gfx/angle/src/libGLESv2/libGLESv2.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/angle/src/libGLESv2/libGLESv2.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,7108 @@
     1.4 +#include "precompiled.h"
     1.5 +//
     1.6 +// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
     1.7 +// Use of this source code is governed by a BSD-style license that can be
     1.8 +// found in the LICENSE file.
     1.9 +//
    1.10 +
    1.11 +// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
    1.12 +
    1.13 +#include "common/version.h"
    1.14 +
    1.15 +#include <algorithm>
    1.16 +
    1.17 +#include "libGLESv2/main.h"
    1.18 +#include "libGLESv2/utilities.h"
    1.19 +#include "libGLESv2/Buffer.h"
    1.20 +#include "libGLESv2/Fence.h"
    1.21 +#include "libGLESv2/Framebuffer.h"
    1.22 +#include "libGLESv2/Renderbuffer.h"
    1.23 +#include "libGLESv2/Program.h"
    1.24 +#include "libGLESv2/ProgramBinary.h"
    1.25 +#include "libGLESv2/Texture.h"
    1.26 +#include "libGLESv2/Query.h"
    1.27 +#include "libGLESv2/Context.h"
    1.28 +
    1.29 +bool validImageSize(GLint level, GLsizei width, GLsizei height)
    1.30 +{
    1.31 +    if (level < 0 || width < 0 || height < 0)
    1.32 +    {
    1.33 +        return false;
    1.34 +    }
    1.35 +
    1.36 +    if (gl::getContext() && gl::getContext()->supportsNonPower2Texture())
    1.37 +    {
    1.38 +        return true;
    1.39 +    }
    1.40 +
    1.41 +    if (level == 0)
    1.42 +    {
    1.43 +        return true;
    1.44 +    }
    1.45 +
    1.46 +    if (gl::isPow2(width) && gl::isPow2(height))
    1.47 +    {
    1.48 +        return true;
    1.49 +    }
    1.50 +
    1.51 +    return false;
    1.52 +}
    1.53 +
    1.54 +// Verify that format/type are one of the combinations from table 3.4.
    1.55 +bool checkTextureFormatType(GLenum format, GLenum type)
    1.56 +{
    1.57 +    // validate <format> by itself (used as secondary key below)
    1.58 +    switch (format)
    1.59 +    {
    1.60 +      case GL_RGBA:
    1.61 +      case GL_BGRA_EXT:
    1.62 +      case GL_RGB:
    1.63 +      case GL_ALPHA:
    1.64 +      case GL_LUMINANCE:
    1.65 +      case GL_LUMINANCE_ALPHA:
    1.66 +      case GL_DEPTH_COMPONENT:
    1.67 +      case GL_DEPTH_STENCIL_OES:
    1.68 +        break;
    1.69 +      default:
    1.70 +        return gl::error(GL_INVALID_ENUM, false);
    1.71 +    }
    1.72 +
    1.73 +    // invalid <type> -> sets INVALID_ENUM
    1.74 +    // invalid <format>+<type> combination -> sets INVALID_OPERATION
    1.75 +    switch (type)
    1.76 +    {
    1.77 +      case GL_UNSIGNED_BYTE:
    1.78 +        switch (format)
    1.79 +        {
    1.80 +          case GL_RGBA:
    1.81 +          case GL_BGRA_EXT:
    1.82 +          case GL_RGB:
    1.83 +          case GL_ALPHA:
    1.84 +          case GL_LUMINANCE:
    1.85 +          case GL_LUMINANCE_ALPHA:
    1.86 +            return true;
    1.87 +          default:
    1.88 +            return gl::error(GL_INVALID_OPERATION, false);
    1.89 +        }
    1.90 +
    1.91 +      case GL_FLOAT:
    1.92 +      case GL_HALF_FLOAT_OES:
    1.93 +        switch (format)
    1.94 +        {
    1.95 +          case GL_RGBA:
    1.96 +          case GL_RGB:
    1.97 +          case GL_ALPHA:
    1.98 +          case GL_LUMINANCE:
    1.99 +          case GL_LUMINANCE_ALPHA:
   1.100 +            return true;
   1.101 +          default:
   1.102 +            return gl::error(GL_INVALID_OPERATION, false);
   1.103 +        }
   1.104 +
   1.105 +      case GL_UNSIGNED_SHORT_4_4_4_4:
   1.106 +      case GL_UNSIGNED_SHORT_5_5_5_1:
   1.107 +        switch (format)
   1.108 +        {
   1.109 +          case GL_RGBA:
   1.110 +            return true;
   1.111 +          default:
   1.112 +            return gl::error(GL_INVALID_OPERATION, false);
   1.113 +        }
   1.114 +
   1.115 +      case GL_UNSIGNED_SHORT_5_6_5:
   1.116 +        switch (format)
   1.117 +        {
   1.118 +          case GL_RGB:
   1.119 +            return true;
   1.120 +          default:
   1.121 +            return gl::error(GL_INVALID_OPERATION, false);
   1.122 +        }
   1.123 +
   1.124 +      case GL_UNSIGNED_SHORT:
   1.125 +      case GL_UNSIGNED_INT:
   1.126 +        switch (format)
   1.127 +        {
   1.128 +          case GL_DEPTH_COMPONENT:
   1.129 +            return true;
   1.130 +          default:
   1.131 +            return gl::error(GL_INVALID_OPERATION, false);
   1.132 +        }
   1.133 +
   1.134 +      case GL_UNSIGNED_INT_24_8_OES:
   1.135 +        switch (format)
   1.136 +        {
   1.137 +          case GL_DEPTH_STENCIL_OES:
   1.138 +            return true;
   1.139 +          default:
   1.140 +            return gl::error(GL_INVALID_OPERATION, false);
   1.141 +        }
   1.142 +
   1.143 +      default:
   1.144 +        return gl::error(GL_INVALID_ENUM, false);
   1.145 +    }
   1.146 +}
   1.147 +
   1.148 +bool validateSubImageParams2D(bool compressed, GLsizei width, GLsizei height,
   1.149 +                              GLint xoffset, GLint yoffset, GLint level, GLenum format, GLenum type,
   1.150 +                              gl::Texture2D *texture)
   1.151 +{
   1.152 +    if (!texture)
   1.153 +    {
   1.154 +        return gl::error(GL_INVALID_OPERATION, false);
   1.155 +    }
   1.156 +
   1.157 +    if (compressed != texture->isCompressed(level))
   1.158 +    {
   1.159 +        return gl::error(GL_INVALID_OPERATION, false);
   1.160 +    }
   1.161 +
   1.162 +    if (format != GL_NONE)
   1.163 +    {
   1.164 +        GLenum internalformat = gl::ConvertSizedInternalFormat(format, type);
   1.165 +        if (internalformat != texture->getInternalFormat(level))
   1.166 +        {
   1.167 +            return gl::error(GL_INVALID_OPERATION, false);
   1.168 +        }
   1.169 +    }
   1.170 +
   1.171 +    if (compressed)
   1.172 +    {
   1.173 +        if ((width % 4 != 0 && width != texture->getWidth(0)) ||
   1.174 +            (height % 4 != 0 && height != texture->getHeight(0)))
   1.175 +        {
   1.176 +            return gl::error(GL_INVALID_OPERATION, false);
   1.177 +        }
   1.178 +    }
   1.179 +
   1.180 +    if (xoffset + width > texture->getWidth(level) ||
   1.181 +        yoffset + height > texture->getHeight(level))
   1.182 +    {
   1.183 +        return gl::error(GL_INVALID_VALUE, false);
   1.184 +    }
   1.185 +
   1.186 +    return true;
   1.187 +}
   1.188 +
   1.189 +bool validateSubImageParamsCube(bool compressed, GLsizei width, GLsizei height,
   1.190 +                                GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum format, GLenum type,
   1.191 +                                gl::TextureCubeMap *texture)
   1.192 +{
   1.193 +    if (!texture)
   1.194 +    {
   1.195 +        return gl::error(GL_INVALID_OPERATION, false);
   1.196 +    }
   1.197 +
   1.198 +    if (compressed != texture->isCompressed(target, level))
   1.199 +    {
   1.200 +        return gl::error(GL_INVALID_OPERATION, false);
   1.201 +    }
   1.202 +
   1.203 +    if (format != GL_NONE)
   1.204 +    {
   1.205 +        GLenum internalformat = gl::ConvertSizedInternalFormat(format, type);
   1.206 +        if (internalformat != texture->getInternalFormat(target, level))
   1.207 +        {
   1.208 +            return gl::error(GL_INVALID_OPERATION, false);
   1.209 +        }
   1.210 +    }
   1.211 +
   1.212 +    if (compressed)
   1.213 +    {
   1.214 +        if ((width % 4 != 0 && width != texture->getWidth(target, 0)) ||
   1.215 +            (height % 4 != 0 && height != texture->getHeight(target, 0)))
   1.216 +        {
   1.217 +            return gl::error(GL_INVALID_OPERATION, false);
   1.218 +        }
   1.219 +    }
   1.220 +
   1.221 +    if (xoffset + width > texture->getWidth(target, level) ||
   1.222 +        yoffset + height > texture->getHeight(target, level))
   1.223 +    {
   1.224 +        return gl::error(GL_INVALID_VALUE, false);
   1.225 +    }
   1.226 +
   1.227 +    return true;
   1.228 +}
   1.229 +
   1.230 +// check for combinations of format and type that are valid for ReadPixels
   1.231 +bool validReadFormatType(GLenum format, GLenum type)
   1.232 +{
   1.233 +    switch (format)
   1.234 +    {
   1.235 +      case GL_RGBA:
   1.236 +        switch (type)
   1.237 +        {
   1.238 +          case GL_UNSIGNED_BYTE:
   1.239 +            break;
   1.240 +          default:
   1.241 +            return false;
   1.242 +        }
   1.243 +        break;
   1.244 +      case GL_BGRA_EXT:
   1.245 +        switch (type)
   1.246 +        {
   1.247 +          case GL_UNSIGNED_BYTE:
   1.248 +          case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
   1.249 +          case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
   1.250 +            break;
   1.251 +          default:
   1.252 +            return false;
   1.253 +        }
   1.254 +        break;
   1.255 +      default:
   1.256 +        return false;
   1.257 +    }
   1.258 +    return true;
   1.259 +}
   1.260 +
   1.261 +extern "C"
   1.262 +{
   1.263 +
   1.264 +void __stdcall glActiveTexture(GLenum texture)
   1.265 +{
   1.266 +    EVENT("(GLenum texture = 0x%X)", texture);
   1.267 +
   1.268 +    try
   1.269 +    {
   1.270 +        gl::Context *context = gl::getNonLostContext();
   1.271 +
   1.272 +        if (context)
