gfx/angle/src/compiler/Initialize.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/angle/src/compiler/Initialize.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,564 @@
     1.4 +//
     1.5 +// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
     1.6 +// Use of this source code is governed by a BSD-style license that can be
     1.7 +// found in the LICENSE file.
     1.8 +//
     1.9 +
    1.10 +//
    1.11 +// Create strings that declare built-in definitions, add built-ins that
    1.12 +// cannot be expressed in the files, and establish mappings between 
    1.13 +// built-in functions and operators.
    1.14 +//
    1.15 +
    1.16 +#include "compiler/Initialize.h"
    1.17 +
    1.18 +#include "compiler/intermediate.h"
    1.19 +
    1.20 +void InsertBuiltInFunctions(ShShaderType type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &symbolTable)
    1.21 +{
    1.22 +    TType *float1 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 1);
    1.23 +    TType *float2 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 2);
    1.24 +    TType *float3 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 3);
    1.25 +    TType *float4 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 4);
    1.26 +
    1.27 +    TType *int2 = new TType(EbtInt, EbpUndefined, EvqGlobal, 2);
    1.28 +    TType *int3 = new TType(EbtInt, EbpUndefined, EvqGlobal, 3);
    1.29 +    TType *int4 = new TType(EbtInt, EbpUndefined, EvqGlobal, 4);
    1.30 +
    1.31 +    //
    1.32 +    // Angle and Trigonometric Functions.
    1.33 +    //
    1.34 +    symbolTable.insertBuiltIn(float1, "radians", float1);
    1.35 +    symbolTable.insertBuiltIn(float2, "radians", float2);
    1.36 +    symbolTable.insertBuiltIn(float3, "radians", float3);
    1.37 +    symbolTable.insertBuiltIn(float4, "radians", float4);
    1.38 +
    1.39 +    symbolTable.insertBuiltIn(float1, "degrees", float1);
    1.40 +    symbolTable.insertBuiltIn(float2, "degrees", float2);
    1.41 +    symbolTable.insertBuiltIn(float3, "degrees", float3);
    1.42 +    symbolTable.insertBuiltIn(float4, "degrees", float4);
    1.43 +
    1.44 +    symbolTable.insertBuiltIn(float1, "sin", float1);
    1.45 +    symbolTable.insertBuiltIn(float2, "sin", float2);
    1.46 +    symbolTable.insertBuiltIn(float3, "sin", float3);
    1.47 +    symbolTable.insertBuiltIn(float4, "sin", float4);
    1.48 +
    1.49 +    symbolTable.insertBuiltIn(float1, "cos", float1);
    1.50 +    symbolTable.insertBuiltIn(float2, "cos", float2);
    1.51 +    symbolTable.insertBuiltIn(float3, "cos", float3);
    1.52 +    symbolTable.insertBuiltIn(float4, "cos", float4);
    1.53 +
    1.54 +    symbolTable.insertBuiltIn(float1, "tan", float1);
    1.55 +    symbolTable.insertBuiltIn(float2, "tan", float2);
    1.56 +    symbolTable.insertBuiltIn(float3, "tan", float3);
    1.57 +    symbolTable.insertBuiltIn(float4, "tan", float4);
    1.58 +
    1.59 +    symbolTable.insertBuiltIn(float1, "asin", float1);
    1.60 +    symbolTable.insertBuiltIn(float2, "asin", float2);
    1.61 +    symbolTable.insertBuiltIn(float3, "asin", float3);
    1.62 +    symbolTable.insertBuiltIn(float4, "asin", float4);
    1.63 +
    1.64 +    symbolTable.insertBuiltIn(float1, "acos", float1);
    1.65 +    symbolTable.insertBuiltIn(float2, "acos", float2);
    1.66 +    symbolTable.insertBuiltIn(float3, "acos", float3);
    1.67 +    symbolTable.insertBuiltIn(float4, "acos", float4);
    1.68 +
    1.69 +    symbolTable.insertBuiltIn(float1, "atan", float1, float1);
    1.70 +    symbolTable.insertBuiltIn(float2, "atan", float2, float2);
    1.71 +    symbolTable.insertBuiltIn(float3, "atan", float3, float3);
    1.72 +    symbolTable.insertBuiltIn(float4, "atan", float4, float4);
    1.73 +
    1.74 +    symbolTable.insertBuiltIn(float1, "atan", float1);
    1.75 +    symbolTable.insertBuiltIn(float2, "atan", float2);
    1.76 +    symbolTable.insertBuiltIn(float3, "atan", float3);
    1.77 +    symbolTable.insertBuiltIn(float4, "atan", float4);
    1.78 +
    1.79 +    //
    1.80 +    // Exponential Functions.
