gfx/angle/src/libGLESv2/Texture.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/angle/src/libGLESv2/Texture.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,1495 @@
     1.4 +#include "precompiled.h"
     1.5 +//
     1.6 +// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
     1.7 +// Use of this source code is governed by a BSD-style license that can be
     1.8 +// found in the LICENSE file.
     1.9 +//
    1.10 +
    1.11 +// Texture.cpp: Implements the gl::Texture class and its derived classes
    1.12 +// Texture2D and TextureCubeMap. Implements GL texture objects and related
    1.13 +// functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
    1.14 +
    1.15 +#include "libGLESv2/Texture.h"
    1.16 +
    1.17 +#include "libGLESv2/main.h"
    1.18 +#include "libGLESv2/mathutil.h"
    1.19 +#include "libGLESv2/utilities.h"
    1.20 +#include "libGLESv2/renderer/Blit.h"
    1.21 +#include "libGLESv2/Renderbuffer.h"
    1.22 +#include "libGLESv2/renderer/Image.h"
    1.23 +#include "libGLESv2/renderer/Renderer.h"
    1.24 +#include "libGLESv2/renderer/TextureStorage.h"
    1.25 +#include "libEGL/Surface.h"
    1.26 +
    1.27 +namespace gl
    1.28 +{
    1.29 +
    1.30 +Texture::Texture(rx::Renderer *renderer, GLuint id) : RefCountObject(id)
    1.31 +{
    1.32 +    mRenderer = renderer;
    1.33 +
    1.34 +    mSamplerState.minFilter = GL_NEAREST_MIPMAP_LINEAR;
    1.35 +    mSamplerState.magFilter = GL_LINEAR;
    1.36 +    mSamplerState.wrapS = GL_REPEAT;
    1.37 +    mSamplerState.wrapT = GL_REPEAT;
    1.38 +    mSamplerState.maxAnisotropy = 1.0f;
    1.39 +    mSamplerState.lodOffset = 0;
    1.40 +    mUsage = GL_NONE;
    1.41 +    
    1.42 +    mDirtyImages = true;
    1.43 +
    1.44 +    mImmutable = false;
    1.45 +}
    1.46 +
    1.47 +Texture::~Texture()
    1.48 +{
    1.49 +}
    1.50 +
    1.51 +// Returns true on successful filter state update (valid enum parameter)
    1.52 +bool Texture::setMinFilter(GLenum filter)
    1.53 +{
    1.54 +    switch (filter)
    1.55 +    {
    1.56 +      case GL_NEAREST:
    1.57 +      case GL_LINEAR:
    1.58 +      case GL_NEAREST_MIPMAP_NEAREST:
    1.59 +      case GL_LINEAR_MIPMAP_NEAREST:
    1.60 +      case GL_NEAREST_MIPMAP_LINEAR:
    1.61 +      case GL_LINEAR_MIPMAP_LINEAR:
    1.62 +        mSamplerState.minFilter = filter;
    1.63 +        return true;
    1.64 +      default:
    1.65 +        return false;
    1.66 +    }
    1.67 +}
    1.68 +
    1.69 +// Returns true on successful filter state update (valid enum parameter)
    1.70 +bool Texture::setMagFilter(GLenum filter)
    1.71 +{
    1.72 +    switch (filter)
    1.73 +    {
    1.74 +      case GL_NEAREST:
    1.75 +      case GL_LINEAR:
    1.76 +        mSamplerState.magFilter = filter;
    1.77 +        return true;
    1.78 +      default:
    1.79 +        return false;
    1.80 +    }
    1.81 +}
    1.82 +
    1.83 +// Returns true on successful wrap state update (valid enum parameter)
    1.84 +bool Texture::setWrapS(GLenum wrap)
    1.85 +{
    1.86 +    switch (wrap)
    1.87 +    {
    1.88 +      case GL_REPEAT:
    1.89 +      case GL_CLAMP_TO_EDGE:
    1.90 +      case GL_MIRRORED_REPEAT:
    1.91 +        mSamplerState.wrapS = wrap;
    1.92 +        return true;
    1.93 +      default:
    1.94 +        return false;
    1.95 +    }
    1.96 +}
    1.97 +
    1.98 +// Returns true on successful wrap state update (valid enum parameter)
    1.99 +bool Texture::setWrapT(GLenum wrap)
   1.100 +{
   1.101 +    switch (wrap)
   1.102 +    {
   1.103 +      case GL_REPEAT:
   1.104 +      case GL_CLAMP_TO_EDGE:
   1.105 +      case GL_MIRRORED_REPEAT:
   1.106 +        mSamplerState.wrapT = wrap;
   1.107 +        return true;
   1.108 +      default:
   1.109 +        return false;
   1.110 +    }
   1.111 +}
   1.112 +
   1.113 +// Returns true on successful max anisotropy update (valid anisotropy value)
   1.114 +bool Texture::setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy)
   1.115 +{
   1.116 +    textureMaxAnisotropy = std::min(textureMaxAnisotropy, contextMaxAnisotropy);
   1.117 +    if (textureMaxAnisotropy < 1.0f)
   1.118 +    {
   1.119 +        return false;
   1.120 +    }
   1.121 +
   1.122 +    mSamplerState.maxAnisotropy = textureMaxAnisotropy;
   1.123 +
   1.124 +    return true;
   1.125 +}
   1.126 +
   1.127 +// Returns true on successful usage state update (valid enum parameter)
   1.128 +bool Texture::setUsage(GLenum usage)
   1.129 +{
   1.130 +    switch (usage)
   1.131 +    {
   1.132 +      case GL_NONE:
   1.133 +      case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
   1.134 +        mUsage = usage;
   1.135 +        return true;
   1.136 +      default:
   1.137 +        return false;
   1.138 +    }
   1.139 +}
   1.140 +
   1.141 +GLenum Texture::getMinFilter() const
   1.142 +{
   1.143 +    return mSamplerState.minFilter;
   1.144 +}
   1.145 +
   1.146 +GLenum Texture::getMagFilter() const
   1.147 +{
   1.148 +    return mSamplerState.magFilter;
   1.149 +}
   1.150 +
   1.151 +GLenum Texture::getWrapS() const
   1.152 +{
   1.153 +    return mSamplerState.wrapS;
   1.154 +}
   1.155 +
   1.156 +GLenum Texture::getWrapT() const
   1.157 +{
   1.158 +    return mSamplerState.wrapT;
   1.159 +}
   1.160 +
   1.161 +float Texture::getMaxAnisotropy() const
   1.162 +{
