gfx/angle/src/libGLESv2/Context.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/angle/src/libGLESv2/Context.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,505 @@
     1.4 +//
     1.5 +// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
     1.6 +// Use of this source code is governed by a BSD-style license that can be
     1.7 +// found in the LICENSE file.
     1.8 +//
     1.9 +
    1.10 +// Context.h: Defines the gl::Context class, managing all GL state and performing
    1.11 +// rendering operations. It is the GLES2 specific implementation of EGLContext.
    1.12 +
    1.13 +#ifndef LIBGLESV2_CONTEXT_H_
    1.14 +#define LIBGLESV2_CONTEXT_H_
    1.15 +
    1.16 +#define GL_APICALL
    1.17 +#include <GLES2/gl2.h>
    1.18 +#include <GLES2/gl2ext.h>
    1.19 +#define EGLAPI
    1.20 +#include <EGL/egl.h>
    1.21 +
    1.22 +#include <string>
    1.23 +#include <map>
    1.24 +#ifdef _MSC_VER
    1.25 +#include <hash_map>
    1.26 +#else
    1.27 +#include <unordered_map>
    1.28 +#endif
    1.29 +
    1.30 +#include "common/angleutils.h"
    1.31 +#include "common/RefCountObject.h"
    1.32 +#include "libGLESv2/HandleAllocator.h"
    1.33 +#include "libGLESv2/angletypes.h"
    1.34 +#include "libGLESv2/Constants.h"
    1.35 +
    1.36 +namespace rx
    1.37 +{
    1.38 +class Renderer;
    1.39 +}
    1.40 +
    1.41 +namespace egl
    1.42 +{
    1.43 +class Display;
    1.44 +class Surface;
    1.45 +}
    1.46 +
    1.47 +namespace gl
    1.48 +{
    1.49 +class Shader;
    1.50 +class Program;
    1.51 +class ProgramBinary;
    1.52 +class Texture;
    1.53 +class Texture2D;
    1.54 +class TextureCubeMap;
    1.55 +class Framebuffer;
    1.56 +class Renderbuffer;
    1.57 +class RenderbufferStorage;
    1.58 +class Colorbuffer;
    1.59 +class Depthbuffer;
    1.60 +class Stencilbuffer;
    1.61 +class DepthStencilbuffer;
    1.62 +class Fence;
    1.63 +class Query;
    1.64 +class ResourceManager;
    1.65 +class Buffer;
    1.66 +
    1.67 +enum QueryType
    1.68 +{
    1.69 +    QUERY_ANY_SAMPLES_PASSED,
    1.70 +    QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE,
    1.71 +
    1.72 +    QUERY_TYPE_COUNT
    1.73 +};
    1.74 +
    1.75 +// Helper structure describing a single vertex attribute
    1.76 +class VertexAttribute
    1.77 +{
    1.78 +  public:
    1.79 +    VertexAttribute() : mType(GL_FLOAT), mSize(0), mNormalized(false), mStride(0), mPointer(NULL), mArrayEnabled(false), mDivisor(0)
    1.80 +    {
    1.81 +        mCurrentValue[0] = 0.0f;
    1.82 +        mCurrentValue[1] = 0.0f;
    1.83 +        mCurrentValue[2] = 0.0f;
    1.84 +        mCurrentValue[3] = 1.0f;
    1.85 +    }
    1.86 +
    1.87 +    int typeSize() const
    1.88 +    {
    1.89 +        switch (mType)
    1.90 +        {
    1.91 +          case GL_BYTE:           return mSize * sizeof(GLbyte);
    1.92 +          case GL_UNSIGNED_BYTE:  return mSize * sizeof(GLubyte);
    1.93 +          case GL_SHORT:          return mSize * sizeof(GLshort);
    1.94 +          case GL_UNSIGNED_SHORT: return mSize * sizeof(GLushort);
    1.95 +          case GL_FIXED:          return mSize * sizeof(GLfixed);
    1.96 +          case GL_FLOAT:          return mSize * sizeof(GLfloat);
    1.97 +          default: UNREACHABLE(); return mSize * sizeof(GLfloat);
    1.98 +        }
    1.99 +    }
   1.100 +
   1.101 +    GLsizei stride() const
   1.102 +    {
   1.103 +        return mStride ? mStride : typeSize();
   1.104 +    }
   1.105 +
   1.106 +    // From glVertexAttribPointer
   1.107 +    GLenum mType;
   1.108 +    GLint mSize;
   1.109 +    bool mNormalized;
   1.110 +    GLsizei mStride;   // 0 means natural stride
   1.111 +
   1.112 +    union
   1.113 +    {
   1.114 +        const void *mPointer;
   1.115 +        intptr_t mOffset;
   1.116 +    };
   1.117 +
   1.118 +    BindingPointer<Buffer> mBoundBuffer;   // Captured when glVertexAttribPointer is called.