   1.273 +        {
   1.274 +            if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getMaximumCombinedTextureImageUnits() - 1)
   1.275 +            {
   1.276 +                return gl::error(GL_INVALID_ENUM);
   1.277 +            }
   1.278 +
   1.279 +            context->setActiveSampler(texture - GL_TEXTURE0);
   1.280 +        }
   1.281 +    }
   1.282 +    catch(std::bad_alloc&)
   1.283 +    {
   1.284 +        return gl::error(GL_OUT_OF_MEMORY);
   1.285 +    }
   1.286 +}
   1.287 +
   1.288 +void __stdcall glAttachShader(GLuint program, GLuint shader)
   1.289 +{
   1.290 +    EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
   1.291 +
   1.292 +    try
   1.293 +    {
   1.294 +        gl::Context *context = gl::getNonLostContext();
   1.295 +
   1.296 +        if (context)
   1.297 +        {
   1.298 +            gl::Program *programObject = context->getProgram(program);
   1.299 +            gl::Shader *shaderObject = context->getShader(shader);
   1.300 +
   1.301 +            if (!programObject)
   1.302 +            {
   1.303 +                if (context->getShader(program))
   1.304 +                {
   1.305 +                    return gl::error(GL_INVALID_OPERATION);
   1.306 +                }
   1.307 +                else
   1.308 +                {
   1.309 +                    return gl::error(GL_INVALID_VALUE);
   1.310 +                }
   1.311 +            }
   1.312 +
   1.313 +            if (!shaderObject)
   1.314 +            {
   1.315 +                if (context->getProgram(shader))
   1.316 +                {
   1.317 +                    return gl::error(GL_INVALID_OPERATION);
   1.318 +                }
   1.319 +                else
   1.320 +                {
   1.321 +                    return gl::error(GL_INVALID_VALUE);
   1.322 +                }
   1.323 +            }
   1.324 +
   1.325 +            if (!programObject->attachShader(shaderObject))
   1.326 +            {
   1.327 +                return gl::error(GL_INVALID_OPERATION);
   1.328 +            }
   1.329 +        }
   1.330 +    }
   1.331 +    catch(std::bad_alloc&)
   1.332 +    {
   1.333 +        return gl::error(GL_OUT_OF_MEMORY);
   1.334 +    }
   1.335 +}
   1.336 +
   1.337 +void __stdcall glBeginQueryEXT(GLenum target, GLuint id)
   1.338 +{
   1.339 +    EVENT("(GLenum target = 0x%X, GLuint %d)", target, id);
   1.340 +
   1.341 +    try
   1.342 +    {
   1.343 +        switch (target)
   1.344 +        {
   1.345 +          case GL_ANY_SAMPLES_PASSED_EXT: 
   1.346 +          case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
   1.347 +              break;
   1.348 +          default: 
   1.349 +              return gl::error(GL_INVALID_ENUM);
   1.350 +        }
   1.351 +
   1.352 +        if (id == 0)
   1.353 +        {
   1.354 +            return gl::error(GL_INVALID_OPERATION);
   1.355 +        }
   1.356 +
   1.357 +        gl::Context *context = gl::getNonLostContext();
   1.358 +
   1.359 +        if (context)
   1.360 +        {
   1.361 +            context->beginQuery(target, id);
   1.362 +        }
   1.363 +    }
   1.364 +    catch(std::bad_alloc&)
   1.365 +    {
   1.366 +        return gl::error(GL_OUT_OF_MEMORY);
   1.367 +    }
   1.368 +}
   1.369 +
   1.370 +void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
   1.371 +{
   1.372 +    EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
   1.373 +
   1.374 +    try
   1.375 +    {
   1.376 +        if (index >= gl::MAX_VERTEX_ATTRIBS)
   1.377 +        {
   1.378 +            return gl::error(GL_INVALID_VALUE);
   1.379 +        }
   1.380 +
   1.381 +        gl::Context *context = gl::getNonLostContext();
   1.382 +
   1.383 +        if (context)
   1.384 +        {
   1.385 +            gl::Program *programObject = context->getProgram(program);
   1.386 +
   1.387 +            if (!programObject)
   1.388 +            {
   1.389 +                if (context->getShader(program))
   1.390 +                {
   1.391 +                    return gl::error(GL_INVALID_OPERATION);
   1.392 +                }
   1.393 +                else
   1.394 +                {
   1.395 +                    return gl::error(GL_INVALID_VALUE);
   1.396 +                }
   1.397 +            }
   1.398 +
   1.399 +            if (strncmp(name, "gl_", 3) == 0)
   1.400 +            {
   1.401 +                return gl::error(GL_INVALID_OPERATION);
   1.402 +            }
   1.403 +
   1.404 +            programObject->bindAttributeLocation(index, name);
   1.405 +        }
   1.406 +    }
   1.407 +    catch(std::bad_alloc&)
   1.408 +    {
   1.409 +        return gl::error(GL_OUT_OF_MEMORY);
   1.410 +    }
   1.411 +}
   1.412 +
   1.413 +void __stdcall glBindBuffer(GLenum target, GLuint buffer)
   1.414 +{
   1.415 +    EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
   1.416 +
   1.417 +    try
   1.418 +    {
   1.419 +        gl::Context *context = gl::getNonLostContext();
   1.420 +
   1.421 +        if (context)
   1.422 +        {
   1.423 +            switch (target)
   1.424 +            {
   1.425 +              case GL_ARRAY_BUFFER:
   1.426 +                context->bindArrayBuffer(buffer);
   1.427 +                return;
   1.428 +              case GL_ELEMENT_ARRAY_BUFFER:
   1.429 +                context->bindElementArrayBuffer(buffer);
   1.430 +                return;
   1.431 +              default:
   1.432 +                return gl::error(GL_INVALID_ENUM);
   1.433 +            }
   1.434 +        }
   1.435 +    }
   1.436 +    catch(std::bad_alloc&)
   1.437 +    {
   1.438 +        return gl::error(GL_OUT_OF_MEMORY);
   1.439 +    }
   1.440 +}
   1.441 +
   1.442 +void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer)
   1.443 +{
   1.444 +    EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
   1.445 +
   1.446 +    try
   1.447 +    {
   1.448 +        if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
   1.449 +        {
   1.450 +            return gl::error(GL_INVALID_ENUM);
   1.451 +        }
   1.452 +
   1.453 +        gl::Context *context = gl::getNonLostContext();
   1.454 +
   1.455 +        if (context)
   1.456 +        {
   1.457 +            if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
   1.458 +            {
   1.459 +                context->bindReadFramebuffer(framebuffer);
   1.460 +            }
   1.461 +            
   1.462 +            if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
   1.463 +            {
   1.464 +                context->bindDrawFramebuffer(framebuffer);
   1.465 +            }
   1.466 +        }
   1.467 +    }
   1.468 +    catch(std::bad_alloc&)
   1.469 +    {
   1.470 +        return gl::error(GL_OUT_OF_MEMORY);
   1.471 +    }
   1.472 +}
   1.473 +
   1.474 +void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer)
   1.475 +{
   1.476 +    EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
   1.477 +
   1.478 +    try
   1.479 +    {
   1.480 +        if (target != GL_RENDERBUFFER)
   1.481 +        {
   1.482 +            return gl::error(GL_INVALID_ENUM);
   1.483 +        }
   1.484 +
   1.485 +        gl::Context *context = gl::getNonLostContext();
   1.486 +
   1.487 +        if (context)
   1.488 +        {
   1.489 +            context->bindRenderbuffer(renderbuffer);
   1.490 +        }
   1.491 +    }
   1.492 +    catch(std::bad_alloc&)
   1.493 +    {
   1.494 +        return gl::error(GL_OUT_OF_MEMORY);
   1.495 +    }
   1.496 +}
   1.497 +
   1.498 +void __stdcall glBindTexture(GLenum target, GLuint texture)
   1.499 +{
   1.500 +    EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
   1.501 +
   1.502 +    try
   1.503 +    {
   1.504 +        gl::Context *context = gl::getNonLostContext();
   1.505 +
   1.506 +        if (context)
   1.507 +        {
   1.508 +            gl::Texture *textureObject = context->getTexture(texture);
   1.509 +
   1.510 +            if (textureObject && textureObject->getTarget() != target && texture != 0)
   1.511 +            {
   1.512 +                return gl::error(GL_INVALID_OPERATION);
   1.513 +            }
   1.514 +
   1.515 +            switch (target)
   1.516 +            {
   1.517 +              case GL_TEXTURE_2D:
   1.518 +                context->bindTexture2D(texture);
   1.519 +                return;
   1.520 +              case GL_TEXTURE_CUBE_MAP:
   1.521 +                context->bindTextureCubeMap(texture);
   1.522 +                return;
   1.523 +              default:
   1.524 +                return gl::error(GL_INVALID_ENUM);
   1.525 +            }
   1.526 +        }
   1.527 +    }
   1.528 +    catch(std::bad_alloc&)
   1.529 +    {
   1.530 +        return gl::error(GL_OUT_OF_MEMORY);
   1.531 +    }
   1.532 +}
   1.533 +
   1.534 +void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
   1.535 +{
   1.536 +    EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
   1.537 +          red, green, blue, alpha);
   1.538 +
   1.539 +    try
   1.540 +    {
   1.541 +        gl::Context* context = gl::getNonLostContext();
   1.542 +
   1.543 +        if (context)
   1.544 +        {
   1.545 +            context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha));
   1.546 +        }
   1.547 +    }
   1.548 +    catch(std::bad_alloc&)
   1.549 +    {
   1.550 +        return gl::error(GL_OUT_OF_MEMORY);
   1.551 +    }
   1.552 +}
   1.553 +
   1.554 +void __stdcall glBlendEquation(GLenum mode)