    1.81 +    //
    1.82 +    symbolTable.insertBuiltIn(float1, "pow", float1, float1);
    1.83 +    symbolTable.insertBuiltIn(float2, "pow", float2, float2);
    1.84 +    symbolTable.insertBuiltIn(float3, "pow", float3, float3);
    1.85 +    symbolTable.insertBuiltIn(float4, "pow", float4, float4);
    1.86 +
    1.87 +    symbolTable.insertBuiltIn(float1, "exp", float1);
    1.88 +    symbolTable.insertBuiltIn(float2, "exp", float2);
    1.89 +    symbolTable.insertBuiltIn(float3, "exp", float3);
    1.90 +    symbolTable.insertBuiltIn(float4, "exp", float4);
    1.91 +
    1.92 +    symbolTable.insertBuiltIn(float1, "log", float1);
    1.93 +    symbolTable.insertBuiltIn(float2, "log", float2);
    1.94 +    symbolTable.insertBuiltIn(float3, "log", float3);
    1.95 +    symbolTable.insertBuiltIn(float4, "log", float4);
    1.96 +
    1.97 +    symbolTable.insertBuiltIn(float1, "exp2", float1);
    1.98 +    symbolTable.insertBuiltIn(float2, "exp2", float2);
    1.99 +    symbolTable.insertBuiltIn(float3, "exp2", float3);
   1.100 +    symbolTable.insertBuiltIn(float4, "exp2", float4);
   1.101 +
   1.102 +    symbolTable.insertBuiltIn(float1, "log2", float1);
   1.103 +    symbolTable.insertBuiltIn(float2, "log2", float2);
   1.104 +    symbolTable.insertBuiltIn(float3, "log2", float3);
   1.105 +    symbolTable.insertBuiltIn(float4, "log2", float4);
   1.106 +
   1.107 +    symbolTable.insertBuiltIn(float1, "sqrt", float1);
   1.108 +    symbolTable.insertBuiltIn(float2, "sqrt", float2);
   1.109 +    symbolTable.insertBuiltIn(float3, "sqrt", float3);
   1.110 +    symbolTable.insertBuiltIn(float4, "sqrt", float4);
   1.111 +
   1.112 +    symbolTable.insertBuiltIn(float1, "inversesqrt", float1);
   1.113 +    symbolTable.insertBuiltIn(float2, "inversesqrt", float2);
   1.114 +    symbolTable.insertBuiltIn(float3, "inversesqrt", float3);
   1.115 +    symbolTable.insertBuiltIn(float4, "inversesqrt", float4);
   1.116 +
   1.117 +    //
   1.118 +    // Common Functions.
   1.119 +    //
   1.120 +    symbolTable.insertBuiltIn(float1, "abs", float1);
   1.121 +    symbolTable.insertBuiltIn(float2, "abs", float2);
   1.122 +    symbolTable.insertBuiltIn(float3, "abs", float3);
   1.123 +    symbolTable.insertBuiltIn(float4, "abs", float4);
   1.124 +
   1.125 +    symbolTable.insertBuiltIn(float1, "sign", float1);
   1.126 +    symbolTable.insertBuiltIn(float2, "sign", float2);
   1.127 +    symbolTable.insertBuiltIn(float3, "sign", float3);
   1.128 +    symbolTable.insertBuiltIn(float4, "sign", float4);
   1.129 +
   1.130 +    symbolTable.insertBuiltIn(float1, "floor", float1);
   1.131 +    symbolTable.insertBuiltIn(float2, "floor", float2);
   1.132 +    symbolTable.insertBuiltIn(float3, "floor", float3);
   1.133 +    symbolTable.insertBuiltIn(float4, "floor", float4);
   1.134 +
   1.135 +    symbolTable.insertBuiltIn(float1, "ceil", float1);
   1.136 +    symbolTable.insertBuiltIn(float2, "ceil", float2);
   1.137 +    symbolTable.insertBuiltIn(float3, "ceil", float3);
   1.138 +    symbolTable.insertBuiltIn(float4, "ceil", float4);
   1.139 +
   1.140 +    symbolTable.insertBuiltIn(float1, "fract", float1);
   1.141 +    symbolTable.insertBuiltIn(float2, "fract", float2);
   1.142 +    symbolTable.insertBuiltIn(float3, "fract", float3);
   1.143 +    symbolTable.insertBuiltIn(float4, "fract", float4);
   1.144 +
   1.145 +    symbolTable.insertBuiltIn(float1, "mod", float1, float1);
   1.146 +    symbolTable.insertBuiltIn(float2, "mod", float2, float1);
   1.147 +    symbolTable.insertBuiltIn(float3, "mod", float3, float1);
   1.148 +    symbolTable.insertBuiltIn(float4, "mod", float4, float1);