   1.119 +
   1.120 +    bool mArrayEnabled;   // From glEnable/DisableVertexAttribArray
   1.121 +    float mCurrentValue[4];   // From glVertexAttrib
   1.122 +    unsigned int mDivisor;
   1.123 +};
   1.124 +
   1.125 +// Helper structure to store all raw state
   1.126 +struct State
   1.127 +{
   1.128 +    Color colorClearValue;
   1.129 +    GLclampf depthClearValue;
   1.130 +    int stencilClearValue;
   1.131 +
   1.132 +    RasterizerState rasterizer;
   1.133 +    bool scissorTest;
   1.134 +    Rectangle scissor;
   1.135 +
   1.136 +    BlendState blend;
   1.137 +    Color blendColor;
   1.138 +    bool sampleCoverage;
   1.139 +    GLclampf sampleCoverageValue;
   1.140 +    bool sampleCoverageInvert;
   1.141 +
   1.142 +    DepthStencilState depthStencil;
   1.143 +    GLint stencilRef;
   1.144 +    GLint stencilBackRef;
   1.145 +
   1.146 +    GLfloat lineWidth;
   1.147 +
   1.148 +    GLenum generateMipmapHint;
   1.149 +    GLenum fragmentShaderDerivativeHint;
   1.150 +
   1.151 +    Rectangle viewport;
   1.152 +    float zNear;
   1.153 +    float zFar;
   1.154 +
   1.155 +    unsigned int activeSampler;   // Active texture unit selector - GL_TEXTURE0
   1.156 +    BindingPointer<Buffer> arrayBuffer;
   1.157 +    BindingPointer<Buffer> elementArrayBuffer;
   1.158 +    GLuint readFramebuffer;
   1.159 +    GLuint drawFramebuffer;
   1.160 +    BindingPointer<Renderbuffer> renderbuffer;
   1.161 +    GLuint currentProgram;
   1.162 +
   1.163 +    VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS];
   1.164 +    BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS];
   1.165 +    BindingPointer<Query> activeQuery[QUERY_TYPE_COUNT];
   1.166 +
   1.167 +    GLint unpackAlignment;
   1.168 +    GLint packAlignment;
   1.169 +    bool packReverseRowOrder;
   1.170 +};
   1.171 +
   1.172 +class Context
   1.173 +{
   1.174 +  public:
   1.175 +    Context(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess);
   1.176 +
   1.177 +    ~Context();
   1.178 +
   1.179 +    void makeCurrent(egl::Surface *surface);
   1.180 +
   1.181 +    virtual void markContextLost();
   1.182 +    bool isContextLost();
   1.183 +
   1.184 +    // State manipulation
   1.185 +    void setClearColor(float red, float green, float blue, float alpha);
   1.186 +
   1.187 +    void setClearDepth(float depth);
   1.188 +
   1.189 +    void setClearStencil(int stencil);
   1.190 +
   1.191 +    void setCullFace(bool enabled);
   1.192 +    bool isCullFaceEnabled() const;
   1.193 +
   1.194 +    void setCullMode(GLenum mode);
   1.195 +
   1.196 +    void setFrontFace(GLenum front);
   1.197 +
   1.198 +    void setDepthTest(bool enabled);
   1.199 +    bool isDepthTestEnabled() const;
   1.200 +
   1.201 +    void setDepthFunc(GLenum depthFunc);
   1.202 +
   1.203 +    void setDepthRange(float zNear, float zFar);
   1.204 +    
   1.205 +    void setBlend(bool enabled);
   1.206 +    bool isBlendEnabled() const;
   1.207 +
   1.208 +    void setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha);
   1.209 +    void setBlendColor(float red, float green, float blue, float alpha);
   1.210 +    void setBlendEquation(GLenum rgbEquation, GLenum alphaEquation);
   1.211 +
   1.212 +    void setStencilTest(bool enabled);
   1.213 +    bool isStencilTestEnabled() const;
   1.214 +
   1.215 +    void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
   1.216 +    void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask);
   1.217 +    void setStencilWritemask(GLuint stencilWritemask);