   1.555 +{
   1.556 +    glBlendEquationSeparate(mode, mode);
   1.557 +}
   1.558 +
   1.559 +void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
   1.560 +{
   1.561 +    EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
   1.562 +
   1.563 +    try
   1.564 +    {
   1.565 +        switch (modeRGB)
   1.566 +        {
   1.567 +          case GL_FUNC_ADD:
   1.568 +          case GL_FUNC_SUBTRACT:
   1.569 +          case GL_FUNC_REVERSE_SUBTRACT:
   1.570 +            break;
   1.571 +          default:
   1.572 +            return gl::error(GL_INVALID_ENUM);
   1.573 +        }
   1.574 +
   1.575 +        switch (modeAlpha)
   1.576 +        {
   1.577 +          case GL_FUNC_ADD:
   1.578 +          case GL_FUNC_SUBTRACT:
   1.579 +          case GL_FUNC_REVERSE_SUBTRACT:
   1.580 +            break;
   1.581 +          default:
   1.582 +            return gl::error(GL_INVALID_ENUM);
   1.583 +        }
   1.584 +
   1.585 +        gl::Context *context = gl::getNonLostContext();
   1.586 +
   1.587 +        if (context)
   1.588 +        {
   1.589 +            context->setBlendEquation(modeRGB, modeAlpha);
   1.590 +        }
   1.591 +    }
   1.592 +    catch(std::bad_alloc&)
   1.593 +    {
   1.594 +        return gl::error(GL_OUT_OF_MEMORY);
   1.595 +    }
   1.596 +}
   1.597 +
   1.598 +void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor)
   1.599 +{
   1.600 +    glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
   1.601 +}
   1.602 +
   1.603 +void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
   1.604 +{
   1.605 +    EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
   1.606 +          srcRGB, dstRGB, srcAlpha, dstAlpha);
   1.607 +
   1.608 +    try
   1.609 +    {
   1.610 +        switch (srcRGB)
   1.611 +        {
   1.612 +          case GL_ZERO:
   1.613 +          case GL_ONE:
   1.614 +          case GL_SRC_COLOR:
   1.615 +          case GL_ONE_MINUS_SRC_COLOR:
   1.616 +          case GL_DST_COLOR:
   1.617 +          case GL_ONE_MINUS_DST_COLOR:
   1.618 +          case GL_SRC_ALPHA:
   1.619 +          case GL_ONE_MINUS_SRC_ALPHA:
   1.620 +          case GL_DST_ALPHA:
   1.621 +          case GL_ONE_MINUS_DST_ALPHA:
   1.622 +          case GL_CONSTANT_COLOR:
   1.623 +          case GL_ONE_MINUS_CONSTANT_COLOR:
   1.624 +          case GL_CONSTANT_ALPHA:
   1.625 +          case GL_ONE_MINUS_CONSTANT_ALPHA:
   1.626 +          case GL_SRC_ALPHA_SATURATE:
   1.627 +            break;
   1.628 +          default:
   1.629 +            return gl::error(GL_INVALID_ENUM);
   1.630 +        }
   1.631 +
   1.632 +        switch (dstRGB)
   1.633 +        {
   1.634 +          case GL_ZERO:
   1.635 +          case GL_ONE:
   1.636 +          case GL_SRC_COLOR:
   1.637 +          case GL_ONE_MINUS_SRC_COLOR:
   1.638 +          case GL_DST_COLOR:
   1.639 +          case GL_ONE_MINUS_DST_COLOR:
   1.640 +          case GL_SRC_ALPHA:
   1.641 +          case GL_ONE_MINUS_SRC_ALPHA:
   1.642 +          case GL_DST_ALPHA:
   1.643 +          case GL_ONE_MINUS_DST_ALPHA:
   1.644 +          case GL_CONSTANT_COLOR:
   1.645 +          case GL_ONE_MINUS_CONSTANT_COLOR:
   1.646 +          case GL_CONSTANT_ALPHA:
   1.647 +          case GL_ONE_MINUS_CONSTANT_ALPHA:
   1.648 +            break;
   1.649 +          default:
   1.650 +            return gl::error(GL_INVALID_ENUM);
   1.651 +        }
   1.652 +
   1.653 +        switch (srcAlpha)
   1.654 +        {
   1.655 +          case GL_ZERO:
   1.656 +          case GL_ONE:
   1.657 +          case GL_SRC_COLOR:
   1.658 +          case GL_ONE_MINUS_SRC_COLOR:
   1.659 +          case GL_DST_COLOR:
   1.660 +          case GL_ONE_MINUS_DST_COLOR:
   1.661 +          case GL_SRC_ALPHA:
   1.662 +          case GL_ONE_MINUS_SRC_ALPHA:
   1.663 +          case GL_DST_ALPHA:
   1.664 +          case GL_ONE_MINUS_DST_ALPHA:
   1.665 +          case GL_CONSTANT_COLOR:
   1.666 +          case GL_ONE_MINUS_CONSTANT_COLOR:
   1.667 +          case GL_CONSTANT_ALPHA:
   1.668 +          case GL_ONE_MINUS_CONSTANT_ALPHA:
   1.669 +          case GL_SRC_ALPHA_SATURATE:
   1.670 +            break;
   1.671 +          default:
   1.672 +            return gl::error(GL_INVALID_ENUM);
   1.673 +        }
   1.674 +
   1.675 +        switch (dstAlpha)
   1.676 +        {
   1.677 +          case GL_ZERO:
   1.678 +          case GL_ONE:
   1.679 +          case GL_SRC_COLOR:
   1.680 +          case GL_ONE_MINUS_SRC_COLOR:
   1.681 +          case GL_DST_COLOR:
   1.682 +          case GL_ONE_MINUS_DST_COLOR:
   1.683 +          case GL_SRC_ALPHA:
   1.684 +          case GL_ONE_MINUS_SRC_ALPHA:
   1.685 +          case GL_DST_ALPHA:
   1.686 +          case GL_ONE_MINUS_DST_ALPHA:
   1.687 +          case GL_CONSTANT_COLOR:
   1.688 +          case GL_ONE_MINUS_CONSTANT_COLOR:
   1.689 +          case GL_CONSTANT_ALPHA:
   1.690 +          case GL_ONE_MINUS_CONSTANT_ALPHA:
   1.691 +            break;
   1.692 +          default:
   1.693 +            return gl::error(GL_INVALID_ENUM);
   1.694 +        }
   1.695 +
   1.696 +        bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
   1.697 +                                  dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
   1.698 +
   1.699 +        bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
   1.700 +                                  dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
   1.701 +
   1.702 +        if (constantColorUsed && constantAlphaUsed)
   1.703 +        {
   1.704 +            ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
   1.705 +            return gl::error(GL_INVALID_OPERATION);
   1.706 +        }
   1.707 +
   1.708 +        gl::Context *context = gl::getNonLostContext();
   1.709 +
   1.710 +        if (context)
   1.711 +        {
   1.712 +            context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
   1.713 +        }
   1.714 +    }
   1.715 +    catch(std::bad_alloc&)
   1.716 +    {
   1.717 +        return gl::error(GL_OUT_OF_MEMORY);
   1.718 +    }
   1.719 +}
   1.720 +
   1.721 +void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
   1.722 +{
   1.723 +    EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
   1.724 +          target, size, data, usage);
   1.725 +
   1.726 +    try
   1.727 +    {
   1.728 +        if (size < 0)
   1.729 +        {
   1.730 +            return gl::error(GL_INVALID_VALUE);
   1.731 +        }
   1.732 +
   1.733 +        switch (usage)
   1.734 +        {
   1.735 +          case GL_STREAM_DRAW:
   1.736 +          case GL_STATIC_DRAW:
   1.737 +          case GL_DYNAMIC_DRAW:
   1.738 +            break;
   1.739 +          default:
   1.740 +            return gl::error(GL_INVALID_ENUM);
   1.741 +        }
   1.742 +
   1.743 +        gl::Context *context = gl::getNonLostContext();
   1.744 +
   1.745 +        if (context)
   1.746 +        {
   1.747 +            gl::Buffer *buffer;
   1.748 +
   1.749 +            switch (target)
   1.750 +            {
   1.751 +              case GL_ARRAY_BUFFER:
   1.752 +                buffer = context->getArrayBuffer();
   1.753 +                break;
   1.754 +              case GL_ELEMENT_ARRAY_BUFFER:
   1.755 +                buffer = context->getElementArrayBuffer();
   1.756 +                break;
   1.757 +              default:
   1.758 +                return gl::error(GL_INVALID_ENUM);
   1.759 +            }
   1.760 +
   1.761 +            if (!buffer)
   1.762 +            {
   1.763 +                return gl::error(GL_INVALID_OPERATION);
   1.764 +            }
   1.765 +
   1.766 +            buffer->bufferData(data, size, usage);
   1.767 +        }
   1.768 +    }
   1.769 +    catch(std::bad_alloc&)
   1.770 +    {
   1.771 +        return gl::error(GL_OUT_OF_MEMORY);
   1.772 +    }
   1.773 +}
   1.774 +
   1.775 +void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
   1.776 +{
   1.777 +    EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
   1.778 +          target, offset, size, data);
   1.779 +
   1.780 +    try
   1.781 +    {
   1.782 +        if (size < 0 || offset < 0)
   1.783 +        {
   1.784 +            return gl::error(GL_INVALID_VALUE);
   1.785 +        }
   1.786 +
   1.787 +        if (data == NULL)
   1.788 +        {
   1.789 +            return;
   1.790 +        }
   1.791 +
   1.792 +        gl::Context *context = gl::getNonLostContext();
   1.793 +
   1.794 +        if (context)
   1.795 +        {
   1.796 +            gl::Buffer *buffer;
   1.797 +
   1.798 +            switch (target)
   1.799 +            {
   1.800 +              case GL_ARRAY_BUFFER:
   1.801 +                buffer = context->getArrayBuffer();
   1.802 +                break;
   1.803 +              case GL_ELEMENT_ARRAY_BUFFER:
   1.804 +                buffer = context->getElementArrayBuffer();
   1.805 +                break;
   1.806 +              default:
   1.807 +                return gl::error(GL_INVALID_ENUM);
   1.808 +            }
   1.809 +
   1.810 +            if (!buffer)
   1.811 +            {
   1.812 +                return gl::error(GL_INVALID_OPERATION);
   1.813 +            }
   1.814 +
   1.815 +            if ((size_t)size + offset > buffer->size())
   1.816 +            {
   1.817 +                return gl::error(GL_INVALID_VALUE);
   1.818 +            }
   1.819 +
   1.820 +            buffer->bufferSubData(data, size, offset);
