gfx/angle/src/libGLESv2/Renderbuffer.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/angle/src/libGLESv2/Renderbuffer.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,485 @@
     1.4 +#include "precompiled.h"
     1.5 +//
     1.6 +// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
     1.7 +// Use of this source code is governed by a BSD-style license that can be
     1.8 +// found in the LICENSE file.
     1.9 +//
    1.10 +
    1.11 +// Renderbuffer.cpp: the gl::Renderbuffer class and its derived classes
    1.12 +// Colorbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
    1.13 +// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
    1.14 +
    1.15 +#include "libGLESv2/Renderbuffer.h"
    1.16 +#include "libGLESv2/renderer/RenderTarget.h"
    1.17 +
    1.18 +#include "libGLESv2/Texture.h"
    1.19 +#include "libGLESv2/renderer/Renderer.h"
    1.20 +#include "libGLESv2/utilities.h"
    1.21 +
    1.22 +namespace gl
    1.23 +{
    1.24 +unsigned int RenderbufferStorage::mCurrentSerial = 1;
    1.25 +
    1.26 +RenderbufferInterface::RenderbufferInterface()
    1.27 +{
    1.28 +}
    1.29 +
    1.30 +// The default case for classes inherited from RenderbufferInterface is not to
    1.31 +// need to do anything upon the reference count to the parent Renderbuffer incrementing
    1.32 +// or decrementing. 
    1.33 +void RenderbufferInterface::addProxyRef(const Renderbuffer *proxy)
    1.34 +{
    1.35 +}
    1.36 +
    1.37 +void RenderbufferInterface::releaseProxy(const Renderbuffer *proxy)
    1.38 +{
    1.39 +}
    1.40 +
    1.41 +GLuint RenderbufferInterface::getRedSize() const
    1.42 +{
    1.43 +    return gl::GetRedSize(getActualFormat());
    1.44 +}
    1.45 +
    1.46 +GLuint RenderbufferInterface::getGreenSize() const
    1.47 +{
    1.48 +    return gl::GetGreenSize(getActualFormat());
    1.49 +}
    1.50 +
    1.51 +GLuint RenderbufferInterface::getBlueSize() const
    1.52 +{
    1.53 +    return gl::GetBlueSize(getActualFormat());
    1.54 +}
    1.55 +
    1.56 +GLuint RenderbufferInterface::getAlphaSize() const
    1.57 +{
    1.58 +    return gl::GetAlphaSize(getActualFormat());
    1.59 +}
    1.60 +
    1.61 +GLuint RenderbufferInterface::getDepthSize() const
    1.62 +{
    1.63 +    return gl::GetDepthSize(getActualFormat());
    1.64 +}
    1.65 +
    1.66 +GLuint RenderbufferInterface::getStencilSize() const
    1.67 +{
    1.68 +    return gl::GetStencilSize(getActualFormat());
    1.69 +}
    1.70 +
    1.71 +///// RenderbufferTexture2D Implementation ////////
    1.72 +
    1.73 +RenderbufferTexture2D::RenderbufferTexture2D(Texture2D *texture, GLenum target) : mTarget(target)
    1.74 +{
    1.75 +    mTexture2D.set(texture);
    1.76 +}
    1.77 +
    1.78 +RenderbufferTexture2D::~RenderbufferTexture2D()
    1.79 +{
    1.80 +    mTexture2D.set(NULL);
    1.81 +}
    1.82 +
    1.83 +// Textures need to maintain their own reference count for references via
    1.84 +// Renderbuffers acting as proxies. Here, we notify the texture of a reference.