   1.163 +    return mSamplerState.maxAnisotropy;
   1.164 +}
   1.165 +
   1.166 +int Texture::getLodOffset()
   1.167 +{
   1.168 +    rx::TextureStorageInterface *texture = getStorage(false);
   1.169 +    return texture ? texture->getLodOffset() : 0;
   1.170 +}
   1.171 +
   1.172 +void Texture::getSamplerState(SamplerState *sampler)
   1.173 +{
   1.174 +    *sampler = mSamplerState;
   1.175 +    sampler->lodOffset = getLodOffset();
   1.176 +}
   1.177 +
   1.178 +GLenum Texture::getUsage() const
   1.179 +{
   1.180 +    return mUsage;
   1.181 +}
   1.182 +
   1.183 +bool Texture::isMipmapFiltered() const
   1.184 +{
   1.185 +    switch (mSamplerState.minFilter)
   1.186 +    {
   1.187 +      case GL_NEAREST:
   1.188 +      case GL_LINEAR:
   1.189 +        return false;
   1.190 +      case GL_NEAREST_MIPMAP_NEAREST:
   1.191 +      case GL_LINEAR_MIPMAP_NEAREST:
   1.192 +      case GL_NEAREST_MIPMAP_LINEAR:
   1.193 +      case GL_LINEAR_MIPMAP_LINEAR:
   1.194 +        return true;
   1.195 +      default: UNREACHABLE();
   1.196 +        return false;
   1.197 +    }
   1.198 +}
   1.199 +
   1.200 +void Texture::setImage(GLint unpackAlignment, const void *pixels, rx::Image *image)
   1.201 +{
   1.202 +    if (pixels != NULL)
   1.203 +    {
   1.204 +        image->loadData(0, 0, image->getWidth(), image->getHeight(), unpackAlignment, pixels);
   1.205 +        mDirtyImages = true;
   1.206 +    }
   1.207 +}
   1.208 +
   1.209 +void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image)
   1.210 +{
   1.211 +    if (pixels != NULL)
   1.212 +    {
   1.213 +        image->loadCompressedData(0, 0, image->getWidth(), image->getHeight(), pixels);
   1.214 +        mDirtyImages = true;
   1.215 +    }
   1.216 +}
   1.217 +
   1.218 +bool Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, rx::Image *image)
   1.219 +{
   1.220 +    if (pixels != NULL)
   1.221 +    {
   1.222 +        image->loadData(xoffset, yoffset, width, height, unpackAlignment, pixels);
   1.223 +        mDirtyImages = true;
   1.224 +    }
   1.225 +
   1.226 +    return true;
   1.227 +}
   1.228 +
   1.229 +bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image)
   1.230 +{
   1.231 +    if (pixels != NULL)
   1.232 +    {
   1.233 +        image->loadCompressedData(xoffset, yoffset, width, height, pixels);
   1.234 +        mDirtyImages = true;
   1.235 +    }
   1.236 +
   1.237 +    return true;
   1.238 +}
   1.239 +
   1.240 +rx::TextureStorageInterface *Texture::getNativeTexture()
   1.241 +{
   1.242 +    // ensure the underlying texture is created
   1.243 +
   1.244 +    rx::TextureStorageInterface *storage = getStorage(false);
   1.245 +    if (storage)
   1.246 +    {
   1.247 +        updateTexture();
   1.248 +    }
   1.249 +
   1.250 +    return storage;
   1.251 +}
   1.252 +
   1.253 +bool Texture::hasDirtyImages() const
   1.254 +{
   1.255 +    return mDirtyImages;
   1.256 +}
   1.257 +
   1.258 +void Texture::resetDirty()
   1.259 +{
   1.260 +    mDirtyImages = false;
   1.261 +}
   1.262 +
   1.263 +unsigned int Texture::getTextureSerial()
   1.264 +{
   1.265 +    rx::TextureStorageInterface *texture = getStorage(false);
   1.266 +    return texture ? texture->getTextureSerial() : 0;
   1.267 +}
   1.268 +
   1.269 +unsigned int Texture::getRenderTargetSerial(GLenum target)
   1.270 +{
   1.271 +    rx::TextureStorageInterface *texture = getStorage(true);
   1.272 +    return texture ? texture->getRenderTargetSerial(target) : 0;
   1.273 +}
   1.274 +
   1.275 +bool Texture::isImmutable() const
   1.276 +{
   1.277 +    return mImmutable;
   1.278 +}
   1.279 +
   1.280 +GLint Texture::creationLevels(GLsizei width, GLsizei height) const
   1.281 +{
   1.282 +    if ((isPow2(width) && isPow2(height)) || mRenderer->getNonPower2TextureSupport())
   1.283 +    {
   1.284 +        return 0;   // Maximum number of levels
   1.285 +    }
   1.286 +    else
   1.287 +    {
   1.288 +        // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps.
   1.289 +        return 1;
   1.290 +    }
   1.291 +}
   1.292 +
   1.293 +GLint Texture::creationLevels(GLsizei size) const
   1.294 +{
   1.295 +    return creationLevels(size, size);
   1.296 +}
   1.297 +
   1.298 +Texture2D::Texture2D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
   1.299 +{
   1.300 +    mTexStorage = NULL;
   1.301 +    mSurface = NULL;
   1.302 +    mColorbufferProxy = NULL;
   1.303 +    mProxyRefs = 0;
   1.304 +
   1.305 +    for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
   1.306 +    {
   1.307 +        mImageArray[i] = renderer->createImage();
   1.308 +    }
   1.309 +}
   1.310 +
   1.311 +Texture2D::~Texture2D()
   1.312 +{
   1.313 +    mColorbufferProxy = NULL;
   1.314 +
   1.315 +    delete mTexStorage;
   1.316 +    mTexStorage = NULL;
   1.317 +    
   1.318 +    if (mSurface)
   1.319 +    {
   1.320 +        mSurface->setBoundTexture(NULL);
   1.321 +        mSurface = NULL;
   1.322 +    }
   1.323 +
   1.324 +    for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
   1.325 +    {
   1.326 +        delete mImageArray[i];
   1.327 +    }
   1.328 +}
   1.329 +
   1.330 +// We need to maintain a count of references to renderbuffers acting as 
   1.331 +// proxies for this texture, so that we do not attempt to use a pointer 
   1.332 +// to a renderbuffer proxy which has been deleted.
