gfx/angle/src/libGLESv2/Program.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/angle/src/libGLESv2/Program.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,527 @@
     1.4 +#include "precompiled.h"
     1.5 +//
     1.6 +// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
     1.7 +// Use of this source code is governed by a BSD-style license that can be
     1.8 +// found in the LICENSE file.
     1.9 +//
    1.10 +
    1.11 +// Program.cpp: Implements the gl::Program class. Implements GL program objects
    1.12 +// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
    1.13 +
    1.14 +#include "libGLESv2/Program.h"
    1.15 +#include "libGLESv2/ProgramBinary.h"
    1.16 +#include "libGLESv2/ResourceManager.h"
    1.17 +
    1.18 +#include <algorithm>
    1.19 +
    1.20 +namespace gl
    1.21 +{
    1.22 +const char * const g_fakepath = "C:\\fakepath";
    1.23 +
    1.24 +AttributeBindings::AttributeBindings()
    1.25 +{
    1.26 +}
    1.27 +
    1.28 +AttributeBindings::~AttributeBindings()
    1.29 +{
    1.30 +}
    1.31 +
    1.32 +InfoLog::InfoLog() : mInfoLog(NULL)
    1.33 +{
    1.34 +}
    1.35 +
    1.36 +InfoLog::~InfoLog()
    1.37 +{
    1.38 +    delete[] mInfoLog;
    1.39 +}
    1.40 +
    1.41 +
    1.42 +int InfoLog::getLength() const
    1.43 +{
    1.44 +    if (!mInfoLog)
    1.45 +    {
    1.46 +        return 0;
    1.47 +    }
    1.48 +    else
    1.49 +    {
    1.50 +       return strlen(mInfoLog) + 1;
    1.51 +    }
    1.52 +}
    1.53 +
    1.54 +void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog)
    1.55 +{
    1.56 +    int index = 0;
    1.57 +
    1.58 +    if (bufSize > 0)
    1.59 +    {
    1.60 +        if (mInfoLog)
    1.61 +        {
    1.62 +            index = std::min(bufSize - 1, (int)strlen(mInfoLog));
    1.63 +            memcpy(infoLog, mInfoLog, index);
    1.64 +        }
    1.65 +
    1.66 +        infoLog[index] = '\0';
    1.67 +    }
    1.68 +
    1.69 +    if (length)
    1.70 +    {
    1.71 +        *length = index;
    1.72 +    }
    1.73 +}
    1.74 +
    1.75 +// append a santized message to the program info log.
    1.76 +// The D3D compiler includes a fake file path in some of the warning or error 
    1.77 +// messages, so lets remove all occurrences of this fake file path from the log.
    1.78 +void InfoLog::appendSanitized(const char *message)
    1.79 +{
    1.80 +    std::string msg(message);
    1.81 +
    1.82 +    size_t found;
    1.83 +    do
    1.84 +    {
    1.85 +        found = msg.find(g_fakepath);
    1.86 +        if (found != std::string::npos)
    1.87 +        {
    1.88 +            msg.erase(found, strlen(g_fakepath));
    1.89 +        }
    1.90 +    }
    1.91 +    while (found != std::string::npos);
    1.92 +
    1.93 +    append("%s", msg.c_str());
    1.94 +}
    1.95 +
    1.96 +void InfoLog::append(const char *format, ...)