   1.821 +        }
   1.822 +    }
   1.823 +    catch(std::bad_alloc&)
   1.824 +    {
   1.825 +        return gl::error(GL_OUT_OF_MEMORY);
   1.826 +    }
   1.827 +}
   1.828 +
   1.829 +GLenum __stdcall glCheckFramebufferStatus(GLenum target)
   1.830 +{
   1.831 +    EVENT("(GLenum target = 0x%X)", target);
   1.832 +
   1.833 +    try
   1.834 +    {
   1.835 +        if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
   1.836 +        {
   1.837 +            return gl::error(GL_INVALID_ENUM, 0);
   1.838 +        }
   1.839 +
   1.840 +        gl::Context *context = gl::getNonLostContext();
   1.841 +
   1.842 +        if (context)
   1.843 +        {
   1.844 +            gl::Framebuffer *framebuffer = NULL;
   1.845 +            if (target == GL_READ_FRAMEBUFFER_ANGLE)
   1.846 +            {
   1.847 +                framebuffer = context->getReadFramebuffer();
   1.848 +            }
   1.849 +            else
   1.850 +            {
   1.851 +                framebuffer = context->getDrawFramebuffer();
   1.852 +            }
   1.853 +
   1.854 +            return framebuffer->completeness();
   1.855 +        }
   1.856 +    }
   1.857 +    catch(std::bad_alloc&)
   1.858 +    {
   1.859 +        return gl::error(GL_OUT_OF_MEMORY, 0);
   1.860 +    }
   1.861 +
   1.862 +    return 0;
   1.863 +}
   1.864 +
   1.865 +void __stdcall glClear(GLbitfield mask)
   1.866 +{
   1.867 +    EVENT("(GLbitfield mask = %X)", mask);
   1.868 +
   1.869 +    try
   1.870 +    {
   1.871 +        gl::Context *context = gl::getNonLostContext();
   1.872 +
   1.873 +        if (context)
   1.874 +        {
   1.875 +            context->clear(mask);
   1.876 +        }
   1.877 +    }
   1.878 +    catch(std::bad_alloc&)
   1.879 +    {
   1.880 +        return gl::error(GL_OUT_OF_MEMORY);
   1.881 +    }
   1.882 +}
   1.883 +
   1.884 +void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
   1.885 +{
   1.886 +    EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
   1.887 +          red, green, blue, alpha);
   1.888 +
   1.889 +    try
   1.890 +    {
   1.891 +        gl::Context *context = gl::getNonLostContext();
   1.892 +
   1.893 +        if (context)
   1.894 +        {
   1.895 +            context->setClearColor(red, green, blue, alpha);
   1.896 +        }
   1.897 +    }
   1.898 +    catch(std::bad_alloc&)
   1.899 +    {
   1.900 +        return gl::error(GL_OUT_OF_MEMORY);
   1.901 +    }
   1.902 +}
   1.903 +
   1.904 +void __stdcall glClearDepthf(GLclampf depth)
   1.905 +{
   1.906 +    EVENT("(GLclampf depth = %f)", depth);
   1.907 +
   1.908 +    try
   1.909 +    {
   1.910 +        gl::Context *context = gl::getNonLostContext();
   1.911 +
   1.912 +        if (context)
   1.913 +        {
   1.914 +            context->setClearDepth(depth);
   1.915 +        }
   1.916 +    }
   1.917 +    catch(std::bad_alloc&)
   1.918 +    {
   1.919 +        return gl::error(GL_OUT_OF_MEMORY);
   1.920 +    }
   1.921 +}
   1.922 +
   1.923 +void __stdcall glClearStencil(GLint s)
   1.924 +{
   1.925 +    EVENT("(GLint s = %d)", s);
   1.926 +
   1.927 +    try
   1.928 +    {
   1.929 +        gl::Context *context = gl::getNonLostContext();
   1.930 +
   1.931 +        if (context)
   1.932 +        {
   1.933 +            context->setClearStencil(s);
   1.934 +        }
   1.935 +    }
   1.936 +    catch(std::bad_alloc&)
   1.937 +    {
   1.938 +        return gl::error(GL_OUT_OF_MEMORY);
   1.939 +    }
   1.940 +}
   1.941 +
   1.942 +void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
   1.943 +{
   1.944 +    EVENT("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)",
   1.945 +          red, green, blue, alpha);
   1.946 +
   1.947 +    try
   1.948 +    {
   1.949 +        gl::Context *context = gl::getNonLostContext();
   1.950 +
   1.951 +        if (context)
   1.952 +        {
   1.953 +            context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
   1.954 +        }
   1.955 +    }
   1.956 +    catch(std::bad_alloc&)
   1.957 +    {
   1.958 +        return gl::error(GL_OUT_OF_MEMORY);
   1.959 +    }
   1.960 +}
   1.961 +
   1.962 +void __stdcall glCompileShader(GLuint shader)
   1.963 +{
   1.964 +    EVENT("(GLuint shader = %d)", shader);
   1.965 +
   1.966 +    try
   1.967 +    {
   1.968 +        gl::Context *context = gl::getNonLostContext();
   1.969 +
   1.970 +        if (context)
   1.971 +        {
   1.972 +            gl::Shader *shaderObject = context->getShader(shader);
   1.973 +
   1.974 +            if (!shaderObject)
   1.975 +            {
   1.976 +                if (context->getProgram(shader))
   1.977 +                {
   1.978 +                    return gl::error(GL_INVALID_OPERATION);
   1.979 +                }
   1.980 +                else
   1.981 +                {
   1.982 +                    return gl::error(GL_INVALID_VALUE);
   1.983 +                }
   1.984 +            }
   1.985 +
   1.986 +            shaderObject->compile();
   1.987 +        }
   1.988 +    }
   1.989 +    catch(std::bad_alloc&)
   1.990 +    {
   1.991 +        return gl::error(GL_OUT_OF_MEMORY);
   1.992 +    }
   1.993 +}
   1.994 +
   1.995 +void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, 
   1.996 +                                      GLint border, GLsizei imageSize, const GLvoid* data)
   1.997 +{
   1.998 +    EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " 
   1.999 +          "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
  1.1000 +          target, level, internalformat, width, height, border, imageSize, data);
  1.1001 +
  1.1002 +    try
  1.1003 +    {
  1.1004 +        if (!validImageSize(level, width, height) || border != 0 || imageSize < 0)
  1.1005 +        {
  1.1006 +            return gl::error(GL_INVALID_VALUE);
  1.1007 +        }
  1.1008 +
  1.1009 +        switch (internalformat)
  1.1010 +        {
  1.1011 +          case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
  1.1012 +          case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
  1.1013 +          case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
  1.1014 +          case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
  1.1015 +            break;
  1.1016 +          default:
  1.1017 +            return gl::error(GL_INVALID_ENUM);
  1.1018 +        }
  1.1019 +
  1.1020 +        if (border != 0)
  1.1021 +        {
  1.1022 +            return gl::error(GL_INVALID_OPERATION);
  1.1023 +        }
  1.1024 +
  1.1025 +        if (width != 1 && width != 2 && width % 4 != 0)
  1.1026 +        {
  1.1027 +            return gl::error(GL_INVALID_OPERATION);
  1.1028 +        }
  1.1029 +
  1.1030 +        if (height != 1 && height != 2 && height % 4 != 0)
  1.1031 +        {
  1.1032 +            return gl::error(GL_INVALID_OPERATION);
  1.1033 +        }
  1.1034 +
  1.1035 +        gl::Context *context = gl::getNonLostContext();
  1.1036 +
  1.1037 +        if (context)
  1.1038 +        {
  1.1039 +            if (level > context->getMaximumTextureLevel())
  1.1040 +            {
  1.1041 +                return gl::error(GL_INVALID_VALUE);
  1.1042 +            }
  1.1043 +
  1.1044 +            switch (target)
  1.1045 +            {
  1.1046 +              case GL_TEXTURE_2D:
  1.1047 +                if (width > (context->getMaximumTextureDimension() >> level) ||
  1.1048 +                    height > (context->getMaximumTextureDimension() >> level))
  1.1049 +                {
  1.1050 +                    return gl::error(GL_INVALID_VALUE);
  1.1051 +                }
  1.1052 +                break;
  1.1053 +              case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
  1.1054 +              case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
  1.1055 +              case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
  1.1056 +              case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
  1.1057 +              case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
  1.1058 +              case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
  1.1059 +                if (width != height)
  1.1060 +                {
  1.1061 +                    return gl::error(GL_INVALID_VALUE);
  1.1062 +                }
  1.1063 +
  1.1064 +                if (width > (context->getMaximumCubeTextureDimension() >> level) ||
  1.1065 +                    height > (context->getMaximumCubeTextureDimension() >> level))
  1.1066 +                {
  1.1067 +                    return gl::error(GL_INVALID_VALUE);
  1.1068 +                }
  1.1069 +                break;
  1.1070 +              default:
  1.1071 +                return gl::error(GL_INVALID_ENUM);
  1.1072 +            }
  1.1073 +
  1.1074 +            switch (internalformat) {
  1.1075 +              case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
  1.1076 +              case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
  1.1077 +                if (!context->supportsDXT1Textures())
  1.1078 +                {
  1.1079 +                    return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
  1.1080 +                }
  1.1081 +                break;
  1.1082 +              case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
  1.1083 +                if (!context->supportsDXT3Textures())
  1.1084 +                {
  1.1085 +                    return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
