1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/angle/src/libGLESv2/Program.cpp Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,527 @@ 1.4 +#include "precompiled.h" 1.5 +// 1.6 +// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. 1.7 +// Use of this source code is governed by a BSD-style license that can be 1.8 +// found in the LICENSE file. 1.9 +// 1.10 + 1.11 +// Program.cpp: Implements the gl::Program class. Implements GL program objects 1.12 +// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. 1.13 + 1.14 +#include "libGLESv2/Program.h" 1.15 +#include "libGLESv2/ProgramBinary.h" 1.16 +#include "libGLESv2/ResourceManager.h" 1.17 + 1.18 +#include <algorithm> 1.19 + 1.20 +namespace gl 1.21 +{ 1.22 +const char * const g_fakepath = "C:\\fakepath"; 1.23 + 1.24 +AttributeBindings::AttributeBindings() 1.25 +{ 1.26 +} 1.27 + 1.28 +AttributeBindings::~AttributeBindings() 1.29 +{ 1.30 +} 1.31 + 1.32 +InfoLog::InfoLog() : mInfoLog(NULL) 1.33 +{ 1.34 +} 1.35 + 1.36 +InfoLog::~InfoLog() 1.37 +{ 1.38 + delete[] mInfoLog; 1.39 +} 1.40 + 1.41 + 1.42 +int InfoLog::getLength() const 1.43 +{ 1.44 + if (!mInfoLog) 1.45 + { 1.46 + return 0; 1.47 + } 1.48 + else 1.49 + { 1.50 + return strlen(mInfoLog) + 1; 1.51 + } 1.52 +} 1.53 + 1.54 +void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog) 1.55 +{ 1.56 + int index = 0; 1.57 + 1.58 + if (bufSize > 0) 1.59 + { 1.60 + if (mInfoLog) 1.61 + { 1.62 + index = std::min(bufSize - 1, (int)strlen(mInfoLog)); 1.63 + memcpy(infoLog, mInfoLog, index); 1.64 + } 1.65 + 1.66 + infoLog[index] = '\0'; 1.67 + } 1.68 + 1.69 + if (length) 1.70 + { 1.71 + *length = index; 1.72 + } 1.73 +} 1.74 + 1.75 +// append a santized message to the program info log. 1.76 +// The D3D compiler includes a fake file path in some of the warning or error 1.77 +// messages, so lets remove all occurrences of this fake file path from the log. 1.78 +void InfoLog::appendSanitized(const char *message) 1.79 +{ 1.80 + std::string msg(message); 1.81 + 1.82 + size_t found; 1.83 + do 1.84 + { 1.85 + found = msg.find(g_fakepath); 1.86 + if (found != std::string::npos) 1.87 + { 1.88 + msg.erase(found, strlen(g_fakepath)); 1.89 + } 1.90 + } 1.91 + while (found != std::string::npos); 1.92 + 1.93 + append("%s", msg.c_str()); 1.94 +} 1.95 + 1.96 +void InfoLog::append(const char *format, ...) 1.97 +{ 1.98 + if (!format) 1.99 + { 1.100 + return; 1.101 + } 1.102 + 1.103 + char info[1024]; 1.104 + 1.105 + va_list vararg; 1.106 + va_start(vararg, format); 1.107 + vsnprintf(info, sizeof(info), format, vararg); 1.108 + va_end(vararg); 1.109 + 1.110 + size_t infoLength = strlen(info); 1.111 + 1.112 + if (!mInfoLog) 1.113 + { 1.114 + mInfoLog = new char[infoLength + 2]; 1.115 + strcpy(mInfoLog, info); 1.116 + strcpy(mInfoLog + infoLength, "\n"); 1.117 + } 1.118 + else 1.119 + { 1.120 + size_t logLength = strlen(mInfoLog); 1.121 + char *newLog = new char[logLength + infoLength + 2]; 1.122 + strcpy(newLog, mInfoLog); 1.123 + strcpy(newLog + logLength, info); 1.124 + strcpy(newLog + logLength + infoLength, "\n"); 1.125 + 