   1.218 +    void setStencilBackWritemask(GLuint stencilBackWritemask);
   1.219 +    void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
   1.220 +    void setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass);
   1.221 +
   1.222 +    void setPolygonOffsetFill(bool enabled);
   1.223 +    bool isPolygonOffsetFillEnabled() const;
   1.224 +
   1.225 +    void setPolygonOffsetParams(GLfloat factor, GLfloat units);
   1.226 +
   1.227 +    void setSampleAlphaToCoverage(bool enabled);
   1.228 +    bool isSampleAlphaToCoverageEnabled() const;
   1.229 +
   1.230 +    void setSampleCoverage(bool enabled);
   1.231 +    bool isSampleCoverageEnabled() const;
   1.232 +
   1.233 +    void setSampleCoverageParams(GLclampf value, bool invert);
   1.234 +
   1.235 +    void setScissorTest(bool enabled);
   1.236 +    bool isScissorTestEnabled() const;
   1.237 +
   1.238 +    void setDither(bool enabled);
   1.239 +    bool isDitherEnabled() const;
   1.240 +
   1.241 +    void setLineWidth(GLfloat width);
   1.242 +
   1.243 +    void setGenerateMipmapHint(GLenum hint);
   1.244 +    void setFragmentShaderDerivativeHint(GLenum hint);
   1.245 +
   1.246 +    void setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height);
   1.247 +
   1.248 +    void setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height);
   1.249 +
   1.250 +    void setColorMask(bool red, bool green, bool blue, bool alpha);
   1.251 +    void setDepthMask(bool mask);
   1.252 +
   1.253 +    void setActiveSampler(unsigned int active);
   1.254 +
   1.255 +    GLuint getReadFramebufferHandle() const;
   1.256 +    GLuint getDrawFramebufferHandle() const;
   1.257 +    GLuint getRenderbufferHandle() const;
   1.258 +
   1.259 +    GLuint getArrayBufferHandle() const;
   1.260 +
   1.261 +    GLuint getActiveQuery(GLenum target) const;
   1.262 +
   1.263 +    void setEnableVertexAttribArray(unsigned int attribNum, bool enabled);
   1.264 +    const VertexAttribute &getVertexAttribState(unsigned int attribNum);
   1.265 +    void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type,
   1.266 +                              bool normalized, GLsizei stride, const void *pointer);
   1.267 +    const void *getVertexAttribPointer(unsigned int attribNum) const;
   1.268 +
   1.269 +    void setUnpackAlignment(GLint alignment);
   1.270 +    GLint getUnpackAlignment() const;
   1.271 +
   1.272 +    void setPackAlignment(GLint alignment);
   1.273 +    GLint getPackAlignment() const;
   1.274 +
   1.275 +    void setPackReverseRowOrder(bool reverseRowOrder);
   1.276 +    bool getPackReverseRowOrder() const;
   1.277 +
   1.278 +    // These create  and destroy methods are merely pass-throughs to 
   1.279 +    // ResourceManager, which owns these object types
   1.280 +    GLuint createBuffer();
   1.281 +    GLuint createShader(GLenum type);
   1.282 +    GLuint createProgram();
   1.283 +    GLuint createTexture();
   1.284 +    GLuint createRenderbuffer();
   1.285 +
   1.286 +    void deleteBuffer(GLuint buffer);
   1.287 +    void deleteShader(GLuint shader);
   1.288 +    void deleteProgram(GLuint program);
   1.289 +    void deleteTexture(GLuint texture);
   1.290 +    void deleteRenderbuffer(GLuint renderbuffer);
   1.291 +
   1.292 +    // Framebuffers are owned by the Context, so these methods do not pass through
   1.293 +    GLuint createFramebuffer();
   1.294 +    void deleteFramebuffer(GLuint framebuffer);
   1.295 +
   1.296 +    // Fences are owned by the Context.
