1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/angle/src/compiler/OutputHLSL.cpp Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,3094 @@ 1.4 +// 1.5 +// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. 1.6 +// Use of this source code is governed by a BSD-style license that can be 1.7 +// found in the LICENSE file. 1.8 +// 1.9 + 1.10 +#include "compiler/OutputHLSL.h" 1.11 + 1.12 +#include "common/angleutils.h" 1.13 +#include "compiler/compiler_debug.h" 1.14 +#include "compiler/DetectDiscontinuity.h" 1.15 +#include "compiler/InfoSink.h" 1.16 +#include "compiler/SearchSymbol.h" 1.17 +#include "compiler/UnfoldShortCircuit.h" 1.18 + 1.19 +#include <algorithm> 1.20 +#include <cfloat> 1.21 +#include <stdio.h> 1.22 + 1.23 +namespace sh 1.24 +{ 1.25 +// Integer to TString conversion 1.26 +TString str(int i) 1.27 +{ 1.28 + char buffer[20]; 1.29 + snprintf(buffer, sizeof(buffer), "%d", i); 1.30 + return buffer; 1.31 +} 1.32 + 1.33 +OutputHLSL::OutputHLSL(TParseContext &context, const ShBuiltInResources& resources, ShShaderOutput outputType) 1.34 + : TIntermTraverser(true, true, true), mContext(context), mOutputType(outputType) 1.35 +{ 1.36 + mUnfoldShortCircuit = new UnfoldShortCircuit(context, this); 1.37 + mInsideFunction = false; 1.38 + 1.39 + mUsesTexture2D = false; 1.40 + mUsesTexture2D_bias = false; 1.41 + mUsesTexture2DProj = false; 1.42 + mUsesTexture2DProj_bias = false; 1.43 + mUsesTexture2DProjLod = false; 1.44 + mUsesTexture2DLod = false; 1.45 + mUsesTextureCube = false; 1.46 + mUsesTextureCube_bias = false; 1.47 + mUsesTextureCubeLod = false; 1.48 + mUsesTexture2DLod0 = false; 1.49 + mUsesTexture2DLod0_bias = false; 1.50 + mUsesTexture2DProjLod0 = false; 1.51 + mUsesTexture2DProjLod0_bias = false; 1.52 + mUsesTextureCubeLod0 = false; 1.53 + mUsesTextureCubeLod0_bias = false; 1.54 + mUsesFragColor = false; 1.55 + mUsesFragData = false; 1.56 + mUsesDepthRange = false; 1.57 + mUsesFragCoord = false; 1.58 + mUsesPointCoord = false; 1.59 + mUsesFrontFacing = false; 1.60 + mUsesPointSize = false; 1.61 + mUsesFragDepth = false; 1.62 + mUsesXor = false; 1.63 + mUsesMod1 = false; 1.64 + mUsesMod2v = false; 1.65 + mUsesMod2f = false; 1.66 + mUsesMod3v = false; 1.67 + mUsesMod3f = false; 1.68 + mUsesMod4v = false; 1.69 + mUsesMod4f = false; 1.70 + mUsesFaceforward1 = false; 1.71 + mUsesFaceforward2 = false; 1.72 + mUsesFaceforward3 = false; 1.73 + mUsesFaceforward4 = false; 1.74 + mUsesAtan2_1 = false; 1.75 + mUsesAtan2_2 = false; 1.76 + mUsesAtan2_3 = false; 1.77 + mUsesAtan2_4 = false; 1.78 + 1.79 + mNumRenderTargets = resources.EXT_draw_buffers ? resources.MaxDrawBuffers : 1; 1.80 + 1.81 + mScopeDepth = 0; 1.82 + 1.83 + mUniqueIndex = 0; 1.84 + 1.85 + mContainsLoopDiscontinuity = false; 1.86 + mOutputLod0Function = false; 1.87 + mInsideDiscontinuousLoop = false; 1.88 + 1.89 + mExcessiveLoopIndex = NULL; 1.90 + 1.91 + if (mOutputType == SH_HLSL9_OUTPUT) 1.92 + { 1.93 + if (mContext.shaderType == SH_FRAGMENT_SHADER) 1.94 + { 1.95 + mUniformRegister = 3; // Reserve registers for dx_DepthRange, dx_ViewCoords and dx_DepthFront 1.96 + } 1.97 + else 1.98 + { 1.99 + mUniformRegister = 2; // Reserve registers for dx_DepthRange and dx_ViewAdjust 1.100 + } 1.101 + } 1.102 + else 1.103 + { 1.104 + mUniformRegister = 0; 1.105 + } 1.106 + 1.107 + mSamplerRegister = 0; 1.108 +} 1.109 + 1.110 +OutputHLSL::~OutputHLSL() 1.111 +{ 1.112 + delete mUnfoldShortCircuit; 1.113 +} 1.114 + 1.115 +void OutputHLSL::output() 1.116 +{ 1.117 + mContainsLoopDiscontinuity = mContext.shaderType == SH_FRAGMENT_SHADER && containsLoopDiscontinuity(mContext.treeRoot); 1.118 + 1.119 + mContext.treeRoot->traverse(this); // Output the body first to determine what has to go in the header 1.120 + header(); 1.121 + 1.122 + mContext.infoSink().obj << mHeader.c_str(); 1.123 + mContext.infoSink().obj << mBody.c_str(); 1.124 +} 1.125 + 1.126 +TInfoSinkBase &OutputHLSL::getBodyStream() 1.127 +{ 1.128 + return mBody; 1.129 +} 1.130 + 1.131 +const ActiveUniforms &OutputHLSL::getUniforms() 1.132 +{ 1.133 + return mActiveUniforms; 1.134 +} 1.135 + 1.136 +int OutputHLSL::vectorSize(const TType &type) const 1.137 +{ 1.138 + int elementSize = type.isMatrix() ? type.getNominalSize() : 1; 1.139 + int arraySize = type.isArray() ? type.getArraySize() : 1; 1.140 + 1.141 + return elementSize * arraySize; 1.142 +} 1.143 + 1.144 +void OutputHLSL::header() 1.145 +{ 1.146 + ShShaderType shaderType = mContext.shaderType; 1.147 + TInfoSinkBase &out = mHeader; 1.148 + 1.149 + for (StructDeclarations::iterator structDeclaration = mStructDeclarations.begin(); structDeclaration != mStructDeclarations.end(); structDeclaration++) 1.150 + { 1.151 + out << *structDeclaration; 1.152 + } 1.153 + 1.154 + for (Constructors::iterator constructor = mConstructors.begin(); constructor != mConstructors.end(); constructor++) 1.155 + { 1.156 + out << *constructor; 1.157 + } 1.158 + 1.159 + TString uniforms; 1.160 + TString varyings; 1.161 + TString attributes; 1.162 + 1.163 + for (ReferencedSymbols::const_iterator uniform = mReferencedUniforms.begin(); uniform != mReferencedUniforms.end(); uniform++) 1.164 + { 1.165 + const TType &type = uniform->second->getType(); 1.166 + const TString &name = uniform->second->getSymbol(); 1.167 + 1.168 + if (mOutputType == SH_HLSL11_OUTPUT && IsSampler(type.getBasicType())) // Also declare the texture 1.169 + { 1.170 + int index = samplerRegister(mReferencedUniforms[name]); 1.171 + 1.172 + uniforms += "uniform SamplerState sampler_" + decorateUniform(name, type) + arrayString(type) + 1.173 + " : register(s" + str(index) + ");\n"; 1.174 + 1.175 + uniforms += "uniform " + textureString(type) + " texture_" + decorateUniform(name, type) + arrayString(type) + 1.176 + " : register(t" + str(index) + ");\n"; 1.177 + } 1.178 + else 1.179 + { 1.180 + uniforms += "uniform " + typeString(type) + " " + decorateUniform(name, type) + arrayString(type) + 1.181 + " : register(" + registerString(mReferencedUniforms[name]) + ");\n"; 1.182 + } 1.183 + } 1.184 + 1.185 + for (ReferencedSymbols::const_iterator varying = mReferencedVaryings.begin(); varying != mReferencedVaryings.end(); varying++) 1.186 + { 1.187 + const TType &type = varying->second->getType(); 1.188 + const TString &name = varying->second->getSymbol(); 1.189 + 1.190 + // Program linking depends on this exact format 1.191 + varyings += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n"; 1.192 + } 1.193 + 1.194 + for (ReferencedSymbols::const_iterator attribute = mReferencedAttributes.begin(); attribute != mReferencedAttributes.end(); attribute++) 1.195 + { 1.196 + const TType &type = attribute->second->getType(); 1.197 + const TString &name = attribute->second->getSymbol(); 1.198 + 1.199 + attributes += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n"; 1.200 + } 1.201 + 1.202 + if (shaderType == SH_FRAGMENT_SHADER) 1.203 + { 1.204 + TExtensionBehavior::const_iterator iter = mContext.extensionBehavior().find("GL_EXT_draw_buffers"); 1.205 + const bool usingMRTExtension = (iter != mContext.extensionBehavior().end() && (iter->second == EBhEnable || iter->second == EBhRequire)); 1.206 + 1.207 + const unsigned int numColorValues = usingMRTExtension ? mNumRenderTargets : 1; 1.208 + 1.209 + out << "// Varyings\n"; 1.210 + out << varyings; 1.211 + out << "\n" 1.212 + "static float4 gl_Color[" << numColorValues << "] =\n" 1.213 + "{\n"; 1.214 + for (unsigned int i = 0; i < numColorValues; i++) 1.215 + { 1.216 + out << " float4(0, 0, 0, 0)"; 1.217 + if (i + 1 != numColorValues) 1.218 + { 1.219 + out << ","; 1.220 + } 1.221 + out << "\n"; 1.222 + } 1.223 + out << "};\n"; 1.224 + 1.225 + if (mUsesFragDepth) 1.226 + { 1.227 + out << "static float gl_Depth = 0.0;\n"; 1.228 + } 1.229 + 1.230 + if (mUsesFragCoord) 1.231 + { 1.232 + out << "static float4 gl_FragCoord = float4(0, 0, 0, 0);\n"; 1.233 + } 1.234 + 1.235 + if (mUsesPointCoord) 1.236 + { 1.237 + out << "static float2 gl_PointCoord = float2(0.5, 0.5);\n"; 1.238 + } 1.239 + 1.240 + if (mUsesFrontFacing) 1.241 + { 1.242 + out << "static bool gl_FrontFacing = false;\n"; 1.243 + } 1.244 + 1.245 + out << "\n"; 1.246 + 1.247 + if (mUsesDepthRange) 1.248 + { 1.249 + out << "struct gl_DepthRangeParameters\n" 1.250 + "{\n" 1.251 + " float near;\n" 1.252 + " float far;\n" 1.253 + " float diff;\n" 1.254 + "};\n" 1.255 + "\n"; 1.256 + } 1.257 + 1.258 + if (mOutputType == SH_HLSL11_OUTPUT) 1.259 + { 1.260 + out << "cbuffer DriverConstants : register(b1)\n" 1.261 + "{\n"; 1.262 + 1.263 + if (mUsesDepthRange) 1.264 + { 1.265 + out << " float3 dx_DepthRange : packoffset(c0);\n"; 1.266 + } 1.267 + 1.268 + if (mUsesFragCoord) 1.269 + { 1.270 + out << " float4 dx_ViewCoords : packoffset(c1);\n"; 1.271 + } 1.272 + 1.273 + if (mUsesFragCoord || mUsesFrontFacing) 1.274 + { 1.275 + out << " float3 dx_DepthFront : packoffset(c2);\n"; 1.276 + } 1.277 + 1.278 + out << "};\n"; 1.279 + } 1.280 + else 1.281 + { 1.282 + if (mUsesDepthRange) 1.283 + { 1.284 + out << "uniform float3 dx_DepthRange : register(c0);"; 1.285 + } 1.286 + 1.287 + if (mUsesFragCoord) 1.288 + { 1.289 + out << "uniform float4 dx_ViewCoords : register(c1);\n"; 1.290 + } 1.291 + 1.292 + if (mUsesFragCoord || mUsesFrontFacing) 1.293 + { 1.294 + out << "uniform float3 dx_DepthFront : register(c2);\n"; 1.295 + } 1.296 + } 1.297 + 1.298 + out << "\n"; 1.299 + 1.300 + if (mUsesDepthRange) 1.301 + { 1.302 + out << "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, dx_DepthRange.y, dx_DepthRange.z};\n" 1.303 + "\n"; 1.304 + } 1.305 + 1.306 + out << uniforms; 1.307 + out << "\n"; 1.308 + 1.309 + if (mUsesTexture2D) 1.310 + { 1.311 + if (mOutputType == SH_HLSL9_OUTPUT) 1.312 + { 1.313 + out << "float4 gl_texture2D(sampler2D s, float2 t)\n" 1.314 + "{\n" 1.315 + " return tex2D(s, t);\n" 1.316 + "}\n" 1.317 + "\n"; 1.318 + } 1.319 + else if (mOutputType == SH_HLSL11_OUTPUT) 1.320 + { 1.321 + out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv)\n" 1.322 + "{\n" 1.323 + " return t.Sample(s, uv);\n" 1.324 + "}\n" 1.325 + "\n"; 1.326 + } 1.327 + else UNREACHABLE(); 1.328 + } 1.329 + 1.330 + if (mUsesTexture2D_bias) 1.331 + { 1.332 + if (mOutputType == SH_HLSL9_OUTPUT) 1.333 + { 1.334 + out << "float4 gl_texture2D(sampler2D s, float2 t, float bias)\n" 1.335 + "{\n" 1.336 + " return tex2Dbias(s, float4(t.x, t.y, 0, bias));\n" 1.337 + "}\n" 1.338 + "\n"; 1.339 + } 1.340 + else if (mOutputType == SH_HLSL11_OUTPUT) 1.341 + { 1.342 + out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv, float bias)\n" 1.343 + "{\n" 1.344 + " return t.SampleBias(s, uv, bias);\n" 1.345 + "}\n" 1.346 + "\n"; 1.347 + } 1.348 + else UNREACHABLE(); 1.349 + } 1.350 + 1.351 + if (mUsesTexture2DProj) 1.352 + { 1.353 + if (mOutputType == SH_HLSL9_OUTPUT) 1.354 + { 1.355 + out << "float4 gl_texture2DProj(sampler2D s, float3 t)\n" 1.356 + "{\n" 1.357 + " return tex2Dproj(s, float4(t.x, t.y, 0, t.z));\n" 1.358 + "}\n" 1.359 + "\n" 1.360 + "float4 gl_texture2DProj(sampler2D s, float4 t)\n" 1.361 + "{\n" 1.362 + " return tex2Dproj(s, t);\n" 1.363 + "}\n" 1.364 + "\n"; 1.365 + } 1.366 + else if (mOutputType == SH_HLSL11_OUTPUT) 1.367 + { 1.368 + out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw)\n" 1.369 + "{\n" 1.370 + " return t.Sample(s, float2(uvw.x / uvw.z, uvw.y / uvw.z));\n" 1.371 + "}\n" 1.372 + "\n" 1.373 + "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n" 1.374 + "{\n" 1.375 + " return t.Sample(s, float2(uvw.x / uvw.w, uvw.y / uvw.w));\n" 1.376 + "}\n" 1.377 + "\n"; 1.378 + } 1.379 + else UNREACHABLE(); 1.380 + } 1.381 + 1.382 + if (mUsesTexture2DProj_bias) 1.383 + { 1.384 + if (mOutputType == SH_HLSL9_OUTPUT) 1.385 + { 1.386 + out << "float4 gl_texture2DProj(sampler2D s, float3 t, float bias)\n" 1.387 + "{\n" 1.388 + " return tex2Dbias(s, float4(t.x / t.z, t.y / t.z, 0, bias));\n" 1.389 + "}\n" 1.390 + "\n" 1.391 + "float4 gl_texture2DProj(sampler2D s, float4 t, float bias)\n" 1.392 + "{\n" 1.393 + " return tex2Dbias(s, float4(t.x / t.w, t.y / t.w, 0, bias));\n" 1.394 + "}\n" 1.395 + "\n"; 1.396 + } 1.397 + else if (mOutputType == SH_HLSL11_OUTPUT) 1.398 + { 1.399 + out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw, float bias)\n" 1.400 + "{\n" 1.401 + " return t.SampleBias(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), bias);\n" 1.402 + "}\n" 1.403 + "\n" 1.404 + "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw, float bias)\n" 1.405 + "{\n" 1.406 + " return t.SampleBias(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), bias);\n" 1.407 + "}\n" 1.408 + "\n"; 1.409 + } 1.410 + else UNREACHABLE(); 1.411 + } 1.412 + 1.413 + if (mUsesTextureCube) 1.414 + { 1.415 + if (mOutputType == SH_HLSL9_OUTPUT) 1.416 + { 1.417 + out << "float4 gl_textureCube(samplerCUBE s, float3 t)\n" 1.418 + "{\n" 1.419 + " return texCUBE(s, t);\n" 1.420 + "}\n" 1.421 + "\n"; 1.422 + } 1.423 + else if (mOutputType == SH_HLSL11_OUTPUT) 1.424 + { 1.425 + out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw)\n" 1.426 + "{\n" 1.427 + " return t.Sample(s, uvw);\n" 1.428 + "}\n" 1.429 + "\n"; 1.430 + } 1.431 + else UNREACHABLE(); 1.432 + } 1.433 + 1.434 + if (mUsesTextureCube_bias) 1.435 + { 1.436 + if (mOutputType == SH_HLSL9_OUTPUT) 1.437 + { 1.438 + out << "float4 gl_textureCube(samplerCUBE s, float3 t, float bias)\n" 1.439 + "{\n" 1.440 + " return texCUBEbias(s, float4(t.x, t.y, t.z, bias));\n" 1.441 + "}\n" 1.442 + "\n"; 1.443 + } 1.444 + else if (mOutputType == SH_HLSL11_OUTPUT) 1.445 + { 1.446 + out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw, float bias)\n" 1.447 + "{\n" 1.448 + " return t.SampleBias(s, uvw, bias);\n" 1.449 + "}\n" 1.450 + "\n"; 1.451 + } 1.452 + else UNREACHABLE(); 1.453 + } 1.454 + 1.455 + // These *Lod0 intrinsics are not available in GL fragment shaders. 1.456 + // They are used to sample using discontinuous texture coordinates. 1.457 + if (mUsesTexture2DLod0) 1.458 + { 1.459 + if (mOutputType == SH_HLSL9_OUTPUT) 1.460 + { 1.461 + out << "float4 gl_texture2DLod0(sampler2D s, float2 t)\n" 1.462 + "{\n" 1.463 + " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n" 1.464 + "}\n" 1.465 + "\n"; 1.466 + } 1.467 + else if (mOutputType == SH_HLSL11_OUTPUT) 1.468 + { 1.469 + out << "float4 gl_texture2DLod0(Texture2D t, SamplerState s, float2 uv)\n" 1.470 + "{\n" 1.471 + " return t.SampleLevel(s, uv, 0);\n" 1.472 + "}\n" 1.473 + "\n"; 1.474 + } 1.475 + else UNREACHABLE(); 1.476 + } 1.477 + 1.478 + if (mUsesTexture2DLod0_bias) 1.479 + { 1.480 + if (mOutputType == SH_HLSL9_OUTPUT) 1.481 + { 1.482 + out << "float4 gl_texture2DLod0(sampler2D s, float2 t, float bias)\n" 1.483 + "{\n" 1.484 + " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n" 1.485 + "}\n" 1.486 + "\n"; 1.487 + } 1.488 + else if (mOutputType == SH_HLSL11_OUTPUT) 1.489 + { 1.490 + out << "float4 gl_texture2DLod0(Texture2D t, SamplerState s, float2 uv, float bias)\n" 1.491 + "{\n" 1.492 + " return t.SampleLevel(s, uv, 0);\n" 1.493 + "}\n" 1.494 + "\n"; 1.495 + } 1.496 + else UNREACHABLE(); 1.497 + } 1.498 + 1.499 + if (mUsesTexture2DProjLod0) 1.500 + { 1.501 + if (mOutputType == SH_HLSL9_OUTPUT) 1.502 + { 1.503 + out << "float4 gl_texture2DProjLod0(sampler2D s, float3 t)\n" 1.504 + "{\n" 1.505 + " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n" 1.506 + "}\n" 1.507 + "\n" 1.508 + "float4 gl_texture2DProjLod(sampler2D s, float4 t)\n" 1.509 + "{\n" 1.510 + " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n" 1.511 + "}\n" 1.512 + "\n"; 1.513 + } 1.514 + else if (mOutputType == SH_HLSL11_OUTPUT) 1.515 + { 1.516 + out << "float4 gl_texture2DProjLod0(Texture2D t, SamplerState s, float3 uvw)\n" 1.517 + "{\n" 1.518 + " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n" 1.519 + "}\n" 1.520 + "\n" 1.521 + "float4 gl_texture2DProjLod0(Texture2D t, SamplerState s, float4 uvw)\n" 1.522 + "{\n" 1.523 + " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n" 1.524 + "}\n" 1.525 + "\n"; 1.526 + } 1.527 + else UNREACHABLE(); 1.528 + } 1.529 + 1.530 + if (mUsesTexture2DProjLod0_bias) 1.531 + { 1.532 + if (mOutputType == SH_HLSL9_OUTPUT) 1.533 + { 1.534 + out << "float4 gl_texture2DProjLod0_bias(sampler2D s, float3 t, float bias)\n" 1.535 + "{\n" 1.536 + " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n" 1.537 + "}\n" 1.538 + "\n" 1.539 + "float4 gl_texture2DProjLod_bias(sampler2D s, float4 t, float bias)\n" 1.540 + "{\n" 1.541 + " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n" 1.542 + "}\n" 1.543 + "\n"; 1.544 + } 1.545 + else if (mOutputType == SH_HLSL11_OUTPUT) 1.546 + { 1.547 + out << "float4 gl_texture2DProjLod_bias(Texture2D t, SamplerState s, float3 uvw, float bias)\n" 1.548 + "{\n" 1.549 + " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n" 1.550 + "}\n" 1.551 + "\n" 1.552 + "float4 gl_texture2DProjLod_bias(Texture2D t, SamplerState s, float4 uvw, float bias)\n" 1.553 + "{\n" 1.554 + " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n" 1.555 + "}\n" 1.556 + "\n"; 1.557 + } 1.558 + else UNREACHABLE(); 1.559 + } 1.560 + 1.561 + if (mUsesTextureCubeLod0) 1.562 + { 1.563 + if (mOutputType == SH_HLSL9_OUTPUT) 1.564 + { 1.565 + out << "float4 gl_textureCubeLod0(samplerCUBE s, float3 t)\n" 1.566 + "{\n" 1.567 + " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n" 1.568 + "}\n" 1.569 + "\n"; 1.570 + } 1.571 + else if (mOutputType == SH_HLSL11_OUTPUT) 1.572 + { 1.573 + out << "float4 gl_textureCubeLod0(TextureCube t, SamplerState s, float3 uvw)\n" 1.574 + "{\n" 1.575 + " return t.SampleLevel(s, uvw, 0);\n" 1.576 + "}\n" 1.577 + "\n"; 1.578 + } 1.579 + else UNREACHABLE(); 1.580 + } 1.581 + 1.582 + if (mUsesTextureCubeLod0_bias) 1.583 + { 1.584 + if (mOutputType == SH_HLSL9_OUTPUT) 1.585 + { 1.586 + out << "float4 gl_textureCubeLod0(samplerCUBE s, float3 t, float bias)\n" 1.587 + "{\n" 1.588 + " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n" 1.589 + "}\n" 1.590 + "\n"; 1.591 + } 1.592 + else if (mOutputType == SH_HLSL11_OUTPUT) 1.593 + { 1.594 + out << "float4 gl_textureCubeLod0(TextureCube t, SamplerState s, float3 uvw, float bias)\n" 1.595 + "{\n" 1.596 + " return t.SampleLevel(s, uvw, 0);\n" 1.597 + "}\n" 1.598 + "\n"; 1.599 + } 1.600 + else UNREACHABLE(); 1.601 + } 1.602 + 1.603 + if (usingMRTExtension && mNumRenderTargets > 1) 1.604 + { 1.605 + out << "#define GL_USES_MRT\n"; 1.606 + } 1.607 + 1.608 + if (mUsesFragColor) 1.609 + { 1.610 + out << "#define GL_USES_FRAG_COLOR\n"; 1.611 + } 1.612 + 1.613 + if (mUsesFragData) 1.614 + { 1.615 + out << "#define GL_USES_FRAG_DATA\n"; 1.616 + } 1.617 + } 1.618 + else // Vertex shader 1.619 + { 1.620 + out << "// Attributes\n"; 1.621 + out << attributes; 1.622 + out << "\n" 1.623 + "static float4 gl_Position = float4(0, 0, 0, 0);\n"; 1.624 + 1.625 + if (mUsesPointSize) 1.626 + { 1.627 + out << "static float gl_PointSize = float(1);\n"; 1.628 + } 1.629 + 1.630 + out << "\n" 1.631 + "// Varyings\n"; 1.632 + out << varyings; 1.633 + out << "\n"; 1.634 + 1.635 + if (mUsesDepthRange) 1.636 + { 1.637 + out << "struct gl_DepthRangeParameters\n" 1.638 + "{\n" 1.639 + " float near;\n" 1.640 + " float far;\n" 1.641 + " float diff;\n" 1.642 + "};\n" 1.643 + "\n"; 1.644 + } 1.645 + 1.646 + if (mOutputType == SH_HLSL11_OUTPUT) 1.647 + { 1.648 + if (mUsesDepthRange) 1.649 + { 1.650 + out << "cbuffer DriverConstants : register(b1)\n" 1.651 + "{\n" 1.652 + " float3 dx_DepthRange : packoffset(c0);\n" 1.653 + "};\n" 1.654 + "\n"; 1.655 + } 1.656 + } 1.657 + else 1.658 + { 1.659 + if (mUsesDepthRange) 1.660 + { 1.661 + out << "uniform float3 dx_DepthRange : register(c0);\n"; 1.662 + } 1.663 + 1.664 + out << "uniform float4 dx_ViewAdjust : register(c1);\n" 1.665 + "\n"; 1.666 + } 1.667 + 1.668 + if (mUsesDepthRange) 1.669 + { 1.670 + out << "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, dx_DepthRange.y, dx_DepthRange.z};\n" 1.671 + "\n"; 1.672 + } 1.673 + 1.674 + out << uniforms; 1.675 + out << "\n"; 1.676 + 1.677 + if (mUsesTexture2D) 1.678 + { 1.679 + if (mOutputType == SH_HLSL9_OUTPUT) 1.680 + { 1.681 + out << "float4 gl_texture2D(sampler2D s, float2 t)\n" 1.682 + "{\n" 1.683 + " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n" 1.684 + "}\n" 1.685 + "\n"; 1.686 + } 1.687 + else if (mOutputType == SH_HLSL11_OUTPUT) 1.688 + { 1.689 + out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv)\n" 1.690 + "{\n" 1.691 + " return t.SampleLevel(s, uv, 0);\n" 1.692 + "}\n" 1.693 + "\n"; 1.694 + } 1.695 + else UNREACHABLE(); 1.696 + } 1.697 + 1.698 + if (mUsesTexture2DLod) 1.699 + { 1.700 + if (mOutputType == SH_HLSL9_OUTPUT) 1.701 + { 1.702 + out << "float4 gl_texture2DLod(sampler2D s, float2 t, float lod)\n" 1.703 + "{\n" 1.704 + " return tex2Dlod(s, float4(t.x, t.y, 0, lod));\n" 1.705 + "}\n" 1.706 + "\n"; 1.707 + } 1.708 + else if (mOutputType == SH_HLSL11_OUTPUT) 1.709 + { 1.710 + out << "float4 gl_texture2DLod(Texture2D t, SamplerState s, float2 uv, float lod)\n" 1.711 + "{\n" 1.712 + " return t.SampleLevel(s, uv, lod);\n" 1.713 + "}\n" 1.714 + "\n"; 1.715 + } 1.716 + else UNREACHABLE(); 1.717 + } 1.718 + 1.719 + if (mUsesTexture2DProj) 1.720 + { 1.721 + if (mOutputType == SH_HLSL9_OUTPUT) 1.722 + { 1.723 + out << "float4 gl_texture2DProj(sampler2D s, float3 t)\n" 1.724 + "{\n" 1.725 + " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n" 1.726 + "}\n" 1.727 + "\n" 1.728 + "float4 gl_texture2DProj(sampler2D s, float4 t)\n" 1.729 + "{\n" 1.730 + " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n" 1.731 + "}\n" 1.732 + "\n"; 1.733 + } 1.734 + else if (mOutputType == SH_HLSL11_OUTPUT) 1.735 + { 1.736 + out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw)\n" 1.737 + "{\n" 1.738 + " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n" 1.739 + "}\n" 1.740 + "\n" 1.741 + "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n" 1.742 + "{\n" 1.743 + " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n" 1.744 + "}\n" 1.745 + "\n"; 1.746 + } 1.747 + else UNREACHABLE(); 1.748 + } 1.749 + 1.750 + if (mUsesTexture2DProjLod) 1.751 + { 1.752 + if (mOutputType == SH_HLSL9_OUTPUT) 1.753 + { 1.754 + out << "float4 gl_texture2DProjLod(sampler2D s, float3 t, float lod)\n" 1.755 + "{\n" 1.756 + " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, lod));\n" 1.757 + "}\n" 1.758 + "\n" 1.759 + "float4 gl_texture2DProjLod(sampler2D s, float4 t, float lod)\n" 1.760 + "{\n" 1.761 + " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, lod));\n" 1.762 + "}\n" 1.763 + "\n"; 1.764 + } 1.765 + else if (mOutputType == SH_HLSL11_OUTPUT) 1.766 + { 1.767 + out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw, float lod)\n" 1.768 + "{\n" 1.769 + " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), lod);\n" 1.770 + "}\n" 1.771 + "\n" 1.772 + "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n" 1.773 + "{\n" 1.774 + " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), lod);\n" 1.775 + "}\n" 1.776 + "\n"; 1.777 + } 1.778 + else UNREACHABLE(); 1.779 + } 1.780 + 1.781 + if (mUsesTextureCube) 1.782 + { 1.783 + if (mOutputType == SH_HLSL9_OUTPUT) 1.784 + { 1.785 + out << "float4 gl_textureCube(samplerCUBE s, float3 t)\n" 1.786 + "{\n" 1.787 + " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n" 1.788 + "}\n" 1.789 + "\n"; 1.790 + } 1.791 + else if (mOutputType == SH_HLSL11_OUTPUT) 1.792 + { 1.793 + out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw)\n" 1.794 + "{\n" 1.795 + " return t.SampleLevel(s, uvw, 0);\n" 1.796 + "}\n" 1.797 + "\n"; 1.798 + } 1.799 + else UNREACHABLE(); 1.800 + } 1.801 + 1.802 + if (mUsesTextureCubeLod) 1.803 + { 1.804 + if (mOutputType == SH_HLSL9_OUTPUT) 1.805 + { 1.806 + out << "float4 gl_textureCubeLod(samplerCUBE s, float3 t, float lod)\n" 1.807 + "{\n" 1.808 + " return texCUBElod(s, float4(t.x, t.y, t.z, lod));\n" 1.809 + "}\n" 1.810 + "\n"; 1.811 + } 1.812 + else if (mOutputType == SH_HLSL11_OUTPUT) 1.813 + { 1.814 + out << "float4 gl_textureCubeLod(TextureCube t, SamplerState s, float3 uvw, float lod)\n" 1.815 + "{\n" 1.816 + " return t.SampleLevel(s, uvw, lod);\n" 1.817 + "}\n" 1.818 + "\n"; 1.819 + } 1.820 + else UNREACHABLE(); 1.821 + } 1.822 + } 1.823 + 1.824 + if (mUsesFragCoord) 1.825 + { 1.826 + out << "#define GL_USES_FRAG_COORD\n"; 1.827 + } 1.828 + 1.829 + if (mUsesPointCoord) 1.830 + { 1.831 + out << "#define GL_USES_POINT_COORD\n"; 1.832 + } 1.833 + 1.834 + if (mUsesFrontFacing) 1.835 + { 1.836 + out << "#define GL_USES_FRONT_FACING\n"; 1.837 + } 1.838 + 1.839 + if (mUsesPointSize) 1.840 + { 1.841 + out << "#define GL_USES_POINT_SIZE\n"; 1.842 + } 1.843 + 1.844 + if (mUsesFragDepth) 1.845 + { 1.846 + out << "#define GL_USES_FRAG_DEPTH\n"; 1.847 + } 1.848 + 1.849 + if (mUsesDepthRange) 1.850 + { 1.851 + out << "#define GL_USES_DEPTH_RANGE\n"; 1.852 + } 1.853 + 1.854 + if (mUsesXor) 1.855 + { 1.856 + out << "bool xor(bool p, bool q)\n" 1.857 + "{\n" 1.858 + " return (p || q) && !(p && q);\n" 1.859 + "}\n" 1.860 + "\n"; 1.861 + } 1.862 + 1.863 + if (mUsesMod1) 1.864 + { 1.865 + out << "float mod(float x, float y)\n" 1.866 + "{\n" 1.867 + " return x - y * floor(x / y);\n" 1.868 + "}\n" 1.869 + "\n"; 1.870 + } 1.871 + 1.872 + if (mUsesMod2v) 1.873 + { 1.874 + out << "float2 mod(float2 x, float2 y)\n" 1.875 + "{\n" 1.876 + " return x - y * floor(x / y);\n" 1.877 + "}\n" 1.878 + "\n"; 1.879 + } 1.880 + 1.881 + if (mUsesMod2f) 1.882 + { 1.883 + out << "float2 mod(float2 x, float y)\n" 1.884 + "{\n" 1.885 + " return x - y * floor(x / y);\n" 1.886 + "}\n" 1.887 + "\n"; 1.888 + } 1.889 + 1.890 + if (mUsesMod3v) 1.891 + { 1.892 + out << "float3 mod(float3 x, float3 y)\n" 1.893 + "{\n" 1.894 + " return x - y * floor(x / y);\n" 1.895 + "}\n" 1.896 + "\n"; 1.897 + } 1.898 + 1.899 + if (mUsesMod3f) 1.900 + { 1.901 + out << "float3 mod(float3 x, float y)\n" 1.902 + "{\n" 1.903 + " return x - y * floor(x / y);\n" 1.904 + "}\n" 1.905 + "\n"; 1.906 + } 1.907 + 1.908 + if (mUsesMod4v) 1.909 + { 1.910 + out << "float4 mod(float4 x, float4 y)\n" 1.911 + "{\n" 1.912 + " return x - y * floor(x / y);\n" 1.913 + "}\n" 1.914 + "\n"; 1.915 + } 1.916 + 1.917 + if (mUsesMod4f) 1.918 + { 1.919 + out << "float4 mod(float4 x, float y)\n" 1.920 + "{\n" 1.921 + " return x - y * floor(x / y);\n" 1.922 + "}\n" 1.923 + "\n"; 1.924 + } 1.925 + 1.926 + if (mUsesFaceforward1) 1.927 + { 1.928 + out << "float faceforward(float N, float I, float Nref)\n" 1.929 + "{\n" 1.930 + " if(dot(Nref, I) >= 0)\n" 1.931 + " {\n" 1.932 + " return -N;\n" 1.933 + " }\n" 1.934 + " else\n" 1.935 + " {\n" 1.936 + " return N;\n" 1.937 + " }\n" 1.938 + "}\n" 1.939 + "\n"; 1.940 + } 1.941 + 1.942 + if (mUsesFaceforward2) 1.943 + { 1.944 + out << "float2 faceforward(float2 N, float2 I, float2 Nref)\n" 1.945 + "{\n" 1.946 + " if(dot(Nref, I) >= 0)\n" 1.947 + " {\n" 1.948 + " return -N;\n" 1.949 + " }\n" 1.950 + " else\n" 1.951 + " {\n" 1.952 + " return N;\n" 1.953 + " }\n" 1.954 + "}\n" 1.955 + "\n"; 1.956 + } 1.957 + 1.958 + if (mUsesFaceforward3) 1.959 + { 1.960 + out << "float3 faceforward(float3 N, float3 I, float3 Nref)\n" 1.961 + "{\n" 1.962 + " if(dot(Nref, I) >= 0)\n" 1.963 + " {\n" 1.964 + " return -N;\n" 1.965 + " }\n" 1.966 + " else\n" 1.967 + " {\n" 1.968 + " return N;\n" 1.969 + " }\n" 1.970 + "}\n" 1.971 + "\n"; 1.972 + } 1.973 + 1.974 + if (mUsesFaceforward4) 1.975 + { 1.976 + out << "float4 faceforward(float4 N, float4 I, float4 Nref)\n" 1.977 + "{\n" 1.978 + " if(dot(Nref, I) >= 0)\n" 1.979 + " {\n" 1.980 + " return -N;\n" 1.981 + " }\n" 1.982 + " else\n" 1.983 + " {\n" 1.984 + " return N;\n" 1.985 + " }\n" 1.986 + "}\n" 1.987 + "\n"; 1.988 + } 1.989 + 1.990 + if (mUsesAtan2_1) 1.991 + { 1.992 + out << "float atanyx(float y, float x)\n" 1.993 + "{\n" 1.994 + " if(x == 0 && y == 0) x = 1;\n" // Avoid producing a NaN 1.995 + " return atan2(y, x);\n" 1.996 + "}\n"; 1.997 + } 1.998 + 1.999 + if (mUsesAtan2_2) 1.1000 + { 1.1001 + out << "float2 atanyx(float2 y, float2 x)\n" 1.1002 + "{\n" 1.1003 + " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n" 1.1004 + " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n" 1.1005 + " return float2(atan2(y[0], x[0]), atan2(y[1], x[1]));\n" 1.1006 + "}\n"; 1.1007 + } 1.1008 + 1.1009 + if (mUsesAtan2_3) 1.1010 + { 1.1011 + out << "float3 atanyx(float3 y, float3 x)\n" 1.1012 + "{\n" 1.1013 + " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n" 1.1014 + " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n" 1.1015 + " if(x[2] == 0 && y[2] == 0) x[2] = 1;\n" 1.1016 + " return float3(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], x[2]));\n" 1.1017 + "}\n"; 1.1018 + } 1.1019 + 1.1020 + if (mUsesAtan2_4) 1.1021 + { 1.1022 + out << "float4 atanyx(float4 y, float4 x)\n" 1.1023 + "{\n" 1.1024 + " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n" 1.1025 + " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n" 1.1026 + " if(x[2] == 0 && y[2] == 0) x[2] = 1;\n" 1.1027 + " if(x[3] == 0 && y[3] == 0) x[3] = 1;\n" 1.1028 + " return float4(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], x[2]), atan2(y[3], x[3]));\n" 1.1029 + "}\n"; 1.1030 + } 1.1031 +} 1.1032 + 1.1033 +void OutputHLSL::visitSymbol(TIntermSymbol *node) 1.1034 +{ 1.1035 + TInfoSinkBase &out = mBody; 1.1036 + 1.1037 + TString name = node->getSymbol(); 1.1038 + 1.1039 + if (name == "gl_FragColor") 1.1040 + { 1.1041 + out << "gl_Color[0]"; 1.1042 + mUsesFragColor = true; 1.1043 + } 1.1044 + else if (name == "gl_FragData") 1.1045 + { 1.1046 + out << "gl_Color"; 1.1047 + mUsesFragData = true; 1.1048 + } 1.1049 + else if (name == "gl_DepthRange") 1.1050 + { 1.1051 + mUsesDepthRange = true; 1.1052 + out << name; 1.1053 + } 1.1054 + else if (name == "gl_FragCoord") 1.1055 + { 1.1056 + mUsesFragCoord = true; 1.1057 + out << name; 1.1058 + } 1.1059 + else if (name == "gl_PointCoord") 1.1060 + { 1.1061 + mUsesPointCoord = true; 1.1062 + out << name; 1.1063 + } 1.1064 + else if (name == "gl_FrontFacing") 1.1065 + { 1.1066 + mUsesFrontFacing = true; 1.1067 + out << name; 1.1068 + } 1.1069 + else if (name == "gl_PointSize") 1.1070 + { 1.1071 + mUsesPointSize = true; 1.1072 + out << name; 1.1073 + } 1.1074 + else if (name == "gl_FragDepthEXT") 1.1075 + { 1.1076 + mUsesFragDepth = true; 1.1077 + out << "gl_Depth"; 1.1078 + } 1.1079 + else 1.1080 + { 1.1081 + TQualifier qualifier = node->getQualifier(); 1.1082 + 1.1083 + if (qualifier == EvqUniform) 1.1084 + { 1.1085 + mReferencedUniforms[name] = node; 1.1086 + out << decorateUniform(name, node->getType()); 1.1087 + } 1.1088 + else if (qualifier == EvqAttribute) 1.1089 + { 1.1090 + mReferencedAttributes[name] = node; 1.1091 + out << decorate(name); 1.1092 + } 1.1093 + else if (qualifier == EvqVaryingOut || qualifier == EvqInvariantVaryingOut || qualifier == EvqVaryingIn || qualifier == EvqInvariantVaryingIn) 1.1094 + { 1.1095 + mReferencedVaryings[name] = node; 1.1096 + out << decorate(name); 1.1097 + } 1.1098 + else 1.1099 + { 1.1100 + out << decorate(name); 1.1101 + } 1.1102 + } 1.1103 +} 1.1104 + 1.1105 +bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node) 1.1106 +{ 1.1107 + TInfoSinkBase &out = mBody; 1.1108 + 1.1109 + switch (node->getOp()) 1.1110 + { 1.1111 + case EOpAssign: outputTriplet(visit, "(", " = ", ")"); break; 1.1112 + case EOpInitialize: 1.1113 + if (visit == PreVisit) 1.1114 + { 1.1115 + // GLSL allows to write things like "float x = x;" where a new variable x is defined 1.1116 + // and the value of an existing variable x is assigned. HLSL uses C semantics (the 1.1117 + // new variable is created before the assignment is evaluated), so we need to convert 1.1118 + // this to "float t = x, x = t;". 1.1119 + 1.1120 + TIntermSymbol *symbolNode = node->getLeft()->getAsSymbolNode(); 1.1121 + TIntermTyped *expression = node->getRight(); 1.1122 + 1.1123 + sh::SearchSymbol searchSymbol(symbolNode->getSymbol()); 1.1124 + expression->traverse(&searchSymbol); 1.1125 + bool sameSymbol = searchSymbol.foundMatch(); 1.1126 + 1.1127 + if (sameSymbol) 1.1128 + { 1.1129 + // Type already printed 1.1130 + out << "t" + str(mUniqueIndex) + " = "; 1.1131 + expression->traverse(this); 1.1132 + out << ", "; 1.1133 + symbolNode->traverse(this); 1.1134 + out << " = t" + str(mUniqueIndex); 1.1135 + 1.1136 + mUniqueIndex++; 1.1137 + return false; 1.1138 + } 1.1139 + } 1.1140 + else if (visit == InVisit) 1.1141 + { 1.1142 + out << " = "; 1.1143 + } 1.1144 + break; 1.1145 + case EOpAddAssign: outputTriplet(visit, "(", " += ", ")"); break; 1.1146 + case EOpSubAssign: outputTriplet(visit, "(", " -= ", ")"); break; 1.1147 + case EOpMulAssign: outputTriplet(visit, "(", " *= ", ")"); break; 1.1148 + case EOpVectorTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")"); break; 1.1149 + case EOpMatrixTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")"); break; 1.1150 + case EOpVectorTimesMatrixAssign: 1.1151 + if (visit == PreVisit) 1.1152 + { 1.1153 + out << "("; 1.1154 + } 1.1155 + else if (visit == InVisit) 1.1156 + { 1.1157 + out << " = mul("; 1.1158 + node->getLeft()->traverse(this); 1.1159 + out << ", transpose("; 1.1160 + } 1.1161 + else 1.1162 + { 1.1163 + out << ")))"; 1.1164 + } 1.1165 + break; 1.1166 + case EOpMatrixTimesMatrixAssign: 1.1167 + if (visit == PreVisit) 1.1168 + { 1.1169 + out << "("; 1.1170 + } 1.1171 + else if (visit == InVisit) 1.1172 + { 1.1173 + out << " = mul("; 1.1174 + node->getLeft()->traverse(this); 1.1175 + out << ", "; 1.1176 + } 1.1177 + else 1.1178 + { 1.1179 + out << "))"; 1.1180 + } 1.1181 + break; 1.1182 + case EOpDivAssign: outputTriplet(visit, "(", " /= ", ")"); break; 1.1183 + case EOpIndexDirect: outputTriplet(visit, "", "[", "]"); break; 1.1184 + case EOpIndexIndirect: outputTriplet(visit, "", "[", "]"); break; 1.1185 + case EOpIndexDirectStruct: 1.1186 + if (visit == InVisit) 1.1187 + { 1.1188 + const TStructure* structure = node->getLeft()->getType().getStruct(); 1.1189 + const TIntermConstantUnion* index = node->getRight()->getAsConstantUnion(); 1.1190 + const TField* field = structure->fields()[index->getIConst(0)]; 1.1191 + out << "." + decorateField(field->name(), node->getLeft()->getType()); 1.1192 + 1.1193 + return false; 