   1.149 +    symbolTable.insertBuiltIn(float2, "mod", float2, float2);
   1.150 +    symbolTable.insertBuiltIn(float3, "mod", float3, float3);
   1.151 +    symbolTable.insertBuiltIn(float4, "mod", float4, float4);
   1.152 +
   1.153 +    symbolTable.insertBuiltIn(float1, "min", float1, float1);
   1.154 +    symbolTable.insertBuiltIn(float2, "min", float2, float1);
   1.155 +    symbolTable.insertBuiltIn(float3, "min", float3, float1);
   1.156 +    symbolTable.insertBuiltIn(float4, "min", float4, float1);
   1.157 +    symbolTable.insertBuiltIn(float2, "min", float2, float2);
   1.158 +    symbolTable.insertBuiltIn(float3, "min", float3, float3);
   1.159 +    symbolTable.insertBuiltIn(float4, "min", float4, float4);
   1.160 +
   1.161 +    symbolTable.insertBuiltIn(float1, "max", float1, float1);
   1.162 +    symbolTable.insertBuiltIn(float2, "max", float2, float1);
   1.163 +    symbolTable.insertBuiltIn(float3, "max", float3, float1);
   1.164 +    symbolTable.insertBuiltIn(float4, "max", float4, float1);
   1.165 +    symbolTable.insertBuiltIn(float2, "max", float2, float2);
   1.166 +    symbolTable.insertBuiltIn(float3, "max", float3, float3);
   1.167 +    symbolTable.insertBuiltIn(float4, "max", float4, float4);
   1.168 +
   1.169 +    symbolTable.insertBuiltIn(float1, "clamp", float1, float1, float1);
   1.170 +    symbolTable.insertBuiltIn(float2, "clamp", float2, float1, float1);
   1.171 +    symbolTable.insertBuiltIn(float3, "clamp", float3, float1, float1);
   1.172 +    symbolTable.insertBuiltIn(float4, "clamp", float4, float1, float1);
   1.173 +    symbolTable.insertBuiltIn(float2, "clamp", float2, float2, float2);
   1.174 +    symbolTable.insertBuiltIn(float3, "clamp", float3, float3, float3);
   1.175 +    symbolTable.insertBuiltIn(float4, "clamp", float4, float4, float4);
   1.176 +
   1.177 +    symbolTable.insertBuiltIn(float1, "mix", float1, float1, float1);
   1.178 +    symbolTable.insertBuiltIn(float2, "mix", float2, float2, float1);
   1.179 +    symbolTable.insertBuiltIn(float3, "mix", float3, float3, float1);
   1.180 +    symbolTable.insertBuiltIn(float4, "mix", float4, float4, float1);
   1.181 +    symbolTable.insertBuiltIn(float2, "mix", float2, float2, float2);
   1.182 +    symbolTable.insertBuiltIn(float3, "mix", float3, float3, float3);
   1.183 +    symbolTable.insertBuiltIn(float4, "mix", float4, float4, float4);
   1.184 +
   1.185 +    symbolTable.insertBuiltIn(float1, "step", float1, float1);
   1.186 +    symbolTable.insertBuiltIn(float2, "step", float2, float2);
   1.187 +    symbolTable.insertBuiltIn(float3, "step", float3, float3);
   1.188 +    symbolTable.insertBuiltIn(float4, "step", float4, float4);
   1.189 +    symbolTable.insertBuiltIn(float2, "step", float1, float2);
   1.190 +    symbolTable.insertBuiltIn(float3, "step", float1, float3);
   1.191 +    symbolTable.insertBuiltIn(float4, "step", float1, float4);
   1.192 +
   1.193 +    symbolTable.insertBuiltIn(float1, "smoothstep", float1, float1, float1);
   1.194 +    symbolTable.insertBuiltIn(float2, "smoothstep", float2, float2, float2);
   1.195 +    symbolTable.insertBuiltIn(float3, "smoothstep", float3, float3, float3);
   1.196 +    symbolTable.insertBuiltIn(float4, "smoothstep", float4, float4, float4);
   1.197 +    symbolTable.insertBuiltIn(float2, "smoothstep", float1, float1, float2);
   1.198 +    symbolTable.insertBuiltIn(float3, "smoothstep", float1, float1, float3);
   1.199 +    symbolTable.insertBuiltIn(float4, "smoothstep", float1, float1, float4);
   1.200 +
   1.201 +    //
   1.202 +    // Geometric Functions.