    1.85 +void RenderbufferTexture2D::addProxyRef(const Renderbuffer *proxy)
    1.86 +{
    1.87 +    mTexture2D->addProxyRef(proxy);
    1.88 +}
    1.89 +
    1.90 +void RenderbufferTexture2D::releaseProxy(const Renderbuffer *proxy)
    1.91 +{
    1.92 +    mTexture2D->releaseProxy(proxy);
    1.93 +}
    1.94 +
    1.95 +rx::RenderTarget *RenderbufferTexture2D::getRenderTarget()
    1.96 +{
    1.97 +    return mTexture2D->getRenderTarget(mTarget);
    1.98 +}
    1.99 +
   1.100 +rx::RenderTarget *RenderbufferTexture2D::getDepthStencil()
   1.101 +{
   1.102 +    return mTexture2D->getDepthStencil(mTarget);
   1.103 +}
   1.104 +
   1.105 +GLsizei RenderbufferTexture2D::getWidth() const
   1.106 +{
   1.107 +    return mTexture2D->getWidth(0);
   1.108 +}
   1.109 +
   1.110 +GLsizei RenderbufferTexture2D::getHeight() const
   1.111 +{
   1.112 +    return mTexture2D->getHeight(0);
   1.113 +}
   1.114 +
   1.115 +GLenum RenderbufferTexture2D::getInternalFormat() const
   1.116 +{
   1.117 +    return mTexture2D->getInternalFormat(0);
   1.118 +}
   1.119 +
   1.120 +GLenum RenderbufferTexture2D::getActualFormat() const
   1.121 +{
   1.122 +    return mTexture2D->getActualFormat(0);
   1.123 +}
   1.124 +
   1.125 +GLsizei RenderbufferTexture2D::getSamples() const
   1.126 +{
   1.127 +    return 0;
   1.128 +}
   1.129 +
   1.130 +unsigned int RenderbufferTexture2D::getSerial() const
   1.131 +{
   1.132 +    return mTexture2D->getRenderTargetSerial(mTarget);
   1.133 +}
   1.134 +
   1.135 +///// RenderbufferTextureCubeMap Implementation ////////
   1.136 +
   1.137 +RenderbufferTextureCubeMap::RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target) : mTarget(target)
   1.138 +{
   1.139 +    mTextureCubeMap.set(texture);
   1.140 +}
   1.141 +
   1.142 +RenderbufferTextureCubeMap::~RenderbufferTextureCubeMap()
   1.143 +{
   1.144 +    mTextureCubeMap.set(NULL);
   1.145 +}
   1.146 +
   1.147 +// Textures need to maintain their own reference count for references via
   1.148 +// Renderbuffers acting as proxies. Here, we notify the texture of a reference.
   1.149 +void RenderbufferTextureCubeMap::addProxyRef(const Renderbuffer *proxy)
   1.150 +{
   1.151 +    mTextureCubeMap->addProxyRef(proxy);
   1.152 +}
   1.153 +
   1.154 +void RenderbufferTextureCubeMap::releaseProxy(const Renderbuffer *proxy)
   1.155 +{
   1.156 +    mTextureCubeMap->releaseProxy(proxy);
   1.157 +}
   1.158 +
   1.159 +rx::RenderTarget *RenderbufferTextureCubeMap::getRenderTarget()
   1.160 +{
   1.161 +    return mTextureCubeMap->getRenderTarget(mTarget);
   1.162 +}
   1.163 +
   1.164 +rx::RenderTarget *RenderbufferTextureCubeMap::getDepthStencil()
   1.165 +{
   1.166 +    return NULL;
   1.167 +}
   1.168 +
   1.169 +GLsizei RenderbufferTextureCubeMap::getWidth() const
   1.170 +{
   1.171 +    return mTextureCubeMap->getWidth(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
   1.172 +}
   1.173 +
   1.174 +GLsizei RenderbufferTextureCubeMap::getHeight() const
   1.175 +{
   1.176 +    return mTextureCubeMap->getHeight(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
   1.177 +}
   1.178 +
   1.179 +GLenum RenderbufferTextureCubeMap::getInternalFormat() const
   1.180 +{
   1.181 +    return mTextureCubeMap->getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
   1.182 +}
   1.183 +
   1.184 +GLenum RenderbufferTextureCubeMap::getActualFormat() const
   1.185 +{
   1.186 +    return mTextureCubeMap->getActualFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
   1.187 +}
   1.188 +
   1.189 +GLsizei RenderbufferTextureCubeMap::getSamples() const
   1.190 +{
   1.191 +    return 0;
   1.192 +}
   1.193 +
   1.194 +unsigned int RenderbufferTextureCubeMap::getSerial() const
   1.195 +{
   1.196 +    return mTextureCubeMap->getRenderTargetSerial(mTarget);
   1.197 +}
   1.198 +
   1.199 +////// Renderbuffer Implementation //////
   1.200 +
   1.201 +Renderbuffer::Renderbuffer(rx::Renderer *renderer, GLuint id, RenderbufferInterface *instance) : RefCountObject(id)
   1.202 +{
   1.203 +    ASSERT(instance != NULL);
   1.204 +    mInstance = instance;
   1.205 +}
   1.206 +
   1.207 +Renderbuffer::~Renderbuffer()
   1.208 +{
   1.209 +    delete mInstance;
   1.210 +}
   1.211 +
   1.212 +// The RenderbufferInterface contained in this Renderbuffer may need to maintain
   1.213 +// its own reference count, so we pass it on here.