1.126 + delete[] mInfoLog; 1.127 + mInfoLog = newLog; 1.128 + } 1.129 +} 1.130 + 1.131 +void InfoLog::reset() 1.132 +{ 1.133 + if (mInfoLog) 1.134 + { 1.135 + delete [] mInfoLog; 1.136 + mInfoLog = NULL; 1.137 + } 1.138 +} 1.139 + 1.140 +Program::Program(rx::Renderer *renderer, ResourceManager *manager, GLuint handle) : mResourceManager(manager), mHandle(handle) 1.141 +{ 1.142 + mFragmentShader = NULL; 1.143 + mVertexShader = NULL; 1.144 + mProgramBinary.set(NULL); 1.145 + mDeleteStatus = false; 1.146 + mLinked = false; 1.147 + mRefCount = 0; 1.148 + mRenderer = renderer; 1.149 +} 1.150 + 1.151 +Program::~Program() 1.152 +{ 1.153 + unlink(true); 1.154 + 1.155 + if (mVertexShader != NULL) 1.156 + { 1.157 + mVertexShader->release(); 1.158 + } 1.159 + 1.160 + if (mFragmentShader != NULL) 1.161 + { 1.162 + mFragmentShader->release(); 1.163 + } 1.164 +} 1.165 + 1.166 +bool Program::attachShader(Shader *shader) 1.167 +{ 1.168 + if (shader->getType() == GL_VERTEX_SHADER) 1.169 + { 1.170 + if (mVertexShader) 1.171 + { 1.172 + return false; 1.173 + } 1.174 + 1.175 + mVertexShader = (VertexShader*)shader; 1.176 + mVertexShader->addRef(); 1.177 + } 1.178 + else if (shader->getType() == GL_FRAGMENT_SHADER) 1.179 + { 1.180 + if (mFragmentShader) 1.181 + { 1.182 + return false; 1.183 + } 1.184 + 1.185 + mFragmentShader = (FragmentShader*)shader; 1.186 + mFragmentShader->addRef(); 1.187 + } 1.188 + else UNREACHABLE(); 1.189 + 1.190 + return true; 1.191 +} 1.192 + 1.193 +bool Program::detachShader(Shader *shader) 1.194 +{ 1.195 + if (shader->getType() == GL_VERTEX_SHADER) 1.196 + { 1.197 + if (mVertexShader != shader) 1.198 + { 1.199 + return false; 1.200 + } 1.201 + 1.202 + mVertexShader->release(); 1.203 + mVertexShader = NULL; 1.204 + } 1.205 + else if (shader->getType() == GL_FRAGMENT_SHADER) 1.206 + { 1.207 + if (mFragmentShader != shader) 1.208 + { 1.209 + return false; 1.210 + } 1.211 + 1.212 + mFragmentShader->release(); 1.213 + mFragmentShader = NULL; 1.214 + } 1.215 + else UNREACHABLE(); 1.216 + 1.217 + return true; 1.218 +} 1.219 + 1.220 +int Program::getAttachedShadersCount() const 1.221 +{ 1.222 + return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0); 1.223 +} 1.224 + 1.225 +void AttributeBindings::bindAttributeLocation(GLuint index, const char *name) 1.226 +{ 1.227 + if (index < MAX_VERTEX_ATTRIBS) 1.228 + { 1.229 + for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) 1.230 + { 1.231 + mAttributeBinding[i].erase(name); 1.232 + } 1.233 + 1.234 + mAttributeBinding[index].insert(name); 1.235 + } 1.236 +} 1.237 + 1.238 +void Program::bindAttributeLocation(GLuint index, const char *name) 1.239 +{ 1.240 + mAttributeBindings.bindAttributeLocation(index, name); 1.241 +} 1.242 + 1.243 +// Links the HLSL code of the vertex and pixel shader by matching up their varyings, 1.244 +// compiling them into binaries, determining the attribute mappings, and collecting 1.245 +// a list of uniforms 1.246 +bool Program::link() 1.247 +{ 1.248 + unlink(false); 1.249 + 1.250 + mInfoLog.reset(); 1.251 + 1.252 + mProgramBinary.set(new