   1.203 +    //
   1.204 +    symbolTable.insertBuiltIn(float1, "length", float1);
   1.205 +    symbolTable.insertBuiltIn(float1, "length", float2);
   1.206 +    symbolTable.insertBuiltIn(float1, "length", float3);
   1.207 +    symbolTable.insertBuiltIn(float1, "length", float4);
   1.208 +
   1.209 +    symbolTable.insertBuiltIn(float1, "distance", float1, float1);
   1.210 +    symbolTable.insertBuiltIn(float1, "distance", float2, float2);
   1.211 +    symbolTable.insertBuiltIn(float1, "distance", float3, float3);
   1.212 +    symbolTable.insertBuiltIn(float1, "distance", float4, float4);
   1.213 +
   1.214 +    symbolTable.insertBuiltIn(float1, "dot", float1, float1);
   1.215 +    symbolTable.insertBuiltIn(float1, "dot", float2, float2);
   1.216 +    symbolTable.insertBuiltIn(float1, "dot", float3, float3);
   1.217 +    symbolTable.insertBuiltIn(float1, "dot", float4, float4);
   1.218 +
   1.219 +    symbolTable.insertBuiltIn(float3, "cross", float3, float3);
   1.220 +    symbolTable.insertBuiltIn(float1, "normalize", float1);
   1.221 +    symbolTable.insertBuiltIn(float2, "normalize", float2);
   1.222 +    symbolTable.insertBuiltIn(float3, "normalize", float3);
   1.223 +    symbolTable.insertBuiltIn(float4, "normalize", float4);
   1.224 +
   1.225 +    symbolTable.insertBuiltIn(float1, "faceforward", float1, float1, float1);
   1.226 +    symbolTable.insertBuiltIn(float2, "faceforward", float2, float2, float2);
   1.227 +    symbolTable.insertBuiltIn(float3, "faceforward", float3, float3, float3);
   1.228 +    symbolTable.insertBuiltIn(float4, "faceforward", float4, float4, float4);
   1.229 +
   1.230 +    symbolTable.insertBuiltIn(float1, "reflect", float1, float1);
   1.231 +    symbolTable.insertBuiltIn(float2, "reflect", float2, float2);
   1.232 +    symbolTable.insertBuiltIn(float3, "reflect", float3, float3);
   1.233 +    symbolTable.insertBuiltIn(float4, "reflect", float4, float4);
   1.234 +
   1.235 +    symbolTable.insertBuiltIn(float1, "refract", float1, float1, float1);
   1.236 +    symbolTable.insertBuiltIn(float2, "refract", float2, float2, float1);
   1.237 +    symbolTable.insertBuiltIn(float3, "refract", float3, float3, float1);
   1.238 +    symbolTable.insertBuiltIn(float4, "refract", float4, float4, float1);
   1.239 +
   1.240 +    TType *mat2 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 2, true);
   1.241 +    TType *mat3 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 3, true);
   1.242 +    TType *mat4 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 4, true);
   1.243 +
   1.244 +    //
   1.245 +    // Matrix Functions.
   1.246 +    //
   1.247 +    symbolTable.insertBuiltIn(mat2, "matrixCompMult", mat2, mat2);
   1.248 +    symbolTable.insertBuiltIn(mat3, "matrixCompMult", mat3, mat3);
   1.249 +    symbolTable.insertBuiltIn(mat4, "matrixCompMult", mat4, mat4);
   1.250 +
   1.251 +    TType *bool1 = new TType(EbtBool, EbpUndefined, EvqGlobal, 1);
   1.252 +    TType *bool2 = new TType(EbtBool, EbpUndefined, EvqGlobal, 2);
   1.253 +    TType *bool3 = new TType(EbtBool, EbpUndefined, EvqGlobal, 3);
   1.254 +    TType *bool4 = new TType(EbtBool, EbpUndefined, EvqGlobal, 4);
   1.255 +
   1.256 +    //
   1.257 +    // Vector relational functions.
   1.258 +    //
   1.259 +    symbolTable.insertBuiltIn(bool2, "lessThan", float2, float2);
   1.260 +    symbolTable.insertBuiltIn(bool3, "lessThan", float3, float3);
   1.261 +    symbolTable.insertBuiltIn(bool4, "lessThan", float4, float4);
   1.262 +
   1.263 +    symbolTable.insertBuiltIn(bool2, "lessThan", int2, int2);
   1.264 +    symbolTable.insertBuiltIn(bool3, "lessThan", int3, int3);
   1.265 +    symbolTable.insertBuiltIn(bool4, "lessThan", int4, int4);
   1.266 +
   1.267 +    symbolTable.insertBuiltIn(bool2, "lessThanEqual", float2, float2);
   1.268 +    symbolTable.insertBuiltIn(bool3, "lessThanEqual", float3, float3);
   1.269 +    symbolTable.insertBuiltIn(bool4, "lessThanEqual", float4, float4);
   1.270 +
   1.271 +    symbolTable.insertBuiltIn(bool2, "lessThanEqual", int2, int2);
   1.272 +    symbolTable.insertBuiltIn(bool3, "lessThanEqual", int3, int3);
   1.273 +    symbolTable.insertBuiltIn(bool4, "lessThanEqual", int4, int4);
   1.274 +
   1.275 +    symbolTable.insertBuiltIn(bool2, "greaterThan", float2, float2);
   1.276 +    symbolTable.insertBuiltIn(bool3, "greaterThan", float3, float3);