   1.214 +void Renderbuffer::addRef() const
   1.215 +{
   1.216 +    mInstance->addProxyRef(this);
   1.217 +
   1.218 +    RefCountObject::addRef();
   1.219 +}
   1.220 +
   1.221 +void Renderbuffer::release() const
   1.222 +{
   1.223 +    mInstance->releaseProxy(this);
   1.224 +
   1.225 +    RefCountObject::release();
   1.226 +}
   1.227 +
   1.228 +rx::RenderTarget *Renderbuffer::getRenderTarget()
   1.229 +{
   1.230 +    return mInstance->getRenderTarget();
   1.231 +}
   1.232 +
   1.233 +rx::RenderTarget *Renderbuffer::getDepthStencil()
   1.234 +{
   1.235 +    return mInstance->getDepthStencil();
   1.236 +}
   1.237 +
   1.238 +GLsizei Renderbuffer::getWidth() const
   1.239 +{
   1.240 +    return mInstance->getWidth();
   1.241 +}
   1.242 +
   1.243 +GLsizei Renderbuffer::getHeight() const
   1.244 +{
   1.245 +    return mInstance->getHeight();
   1.246 +}
   1.247 +
   1.248 +GLenum Renderbuffer::getInternalFormat() const
   1.249 +{
   1.250 +    return mInstance->getInternalFormat();
   1.251 +}
   1.252 +
   1.253 +GLenum Renderbuffer::getActualFormat() const
   1.254 +{
   1.255 +    return mInstance->getActualFormat();
   1.256 +}
   1.257 +
   1.258 +GLuint Renderbuffer::getRedSize() const
   1.259 +{
   1.260 +    return mInstance->getRedSize();
   1.261 +}
   1.262 +
   1.263 +GLuint Renderbuffer::getGreenSize() const
   1.264 +{
   1.265 +    return mInstance->getGreenSize();
   1.266 +}
   1.267 +
   1.268 +GLuint Renderbuffer::getBlueSize() const
   1.269 +{
   1.270 +    return mInstance->getBlueSize();
   1.271 +}
   1.272 +
   1.273 +GLuint Renderbuffer::getAlphaSize() const
   1.274 +{
   1.275 +    return mInstance->getAlphaSize();
   1.276 +}
   1.277 +
   1.278 +GLuint Renderbuffer::getDepthSize() const
   1.279 +{
   1.280 +    return mInstance->getDepthSize();
   1.281 +}
   1.282 +
   1.283 +GLuint Renderbuffer::getStencilSize() const
   1.284 +{
   1.285 +    return mInstance->getStencilSize();
   1.286 +}
   1.287 +
   1.288 +GLsizei Renderbuffer::getSamples() const
   1.289 +{
   1.290 +    return mInstance->getSamples();
   1.291 +}
   1.292 +
   1.293 +unsigned int Renderbuffer::getSerial() const
   1.294 +{
   1.295 +    return mInstance->getSerial();
   1.296 +}
   1.297 +
   1.298 +void Renderbuffer::setStorage(RenderbufferStorage *newStorage)
   1.299 +{
   1.300 +    ASSERT(newStorage != NULL);
   1.301 +
   1.302 +    delete mInstance;
   1.303 +    mInstance = newStorage;
   1.304 +}
   1.305 +
   1.306 +RenderbufferStorage::RenderbufferStorage() : mSerial(issueSerial())
   1.307 +{
   1.308 +    mWidth = 0;
   1.309 +    mHeight = 0;
   1.310 +    mInternalFormat = GL_RGBA4;
   1.311 +    mActualFormat = GL_RGBA8_OES;
   1.312 +    mSamples = 0;
   1.313 +}
   1.314 +
   1.315 +RenderbufferStorage::~RenderbufferStorage()
   1.316 +{
   1.317 +}
   1.318 +
   1.319 +rx::RenderTarget *RenderbufferStorage::getRenderTarget()