   1.333 +void Texture2D::addProxyRef(const Renderbuffer *proxy)
   1.334 +{
   1.335 +    mProxyRefs++;
   1.336 +}
   1.337 +
   1.338 +void Texture2D::releaseProxy(const Renderbuffer *proxy)
   1.339 +{
   1.340 +    if (mProxyRefs > 0)
   1.341 +        mProxyRefs--;
   1.342 +
   1.343 +    if (mProxyRefs == 0)
   1.344 +        mColorbufferProxy = NULL;
   1.345 +}
   1.346 +
   1.347 +GLenum Texture2D::getTarget() const
   1.348 +{
   1.349 +    return GL_TEXTURE_2D;
   1.350 +}
   1.351 +
   1.352 +GLsizei Texture2D::getWidth(GLint level) const
   1.353 +{
   1.354 +    if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
   1.355 +        return mImageArray[level]->getWidth();
   1.356 +    else
   1.357 +        return 0;
   1.358 +}
   1.359 +
   1.360 +GLsizei Texture2D::getHeight(GLint level) const
   1.361 +{
   1.362 +    if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
   1.363 +        return mImageArray[level]->getHeight();
   1.364 +    else
   1.365 +        return 0;
   1.366 +}
   1.367 +
   1.368 +GLenum Texture2D::getInternalFormat(GLint level) const
   1.369 +{
   1.370 +    if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
   1.371 +        return mImageArray[level]->getInternalFormat();
   1.372 +    else
   1.373 +        return GL_NONE;
   1.374 +}
   1.375 +
   1.376 +GLenum Texture2D::getActualFormat(GLint level) const
   1.377 +{
   1.378 +    if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
   1.379 +        return mImageArray[level]->getActualFormat();
   1.380 +    else
   1.381 +        return D3DFMT_UNKNOWN;
   1.382 +}
   1.383 +
   1.384 +void Texture2D::redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height)
   1.385 +{
   1.386 +    releaseTexImage();
   1.387 +
   1.388 +    // If there currently is a corresponding storage texture image, it has these parameters
   1.389 +    const int storageWidth = std::max(1, mImageArray[0]->getWidth() >> level);
   1.390 +    const int storageHeight = std::max(1, mImageArray[0]->getHeight() >> level);
   1.391 +    const int storageFormat = mImageArray[0]->getInternalFormat();
   1.392 +
   1.393 +    mImageArray[level]->redefine(mRenderer, internalformat, width, height, false);
   1.394 +
   1.395 +    if (mTexStorage)
   1.396 +    {
   1.397 +        const int storageLevels = mTexStorage->levelCount();
   1.398 +        
   1.399 +        if ((level >= storageLevels && storageLevels != 0) ||
   1.400 +            width != storageWidth ||
   1.401 +            height != storageHeight ||
   1.402 +            internalformat != storageFormat)   // Discard mismatched storage
   1.403 +        {
   1.404 +            for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
   1.405 +            {
   1.406 +                mImageArray[i]->markDirty();
   1.407 +            }
   1.408 +
   1.409 +            delete mTexStorage;
   1.410 +            mTexStorage = NULL;
   1.411 +            mDirtyImages = true;
   1.412 +        }
   1.413 +    }
   1.414 +}
   1.415 +
   1.416 +void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
   1.417 +{
   1.418 +    GLint internalformat = ConvertSizedInternalFormat(format, type);
   1.419 +    redefineImage(level, internalformat, width, height);
   1.420 +
   1.421 +    Texture::setImage(unpackAlignment, pixels, mImageArray[level]);
   1.422 +}
   1.423 +
   1.424 +void Texture2D::bindTexImage(egl::Surface *surface)
   1.425 +{
   1.426 +    releaseTexImage();
   1.427 +
   1.428 +    GLint internalformat = surface->getFormat();
   1.429 +
   1.430 +    mImageArray[0]->redefine(mRenderer, internalformat, surface->getWidth(), surface->getHeight(), true);
   1.431 +
   1.432 +    delete mTexStorage;
   1.433 +    mTexStorage = new rx::TextureStorageInterface2D(mRenderer, surface->getSwapChain());
   1.434 +
   1.435 +    mDirtyImages = true;
   1.436 +    mSurface = surface;
   1.437 +    mSurface->setBoundTexture(this);
   1.438 +}
   1.439 +
   1.440 +void Texture2D::releaseTexImage()
   1.441 +{
   1.442 +    if (mSurface)
   1.443 +    {
   1.444 +        mSurface->setBoundTexture(NULL);
   1.445 +        mSurface = NULL;
   1.446 +
   1.447 +        if (mTexStorage)
   1.448 +        {
   1.449 +            delete mTexStorage;
   1.450 +            mTexStorage = NULL;
   1.451 +        }
   1.452 +
   1.453 +        for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
   1.454 +        {
   1.455 +            mImageArray[i]->redefine(mRenderer, GL_NONE, 0, 0, true);
   1.456 +        }
   1.457 +    }
   1.458 +}
   1.459 +
   1.460 +void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
   1.461 +{
   1.462 +    // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
   1.463 +    redefineImage(level, format, width, height);
   1.464 +
   1.465 +    Texture::setCompressedImage(imageSize, pixels, mImageArray[level]);
   1.466 +}
   1.467 +
   1.468 +void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
   1.469 +{
   1.470 +    if (level < levelCount())
   1.471 +    {
   1.472 +        rx::Image *image = mImageArray[level];
   1.473 +        if (image->updateSurface(mTexStorage, level, xoffset, yoffset, width, height))
   1.474 +        {
   1.475 +            image->markClean();
   1.476 +        }
   1.477 +    }
   1.478 +}
   1.479 +
   1.480 +void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
   1.481 +{
   1.482 +    if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, mImageArray[level]))
   1.483 +    {
   1.484 +        commitRect(level, xoffset, yoffset, width, height);
   1.485 +    }
   1.486 +}
   1.487 +
   1.488 +void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
   1.489 +{
   1.490 +    if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, mImageArray[level]))
   1.491 +    {
   1.492 +        commitRect(level, xoffset, yoffset, width, height);
   1.493 +    }
   1.494 +}
   1.495 +
   1.496 +void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
   1.497 +{
   1.498 +    GLint internalformat = ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE);
   1.499 +    redefineImage(level, internalformat, width, height);
   1.500 +
   1.501 +    if (!mImageArray[level]->isRenderableFormat())
   1.502 +    {
   1.503 +        mImageArray[level]->copy(0, 0, x, y, width, height, source);
   1.504 +        mDirtyImages = true;
   1.505 +    }
   1.506 +    else
   1.507 +    {
   1.508 +        if (!mTexStorage || !mTexStorage->isRenderTarget())
   1.509 +        {
   1.510 +            convertToRenderTarget();
   1.511 +        }
   1.512 +        
   1.513 +        mImageArray[level]->markClean();
   1.514 +
   1.515 +        if (width != 0 && height != 0 && level < levelCount())
   1.516 +        {
   1.517 +            gl::Rectangle sourceRect;
   1.518 +            sourceRect.x = x;
   1.519 +            sourceRect.width = width;
   1.520 +            sourceRect.y = y;
   1.521 +            sourceRect.height = height;