   1.277 +    symbolTable.insertBuiltIn(bool4, "greaterThan", float4, float4);
   1.278 +
   1.279 +    symbolTable.insertBuiltIn(bool2, "greaterThan", int2, int2);
   1.280 +    symbolTable.insertBuiltIn(bool3, "greaterThan", int3, int3);
   1.281 +    symbolTable.insertBuiltIn(bool4, "greaterThan", int4, int4);
   1.282 +
   1.283 +    symbolTable.insertBuiltIn(bool2, "greaterThanEqual", float2, float2);
   1.284 +    symbolTable.insertBuiltIn(bool3, "greaterThanEqual", float3, float3);
   1.285 +    symbolTable.insertBuiltIn(bool4, "greaterThanEqual", float4, float4);
   1.286 +
   1.287 +    symbolTable.insertBuiltIn(bool2, "greaterThanEqual", int2, int2);
   1.288 +    symbolTable.insertBuiltIn(bool3, "greaterThanEqual", int3, int3);
   1.289 +    symbolTable.insertBuiltIn(bool4, "greaterThanEqual", int4, int4);
   1.290 +
   1.291 +    symbolTable.insertBuiltIn(bool2, "equal", float2, float2);
   1.292 +    symbolTable.insertBuiltIn(bool3, "equal", float3, float3);
   1.293 +    symbolTable.insertBuiltIn(bool4, "equal", float4, float4);
   1.294 +
   1.295 +    symbolTable.insertBuiltIn(bool2, "equal", int2, int2);
   1.296 +    symbolTable.insertBuiltIn(bool3, "equal", int3, int3);
   1.297 +    symbolTable.insertBuiltIn(bool4, "equal", int4, int4);
   1.298 +
   1.299 +    symbolTable.insertBuiltIn(bool2, "equal", bool2, bool2);
   1.300 +    symbolTable.insertBuiltIn(bool3, "equal", bool3, bool3);
   1.301 +    symbolTable.insertBuiltIn(bool4, "equal", bool4, bool4);
   1.302 +
   1.303 +    symbolTable.insertBuiltIn(bool2, "notEqual", float2, float2);
   1.304 +    symbolTable.insertBuiltIn(bool3, "notEqual", float3, float3);
   1.305 +    symbolTable.insertBuiltIn(bool4, "notEqual", float4, float4);
   1.306 +
   1.307 +    symbolTable.insertBuiltIn(bool2, "notEqual", int2, int2);
   1.308 +    symbolTable.insertBuiltIn(bool3, "notEqual", int3, int3);
   1.309 +    symbolTable.insertBuiltIn(bool4, "notEqual", int4, int4);
   1.310 +
   1.311 +    symbolTable.insertBuiltIn(bool2, "notEqual", bool2, bool2);
   1.312 +    symbolTable.insertBuiltIn(bool3, "notEqual", bool3, bool3);
   1.313 +    symbolTable.insertBuiltIn(bool4, "notEqual", bool4, bool4);
   1.314 +
   1.315 +    symbolTable.insertBuiltIn(bool1, "any", bool2);
   1.316 +    symbolTable.insertBuiltIn(bool1, "any", bool3);
   1.317 +    symbolTable.insertBuiltIn(bool1, "any", bool4);
   1.318 +
   1.319 +    symbolTable.insertBuiltIn(bool1, "all", bool2);
   1.320 +    symbolTable.insertBuiltIn(bool1, "all", bool3);
   1.321 +    symbolTable.insertBuiltIn(bool1, "all", bool4);
   1.322 +
   1.323 +    symbolTable.insertBuiltIn(bool2, "not", bool2);
   1.324 +    symbolTable.insertBuiltIn(bool3, "not", bool3);
   1.325 +    symbolTable.insertBuiltIn(bool4, "not", bool4);
   1.326 +
   1.327 +    TType *sampler2D = new TType(EbtSampler2D, EbpUndefined, EvqGlobal, 1);
   1.328 +    TType *samplerCube = new TType(EbtSamplerCube, EbpUndefined, EvqGlobal, 1);
   1.329 +
   1.330 +    //
   1.331 +    // Texture Functions for GLSL ES 1.0
   1.332 +    //
   1.333 +    symbolTable.insertBuiltIn(float4, "texture2D", sampler2D, float2);
   1.334 +    symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float3);
   1.335 +    symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float4);
   1.336 +    symbolTable.insertBuiltIn(float4, "textureCube", samplerCube, float3);
   1.337 +
   1.338 +    if (resources.OES_EGL_image_external)
   1.339 +    {
   1.340 +        TType *samplerExternalOES = new TType(EbtSamplerExternalOES, EbpUndefined, EvqGlobal, 1);
   1.341 +
   1.342 +        symbolTable.insertBuiltIn(float4, "texture2D", samplerExternalOES, float2);
   1.343 +        symbolTable.insertBuiltIn(float4, "texture2DProj", samplerExternalOES, float3);
   1.344 +        symbolTable.insertBuiltIn(float4, "texture2DProj", samplerExternalOES, float4);
   1.345 +    }
   1.346 +
   1.347 +    if (resources.ARB_texture_rectangle)
   1.348 +    {
   1.349 +        TType *sampler2DRect = new TType(EbtSampler2DRect, EbpUndefined, EvqGlobal, 1);
   1.350 +
   1.351 +        symbolTable.insertBuiltIn(float4, "texture2DRect", sampler2DRect, float2);
   1.352 +        symbolTable.insertBuiltIn(float4, "texture2DRectProj", sampler2DRect, float3);
   1.353 +        symbolTable.insertBuiltIn(float4, "texture2DRectProj", sampler2DRect, float4);
