1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/angle/include/GLES2/gl2.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,621 @@ 1.4 +#ifndef __gl2_h_ 1.5 +#define __gl2_h_ 1.6 + 1.7 +/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */ 1.8 + 1.9 +#include <GLES2/gl2platform.h> 1.10 + 1.11 +#ifdef __cplusplus 1.12 +extern "C" { 1.13 +#endif 1.14 + 1.15 +/* 1.16 + * This document is licensed under the SGI Free Software B License Version 1.17 + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . 1.18 + */ 1.19 + 1.20 +/*------------------------------------------------------------------------- 1.21 + * Data type definitions 1.22 + *-----------------------------------------------------------------------*/ 1.23 + 1.24 +typedef void GLvoid; 1.25 +typedef char GLchar; 1.26 +typedef unsigned int GLenum; 1.27 +typedef unsigned char GLboolean; 1.28 +typedef unsigned int GLbitfield; 1.29 +typedef khronos_int8_t GLbyte; 1.30 +typedef short GLshort; 1.31 +typedef int GLint; 1.32 +typedef int GLsizei; 1.33 +typedef khronos_uint8_t GLubyte; 1.34 +typedef unsigned short GLushort; 1.35 +typedef unsigned int GLuint; 1.36 +typedef khronos_float_t GLfloat; 1.37 +typedef khronos_float_t GLclampf; 1.38 +typedef khronos_int32_t GLfixed; 1.39 + 1.40 +/* GL types for handling large vertex buffer objects */ 1.41 +typedef khronos_intptr_t GLintptr; 1.42 +typedef khronos_ssize_t GLsizeiptr; 1.43 + 1.44 +/* OpenGL ES core versions */ 1.45 +#define GL_ES_VERSION_2_0 1 1.46 + 1.47 +/* ClearBufferMask */ 1.48 +#define GL_DEPTH_BUFFER_BIT 0x00000100 1.49 +#define GL_STENCIL_BUFFER_BIT 0x00000400 1.50 +#define GL_COLOR_BUFFER_BIT 0x00004000 1.51 + 1.52 +/* Boolean */ 1.53 +#define GL_FALSE 0 1.54 +#define GL_TRUE 1 1.55 + 1.56 +/* BeginMode */ 1.57 +#define GL_POINTS 0x0000 1.58 +#define GL_LINES 0x0001 1.59 +#define GL_LINE_LOOP 0x0002 1.60 +#define GL_LINE_STRIP 0x0003 1.61 +#define GL_TRIANGLES 0x0004 1.62 +#define GL_TRIANGLE_STRIP 0x0005 1.63 +#define GL_TRIANGLE_FAN 0x0006 1.64 + 1.65 +/* AlphaFunction (not supported in ES20) */ 1.66 +/* GL_NEVER */ 1.67 +/* GL_LESS */ 1.68 +/* GL_EQUAL */ 1.69 +/* GL_LEQUAL */ 1.70 +/* GL_GREATER */ 1.71 +/* GL_NOTEQUAL */ 1.72 +/* GL_GEQUAL */ 1.73 +/* GL_ALWAYS */ 1.74 + 1.75 +/* BlendingFactorDest */ 1.76 +#define GL_ZERO 0 1.77 +#define GL_ONE 1 1.78 +#define GL_SRC_COLOR 0x0300 1.79 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 1.80 +#define GL_SRC_ALPHA 0x0302 1.81 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 1.82 +#define GL_DST_ALPHA 0x0304 1.83 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 1.84 + 1.85 +/* BlendingFactorSrc */ 1.86 +/* GL_ZERO */ 1.87 +/* GL_ONE */ 1.88 +#define GL_DST_COLOR 0x0306 1.89 +#define GL_ONE_MINUS_DST_COLOR 0x0307 1.90 +#define GL_SRC_ALPHA_SATURATE 0x0308 1.91 +/* GL_SRC_ALPHA */ 1.92 +/* GL_ONE_MINUS_SRC_ALPHA */ 1.93 +/* GL_DST_ALPHA */ 1.94 +/* GL_ONE_MINUS_DST_ALPHA */ 1.95 + 1.96 +/* BlendEquationSeparate */ 1.97 +#define GL_FUNC_ADD 0x8006 1.98 +#define GL_BLEND_EQUATION 0x8009 1.99 +#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ 1.100 +#define GL_BLEND_EQUATION_ALPHA 0x883D 1.101 + 1.102 +/* BlendSubtract */ 1.103 +#define GL_FUNC_SUBTRACT 0x800A 1.104 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B 1.105 + 1.106 +/* Separate Blend Functions */ 1.107 +#define GL_BLEND_DST_RGB 0x80C8 1.108 +#define GL_BLEND_SRC_RGB 0x80C9 1.109 +#define GL_BLEND_DST_ALPHA 0x80CA 1.110 +#define GL_BLEND_SRC_ALPHA 0x80CB 1.111 +#define GL_CONSTANT_COLOR 0x8001 1.112 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 1.113 +#define GL_CONSTANT_ALPHA 0x8003 1.114 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 1.115 +#define GL_BLEND_COLOR 0x8005 1.116 + 1.117 +/* Buffer Objects */ 1.118 +#define GL_ARRAY_BUFFER 0x8892 1.119 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 1.120 +#define GL_ARRAY_BUFFER_BINDING 0x8894 1.121 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 1.122 + 1.123 +#define GL_STREAM_DRAW 0x88E0 1.124 +#define GL_STATIC_DRAW 0x88E4 1.125 +#define GL_DYNAMIC_DRAW 0x88E8 1.126 + 1.127 +#define GL_BUFFER_SIZE 0x8764 1.128 +#define GL_BUFFER_USAGE 0x8765 1.129 + 1.130 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 1.131 + 1.132 +/* CullFaceMode */ 1.133 +#define GL_FRONT 0x0404 1.134 +#define GL_BACK 0x0405 1.135 +#define GL_FRONT_AND_BACK 0x0408 1.136 + 1.137 +/* DepthFunction */ 1.138 +/* GL_NEVER */ 1.139 +/* GL_LESS */ 1.140 +/* GL_EQUAL */ 1.141 +/* GL_LEQUAL */ 1.142 +/* GL_GREATER */ 1.143 +/* GL_NOTEQUAL */ 1.144 +/* GL_GEQUAL */ 1.145 +/* GL_ALWAYS */ 1.146 + 1.147 +/* EnableCap */ 1.148 +#define GL_TEXTURE_2D 0x0DE1 1.149 +#define GL_CULL_FACE 0x0B44 1.150 +#define GL_BLEND 0x0BE2 1.151 +#define GL_DITHER 0x0BD0 1.152 +#define GL_STENCIL_TEST 0x0B90 1.153 +#define GL_DEPTH_TEST 0x0B71 1.154 +#define GL_SCISSOR_TEST 0x0C11 1.155 +#define GL_POLYGON_OFFSET_FILL 0x8037 1.156 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 1.157 +#define GL_SAMPLE_COVERAGE 0x80A0 1.158 + 1.159 +/* ErrorCode */ 1.160 +#define GL_NO_ERROR 0 1.161 +#define GL_INVALID_ENUM 0x0500 1.162 +#define GL_INVALID_VALUE 0x0501 1.163 +#define GL_INVALID_OPERATION 0x0502 1.164 +#define GL_OUT_OF_MEMORY 0x0505 1.165 + 1.166 +/* FrontFaceDirection */ 1.167 +#define GL_CW 0x0900 1.168 +#define GL_CCW 0x0901 1.169 + 1.170 +/* GetPName */ 1.171 +#define GL_LINE_WIDTH 0x0B21 1.172 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 1.173 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 1.174 +#define GL_CULL_FACE_MODE 0x0B45 1.175 +#define GL_FRONT_FACE 0x0B46 1.176 +#define GL_DEPTH_RANGE 0x0B70 1.177 +#define GL_DEPTH_WRITEMASK 0x0B72 1.178 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 1.179 +#define GL_DEPTH_FUNC 0x0B74 1.180 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 1.181 +#define GL_STENCIL_FUNC 0x0B92 1.182 +#define GL_STENCIL_FAIL 0x0B94 1.183 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 1.184 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 1.185 +#define GL_STENCIL_REF 0x0B97 1.186 +#define GL_STENCIL_VALUE_MASK 0x0B93 1.187 +#define GL_STENCIL_WRITEMASK 0x0B98 1.188 +#define GL_STENCIL_BACK_FUNC 0x8800 1.189 +#define GL_STENCIL_BACK_FAIL 0x8801 1.190 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 1.191 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 1.192 +#define GL_STENCIL_BACK_REF 0x8CA3 1.193 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 1.194 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 1.195 +#define GL_VIEWPORT 0x0BA2 1.196 +#define GL_SCISSOR_BOX 0x0C10 1.197 +/* GL_SCISSOR_TEST */ 1.198 +#define GL_COLOR_CLEAR_VALUE 0x0C22 1.199 +#define GL_COLOR_WRITEMASK 0x0C23 1.200 +#define GL_UNPACK_ALIGNMENT 0x0CF5 1.201 +#define GL_PACK_ALIGNMENT 0x0D05 1.202 +#define GL_MAX_TEXTURE_SIZE 0x0D33 1.203 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A 1.204 +#define GL_SUBPIXEL_BITS 0x0D50 1.205 +#define GL_RED_BITS 0x0D52 1.206 +#define GL_GREEN_BITS 0x0D53 1.207 +#define GL_BLUE_BITS 0x0D54 1.208 +#define GL_ALPHA_BITS 0x0D55 1.209 +#define GL_DEPTH_BITS 0x0D56 1.210 +#define GL_STENCIL_BITS 0x0D57 1.211 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 1.212 +/* GL_POLYGON_OFFSET_FILL */ 1.213 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 1.214 +#define GL_TEXTURE_BINDING_2D 0x8069 1.215 +#define GL_SAMPLE_BUFFERS 0x80A8 1.216 +#define GL_SAMPLES 0x80A9 1.217 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 1.218 +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 1.219 + 1.220 +/* GetTextureParameter */ 1.221 +/* GL_TEXTURE_MAG_FILTER */ 1.222 +/* GL_TEXTURE_MIN_FILTER */ 1.223 +/* GL_TEXTURE_WRAP_S */ 1.224 +/* GL_TEXTURE_WRAP_T */ 1.225 + 1.226 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 1.227 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 1.228 + 1.229 +/* HintMode */ 1.230 +#define GL_DONT_CARE 0x1100 1.231 +#define GL_FASTEST 0x1101 1.232 +#define GL_NICEST 0x1102 1.233 + 1.234 +/* HintTarget */ 1.235 +#define GL_GENERATE_MIPMAP_HINT 0x8192 1.236 + 1.237 +/* DataType */ 1.238 +#define GL_BYTE 0x1400 1.239 +#define GL_UNSIGNED_BYTE 0x1401 1.240 +#define GL_SHORT 0x1402 1.241 +#define GL_UNSIGNED_SHORT 0x1403 1.242 +#define GL_INT 0x1404 1.243 +#define GL_UNSIGNED_INT 0x1405 1.244 +#define GL_FLOAT 0x1406 1.245 +#define GL_FIXED 0x140C 1.246 + 1.247 +/* PixelFormat */ 1.248 +#define GL_DEPTH_COMPONENT 0x1902 1.249 +#define GL_ALPHA 0x1906 1.250 +#define GL_RGB 0x1907 1.251 +#define GL_RGBA 0x1908 1.252 +#define GL_LUMINANCE 0x1909 1.253 +#define GL_LUMINANCE_ALPHA 0x190A 1.254 + 1.255 +/* PixelType */ 1.256 +/* GL_UNSIGNED_BYTE */ 1.257 