  1.1086 +                }
  1.1087 +                break;
  1.1088 +              case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
  1.1089 +                if (!context->supportsDXT5Textures())
  1.1090 +                {
  1.1091 +                    return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
  1.1092 +                }
  1.1093 +                break;
  1.1094 +              default: UNREACHABLE();
  1.1095 +            }
  1.1096 +
  1.1097 +            if (imageSize != gl::ComputeCompressedSize(width, height, internalformat))
  1.1098 +            {
  1.1099 +                return gl::error(GL_INVALID_VALUE);
  1.1100 +            }
  1.1101 +
  1.1102 +            if (target == GL_TEXTURE_2D)
  1.1103 +            {
  1.1104 +                gl::Texture2D *texture = context->getTexture2D();
  1.1105 +
  1.1106 +                if (!texture)
  1.1107 +                {
  1.1108 +                    return gl::error(GL_INVALID_OPERATION);
  1.1109 +                }
  1.1110 +
  1.1111 +                if (texture->isImmutable())
  1.1112 +                {
  1.1113 +                    return gl::error(GL_INVALID_OPERATION);
  1.1114 +                }
  1.1115 +
  1.1116 +                texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
  1.1117 +            }
  1.1118 +            else
  1.1119 +            {
  1.1120 +                gl::TextureCubeMap *texture = context->getTextureCubeMap();
  1.1121 +
  1.1122 +                if (!texture)
  1.1123 +                {
  1.1124 +                    return gl::error(GL_INVALID_OPERATION);
  1.1125 +                }
  1.1126 +
  1.1127 +                if (texture->isImmutable())
  1.1128 +                {
  1.1129 +                    return gl::error(GL_INVALID_OPERATION);
  1.1130 +                }
  1.1131 +
  1.1132 +                switch (target)
  1.1133 +                {
  1.1134 +                  case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
  1.1135 +                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
  1.1136 +                  case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
  1.1137 +                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
  1.1138 +                  case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
  1.1139 +                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
  1.1140 +                    texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
  1.1141 +                    break;
  1.1142 +                  default: UNREACHABLE();
  1.1143 +                }
  1.1144 +            }
  1.1145 +        }
  1.1146 +
  1.1147 +    }
  1.1148 +    catch(std::bad_alloc&)
  1.1149 +    {
  1.1150 +        return gl::error(GL_OUT_OF_MEMORY);
  1.1151 +    }
  1.1152 +}
  1.1153 +
  1.1154 +void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
  1.1155 +                                         GLenum format, GLsizei imageSize, const GLvoid* data)
  1.1156 +{
  1.1157 +    EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
  1.1158 +          "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
  1.1159 +          "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
  1.1160 +          target, level, xoffset, yoffset, width, height, format, imageSize, data);
  1.1161 +
  1.1162 +    try
  1.1163 +    {
  1.1164 +        if (!gl::IsInternalTextureTarget(target))
  1.1165 +        {
  1.1166 +            return gl::error(GL_INVALID_ENUM);
  1.1167 +        }
  1.1168 +
  1.1169 +        if (xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0)
  1.1170 +        {
  1.1171 +            return gl::error(GL_INVALID_VALUE);
  1.1172 +        }
  1.1173 +
  1.1174 +        switch (format)
  1.1175 +        {
  1.1176 +          case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
  1.1177 +          case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
  1.1178 +          case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
  1.1179 +          case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
  1.1180 +            break;
  1.1181 +          default:
  1.1182 +            return gl::error(GL_INVALID_ENUM);
  1.1183 +        }
  1.1184 +
  1.1185 +        if (width == 0 || height == 0 || data == NULL)
  1.1186 +        {
  1.1187 +            return;
  1.1188 +        }
  1.1189 +
  1.1190 +        gl::Context *context = gl::getNonLostContext();
  1.1191 +
  1.1192 +        if (context)
  1.1193 +        {
  1.1194 +            if (level > context->getMaximumTextureLevel())
  1.1195 +            {
  1.1196 +                return gl::error(GL_INVALID_VALUE);
  1.1197 +            }
  1.1198 +
  1.1199 +            switch (format) {
  1.1200 +              case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
  1.1201 +              case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
  1.1202 +                if (!context->supportsDXT1Textures())
  1.1203 +                {
  1.1204 +                    return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
  1.1205 +                }
  1.1206 +                break;
  1.1207 +              case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
  1.1208 +                if (!context->supportsDXT3Textures())
  1.1209 +                {
  1.1210 +                    return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
  1.1211 +                }
  1.1212 +                break;
  1.1213 +              case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
  1.1214 +                if (!context->supportsDXT5Textures())
  1.1215 +                {
  1.1216 +                    return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
  1.1217 +                }
  1.1218 +                break;
  1.1219 +              default: UNREACHABLE();
  1.1220 +            }
  1.1221 +
  1.1222 +            if (imageSize != gl::ComputeCompressedSize(width, height, format))
  1.1223 +            {
  1.1224 +                return gl::error(GL_INVALID_VALUE);
  1.1225 +            }
  1.1226 +
  1.1227 +            if (xoffset % 4 != 0 || yoffset % 4 != 0)
  1.1228 +            {
  1.1229 +                return gl::error(GL_INVALID_OPERATION); // we wait to check the offsets until this point, because the multiple-of-four restriction
  1.1230 +                                                    // does not exist unless DXT textures are supported.
  1.1231 +            }
  1.1232 +
  1.1233 +            if (target == GL_TEXTURE_2D)
  1.1234 +            {
  1.1235 +                gl::Texture2D *texture = context->getTexture2D();
  1.1236 +                if (validateSubImageParams2D(true, width, height, xoffset, yoffset, level, format, GL_NONE, texture))
  1.1237 +                {
  1.1238 +                    texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
  1.1239 +                }
  1.1240 +            }
  1.1241 +            else if (gl::IsCubemapTextureTarget(target))
  1.1242 +            {
  1.1243 +                gl::TextureCubeMap *texture = context->getTextureCubeMap();
  1.1244 +                if (validateSubImageParamsCube(true, width, height, xoffset, yoffset, target, level, format, GL_NONE, texture))
  1.1245 +                {
  1.1246 +                    texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data);
  1.1247 +                }
  1.1248 +            }
  1.1249 +            else
  1.1250 +            {
  1.1251 +                UNREACHABLE();
  1.1252 +            }
  1.1253 +        }
  1.1254 +    }
  1.1255 +    catch(std::bad_alloc&)
  1.1256 +    {
  1.1257 +        return gl::error(GL_OUT_OF_MEMORY);
  1.1258 +    }
  1.1259 +}
  1.1260 +
  1.1261 +void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
  1.1262 +{
  1.1263 +    EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
  1.1264 +          "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
  1.1265 +          target, level, internalformat, x, y, width, height, border);
  1.1266 +
  1.1267 +    try
  1.1268 +    {
  1.1269 +        if (!validImageSize(level, width, height))
  1.1270 +        {
  1.1271 +            return gl::error(GL_INVALID_VALUE);
  1.1272 +        }
  1.1273 +
  1.1274 +        if (border != 0)
  1.1275 +        {
  1.1276 +            return gl::error(GL_INVALID_VALUE);
  1.1277 +        }
  1.1278 +
  1.1279 +        gl::Context *context = gl::getNonLostContext();
  1.1280 +
  1.1281 +        if (context)
  1.1282 +        {
  1.1283 +            if (level > context->getMaximumTextureLevel())
  1.1284 +            {
  1.1285 +                return gl::error(GL_INVALID_VALUE);
  1.1286 +            }
  1.1287 +
  1.1288 +            switch (target)
  1.1289 +            {
  1.1290 +              case GL_TEXTURE_2D:
  1.1291 +                if (width > (context->getMaximumTextureDimension() >> level) ||
  1.1292 +                    height > (context->getMaximumTextureDimension() >> level))
  1.1293 +                {
  1.1294 +                    return gl::error(GL_INVALID_VALUE);
  1.1295 +                }
  1.1296 +                break;
  1.1297 +              case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
  1.1298 +              case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
  1.1299 +              case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
  1.1300 +              case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