   1.354 +    }
   1.355 +
   1.356 +    if (type == SH_FRAGMENT_SHADER)
   1.357 +    {
   1.358 +        symbolTable.insertBuiltIn(float4, "texture2D", sampler2D, float2, float1);
   1.359 +        symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float3, float1);
   1.360 +        symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float4, float1);
   1.361 +        symbolTable.insertBuiltIn(float4, "textureCube", samplerCube, float3, float1);
   1.362 +
   1.363 +        if (resources.OES_standard_derivatives)
   1.364 +        {
   1.365 +            symbolTable.insertBuiltIn(float1, "dFdx", float1);
   1.366 +            symbolTable.insertBuiltIn(float2, "dFdx", float2);
   1.367 +            symbolTable.insertBuiltIn(float3, "dFdx", float3);
   1.368 +            symbolTable.insertBuiltIn(float4, "dFdx", float4);
   1.369 +            
   1.370 +            symbolTable.insertBuiltIn(float1, "dFdy", float1);
   1.371 +            symbolTable.insertBuiltIn(float2, "dFdy", float2);
   1.372 +            symbolTable.insertBuiltIn(float3, "dFdy", float3);
   1.373 +            symbolTable.insertBuiltIn(float4, "dFdy", float4);
   1.374 +
   1.375 +            symbolTable.insertBuiltIn(float1, "fwidth", float1);
   1.376 +            symbolTable.insertBuiltIn(float2, "fwidth", float2);
   1.377 +            symbolTable.insertBuiltIn(float3, "fwidth", float3);
   1.378 +            symbolTable.insertBuiltIn(float4, "fwidth", float4);
   1.379 +        }
   1.380 +    }
   1.381 +
   1.382 +    if(type == SH_VERTEX_SHADER)
   1.383 +    {
   1.384 +        symbolTable.insertBuiltIn(float4, "texture2DLod", sampler2D, float2, float1);
   1.385 +        symbolTable.insertBuiltIn(float4, "texture2DProjLod", sampler2D, float3, float1);
   1.386 +        symbolTable.insertBuiltIn(float4, "texture2DProjLod", sampler2D, float4, float1);
   1.387 +        symbolTable.insertBuiltIn(float4, "textureCubeLod", samplerCube, float3, float1);
   1.388 +    }
   1.389 +
   1.390 +    //
   1.391 +    // Depth range in window coordinates
   1.392 +    //
   1.393 +    TFieldList *fields = NewPoolTFieldList();
   1.394 +    TField *near = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("near"));
   1.395 +    TField *far = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("far"));
   1.396 +    TField *diff = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("diff"));
   1.397 +    fields->push_back(near);
   1.398 +    fields->push_back(far);
   1.399 +    fields->push_back(diff);
   1.400 +    TStructure *depthRangeStruct = new TStructure(NewPoolTString("gl_DepthRangeParameters"), fields);
   1.401 +    TVariable *depthRangeParameters = new TVariable(&depthRangeStruct->name(), depthRangeStruct, true);
   1.402 +    symbolTable.insert(*depthRangeParameters);
   1.403 +    TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct));
   1.404 +    depthRange->setQualifier(EvqUniform);
   1.405 +    symbolTable.insert(*depthRange);
   1.406 +
   1.407 +    //
   1.408 +    // Implementation dependent built-in constants.
   1.409 +    //
   1.410 +    symbolTable.insertConstInt("gl_MaxVertexAttribs", resources.MaxVertexAttribs);
   1.411 +    symbolTable.insertConstInt("gl_MaxVertexUniformVectors", resources.MaxVertexUniformVectors);
   1.412 +    symbolTable.insertConstInt("gl_MaxVaryingVectors", resources.MaxVaryingVectors);
   1.413 +    symbolTable.insertConstInt("gl_MaxVertexTextureImageUnits", resources.MaxVertexTextureImageUnits);
   1.414 +    symbolTable.insertConstInt("gl_MaxCombinedTextureImageUnits", resources.MaxCombinedTextureImageUnits);
   1.415 +    symbolTable.insertConstInt("gl_MaxTextureImageUnits", resources.MaxTextureImageUnits);
   1.416 +    symbolTable.insertConstInt("gl_MaxFragmentUniformVectors", resources.MaxFragmentUniformVectors);
   1.417 +
   1.418 +    if (spec != SH_CSS_SHADERS_SPEC)
   1.419 +    {
   1.420 +        symbolTable.insertConstInt("gl_MaxDrawBuffers", resources.MaxDrawBuffers);
   1.421 +    }
   1.422 +}
   1.423 +
   1.424 +void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec,
   1.425 +                      const ShBuiltInResources &resources,
   1.426 +                      TSymbolTable &symbolTable)
   1.427 +{
   1.428 +    //
   1.429 +    // First, insert some special built-in variables that are not in 
   1.430 +    // the built-in header files.
