gfx/angle/src/libGLESv2/Renderbuffer.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/angle/src/libGLESv2/Renderbuffer.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,261 @@
     1.4 +//
     1.5 +// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
     1.6 +// Use of this source code is governed by a BSD-style license that can be
     1.7 +// found in the LICENSE file.
     1.8 +//
     1.9 +
    1.10 +// Renderbuffer.h: Defines the wrapper class gl::Renderbuffer, as well as the
    1.11 +// class hierarchy used to store its contents: RenderbufferStorage, Colorbuffer,
    1.12 +// DepthStencilbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
    1.13 +// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
    1.14 +
    1.15 +#ifndef LIBGLESV2_RENDERBUFFER_H_
    1.16 +#define LIBGLESV2_RENDERBUFFER_H_
    1.17 +
    1.18 +#define GL_APICALL
    1.19 +#include <GLES2/gl2.h>
    1.20 +
    1.21 +#include "common/angleutils.h"
    1.22 +#include "common/RefCountObject.h"
    1.23 +
    1.24 +namespace rx
    1.25 +{
    1.26 +class Renderer;
    1.27 +class SwapChain;
    1.28 +class RenderTarget;
    1.29 +}
    1.30 +
    1.31 +namespace gl
    1.32 +{
    1.33 +class Texture2D;
    1.34 +class TextureCubeMap;
    1.35 +class Renderbuffer;
    1.36 +class Colorbuffer;
    1.37 +class DepthStencilbuffer;
    1.38 +
    1.39 +class RenderbufferInterface
    1.40 +{
    1.41 +  public:
    1.42 +    RenderbufferInterface();
    1.43 +
    1.44 +    virtual ~RenderbufferInterface() {};
    1.45 +
    1.46 +    virtual void addProxyRef(const Renderbuffer *proxy);
    1.47 +    virtual void releaseProxy(const Renderbuffer *proxy);
    1.48 +
    1.49 +    virtual rx::RenderTarget *getRenderTarget() = 0;
    1.50 +    virtual rx::RenderTarget *getDepthStencil() = 0;
    1.51 +
    1.52 +    virtual GLsizei getWidth() const = 0;
    1.53 +    virtual GLsizei getHeight() const = 0;
    1.54 +    virtual GLenum getInternalFormat() const = 0;
    1.55 +    virtual GLenum getActualFormat() const = 0;
    1.56 +    virtual GLsizei getSamples() const = 0;
    1.57 +
    1.58 +    GLuint getRedSize() const;
    1.59 +    GLuint getGreenSize() const;
    1.60 +    GLuint getBlueSize() const;
    1.61 +    GLuint getAlphaSize() const;
    1.62 +    GLuint getDepthSize() const;
    1.63 +    GLuint getStencilSize() const;
    1.64 +
    1.65 +    virtual unsigned int getSerial() const = 0;
    1.66 +
    1.67 +  private:
    1.68 +    DISALLOW_COPY_AND_ASSIGN(RenderbufferInterface);
    1.69 +};
    1.70 +
    1.71 +class RenderbufferTexture2D : public RenderbufferInterface
    1.72 +{
    1.73 +  public:
    1.74 +    RenderbufferTexture2D(Texture2D *texture, GLenum target);
    1.75 +
    1.76 +    virtual ~RenderbufferTexture2D();
    1.77 +
    1.78 +    void addProxyRef(const Renderbuffer *proxy);
    1.79 +    void releaseProxy(const Renderbuffer *proxy);
    1.80 +
    1.81 +    rx::RenderTarget *getRenderTarget();
    1.82 +    rx::RenderTarget *getDepthStencil();
    1.83 +
    1.84 +    virtual GLsizei getWidth() const;
    1.85 +    virtual GLsizei getHeight() const;
    1.86 +    virtual GLenum getInternalFormat() const;
    1.87 +    virtual GLenum getActualFormat() const;
    1.88 +    virtual GLsizei getSamples() const;
    1.89 +
    1.90 +    virtual unsigned int getSerial() const;
    1.91 +
    1.92 +  private:
    1.93 +    DISALLOW_COPY_AND_ASSIGN(RenderbufferTexture2D);
    1.94 +
    1.95 +    BindingPointer <Texture2D> mTexture2D;
    1.96 +    GLenum mTarget;
    1.97 +};
    1.98 +
    1.99 +class RenderbufferTextureCubeMap : public RenderbufferInterface
   1.100 +{
   1.101 +  public:
   1.102 +    RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target);
   1.103 +
   1.104 +    virtual ~RenderbufferTextureCubeMap();
   1.105 +
   1.106 +    void addProxyRef(const Renderbuffer *proxy);
   1.107 +    void releaseProxy(const Renderbuffer *proxy);
   1.108 +
   1.109 +    rx::RenderTarget *getRenderTarget();
   1.110 +    rx::RenderTarget *getDepthStencil();
   1.111 +
   1.112 +    virtual GLsizei getWidth() const;
   1.113 +    virtual GLsizei getHeight() const;
   1.114 +    virtual GLenum getInternalFormat() const;
   1.115 +    virtual GLenum getActualFormat() const;
   1.116 +    virtual GLsizei getSamples() const;
   1.117 +
   1.118 +    virtual unsigned int getSerial() const;
   1.119 +
   1.120 +  private:
   1.121 +    DISALLOW_COPY_AND_ASSIGN(RenderbufferTextureCubeMap);
   1.122 +
   1.123 +    BindingPointer <TextureCubeMap> mTextureCubeMap;
   1.124 +    GLenum mTarget;
   1.125 +};
   1.126 +
   1.127 +// A class derived from RenderbufferStorage is created whenever glRenderbufferStorage
   1.128 +// is called. The specific concrete type depends on whether the internal format is
   1.129 +// colour depth, stencil or packed depth/stencil.