   1.522 +
   1.523 +            mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, level);
   1.524 +        }
   1.525 +    }
   1.526 +}
   1.527 +
   1.528 +void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
   1.529 +{
   1.530 +    if (xoffset + width > mImageArray[level]->getWidth() || yoffset + height > mImageArray[level]->getHeight())
   1.531 +    {
   1.532 +        return gl::error(GL_INVALID_VALUE);
   1.533 +    }
   1.534 +
   1.535 +    if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
   1.536 +    {
   1.537 +        mImageArray[level]->copy(xoffset, yoffset, x, y, width, height, source);
   1.538 +        mDirtyImages = true;
   1.539 +    }
   1.540 +    else
   1.541 +    {
   1.542 +        if (!mTexStorage || !mTexStorage->isRenderTarget())
   1.543 +        {
   1.544 +            convertToRenderTarget();
   1.545 +        }
   1.546 +        
   1.547 +        updateTexture();
   1.548 +
   1.549 +        if (level < levelCount())
   1.550 +        {
   1.551 +            gl::Rectangle sourceRect;
   1.552 +            sourceRect.x = x;
   1.553 +            sourceRect.width = width;
   1.554 +            sourceRect.y = y;
   1.555 +            sourceRect.height = height;
   1.556 +
   1.557 +            mRenderer->copyImage(source, sourceRect, 
   1.558 +                                 gl::ExtractFormat(mImageArray[0]->getInternalFormat()),
   1.559 +                                 xoffset, yoffset, mTexStorage, level);
   1.560 +        }
   1.561 +    }
   1.562 +}
   1.563 +
   1.564 +void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
   1.565 +{
   1.566 +    delete mTexStorage;
   1.567 +    mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height);
   1.568 +    mImmutable = true;
   1.569 +
   1.570 +    for (int level = 0; level < levels; level++)
   1.571 +    {
   1.572 +        mImageArray[level]->redefine(mRenderer, internalformat, width, height, true);
   1.573 +        width = std::max(1, width >> 1);
   1.574 +        height = std::max(1, height >> 1);
   1.575 +    }
   1.576 +
   1.577 +    for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
   1.578 +    {
   1.579 +        mImageArray[level]->redefine(mRenderer, GL_NONE, 0, 0, true);
   1.580 +    }
   1.581 +
   1.582 +    if (mTexStorage->isManaged())
   1.583 +    {
   1.584 +        int levels = levelCount();
   1.585 +
   1.586 +        for (int level = 0; level < levels; level++)
   1.587 +        {
   1.588 +            mImageArray[level]->setManagedSurface(mTexStorage, level);
   1.589 +        }
   1.590 +    }
   1.591 +}
   1.592 +
   1.593 +// Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
   1.594 +bool Texture2D::isSamplerComplete() const
   1.595 +{
   1.596 +    GLsizei width = mImageArray[0]->getWidth();
   1.597 +    GLsizei height = mImageArray[0]->getHeight();
   1.598 +
   1.599 +    if (width <= 0 || height <= 0)
   1.600 +    {
   1.601 +        return false;
   1.602 +    }
   1.603 +
   1.604 +    bool mipmapping = isMipmapFiltered();
   1.605 +    bool filtering, renderable;
   1.606 +
   1.607 +    if ((IsFloat32Format(getInternalFormat(0)) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
   1.608 +        (IsFloat16Format(getInternalFormat(0)) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
   1.609 +    {
   1.610 +        if (mSamplerState.magFilter != GL_NEAREST ||
   1.611 +            (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
   1.612 +        {
   1.613 +            return false;
   1.614 +        }
   1.615 +    }
   1.616 +
   1.617 +    bool npotSupport = mRenderer->getNonPower2TextureSupport();
   1.618 +
   1.619 +    if (!npotSupport)
   1.620 +    {
   1.621 +        if ((mSamplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(width)) ||
   1.622 +            (mSamplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(height)))
   1.623 +        {
   1.624 +            return false;
   1.625 +        }
   1.626 +    }
   1.627 +
   1.628 +    if (mipmapping)
   1.629 +    {
   1.630 +        if (!npotSupport)
   1.631 +        {
   1.632 +            if (!isPow2(width) || !isPow2(height))
   1.633 +            {
   1.634 +                return false;
   1.635 +            }
   1.636 +        }
   1.637 +
   1.638 +        if (!isMipmapComplete())
   1.639 +        {
   1.640 +            return false;
   1.641 +        }
   1.642 +    }
   1.643 +
   1.644 +    return true;
   1.645 +}
   1.646 +
   1.647 +// Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
   1.648 +bool Texture2D::isMipmapComplete() const
   1.649 +{
   1.650 +    if (isImmutable())
   1.651 +    {
   1.652 +        return true;
   1.653 +    }
   1.654 +
   1.655 +    GLsizei width = mImageArray[0]->getWidth();
   1.656 +    GLsizei height = mImageArray[0]->getHeight();
   1.657 +
   1.658 +    if (width <= 0 || height <= 0)
   1.659 +    {
   1.660 +        return false;
   1.661 +    }
   1.662 +
   1.663 +    int q = log2(std::max(width, height));
   1.664 +
   1.665 +    for (int level = 1; level <= q; level++)
   1.666 +    {
   1.667 +        if (mImageArray[level]->getInternalFormat() != mImageArray[0]->getInternalFormat())
   1.668 +        {
   1.669 +            return false;
   1.670 +        }
   1.671 +
   1.672 +        if (mImageArray[level]->getWidth() != std::max(1, width >> level))
   1.673 +        {
   1.674 +            return false;
   1.675 +        }
   1.676 +
   1.677 +        if (mImageArray[level]->getHeight() != std::max(1, height >> level))
   1.678 +        {
   1.679 +            return false;
   1.680 +        }
   1.681 +    }
   1.682 +
   1.683 +    return true;
   1.684 +}
   1.685 +
   1.686 +bool Texture2D::isCompressed(GLint level) const
   1.687 +{
   1.688 +    return IsCompressed(getInternalFormat(level));
   1.689 +}
   1.690 +
   1.691 +bool Texture2D::isDepth(GLint level) const
   1.692 +{
   1.693 +    return IsDepthTexture(getInternalFormat(level));
   1.694 +}
   1.695 +
   1.696 +// Constructs a native texture resource from the texture images
   1.697 +void Texture2D::createTexture()
   1.698 +{
   1.699 +    GLsizei width = mImageArray[0]->getWidth();
   1.700 +    GLsizei height = mImageArray[0]->getHeight();
   1.701 +
   1.702 +    if (!(width > 0 && height > 0))
   1.703 +        return; // do not attempt to create native textures for nonexistant data
   1.704 +
   1.705 +    GLint levels = creationLevels(width, height);
   1.706 +    GLenum internalformat = mImageArray[0]->getInternalFormat();
   1.707 +
   1.708 +    delete mTexStorage;
   1.709 +    mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height);
   1.710 +    
   1.711 +    if (mTexStorage->isManaged())
   1.712 +    {
   1.713 +        int levels = levelCount();
   1.714 +
   1.715 +        for (int level = 0; level < levels; level++)
   1.716 +        {