1.1194 + } 1.1195 + break; 1.1196 + case EOpVectorSwizzle: 1.1197 + if (visit == InVisit) 1.1198 + { 1.1199 + out << "."; 1.1200 + 1.1201 + TIntermAggregate *swizzle = node->getRight()->getAsAggregate(); 1.1202 + 1.1203 + if (swizzle) 1.1204 + { 1.1205 + TIntermSequence &sequence = swizzle->getSequence(); 1.1206 + 1.1207 + for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++) 1.1208 + { 1.1209 + TIntermConstantUnion *element = (*sit)->getAsConstantUnion(); 1.1210 + 1.1211 + if (element) 1.1212 + { 1.1213 + int i = element->getIConst(0); 1.1214 + 1.1215 + switch (i) 1.1216 + { 1.1217 + case 0: out << "x"; break; 1.1218 + case 1: out << "y"; break; 1.1219 + case 2: out << "z"; break; 1.1220 + case 3: out << "w"; break; 1.1221 + default: UNREACHABLE(); 1.1222 + } 1.1223 + } 1.1224 + else UNREACHABLE(); 1.1225 + } 1.1226 + } 1.1227 + else UNREACHABLE(); 1.1228 + 1.1229 + return false; // Fully processed 1.1230 + } 1.1231 + break; 1.1232 + case EOpAdd: outputTriplet(visit, "(", " + ", ")"); break; 1.1233 + case EOpSub: outputTriplet(visit, "(", " - ", ")"); break; 1.1234 + case EOpMul: outputTriplet(visit, "(", " * ", ")"); break; 1.1235 + case EOpDiv: outputTriplet(visit, "(", " / ", ")"); break; 1.1236 + case EOpEqual: 1.1237 + case EOpNotEqual: 1.1238 + if (node->getLeft()->isScalar()) 1.1239 + { 1.1240 + if (node->getOp() == EOpEqual) 1.1241 + { 1.1242 + outputTriplet(visit, "(", " == ", ")"); 1.1243 + } 1.1244 + else 1.1245 + { 1.1246 + outputTriplet(visit, "(", " != ", ")"); 1.1247 + } 1.1248 + } 1.1249 + else if (node->getLeft()->getBasicType() == EbtStruct) 1.1250 + { 1.1251 + if (node->getOp() == EOpEqual) 1.1252 + { 1.1253 + out << "("; 1.1254 + } 1.1255 + else 1.1256 + { 1.1257 + out << "!("; 1.1258 + } 1.1259 + 1.1260 + const TFieldList &fields = node->getLeft()->getType().getStruct()->fields(); 1.1261 + 1.1262 + for (size_t i = 0; i < fields.size(); i++) 1.1263 + { 1.1264 + const TField *field = fields[i]; 1.1265 + 1.1266 + node->getLeft()->traverse(this); 1.1267 + out << "." + decorateField(field->name(), node->getLeft()->getType()) + " == "; 1.1268 + node->getRight()->traverse(this); 1.1269 + out << "." + decorateField(field->name(), node->getLeft()->getType()); 1.1270 + 1.1271 + if (i < fields.size() - 1) 1.1272 + { 1.1273 + out << " && "; 1.1274 + } 1.1275 + } 1.1276 + 1.1277 + out << ")"; 1.1278 + 1.1279 + return false; 1.1280 + } 1.1281 + else 1.1282 + { 1.1283 + ASSERT(node->getLeft()->isMatrix() || node->getLeft()->isVector()); 1.1284 + 1.1285 + if (node->getOp() == EOpEqual) 1.1286 + { 1.1287 + outputTriplet(visit, "all(", " == ", ")"); 1.1288 + } 1.1289 + else 1.1290 + { 1.1291 + outputTriplet(visit, "!all(", " == ", ")"); 1.1292 + } 1.1293 + } 1.1294 + break; 1.1295 + case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break; 1.1296 + case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break; 1.1297 + case EOpLessThanEqual: outputTriplet(visit, "(", " <= ", ")"); break; 1.1298 + case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")"); break; 1.1299 + case EOpVectorTimesScalar: outputTriplet(visit, "(", " * ", ")"); break; 1.1300 + case EOpMatrixTimesScalar: outputTriplet(visit, "(", " * ", ")"); break; 1.1301 + case EOpVectorTimesMatrix: outputTriplet(visit, "mul(", ", transpose(", "))"); break; 1.1302 + case EOpMatrixTimesVector: outputTriplet(visit, "mul(transpose(", "), ", ")"); break; 1.1303 + case EOpMatrixTimesMatrix: outputTriplet(visit, "transpose(mul(transpose(", "), transpose(", ")))"); break; 1.1304 + case EOpLogicalOr: 1.1305 + out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex(); 1.1306 + return false; 1.1307 + case EOpLogicalXor: 1.1308 + mUsesXor = true; 1.1309 + outputTriplet(visit, "xor(", ", ", ")"); 1.1310 + break; 1.1311 + case EOpLogicalAnd: 1.1312 + out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex(); 1.1313 + return false; 1.1314 + default: UNREACHABLE(); 1.1315 + } 1.1316 + 1.1317 + return true; 1.1318 +} 1.1319 + 1.1320 +bool OutputHLSL::visitUnary(Visit visit, TIntermUnary *node) 1.1321 +{ 1.1322 + switch (node->getOp()) 1.1323 + { 1.1324 + case EOpNegative: outputTriplet(visit, "(-", "", ")"); break; 1.1325 + case EOpVectorLogicalNot: outputTriplet(visit, "(!", "", ")"); break; 1.1326 + case EOpLogicalNot: outputTriplet(visit, "(!", "", ")"); break; 1.1327 + case EOpPostIncrement: outputTriplet(visit, "(", "", "++)"); break; 1.1328 + case EOpPostDecrement: outputTriplet(visit, "(", "", "--)"); break; 1.1329 + case EOpPreIncrement: outputTriplet(visit, "(++", "", ")"); break; 1.1330 + case EOpPreDecrement: outputTriplet(visit, "(--", "", ")"); break; 1.1331 + case EOpConvIntToBool: 1.1332 + case EOpConvFloatToBool: 1.1333 + switch (node->getOperand()->getType().getNominalSize()) 1.1334 + { 1.1335 + case 1: outputTriplet(visit, "bool(", "", ")"); break; 1.1336 + case 2: outputTriplet(visit, "bool2(", "", ")"); break; 1.1337 + case 3: outputTriplet(visit, "bool3(", "", ")"); break; 1.1338 + case 4: outputTriplet(visit, "bool4(", "", ")"); break; 1.1339 + default: UNREACHABLE(); 1.1340 + } 1.1341 + break; 1.1342 + case EOpConvBoolToFloat: 1.1343 + case EOpConvIntToFloat: 1.1344 + switch (node->getOperand()->getType().getNominalSize()) 1.1345 + { 1.1346 + case 1: outputTriplet(visit, "float(", "", ")"); break; 1.1347 + case 2: outputTriplet(visit, "float2(", "", ")"); break; 1.1348 + case 3: outputTriplet(visit, "float3(", "", ")"); break; 1.1349 + case 4: outputTriplet(visit, "float4(", "", ")"); break; 1.1350 + default: UNREACHABLE(); 1.1351 + } 1.1352 + break; 1.1353 + case EOpConvFloatToInt: 1.1354 + case EOpConvBoolToInt: 1.1355 + switch (node->getOperand()->getType().getNominalSize()) 1.1356 + { 1.1357 + case 1: outputTriplet(visit, "int(", "", ")"); break; 1.1358 + case 2: outputTriplet(visit, "int2(", "", ")"); break; 1.1359 + case 3: outputTriplet(visit, "int3(", "", ")"); break; 1.1360 + case 4: outputTriplet(visit, "int4(", "", ")"); break; 1.1361 + default: UNREACHABLE(); 1.1362 + } 1.1363 + break; 1.1364 + case EOpRadians: outputTriplet(visit, "radians(", "", ")"); break; 1.1365 + case EOpDegrees: outputTriplet(visit, "degrees(", "", ")"); break; 1.1366 + case EOpSin: outputTriplet(visit, "sin(", "", ")"); break; 1.1367 + case EOpCos: outputTriplet(visit, "cos(", "", ")"); break; 1.1368 + case EOpTan: outputTriplet(visit, "tan(", "", ")"); break; 1.1369 + case EOpAsin: outputTriplet(visit, "asin(", "", ")"); break; 1.1370 + case EOpAcos: outputTriplet(visit, "acos(", "", ")"); break; 1.1371 + case EOpAtan: outputTriplet(visit, "atan(", "", ")"); break; 1.1372 + case EOpExp: outputTriplet(visit, "exp(", "", ")"); break; 1.1373 + case EOpLog: outputTriplet(visit, "log(", "", ")"); break; 1.1374 + case EOpExp2: outputTriplet(visit, "exp2(", "", ")"); break; 1.1375 + case EOpLog2: outputTriplet(visit, "log2(", "", ")"); break; 1.1376 + case EOpSqrt: outputTriplet(visit, "sqrt(", "", ")"); break; 1.1377 + case EOpInverseSqrt: outputTriplet(visit, "rsqrt(", "", ")"); break; 1.1378 + case EOpAbs: outputTriplet(visit, "abs(", "", ")"); break; 1.1379 + case EOpSign: outputTriplet(visit, "sign(", "", ")"); break; 1.1380 + case EOpFloor: outputTriplet(visit, "floor(", "", ")"); break; 1.1381 + case EOpCeil: outputTriplet(visit, "ceil(", "", ")"); break; 1.1382 + case EOpFract: outputTriplet(visit, "frac(", "", ")"); break; 1.1383 + case EOpLength: outputTriplet(visit, "length(", "", ")"); break; 1.1384 + case EOpNormalize: outputTriplet(visit, "normalize(", "", ")"); break; 1.1385 + case EOpDFdx: 1.1386 + if(mInsideDiscontinuousLoop || mOutputLod0Function) 1.1387 + { 1.1388 + outputTriplet(visit, "(", "", ", 0.0)"); 1.1389 + } 1.1390 + else 1.1391 + { 1.1392 + outputTriplet(visit, "ddx(", "", ")"); 1.1393 + } 1.1394 + break; 1.1395 + case EOpDFdy: 1.1396 + if(mInsideDiscontinuousLoop || mOutputLod0Function) 1.1397 + { 1.1398 + outputTriplet(visit, "(", "", ", 0.0)"); 1.1399 + } 1.1400 + else 1.1401 + { 1.1402 + outputTriplet(visit, "ddy(", "", ")"); 1.1403 + } 1.1404 + break; 1.1405 + case EOpFwidth: 1.1406 + if(mInsideDiscontinuousLoop || mOutputLod0Function) 1.1407 + { 1.1408 + outputTriplet(visit, "(", "", ", 0.0)"); 1.1409 + } 1.1410 + else 1.1411 + { 1.1412 + outputTriplet(visit, "fwidth(", "", ")"); 1.1413 + } 1.1414 + break; 1.1415 + case EOpAny: outputTriplet(visit, "any(", "", ")"); break; 1.1416 + case EOpAll: outputTriplet(visit, "all(", "", ")"); break; 1.1417 + default: UNREACHABLE(); 1.1418 + } 1.1419 + 1.1420 + return true; 1.1421 +} 1.1422 + 1.1423 +bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node) 1.1424 +{ 1.1425 + TInfoSinkBase &out = mBody; 1.1426 + 1.1427 + switch (node->getOp()) 1.1428 + { 1.1429 + case EOpSequence: 1.1430 + { 1.1431 + if (mInsideFunction) 1.1432 + { 1.1433 + outputLineDirective(node->getLine().first_line); 1.1434 + out << "{\n"; 1.1435 + 1.1436 + mScopeDepth++; 1.1437 + 1.1438 + if (mScopeBracket.size() < mScopeDepth) 1.1439 + { 1.1440 + mScopeBracket.push_back(0); // New scope level 1.1441 + } 1.1442 + else 1.1443 + { 1.1444 + mScopeBracket[mScopeDepth - 1]++; // New scope at existing level 1.1445 + } 1.1446 + } 1.1447 + 1.1448 + for (TIntermSequence::iterator sit = node->getSequence().begin(); sit != node->getSequence().end(); sit++) 1.1449 + { 1.1450 + outputLineDirective((*sit)->getLine().first_line); 1.1451 + 1.1452 + traverseStatements(*sit); 1.1453 + 1.1454 + out << ";\n"; 1.1455 + } 1.1456 + 1.1457 + if (mInsideFunction) 1.1458 + { 1.1459 + outputLineDirective(node->getLine().last_line); 1.1460 + out << "}\n"; 1.1461 + 1.1462 + mScopeDepth--; 1.1463 + } 1.1464 + 1.1465 + return false; 1.1466 + } 1.1467 + case EOpDeclaration: 1.1468 + if (visit == PreVisit) 1.1469 + { 1.1470 + TIntermSequence &sequence = node->getSequence(); 1.1471 + TIntermTyped *variable = sequence[0]->getAsTyped(); 1.1472 + 1.1473 + if (variable && (variable->getQualifier() == EvqTemporary || variable->getQualifier() == EvqGlobal)) 1.1474 + { 1.1475 + if (variable->getType().getStruct()) 1.1476 + { 1.1477 + addConstructor(variable->getType(), scopedStruct(variable->getType().getStruct()->name()), NULL); 1.1478 + } 1.1479 + 1.1480 + if (!variable->getAsSymbolNode() || variable->getAsSymbolNode()->getSymbol() != "") // Variable declaration 1.1481 + { 1.1482 + if (!mInsideFunction) 1.1483 + { 1.1484 + out << "static "; 1.1485 + } 1.1486 + 1.1487 + out << typeString(variable->getType()) + " "; 1.1488 + 1.1489 + for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++) 1.1490 + { 1.1491 + TIntermSymbol *symbol = (*sit)->getAsSymbolNode(); 1.1492 + 1.1493 + if (symbol) 1.1494 + { 1.1495 + symbol->traverse(this); 1.1496 + out << arrayString(symbol->getType()); 1.1497 + out << " = " + initializer(variable->getType()); 1.1498 + } 1.1499 + else 1.1500 + { 1.1501 + (*sit)->traverse(this); 1.1502 + } 1.1503 + 1.1504 + if (*sit != sequence.back()) 1.1505 + { 1.1506 + out << ", "; 1.1507 + } 1.1508 + } 1.1509 + } 1.1510 + else if (variable->getAsSymbolNode() && variable->getAsSymbolNode()->getSymbol() == "") // Type (struct) declaration 1.1511 + { 1.1512 + // Already added to constructor map 1.1513 + } 1.1514 + else UNREACHABLE(); 1.1515 + } 1.1516 + else if (variable && (variable->getQualifier() == EvqVaryingOut || variable->getQualifier() == EvqInvariantVaryingOut)) 1.1517 + { 1.1518 + for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++) 1.1519 + { 1.1520 + TIntermSymbol *symbol = (*sit)->getAsSymbolNode(); 1.1521 + 1.1522 + if (symbol) 1.1523 + { 1.1524 + // Vertex (output) varyings which are declared but not written to should still be declared to allow successful linking 1.1525 + mReferencedVaryings[symbol->getSymbol()] = symbol; 1.1526 + } 1.1527 + else 1.1528 + { 1.1529 + (*sit)->traverse(this); 1.1530 + } 1.1531 + } 1.1532 + } 1.1533 + 1.1534 + return false; 1.1535 + } 1.1536 + else if (visit == InVisit) 1.1537 + { 1.1538 + out << ", "; 1.1539 + } 1.1540 + break; 1.1541 + case EOpPrototype: 1.1542 + if (visit == PreVisit) 1.1543 + { 1.1544 + out << typeString(node->getType()) << " " << decorate(node->getName()) << (mOutputLod0Function ? "Lod0(" : "("); 1.1545 + 1.1546 + TIntermSequence &arguments = node->getSequence(); 1.1547 + 1.1548 + for (unsigned int i = 0; i < arguments.size(); i++) 1.1549 + { 1.1550 + TIntermSymbol *symbol = arguments[i]->getAsSymbolNode(); 1.1551 + 1.1552 + if (symbol) 1.1553 + { 1.1554 + out << argumentString(symbol); 1.1555 + 1.1556 + if (i < arguments.size() - 1) 1.1557 + { 1.1558 + out << ", "; 1.1559 + } 1.1560 + } 1.1561 + else UNREACHABLE(); 1.1562 + } 1.1563 + 1.1564 + out << ");\n"; 1.1565 + 1.1566 + // Also prototype the Lod0 variant if needed 1.1567 + if (mContainsLoopDiscontinuity && !mOutputLod0Function) 1.1568 + { 1.1569 + mOutputLod0Function = true; 1.1570 + node->traverse(this); 1.1571 + mOutputLod0Function = false; 1.1572 + } 1.1573 + 1.1574 + return false; 1.1575 + } 1.1576 + break; 1.1577 + case EOpComma: outputTriplet(visit, "(", ", ", ")"); break; 1.1578 + case EOpFunction: 1.1579 + { 1.1580 + TString name = TFunction::unmangleName(node->getName()); 1.1581 + 1.1582 + out << typeString(node->getType()) << " "; 1.1583 + 1.1584 + if (name == "main") 1.1585 + { 1.1586 + out << "gl_main("; 1.1587 + } 1.1588 + else 1.1589 + { 1.1590 + out << decorate(name) << (mOutputLod0Function ? "Lod0(" : "("); 1.1591 + } 1.1592 + 1.1593 + TIntermSequence &sequence = node->getSequence(); 1.1594 + TIntermSequence &arguments = sequence[0]->getAsAggregate()->getSequence(); 1.1595 + 1.1596 + for (unsigned int i = 0; i < arguments.size(); i++) 1.1597 + { 1.1598 + TIntermSymbol *symbol = arguments[i]->getAsSymbolNode(); 1.1599 + 1.1600 + if (symbol) 1.1601 + { 1.1602 + if (symbol->getType().getStruct()) 1.1603 + { 1.1604 + addConstructor(symbol->getType(), scopedStruct(symbol->getType().getStruct()->name()), NULL); 1.1605 + } 1.1606 + 1.1607 + out << argumentString(symbol); 1.1608 + 1.1609 + if (i < arguments.size() - 1) 1.1610 + { 1.1611 + out << ", "; 1.1612 + } 1.1613 + } 1.1614 + else UNREACHABLE(); 1.1615 + } 1.1616 + 1.1617 + out << ")\n" 1.1618 + "{\n"; 1.1619 + 1.1620 + if (sequence.size() > 1) 1.1621 + { 1.1622 + mInsideFunction = true; 1.1623 + sequence[1]->traverse(this); 1.1624 + mInsideFunction = false; 1.1625 + } 1.1626 + 1.1627 + out << "}\n"; 1.1628 + 1.1629 + if (mContainsLoopDiscontinuity && !mOutputLod0Function) 1.1630 + { 1.1631 + if (name != "main") 1.1632 + { 1.1633 + mOutputLod0Function = true; 1.1634 + node->traverse(this); 1.1635 + mOutputLod0Function = false; 1.1636 + } 1.1637 + } 1.1638 + 1.1639 + return false; 1.1640 + } 1.1641 + break; 1.1642 + case EOpFunctionCall: 1.1643 + { 1.1644 + TString name = TFunction::unmangleName(node->getName()); 1.1645 + bool lod0 = mInsideDiscontinuousLoop || mOutputLod0Function; 1.1646 + 1.1647 + if (node->isUserDefined()) 1.1648 + { 1.1649 + out << decorate(name) << (lod0 ? "Lod0(" : "("); 1.1650 + } 1.1651 + else 1.1652 + { 1.1653 + if (name == "texture2D") 1.1654 + { 1.1655 + if (!lod0) 1.1656 + { 1.1657 + if (node->getSequence().size() == 2) 1.1658 + { 1.1659 + mUsesTexture2D = true; 1.1660 + } 1.1661 + else if (node->getSequence().size() == 3) 1.1662 + { 1.1663 + mUsesTexture2D_bias = true; 1.1664 + } 1.1665 + else UNREACHABLE(); 1.1666 + 1.1667 + out << "gl_texture2D("; 1.1668 + } 1.1669 + else 1.1670 + { 1.1671 + if (node->getSequence().size() == 2) 1.1672 + { 1.1673 + mUsesTexture2DLod0 = true; 1.1674 + } 1.1675 + else if (node->getSequence().size() == 3) 1.1676 + { 1.1677 + mUsesTexture2DLod0_bias = true; 1.1678 + } 1.1679 + else UNREACHABLE(); 1.1680 + 1.1681 + out << "gl_texture2DLod0("; 1.1682 + } 1.1683 + } 1.1684 + else if (name == "texture2DProj") 1.1685 + { 1.1686 + if (!lod0) 1.1687 + { 1.1688 + if (node->getSequence().size() == 2) 1.1689 + { 1.1690 + mUsesTexture2DProj = true; 1.1691 + } 1.1692 + else if (node->getSequence().size() == 3) 1.1693 + { 1.1694 + mUsesTexture2DProj_bias = true; 1.1695 + } 1.1696 + else UNREACHABLE(); 1.1697 + 1.1698 + out << "gl_texture2DProj("; 1.1699 + } 1.1700 + else 1.1701 + { 1.1702 + if (node->getSequence().size() == 2) 1.1703 + { 1.1704 + mUsesTexture2DProjLod0 = true; 1.1705 + } 1.1706 + else if (node->getSequence().size() == 3) 1.1707 + { 1.1708 + mUsesTexture2DProjLod0_bias = true; 1.1709 + } 1.1710 + else UNREACHABLE(); 1.1711 + 1.1712 + out << "gl_texture2DProjLod0("; 1.1713 + } 1.1714 + } 1.1715 + else if (name == "textureCube") 1.1716 + { 1.1717 + if (!lod0) 1.1718 + { 1.1719 + if (node->getSequence().size() == 2) 1.1720 + { 1.1721 + mUsesTextureCube = true; 1.1722 + } 1.1723 + else if (node->getSequence().size() == 3) 1.1724 + { 1.1725 + mUsesTextureCube_bias = true; 1.1726 + } 1.1727 + else UNREACHABLE(); 1.1728 + 1.1729 + out << "gl_textureCube("; 1.1730 + } 1.1731 + else 1.1732 + { 1.1733 + if (node->getSequence().size() == 2) 1.1734 + { 1.1735 + mUsesTextureCubeLod0 = true; 1.1736 + } 1.1737 + else if (node->getSequence().size() == 3) 1.1738 + { 1.1739 + mUsesTextureCubeLod0_bias = true; 1.1740 + } 1.1741 + else UNREACHABLE(); 1.1742 + 1.1743 + out << "gl_textureCubeLod0("; 1.1744 + } 1.1745 + } 1.1746 + else if (name == "texture2DLod") 1.1747 + { 1.1748 + if (node->getSequence().size() == 3) 1.1749 + { 1.1750 + mUsesTexture2DLod = true; 1.1751 + } 1.1752 + else UNREACHABLE(); 1.1753 + 1.1754 + out << "gl_texture2DLod("; 1.1755 + } 1.1756 + else if (name == "texture2DProjLod") 1.1757 + { 1.1758 + if (node->getSequence().size() == 3) 1.1759 + { 1.1760 + mUsesTexture2DProjLod = true; 1.1761 + } 1.1762 + else UNREACHABLE(); 1.1763 + 1.1764 + out << "gl_texture2DProjLod("; 1.1765 + } 1.1766 + else if (name == "textureCubeLod") 1.1767 + { 1.1768 + if (node->getSequence().size() == 3) 1.1769 + { 1.1770 + mUsesTextureCubeLod = true; 1.1771 + } 1.1772 + else UNREACHABLE(); 1.1773 + 1.1774 + out << "gl_textureCubeLod("; 1.1775 + } 1.1776 + else UNREACHABLE(); 1.1777 + } 1.1778 + 1.1779 + TIntermSequence &arguments = node->getSequence(); 1.1780 + 1.1781 + for (TIntermSequence::iterator arg = arguments.begin(); arg != arguments.end(); arg++) 1.1782 + { 1.1783 + if (mOutputType == SH_HLSL11_OUTPUT && IsSampler((*arg)->getAsTyped()->getBasicType())) 1.1784 + { 1.1785 + out << "texture_"; 1.1786 + (*arg)->traverse(this); 1.1787 + out << ", sampler_"; 1.1788 + } 1.1789 + 1.1790 + (*arg)->traverse(this); 1.1791 + 1.1792 + if (arg < arguments.end() - 1) 1.1793 + { 1.1794 + out << ", "; 1.1795 + } 1.1796 + } 1.1797 + 1.1798 + out << ")"; 1.1799 + 1.1800 + return false; 1.1801 + } 1.1802 + break; 1.1803 + case EOpParameters: outputTriplet(visit, "(", ", ", ")\n{\n"); break; 1.1804 + case EOpConstructFloat: 1.1805 + addConstructor(node->getType(), "vec1", &node->getSequence()); 1.1806 + outputTriplet(visit, "vec1(", "", ")"); 1.1807 + break; 1.1808 + case EOpConstructVec2: 1.1809 + addConstructor(node->getType(), "vec2", &node->getSequence()); 1.1810 + outputTriplet(visit, "vec2(", ", ", ")"); 1.1811 + break; 1.1812 + case EOpConstructVec3: 1.1813 + addConstructor(node->getType(), "vec3", &node->getSequence()); 1.1814 + outputTriplet(visit, "vec3(", ", ", ")"); 1.1815 + break; 1.1816 + case EOpConstructVec4: 1.1817 + addConstructor(node->getType(), "vec4", &node->getSequence()); 1.1818 + outputTriplet(visit, "vec4(", ", ", ")"); 1.1819 + break; 1.1820 + case EOpConstructBool: 1.1821 + addConstructor(node->getType(), "bvec1", &node->getSequence()); 1.1822 + outputTriplet(visit, "bvec1(", "", ")"); 1.1823 + break; 1.1824 + case EOpConstructBVec2: 1.1825 + addConstructor(node->getType(), "bvec2", &node->getSequence()); 1.1826 + outputTriplet(visit, "bvec2(", ", ", ")"); 1.1827 + break; 1.1828 + case EOpConstructBVec3: 1.1829 + addConstructor(node->getType(), "bvec3", &node->getSequence()); 1.1830 + outputTriplet(visit, "bvec3(", ", ", ")"); 1.1831 + break; 1.1832 + case EOpConstructBVec4: 1.1833 + addConstructor(node->getType(), "bvec4", &node->getSequence()); 1.1834 + outputTriplet(visit, "bvec4(", ", ", ")"); 1.1835 + break; 1.1836 + case EOpConstructInt: 1.1837 + addConstructor(node->getType(), "ivec1", &node->getSequence()); 1.1838 + outputTriplet(visit, "ivec1(", "", ")"); 1.1839 + break; 1.1840 + case EOpConstructIVec2: 1.1841 + addConstructor(node->getType(), "ivec2", &node->getSequence()); 1.1842 + outputTriplet(visit, "ivec2(", ", ", ")"); 1.1843 + break; 1.1844 + case EOpConstructIVec3: 1.1845 + addConstructor(node->getType(), "ivec3", &node->getSequence()); 1.1846 + outputTriplet(visit, "ivec3(", ", ", ")"); 1.1847 + break; 1.1848 + case EOpConstructIVec4: 1.1849 + addConstructor(node->getType(), "ivec4", &node->getSequence()); 1.1850 + outputTriplet(visit, "ivec4(", ", ", ")"); 1.1851 + break; 1.1852 + case EOpConstructMat2: 1.1853 + addConstructor(node->getType(), "mat2", &node->getSequence()); 1.1854 + outputTriplet(visit, "mat2(", ", ", ")"); 1.1855 + break; 1.1856 + case EOpConstructMat3: 1.1857 + addConstructor(node->getType(), "mat3", &node->getSequence()); 1.1858 + outputTriplet(visit, "mat3(", ", ", ")"); 1.1859 + break; 1.1860 + case EOpConstructMat4: 1.1861 + addConstructor(node->getType(), "mat4", &node->getSequence()); 1.1862 + outputTriplet(visit, "mat4(", ", ", ")"); 1.1863 + break; 1.1864 + case EOpConstructStruct: 1.1865 + addConstructor(node->getType(), scopedStruct(node->getType().getStruct()->name()), &node->getSequence()); 1.1866 + outputTriplet(visit, structLookup(node->getType().getStruct()->name()) + "_ctor(", ", ", ")"); 1.1867 + break; 1.1868 + case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break; 1.1869 + case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break; 1.1870 + case EOpLessThanEqual: outputTriplet(visit, "(", " <= ", ")"); break; 1.1871 + case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")"); break; 1.1872 + case EOpVectorEqual: outputTriplet(visit, "(", " == ", ")"); break; 1.1873 + case EOpVectorNotEqual: outputTriplet(visit, "(", " != ", ")"); break; 1.1874 + case EOpMod: 1.1875 + { 1.1876 + // We need to look at the number of components in both arguments 1.1877 + switch (node->getSequence()[0]->getAsTyped()->getNominalSize() * 10 1.1878 + + node->getSequence()[1]->getAsTyped()->getNominalSize()) 1.1879 + { 1.1880 + case 11: mUsesMod1 = true; break; 1.1881 + case 22: mUsesMod2v = true; break; 1.1882 + case 21: mUsesMod2f = true; break; 1.1883 + case 33: mUsesMod3v = true; break; 1.1884 + case 31: mUsesMod3f = true; break; 1.1885 + case 44: mUsesMod4v = true; break; 1.1886 + case 41: mUsesMod4f = true; break; 1.1887 + default: UNREACHABLE(); 1.1888 + } 1.1889 + 1.1890 + outputTriplet(visit, "mod(", ", ", ")"); 1.1891 + } 1.1892 + break; 1.1893 + case EOpPow: outputTriplet(visit, "pow(", ", ", ")"); break; 