ProgramBinary(mRenderer)); 1.253 + mLinked = mProgramBinary->link(mInfoLog, mAttributeBindings, mFragmentShader, mVertexShader); 1.254 + 1.255 + return mLinked; 1.256 +} 1.257 + 1.258 +int AttributeBindings::getAttributeBinding(const std::string &name) const 1.259 +{ 1.260 + for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++) 1.261 + { 1.262 + if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end()) 1.263 + { 1.264 + return location; 1.265 + } 1.266 + } 1.267 + 1.268 + return -1; 1.269 +} 1.270 + 1.271 +// Returns the program object to an unlinked state, before re-linking, or at destruction 1.272 +void Program::unlink(bool destroy) 1.273 +{ 1.274 + if (destroy) // Object being destructed 1.275 + { 1.276 + if (mFragmentShader) 1.277 + { 1.278 + mFragmentShader->release(); 1.279 + mFragmentShader = NULL; 1.280 + } 1.281 + 1.282 + if (mVertexShader) 1.283 + { 1.284 + mVertexShader->release(); 1.285 + mVertexShader = NULL; 1.286 + } 1.287 + } 1.288 + 1.289 + mProgramBinary.set(NULL); 1.290 + mLinked = false; 1.291 +} 1.292 + 1.293 +bool Program::isLinked() 1.294 +{ 1.295 + return mLinked; 1.296 +} 1.297 + 1.298 +ProgramBinary* Program::getProgramBinary() 1.299 +{ 1.300 + return mProgramBinary.get(); 1.301 +} 1.302 + 1.303 +bool Program::setProgramBinary(const void *binary, GLsizei length) 1.304 +{ 1.305 + unlink(false); 1.306 + 1.307 + mInfoLog.reset(); 1.308 + 1.309 + mProgramBinary.set(new ProgramBinary(mRenderer)); 1.310 + mLinked = mProgramBinary->load(mInfoLog, binary, length); 1.311 + if (!mLinked) 1.312 + { 1.313 + mProgramBinary.set(NULL); 1.314 + } 1.315 + 1.316 + return mLinked; 1.317 +} 1.318 + 1.319 +void Program::release() 1.320 +{ 1.321 + mRefCount--; 1.322 + 1.323 + if (mRefCount == 0 && mDeleteStatus) 1.324 + { 1.325 + mResourceManager->deleteProgram(mHandle); 1.326 + } 1.327 +} 1.328 + 1.329 +void Program::addRef() 1.330 +{ 1.331 + mRefCount++; 1.332 +} 1.333 + 1.334 +unsigned int Program::getRefCount() const 1.335 +{ 1.336 + return mRefCount; 1.337 +} 1.338 + 1.339 +GLint Program::getProgramBinaryLength() const 1.340 +{ 1.341 + ProgramBinary *programBinary = mProgramBinary.get(); 1.342 + if (programBinary) 1.343 + { 1.344 + return programBinary->getLength(); 1.345 + } 1.346 + else 1.347 + { 1.348 + return 0; 1.349 + } 1.350 +} 1.351 + 1.352 +int Program::getInfoLogLength() const 1.353 +{ 1.354 + return mInfoLog.getLength(); 1.355 +} 1.356 + 1.357 +void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) 1.358 +{ 1.359 + return mInfoLog.getLog(bufSize, length, infoLog); 1.360 +} 1.361 + 1.362 +void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) 1.363 +{ 1.364 + int total = 0; 1.365 + 1.366 + if (mVertexShader) 1.367 + { 1.368 + if (total < maxCount) 1.369 + { 1.370 + shaders[total] = mVertexShader->getHandle(); 1.371 + } 1.372 + 1.373 + total++; 1.374 + } 1.375 + 1.376 + if (mFragmentShader) 1.377 + { 1.378 + if (total < maxCount) 1.379 + { 1.380 + shaders[total] = mFragmentShader->getHandle(); 1.381 + } 1.382 + 1.383 + total++; 1.384 + } 1.385 + 1.386 + if (count) 1.387 + { 