gfx/angle/src/libGLESv2/ResourceManager.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/angle/src/libGLESv2/ResourceManager.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,322 @@
     1.4 +#include "precompiled.h"
     1.5 +//
     1.6 +// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
     1.7 +// Use of this source code is governed by a BSD-style license that can be
     1.8 +// found in the LICENSE file.
     1.9 +//
    1.10 +
    1.11 +// ResourceManager.cpp: Implements the gl::ResourceManager class, which tracks and 
    1.12 +// retrieves objects which may be shared by multiple Contexts.
    1.13 +
    1.14 +#include "libGLESv2/ResourceManager.h"
    1.15 +
    1.16 +#include "libGLESv2/Buffer.h"
    1.17 +#include "libGLESv2/Program.h"
    1.18 +#include "libGLESv2/Renderbuffer.h"
    1.19 +#include "libGLESv2/Shader.h"
    1.20 +#include "libGLESv2/Texture.h"
    1.21 +
    1.22 +namespace gl
    1.23 +{
    1.24 +ResourceManager::ResourceManager(rx::Renderer *renderer)
    1.25 +{
    1.26 +    mRefCount = 1;
    1.27 +    mRenderer = renderer;
    1.28 +}
    1.29 +
    1.30 +ResourceManager::~ResourceManager()
    1.31 +{
    1.32 +    while (!mBufferMap.empty())
    1.33 +    {
    1.34 +        deleteBuffer(mBufferMap.begin()->first);
    1.35 +    }
    1.36 +
    1.37 +    while (!mProgramMap.empty())
    1.38 +    {
    1.39 +        deleteProgram(mProgramMap.begin()->first);
    1.40 +    }
    1.41 +
    1.42 +    while (!mShaderMap.empty())
    1.43 +    {
    1.44 +        deleteShader(mShaderMap.begin()->first);
    1.45 +    }
    1.46 +
    1.47 +    while (!mRenderbufferMap.empty())
    1.48 +    {
    1.49 +        deleteRenderbuffer(mRenderbufferMap.begin()->first);
    1.50 +    }
    1.51 +
    1.52 +    while (!mTextureMap.empty())
    1.53 +    {
    1.54 +        deleteTexture(mTextureMap.begin()->first);
    1.55 +    }
    1.56 +}
    1.57 +
    1.58 +void ResourceManager::addRef()
    1.59 +{
    1.60 +    mRefCount++;
    1.61 +}
    1.62 +
    1.63 +void ResourceManager::release()
    1.64 +{
    1.65 +    if (--mRefCount == 0)
    1.66 +    {
    1.67 +        delete this;
    1.68 +    }
    1.69 +}
    1.70 +
    1.71 +// Returns an unused buffer name
    1.72 +GLuint ResourceManager::createBuffer()
    1.73 +{
    1.74 +    GLuint handle = mBufferHandleAllocator.allocate();
    1.75 +
    1.76 +    mBufferMap[handle] = NULL;
    1.77 +
    1.78 +    return handle;
    1.79 +}
    1.80 +
    1.81 +// Returns an unused shader/program name
    1.82 +GLuint ResourceManager::createShader(GLenum type)
    1.83 +{
    1.84 +    GLuint handle = mProgramShaderHandleAllocator.allocate();
    1.85 +
    1.86 +    if (type == GL_VERTEX_SHADER)
    1.87 +    {
    1.88 +        mShaderMap[handle] = new VertexShader(this, mRenderer, handle);
    1.89 +    }
    1.90 +    else if (type == GL_FRAGMENT_SHADER)
    1.91 +    {
    1.92 +        mShaderMap[handle] = new FragmentShader(this, mRenderer, handle);
    1.93 +    }
    1.94 +    else UNREACHABLE();
    1.95 +
    1.96 +    return handle;
    1.97 +}
    1.98 +
    1.99 +// Returns an unused program/shader name
   1.100 +GLuint ResourceManager::createProgram()
   1.101 +{
   1.102 +    GLuint handle = mProgramShaderHandleAllocator.allocate();
   1.103 +
   1.104 +    mProgramMap[handle] = new Program(mRenderer, this, handle);
   1.105 +
   1.106 +    return handle;
   1.107 +}
   1.108 +
   1.109 +// Returns an unused texture name
   1.110 +GLuint ResourceManager::createTexture()
   1.111 +{
   1.112 +    GLuint handle = mTextureHandleAllocator.allocate();