   1.717 +            mImageArray[level]->setManagedSurface(mTexStorage, level);
   1.718 +        }
   1.719 +    }
   1.720 +
   1.721 +    mDirtyImages = true;
   1.722 +}
   1.723 +
   1.724 +void Texture2D::updateTexture()
   1.725 +{
   1.726 +    bool mipmapping = (isMipmapFiltered() && isMipmapComplete());
   1.727 +
   1.728 +    int levels = (mipmapping ? levelCount() : 1);
   1.729 +
   1.730 +    for (int level = 0; level < levels; level++)
   1.731 +    {
   1.732 +        rx::Image *image = mImageArray[level];
   1.733 +
   1.734 +        if (image->isDirty())
   1.735 +        {
   1.736 +            commitRect(level, 0, 0, mImageArray[level]->getWidth(), mImageArray[level]->getHeight());
   1.737 +        }
   1.738 +    }
   1.739 +}
   1.740 +
   1.741 +void Texture2D::convertToRenderTarget()
   1.742 +{
   1.743 +    rx::TextureStorageInterface2D *newTexStorage = NULL;
   1.744 +
   1.745 +    if (mImageArray[0]->getWidth() != 0 && mImageArray[0]->getHeight() != 0)
   1.746 +    {
   1.747 +        GLsizei width = mImageArray[0]->getWidth();
   1.748 +        GLsizei height = mImageArray[0]->getHeight();
   1.749 +        GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(width, height);
   1.750 +        GLenum internalformat = mImageArray[0]->getInternalFormat();
   1.751 +
   1.752 +        newTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, width, height);
   1.753 +
   1.754 +        if (mTexStorage != NULL)
   1.755 +        {
   1.756 +            if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
   1.757 +            {   
   1.758 +                delete newTexStorage;
   1.759 +                return gl::error(GL_OUT_OF_MEMORY);
   1.760 +            }
   1.761 +        }
   1.762 +    }
   1.763 +
   1.764 +    delete mTexStorage;
   1.765 +    mTexStorage = newTexStorage;
   1.766 +
   1.767 +    mDirtyImages = true;
   1.768 +}
   1.769 +
   1.770 +void Texture2D::generateMipmaps()
   1.771 +{
   1.772 +    if (!mRenderer->getNonPower2TextureSupport())
   1.773 +    {
   1.774 +        if (!isPow2(mImageArray[0]->getWidth()) || !isPow2(mImageArray[0]->getHeight()))
   1.775 +        {
   1.776 +            return gl::error(GL_INVALID_OPERATION);
   1.777 +        }
   1.778 +    }
   1.779 +
   1.780 +    // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
   1.781 +    unsigned int q = log2(std::max(mImageArray[0]->getWidth(), mImageArray[0]->getHeight()));
   1.782 +    for (unsigned int i = 1; i <= q; i++)
   1.783 +    {
   1.784 +        redefineImage(i, mImageArray[0]->getInternalFormat(),
   1.785 +                      std::max(mImageArray[0]->getWidth() >> i, 1),
   1.786 +                      std::max(mImageArray[0]->getHeight() >> i, 1));
   1.787 +    }
   1.788 +
   1.789 +    if (mTexStorage && mTexStorage->isRenderTarget())
   1.790 +    {
   1.791 +        for (unsigned int i = 1; i <= q; i++)
   1.792 +        {
   1.793 +            mTexStorage->generateMipmap(i);
   1.794 +
   1.795 +            mImageArray[i]->markClean();
   1.796 +        }
   1.797 +    }
   1.798 +    else
   1.799 +    {
   1.800 +        for (unsigned int i = 1; i <= q; i++)
   1.801 +        {
   1.802 +            mRenderer->generateMipmap(mImageArray[i], mImageArray[i - 1]);
   1.803 +        }
   1.804 +    }
   1.805 +}
   1.806 +
   1.807 +Renderbuffer *Texture2D::getRenderbuffer(GLenum target)
   1.808 +{
   1.809 +    if (target != GL_TEXTURE_2D)
   1.810 +    {
   1.811 +        return gl::error(GL_INVALID_OPERATION, (Renderbuffer *)NULL);
   1.812 +    }
   1.813 +
   1.814 +    if (mColorbufferProxy == NULL)
   1.815 +    {
   1.816 +        mColorbufferProxy = new Renderbuffer(mRenderer, id(), new RenderbufferTexture2D(this, target));
   1.817 +    }
   1.818 +
   1.819 +    return mColorbufferProxy;
   1.820 +}
   1.821 +
   1.822 +rx::RenderTarget *Texture2D::getRenderTarget(GLenum target)
   1.823 +{
   1.824 +    ASSERT(target == GL_TEXTURE_2D);
   1.825 +
   1.826 +    // ensure the underlying texture is created
   1.827 +    if (getStorage(true) == NULL)
   1.828 +    {
   1.829 +        return NULL;
   1.830 +    }
   1.831 +
   1.832 +    updateTexture();
   1.833 +    
   1.834 +    // ensure this is NOT a depth texture
   1.835 +    if (isDepth(0))
   1.836 +    {
   1.837 +        return NULL;
   1.838 +    }
   1.839 +
   1.840 +    return mTexStorage->getRenderTarget();
   1.841 +}
   1.842 +
   1.843 +rx::RenderTarget *Texture2D::getDepthStencil(GLenum target)
   1.844 +{
   1.845 +    ASSERT(target == GL_TEXTURE_2D);
   1.846 +
   1.847 +    // ensure the underlying texture is created
   1.848 +    if (getStorage(true) == NULL)
   1.849 +    {
   1.850 +        return NULL;
   1.851 +    }
   1.852 +
   1.853 +    updateTexture();
   1.854 +
   1.855 +    // ensure this is actually a depth texture
   1.856 +    if (!isDepth(0))
   1.857 +    {
   1.858 +        return NULL;
   1.859 +    }
   1.860 +    return mTexStorage->getRenderTarget();
   1.861 +}
   1.862 +
   1.863 +int Texture2D::levelCount()
   1.864 +{
   1.865 +    return mTexStorage ? mTexStorage->levelCount() : 0;
   1.866 +}
   1.867 +
   1.868 +rx::TextureStorageInterface *Texture2D::getStorage(bool renderTarget)
   1.869 +{
   1.870 +    if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
   1.871 +    {
   1.872 +        if (renderTarget)
   1.873 +        {
   1.874 +            convertToRenderTarget();
   1.875 +        }
   1.876 +        else
   1.877 +        {
   1.878 +            createTexture();
   1.879 +        }
   1.880 +    }
   1.881 +
   1.882 +    return mTexStorage;
   1.883 +}
   1.884 +
   1.885 +TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
   1.886 +{
   1.887 +    mTexStorage = NULL;
   1.888 +    for (int i = 0; i < 6; i++)
   1.889 +    {
   1.890 +        mFaceProxies[i] = NULL;
   1.891 +        mFaceProxyRefs[i] = 0;
   1.892 +
   1.893 +        for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
   1.894 +        {
   1.895 +            mImageArray[i][j] = renderer->createImage();
   1.896 +        }
   1.897 +    }
   1.898 +}
   1.899 +
   1.900 +TextureCubeMap::~TextureCubeMap()
   1.901 +{
   1.902 +    for (int i = 0; i < 6; i++)
   1.903 +    {
   1.904 +        mFaceProxies[i] = NULL;
   1.905 +
   1.906 +        for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
   1.907 +        {
   1.908 +            delete mImageArray[i][j];
   1.909 +        }
   1.910 +    }
   1.911 +
   1.912 +    delete mTexStorage;
   1.913 +    mTexStorage = NULL;
   1.914 +}
   1.915 +
   1.916 +// We need to maintain a count of references to renderbuffers acting as 
   1.917 +// proxies for this texture, so that the texture is not deleted while 
   1.918 +// proxy references still exist. If the reference count drops to zero,
   1.919 +// we set our proxy pointer NULL, so that a new attempt at referencing
   1.920 +// will cause recreation.
