DRAW_FRAMEBUFFER
   1.386 +    and READ_FRAMEBUFFER all refer to corresponding _ANGLE suffixed names
   1.387 +    (they have the same token values).
   1.388 +
   1.389 +    If APPLE_framebuffer_multisample is supported, DRAW_FRAMEBUFFER_BINDING,
   1.390 +    DRAW_FRAMEBUFFER and READ_FRAMEBUFFER all refer to the corresponding _APPLE
   1.391 +    suffixed names (they have the same token values).
   1.392 +
   1.393 +Errors
   1.394 +
   1.395 +    The INVALID_OPERATION error is generated if DrawBuffersEXT is called
   1.396 +    when the default framebuffer is bound and any of the following conditions
   1.397 +    hold: 
   1.398 +     - <n> is greater than 1 and less than MAX_DRAW_BUFFERS_EXT,
   1.399 +     - <bufs> contains a value other than BACK or NONE.
   1.400 +
   1.401 +    The INVALID_OPERATION error is generated if DrawBuffersEXT is called
   1.402 +    when bound to a draw framebuffer object and any of the following
   1.403 +    conditions hold:
   1.404 +     - the <i>th value in <bufs> is not COLOR_ATTACHMENT<i>_EXT or NONE.
   1.405 +
   1.406 +    The INVALID_VALUE error is generated if DrawBuffersEXT is called
   1.407 +    with a value of <n> which is greater than MAX_DRAW_BUFFERS_EXT.
   1.408 +
   1.409 +    The INVALID_ENUM error is generated by FramebufferRenderbuffer if
   1.410 +    the <attachment> parameter is not one of the values listed in Table 4.x.
   1.411 +
   1.412 +    The INVALID_ENUM error is generated by FramebufferTexture2D if
   1.413 +    the <attachment> parameter is not one of the values listed in Table 4.x.
   1.414 +
   1.415 +    The INVALID_ENUM error is generated by GetFramebufferAttachmentParameteriv
   1.416 +    if the <attachment> parameter is not one of the values listed in Table 4.x.
   1.417 +
   1.418 +New State
   1.419 +
   1.420 +    Add Table 6.X Framebuffer (State per framebuffer object):
   1.421 +
   1.422 +    State               Type Get Command  Initial Value Description 
   1.423 +    ------------------  ---- ------------ ------------- -----------
   1.424 +    DRAW_BUFFER<i>_EXT  Z10* GetIntegerv  see 4.2.1     Draw buffer selected 
   1.425 +							  for fragment color i
   1.426 +
   1.427 +    Add to Table 6.18 (Implementation Dependent Values)
   1.428 +
   1.429 +    Get value                 Type Get Cmnd    Minimum Value Description             Sec.
   1.430 +    --------------------      ---- ----------- ------------- -----------             -----
   1.431 +    MAX_DRAW_BUFFERS_EXT      Z+   GetIntegerv 1             Maximum number of       4.2.1
   1.432 +                                                             active draw buffers
   1.433 +    MAX_COLOR_ATTACHMENTS_EXT Z+   GetIntegerv 1             Number of framebuffer   4.4.1
   1.434 +                                                             color attachment points
   1.435 +Issues
   1.436 +
   1.437 +    See ARB_draw_buffers for relevant issues.
   1.438 +
   1.439 +  1) What are the differences between this extension and NV_draw_buffers
   1.440 +    + NV_fbo_color_attachments?
   1.441 +
   1.442 +    RESOLVED. This extension:
   1.443 +     - adds interactions with blit_framebuffer and the separate 
   1.444 +       draw/read binding points
   1.445 +     - The draw buffer and color attachment limits are global instead
   1.446 +       of per-fbo (see Issue 2)
   1.447 +     - can be used to with default framebuffer to set NONE/BACK (see Issue 4)
   1.448 +     - retains the ordering restrictions on color attachments that are 
   1.449 +       imposed by ES 3.0.
   1.450 +
   1.451 +   2) Should the MAX_DRAW_BUFFERS_EXT and MAX_COLOR_ATTACHMENTS_EXT limits
   1.452 +    be per-framebuffer values or implementation dependent constants?
   1.453 +
   1.454 +    DISCUSSION: In ARB_draw_buffers this was per-context (see Issue 2).
   1.455 +    EXT_framebuffer_object (and subsequently ARB_framebuffer_object, and GL 3.0
   1.456 +    through GL 4.2) made these queries framebuffer-dependent. 
   1.457 +    However in GL 4.3 and GLES 3.0, these limits were changed from 
   1.458 +    framebuffer-dependent state to implementation-dependent state after
   1.459 +    much discussion (Bug 7990).
   1.460 +
   1.461 +    NV_draw_buffers has MAX_DRAW_BUFFERS listed as per-framebuffer state,
   1.462 +    but NV_fbo_color_attachments has MAX_COLOR_ATTACHMENTS as an 
   1.463 +    implementation-dependent constant.