1.1894 + case EOpAtan: 1.1895 + ASSERT(node->getSequence().size() == 2); // atan(x) is a unary operator 1.1896 + switch (node->getSequence()[0]->getAsTyped()->getNominalSize()) 1.1897 + { 1.1898 + case 1: mUsesAtan2_1 = true; break; 1.1899 + case 2: mUsesAtan2_2 = true; break; 1.1900 + case 3: mUsesAtan2_3 = true; break; 1.1901 + case 4: mUsesAtan2_4 = true; break; 1.1902 + default: UNREACHABLE(); 1.1903 + } 1.1904 + outputTriplet(visit, "atanyx(", ", ", ")"); 1.1905 + break; 1.1906 + case EOpMin: outputTriplet(visit, "min(", ", ", ")"); break; 1.1907 + case EOpMax: outputTriplet(visit, "max(", ", ", ")"); break; 1.1908 + case EOpClamp: outputTriplet(visit, "clamp(", ", ", ")"); break; 1.1909 + case EOpMix: outputTriplet(visit, "lerp(", ", ", ")"); break; 1.1910 + case EOpStep: outputTriplet(visit, "step(", ", ", ")"); break; 1.1911 + case EOpSmoothStep: outputTriplet(visit, "smoothstep(", ", ", ")"); break; 1.1912 + case EOpDistance: outputTriplet(visit, "distance(", ", ", ")"); break; 1.1913 + case EOpDot: outputTriplet(visit, "dot(", ", ", ")"); break; 1.1914 + case EOpCross: outputTriplet(visit, "cross(", ", ", ")"); break; 1.1915 + case EOpFaceForward: 1.1916 + { 1.1917 + switch (node->getSequence()[0]->getAsTyped()->getNominalSize()) // Number of components in the first argument 1.1918 + { 1.1919 + case 1: mUsesFaceforward1 = true; break; 1.1920 + case 2: mUsesFaceforward2 = true; break; 1.1921 + case 3: mUsesFaceforward3 = true; break; 1.1922 + case 4: mUsesFaceforward4 = true; break; 1.1923 + default: UNREACHABLE(); 1.1924 + } 1.1925 + 1.1926 + outputTriplet(visit, "faceforward(", ", ", ")"); 1.1927 + } 1.1928 + break; 1.1929 + case EOpReflect: outputTriplet(visit, "reflect(", ", ", ")"); break; 1.1930 + case EOpRefract: outputTriplet(visit, "refract(", ", ", ")"); break; 1.1931 + case EOpMul: outputTriplet(visit, "(", " * ", ")"); break; 1.1932 + default: UNREACHABLE(); 1.1933 + } 1.1934 + 1.1935 + return true; 1.1936 +} 1.1937 + 1.1938 +bool OutputHLSL::visitSelection(Visit visit, TIntermSelection *node) 1.1939 +{ 1.1940 + TInfoSinkBase &out = mBody; 1.1941 + 1.1942 + if (node->usesTernaryOperator()) 1.1943 + { 1.1944 + out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex(); 1.1945 + } 1.1946 + else // if/else statement 1.1947 + { 1.1948 + mUnfoldShortCircuit->traverse(node->getCondition()); 1.1949 + 1.1950 + out << "if("; 1.1951 + 1.1952 + node->getCondition()->traverse(this); 1.1953 + 1.1954 + out << ")\n"; 1.1955 + 1.1956 + outputLineDirective(node->getLine().first_line); 1.1957 + out << "{\n"; 1.1958 + 1.1959 + if (node->getTrueBlock()) 1.1960 + { 1.1961 + traverseStatements(node->getTrueBlock()); 1.1962 + } 1.1963 + 1.1964 + outputLineDirective(node->getLine().first_line); 1.1965 + out << ";\n}\n"; 1.1966 + 1.1967 + if (node->getFalseBlock()) 1.1968 + { 1.1969 + out << "else\n"; 1.1970 + 1.1971 + outputLineDirective(node->getFalseBlock()->getLine().first_line); 1.1972 + out << "{\n"; 1.1973 + 1.1974 + outputLineDirective(node->getFalseBlock()->getLine().first_line); 1.1975 + traverseStatements(node->getFalseBlock()); 1.1976 + 1.1977 + outputLineDirective(node->getFalseBlock()->getLine().first_line); 1.1978 + out << ";\n}\n"; 1.1979 + } 1.1980 + } 1.1981 + 1.1982 + return false; 1.1983 +} 1.1984 + 1.1985 +void OutputHLSL::visitConstantUnion(TIntermConstantUnion *node) 1.1986 +{ 1.1987 + writeConstantUnion(node->getType(), node->getUnionArrayPointer()); 1.1988 +} 1.1989 + 1.1990 +bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node) 1.1991 +{ 1.1992 + bool wasDiscontinuous = mInsideDiscontinuousLoop; 1.1993 + 1.1994 + if (mContainsLoopDiscontinuity && !mInsideDiscontinuousLoop) 1.1995 + { 1.1996 + mInsideDiscontinuousLoop = containsLoopDiscontinuity(node); 1.1997 + } 1.1998 + 1.1999 + if (mOutputType == SH_HLSL9_OUTPUT) 1.2000 + { 1.2001 + if (handleExcessiveLoop(node)) 1.2002 + { 1.2003 + return false; 1.2004 + } 1.2005 + } 1.2006 + 1.2007 + TInfoSinkBase &out = mBody; 1.2008 + 1.2009 + if (node->getType() == ELoopDoWhile) 1.2010 + { 1.2011 + out << "{do\n"; 1.2012 + 1.2013 + outputLineDirective(node->getLine().first_line); 1.2014 + out << "{\n"; 1.2015 + } 1.2016 + else 1.2017 + { 1.2018 + out << "{for("; 1.2019 + 1.2020 + if (node->getInit()) 1.2021 + { 1.2022 + node->getInit()->traverse(this); 1.2023 + } 1.2024 + 1.2025 + out << "; "; 1.2026 + 1.2027 + if (node->getCondition()) 1.2028 + { 1.2029 + node->getCondition()->traverse(this); 1.2030 + } 1.2031 + 1.2032 + out << "; "; 1.2033 + 1.2034 + if (node->getExpression()) 1.2035 + { 1.2036 + node->getExpression()->traverse(this); 1.2037 + } 1.2038 + 1.2039 + out << ")\n"; 1.2040 + 1.2041 + outputLineDirective(node->getLine().first_line); 1.2042 + out << "{\n"; 1.2043 + } 1.2044 + 1.2045 + if (node->getBody()) 1.2046 + { 1.2047 + traverseStatements(node->getBody()); 1.2048 + } 1.2049 + 1.2050 + outputLineDirective(node->getLine().first_line); 1.2051 + out << ";}\n"; 1.2052 + 1.2053 + if (node->getType() == ELoopDoWhile) 1.2054 + { 1.2055 + outputLineDirective(node->getCondition()->getLine().first_line); 1.2056 + out << "while(\n"; 1.2057 + 1.2058 + node->getCondition()->traverse(this); 1.2059 + 1.2060 + out << ");"; 1.2061 + } 1.2062 + 1.2063 + out << "}\n"; 1.2064 + 1.2065 + mInsideDiscontinuousLoop = wasDiscontinuous; 1.2066 + 1.2067 + return false; 1.2068 +} 1.2069 + 1.2070 +bool OutputHLSL::visitBranch(Visit visit, TIntermBranch *node) 1.2071 +{ 1.2072 + TInfoSinkBase &out = mBody; 1.2073 + 1.2074 + switch (node->getFlowOp()) 1.2075 + { 1.2076 + case EOpKill: outputTriplet(visit, "discard;\n", "", ""); break; 1.2077 + case EOpBreak: 1.2078 + if (visit == PreVisit) 1.2079 + { 1.2080 + if (mExcessiveLoopIndex) 1.2081 + { 1.2082 + out << "{Break"; 1.2083 + mExcessiveLoopIndex->traverse(this); 1.2084 + out << " = true; break;}\n"; 1.2085 + } 1.2086 + else 1.2087 + { 1.2088 + out << "break;\n"; 1.2089 + } 1.2090 + } 1.2091 + break; 1.2092 + case EOpContinue: outputTriplet(visit, "continue;\n", "", ""); break; 1.2093 + case EOpReturn: 1.2094 + if (visit == PreVisit) 1.2095 + { 1.2096 + if (node->getExpression()) 1.2097 + { 1.2098 + out << "return "; 1.2099 + } 1.2100 + else 1.2101 + { 1.2102 + out << "return;\n"; 1.2103 + } 1.2104 + } 1.2105 + else if (visit == PostVisit) 1.2106 + { 1.2107 + if (node->getExpression()) 1.2108 + { 1.2109 + out << ";\n"; 1.2110 + } 1.2111 + } 1.2112 + break; 1.2113 + default: UNREACHABLE(); 1.2114 + } 1.2115 + 1.2116 + return true; 1.2117 +} 1.2118 + 1.2119 +void OutputHLSL::traverseStatements(TIntermNode *node) 1.2120 +{ 1.2121 + if (isSingleStatement(node)) 1.2122 + { 1.2123 + mUnfoldShortCircuit->traverse(node); 1.2124 + } 1.2125 + 1.2126 + node->traverse(this); 1.2127 +} 1.2128 + 1.2129 +bool OutputHLSL::isSingleStatement(TIntermNode *node) 1.2130 +{ 1.2131 + TIntermAggregate *aggregate = node->getAsAggregate(); 1.2132 + 1.2133 + if (aggregate) 1.2134 + { 1.2135 + if (aggregate->getOp() == EOpSequence) 1.2136 + { 1.2137 + return false; 1.2138 + } 1.2139 + else 1.2140 + { 1.2141 + for (TIntermSequence::iterator sit = aggregate->getSequence().begin(); sit != aggregate->getSequence().end(); sit++) 1.2142 + { 1.2143 + if (!isSingleStatement(*sit)) 1.2144 + { 1.2145 + return false; 1.2146 + } 1.2147 + } 1.2148 + 1.2149 + return true; 1.2150 + } 1.2151 + } 1.2152 + 1.2153 + return true; 1.2154 +} 1.2155 + 1.2156 +// Handle loops with more than 254 iterations (unsupported by D3D9) by splitting them 1.2157 +// (The D3D documentation says 255 iterations, but the compiler complains at anything more than 254). 1.2158 +bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node) 1.2159 +{ 1.2160 + const int MAX_LOOP_ITERATIONS = 254; 1.2161 + TInfoSinkBase &out = mBody; 1.2162 + 1.2163 + // Parse loops of the form: 1.2164 + // for(int index = initial; index [comparator] limit; index += increment) 1.2165 + TIntermSymbol *index = NULL; 1.2166 + TOperator comparator = EOpNull; 1.2167 + int initial = 0; 1.2168 + int limit = 0; 1.2169 + int increment = 0; 1.2170 + 1.2171 + // Parse index name and intial value 1.2172 + if (node->getInit()) 1.2173 + { 1.2174 + TIntermAggregate *init = node->getInit()->getAsAggregate(); 1.2175 + 1.2176 + if (init) 1.2177 + { 1.2178 + TIntermSequence &sequence = init->getSequence(); 1.2179 + TIntermTyped *variable = sequence[0]->getAsTyped(); 1.2180 + 1.2181 + if (variable && variable->getQualifier() == EvqTemporary) 1.2182 + { 1.2183 + TIntermBinary *assign = variable->getAsBinaryNode(); 1.2184 + 1.2185 + if (assign->getOp() == EOpInitialize) 1.2186 + { 1.2187 + TIntermSymbol *symbol = assign->getLeft()->getAsSymbolNode(); 1.2188 + TIntermConstantUnion *constant = assign->getRight()->getAsConstantUnion(); 1.2189 + 1.2190 + if (symbol && constant) 1.2191 + { 1.2192 + if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1) 1.2193 + { 1.2194 + index = symbol; 1.2195 + initial = constant->getIConst(0); 1.2196 + } 1.2197 + } 1.2198 + } 1.2199 + } 1.2200 + } 1.2201 + } 1.2202 + 1.2203 + // Parse comparator and limit value 1.2204 + if (index != NULL && node->getCondition()) 1.2205 + { 1.2206 + TIntermBinary *test = node->getCondition()->getAsBinaryNode(); 1.2207 + 1.2208 + if (test && test->getLeft()->getAsSymbolNode()->getId() == index->getId()) 1.2209 + { 1.2210 + TIntermConstantUnion *constant = test->getRight()->getAsConstantUnion(); 1.2211 + 1.2212 + if (constant) 1.2213 + { 1.2214 + if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1) 1.2215 + { 1.2216 + comparator = test->getOp(); 1.2217 + limit = constant->getIConst(0); 1.2218 + } 1.2219 + } 1.2220 + } 1.2221 + } 1.2222 + 1.2223 + // Parse increment 1.2224 + if (index != NULL && comparator != EOpNull && node->getExpression()) 1.2225 + { 1.2226 + TIntermBinary *binaryTerminal = node->getExpression()->getAsBinaryNode(); 1.2227 + TIntermUnary *unaryTerminal = node->getExpression()->getAsUnaryNode(); 1.2228 + 1.2229 + if (binaryTerminal) 1.2230 + { 1.2231 + TOperator op = binaryTerminal->getOp(); 1.2232 + TIntermConstantUnion *constant = binaryTerminal->getRight()->getAsConstantUnion(); 1.2233 + 1.2234 + if (constant) 1.2235 + { 1.2236 + if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1) 1.2237 + { 1.2238 + int value = constant->getIConst(0); 1.2239 + 1.2240 + switch (op) 1.2241 + { 1.2242 + case EOpAddAssign: increment = value; break; 1.2243 + case EOpSubAssign: increment = -value; break; 1.2244 + default: UNIMPLEMENTED(); 1.2245 + } 1.2246 + } 1.2247 + } 1.2248 + } 1.2249 + else if (unaryTerminal) 1.2250 + { 1.2251 + TOperator op = unaryTerminal->getOp(); 1.2252 + 1.2253 + switch (op) 1.2254 + { 1.2255 + case EOpPostIncrement: increment = 1; break; 1.2256 + case EOpPostDecrement: increment = -1; break; 1.2257 + case EOpPreIncrement: increment = 1; break; 1.2258 + case EOpPreDecrement: increment = -1; break; 1.2259 + default: UNIMPLEMENTED(); 1.2260 + } 1.2261 + } 1.2262 + } 1.2263 + 1.2264 + if (index != NULL && comparator != EOpNull && increment != 0) 1.2265 + { 1.2266 + if (comparator == EOpLessThanEqual) 1.2267 + { 1.2268 + comparator = EOpLessThan; 1.2269 + limit += 1; 1.2270 + } 1.2271 + 1.2272 + if (comparator == EOpLessThan) 1.2273 + { 1.2274 + int iterations = (limit - initial) / increment; 1.2275 + 1.2276 + if (iterations <= MAX_LOOP_ITERATIONS) 1.2277 + { 1.2278 + return false; // Not