1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/angle/src/compiler/OutputGLSL.cpp Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,35 @@ 1.4 +// 1.5 +// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. 1.6 +// Use of this source code is governed by a BSD-style license that can be 1.7 +// found in the LICENSE file. 1.8 +// 1.9 + 1.10 +#include "compiler/OutputGLSL.h" 1.11 + 1.12 +TOutputGLSL::TOutputGLSL(TInfoSinkBase& objSink, 1.13 + ShArrayIndexClampingStrategy clampingStrategy, 1.14 + ShHashFunction64 hashFunction, 1.15 + NameMap& nameMap, 1.16 + TSymbolTable& symbolTable) 1.17 + : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable) 1.18 +{ 1.19 +} 1.20 + 1.21 +bool TOutputGLSL::writeVariablePrecision(TPrecision) 1.22 +{ 1.23 + return false; 1.24 +} 1.25 + 1.26 +void TOutputGLSL::visitSymbol(TIntermSymbol* node) 1.27 +{ 1.28 + TInfoSinkBase& out = objSink(); 1.29 + 1.30 + if (node->getSymbol() == "gl_FragDepthEXT") 1.31 + { 1.32 + out << "gl_FragDepth"; 1.33 + } 1.34 + else 1.35 + { 1.36 + TOutputGLSLBase::visitSymbol(node); 1.37 + } 1.38 +}