   1.464 +
   1.465 +    This is relevant because some implementations are not able to support 
   1.466 +    multisampling in conjuction with multiple color attachments.  If the
   1.467 +    query is per-framebuffer, they can report a maximum of one attachment
   1.468 +    when there are multisampled attachments, but a higher limit when only
   1.469 +    single-sampled attachments are present.
   1.470 +
   1.471 +    RESOLVED. Make this global context state as this is most consistent 
   1.472 +    with GLES 3.0 and updated GL drivers. In an implementation cannot
   1.473 +    support multisampling in conjunction with multiple color attachments,
   1.474 +    perhaps such an implementation could report FBO incomplete in this 
   1.475 +    situation, but this is less than desirable.
   1.476 +
   1.477 +   3) Should we support broadcast from gl_FragColor to all gl_FragData[x]
   1.478 +    or should it be synonymous with gl_FragData[0]?
   1.479 +
   1.480 +    DISCUSSION: With NV_draw_buffers, writing to gl_FragColor writes to all
   1.481 +    the enabled draw buffers (ie broadcast). In OpenGL ES 3.0 when using 
   1.482 +    ESSL 1.0, gl_FragColor is equivalent to writing a single output to 
   1.483 +    gl_FragData[0] and multiple outputs are not possible. When using ESSL 3.0,
   1.484 +    only user-defined out variables may be used.
   1.485 +
   1.486 +    If broadcast is supported, some implementations may have to replace
   1.487 +    writes to gl_FragColor with replicated writes to all possible gl_FragData
   1.488 +    locations when this extension is enabled.
   1.489 +
   1.490 +    RESOLVED: Writes to gl_FragColor are broadcast to all enabled color
   1.491 +    buffers. ES 3.0 using ESSL 1.0 doesn't support broadcast because
   1.492 +    ESSL 1.0 was not extended to have multiple color outputs (but that is
   1.493 +    what this extension adds). ESSL 3.0 doesn't support the broadcast because
   1.494 +    it doesn't have the gl_FragColor variable at all, and only has user-
   1.495 +    defined out variables. This extension extends ESSL 1.0 to have multiple
   1.496 +    color outputs. Broadcasting from gl_FragColor to all enabled color 
   1.497 +    buffers is the most consistent with existing draw buffer extensions to
   1.498 +    date (both NV_draw_buffers and desktop GL).
   1.499 +    
   1.500 +   4) Should we allow DrawBuffersEXT to be called when the default FBO is
   1.501 +    bound?
   1.502 +
   1.503 +    DISCUSSION: NV_draw_buffers specifies that DrawBuffersNV errors with 
   1.504 +    INVALID_OPERATION when the default FBO is bound. OpenGL ES 3.0 allows
   1.505 +    DrawBuffers to toggle between BACK and NONE on the default FBO.
   1.506 +
   1.507 +    An implementation that does not natively support disabling the drawbuffer
   1.508 +    on the default FBO could emulate this by disabling color writes.
   1.509 +
   1.510 +    RESOLVED: Allow DrawBuffersEXT to be called for the default FBO. This
   1.511 +    is more forward looking and is compatible with ES 3.0.
   1.512 +
   1.513 +   5) What are the requirements on the color attachment sizes and formats?
   1.514 +    
   1.515 +    RESOLVED: ES 2.0 requires that all color buffers attached to application-
   1.516 +    created framebuffer objects must have the same number of bitplanes
   1.517 +    (Chapter 4 overview p91). ES 2.0 also requires that all attached images
   1.518 +    have the same width and height (Section 4.4.5 Framebuffer Completeness).
   1.519 +    This extension does not lift those requirements, and failing to meet
   1.520 +    them will result in an incomplete FBO.
   1.521 +
   1.522 +   6) Does this have any interactions with glClear?
   1.523 +
   1.524 +    RESOLVED: Yes. When multiple color buffers are enabled for writing,
   1.525 +    glClear clears all of the color buffers.  Added language clarifying
   1.526 +    that glClear and glClearColor may affect multiple color buffers.
   1.527 +
   1.528 +Revision History
   1.529 +
   1.530 +    01/30/2013  dgkoch  add issue 6 and clear interactions
   1.531 +                        renamed to EXT_draw_buffers based on feedback
   1.532 +                        changed resolution of issue 3.
   1.533 +    01/23/2013  dgkoch  add resolutions to issues 2-4.
   1.534 +                        add issue 5.
   1.535 +                        Add Table 4.x and update various explicit
   1.536 +                        references to COLOR_ATTACHMENT0.
   1.537 +                        Add errors.
   1.538 +    11/13/2012  dgkoch  add revision history
   1.539 +                        add text from updated ES 3.0 spec
   1.540 +                        add issues for discussion
   1.541 +    10/16/2012  kbr     update name string
   1.542 +    10/16/2012  kbr     remove restrition requiring draw buffer 0 to be non-NULL
   1.543 +    10/12/2012  kbr     remove references to GetDoublev and ReadBuffer
   1.544 +    10/11/2012  kbr     initial draft extension
   1.545 +

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