an excessive loop 1.2279 + } 1.2280 + 1.2281 + TIntermSymbol *restoreIndex = mExcessiveLoopIndex; 1.2282 + mExcessiveLoopIndex = index; 1.2283 + 1.2284 + out << "{int "; 1.2285 + index->traverse(this); 1.2286 + out << ";\n" 1.2287 + "bool Break"; 1.2288 + index->traverse(this); 1.2289 + out << " = false;\n"; 1.2290 + 1.2291 + bool firstLoopFragment = true; 1.2292 + 1.2293 + while (iterations > 0) 1.2294 + { 1.2295 + int clampedLimit = initial + increment * std::min(MAX_LOOP_ITERATIONS, iterations); 1.2296 + 1.2297 + if (!firstLoopFragment) 1.2298 + { 1.2299 + out << "if(!Break"; 1.2300 + index->traverse(this); 1.2301 + out << ") {\n"; 1.2302 + } 1.2303 + 1.2304 + if (iterations <= MAX_LOOP_ITERATIONS) // Last loop fragment 1.2305 + { 1.2306 + mExcessiveLoopIndex = NULL; // Stops setting the Break flag 1.2307 + } 1.2308 + 1.2309 + // for(int index = initial; index < clampedLimit; index += increment) 1.2310 + 1.2311 + out << "for("; 1.2312 + index->traverse(this); 1.2313 + out << " = "; 1.2314 + out << initial; 1.2315 + 1.2316 + out << "; "; 1.2317 + index->traverse(this); 1.2318 + out << " < "; 1.2319 + out << clampedLimit; 1.2320 + 1.2321 + out << "; "; 1.2322 + index->traverse(this); 1.2323 + out << " += "; 1.2324 + out << increment; 1.2325 + out << ")\n"; 1.2326 + 1.2327 + outputLineDirective(node->getLine().first_line); 1.2328 + out << "{\n"; 1.2329 + 1.2330 + if (node->getBody()) 1.2331 + { 1.2332 + node->getBody()->traverse(this); 1.2333 + } 1.2334 + 1.2335 + outputLineDirective(node->getLine().first_line); 1.2336 + out << ";}\n"; 1.2337 + 1.2338 + if (!firstLoopFragment) 1.2339 + { 1.2340 + out << "}\n"; 1.2341 + } 1.2342 + 1.2343 + firstLoopFragment = false; 1.2344 + 1.2345 + initial += MAX_LOOP_ITERATIONS * increment; 1.2346 + iterations -= MAX_LOOP_ITERATIONS; 1.2347 + } 1.2348 + 1.2349 + out << "}"; 1.2350 + 1.2351 + mExcessiveLoopIndex = restoreIndex; 1.2352 + 1.2353 + return true; 1.2354 + } 1.2355 + else UNIMPLEMENTED(); 1.2356 + } 1.2357 + 1.2358 + return false; // Not handled as an excessive loop 1.2359 +} 1.2360 + 1.2361 +void OutputHLSL::outputTriplet(Visit visit, const TString &preString, const TString &inString, const TString &postString) 1.2362 +{ 1.2363 + TInfoSinkBase &out = mBody; 1.2364 + 1.2365 + if (visit == PreVisit) 1.2366 + { 1.2367 + out << preString; 1.2368 + } 1.2369 + else if (visit == InVisit) 1.2370 + { 1.2371 + out << inString; 1.2372 + } 1.2373 + else if (visit == PostVisit) 1.2374 + { 1.2375 + out << postString; 1.2376 + } 1.2377 +} 1.2378 + 1.2379 +void OutputHLSL::outputLineDirective(int line) 1.2380 +{ 1.2381 + if ((mContext.compileOptions & SH_LINE_DIRECTIVES) && (line > 0)) 1.2382 + { 1.2383 + mBody << "\n"; 1.2384 + mBody << "#line " << line; 1.2385 + 1.2386 + if (mContext.sourcePath) 1.2387 + { 1.2388 + mBody << " \"" << mContext.sourcePath << "\""; 1.2389 + } 1.2390 + 1.2391 + mBody << "\n"; 1.2392 + } 1.2393 +} 1.2394 + 1.2395 +TString OutputHLSL::argumentString(const TIntermSymbol *symbol) 1.2396 +{ 1.2397 + TQualifier qualifier = symbol->getQualifier(); 1.2398 + const TType &type = symbol->getType(); 1.2399 + TString name = symbol->getSymbol(); 1.2400 + 1.2401 + if (name.empty()) // HLSL demands named arguments, also for prototypes 1.2402 + { 1.2403 + name = "x" + str(mUniqueIndex++); 1.2404 + } 1.2405 + else 1.2406 + { 1.2407 + name = decorate(name); 1.2408 + } 1.2409 + 1.2410 + if (mOutputType == SH_HLSL11_OUTPUT && IsSampler(type.getBasicType())) 1.2411 + { 1.2412 + return qualifierString(qualifier) + " " + textureString(type) + " texture_" + name + arrayString(type) + ", " + 1.2413 + qualifierString(qualifier) + " SamplerState sampler_" + name + arrayString(type); 1.2414 + } 1.2415 + 1.2416 + return qualifierString(qualifier) + " " + typeString(type) + " " + name + arrayString(type); 1.2417 +} 1.2418 + 1.2419 +TString OutputHLSL::qualifierString(TQualifier qualifier) 1.2420 +{ 1.2421 + switch(qualifier) 1.2422 + { 1.2423 + case EvqIn: return "in"; 1.2424 + case EvqOut: return "out"; 1.2425 + case EvqInOut: return "inout"; 1.2426 + case EvqConstReadOnly: return "const"; 1.2427 + default: UNREACHABLE(); 1.2428 + } 1.2429 + 1.2430 + return ""; 1.2431 +} 1.2432 + 1.2433 +TString OutputHLSL::typeString(const TType &type) 1.2434 +{ 1.2435 + if (type.getBasicType() == EbtStruct) 1.2436 + { 1.2437 + const TString& typeName = type.getStruct()->name(); 1.2438 + if (typeName != "") 1.2439 + { 1.2440 + return structLookup(typeName); 1.2441 + } 1.2442 + else // Nameless structure, define in place 1.2443 + { 1.2444 + const TFieldList &fields = type.getStruct()->fields(); 1.2445 + 1.2446 + TString string = "struct\n" 1.2447 + "{\n"; 1.2448 + 1.2449 + for (unsigned int i = 0; i < fields.size(); i++) 1.2450 + { 1.2451 + const TField *field = fields[i]; 1.2452 + 1.2453 + string += " " + typeString(*field->type()) + " " + decorate(field->name()) + arrayString(*field->type()) + ";\n"; 1.2454 + } 1.2455 + 1.2456 + string += "} "; 1.2457 + 1.2458 + return string; 1.2459 + } 1.2460 + } 1.2461 + else if (type.isMatrix()) 1.2462 + { 1.2463 + switch (type.getNominalSize()) 1.2464 + { 1.2465 + case 2: return "float2x2"; 1.2466 + case 3: return "float3x3"; 1.2467 + case 4: return "float4x4"; 1.2468 + } 1.2469 + } 1.2470 + else 1.2471 + { 1.2472 + switch (type.getBasicType()) 1.2473 + { 1.2474 + case EbtFloat: 1.2475 + switch (type.getNominalSize()) 1.2476 + { 1.2477 + case 1: return "float"; 1.2478 + case 2: return "float2"; 1.2479 + case 3: return "float3"; 1.2480 + case 4: return "float4"; 1.2481 + } 1.2482 + case EbtInt: 1.2483 + switch (type.getNominalSize()) 1.2484 + { 1.2485 + case 1: return "int"; 1.2486 + case 2: return "int2"; 1.2487 + case 3: return "int3"; 1.2488 + case 4: return "int4"; 1.2489 + } 1.2490 + case EbtBool: 1.2491 + switch (type.getNominalSize()) 1.2492 + { 1.2493 + case 1: return "bool"; 1.2494 + case 2: return "bool2"; 1.2495 + case 3: return "bool3"; 1.2496 + case 4: return "bool4"; 1.2497 + } 1.2498 + case EbtVoid: 1.2499 + return "void"; 1.2500 + case EbtSampler2D: 1.2501 + return "sampler2D"; 1.2502 + case EbtSamplerCube: 1.2503 + return "samplerCUBE"; 1.2504 + case EbtSamplerExternalOES: 1.2505 + return "sampler2D"; 1.2506 + default: 1.2507 + break; 1.2508 + } 1.2509 + } 1.2510 + 1.2511 + UNREACHABLE(); 1.2512 + return "<unknown type>"; 1.2513 +} 1.2514 + 1.2515 +TString OutputHLSL::textureString(const TType &type) 1.2516 +{ 1.2517 + switch (type.getBasicType()) 1.2518 + { 1.2519 + case EbtSampler2D: 1.2520 + return "Texture2D"; 1.2521 + case EbtSamplerCube: 1.2522 + return "TextureCube"; 1.2523 + case EbtSamplerExternalOES: 1.2524 + return "Texture2D"; 1.2525 + default: 1.2526 + break; 1.2527 + } 1.2528 + 1.2529 + UNREACHABLE(); 1.2530 + return "<unknown texture type>"; 1.2531 +} 1.2532 + 1.2533 +TString OutputHLSL::arrayString(const TType &type) 1.2534 +{ 1.2535 + if (!type.isArray()) 1.2536 + { 1.2537 + return ""; 1.2538 + } 1.2539 + 1.2540 + return "[" + str(type.getArraySize()) + "]"; 1.2541 +} 1.2542 + 1.2543 +TString OutputHLSL::initializer(const TType &type) 1.2544 +{ 1.2545 + TString string; 1.2546 + 1.2547 + size_t size = type.getObjectSize(); 1.2548 + for (size_t component = 0; component < size; component++) 1.2549 + { 1.2550 + string += "0"; 1.2551 + 1.2552 + if (component + 1 < size) 1.2553 + { 1.2554 + string += ", "; 1.2555 + } 1.2556 + } 1.2557 + 1.2558 + return "{" + string + "}"; 1.2559 +} 1.2560 + 1.2561 +void OutputHLSL::addConstructor(const TType &type, const TString &name, const TIntermSequence *parameters) 1.2562 +{ 1.2563 + if (name == "") 1.2564 + { 1.2565 + return; // Nameless structures don't have constructors 1.2566 + } 1.2567 + 1.2568 + if (type.getStruct() && mStructNames.find(decorate(name)) != mStructNames.end()) 1.2569 + { 1.2570 + return; // Already added 1.2571 + } 1.2572 + 1.2573 + TType ctorType = type; 1.2574 + ctorType.clearArrayness(); 1.2575 + ctorType.setPrecision(EbpHigh); 1.2576 + ctorType.setQualifier(EvqTemporary); 1.2577 + 1.2578 + TString ctorName = type.getStruct() ? decorate(name) : name; 1.2579 + 1.2580 + typedef std::vector<TType> ParameterArray; 1.2581 + ParameterArray ctorParameters; 1.2582 + 1.2583 + if (type.getStruct()) 1.2584 + { 1.2585 + mStructNames.insert(decorate(name)); 1.2586 + 1.2587 + TString structure; 1.2588 + structure += "struct " + decorate(name) + "\n" 1.2589 + "{\n"; 1.2590 + 1.2591 + const TFieldList &fields = type.getStruct()->fields(); 1.2592 + 1.2593 + for (unsigned int i = 0; i < fields.size(); i++) 1.2594 + { 1.2595 + const TField *field = fields[i]; 1.2596 + 1.2597 + structure += " " + typeString(*field->type()) + " " + decorateField(field->name(), type) + arrayString(*field->type()) + ";\n"; 1.2598 + } 1.2599 + 1.2600 + structure += "};\n"; 1.2601 + 1.2602 + if (std::find(mStructDeclarations.begin(), mStructDeclarations.end(), structure) == mStructDeclarations.end()) 1.2603 + { 1.2604 + mStructDeclarations.push_back(structure); 1.2605 + } 1.2606 + 1.2607 + for (unsigned int i = 0; i < fields.size(); i++) 1.2608 + { 1.2609 + ctorParameters.push_back(*fields[i]->type()); 1.2610 + } 1.2611 + } 1.2612 + else if (parameters) 1.2613 + { 1.2614 + for (TIntermSequence::const_iterator parameter = parameters->begin(); parameter != parameters->end(); parameter++) 1.2615 + { 1.2616 + ctorParameters.push_back((*parameter)->getAsTyped()->getType()); 1.2617 + } 1.2618 + } 1.2619 + else UNREACHABLE(); 1.2620 + 1.2621 + TString constructor; 1.2622 + 1.2623 + if (ctorType.getStruct()) 1.2624 + { 1.2625 + constructor += ctorName + " " + ctorName + "_ctor("; 1.2626 + } 1.2627 + else // Built-in type 1.2628 + { 1.2629 + constructor += typeString(ctorType) + " " + ctorName + "("; 1.2630 + } 1.2631 + 1.2632 + for (unsigned int parameter = 0; parameter < ctorParameters.size(); parameter++) 1.2633 + { 1.2634 + const TType &type = ctorParameters[parameter]; 1.2635 + 1.2636 + constructor += typeString(type) + " x" + str(parameter) + arrayString(type); 1.2637 + 1.2638 + if (parameter < ctorParameters.size() - 1) 1.2639 + { 1.2640 + constructor += ", "; 1.2641 + } 1.2642 + } 1.2643 + 1.2644 + constructor += ")\n" 1.2645 + "{\n"; 1.2646 + 1.2647 + if (ctorType.getStruct()) 1.2648 + { 1.2649 + constructor += " " + ctorName + " structure = {"; 1.2650 + } 1.2651 + else 1.2652 + { 1.2653 + constructor += " return " + typeString(ctorType) + "("; 1.2654 + } 1.2655 + 1.2656 + if (ctorType.isMatrix() && ctorParameters.size() == 1) 1.2657 + { 1.2658 + int dim = ctorType.getNominalSize(); 1.2659 + const TType ¶meter = ctorParameters[0]; 1.2660 + 1.2661 + if (parameter.isScalar()) 1.2662 + { 1.2663 + for (int row = 0; row < dim; row++) 1.2664 + { 1.2665 + for (int col = 0; col < dim; col++) 1.2666 + { 1.2667 + constructor += TString((row == col) ? "x0" : "0.0"); 1.2668 + 1.2669 + if (row < dim - 1 || col < dim - 1) 1.2670 + { 1.2671 + constructor += ", "; 1.2672 + } 1.2673 + } 1.2674 + } 1.2675 + } 1.2676 + else if (parameter.isMatrix()) 1.2677 + { 1.2678 + for (int row = 0; row < dim; row++) 1.2679 + { 1.2680 + for (int col = 0; col < dim; col++) 1.2681 + { 1.2682 + if (row < parameter.getNominalSize() && col < parameter.getNominalSize()) 1.2683 + { 1.2684 + constructor += TString("x0") + "[" + str(row) + "]" + "[" + str(col) + "]"; 1.2685 + } 1.2686 + else 1.2687 + { 1.2688 + constructor += TString((row == col) ? "1.0" : "0.0"); 1.2689 + } 1.2690 + 1.2691 + if (row < dim - 1 || col < dim - 1) 1.2692 + { 1.2693 + constructor += ", "; 1.2694 + } 1.2695 + } 1.2696 + } 1.2697 + } 1.2698 + else UNREACHABLE(); 1.2699 + } 1.2700 + else 1.2701 + { 1.2702 + size_t remainingComponents = ctorType.getObjectSize(); 1.2703 + size_t parameterIndex = 0; 1.2704 + 1.2705 + while (remainingComponents > 0) 1.2706 + { 1.2707 + const TType ¶meter = ctorParameters[parameterIndex]; 1.2708 + const size_t parameterSize = parameter.getObjectSize(); 1.2709 + bool moreParameters = parameterIndex + 1 < ctorParameters.size(); 1.2710 + 1.2711 + constructor += "x" + str(parameterIndex); 1.2712 + 1.2713 + if (parameter.isScalar()) 1.2714 + { 1.2715 + ASSERT(parameterSize <= remainingComponents); 1.2716 + remainingComponents -= parameterSize; 1.2717 + } 1.2718 + else if (parameter.isVector()) 1.2719 + { 1.2720 + if (remainingComponents == parameterSize || moreParameters) 1.2721 + { 1.2722 + ASSERT(parameterSize <= remainingComponents); 1.2723 + remainingComponents -= parameterSize; 1.2724 + } 1.2725 + else if (remainingComponents < static_cast<size_t>(parameter.getNominalSize())) 1.2726 + { 1.2727 + switch (remainingComponents) 1.2728 + { 1.2729 + case 1: constructor += ".x"; break; 1.2730 + case 2: constructor += ".xy"; break; 1.2731 + case 3: constructor += ".xyz"; break; 1.2732 + case 4: constructor += ".xyzw"; break; 1.2733 + default: UNREACHABLE(); 1.2734 + } 1.2735 + 1.2736 + remainingComponents = 0; 1.2737 + } 1.2738 + else UNREACHABLE(); 1.2739 + } 1.2740 + else if (parameter.isMatrix() || parameter.getStruct()) 1.2741 + { 1.2742 + ASSERT(remainingComponents == parameterSize || moreParameters); 1.2743 + ASSERT(parameterSize <= remainingComponents); 1.2744 + 1.2745 + remainingComponents -= parameterSize; 1.2746 + } 1.2747 + else UNREACHABLE(); 1.2748 + 1.2749 + if (moreParameters) 1.2750 + { 1.2751 + parameterIndex++; 1.2752 + } 1.2753 + 1.2754 + if (remainingComponents) 1.2755 + { 1.2756 + constructor += ", "; 1.2757 + } 1.2758 + } 1.2759 + } 1.2760 + 1.2761 + if (ctorType.getStruct()) 1.2762 + { 1.2763 + constructor += "};\n" 1.2764 + " return structure;\n" 1.2765 + "}\n"; 1.2766 + } 1.2767 + else 1.2768 + { 1.2769 + constructor += ");\n" 1.2770 + "}\n"; 1.2771 + } 1.2772 + 1.2773 + mConstructors.insert(constructor); 1.2774 +} 1.2775 + 1.2776 +const ConstantUnion *OutputHLSL::writeConstantUnion(const TType &type, const ConstantUnion *constUnion) 1.2777 +{ 1.2778 + TInfoSinkBase &out = mBody; 1.2779 + 1.2780 + if (type.getBasicType() == EbtStruct) 1.2781 + { 1.2782 + out << structLookup(type.getStruct()->name()) + "_ctor("; 1.2783 + 1.2784 + const TFieldList &fields = type.getStruct()->fields(); 1.2785 + 1.2786 + for (size_t i = 0; i < fields.size(); i++) 1.2787 + { 1.2788 + const TType *fieldType = fields[i]->type(); 1.2789 + 1.2790 + constUnion = writeConstantUnion(*fieldType, constUnion); 1.2791 + 1.2792 + if (i != fields.size() - 1) 1.2793 + { 1.2794 + out << ", "; 1.2795 + } 1.2796 + } 1.2797 + 1.2798 + out << ")"; 1.2799 + } 1.2800 + else 1.2801 + { 1.2802 + size_t size = type.getObjectSize(); 1.2803 + bool writeType = size > 1; 1.2804 + 1.2805 + if (writeType) 1.2806 + { 1.2807 + out << typeString(type) << "("; 1.2808 + } 1.2809 + 1.2810 + for (size_t i = 0; i < size; i++, constUnion++) 1.2811 + { 1.2812 + switch (constUnion->getType()) 1.2813 + { 1.2814 + case EbtFloat: out << std::min(FLT_MAX, std::max(-FLT_MAX, constUnion->getFConst())); break; 1.2815 + case EbtInt: out << constUnion->getIConst(); break; 1.2816 + case EbtBool: out << constUnion->getBConst(); break; 1.2817 + default: UNREACHABLE(); 1.2818 + } 1.2819 + 1.2820 + if (i != size - 1) 1.2821 + { 1.2822 + out << ", "; 1.2823 + } 1.2824 + } 1.2825 + 1.2826 + if (writeType) 1.2827 + { 1.2828 + out << ")"; 1.2829 + } 1.2830 + } 1.2831 + 1.2832 + return constUnion; 1.2833 +} 1.2834 + 1.2835 +TString OutputHLSL::scopeString(unsigned int depthLimit) 1.2836 +{ 1.2837 + TString string; 1.2838 + 1.2839 + for (unsigned int i = 0; i < mScopeBracket.size() && i < depthLimit; i++) 1.2840 + { 1.2841 + string += "_" + str(i); 1.2842 + } 1.2843 + 1.2844 + return string; 1.2845 +} 1.2846 + 1.2847 +TString OutputHLSL::scopedStruct(const TString &typeName) 1.2848 +{ 1.2849 + if (typeName == "") 1.2850 + { 1.2851 + return typeName; 1.2852 + } 1.2853 + 1.2854 + return typeName + scopeString(mScopeDepth); 1.2855 +} 1.2856 + 1.2857 +TString OutputHLSL::structLookup(const TString &typeName) 1.2858 +{ 1.2859 + for (int depth = mScopeDepth; depth >= 0; depth--) 1.2860 + { 1.2861 + TString scopedName = decorate(typeName + scopeString(depth)); 1.2862 + 1.2863 + for (StructNames::iterator structName = mStructNames.begin(); structName != mStructNames.end(); structName++) 1.2864 + { 1.2865 + if (*structName == scopedName) 1.2866 + { 1.2867 + return scopedName; 1.2868 + } 1.2869 + } 1.2870 + } 1.2871 + 1.2872 + UNREACHABLE(); // Should have found a matching constructor 1.2873 + 1.2874 + return typeName; 1.2875 +} 1.2876 + 1.2877 +TString OutputHLSL::decorate(const TString &string) 1.2878 +{ 1.2879 + if (string.compare(0, 3, "gl_") != 0 && string.compare(0, 3, "dx_") != 0) 1.2880 + { 1.2881 + return "_" + string; 1.2882 + } 1.2883 + 1.2884 + return string; 1.2885 +} 1.2886 + 1.2887 +TString OutputHLSL::decorateUniform(const TString &string, const TType &type) 1.2888 +{ 1.2889 + if (type.getBasicType() == EbtSamplerExternalOES) 1.2890 + { 1.2891 + return "ex_" + string; 1.2892 + } 1.2893 + 1.2894 + return decorate(string); 1.2895 +} 1.2896 + 1.2897 +TString OutputHLSL::decorateField(const TString &string, const TType &structure) 1.2898 +{ 1.2899 + if (structure.getStruct()->name().compare(0, 3, "gl_") != 0) 1.2900 + { 1.2901 + return decorate(string); 1.2902 + } 1.2903 + 1.2904 + return string; 1.2905 +} 1.2906 + 1.2907 +TString OutputHLSL::registerString(TIntermSymbol *operand) 1.2908 +{ 1.2909 + ASSERT(operand->getQualifier() == EvqUniform); 1.2910 + 1.2911 + if (IsSampler(operand->getBasicType())) 1.2912 + { 1.2913 + return "s" + str(samplerRegister(operand)); 1.2914 + } 1.2915 + 1.2916 + return "c" + str(uniformRegister(operand)); 1.2917 +} 1.2918 + 1.2919 +int OutputHLSL::samplerRegister(TIntermSymbol *sampler) 1.2920 +{ 1.2921 + const TType &type = sampler->getType(); 1.2922 + ASSERT(IsSampler(type.getBasicType())); 1.2923 + 1.2924 + int index = mSamplerRegister; 1.2925 + mSamplerRegister += sampler->totalRegisterCount(); 1.2926 + 1.2927 + declareUniform(type, sampler->getSymbol(), index); 1.2928 + 1.2929 + return index; 1.2930 +} 1.2931 + 1.2932 +int OutputHLSL::uniformRegister(TIntermSymbol *uniform) 1.2933 +{ 1.2934 + const TType &type = uniform->getType(); 1.2935 + ASSERT(!IsSampler(type.getBasicType())); 1.2936 + 1.2937 + int index = mUniformRegister; 1.2938 + mUniformRegister += uniform->totalRegisterCount(); 1.2939 + 1.2940 + declareUniform(type, uniform->getSymbol(), index); 1.2941 + 1.2942 + return index; 1.2943 +} 1.2944 + 1.2945 +void OutputHLSL::declareUniform(const TType &type, const TString &name, int index) 1.2946 +{ 1.2947 + TStructure *structure = type.getStruct(); 1.2948 + 1.2949 + if (!structure) 1.2950 + { 1.2951 + mActiveUniforms.push_back(Uniform(glVariableType(type), glVariablePrecision(type), name.c_str(), type.getArraySize(), index)); 1.2952 + } 1.2953 + else 1.2954 + { 1.2955 + const TFieldList &fields = structure->fields(); 1.2956 + 1.2957 + if (type.isArray()) 1.2958 + { 1.2959 + int elementIndex = index; 1.2960 + 1.2961 + for (int i = 0; i < type.getArraySize(); i++) 1.2962 + { 1.2963 + for (size_t j = 0; j < fields.size(); j++) 1.2964 + { 1.2965 + const TType &fieldType = *fields[j]->type(); 1.2966 + const TString uniformName = name + "[" + str(i) + "]." + fields[j]->name(); 1.2967 + declareUniform(fieldType, uniformName, elementIndex); 1.2968 + elementIndex += fieldType.totalRegisterCount(); 1.2969 + } 1.2970 + } 1.2971 + } 1.2972 + else 1.2973 + { 1.2974 + int fieldIndex = index; 1.2975 + 1.2976 + for (size_t i = 0; i < fields.size(); i++) 1.2977 + { 1.2978 + const TType &fieldType = *fields[i]->type(); 1.2979 + const TString uniformName = name + "." + fields[i]->name(); 1.2980 + declareUniform(fieldType, uniformName, fieldIndex); 1.2981 + fieldIndex += fieldType.totalRegisterCount(); 1.2982 + } 1.2983 + } 1.2984 + } 1.2985 +} 1.2986 + 1.2987 +GLenum OutputHLSL::glVariableType(const TType &type) 1.2988 +{ 1.2989 + if (type.getBasicType() == EbtFloat) 1.2990 + { 1.2991 + if (type.isScalar()) 1.2992 + { 1.2993 + return GL_FLOAT; 1.2994 + } 1.2995 + else if (type.isVector()) 1.2996 + { 1.2997 + switch(type.getNominalSize()) 1.2998 + { 1.2999 + case 2: return GL_FLOAT_VEC2; 1.3000 + case 3: return GL_FLOAT_VEC3; 1.3001 + case 4: return GL_FLOAT_VEC4; 1.3002 + default: UNREACHABLE(); 1.3003 + } 1.3004 + } 1.3005 + else if (type.isMatrix()) 1.3006 + { 1.3007 + switch(type.getNominalSize()) 1.3008 + { 1.3009 + case 2: return GL_FLOAT_MAT2; 1.3010 + case 3: return GL_FLOAT_MAT3; 1.3011 + case 4: return GL_FLOAT_MAT4; 1.3012 + default: UNREACHABLE(); 1.3013 + } 1.3014 + } 1.3015 + else UNREACHABLE(); 1.3016 + } 1.3017 + else if (type.getBasicType() == EbtInt) 1.3018 + { 1.3019 + if (type.isScalar()) 1.3020 + { 1.3021 + return GL_INT; 1.3022 + } 1.3023 + else if (type.isVector()) 1.3024 + { 1.3025 + switch(type.getNominalSize()) 1.3026 + { 1.3027 + case 2: return GL_INT_VEC2; 1.3028 + case 3: return GL_INT_VEC3; 1.3029 + case 4: return GL_INT_VEC4; 1.3030 + default: UNREACHABLE(); 1.3031 + } 1.3032 + } 1.3033 + else UNREACHABLE(); 1.3034 + } 1.3035 + else if (type.getBasicType() == EbtBool) 1.3036 + { 1.3037 + if (type.isScalar()) 1.3038 + { 1.3039 + return GL_BOOL; 1.3040 + } 1.3041 + else if (type.isVector()) 1.3042 + { 1.3043 + switch(type.getNominalSize()) 1.3044 + { 1.3045 + case 2: return GL_BOOL_VEC2; 1.3046 + case 3: return GL_BOOL_VEC3; 1.3047 + case 4: return GL_BOOL_VEC4; 1.3048 + default: UNREACHABLE(); 1.3049 + } 1.3050 + } 1.3051 + else UNREACHABLE(); 1.3052 + } 1.3053 + else if (type.getBasicType() == EbtSampler2D) 1.3054 + { 1.3055 + return GL_SAMPLER_2D; 1.3056 + } 1.3057 + else if (type.getBasicType() == EbtSamplerCube) 1.3058 + { 1.3059 + return GL_SAMPLER_CUBE; 1.3060 + } 1.3061 + else UNREACHABLE(); 1.3062 + 1.3063 + return GL_NONE; 1.3064 +} 1.3065 + 1.3066 +GLenum OutputHLSL::glVariablePrecision(const TType &type) 1.3067 +{ 1.3068 + if (type.getBasicType() == EbtFloat) 1.3069 + { 1.3070 + switch (type.getPrecision()) 1.3071 + { 1.3072 + case EbpHigh: return GL_HIGH_FLOAT; 1.3073 + case EbpMedium: return GL_MEDIUM_FLOAT; 1.3074 + case EbpLow: return GL_LOW_FLOAT; 1.3075 + case EbpUndefined: 1.3076 + // Should be defined as the default precision by the parser 1.3077 + default: UNREACHABLE(); 1.3078 + } 1.3079 + } 1.3080 + else if (type.getBasicType() == EbtInt) 1.3081 + { 1.3082 + switch (type.getPrecision()) 1.3083 + { 1.3084 + case EbpHigh: return GL_HIGH_INT; 1.3085 + case EbpMedium: return GL_MEDIUM_INT; 1.3086 + case EbpLow: return GL_LOW_INT; 1.3087 + case EbpUndefined: 1.3088 + // Should be defined as the default precision by the parser 1.3089 + default: UNREACHABLE(); 1.3090 + } 1.3091 + } 1.3092 + 1.3093 + // Other types (boolean, sampler) don't have a precision 1.3094 + return GL_NONE; 1.3095 +} 1.3096 + 1.3097 +}