   1.921 +void TextureCubeMap::addProxyRef(const Renderbuffer *proxy)
   1.922 +{
   1.923 +    for (int i = 0; i < 6; i++)
   1.924 +    {
   1.925 +        if (mFaceProxies[i] == proxy)
   1.926 +            mFaceProxyRefs[i]++;
   1.927 +    }
   1.928 +}
   1.929 +
   1.930 +void TextureCubeMap::releaseProxy(const Renderbuffer *proxy)
   1.931 +{
   1.932 +    for (int i = 0; i < 6; i++)
   1.933 +    {
   1.934 +        if (mFaceProxies[i] == proxy)
   1.935 +        {
   1.936 +            if (mFaceProxyRefs[i] > 0)
   1.937 +                mFaceProxyRefs[i]--;
   1.938 +
   1.939 +            if (mFaceProxyRefs[i] == 0)
   1.940 +                mFaceProxies[i] = NULL;
   1.941 +        }
   1.942 +    }
   1.943 +}
   1.944 +
   1.945 +GLenum TextureCubeMap::getTarget() const
   1.946 +{
   1.947 +    return GL_TEXTURE_CUBE_MAP;
   1.948 +}
   1.949 +
   1.950 +GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
   1.951 +{
   1.952 +    if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
   1.953 +        return mImageArray[faceIndex(target)][level]->getWidth();
   1.954 +    else
   1.955 +        return 0;
   1.956 +}
   1.957 +
   1.958 +GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
   1.959 +{
   1.960 +    if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
   1.961 +        return mImageArray[faceIndex(target)][level]->getHeight();
   1.962 +    else
   1.963 +        return 0;
   1.964 +}
   1.965 +
   1.966 +GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
   1.967 +{
   1.968 +    if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
   1.969 +        return mImageArray[faceIndex(target)][level]->getInternalFormat();
   1.970 +    else
   1.971 +        return GL_NONE;
   1.972 +}
   1.973 +
   1.974 +GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const
   1.975 +{
   1.976 +    if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
   1.977 +        return mImageArray[faceIndex(target)][level]->getActualFormat();
   1.978 +    else
   1.979 +        return D3DFMT_UNKNOWN;
   1.980 +}
   1.981 +
   1.982 +void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
   1.983 +{
   1.984 +    setImage(0, level, width, height, format, type, unpackAlignment, pixels);
   1.985 +}
   1.986 +
   1.987 +void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
   1.988 +{
   1.989 +    setImage(1, level, width, height, format, type, unpackAlignment, pixels);
   1.990 +}
   1.991 +
   1.992 +void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
   1.993 +{
   1.994 +    setImage(2, level, width, height, format, type, unpackAlignment, pixels);
   1.995 +}
   1.996 +
   1.997 +void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
   1.998 +{
   1.999 +    setImage(3, level, width, height, format, type, unpackAlignment, pixels);
  1.1000 +}
  1.1001 +
  1.1002 +void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
  1.1003 +{
  1.1004 +    setImage(4, level, width, height, format, type, unpackAlignment, pixels);
  1.1005 +}
  1.1006 +
  1.1007 +void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
  1.1008 +{
  1.1009 +    setImage(5, level, width, height, format, type, unpackAlignment, pixels);
  1.1010 +}
  1.1011 +
  1.1012 +void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
  1.1013 +{
  1.1014 +    // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
  1.1015 +    redefineImage(faceIndex(face), level, format, width, height);
  1.1016 +
  1.1017 +    Texture::setCompressedImage(imageSize, pixels, mImageArray[faceIndex(face)][level]);
  1.1018 +}
  1.1019 +
  1.1020 +void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
  1.1021 +{
  1.1022 +    if (level < levelCount())
  1.1023 +    {
  1.1024 +        rx::Image *image = mImageArray[face][level];
  1.1025 +        if (image->updateSurface(mTexStorage, face, level, xoffset, yoffset, width, height))
  1.1026 +            image->markClean();
  1.1027 +    }
  1.1028 +}
  1.1029 +
  1.1030 +void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
  1.1031 +{
  1.1032 +    if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, mImageArray[faceIndex(target)][level]))
  1.1033 +    {
  1.1034 +        commitRect(faceIndex(target), level, xoffset, yoffset, width, height);
  1.1035 +    }
  1.1036 +}
  1.1037 +
  1.1038 +void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
  1.1039 +{
  1.1040 +    if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, mImageArray[faceIndex(target)][level]))
  1.1041 +    {
  1.1042 +        commitRect(faceIndex(target), level, xoffset, yoffset, width, height);
  1.1043 +    }
  1.1044 +}
  1.1045 +
  1.1046 +// Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86.
  1.1047 +bool TextureCubeMap::isSamplerComplete() const
  1.1048 +{
  1.1049 +    int size = mImageArray[0][0]->getWidth();
  1.1050 +
  1.1051 +    bool mipmapping = isMipmapFiltered();
  1.1052 +    bool filtering, renderable;
  1.1053 +
  1.1054 +    if ((gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)) == GL_FLOAT && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
  1.1055 +        (gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0) == GL_HALF_FLOAT_OES) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
  1.1056 +    {
  1.1057 +        if (mSamplerState.magFilter != GL_NEAREST ||
  1.1058 +            (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
  1.1059 +        {
  1.1060 +            return false;
  1.1061 +        }
  1.1062 +    }
  1.1063 +
  1.1064 +    if (!isPow2(size) && !mRenderer->getNonPower2TextureSupport())
  1.1065 +    {
  1.1066 +        if (mSamplerState.wrapS != GL_CLAMP_TO_EDGE || mSamplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping)
  1.1067 +        {
  1.1068 +            return false;
  1.1069 +        }
  1.1070 +    }
  1.1071 +
  1.1072 +    if (!mipmapping)
  1.1073 +    {
  1.1074 +        if (!isCubeComplete())
  1.1075 +        {
  1.1076 +            return false;
  1.1077 +        }
  1.1078 +    }
  1.1079 +    else
  1.1080 +    {
  1.1081 +        if (!isMipmapCubeComplete())   // Also tests for isCubeComplete()
  1.1082 +        {
  1.1083 +            return false;
  1.1084 +        }
  1.1085 +    }
  1.1086 +
  1.1087 +    return true;
  1.1088 +}
  1.1089 +
  1.1090 +// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
  1.1091 +bool TextureCubeMap::isCubeComplete() const
  1.1092 +{
  1.1093 +    if (mImageArray[0][0]->getWidth() <= 0 || mImageArray[0][0]->getHeight() != mImageArray[0][0]->getWidth())
  1.1094 +    {
  1.1095 +        return false;
  1.1096 +    }
  1.1097 +
  1.1098 +    for (unsigned int face = 1; face < 6; face++)
  1.1099 +    {
  1.1100 +        if (mImageArray[face][0]->getWidth() != mImageArray[0][0]->getWidth() ||
  1.1101 +            mImageArray[face][0]->getWidth() != mImageArray[0][0]->getHeight() ||
  1.1102 +            mImageArray[face][0]->getInternalFormat() != mImageArray[0][0]->getInternalFormat())
  1.1103 +        {
  1.1104 +            return false;
  1.1105 +        }
  1.1106 +    }
  1.1107 +
  1.1108 +    return true;
  1.1109 +}
  1.1110 +
  1.1111 +bool TextureCubeMap::isMipmapCubeComplete() const