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 1.258 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 1.259 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 1.260 + 1.261 +/* Shaders */ 1.262 +#define GL_FRAGMENT_SHADER 0x8B30 1.263 +#define GL_VERTEX_SHADER 0x8B31 1.264 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 1.265 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 1.266 +#define GL_MAX_VARYING_VECTORS 0x8DFC 1.267 +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 1.268 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 1.269 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 1.270 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 1.271 +#define GL_SHADER_TYPE 0x8B4F 1.272 +#define GL_DELETE_STATUS 0x8B80 1.273 +#define GL_LINK_STATUS 0x8B82 1.274 +#define GL_VALIDATE_STATUS 0x8B83 1.275 +#define GL_ATTACHED_SHADERS 0x8B85 1.276 +#define GL_ACTIVE_UNIFORMS 0x8B86 1.277 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 1.278 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 1.279 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 1.280 +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C 1.281 +#define GL_CURRENT_PROGRAM 0x8B8D 1.282 + 1.283 +/* StencilFunction */ 1.284 +#define GL_NEVER 0x0200 1.285 +#define GL_LESS 0x0201 1.286 +#define GL_EQUAL 0x0202 1.287 +#define GL_LEQUAL 0x0203 1.288 +#define GL_GREATER 0x0204 1.289 +#define GL_NOTEQUAL 0x0205 1.290 +#define GL_GEQUAL 0x0206 1.291 +#define GL_ALWAYS 0x0207 1.292 + 1.293 +/* StencilOp */ 1.294 +/* GL_ZERO */ 1.295 +#define GL_KEEP 0x1E00 1.296 +#define GL_REPLACE 0x1E01 1.297 +#define GL_INCR 0x1E02 1.298 +#define GL_DECR 0x1E03 1.299 +#define GL_INVERT 0x150A 1.300 +#define GL_INCR_WRAP 0x8507 1.301 +#define GL_DECR_WRAP 0x8508 1.302 + 1.303 +/* StringName */ 1.304 +#define GL_VENDOR 0x1F00 1.305 +#define GL_RENDERER 0x1F01 1.306 +#define GL_VERSION 0x1F02 1.307 +#define GL_EXTENSIONS 0x1F03 1.308 + 1.309 +/* TextureMagFilter */ 1.310 +#define GL_NEAREST 0x2600 1.311 +#define GL_LINEAR 0x2601 1.312 + 1.313 +/* TextureMinFilter */ 1.314 +/* GL_NEAREST */ 1.315 +/* GL_LINEAR */ 1.316 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 1.317 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 1.318 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 1.319 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 1.320 + 1.321 +/* TextureParameterName */ 1.322 +#define GL_TEXTURE_MAG_FILTER 0x2800 1.323 +#define GL_TEXTURE_MIN_FILTER 0x2801 1.324 +#define GL_TEXTURE_WRAP_S 0x2802 1.325 +#define GL_TEXTURE_WRAP_T 0x2803 1.326 + 1.327 +/* TextureTarget */ 1.328 +/* GL_TEXTURE_2D */ 1.329 +#define GL_TEXTURE 0x1702 1.330 + 1.331 +#define GL_TEXTURE_CUBE_MAP 0x8513 1.332 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 1.333 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 1.334 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 1.335 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 1.336 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 1.337 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 1.338 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 1.339 +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 1.340 + 1.341 +/* TextureUnit */ 1.342 +#define GL_TEXTURE0 0x84C0 1.343 +#define GL_TEXTURE1 0x84C1 1.344 +#define GL_TEXTURE2 0x84C2 1.345 +#define GL_TEXTURE3 0x84C3 1.346 +#define GL_TEXTURE4 0x84C4 1.347 +#define GL_TEXTURE5 0x84C5 1.348 +#define GL_TEXTURE6 0x84C6 1.349 +#define GL_TEXTURE7 0x84C7 1.350 +#define GL_TEXTURE8 0x84C8 1.351 +#define GL_TEXTURE9 0x84C9 1.352 +#define GL_TEXTURE10 0x84CA 1.353 +#define GL_TEXTURE11 0x84CB 1.354 +#define GL_TEXTURE12 0x84CC 1.355 +#define GL_TEXTURE13 0x84CD 1.356 +#define GL_TEXTURE14 0x84CE 1.357 +#define GL_TEXTURE15 0x84CF 1.358 +#define GL_TEXTURE16 0x84D0 1.359 +#define GL_TEXTURE17 0x84D1 1.360 +#define GL_TEXTURE18 0x84D2 1.361 +#define GL_TEXTURE19 0x84D3 1.362 +#define GL_TEXTURE20 0x84D4 1.363 +#define GL_TEXTURE21 0x84D5 1.364 +#define GL_TEXTURE22 0x84D6 1.365 +#define GL_TEXTURE23 0x84D7 1.366 +#define GL_TEXTURE24 0x84D8 1.367 +#define GL_TEXTURE25 0x84D9 1.368 +#define GL_TEXTURE26 0x84DA 1.369 +#define GL_TEXTURE27 0x84DB 1.370 +#define GL_TEXTURE28 0x84DC 1.371 +#define GL_TEXTURE29 0x84DD 1.372 +#define GL_TEXTURE30 0x84DE 1.373 +#define