1.388 + *count = total; 1.389 + } 1.390 +} 1.391 + 1.392 +void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) 1.393 +{ 1.394 + ProgramBinary *programBinary = getProgramBinary(); 1.395 + if (programBinary) 1.396 + { 1.397 + programBinary->getActiveAttribute(index, bufsize, length, size, type, name); 1.398 + } 1.399 + else 1.400 + { 1.401 + if (bufsize > 0) 1.402 + { 1.403 + name[0] = '\0'; 1.404 + } 1.405 + 1.406 + if (length) 1.407 + { 1.408 + *length = 0; 1.409 + } 1.410 + 1.411 + *type = GL_NONE; 1.412 + *size = 1; 1.413 + } 1.414 +} 1.415 + 1.416 +GLint Program::getActiveAttributeCount() 1.417 +{ 1.418 + ProgramBinary *programBinary = getProgramBinary(); 1.419 + if (programBinary) 1.420 + { 1.421 + return programBinary->getActiveAttributeCount(); 1.422 + } 1.423 + else 1.424 + { 1.425 + return 0; 1.426 + } 1.427 +} 1.428 + 1.429 +GLint Program::getActiveAttributeMaxLength() 1.430 +{ 1.431 + ProgramBinary *programBinary = getProgramBinary(); 1.432 + if (programBinary) 1.433 + { 1.434 + return programBinary->getActiveAttributeMaxLength(); 1.435 + } 1.436 + else 1.437 + { 1.438 + return 0; 1.439 + } 1.440 +} 1.441 + 1.442 +void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) 1.443 +{ 1.444 + ProgramBinary *programBinary = getProgramBinary(); 1.445 + if (programBinary) 1.446 + { 1.447 + return programBinary->getActiveUniform(index, bufsize, length, size, type, name); 1.448 + } 1.449 + else 1.450 + { 1.451 + if (bufsize > 0) 1.452 + { 1.453 + name[0] = '\0'; 1.454 + } 1.455 + 1.456 + if (length) 1.457 + { 1.458 + *length = 0; 1.459 + } 1.460 + 1.461 + *size = 0; 1.462 + *type = GL_NONE; 1.463 + } 1.464 +} 1.465 + 1.466 +GLint Program::getActiveUniformCount() 1.467 +{ 1.468 + ProgramBinary *programBinary = getProgramBinary(); 1.469 + if (programBinary) 1.470 + { 1.471 + return programBinary->getActiveUniformCount(); 1.472 + } 1.473 + else 1.474 + { 1.475 + return 0; 1.476 + } 1.477 +} 1.478 + 1.479 +GLint Program::getActiveUniformMaxLength() 1.480 +{ 1.481 + ProgramBinary *programBinary = getProgramBinary(); 1.482 + if (programBinary) 1.483 + { 1.484 + return programBinary->getActiveUniformMaxLength(); 1.485 + } 1.486 + else 1.487 + { 1.488 + return 0; 1.489 + } 1.490 +} 1.491 + 1.492 +void Program::flagForDeletion() 1.493 +{ 1.494 + mDeleteStatus = true; 1.495 +} 1.496 + 1.497 +bool Program::isFlaggedForDeletion() const 1.498 +{ 1.499 + return mDeleteStatus; 1.500 +} 1.501 + 1.502 +void Program::validate() 1.503 +{ 1.504 + mInfoLog.reset(); 1.505 + 1.506 + ProgramBinary *programBinary = getProgramBinary(); 1.507 + if (isLinked() && programBinary) 1.508 + { 1.509 + programBinary->validate(mInfoLog); 1.510 + } 1.511 + else 1.512 + { 1.513 + mInfoLog.append("Program has not been successfully linked."); 1.514 + } 1.515 +} 1.516 + 1.517 +bool Program::isValidated() const 1.518 +{ 1.519 + ProgramBinary *programBinary = mProgramBinary.get(); 1.520 + if (programBinary) 1.521 + { 1.522 + return programBinary->isValidated(); 1.523 + } 1.524 + else 1.525 + { 1.526 + return false; 1.527 + } 1.528 +} 1.529 + 1.530 +}