  1.1112 +{
  1.1113 +    if (isImmutable())
  1.1114 +    {
  1.1115 +        return true;
  1.1116 +    }
  1.1117 +
  1.1118 +    if (!isCubeComplete())
  1.1119 +    {
  1.1120 +        return false;
  1.1121 +    }
  1.1122 +
  1.1123 +    GLsizei size = mImageArray[0][0]->getWidth();
  1.1124 +
  1.1125 +    int q = log2(size);
  1.1126 +
  1.1127 +    for (int face = 0; face < 6; face++)
  1.1128 +    {
  1.1129 +        for (int level = 1; level <= q; level++)
  1.1130 +        {
  1.1131 +            if (mImageArray[face][level]->getInternalFormat() != mImageArray[0][0]->getInternalFormat())
  1.1132 +            {
  1.1133 +                return false;
  1.1134 +            }
  1.1135 +
  1.1136 +            if (mImageArray[face][level]->getWidth() != std::max(1, size >> level))
  1.1137 +            {
  1.1138 +                return false;
  1.1139 +            }
  1.1140 +        }
  1.1141 +    }
  1.1142 +
  1.1143 +    return true;
  1.1144 +}
  1.1145 +
  1.1146 +bool TextureCubeMap::isCompressed(GLenum target, GLint level) const
  1.1147 +{
  1.1148 +    return IsCompressed(getInternalFormat(target, level));
  1.1149 +}
  1.1150 +
  1.1151 +// Constructs a native texture resource from the texture images, or returns an existing one
  1.1152 +void TextureCubeMap::createTexture()
  1.1153 +{
  1.1154 +    GLsizei size = mImageArray[0][0]->getWidth();
  1.1155 +
  1.1156 +    if (!(size > 0))
  1.1157 +        return; // do not attempt to create native textures for nonexistant data
  1.1158 +
  1.1159 +    GLint levels = creationLevels(size);
  1.1160 +    GLenum internalformat = mImageArray[0][0]->getInternalFormat();
  1.1161 +
  1.1162 +    delete mTexStorage;
  1.1163 +    mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size);
  1.1164 +
  1.1165 +    if (mTexStorage->isManaged())
  1.1166 +    {
  1.1167 +        int levels = levelCount();
  1.1168 +
  1.1169 +        for (int face = 0; face < 6; face++)
  1.1170 +        {
  1.1171 +            for (int level = 0; level < levels; level++)
  1.1172 +            {
  1.1173 +                mImageArray[face][level]->setManagedSurface(mTexStorage, face, level);
  1.1174 +            }
  1.1175 +        }
  1.1176 +    }
  1.1177 +
  1.1178 +    mDirtyImages = true;
  1.1179 +}
  1.1180 +
  1.1181 +void TextureCubeMap::updateTexture()
  1.1182 +{
  1.1183 +    bool mipmapping = isMipmapFiltered() && isMipmapCubeComplete();
  1.1184 +
  1.1185 +    for (int face = 0; face < 6; face++)
  1.1186 +    {
  1.1187 +        int levels = (mipmapping ? levelCount() : 1);
  1.1188 +
  1.1189 +        for (int level = 0; level < levels; level++)
  1.1190 +        {
  1.1191 +            rx::Image *image = mImageArray[face][level];
  1.1192 +
  1.1193 +            if (image->isDirty())
  1.1194 +            {
  1.1195 +                commitRect(face, level, 0, 0, image->getWidth(), image->getHeight());
  1.1196 +            }
  1.1197 +        }
  1.1198 +    }
  1.1199 +}
  1.1200 +
  1.1201 +void TextureCubeMap::convertToRenderTarget()
  1.1202 +{
  1.1203 +    rx::TextureStorageInterfaceCube *newTexStorage = NULL;
  1.1204 +
  1.1205 +    if (mImageArray[0][0]->getWidth() != 0)
  1.1206 +    {
  1.1207 +        GLsizei size = mImageArray[0][0]->getWidth();
  1.1208 +        GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(size);
  1.1209 +        GLenum internalformat = mImageArray[0][0]->getInternalFormat();
  1.1210 +
  1.1211 +        newTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, size);
  1.1212 +
  1.1213 +        if (mTexStorage != NULL)
  1.1214 +        {
  1.1215 +            if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
  1.1216 +            {
  1.1217 +                delete newTexStorage;
  1.1218 +                return gl::error(GL_OUT_OF_MEMORY);
  1.1219 +            }
  1.1220 +        }
  1.1221 +    }
  1.1222 +
  1.1223 +    delete mTexStorage;
  1.1224 +    mTexStorage = newTexStorage;
  1.1225 +
  1.1226 +    mDirtyImages = true;
  1.1227 +}
  1.1228 +
  1.1229 +void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
  1.1230 +{
  1.1231 +    GLint internalformat = ConvertSizedInternalFormat(format, type);
  1.1232 +    redefineImage(faceIndex, level, internalformat, width, height);
  1.1233 +
  1.1234 +    Texture::setImage(unpackAlignment, pixels, mImageArray[faceIndex][level]);
  1.1235 +}
  1.1236 +
  1.1237 +unsigned int TextureCubeMap::faceIndex(GLenum face)
  1.1238 +{
  1.1239 +    META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
  1.1240 +    META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
  1.1241 +    META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
  1.1242 +    META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
  1.1243 +    META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
  1.1244 +
  1.1245 +    return face - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
  1.1246 +}
  1.1247 +
  1.1248 +void TextureCubeMap::redefineImage(int face, GLint level, GLint internalformat, GLsizei width, GLsizei height)
  1.1249 +{
  1.1250 +    // If there currently is a corresponding storage texture image, it has these parameters
  1.1251 +    const int storageWidth = std::max(1, mImageArray[0][0]->getWidth() >> level);
  1.1252 +    const int storageHeight = std::max(1, mImageArray[0][0]->getHeight() >> level);
  1.1253 +    const int storageFormat = mImageArray[0][0]->getInternalFormat();
  1.1254 +
  1.1255 +    mImageArray[face][level]->redefine(mRenderer, internalformat, width, height, false);
  1.1256 +
  1.1257 +    if (mTexStorage)
  1.1258 +    {
  1.1259 +        const int storageLevels = mTexStorage->levelCount();
  1.1260 +        
  1.1261 +        if ((level >= storageLevels && storageLevels != 0) ||
  1.1262 +            width != storageWidth ||
  1.1263 +            height != storageHeight ||
  1.1264 +            internalformat != storageFormat)   // Discard mismatched storage
  1.1265 +        {
  1.1266 +            for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
  1.1267 +            {
  1.1268 +                for (int f = 0; f < 6; f++)
  1.1269 +                {
  1.1270 +                    mImageArray[f][i]->markDirty();
  1.1271 +                }
  1.1272 +            }
  1.1273 +
  1.1274 +            delete mTexStorage;
  1.1275 +            mTexStorage = NULL;
  1.1276 +
  1.1277 +            mDirtyImages = true;
  1.1278 +        }
  1.1279 +    }
  1.1280 +}
  1.1281 +
  1.1282 +void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
  1.1283 +{
  1.1284 +    unsigned int faceindex = faceIndex(target);
  1.1285 +    GLint internalformat = gl::ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE);
  1.1286 +    redefineImage(faceindex, level, internalformat, width, height);
  1.1287 +
  1.1288 +    if (!mImageArray[faceindex][level]->isRenderableFormat())
  1.1289 +    {
  1.1290 +        mImageArray[faceindex][level]->copy(0, 0, x, y, width, height, source);
  1.1291 +        mDirtyImages = true;
  1.1292 +    }
  1.1293 +    else
  1.1294 +    {
  1.1295 +        if (!mTexStorage || !mTexStorage->isRenderTarget())