   1.297 +    GLuint createFence();
   1.298 +    void deleteFence(GLuint fence);
   1.299 +    
   1.300 +    // Queries are owned by the Context;
   1.301 +    GLuint createQuery();
   1.302 +    void deleteQuery(GLuint query);
   1.303 +
   1.304 +    void bindArrayBuffer(GLuint buffer);
   1.305 +    void bindElementArrayBuffer(GLuint buffer);
   1.306 +    void bindTexture2D(GLuint texture);
   1.307 +    void bindTextureCubeMap(GLuint texture);
   1.308 +    void bindReadFramebuffer(GLuint framebuffer);
   1.309 +    void bindDrawFramebuffer(GLuint framebuffer);
   1.310 +    void bindRenderbuffer(GLuint renderbuffer);
   1.311 +    void useProgram(GLuint program);
   1.312 +    void linkProgram(GLuint program);
   1.313 +    void setProgramBinary(GLuint program, const void *binary, GLint length);
   1.314 +
   1.315 +    void beginQuery(GLenum target, GLuint query);
   1.316 +    void endQuery(GLenum target);
   1.317 +
   1.318 +    void setFramebufferZero(Framebuffer *framebuffer);
   1.319 +
   1.320 +    void setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples);
   1.321 +
   1.322 +    void setVertexAttrib(GLuint index, const GLfloat *values);
   1.323 +    void setVertexAttribDivisor(GLuint index, GLuint divisor);
   1.324 +
   1.325 +    Buffer *getBuffer(GLuint handle);
   1.326 +    Fence *getFence(GLuint handle);
   1.327 +    Shader *getShader(GLuint handle);
   1.328 +    Program *getProgram(GLuint handle);
   1.329 +    Texture *getTexture(GLuint handle);
   1.330 +    Framebuffer *getFramebuffer(GLuint handle);
   1.331 +    Renderbuffer *getRenderbuffer(GLuint handle);
   1.332 +    Query *getQuery(GLuint handle, bool create, GLenum type);
   1.333 +
   1.334 +    Buffer *getArrayBuffer();
   1.335 +    Buffer *getElementArrayBuffer();
   1.336 +    ProgramBinary *getCurrentProgramBinary();
   1.337 +    Texture2D *getTexture2D();
   1.338 +    TextureCubeMap *getTextureCubeMap();
   1.339 +    Texture *getSamplerTexture(unsigned int sampler, TextureType type);
   1.340 +    Framebuffer *getReadFramebuffer();
   1.341 +    Framebuffer *getDrawFramebuffer();
   1.342 +
   1.343 +    bool getFloatv(GLenum pname, GLfloat *params);
   1.344 +    bool getIntegerv(GLenum pname, GLint *params);
   1.345 +    bool getBooleanv(GLenum pname, GLboolean *params);
   1.346 +
   1.347 +    bool getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams);
   1.348 +
   1.349 +    void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei *bufSize, void* pixels);
   1.350 +    void clear(GLbitfield mask);
   1.351 +    void drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances);
   1.352 +    void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances);
   1.353 +    void sync(bool block);   // flush/finish
   1.354 +
   1.355 +    void recordInvalidEnum();
   1.356 +    void recordInvalidValue();
   1.357 +    void recordInvalidOperation();
   1.358 +    void recordOutOfMemory();
   1.359 +    void recordInvalidFramebufferOperation();
   1.360 +
   1.361 +    GLenum getError();