   1.113 +
   1.114 +    mTextureMap[handle] = NULL;
   1.115 +
   1.116 +    return handle;
   1.117 +}
   1.118 +
   1.119 +// Returns an unused renderbuffer name
   1.120 +GLuint ResourceManager::createRenderbuffer()
   1.121 +{
   1.122 +    GLuint handle = mRenderbufferHandleAllocator.allocate();
   1.123 +
   1.124 +    mRenderbufferMap[handle] = NULL;
   1.125 +
   1.126 +    return handle;
   1.127 +}
   1.128 +
   1.129 +void ResourceManager::deleteBuffer(GLuint buffer)
   1.130 +{
   1.131 +    BufferMap::iterator bufferObject = mBufferMap.find(buffer);
   1.132 +
   1.133 +    if (bufferObject != mBufferMap.end())
   1.134 +    {
   1.135 +        mBufferHandleAllocator.release(bufferObject->first);
   1.136 +        if (bufferObject->second) bufferObject->second->release();
   1.137 +        mBufferMap.erase(bufferObject);
   1.138 +    }
   1.139 +}
   1.140 +
   1.141 +void ResourceManager::deleteShader(GLuint shader)
   1.142 +{
   1.143 +    ShaderMap::iterator shaderObject = mShaderMap.find(shader);
   1.144 +
   1.145 +    if (shaderObject != mShaderMap.end())
   1.146 +    {
   1.147 +        if (shaderObject->second->getRefCount() == 0)
   1.148 +        {
   1.149 +            mProgramShaderHandleAllocator.release(shaderObject->first);
   1.150 +            delete shaderObject->second;
   1.151 +            mShaderMap.erase(shaderObject);
   1.152 +        }
   1.153 +        else
   1.154 +        {
   1.155 +            shaderObject->second->flagForDeletion();
   1.156 +        }
   1.157 +    }
   1.158 +}
   1.159 +
   1.160 +void ResourceManager::deleteProgram(GLuint program)
   1.161 +{
   1.162 +    ProgramMap::iterator programObject = mProgramMap.find(program);
   1.163 +
   1.164 +    if (programObject != mProgramMap.end())
   1.165 +    {
   1.166 +        if (programObject->second->getRefCount() == 0)
   1.167 +        {
   1.168 +            mProgramShaderHandleAllocator.release(programObject->first);
   1.169 +            delete programObject->second;
   1.170 +            mProgramMap.erase(programObject);
   1.171 +        }
   1.172 +        else
   1.173 +        { 
   1.174 +            programObject->second->flagForDeletion();
   1.175 +        }
   1.176 +    }
   1.177 +}
   1.178 +
   1.179 +void ResourceManager::deleteTexture(GLuint texture)
   1.180 +{
   1.181 +    TextureMap::iterator textureObject = mTextureMap.find(texture);
   1.182 +
   1.183 +    if (textureObject != mTextureMap.end())
   1.184 +    {
   1.185 +        mTextureHandleAllocator.release(textureObject->first);
   1.186 +        if (textureObject->second) textureObject->second->release();
   1.187 +        mTextureMap.erase(textureObject);
   1.188 +    }
   1.189 +}
   1.190 +
   1.191 +void ResourceManager::deleteRenderbuffer(GLuint renderbuffer)
   1.192 +{
   1.193 +    RenderbufferMap::iterator renderbufferObject = mRenderbufferMap.find(renderbuffer);
   1.194 +
   1.195 +    if (renderbufferObject != mRenderbufferMap.end())
   1.196 +    {
   1.197 +        mRenderbufferHandleAllocator.release(renderbufferObject->first);
   1.198 +        if (renderbufferObject->second) renderbufferObject->second->release();
   1.199 +        mRenderbufferMap.erase(renderbufferObject);
   1.200 +    }
   1.201 +}
   1.202 +
   1.203 +Buffer *ResourceManager::getBuffer(unsigned int handle)
   1.204 +{
   1.205 +    BufferMap::iterator buffer = mBufferMap.find(handle);
   1.206 +
   1.207 +    if (buffer == mBufferMap.end())
   1.208 +    {
   1.209 +        return NULL;
   1.210 +    }
   1.211 +    else
   1.212 +    {