   1.320 +{
   1.321 +    return NULL;
   1.322 +}
   1.323 +
   1.324 +rx::RenderTarget *RenderbufferStorage::getDepthStencil()
   1.325 +{
   1.326 +    return NULL;
   1.327 +}
   1.328 +
   1.329 +GLsizei RenderbufferStorage::getWidth() const
   1.330 +{
   1.331 +    return mWidth;
   1.332 +}
   1.333 +
   1.334 +GLsizei RenderbufferStorage::getHeight() const
   1.335 +{
   1.336 +    return mHeight;
   1.337 +}
   1.338 +
   1.339 +GLenum RenderbufferStorage::getInternalFormat() const
   1.340 +{
   1.341 +    return mInternalFormat;
   1.342 +}
   1.343 +
   1.344 +GLenum RenderbufferStorage::getActualFormat() const
   1.345 +{
   1.346 +    return mActualFormat;
   1.347 +}
   1.348 +
   1.349 +GLsizei RenderbufferStorage::getSamples() const
   1.350 +{
   1.351 +    return mSamples;
   1.352 +}
   1.353 +
   1.354 +unsigned int RenderbufferStorage::getSerial() const
   1.355 +{
   1.356 +    return mSerial;
   1.357 +}
   1.358 +
   1.359 +unsigned int RenderbufferStorage::issueSerial()
   1.360 +{
   1.361 +    return mCurrentSerial++;
   1.362 +}
   1.363 +
   1.364 +unsigned int RenderbufferStorage::issueCubeSerials()
   1.365 +{
   1.366 +    unsigned int firstSerial = mCurrentSerial;
   1.367 +    mCurrentSerial += 6;
   1.368 +    return firstSerial;
   1.369 +}
   1.370 +
   1.371 +Colorbuffer::Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain)
   1.372 +{
   1.373 +    mRenderTarget = renderer->createRenderTarget(swapChain, false); 
   1.374 +
   1.375 +    if (mRenderTarget)
   1.376 +    {
   1.377 +        mWidth = mRenderTarget->getWidth();
   1.378 +        mHeight = mRenderTarget->getHeight();
   1.379 +        mInternalFormat = mRenderTarget->getInternalFormat();
   1.380 +        mActualFormat = mRenderTarget->getActualFormat();
   1.381 +        mSamples = mRenderTarget->getSamples();
   1.382 +    }
   1.383 +}
   1.384 +
   1.385 +Colorbuffer::Colorbuffer(rx::Renderer *renderer, int width, int height, GLenum format, GLsizei samples) : mRenderTarget(NULL)
   1.386 +{
   1.387 +    mRenderTarget = renderer->createRenderTarget(width, height, format, samples, false);
   1.388 +
   1.389 +    if (mRenderTarget)
   1.390 +    {
   1.391 +        mWidth = width;
   1.392 +        mHeight = height;
   1.393 +        mInternalFormat = format;
   1.394 +        mActualFormat = mRenderTarget->getActualFormat();
   1.395 +        mSamples = mRenderTarget->getSamples();
   1.396 +    }
   1.397 +}
   1.398 +
   1.399 +Colorbuffer::~Colorbuffer()
   1.400 +{
   1.401 +    if (mRenderTarget)
   1.402 +    {
   1.403 +        delete mRenderTarget;
   1.404 +    }
   1.405 +}
   1.406 +
   1.407 +rx::RenderTarget *Colorbuffer::getRenderTarget()
   1.408 +{
   1.409 +    if (mRenderTarget)
   1.410 +    {
   1.411 +        return mRenderTarget;
   1.412 +    }
   1.413 +
   1.414 +    return NULL;