  1.1296 +        {
  1.1297 +            convertToRenderTarget();
  1.1298 +        }
  1.1299 +        
  1.1300 +        mImageArray[faceindex][level]->markClean();
  1.1301 +
  1.1302 +        ASSERT(width == height);
  1.1303 +
  1.1304 +        if (width > 0 && level < levelCount())
  1.1305 +        {
  1.1306 +            gl::Rectangle sourceRect;
  1.1307 +            sourceRect.x = x;
  1.1308 +            sourceRect.width = width;
  1.1309 +            sourceRect.y = y;
  1.1310 +            sourceRect.height = height;
  1.1311 +
  1.1312 +            mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, target, level);
  1.1313 +        }
  1.1314 +    }
  1.1315 +}
  1.1316 +
  1.1317 +void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
  1.1318 +{
  1.1319 +    GLsizei size = mImageArray[faceIndex(target)][level]->getWidth();
  1.1320 +
  1.1321 +    if (xoffset + width > size || yoffset + height > size)
  1.1322 +    {
  1.1323 +        return gl::error(GL_INVALID_VALUE);
  1.1324 +    }
  1.1325 +
  1.1326 +    unsigned int faceindex = faceIndex(target);
  1.1327 +
  1.1328 +    if (!mImageArray[faceindex][level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
  1.1329 +    {
  1.1330 +        mImageArray[faceindex][level]->copy(0, 0, x, y, width, height, source);
  1.1331 +        mDirtyImages = true;
  1.1332 +    }
  1.1333 +    else
  1.1334 +    {
  1.1335 +        if (!mTexStorage || !mTexStorage->isRenderTarget())
  1.1336 +        {
  1.1337 +            convertToRenderTarget();
  1.1338 +        }
  1.1339 +        
  1.1340 +        updateTexture();
  1.1341 +
  1.1342 +        if (level < levelCount())
  1.1343 +        {
  1.1344 +            gl::Rectangle sourceRect;
  1.1345 +            sourceRect.x = x;
  1.1346 +            sourceRect.width = width;
  1.1347 +            sourceRect.y = y;
  1.1348 +            sourceRect.height = height;
  1.1349 +
  1.1350 +            mRenderer->copyImage(source, sourceRect, gl::ExtractFormat(mImageArray[0][0]->getInternalFormat()), 
  1.1351 +                                 xoffset, yoffset, mTexStorage, target, level);
  1.1352 +        }
  1.1353 +    }
  1.1354 +}
  1.1355 +
  1.1356 +void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
  1.1357 +{
  1.1358 +    delete mTexStorage;
  1.1359 +    mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size);
  1.1360 +    mImmutable = true;
  1.1361 +
  1.1362 +    for (int level = 0; level < levels; level++)
  1.1363 +    {
  1.1364 +        for (int face = 0; face < 6; face++)
  1.1365 +        {
  1.1366 +            mImageArray[face][level]->redefine(mRenderer, internalformat, size, size, true);
  1.1367 +            size = std::max(1, size >> 1);
  1.1368 +        }
  1.1369 +    }
  1.1370 +
  1.1371 +    for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
  1.1372 +    {
  1.1373 +        for (int face = 0; face < 6; face++)
  1.1374 +        {
  1.1375 +            mImageArray[face][level]->redefine(mRenderer, GL_NONE, 0, 0, true);
  1.1376 +        }
  1.1377 +    }
  1.1378 +
  1.1379 +    if (mTexStorage->isManaged())
  1.1380 +    {
  1.1381 +        int levels = levelCount();
  1.1382 +
  1.1383 +        for (int face = 0; face < 6; face++)
  1.1384 +        {
  1.1385 +            for (int level = 0; level < levels; level++)
  1.1386 +            {
  1.1387 +                mImageArray[face][level]->setManagedSurface(mTexStorage, face, level);
  1.1388 +            }
  1.1389 +        }
  1.1390 +    }
  1.1391 +}
  1.1392 +
  1.1393 +void TextureCubeMap::generateMipmaps()
  1.1394 +{
  1.1395 +    if (!isCubeComplete())
  1.1396 +    {
  1.1397 +        return gl::error(GL_INVALID_OPERATION);
  1.1398 +    }
  1.1399 +
  1.1400 +    if (!mRenderer->getNonPower2TextureSupport())
  1.1401 +    {
  1.1402 +        if (!isPow2(mImageArray[0][0]->getWidth()))
  1.1403 +        {
  1.1404 +            return gl::error(GL_INVALID_OPERATION);
  1.1405 +        }
  1.1406 +    }
  1.1407 +
  1.1408 +    // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
  1.1409 +    unsigned int q = log2(mImageArray[0][0]->getWidth());
  1.1410 +    for (unsigned int f = 0; f < 6; f++)
  1.1411 +    {
  1.1412 +        for (unsigned int i = 1; i <= q; i++)
  1.1413 +        {
  1.1414 +            redefineImage(f, i, mImageArray[f][0]->getInternalFormat(),
  1.1415 +                          std::max(mImageArray[f][0]->getWidth() >> i, 1),
  1.1416 +                          std::max(mImageArray[f][0]->getWidth() >> i, 1));
  1.1417 +        }
  1.1418 +    }
  1.1419 +
  1.1420 +    if (mTexStorage && mTexStorage->isRenderTarget())
  1.1421 +    {
  1.1422 +        for (unsigned int f = 0; f < 6; f++)
  1.1423 +        {
  1.1424 +            for (unsigned int i = 1; i <= q; i++)
  1.1425 +            {
  1.1426 +                mTexStorage->generateMipmap(f, i);
  1.1427 +
  1.1428 +                mImageArray[f][i]->markClean();
  1.1429 +            }
  1.1430 +        }
  1.1431 +    }
  1.1432 +    else
  1.1433 +    {
  1.1434 +        for (unsigned int f = 0; f < 6; f++)
  1.1435 +        {
  1.1436 +            for (unsigned int i = 1; i <= q; i++)
  1.1437 +            {
  1.1438 +                mRenderer->generateMipmap(mImageArray[f][i], mImageArray[f][i - 1]);
  1.1439 +            }
  1.1440 +        }
  1.1441 +    }
  1.1442 +}
  1.1443 +
  1.1444 +Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target)
  1.1445 +{
  1.1446 +    if (!IsCubemapTextureTarget(target))
  1.1447 +    {
  1.1448 +        return gl::error(GL_INVALID_OPERATION, (Renderbuffer *)NULL);
  1.1449 +    }
  1.1450 +
  1.1451 +    unsigned int face = faceIndex(target);
  1.1452 +
  1.1453 +    if (mFaceProxies[face] == NULL)
  1.1454 +    {
  1.1455 +        mFaceProxies[face] = new Renderbuffer(mRenderer, id(), new RenderbufferTextureCubeMap(this, target));
  1.1456 +    }
  1.1457 +
  1.1458 +    return mFaceProxies[face];
  1.1459 +}
  1.1460 +
  1.1461 +rx::RenderTarget *TextureCubeMap::getRenderTarget(GLenum target)
  1.1462 +{
  1.1463 +    ASSERT(IsCubemapTextureTarget(target));
  1.1464 +
  1.1465 +    // ensure the underlying texture is created
  1.1466 +    if (getStorage(true) == NULL)
  1.1467 +    {
  1.1468 +        return NULL;
  1.1469 +    }
  1.1470 +
  1.1471 +    updateTexture();
  1.1472 +    
  1.1473 +    return mTexStorage->getRenderTarget(target);
  1.1474 +}
  1.1475 +
  1.1476 +int TextureCubeMap::levelCount()
  1.1477 +{
  1.1478 +    return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0;
  1.1479 +}
  1.1480 +
  1.1481 +rx::TextureStorageInterface *TextureCubeMap::getStorage(bool renderTarget)
  1.1482 +{
  1.1483 +    if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
  1.1484 +    {
  1.1485 +        if (renderTarget)
  1.1486 +        {
  1.1487 +            convertToRenderTarget();
  1.1488 +        }
  1.1489 +        else
  1.1490 +        {
  1.1491 +            createTexture();
  1.1492 +        }
  1.1493 +    }
  1.1494 +
  1.1495 +    return mTexStorage;
  1.1496 +}
  1.1497 +
  1.1498 +}

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