gfx/angle/src/libGLESv2/Shader.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/angle/src/libGLESv2/Shader.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,184 @@
     1.4 +//
     1.5 +// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
     1.6 +// Use of this source code is governed by a BSD-style license that can be
     1.7 +// found in the LICENSE file.
     1.8 +//
     1.9 +
    1.10 +// Shader.h: Defines the abstract gl::Shader class and its concrete derived
    1.11 +// classes VertexShader and FragmentShader. Implements GL shader objects and
    1.12 +// related functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section
    1.13 +// 3.8 page 84.
    1.14 +
    1.15 +#ifndef LIBGLESV2_SHADER_H_
    1.16 +#define LIBGLESV2_SHADER_H_
    1.17 +
    1.18 +#define GL_APICALL
    1.19 +#include <GLES2/gl2.h>
    1.20 +#include <string>
    1.21 +#include <list>
    1.22 +#include <vector>
    1.23 +
    1.24 +#include "compiler/CompilerUniform.h"
    1.25 +#include "common/angleutils.h"
    1.26 +
    1.27 +namespace rx
    1.28 +{
    1.29 +class Renderer;
    1.30 +}
    1.31 +
    1.32 +namespace gl
    1.33 +{
    1.34 +class ResourceManager;
    1.35 +
    1.36 +struct Varying
    1.37 +{
    1.38 +    Varying(GLenum type, const std::string &name, int size, bool array)
    1.39 +        : type(type), name(name), size(size), array(array), reg(-1), col(-1)
    1.40 +    {
    1.41 +    }
    1.42 +
    1.43 +    GLenum type;
    1.44 +    std::string name;
    1.45 +    int size;   // Number of 'type' elements
    1.46 +    bool array;
    1.47 +
    1.48 +    int reg;    // First varying register, assigned during link
    1.49 +    int col;    // First register element, assigned during link
    1.50 +};
    1.51 +
    1.52 +typedef std::list<Varying> VaryingList;
    1.53 +
    1.54 +class Shader
    1.55 +{
    1.56 +    friend class ProgramBinary;
    1.57 +
    1.58 +  public:
    1.59 +    Shader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle);
    1.60 +
    1.61 +    virtual ~Shader();
    1.62 +
    1.63 +    virtual GLenum getType() = 0;
    1.64 +    GLuint getHandle() const;
    1.65 +
    1.66 +    void deleteSource();
    1.67 +    void setSource(GLsizei count, const char **string, const GLint *length);
    1.68 +    int getInfoLogLength() const;
    1.69 +    void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog);
    1.70 +    int getSourceLength() const;
    1.71 +    void getSource(GLsizei bufSize, GLsizei *length, char *buffer);
    1.72 +    int getTranslatedSourceLength() const;
    1.73 +    void getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer);
    1.74 +    const sh::ActiveUniforms &getUniforms();
    1.75 +
    1.76 +    virtual void compile() = 0;
    1.77 +    virtual void uncompile();
    1.78 +    bool isCompiled();
    1.79 +    const char *getHLSL();
    1.80 +
    1.81 +    void addRef();
    1.82 +    void release();
    1.83 +    unsigned int getRefCount() const;
    1.84 +    bool isFlaggedForDeletion() const;
    1.85 +    void flagForDeletion();
    1.86 +
    1.87 +    static void releaseCompiler();
    1.88 +
    1.89 +  protected:
    1.90 +    void parseVaryings();
    1.91 +    void resetVaryingsRegisterAssignment();
    1.92 +
    1.93 +    void compileToHLSL(void *compiler);
    1.94 +
    1.95 +    void getSourceImpl(char *source, GLsizei bufSize, GLsizei *length, char *buffer);
    1.96 +
    1.97 +    static GLenum parseType(const std::string &type);
    1.98 +    static bool compareVarying(const Varying &x, const Varying &y);
    1.99 +
   1.100 +    const rx::Renderer *const mRenderer;
   1.101 +
   1.102 +    VaryingList mVaryings;
   1.103 +
   1.104 +    bool mUsesMultipleRenderTargets;
   1.105 +    bool mUsesFragColor;
   1.106 +    bool mUsesFragData;
   1.107 +    bool mUsesFragCoord;
   1.108 +    bool mUsesFrontFacing;
   1.109 +    bool mUsesPointSize;
   1.110 +    bool mUsesPointCoord;
   1.111 +    bool mUsesDepthRange;
   1.112 +    bool mUsesFragDepth;
   1.113 +
   1.114 +    static void *mFragmentCompiler;
   1.115 +    static void *mVertexCompiler;
   1.116 +
   1.117 +  private:
   1.118 +    DISALLOW_COPY_AND_ASSIGN(Shader);
   1.119 +
   1.120 +    void initializeCompiler();
   1.121 +
   1.122 +    const GLuint mHandle;
   1.123 +    unsigned int mRefCount;     // Number of program objects this shader is attached to
   1.124 +    bool mDeleteStatus;         // Flag to indicate that the shader can be deleted when no longer in use
   1.125 +
   1.126 +    char *mSource;
   1.127 +    char *mHlsl;
   1.128 +    char *mInfoLog;
   1.129 +    sh::ActiveUniforms mActiveUniforms;
   1.130 +
   1.131 +    ResourceManager *mResourceManager;
   1.132 +};
   1.133 +
   1.134 +struct Attribute
   1.135 +{
   1.136 +    Attribute() : type(GL_NONE), name("")
   1.137 +    {
   1.138 +    }
   1.139 +
   1.140 +    Attribute(GLenum type, const std::string &name) : type(type), name(name)
   1.141 +    {
   1.142 +    }
   1.143 +
   1.144 +    GLenum type;
   1.145 +    std::string name;
   1.146 +};
   1.147 +
   1.148 +typedef std::vector<Attribute> AttributeArray;
   1.149 +
   1.150 +class VertexShader : public Shader
   1.151 +{
   1.152 +    friend class ProgramBinary;
   1.153 +
   1.154 +  public:
   1.155 +    VertexShader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle);
   1.156 +
   1.157 +    ~VertexShader();
   1.158 +
   1.159 +    virtual GLenum getType();
   1.160 +    virtual void compile();
   1.161 +    virtual void uncompile();
   1.162 +    int getSemanticIndex(const std::string &attributeName);
   1.163 +
   1.164 +  private:
   1.165 +    DISALLOW_COPY_AND_ASSIGN(VertexShader);
   1.166 +
   1.167 +    void parseAttributes();
   1.168 +
   1.169 +    AttributeArray mAttributes;
   1.170 +};
   1.171 +
   1.172 +class FragmentShader : public Shader
   1.173 +{
   1.174 +  public:
   1.175 +    FragmentShader(ResourceManager *manager,const rx::Renderer *renderer, GLuint handle);
   1.176 +
   1.177 +    ~FragmentShader();
   1.178 +
   1.179 +    virtual GLenum getType();
   1.180 +    virtual void compile();
   1.181 +
   1.182 +  private:
   1.183 +    DISALLOW_COPY_AND_ASSIGN(FragmentShader);
   1.184 +};
   1.185 +}
   1.186 +
   1.187 +#endif   // LIBGLESV2_SHADER_H_

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