GL_TEXTURE31 0x84DF 1.374 +#define GL_ACTIVE_TEXTURE 0x84E0 1.375 + 1.376 +/* TextureWrapMode */ 1.377 +#define GL_REPEAT 0x2901 1.378 +#define GL_CLAMP_TO_EDGE 0x812F 1.379 +#define GL_MIRRORED_REPEAT 0x8370 1.380 + 1.381 +/* Uniform Types */ 1.382 +#define GL_FLOAT_VEC2 0x8B50 1.383 +#define GL_FLOAT_VEC3 0x8B51 1.384 +#define GL_FLOAT_VEC4 0x8B52 1.385 +#define GL_INT_VEC2 0x8B53 1.386 +#define GL_INT_VEC3 0x8B54 1.387 +#define GL_INT_VEC4 0x8B55 1.388 +#define GL_BOOL 0x8B56 1.389 +#define GL_BOOL_VEC2 0x8B57 1.390 +#define GL_BOOL_VEC3 0x8B58 1.391 +#define GL_BOOL_VEC4 0x8B59 1.392 +#define GL_FLOAT_MAT2 0x8B5A 1.393 +#define GL_FLOAT_MAT3 0x8B5B 1.394 +#define GL_FLOAT_MAT4 0x8B5C 1.395 +#define GL_SAMPLER_2D 0x8B5E 1.396 +#define GL_SAMPLER_CUBE 0x8B60 1.397 + 1.398 +/* Vertex Arrays */ 1.399 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 1.400 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 1.401 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 1.402 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 1.403 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 1.404 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 1.405 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 1.406 + 1.407 +/* Read Format */ 1.408 +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 1.409 +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 1.410 + 1.411 +/* Shader Source */ 1.412 +#define GL_COMPILE_STATUS 0x8B81 1.413 +#define GL_INFO_LOG_LENGTH 0x8B84 1.414 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 1.415 +#define GL_SHADER_COMPILER 0x8DFA 1.416 + 1.417 +/* Shader Binary */ 1.418 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 1.419 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 1.420 + 1.421 +/* Shader Precision-Specified Types */ 1.422 +#define GL_LOW_FLOAT 0x8DF0 1.423 +#define GL_MEDIUM_FLOAT 0x8DF1 1.424 +#define GL_HIGH_FLOAT 0x8DF2 1.425 +#define GL_LOW_INT 0x8DF3 1.426 +#define GL_MEDIUM_INT 0x8DF4 1.427 +#define GL_HIGH_INT 0x8DF5 1.428 + 1.429 +/* Framebuffer Object. */ 1.430 +#define GL_FRAMEBUFFER 0x8D40 1.431 +#define GL_RENDERBUFFER 0x8D41 1.432 + 1.433 +#define GL_RGBA4 0x8056 1.434 +#define GL_RGB5_A1 0x8057 1.435 +#define GL_RGB565 0x8D62 1.436 +#define GL_DEPTH_COMPONENT16 0x81A5 1.437 +#define GL_STENCIL_INDEX 0x1901 1.438 +#define GL_STENCIL_INDEX8 0x8D48 1.439 + 1.440 +#define GL_RENDERBUFFER_WIDTH 0x8D42 1.441 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 1.442 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 1.443 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 1.444 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 1.445 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 1.446 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 1.447 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 1.448 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 1.449 + 1.450 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 1.451 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 1.452 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 1.453 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 1.454 + 1.455 +#define GL_COLOR_ATTACHMENT0 0x8CE0 1.456 +#define GL_DEPTH_ATTACHMENT 0x8D00 1.457 +#define GL_STENCIL_ATTACHMENT 0x8D20 1.458 + 1.459 +#define GL_NONE 0 1.460 + 1.461 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 1.462 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 1.463 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 1.464 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 1.465 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 1.466 + 1.467 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 1.468 +#define GL_RENDERBUFFER_BINDING 0x8CA7 1.469 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 1.470 + 1.471 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 1.472 + 1.473 +/*------------------------------------------------------------------------- 1.474 + * GL core functions. 