  1.1301 +              case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
  1.1302 +              case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
  1.1303 +                if (width != height)
  1.1304 +                {
  1.1305 +                    return gl::error(GL_INVALID_VALUE);
  1.1306 +                }
  1.1307 +
  1.1308 +                if (width > (context->getMaximumCubeTextureDimension() >> level) ||
  1.1309 +                    height > (context->getMaximumCubeTextureDimension() >> level))
  1.1310 +                {
  1.1311 +                    return gl::error(GL_INVALID_VALUE);
  1.1312 +                }
  1.1313 +                break;
  1.1314 +              default:
  1.1315 +                return gl::error(GL_INVALID_ENUM);
  1.1316 +            }
  1.1317 +
  1.1318 +            gl::Framebuffer *framebuffer = context->getReadFramebuffer();
  1.1319 +
  1.1320 +            if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
  1.1321 +            {
  1.1322 +                return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
  1.1323 +            }
  1.1324 +
  1.1325 +            if (context->getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
  1.1326 +            {
  1.1327 +                return gl::error(GL_INVALID_OPERATION);
  1.1328 +            }
  1.1329 +
  1.1330 +            gl::Renderbuffer *source = framebuffer->getReadColorbuffer();
  1.1331 +            GLenum colorbufferFormat = source->getInternalFormat();
  1.1332 +
  1.1333 +            // [OpenGL ES 2.0.24] table 3.9
  1.1334 +            switch (internalformat)
  1.1335 +            {
  1.1336 +              case GL_ALPHA:
  1.1337 +                if (colorbufferFormat != GL_ALPHA8_EXT &&
  1.1338 +                    colorbufferFormat != GL_RGBA4 &&
  1.1339 +                    colorbufferFormat != GL_RGB5_A1 &&
  1.1340 +                    colorbufferFormat != GL_BGRA8_EXT &&
  1.1341 +                    colorbufferFormat != GL_RGBA8_OES)
  1.1342 +                {
  1.1343 +                    return gl::error(GL_INVALID_OPERATION);
  1.1344 +                }
  1.1345 +                break;
  1.1346 +              case GL_LUMINANCE:
  1.1347 +              case GL_RGB:
  1.1348 +                if (colorbufferFormat != GL_RGB565 &&
  1.1349 +                    colorbufferFormat != GL_RGB8_OES &&
  1.1350 +                    colorbufferFormat != GL_RGBA4 &&
  1.1351 +                    colorbufferFormat != GL_RGB5_A1 &&
  1.1352 +                    colorbufferFormat != GL_BGRA8_EXT &&
  1.1353 +                    colorbufferFormat != GL_RGBA8_OES)
  1.1354 +                {
  1.1355 +                    return gl::error(GL_INVALID_OPERATION);
  1.1356 +                }
  1.1357 +                break;
  1.1358 +              case GL_LUMINANCE_ALPHA:
  1.1359 +              case GL_RGBA:
  1.1360 +                if (colorbufferFormat != GL_RGBA4 &&
  1.1361 +                    colorbufferFormat != GL_RGB5_A1 &&
  1.1362 +                    colorbufferFormat != GL_BGRA8_EXT &&
  1.1363 +                    colorbufferFormat != GL_RGBA8_OES)
  1.1364 +                 {
  1.1365 +                     return gl::error(GL_INVALID_OPERATION);
  1.1366 +                 }
  1.1367 +                 break;
  1.1368 +              case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
  1.1369 +              case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
  1.1370 +                if (context->supportsDXT1Textures())
  1.1371 +                {
  1.1372 +                    return gl::error(GL_INVALID_OPERATION);
  1.1373 +                }
  1.1374 +                else
  1.1375 +                {
  1.1376 +                    return gl::error(GL_INVALID_ENUM);
  1.1377 +                }
  1.1378 +                break;
  1.1379 +              case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
  1.1380 +                if (context->supportsDXT3Textures())
  1.1381 +                {
  1.1382 +                    return gl::error(GL_INVALID_OPERATION);
  1.1383 +                }
  1.1384 +                else
  1.1385 +                {
  1.1386 +                    return gl::error(GL_INVALID_ENUM);
  1.1387 +                }
  1.1388 +                break;
  1.1389 +              case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
  1.1390 +                if (context->supportsDXT5Textures())
  1.1391 +                {
  1.1392 +                    return gl::error(GL_INVALID_OPERATION);
  1.1393 +                }
  1.1394 +                else
  1.1395 +                {
  1.1396 +                    return gl::error(GL_INVALID_ENUM);
  1.1397 +                }
  1.1398 +                break;
  1.1399 +              case GL_DEPTH_COMPONENT:
  1.1400 +              case GL_DEPTH_COMPONENT16:
  1.1401 +              case GL_DEPTH_COMPONENT32_OES:
  1.1402 +              case GL_DEPTH_STENCIL_OES:
  1.1403 +              case GL_DEPTH24_STENCIL8_OES:
  1.1404 +                  if (context->supportsDepthTextures())
  1.1405 +                  {
  1.1406 +                      return gl::error(GL_INVALID_OPERATION);
  1.1407 +                  }
  1.1408 +                  else
  1.1409 +                  {
  1.1410 +                      return gl::error(GL_INVALID_ENUM);
  1.1411 +                  }
  1.1412 +              default:
  1.1413 +                return gl::error(GL_INVALID_ENUM);
  1.1414 +            }
  1.1415 +
  1.1416 +            if (target == GL_TEXTURE_2D)
  1.1417 +            {
  1.1418 +                gl::Texture2D *texture = context->getTexture2D();
  1.1419 +
  1.1420 +                if (!texture)
  1.1421 +                {
  1.1422 +                    return gl::error(GL_INVALID_OPERATION);
  1.1423 +                }
  1.1424 +
  1.1425 +                if (texture->isImmutable())
  1.1426 +                {
  1.1427 +                    return gl::error(GL_INVALID_OPERATION);
  1.1428 +                }
  1.1429 +
  1.1430 +                texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
  1.1431 +            }
  1.1432 +            else if (gl::IsCubemapTextureTarget(target))
  1.1433 +            {
  1.1434 +                gl::TextureCubeMap *texture = context->getTextureCubeMap();
  1.1435 +
  1.1436 +                if (!texture)
  1.1437 +                {
  1.1438 +                    return gl::error(GL_INVALID_OPERATION);
  1.1439 +                }
  1.1440 +
  1.1441 +                if (texture->isImmutable())
  1.1442 +                {
  1.1443 +                    return gl::error(GL_INVALID_OPERATION);
  1.1444 +                }
  1.1445 +
  1.1446 +                texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
  1.1447 +            }
  1.1448 +            else UNREACHABLE();
  1.1449 +        }
  1.1450 +    }
  1.1451 +    catch(std::bad_alloc&)
  1.1452 +    {
  1.1453 +        return gl::error(GL_OUT_OF_MEMORY);
  1.1454 +    }
  1.1455 +}
  1.1456 +
  1.1457 +void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
  1.1458 +{
  1.1459 +    EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
  1.1460 +          "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
  1.1461 +          target, level, xoffset, yoffset, x, y, width, height);
  1.1462 +
  1.1463 +    try
  1.1464 +    {
  1.1465 +        if (!gl::IsInternalTextureTarget(target))
  1.1466 +        {
  1.1467 +            return gl::error(GL_INVALID_ENUM);
  1.1468 +        }
  1.1469 +
  1.1470 +        if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
  1.1471 +        {
  1.1472 +            return gl::error(GL_INVALID_VALUE);
  1.1473 +        }
  1.1474 +
  1.1475 +        if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
  1.1476 +        {
  1.1477 +            return gl::error(GL_INVALID_VALUE);
  1.1478 +        }
  1.1479 +
  1.1480 +        if (width == 0 || height == 0)
  1.1481 +        {
  1.1482 +            return;
  1.1483 +        }
  1.1484 +
  1.1485 +        gl::Context *context = gl::getNonLostContext();
  1.1486 +
  1.1487 +        if (context)
  1.1488 +        {
  1.1489 +            if (level > context->getMaximumTextureLevel())
  1.1490 +            {
  1.1491 +                return gl::error(GL_INVALID_VALUE);
  1.1492 +            }
  1.1493 +
  1.1494 +            gl::Framebuffer *framebuffer = context->getReadFramebuffer();
  1.1495 +
  1.1496 +            if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
  1.1497 +            {
  1.1498 +                return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
  1.1499 +            }
  1.1500 +
  1.1501 +            if (context->getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
  1.1502 +            {
  1.1503 +                return gl::error(GL_INVALID_OPERATION);
  1.1504 +            }
  1.1505 +
  1.1506 +            gl::Renderbuffer *source = framebuffer->getReadColorbuffer();
  1.1507 +            GLenum colorbufferFormat = source->getInternalFormat();
  1.1508 +            gl::Texture *texture = NULL;
  1.1509 +            GLenum textureFormat = GL_RGBA;
  1.1510 +
  1.1511 +            if (target == GL_TEXTURE_2D)
  1.1512 +            {
  1.1513 +                gl::Texture2D *tex2d = context->getTexture2D();
  1.1514 +
  1.1515 +                if (!validateSubImageParams2D(false, width, height, xoffset, yoffset, level, GL_NONE, GL_NONE, tex2d))
  1.1516 +                {