   1.362 +    GLenum getResetStatus();
   1.363 +    virtual bool isResetNotificationEnabled();
   1.364 +
   1.365 +    int getMajorShaderModel() const;
   1.366 +    float getMaximumPointSize() const;
   1.367 +    unsigned int getMaximumCombinedTextureImageUnits() const;
   1.368 +    int getMaximumRenderbufferDimension() const;
   1.369 +    int getMaximumTextureDimension() const;
   1.370 +    int getMaximumCubeTextureDimension() const;
   1.371 +    int getMaximumTextureLevel() const;
   1.372 +    unsigned int getMaximumRenderTargets() const;
   1.373 +    GLsizei getMaxSupportedSamples() const;
   1.374 +    const char *getExtensionString() const;
   1.375 +    const char *getRendererString() const;
   1.376 +    bool supportsEventQueries() const;
   1.377 +    bool supportsOcclusionQueries() const;
   1.378 +    bool supportsBGRATextures() const;
   1.379 +    bool supportsDXT1Textures() const;
   1.380 +    bool supportsDXT3Textures() const;
   1.381 +    bool supportsDXT5Textures() const;
   1.382 +    bool supportsFloat32Textures() const;
   1.383 +    bool supportsFloat32LinearFilter() const;
   1.384 +    bool supportsFloat32RenderableTextures() const;
   1.385 +    bool supportsFloat16Textures() const;
   1.386 +    bool supportsFloat16LinearFilter() const;
   1.387 +    bool supportsFloat16RenderableTextures() const;
   1.388 +    bool supportsLuminanceTextures() const;
   1.389 +    bool supportsLuminanceAlphaTextures() const;
   1.390 +    bool supportsDepthTextures() const;
   1.391 +    bool supports32bitIndices() const;
   1.392 +    bool supportsNonPower2Texture() const;
   1.393 +    bool supportsInstancing() const;
   1.394 +    bool supportsTextureFilterAnisotropy() const;
   1.395 +
   1.396 +    bool getCurrentReadFormatType(GLenum *format, GLenum *type);
   1.397 +
   1.398 +    float getTextureMaxAnisotropy() const;
   1.399 +
   1.400 +    void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, 
   1.401 +                         GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
   1.402 +                         GLbitfield mask);
   1.403 +
   1.404 +  private:
   1.405 +    DISALLOW_COPY_AND_ASSIGN(Context);
   1.406 +
   1.407 +    bool applyRenderTarget(GLenum drawMode, bool ignoreViewport);
   1.408 +    void applyState(GLenum drawMode);
   1.409 +    void applyShaders();
   1.410 +    void applyTextures();
   1.411 +    void applyTextures(SamplerType type);
   1.412 +
   1.413 +    void detachBuffer(GLuint buffer);
   1.414 +    void detachTexture(GLuint texture);
   1.415 +    void detachFramebuffer(GLuint framebuffer);
   1.416 +    void detachRenderbuffer(GLuint renderbuffer);
   1.417 +
   1.418 +    Texture *getIncompleteTexture(TextureType type);
   1.419 +
   1.420 +    bool skipDraw(GLenum drawMode);
   1.421 +
   1.422 +    void initExtensionString();
   1.423 +    void initRendererString();
   1.424 +
   1.425 +    rx::Renderer *const mRenderer;
   1.426 +
   1.427 +    State mState;
   1.428 +
   1.429 +    BindingPointer<Texture2D> mTexture2DZero;