   1.415 +}
   1.416 +
   1.417 +DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain)
   1.418 +{
   1.419 +    mDepthStencil = renderer->createRenderTarget(swapChain, true);
   1.420 +    if (mDepthStencil)
   1.421 +    {
   1.422 +        mWidth = mDepthStencil->getWidth();
   1.423 +        mHeight = mDepthStencil->getHeight();
   1.424 +        mInternalFormat = mDepthStencil->getInternalFormat();
   1.425 +        mSamples = mDepthStencil->getSamples();
   1.426 +        mActualFormat = mDepthStencil->getActualFormat();
   1.427 +    }
   1.428 +}
   1.429 +
   1.430 +DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples)
   1.431 +{
   1.432 +
   1.433 +    mDepthStencil = renderer->createRenderTarget(width, height, GL_DEPTH24_STENCIL8_OES, samples, true);
   1.434 +
   1.435 +    mWidth = mDepthStencil->getWidth();
   1.436 +    mHeight = mDepthStencil->getHeight();
   1.437 +    mInternalFormat = GL_DEPTH24_STENCIL8_OES;
   1.438 +    mActualFormat = mDepthStencil->getActualFormat();
   1.439 +    mSamples = mDepthStencil->getSamples();
   1.440 +}
   1.441 +
   1.442 +DepthStencilbuffer::~DepthStencilbuffer()
   1.443 +{
   1.444 +    if (mDepthStencil)
   1.445 +    {
   1.446 +        delete mDepthStencil;
   1.447 +    }
   1.448 +}
   1.449 +
   1.450 +rx::RenderTarget *DepthStencilbuffer::getDepthStencil()
   1.451 +{
   1.452 +    if (mDepthStencil)
   1.453 +    {
   1.454 +        return mDepthStencil;
   1.455 +    }
   1.456 +
   1.457 +    return NULL;
   1.458 +}
   1.459 +
   1.460 +Depthbuffer::Depthbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples) : DepthStencilbuffer(renderer, width, height, samples)
   1.461 +{
   1.462 +    if (mDepthStencil)
   1.463 +    {
   1.464 +        mInternalFormat = GL_DEPTH_COMPONENT16;   // If the renderbuffer parameters are queried, the calling function
   1.465 +                                                  // will expect one of the valid renderbuffer formats for use in 
   1.466 +                                                  // glRenderbufferStorage
   1.467 +    }
   1.468 +}
   1.469 +
   1.470 +Depthbuffer::~Depthbuffer()
   1.471 +{
   1.472 +}
   1.473 +
   1.474 +Stencilbuffer::Stencilbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples) : DepthStencilbuffer(renderer, width, height, samples)
   1.475 +{
   1.476 +    if (mDepthStencil)
   1.477 +    {
   1.478 +        mInternalFormat = GL_STENCIL_INDEX8;   // If the renderbuffer parameters are queried, the calling function
   1.479 +                                               // will expect one of the valid renderbuffer formats for use in 
   1.480 +                                               // glRenderbufferStorage
   1.481 +    }
   1.482 +}
   1.483 +
   1.484 +Stencilbuffer::~Stencilbuffer()
   1.485 +{
   1.486 +}
   1.487 +
   1.488 +}

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