  1.1517 +                    return; // error already registered by validateSubImageParams
  1.1518 +                }
  1.1519 +                textureFormat = gl::ExtractFormat(tex2d->getInternalFormat(level));
  1.1520 +                texture = tex2d;
  1.1521 +            }
  1.1522 +            else if (gl::IsCubemapTextureTarget(target))
  1.1523 +            {
  1.1524 +                gl::TextureCubeMap *texcube = context->getTextureCubeMap();
  1.1525 +
  1.1526 +                if (!validateSubImageParamsCube(false, width, height, xoffset, yoffset, target, level, GL_NONE, GL_NONE, texcube))
  1.1527 +                {
  1.1528 +                    return; // error already registered by validateSubImageParams
  1.1529 +                }
  1.1530 +                textureFormat = gl::ExtractFormat(texcube->getInternalFormat(target, level));
  1.1531 +                texture = texcube;
  1.1532 +            }
  1.1533 +            else UNREACHABLE();
  1.1534 +
  1.1535 +            // [OpenGL ES 2.0.24] table 3.9
  1.1536 +            switch (textureFormat)
  1.1537 +            {
  1.1538 +              case GL_ALPHA:
  1.1539 +                if (colorbufferFormat != GL_ALPHA8_EXT &&
  1.1540 +                    colorbufferFormat != GL_RGBA4 &&
  1.1541 +                    colorbufferFormat != GL_RGB5_A1 &&
  1.1542 +                    colorbufferFormat != GL_RGBA8_OES)
  1.1543 +                {
  1.1544 +                    return gl::error(GL_INVALID_OPERATION);
  1.1545 +                }
  1.1546 +                break;
  1.1547 +              case GL_LUMINANCE:
  1.1548 +              case GL_RGB:
  1.1549 +                if (colorbufferFormat != GL_RGB565 &&
  1.1550 +                    colorbufferFormat != GL_RGB8_OES &&
  1.1551 +                    colorbufferFormat != GL_RGBA4 &&
  1.1552 +                    colorbufferFormat != GL_RGB5_A1 &&
  1.1553 +                    colorbufferFormat != GL_RGBA8_OES)
  1.1554 +                {
  1.1555 +                    return gl::error(GL_INVALID_OPERATION);
  1.1556 +                }
  1.1557 +                break;
  1.1558 +              case GL_LUMINANCE_ALPHA:
  1.1559 +              case GL_RGBA:
  1.1560 +                if (colorbufferFormat != GL_RGBA4 &&
  1.1561 +                    colorbufferFormat != GL_RGB5_A1 &&
  1.1562 +                    colorbufferFormat != GL_RGBA8_OES)
  1.1563 +                {
  1.1564 +                    return gl::error(GL_INVALID_OPERATION);
  1.1565 +                }
  1.1566 +                break;
  1.1567 +              case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
  1.1568 +              case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
  1.1569 +              case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
  1.1570 +              case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
  1.1571 +                return gl::error(GL_INVALID_OPERATION);
  1.1572 +              case GL_DEPTH_COMPONENT:
  1.1573 +              case GL_DEPTH_STENCIL_OES:
  1.1574 +                return gl::error(GL_INVALID_OPERATION);
  1.1575 +              default:
  1.1576 +                return gl::error(GL_INVALID_OPERATION);
  1.1577 +            }
  1.1578 +
  1.1579 +            texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, framebuffer);
  1.1580 +        }
  1.1581 +    }
  1.1582 +
  1.1583 +    catch(std::bad_alloc&)
  1.1584 +    {
  1.1585 +        return gl::error(GL_OUT_OF_MEMORY);
  1.1586 +    }
  1.1587 +}
  1.1588 +
  1.1589 +GLuint __stdcall glCreateProgram(void)
  1.1590 +{
  1.1591 +    EVENT("()");
  1.1592 +
  1.1593 +    try
  1.1594 +    {
  1.1595 +        gl::Context *context = gl::getNonLostContext();
  1.1596 +
  1.1597 +        if (context)
  1.1598 +        {
  1.1599 +            return context->createProgram();
  1.1600 +        }
  1.1601 +    }
  1.1602 +    catch(std::bad_alloc&)
  1.1603 +    {
  1.1604 +        return gl::error(GL_OUT_OF_MEMORY, 0);
  1.1605 +    }
  1.1606 +
  1.1607 +    return 0;
  1.1608 +}
  1.1609 +
  1.1610 +GLuint __stdcall glCreateShader(GLenum type)
  1.1611 +{
  1.1612 +    EVENT("(GLenum type = 0x%X)", type);
  1.1613 +
  1.1614 +    try
  1.1615 +    {
  1.1616 +        gl::Context *context = gl::getNonLostContext();
  1.1617 +
  1.1618 +        if (context)
  1.1619 +        {
  1.1620 +            switch (type)
  1.1621 +            {
  1.1622 +              case GL_FRAGMENT_SHADER:
  1.1623 +              case GL_VERTEX_SHADER:
  1.1624 +                return context->createShader(type);
  1.1625 +              default:
  1.1626 +                return gl::error(GL_INVALID_ENUM, 0);
  1.1627 +            }
  1.1628 +        }
  1.1629 +    }
  1.1630 +    catch(std::bad_alloc&)
  1.1631 +    {
  1.1632 +        return gl::error(GL_OUT_OF_MEMORY, 0);
  1.1633 +    }
  1.1634 +
  1.1635 +    return 0;
  1.1636 +}
  1.1637 +
  1.1638 +void __stdcall glCullFace(GLenum mode)
  1.1639 +{
  1.1640 +    EVENT("(GLenum mode = 0x%X)", mode);
  1.1641 +
  1.1642 +    try
  1.1643 +    {
  1.1644 +        switch (mode)
  1.1645 +        {
  1.1646 +          case GL_FRONT:
  1.1647 +          case GL_BACK:
  1.1648 +          case GL_FRONT_AND_BACK:
  1.1649 +            {
  1.1650 +                gl::Context *context = gl::getNonLostContext();
  1.1651 +
  1.1652 +                if (context)
  1.1653 +                {
  1.1654 +                    context->setCullMode(mode);
  1.1655 +                }
  1.1656 +            }
  1.1657 +            break;
  1.1658 +          default:
  1.1659 +            return gl::error(GL_INVALID_ENUM);
  1.1660 +        }
  1.1661 +    }
  1.1662 +    catch(std::bad_alloc&)
  1.1663 +    {
  1.1664 +        return gl::error(GL_OUT_OF_MEMORY);
  1.1665 +    }
  1.1666 +}
  1.1667 +
  1.1668 +void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers)
  1.1669 +{
  1.1670 +    EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
  1.1671 +
  1.1672 +    try
  1.1673 +    {
  1.1674 +        if (n < 0)
  1.1675 +        {
  1.1676 +            return gl::error(GL_INVALID_VALUE);
  1.1677 +        }
  1.1678 +
  1.1679 +        gl::Context *context = gl::getNonLostContext();
  1.1680 +
  1.1681 +        if (context)
  1.1682 +        {
  1.1683 +            for (int i = 0; i < n; i++)
  1.1684 +            {
  1.1685 +                context->deleteBuffer(buffers[i]);
  1.1686 +            }
  1.1687 +        }
  1.1688 +    }
  1.1689 +    catch(std::bad_alloc&)
  1.1690 +    {
  1.1691 +        return gl::error(GL_OUT_OF_MEMORY);
  1.1692 +    }
  1.1693 +}
  1.1694 +
  1.1695 +void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences)
  1.1696 +{
  1.1697 +    EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences);
  1.1698 +
  1.1699 +    try
  1.1700 +    {
  1.1701 +        if (n < 0)
  1.1702 +        {
  1.1703 +            return gl::error(GL_INVALID_VALUE);
  1.1704 +        }
  1.1705 +
  1.1706 +        gl::Context *context = gl::getNonLostContext();
  1.1707 +
  1.1708 +        if (context)
  1.1709 +        {
  1.1710 +            for (int i = 0; i < n; i++)
  1.1711 +            {
  1.1712 +                context->deleteFence(fences[i]);
  1.1713 +            }
  1.1714 +        }
  1.1715 +    }
  1.1716 +    catch(std::bad_alloc&)
  1.1717 +    {
  1.1718 +        return gl::error(GL_OUT_OF_MEMORY);
  1.1719 +    }
  1.1720 +}
  1.1721 +
  1.1722 +void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
  1.1723 +{
  1.1724 +    EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
  1.1725 +
  1.1726 +    try
  1.1727 +    {
  1.1728 +        if (n < 0)
  1.1729 +        {
  1.1730 +            return gl::error(GL_INVALID_VALUE);
  1.1731 +        }
  1.1732 +
  1.1733 +        gl::Context *context = gl::getNonLostContext();
  1.1734 +
  1.1735 +        if (context)
  1.1736 +        {
  1.1737 +            for (int i = 0; i < n; i++)
  1.1738 +            {
  1.1739 +                if (framebuffers[i] != 0)
  1.1740 +                {
  1.1741 +                    context->deleteFramebuffer(framebuffers[i]);
  1.1742 +                }
  1.1743 +            }
  1.1744 +        }
  1.1745 +    }
  1.1746 +    catch(std::bad_alloc&)
  1.1747 +    {
  1.1748 +        return gl::error(GL_OUT_OF_MEMORY);
  1.1749 +    }
  1.1750 +}
  1.1751 +
  1.1752 +void __stdcall glDeleteProgram(GLuint program)
  1.1753 +{
  1.1754 +    EVENT("(GLuint program = %d)", program);
  1.1755 +
  1.1756 +    try
  1.1757 +    {
  1.1758 +        if (program == 0)
  1.1759 +        {
  1.1760 +            return;
  1.1761 +        }
  1.1762 +
  1.1763 +        gl::Context *context = gl::getNonLostContext();
  1.1764 +
  1.1765 +        if (context)
  1.1766 +        {
  1.1767 +            if (!context->getProgram(program))
  1.1768 +            {
  1.1769 +                if(context->getShader(program))
  1.1770 +                {
  1.1771 +                    return gl::error(GL_INVALID_OPERATION);
  1.1772 +                }
  1.1773 +                else
  1.1774 +                {
  1.1775 +                    return gl::error(GL_INVALID_VALUE);
  1.1776 +                }
  1.1777 +            }
  1.1778 +
  1.1779 +            context->deleteProgram(program);
  1.1780 +        }
  1.1781 +    }
  1.1782 +    catch(std::bad_alloc&)
  1.1783 +    {
  1.1784 +        return gl::error(GL_OUT_OF_MEMORY);
  1.1785 +    }
  1.1786 +}
  1.1787 +
  1.1788 +void __stdcall glDeleteQueriesEXT(GLsizei n, const GLuint *ids)