   1.431 +    //
   1.432 +    switch(type) {
   1.433 +    case SH_FRAGMENT_SHADER:
   1.434 +        symbolTable.insert(*new TVariable(NewPoolTString("gl_FragCoord"),                       TType(EbtFloat, EbpMedium, EvqFragCoord,   4)));
   1.435 +        symbolTable.insert(*new TVariable(NewPoolTString("gl_FrontFacing"),                     TType(EbtBool,  EbpUndefined, EvqFrontFacing, 1)));
   1.436 +        symbolTable.insert(*new TVariable(NewPoolTString("gl_PointCoord"),                      TType(EbtFloat, EbpMedium, EvqPointCoord,  2)));
   1.437 +
   1.438 +        //
   1.439 +        // In CSS Shaders, gl_FragColor, gl_FragData, and gl_MaxDrawBuffers are not available.
   1.440 +        // Instead, css_MixColor and css_ColorMatrix are available.
   1.441 +        //
   1.442 +        if (spec != SH_CSS_SHADERS_SPEC) {
   1.443 +            symbolTable.insert(*new TVariable(NewPoolTString("gl_FragColor"),                   TType(EbtFloat, EbpMedium, EvqFragColor,   4)));
   1.444 +            symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData[gl_MaxDrawBuffers]"), TType(EbtFloat, EbpMedium, EvqFragData,    4)));
   1.445 +            if (resources.EXT_frag_depth) {
   1.446 +                symbolTable.insert(*new TVariable(NewPoolTString("gl_FragDepthEXT"),            TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium, EvqFragDepth, 1)));
   1.447 +                symbolTable.relateToExtension("gl_FragDepthEXT", "GL_EXT_frag_depth");
   1.448 +            }
   1.449 +        } else {
   1.450 +            symbolTable.insert(*new TVariable(NewPoolTString("css_MixColor"),                   TType(EbtFloat, EbpMedium, EvqGlobal,      4)));
   1.451 +            symbolTable.insert(*new TVariable(NewPoolTString("css_ColorMatrix"),                TType(EbtFloat, EbpMedium, EvqGlobal,      4, true)));
   1.452 +        }
   1.453 +
   1.454 +        break;
   1.455 +
   1.456 +    case SH_VERTEX_SHADER:
   1.457 +        symbolTable.insert(*new TVariable(NewPoolTString("gl_Position"),    TType(EbtFloat, EbpHigh, EvqPosition,    4)));
   1.458 +        symbolTable.insert(*new TVariable(NewPoolTString("gl_PointSize"),   TType(EbtFloat, EbpMedium, EvqPointSize,   1)));
   1.459 +        break;
   1.460 +
   1.461 +    default: assert(false && "Language not supported");
   1.462 +    }
   1.463 +
   1.464 +    //
   1.465 +    // Next, identify which built-ins from the already loaded headers have
   1.466 +    // a mapping to an operator.  Those that are not identified as such are
   1.467 +    // expected to be resolved through a library of functions, versus as
   1.468 +    // operations.
   1.469 +    //
   1.470 +    symbolTable.relateToOperator("matrixCompMult",   EOpMul);
   1.471 +
   1.472 +    symbolTable.relateToOperator("equal",            EOpVectorEqual);
   1.473 +    symbolTable.relateToOperator("notEqual",         EOpVectorNotEqual);
   1.474 +    symbolTable.relateToOperator("lessThan",         EOpLessThan);
   1.475 +    symbolTable.relateToOperator("greaterThan",      EOpGreaterThan);
   1.476 +    symbolTable.relateToOperator("lessThanEqual",    EOpLessThanEqual);
   1.477 +    symbolTable.relateToOperator("greaterThanEqual", EOpGreaterThanEqual);
   1.478 +    
   1.479 +    symbolTable.relateToOperator("radians",      EOpRadians);
   1.480 +    symbolTable.relateToOperator("degrees",      EOpDegrees);
   1.481 +    symbolTable.relateToOperator("sin",          EOpSin);
   1.482 +    symbolTable.relateToOperator("cos",          EOpCos);
   1.483 +    symbolTable.relateToOperator("tan",          EOpTan);
   1.484 +    symbolTable.relateToOperator("asin",         EOpAsin);
   1.485 +    symbolTable.relateToOperator("acos",         EOpAcos);
   1.486 +    symbolTable.relateToOperator("atan",         EOpAtan);
   1.487 +
   1.488 +    symbolTable.relateToOperator("pow",          EOpPow);
   1.489 +    symbolTable.relateToOperator("exp2",         EOpExp2);
   1.490 +    symbolTable.relateToOperator("log",          EOpLog);
   1.491 +    symbolTable.relateToOperator("exp",          EOpExp);
   1.492 +    symbolTable.relateToOperator("log2",         EOpLog2);