   1.430 +    BindingPointer<TextureCubeMap> mTextureCubeMapZero;
   1.431 +
   1.432 +#ifndef HASH_MAP
   1.433 +# ifdef _MSC_VER
   1.434 +#  define HASH_MAP stdext::hash_map
   1.435 +# else
   1.436 +#  define HASH_MAP std::unordered_map
   1.437 +# endif
   1.438 +#endif
   1.439 +
   1.440 +    typedef HASH_MAP<GLuint, Framebuffer*> FramebufferMap;
   1.441 +    FramebufferMap mFramebufferMap;
   1.442 +    HandleAllocator mFramebufferHandleAllocator;
   1.443 +
   1.444 +    typedef HASH_MAP<GLuint, Fence*> FenceMap;
   1.445 +    FenceMap mFenceMap;
   1.446 +    HandleAllocator mFenceHandleAllocator;
   1.447 +
   1.448 +    typedef HASH_MAP<GLuint, Query*> QueryMap;
   1.449 +    QueryMap mQueryMap;
   1.450 +    HandleAllocator mQueryHandleAllocator;
   1.451 +
   1.452 +    const char *mExtensionString;
   1.453 +    const char *mRendererString;
   1.454 +    
   1.455 +    BindingPointer<Texture> mIncompleteTextures[TEXTURE_TYPE_COUNT];
   1.456 +
   1.457 +    // Recorded errors
   1.458 +    bool mInvalidEnum;
   1.459 +    bool mInvalidValue;
   1.460 +    bool mInvalidOperation;
   1.461 +    bool mOutOfMemory;
   1.462 +    bool mInvalidFramebufferOperation;
   1.463 +
   1.464 +    // Current/lost context flags
   1.465 +    bool mHasBeenCurrent;
   1.466 +    bool mContextLost;
   1.467 +    GLenum mResetStatus;
   1.468 +    GLenum mResetStrategy;
   1.469 +    bool mRobustAccess;
   1.470 +
   1.471 +    BindingPointer<ProgramBinary> mCurrentProgramBinary;
   1.472 +    Framebuffer *mBoundDrawFramebuffer;
   1.473 +
   1.474 +    int mMajorShaderModel;
   1.475 +    float mMaximumPointSize;
   1.476 +    bool mSupportsVertexTexture;
   1.477 +    bool mSupportsNonPower2Texture;
   1.478 +    bool mSupportsInstancing;
   1.479 +    int  mMaxViewportDimension;
   1.480 +    int  mMaxRenderbufferDimension;
   1.481 +    int  mMaxTextureDimension;
   1.482 +    int  mMaxCubeTextureDimension;
   1.483 +    int  mMaxTextureLevel;
   1.484 +    float mMaxTextureAnisotropy;
   1.485 +    bool mSupportsEventQueries;
   1.486 +    bool mSupportsOcclusionQueries;
   1.487 +    bool mSupportsBGRATextures;
   1.488 +    bool mSupportsDXT1Textures;
   1.489 +    bool mSupportsDXT3Textures;
   1.490 +    bool mSupportsDXT5Textures;
   1.491 +    bool mSupportsFloat32Textures;
   1.492 +    bool mSupportsFloat32LinearFilter;
   1.493 +    bool mSupportsFloat32RenderableTextures;
   1.494 +    bool mSupportsFloat16Textures;
   1.495 +    bool mSupportsFloat16LinearFilter;
   1.496 +    bool mSupportsFloat16RenderableTextures;
   1.497 +    bool mSupportsLuminanceTextures;
   1.498 +    bool mSupportsLuminanceAlphaTextures;
   1.499 +    bool mSupportsDepthTextures;
   1.500 +    bool mSupports32bitIndices;
   1.501 +    bool mSupportsTextureFilterAnisotropy;
   1.502 +    int mNumCompressedTextureFormats;
   1.503 +
   1.504 +    ResourceManager *mResourceManager;
   1.505 +};
   1.506 +}
   1.507 +
   1.508 +#endif   // INCLUDE_CONTEXT_H_

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