1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/angle/src/libGLESv2/ResourceManager.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,108 @@ 1.4 +// 1.5 +// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. 1.6 +// Use of this source code is governed by a BSD-style license that can be 1.7 +// found in the LICENSE file. 1.8 +// 1.9 + 1.10 +// ResourceManager.h : Defines the ResourceManager class, which tracks objects 1.11 +// shared by multiple GL contexts. 1.12 + 1.13 +#ifndef LIBGLESV2_RESOURCEMANAGER_H_ 1.14 +#define LIBGLESV2_RESOURCEMANAGER_H_ 1.15 + 1.16 +#define GL_APICALL 1.17 +#include <GLES2/gl2.h> 1.18 + 1.19 +#ifdef _MSC_VER 1.20 +#include <hash_map> 1.21 +#else 1.22 +#include <unordered_map> 1.23 +#endif 1.24 + 1.25 +#include "common/angleutils.h" 1.26 +#include "libGLESv2/angletypes.h" 1.27 +#include "libGLESv2/HandleAllocator.h" 1.28 + 1.29 +namespace rx 1.30 +{ 1.31 +class Renderer; 1.32 +} 1.33 + 1.34 +namespace gl 1.35 +{ 1.36 +class Buffer; 1.37 +class Shader; 1.38 +class Program; 1.39 +class Texture; 1.40 +class Renderbuffer; 1.41 + 1.42 +class ResourceManager 1.43 +{ 1.44 + public: 1.45 + explicit ResourceManager(rx::Renderer *renderer); 1.46 + ~ResourceManager(); 1.47 + 1.48 + void addRef(); 1.49 + void release(); 1.50 + 1.51 + GLuint createBuffer(); 1.52 + GLuint createShader(GLenum type); 1.53 + GLuint createProgram(); 1.54 + GLuint createTexture(); 1.55 + GLuint createRenderbuffer(); 1.56 + 1.57 + void deleteBuffer(GLuint buffer); 1.58 + void deleteShader(GLuint shader); 1.59 + void deleteProgram(GLuint program); 1.60 + void deleteTexture(GLuint texture); 1.61 + void deleteRenderbuffer(GLuint renderbuffer); 1.62 + 1.63 + Buffer *getBuffer(GLuint handle); 1.64 + Shader *getShader(GLuint handle); 1.65 + Program *getProgram(GLuint handle); 1.66 + Texture *getTexture(GLuint handle); 1.67 + Renderbuffer *getRenderbuffer(GLuint handle); 1.68 + 1.69 + void setRenderbuffer(GLuint handle, Renderbuffer *renderbuffer); 1.70 + 1.71 + void checkBufferAllocation(unsigned int buffer); 1.72 + void checkTextureAllocation(GLuint texture, TextureType type); 1.73 + void checkRenderbufferAllocation(GLuint renderbuffer); 1.74 + 1.75 + private: 1.76 + DISALLOW_COPY_AND_ASSIGN(ResourceManager); 1.77 + 1.78 + std::size_t mRefCount; 1.79 + rx::Renderer *mRenderer; 1.80 + 1.81 +#ifndef HASH_MAP 1.82 +# ifdef _MSC_VER 1.83 +# define HASH_MAP stdext::hash_map 1.84 +# else 1.85 +# define HASH_MAP std::unordered_map 1.86 +# endif 1.87 +#endif 1.88 + 1.89 + typedef HASH_MAP<GLuint, Buffer*> BufferMap; 1.90 + BufferMap mBufferMap; 1.91 + HandleAllocator mBufferHandleAllocator; 1.92 + 1.93 + typedef HASH_MAP<GLuint, Shader*> ShaderMap; 1.94 + ShaderMap mShaderMap; 1.95 + 1.96 + typedef HASH_MAP<GLuint, Program*> ProgramMap; 1.97 + ProgramMap mProgramMap; 1.98 + HandleAllocator mProgramShaderHandleAllocator; 1.99 + 1.100 + typedef HASH_MAP<GLuint, Texture*> TextureMap; 1.101 + TextureMap mTextureMap; 1.102 + HandleAllocator mTextureHandleAllocator; 1.103 + 1.104 + typedef HASH_MAP<GLuint, Renderbuffer*> RenderbufferMap; 1.105 + RenderbufferMap mRenderbufferMap; 1.106 + HandleAllocator mRenderbufferHandleAllocator; 1.107 +}; 1.108 + 1.109 +} 1.110 + 1.111 +#endif // LIBGLESV2_RESOURCEMANAGER_H_