   1.213 +        return buffer->second;
   1.214 +    }
   1.215 +}
   1.216 +
   1.217 +Shader *ResourceManager::getShader(unsigned int handle)
   1.218 +{
   1.219 +    ShaderMap::iterator shader = mShaderMap.find(handle);
   1.220 +
   1.221 +    if (shader == mShaderMap.end())
   1.222 +    {
   1.223 +        return NULL;
   1.224 +    }
   1.225 +    else
   1.226 +    {
   1.227 +        return shader->second;
   1.228 +    }
   1.229 +}
   1.230 +
   1.231 +Texture *ResourceManager::getTexture(unsigned int handle)
   1.232 +{
   1.233 +    if (handle == 0) return NULL;
   1.234 +
   1.235 +    TextureMap::iterator texture = mTextureMap.find(handle);
   1.236 +
   1.237 +    if (texture == mTextureMap.end())
   1.238 +    {
   1.239 +        return NULL;
   1.240 +    }
   1.241 +    else
   1.242 +    {
   1.243 +        return texture->second;
   1.244 +    }
   1.245 +}
   1.246 +
   1.247 +Program *ResourceManager::getProgram(unsigned int handle)
   1.248 +{
   1.249 +    ProgramMap::iterator program = mProgramMap.find(handle);
   1.250 +
   1.251 +    if (program == mProgramMap.end())
   1.252 +    {
   1.253 +        return NULL;
   1.254 +    }
   1.255 +    else
   1.256 +    {
   1.257 +        return program->second;
   1.258 +    }
   1.259 +}
   1.260 +
   1.261 +Renderbuffer *ResourceManager::getRenderbuffer(unsigned int handle)
   1.262 +{
   1.263 +    RenderbufferMap::iterator renderbuffer = mRenderbufferMap.find(handle);
   1.264 +
   1.265 +    if (renderbuffer == mRenderbufferMap.end())
   1.266 +    {
   1.267 +        return NULL;
   1.268 +    }
   1.269 +    else
   1.270 +    {
   1.271 +        return renderbuffer->second;
   1.272 +    }
   1.273 +}
   1.274 +
   1.275 +void ResourceManager::setRenderbuffer(GLuint handle, Renderbuffer *buffer)
   1.276 +{
   1.277 +    mRenderbufferMap[handle] = buffer;
   1.278 +}
   1.279 +
   1.280 +void ResourceManager::checkBufferAllocation(unsigned int buffer)
   1.281 +{
   1.282 +    if (buffer != 0 && !getBuffer(buffer))
   1.283 +    {
   1.284 +        Buffer *bufferObject = new Buffer(mRenderer, buffer);
   1.285 +        mBufferMap[buffer] = bufferObject;
   1.286 +        bufferObject->addRef();
   1.287 +    }
   1.288 +}
   1.289 +
   1.290 +void ResourceManager::checkTextureAllocation(GLuint texture, TextureType type)
   1.291 +{
   1.292 +    if (!getTexture(texture) && texture != 0)
   1.293 +    {
   1.294 +        Texture *textureObject;
   1.295 +
   1.296 +        if (type == TEXTURE_2D)
   1.297 +        {
   1.298 +            textureObject = new Texture2D(mRenderer, texture);
   1.299 +        }
   1.300 +        else if (type == TEXTURE_CUBE)
   1.301 +        {
   1.302 +            textureObject = new TextureCubeMap(mRenderer, texture);
   1.303 +        }
   1.304 +        else
   1.305 +        {
   1.306 +            UNREACHABLE();
   1.307 +            return;
   1.308 +        }
   1.309 +
   1.310 +        mTextureMap[texture] = textureObject;
   1.311 +        textureObject->addRef();
   1.312 +    }
   1.313 +}
   1.314 +
   1.315 +void ResourceManager::checkRenderbufferAllocation(GLuint renderbuffer)
   1.316 +{
   1.317 +    if (renderbuffer != 0 && !getRenderbuffer(renderbuffer))
   1.318 +    {
   1.319 +        Renderbuffer *renderbufferObject = new Renderbuffer(mRenderer, renderbuffer, new Colorbuffer(mRenderer, 0, 0, GL_RGBA4, 0));
   1.320 +        mRenderbufferMap[renderbuffer] = renderbufferObject;
   1.321 +        renderbufferObject->addRef();
   1.322 +    }
   1.323 +}
   1.324 +
   1.325 +}

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