    1.97 +{
    1.98 +    if (!format)
    1.99 +    {
   1.100 +        return;
   1.101 +    }
   1.102 +
   1.103 +    char info[1024];
   1.104 +
   1.105 +    va_list vararg;
   1.106 +    va_start(vararg, format);
   1.107 +    vsnprintf(info, sizeof(info), format, vararg);
   1.108 +    va_end(vararg);
   1.109 +
   1.110 +    size_t infoLength = strlen(info);
   1.111 +
   1.112 +    if (!mInfoLog)
   1.113 +    {
   1.114 +        mInfoLog = new char[infoLength + 2];
   1.115 +        strcpy(mInfoLog, info);
   1.116 +        strcpy(mInfoLog + infoLength, "\n");
   1.117 +    }
   1.118 +    else
   1.119 +    {
   1.120 +        size_t logLength = strlen(mInfoLog);
   1.121 +        char *newLog = new char[logLength + infoLength + 2];
   1.122 +        strcpy(newLog, mInfoLog);
   1.123 +        strcpy(newLog + logLength, info);
   1.124 +        strcpy(newLog + logLength + infoLength, "\n");
   1.125 +
   1.126 +        delete[] mInfoLog;
   1.127 +        mInfoLog = newLog;
   1.128 +    }
   1.129 +}
   1.130 +
   1.131 +void InfoLog::reset()
   1.132 +{
   1.133 +    if (mInfoLog)
   1.134 +    {
   1.135 +        delete [] mInfoLog;
   1.136 +        mInfoLog = NULL;
   1.137 +    }
   1.138 +}
   1.139 +
   1.140 +Program::Program(rx::Renderer *renderer, ResourceManager *manager, GLuint handle) : mResourceManager(manager), mHandle(handle)
   1.141 +{
   1.142 +    mFragmentShader = NULL;
   1.143 +    mVertexShader = NULL;
   1.144 +    mProgramBinary.set(NULL);
   1.145 +    mDeleteStatus = false;
   1.146 +    mLinked = false;
   1.147 +    mRefCount = 0;
   1.148 +    mRenderer = renderer;
   1.149 +}
   1.150 +
   1.151 +Program::~Program()
   1.152 +{
   1.153 +    unlink(true);
   1.154 +
   1.155 +    if (mVertexShader != NULL)
   1.156 +    {
   1.157 +        mVertexShader->release();
   1.158 +    }
   1.159 +
   1.160 +    if (mFragmentShader != NULL)
   1.161 +    {
   1.162 +        mFragmentShader->release();
   1.163 +    }
   1.164 +}
   1.165 +
   1.166 +bool Program::attachShader(Shader *shader)
   1.167 +{
   1.168 +    if (shader->getType() == GL_VERTEX_SHADER)
   1.169 +    {
   1.170 +        if (mVertexShader)
   1.171 +        {
   1.172 +            return false;
   1.173 +        }
   1.174 +
   1.175 +        mVertexShader = (VertexShader*)shader;
   1.176 +        mVertexShader->addRef();
   1.177 +    }
   1.178 +    else if (shader->getType() == GL_FRAGMENT_SHADER)
   1.179 +    {
   1.180 +        if (mFragmentShader)
   1.181 +        {
   1.182 +            return false;
   1.183 +        }
   1.184 +
   1.185 +        mFragmentShader = (FragmentShader*)shader;
   1.186 +        mFragmentShader->addRef();
   1.187 +    }
   1.188 +    else UNREACHABLE();
   1.189 +
   1.190 +    return true;
   1.191 +}
   1.192 +
   1.193 +bool Program::detachShader(Shader *shader)
   1.194 +{
   1.195 +    if (shader->getType() == GL_VERTEX_SHADER)
   1.196 +    {
   1.197 +        if (mVertexShader != shader)
   1.198 +        {
   1.199 +            return false;
   1.200 +        }
   1.201 +
   1.202 +        mVertexShader->release();
   1.203 +        mVertexShader = NULL;
   1.204 +    }
   1.205 +    else if (shader->getType() == GL_FRAGMENT_SHADER)
   1.206 +    {
   1.207 +        if (mFragmentShader != shader)
   1.208 +        {
   1.209 +            return false;
   1.210 +        }
   1.211 +
   1.212 +        mFragmentShader->release();
   1.213 +        mFragmentShader = NULL;
   1.214 +    }
   1.215 +    else UNREACHABLE();
   1.216 +
   1.217 +    return true;
   1.218 +}
   1.219 +
   1.220 +int Program::getAttachedShadersCount() const
   1.221 +{
   1.222 +    return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0);
   1.223 +}
   1.224 +
   1.225 +void AttributeBindings::bindAttributeLocation(GLuint index, const char *name)
   1.226 +{
   1.227 +    if (index < MAX_VERTEX_ATTRIBS)
   1.228 +    {
   1.229 +        for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
   1.230 +        {
   1.231 +            mAttributeBinding[i].erase(name);
   1.232 +        }
   1.233 +
   1.234 +        mAttributeBinding[index].insert(name);
   1.235 +    }
   1.236 +}
   1.237 +
