1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/angle/src/libGLESv2/Framebuffer.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,108 @@ 1.4 +// 1.5 +// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. 1.6 +// Use of this source code is governed by a BSD-style license that can be 1.7 +// found in the LICENSE file. 1.8 +// 1.9 + 1.10 +// Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer 1.11 +// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. 1.12 + 1.13 +#ifndef LIBGLESV2_FRAMEBUFFER_H_ 1.14 +#define LIBGLESV2_FRAMEBUFFER_H_ 1.15 + 1.16 +#include "common/angleutils.h" 1.17 +#include "common/RefCountObject.h" 1.18 +#include "Constants.h" 1.19 + 1.20 +namespace rx 1.21 +{ 1.22 +class Renderer; 1.23 +} 1.24 + 1.25 +namespace gl 1.26 +{ 1.27 +class Renderbuffer; 1.28 +class Colorbuffer; 1.29 +class Depthbuffer; 1.30 +class Stencilbuffer; 1.31 +class DepthStencilbuffer; 1.32 + 1.33 +class Framebuffer 1.34 +{ 1.35 + public: 1.36 + explicit Framebuffer(rx::Renderer *renderer); 1.37 + 1.38 + virtual ~Framebuffer(); 1.39 + 1.40 + void setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer); 1.41 + void setDepthbuffer(GLenum type, GLuint depthbuffer); 1.42 + void setStencilbuffer(GLenum type, GLuint stencilbuffer); 1.43 + 1.44 + void detachTexture(GLuint texture); 1.45 + void detachRenderbuffer(GLuint renderbuffer); 1.46 + 1.47 + unsigned int getRenderTargetSerial(unsigned int colorAttachment) const; 1.48 + unsigned int getDepthbufferSerial() const; 1.49 + unsigned int getStencilbufferSerial() const; 1.50 + 1.51 + Renderbuffer *getColorbuffer(unsigned int colorAttachment) const; 1.52 + Renderbuffer *getDepthbuffer() const; 1.53 + Renderbuffer *getStencilbuffer() const; 1.54 + Renderbuffer *getDepthOrStencilbuffer() const; 1.55 + Renderbuffer *getReadColorbuffer() const; 1.56 + GLenum getReadColorbufferType() const; 1.57 + Renderbuffer *getFirstColorbuffer() const; 1.58 + 1.59 + GLenum getColorbufferType(unsigned int colorAttachment) const; 1.60 + GLenum getDepthbufferType() const; 1.61 + GLenum getStencilbufferType() const; 1.62 + 1.63 + GLuint getColorbufferHandle(unsigned int colorAttachment) const; 1.64 + GLuint getDepthbufferHandle() const; 1.65 + GLuint getStencilbufferHandle() const; 1.66 + 1.67 + GLenum getDrawBufferState(unsigned int colorAttachment) const; 1.68 + void setDrawBufferState(unsigned int colorAttachment, GLenum drawBuffer); 1.69 + 1.70 + bool isEnabledColorAttachment(unsigned int colorAttachment) const; 1.71 + bool hasEnabledColorAttachment() const; 1.72 + bool hasStencil() const; 1.73 + int getSamples() const; 1.74 + bool usingExtendedDrawBuffers() const; 1.75 + 1.76 + virtual GLenum completeness() const; 1.77 + 1.78 + protected: 1.79 + GLenum mColorbufferTypes[IMPLEMENTATION_MAX_DRAW_BUFFERS]; 1.80 + BindingPointer<Renderbuffer> mColorbufferPointers[IMPLEMENTATION_MAX_DRAW_BUFFERS]; 1.81 + GLenum mDrawBufferStates[IMPLEMENTATION_MAX_DRAW_BUFFERS]; 1.82 + GLenum mReadBufferState; 1.83 + 1.84 + GLenum mDepthbufferType; 1.85 + BindingPointer<Renderbuffer> mDepthbufferPointer; 1.86 + 1.87 + GLenum mStencilbufferType; 1.88 + BindingPointer<Renderbuffer> mStencilbufferPointer; 1.89 + 1.90 + rx::Renderer *mRenderer; 1.91 + 1.92 + private: 1.93 + DISALLOW_COPY_AND_ASSIGN(Framebuffer); 1.94 + 1.95 + Renderbuffer *lookupRenderbuffer(GLenum type, GLuint handle) const; 1.96 +}; 1.97 + 1.98 +class DefaultFramebuffer : public Framebuffer 1.99 +{ 1.100 + public: 1.101 + DefaultFramebuffer(rx::Renderer *Renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil); 1.102 + 1.103 + virtual GLenum completeness() const; 1.104 + 1.105 + private: 1.106 + DISALLOW_COPY_AND_ASSIGN(DefaultFramebuffer); 1.107 +}; 1.108 + 1.109 +} 1.110 + 1.111 +#endif // LIBGLESV2_FRAMEBUFFER_H_