1.475 + *-----------------------------------------------------------------------*/ 1.476 + 1.477 +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 1.478 +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 1.479 +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); 1.480 +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 1.481 +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 1.482 +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 1.483 +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 1.484 +GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 1.485 +GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); 1.486 +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 1.487 +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 1.488 +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 1.489 +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); 1.490 +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); 1.491 +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 1.492 +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 1.493 +GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 1.494 +GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); 1.495 +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 1.496 +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 1.497 +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 1.498 +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); 1.499 +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); 1.500 +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 1.501 +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 1.502 +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 1.503 +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 1.504 +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 1.505 +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); 1.506 +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); 1.507 +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 1.508 +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); 1.509 +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 1.510 +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); 1.511 +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 1.512 +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 1.513 +GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 1.514 +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 1.515 +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 1.516 +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 1.517 +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 1.518 +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); 1.519 +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 1.520 +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 1.521 +GL_APICALL void GL_APIENTRY glFinish (void); 1.522 +GL_APICALL void GL_APIENTRY glFlush (void); 1.523 +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 1.524 +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 1.525 +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 1.526 +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); 1.527 +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 1.528 +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); 1.529 +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); 1.530 +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); 1.531 +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 1.532 +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 1.533 +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 1.534 +GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); 1.535 +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); 1.536 +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); 1.537 +GL_APICALL GLenum GL_APIENTRY glGetError (void); 1.538 +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); 1.539 +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); 1.540 +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); 1.541 +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); 1.542 +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); 1.543 +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); 1.544 +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 1.545 +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); 1.546 +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); 1.547 +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); 1.548 +GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); 1.549 +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); 1.550 +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); 1.551 +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); 1.552 +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); 1.553 +GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); 1.554 +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); 1.555 +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); 1.556 +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); 1.557 +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 1.558 +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 1.559 +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 1.560 +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 1.561 +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 1.562 +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 1.563 +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 1.564 +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 1.565 +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 1.566 +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 1.567 +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 1.568 +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 1.569 +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); 1.570 +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 1.571 +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 1.572 +GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); 1.573 +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 1.574 +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); 1.575 +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length); 1.576 +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 1.577 +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 1.578 +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 1.579 +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 1.580 +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 1.581 +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); 1.582 +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); 1.583 +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 1.584 +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); 1.585 +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 1.586 +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); 1.587 +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); 1.588 +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); 1.589 +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); 1.590 +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); 1.591 +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); 1.592 +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); 1.593 +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); 1.594 +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); 1.595 +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); 1.596 +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); 1.597 +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); 1.598 +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); 1.599 +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); 1.600 +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 1.601 +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); 1.602 +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); 1.603 +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); 1.604 +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 1.605 +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 1.606 +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 1.607 +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 1.608 +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 1.609 +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); 1.610 +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); 1.611 +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); 1.612 +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); 1.613 +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); 1.614 +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); 1.615 +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 1.616 +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); 1.617 +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); 1.618 +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 1.619 + 1.620 +#ifdef __cplusplus 1.621 +} 1.622 +#endif 1.623 + 1.624 +#endif /* __gl2_h_ */