   1.493 +    symbolTable.relateToOperator("sqrt",         EOpSqrt);
   1.494 +    symbolTable.relateToOperator("inversesqrt",  EOpInverseSqrt);
   1.495 +
   1.496 +    symbolTable.relateToOperator("abs",          EOpAbs);
   1.497 +    symbolTable.relateToOperator("sign",         EOpSign);
   1.498 +    symbolTable.relateToOperator("floor",        EOpFloor);
   1.499 +    symbolTable.relateToOperator("ceil",         EOpCeil);
   1.500 +    symbolTable.relateToOperator("fract",        EOpFract);
   1.501 +    symbolTable.relateToOperator("mod",          EOpMod);
   1.502 +    symbolTable.relateToOperator("min",          EOpMin);
   1.503 +    symbolTable.relateToOperator("max",          EOpMax);
   1.504 +    symbolTable.relateToOperator("clamp",        EOpClamp);
   1.505 +    symbolTable.relateToOperator("mix",          EOpMix);
   1.506 +    symbolTable.relateToOperator("step",         EOpStep);
   1.507 +    symbolTable.relateToOperator("smoothstep",   EOpSmoothStep);
   1.508 +
   1.509 +    symbolTable.relateToOperator("length",       EOpLength);
   1.510 +    symbolTable.relateToOperator("distance",     EOpDistance);
   1.511 +    symbolTable.relateToOperator("dot",          EOpDot);
   1.512 +    symbolTable.relateToOperator("cross",        EOpCross);
   1.513 +    symbolTable.relateToOperator("normalize",    EOpNormalize);
   1.514 +    symbolTable.relateToOperator("faceforward",  EOpFaceForward);
   1.515 +    symbolTable.relateToOperator("reflect",      EOpReflect);
   1.516 +    symbolTable.relateToOperator("refract",      EOpRefract);
   1.517 +    
   1.518 +    symbolTable.relateToOperator("any",          EOpAny);
   1.519 +    symbolTable.relateToOperator("all",          EOpAll);
   1.520 +    symbolTable.relateToOperator("not",          EOpVectorLogicalNot);
   1.521 +
   1.522 +    // Map language-specific operators.
   1.523 +    switch(type) {
   1.524 +    case SH_VERTEX_SHADER:
   1.525 +        break;
   1.526 +    case SH_FRAGMENT_SHADER:
   1.527 +        if (resources.OES_standard_derivatives) {
   1.528 +            symbolTable.relateToOperator("dFdx",   EOpDFdx);
   1.529 +            symbolTable.relateToOperator("dFdy",   EOpDFdy);
   1.530 +            symbolTable.relateToOperator("fwidth", EOpFwidth);
   1.531 +
   1.532 +            symbolTable.relateToExtension("dFdx", "GL_OES_standard_derivatives");
   1.533 +            symbolTable.relateToExtension("dFdy", "GL_OES_standard_derivatives");
   1.534 +            symbolTable.relateToExtension("fwidth", "GL_OES_standard_derivatives");
   1.535 +        }
   1.536 +        break;
   1.537 +    default: break;
   1.538 +    }
   1.539 +
   1.540 +    // Finally add resource-specific variables.
   1.541 +    switch(type) {
   1.542 +    case SH_FRAGMENT_SHADER:
   1.543 +        if (spec != SH_CSS_SHADERS_SPEC) {
   1.544 +            // Set up gl_FragData.  The array size.
   1.545 +            TType fragData(EbtFloat, EbpMedium, EvqFragData, 4, false, true);
   1.546 +            fragData.setArraySize(resources.MaxDrawBuffers);
   1.547 +            symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData"),    fragData));
   1.548 +        }
   1.549 +        break;
   1.550 +    default: break;
   1.551 +    }
   1.552 +}
   1.553 +
   1.554 +void InitExtensionBehavior(const ShBuiltInResources& resources,
   1.555 +                           TExtensionBehavior& extBehavior)
   1.556 +{
   1.557 +    if (resources.OES_standard_derivatives)
   1.558 +        extBehavior["GL_OES_standard_derivatives"] = EBhUndefined;
   1.559 +    if (resources.OES_EGL_image_external)
   1.560 +        extBehavior["GL_OES_EGL_image_external"] = EBhUndefined;
   1.561 +    if (resources.ARB_texture_rectangle)
   1.562 +        extBehavior["GL_ARB_texture_rectangle"] = EBhUndefined;
   1.563 +    if (resources.EXT_draw_buffers)
   1.564 +        extBehavior["GL_EXT_draw_buffers"] = EBhUndefined;
   1.565 +    if (resources.EXT_frag_depth)
   1.566 +        extBehavior["GL_EXT_frag_depth"] = EBhUndefined;
   1.567 +}

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