   1.238 +void Program::bindAttributeLocation(GLuint index, const char *name)
   1.239 +{
   1.240 +    mAttributeBindings.bindAttributeLocation(index, name);
   1.241 +}
   1.242 +
   1.243 +// Links the HLSL code of the vertex and pixel shader by matching up their varyings,
   1.244 +// compiling them into binaries, determining the attribute mappings, and collecting
   1.245 +// a list of uniforms
   1.246 +bool Program::link()
   1.247 +{
   1.248 +    unlink(false);
   1.249 +
   1.250 +    mInfoLog.reset();
   1.251 +
   1.252 +    mProgramBinary.set(new ProgramBinary(mRenderer));
   1.253 +    mLinked = mProgramBinary->link(mInfoLog, mAttributeBindings, mFragmentShader, mVertexShader);
   1.254 +
   1.255 +    return mLinked;
   1.256 +}
   1.257 +
   1.258 +int AttributeBindings::getAttributeBinding(const std::string &name) const
   1.259 +{
   1.260 +    for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++)
   1.261 +    {
   1.262 +        if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end())
   1.263 +        {
   1.264 +            return location;
   1.265 +        }
   1.266 +    }
   1.267 +
   1.268 +    return -1;
   1.269 +}
   1.270 +
   1.271 +// Returns the program object to an unlinked state, before re-linking, or at destruction
   1.272 +void Program::unlink(bool destroy)
   1.273 +{
   1.274 +    if (destroy)   // Object being destructed
   1.275 +    {
   1.276 +        if (mFragmentShader)
   1.277 +        {
   1.278 +            mFragmentShader->release();
   1.279 +            mFragmentShader = NULL;
   1.280 +        }
   1.281 +
   1.282 +        if (mVertexShader)
   1.283 +        {
   1.284 +            mVertexShader->release();
   1.285 +            mVertexShader = NULL;
   1.286 +        }
   1.287 +    }
   1.288 +
   1.289 +    mProgramBinary.set(NULL);
   1.290 +    mLinked = false;
   1.291 +}
   1.292 +
   1.293 +bool Program::isLinked()
   1.294 +{
   1.295 +    return mLinked;
   1.296 +}
   1.297 +
   1.298 +ProgramBinary* Program::getProgramBinary()
   1.299 +{
   1.300 +    return mProgramBinary.get();
   1.301 +}
   1.302 +
   1.303 +bool Program::setProgramBinary(const void *binary, GLsizei length)
   1.304 +{
   1.305 +    unlink(false);
   1.306 +
   1.307 +    mInfoLog.reset();
   1.308 +
   1.309 +    mProgramBinary.set(new ProgramBinary(mRenderer));
   1.310 +    mLinked = mProgramBinary->load(mInfoLog, binary, length);
   1.311 +    if (!mLinked)
   1.312 +    {
   1.313 +        mProgramBinary.set(NULL);
   1.314 +    }
   1.315 +
   1.316 +    return mLinked;
   1.317 +}
   1.318 +
   1.319 +void Program::release()
   1.320 +{
   1.321 +    mRefCount--;
   1.322 +
   1.323 +    if (mRefCount == 0 && mDeleteStatus)
   1.324 +    {
   1.325 +        mResourceManager->deleteProgram(mHandle);
   1.326 +    }
   1.327 +}
   1.328 +
   1.329 +void Program::addRef()
   1.330 +{
   1.331 +    mRefCount++;
   1.332 +}
   1.333 +
   1.334 +unsigned int Program::getRefCount() const
   1.335 +{
   1.336 +    return mRefCount;
   1.337 +}
   1.338 +
   1.339 +GLint Program::getProgramBinaryLength() const
   1.340 +{
   1.341 +    ProgramBinary *programBinary = mProgramBinary.get();
   1.342 +    if (programBinary)
   1.343 +    {
   1.344 +        return programBinary->getLength();
   1.345 +    }
   1.346 +    else
   1.347 +    {
   1.348 +        return 0;
   1.349 +    }
   1.350 +}
   1.351 +
   1.352 +int Program::getInfoLogLength() const
   1.353 +{
   1.354 +    return mInfoLog.getLength();
   1.355 +}
   1.356 +
   1.357 +void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog)
   1.358 +{
   1.359 +    return mInfoLog.getLog(bufSize, length, infoLog);
   1.360 +}
   1.361 +
   1.362 +void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders)
   1.363 +{
   1.364 +    int total = 0;
   1.365 +
   1.366 +    if (mVertexShader)
   1.367 +    {
   1.368 +        if (total < maxCount)
   1.369 +        {
   1.370 +            shaders[total] = mVertexShader->getHandle();
   1.371 +        }
   1.372 +
   1.373 +        total++;
   1.374 +    }
   1.375 +
   1.376 +    if (mFragmentShader)
   1.377 +    {
   1.378 +        if (total < maxCount)
   1.379 +        {