   1.130 +class RenderbufferStorage : public RenderbufferInterface
   1.131 +{
   1.132 +  public:
   1.133 +    RenderbufferStorage();
   1.134 +
   1.135 +    virtual ~RenderbufferStorage() = 0;
   1.136 +
   1.137 +    virtual rx::RenderTarget *getRenderTarget();
   1.138 +    virtual rx::RenderTarget *getDepthStencil();
   1.139 +
   1.140 +    virtual GLsizei getWidth() const;
   1.141 +    virtual GLsizei getHeight() const;
   1.142 +    virtual GLenum getInternalFormat() const;
   1.143 +    virtual GLenum getActualFormat() const;
   1.144 +    virtual GLsizei getSamples() const;
   1.145 +
   1.146 +    virtual unsigned int getSerial() const;
   1.147 +
   1.148 +    static unsigned int issueSerial();
   1.149 +    static unsigned int issueCubeSerials();
   1.150 +
   1.151 +  protected:
   1.152 +    GLsizei mWidth;
   1.153 +    GLsizei mHeight;
   1.154 +    GLenum mInternalFormat;
   1.155 +    GLenum mActualFormat;
   1.156 +    GLsizei mSamples;
   1.157 +
   1.158 +  private:
   1.159 +    DISALLOW_COPY_AND_ASSIGN(RenderbufferStorage);
   1.160 +
   1.161 +    const unsigned int mSerial;
   1.162 +
   1.163 +    static unsigned int mCurrentSerial;
   1.164 +};
   1.165 +
   1.166 +// Renderbuffer implements the GL renderbuffer object.
   1.167 +// It's only a proxy for a RenderbufferInterface instance; the internal object
   1.168 +// can change whenever glRenderbufferStorage is called.
   1.169 +class Renderbuffer : public RefCountObject
   1.170 +{
   1.171 +  public:
   1.172 +    Renderbuffer(rx::Renderer *renderer, GLuint id, RenderbufferInterface *storage);
   1.173 +
   1.174 +    virtual ~Renderbuffer();
   1.175 +
   1.176 +    // These functions from RefCountObject are overloaded here because
   1.177 +    // Textures need to maintain their own count of references to them via
   1.178 +    // Renderbuffers/RenderbufferTextures. These functions invoke those
   1.179 +    // reference counting functions on the RenderbufferInterface.
   1.180 +    void addRef() const;
   1.181 +    void release() const;
   1.182 +
   1.183 +    rx::RenderTarget *getRenderTarget();
   1.184 +    rx::RenderTarget *getDepthStencil();
   1.185 +
   1.186 +    GLsizei getWidth() const;
   1.187 +    GLsizei getHeight() const;
   1.188 +    GLenum getInternalFormat() const;
   1.189 +    GLenum getActualFormat() const;
   1.190 +    GLuint getRedSize() const;
   1.191 +    GLuint getGreenSize() const;
   1.192 +    GLuint getBlueSize() const;
   1.193 +    GLuint getAlphaSize() const;
   1.194 +    GLuint getDepthSize() const;
   1.195 +    GLuint getStencilSize() const;
   1.196 +    GLsizei getSamples() const;
   1.197 +
   1.198 +    unsigned int getSerial() const;
   1.199 +
   1.200 +    void setStorage(RenderbufferStorage *newStorage);
   1.201 +
   1.202 +  private:
   1.203 +    DISALLOW_COPY_AND_ASSIGN(Renderbuffer);
   1.204 +
   1.205 +    RenderbufferInterface *mInstance;
   1.206 +};
   1.207 +
   1.208 +class Colorbuffer : public RenderbufferStorage
   1.209 +{
   1.210 +  public:
   1.211 +    Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain);
   1.212 +    Colorbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples);
   1.213 +
   1.214 +    virtual ~Colorbuffer();
   1.215 +
   1.216 +    virtual rx::RenderTarget *getRenderTarget();
   1.217 +
   1.218 +  private:
   1.219 +    DISALLOW_COPY_AND_ASSIGN(Colorbuffer);
   1.220 +
   1.221 +    rx::RenderTarget *mRenderTarget;
   1.222 +};
   1.223 +
   1.224 +class DepthStencilbuffer : public RenderbufferStorage
   1.225 +{
   1.226 +  public:
   1.227 +    DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain);
   1.228 +    DepthStencilbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLsizei samples);
   1.229 +
   1.230 +    ~DepthStencilbuffer();
   1.231 +
   1.232 +    virtual rx::RenderTarget *getDepthStencil();
   1.233 +
   1.234 +  protected:
   1.235 +    rx::RenderTarget  *mDepthStencil;
   1.236 +
   1.237 +  private:
   1.238 +    DISALLOW_COPY_AND_ASSIGN(DepthStencilbuffer);
   1.239 +};
   1.240 +
   1.241 +class Depthbuffer : public DepthStencilbuffer
   1.242 +{
   1.243 +  public:
   1.244 +    Depthbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLsizei samples);
   1.245 +
   1.246 +    virtual ~Depthbuffer();
   1.247 +
   1.248 +  private:
   1.249 +    DISALLOW_COPY_AND_ASSIGN(Depthbuffer);
   1.250 +};
   1.251 +
   1.252 +class Stencilbuffer : public DepthStencilbuffer
   1.253 +{
   1.254 +  public:
   1.255 +    Stencilbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLsizei samples);
   1.256 +
   1.257 +    virtual ~Stencilbuffer();
   1.258 +
   1.259 +  private:
   1.260 +    DISALLOW_COPY_AND_ASSIGN(Stencilbuffer);
   1.261 +};
   1.262 +}
   1.263 +
   1.264 +#endif   // LIBGLESV2_RENDERBUFFER_H_

mercurial