   1.380 +            shaders[total] = mFragmentShader->getHandle();
   1.381 +        }
   1.382 +
   1.383 +        total++;
   1.384 +    }
   1.385 +
   1.386 +    if (count)
   1.387 +    {
   1.388 +        *count = total;
   1.389 +    }
   1.390 +}
   1.391 +
   1.392 +void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
   1.393 +{
   1.394 +    ProgramBinary *programBinary = getProgramBinary();
   1.395 +    if (programBinary)
   1.396 +    {
   1.397 +        programBinary->getActiveAttribute(index, bufsize, length, size, type, name);
   1.398 +    }
   1.399 +    else
   1.400 +    {
   1.401 +        if (bufsize > 0)
   1.402 +        {
   1.403 +            name[0] = '\0';
   1.404 +        }
   1.405 +        
   1.406 +        if (length)
   1.407 +        {
   1.408 +            *length = 0;
   1.409 +        }
   1.410 +
   1.411 +        *type = GL_NONE;
   1.412 +        *size = 1;
   1.413 +    }
   1.414 +}
   1.415 +
   1.416 +GLint Program::getActiveAttributeCount()
   1.417 +{
   1.418 +    ProgramBinary *programBinary = getProgramBinary();
   1.419 +    if (programBinary)
   1.420 +    {
   1.421 +        return programBinary->getActiveAttributeCount();
   1.422 +    }
   1.423 +    else
   1.424 +    {
   1.425 +        return 0;
   1.426 +    }
   1.427 +}
   1.428 +
   1.429 +GLint Program::getActiveAttributeMaxLength()
   1.430 +{
   1.431 +    ProgramBinary *programBinary = getProgramBinary();
   1.432 +    if (programBinary)
   1.433 +    {
   1.434 +        return programBinary->getActiveAttributeMaxLength();
   1.435 +    }
   1.436 +    else
   1.437 +    {
   1.438 +        return 0;
   1.439 +    }
   1.440 +}
   1.441 +
   1.442 +void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
   1.443 +{
   1.444 +    ProgramBinary *programBinary = getProgramBinary();
   1.445 +    if (programBinary)
   1.446 +    {
   1.447 +        return programBinary->getActiveUniform(index, bufsize, length, size, type, name);
   1.448 +    }
   1.449 +    else
   1.450 +    {
   1.451 +        if (bufsize > 0)
   1.452 +        {
   1.453 +            name[0] = '\0';
   1.454 +        }
   1.455 +
   1.456 +        if (length)
   1.457 +        {
   1.458 +            *length = 0;
   1.459 +        }
   1.460 +
   1.461 +        *size = 0;
   1.462 +        *type = GL_NONE;
   1.463 +    }
   1.464 +}
   1.465 +
   1.466 +GLint Program::getActiveUniformCount()
   1.467 +{
   1.468 +    ProgramBinary *programBinary = getProgramBinary();
   1.469 +    if (programBinary)
   1.470 +    {
   1.471 +        return programBinary->getActiveUniformCount();
   1.472 +    }
   1.473 +    else
   1.474 +    {
   1.475 +        return 0;
   1.476 +    }
   1.477 +}
   1.478 +
   1.479 +GLint Program::getActiveUniformMaxLength()
   1.480 +{
   1.481 +    ProgramBinary *programBinary = getProgramBinary();
   1.482 +    if (programBinary)
   1.483 +    {
   1.484 +        return programBinary->getActiveUniformMaxLength();
   1.485 +    }
   1.486 +    else
   1.487 +    {
   1.488 +        return 0;
   1.489 +    }
   1.490 +}
   1.491 +
   1.492 +void Program::flagForDeletion()
   1.493 +{
   1.494 +    mDeleteStatus = true;
   1.495 +}
   1.496 +
   1.497 +bool Program::isFlaggedForDeletion() const
   1.498 +{
   1.499 +    return mDeleteStatus;
   1.500 +}
   1.501 +
   1.502 +void Program::validate()
   1.503 +{
   1.504 +    mInfoLog.reset();
   1.505 +
   1.506 +    ProgramBinary *programBinary = getProgramBinary();
   1.507 +    if (isLinked() && programBinary)
   1.508 +    {
   1.509 +        programBinary->validate(mInfoLog);
   1.510 +    }
   1.511 +    else
   1.512 +    {
   1.513 +        mInfoLog.append("Program has not been successfully linked.");
   1.514 +    }
   1.515 +}
   1.516 +
   1.517 +bool Program::isValidated() const
   1.518 +{
   1.519 +    ProgramBinary *programBinary = mProgramBinary.get();
   1.520 +    if (programBinary)
   1.521 +    {
   1.522 +        return programBinary->isValidated();
   1.523 +    }
   1.524 +    else
   1.525 +    {
   1.526 +        return false;
   1.527 +    }
   1.528 +}
   1.529 +
   1.530 +}

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