  1.1789 +{
  1.1790 +    EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
  1.1791 +
  1.1792 +    try
  1.1793 +    {
  1.1794 +        if (n < 0)
  1.1795 +        {
  1.1796 +            return gl::error(GL_INVALID_VALUE);
  1.1797 +        }
  1.1798 +
  1.1799 +        gl::Context *context = gl::getNonLostContext();
  1.1800 +
  1.1801 +        if (context)
  1.1802 +        {
  1.1803 +            for (int i = 0; i < n; i++)
  1.1804 +            {
  1.1805 +                context->deleteQuery(ids[i]);
  1.1806 +            }
  1.1807 +        }
  1.1808 +    }
  1.1809 +    catch(std::bad_alloc&)
  1.1810 +    {
  1.1811 +        return gl::error(GL_OUT_OF_MEMORY);
  1.1812 +    }
  1.1813 +}
  1.1814 +
  1.1815 +void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
  1.1816 +{
  1.1817 +    EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
  1.1818 +
  1.1819 +    try
  1.1820 +    {
  1.1821 +        if (n < 0)
  1.1822 +        {
  1.1823 +            return gl::error(GL_INVALID_VALUE);
  1.1824 +        }
  1.1825 +
  1.1826 +        gl::Context *context = gl::getNonLostContext();
  1.1827 +
  1.1828 +        if (context)
  1.1829 +        {
  1.1830 +            for (int i = 0; i < n; i++)
  1.1831 +            {
  1.1832 +                context->deleteRenderbuffer(renderbuffers[i]);
  1.1833 +            }
  1.1834 +        }
  1.1835 +    }
  1.1836 +    catch(std::bad_alloc&)
  1.1837 +    {
  1.1838 +        return gl::error(GL_OUT_OF_MEMORY);
  1.1839 +    }
  1.1840 +}
  1.1841 +
  1.1842 +void __stdcall glDeleteShader(GLuint shader)
  1.1843 +{
  1.1844 +    EVENT("(GLuint shader = %d)", shader);
  1.1845 +
  1.1846 +    try
  1.1847 +    {
  1.1848 +        if (shader == 0)
  1.1849 +        {
  1.1850 +            return;
  1.1851 +        }
  1.1852 +
  1.1853 +        gl::Context *context = gl::getNonLostContext();
  1.1854 +
  1.1855 +        if (context)
  1.1856 +        {
  1.1857 +            if (!context->getShader(shader))
  1.1858 +            {
  1.1859 +                if(context->getProgram(shader))
  1.1860 +                {
  1.1861 +                    return gl::error(GL_INVALID_OPERATION);
  1.1862 +                }
  1.1863 +                else
  1.1864 +                {
  1.1865 +                    return gl::error(GL_INVALID_VALUE);
  1.1866 +                }
  1.1867 +            }
  1.1868 +
  1.1869 +            context->deleteShader(shader);
  1.1870 +        }
  1.1871 +    }
  1.1872 +    catch(std::bad_alloc&)
  1.1873 +    {
  1.1874 +        return gl::error(GL_OUT_OF_MEMORY);
  1.1875 +    }
  1.1876 +}
  1.1877 +
  1.1878 +void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures)
  1.1879 +{
  1.1880 +    EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
  1.1881 +
  1.1882 +    try
  1.1883 +    {
  1.1884 +        if (n < 0)
  1.1885 +        {
  1.1886 +            return gl::error(GL_INVALID_VALUE);
  1.1887 +        }
  1.1888 +
  1.1889 +        gl::Context *context = gl::getNonLostContext();
  1.1890 +
  1.1891 +        if (context)
  1.1892 +        {
  1.1893 +            for (int i = 0; i < n; i++)
  1.1894 +            {
  1.1895 +                if (textures[i] != 0)
  1.1896 +                {
  1.1897 +                    context->deleteTexture(textures[i]);
  1.1898 +                }
  1.1899 +            }
  1.1900 +        }
  1.1901 +    }
  1.1902 +    catch(std::bad_alloc&)
  1.1903 +    {
  1.1904 +        return gl::error(GL_OUT_OF_MEMORY);
  1.1905 +    }
  1.1906 +}
  1.1907 +
  1.1908 +void __stdcall glDepthFunc(GLenum func)
  1.1909 +{
  1.1910 +    EVENT("(GLenum func = 0x%X)", func);
  1.1911 +
  1.1912 +    try
  1.1913 +    {
  1.1914 +        switch (func)
  1.1915 +        {
  1.1916 +          case GL_NEVER:
  1.1917 +          case GL_ALWAYS:
  1.1918 +          case GL_LESS:
  1.1919 +          case GL_LEQUAL:
  1.1920 +          case GL_EQUAL:
  1.1921 +          case GL_GREATER:
  1.1922 +          case GL_GEQUAL:
  1.1923 +          case GL_NOTEQUAL:
  1.1924 +            break;
  1.1925 +          default:
  1.1926 +            return gl::error(GL_INVALID_ENUM);
  1.1927 +        }
  1.1928 +
  1.1929 +        gl::Context *context = gl::getNonLostContext();
  1.1930 +
  1.1931 +        if (context)
  1.1932 +        {
  1.1933 +            context->setDepthFunc(func);
  1.1934 +        }
  1.1935 +    }
  1.1936 +    catch(std::bad_alloc&)
  1.1937 +    {
  1.1938 +        return gl::error(GL_OUT_OF_MEMORY);
  1.1939 +    }
  1.1940 +}
  1.1941 +
  1.1942 +void __stdcall glDepthMask(GLboolean flag)
  1.1943 +{
  1.1944 +    EVENT("(GLboolean flag = %d)", flag);
  1.1945 +
  1.1946 +    try
  1.1947 +    {
  1.1948 +        gl::Context *context = gl::getNonLostContext();
  1.1949 +
  1.1950 +        if (context)
  1.1951 +        {
  1.1952 +            context->setDepthMask(flag != GL_FALSE);
  1.1953 +        }
  1.1954 +    }
  1.1955 +    catch(std::bad_alloc&)
  1.1956 +    {
  1.1957 +        return gl::error(GL_OUT_OF_MEMORY);
  1.1958 +    }
  1.1959 +}
  1.1960 +
  1.1961 +void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar)
  1.1962 +{
  1.1963 +    EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
  1.1964 +
  1.1965 +    try
  1.1966 +    {
  1.1967 +        gl::Context *context = gl::getNonLostContext();
  1.1968 +
  1.1969 +        if (context)
  1.1970 +        {
  1.1971 +            context->setDepthRange(zNear, zFar);
  1.1972 +        }
  1.1973 +    }
  1.1974 +    catch(std::bad_alloc&)
  1.1975 +    {
  1.1976 +        return gl::error(GL_OUT_OF_MEMORY);
  1.1977 +    }
  1.1978 +}
  1.1979 +
  1.1980 +void __stdcall glDetachShader(GLuint program, GLuint shader)
  1.1981 +{
  1.1982 +    EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
  1.1983 +
  1.1984 +    try
  1.1985 +    {
  1.1986 +        gl::Context *context = gl::getNonLostContext();
  1.1987 +
  1.1988 +        if (context)
  1.1989 +        {
  1.1990 +
  1.1991 +            gl::Program *programObject = context->getProgram(program);
  1.1992 +            gl::Shader *shaderObject = context->getShader(shader);
  1.1993 +            
  1.1994 +            if (!programObject)
  1.1995 +            {
  1.1996 +                gl::Shader *shaderByProgramHandle;
  1.1997 +                shaderByProgramHandle = context->getShader(program);
  1.1998 +                if (!shaderByProgramHandle)
  1.1999 +                {
  1.2000 +                    return gl::error(GL_INVALID_VALUE);
  1.2001 +                }
  1.2002 +                else
  1.2003 +                {
  1.2004 +                    return gl::error(GL_INVALID_OPERATION);
  1.2005 +                }
  1.2006 +            }
  1.2007 +
  1.2008 +            if (!shaderObject)
  1.2009 +            {
  1.2010 +                gl::Program *programByShaderHandle = context->getProgram(shader);
  1.2011 +                if (!programByShaderHandle)
  1.2012 +                {
  1.2013 +                    return gl::error(GL_INVALID_VALUE);
  1.2014 +                }
  1.2015 +                else
  1.2016 +                {
  1.2017 +                    return gl::error(GL_INVALID_OPERATION);
  1.2018 +                }
  1.2019 +            }
  1.2020 +
  1.2021 +            if (!programObject->detachShader(shaderObject))
  1.2022 +            {
  1.2023 +                return gl::error(GL_INVALID_OPERATION);
  1.2024 +            }
  1.2025 +        }
  1.2026 +    }
  1.2027 +    catch(std::bad_alloc&)
  1.2028 +    {
  1.2029 +        return gl::error(GL_OUT_OF_MEMORY);
  1.2030 +    }
  1.2031 +}
  1.2032 +
  1.2033 +void __stdcall glDisable(GLenum cap)
  1.2034 +{
  1.2035 +    EVENT("(GLenum cap = 0x%X)", cap);
  1.2036 +
  1.2037 +    try
  1.2038 +    {
  1.2039 +        gl::Context *context = gl::getNonLostContext();
  1.2040 +
  1.2041 +        if (context)
  1.2042 +        {
  1.2043 +            switch (cap)
  1.2044 +            {
  1.2045 +              case GL_CULL_FACE:                context->setCullFace(false);              break;
  1.2046 +              case GL_POLYGON_OFFSET_FILL:      context->setPolygonOffsetFill(false);     break;
  1.2047 +              case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break;
  1.2048 +              case GL_SAMPLE_COVERAGE:          context->setSampleCoverage(false);        break;
  1.2049 +              case GL_SCISSOR_TEST:             context->setScissorTest(false);           break;
  1.2050 +              case GL_STENCIL_TEST:             context->setStencilTest(false);           break;
  1.2051 +              case GL_DEPTH_TEST:               context->setDepthTest(false);             break;
  1.2052 +              case GL_BLEND:                    context->setBlend(false);                 break;
  1.2053 +              case GL_DITHER:                   context->setDither(false);                break;
  1.2054 +              default:
  1.2055 +                return gl::error(GL_INVALID_ENUM);
  1.2056 +            }
  1.2057 +        }
  1.2058 +    }
  1.2059 +    catch(std::bad_alloc&)
  1.2060 +    {
  1.2061 +        return gl::error(GL_OUT_OF_MEMORY);
  1.2062 +    }
  1.2063 +}
  1.2064 +
  1.2065 +void __stdcall glDisableVertexAttribArray(GLuint index)
  1.2066 +{
  1.2067 +    EVENT("(GLuint index = %d)", index);
  1.2068 +
  1.2069 +    try
  1.2070 +    {
  1.2071 +        if (index >= gl::MAX_VERTEX_ATTRIBS)
  1.2072 +        {
  1.2073 +            return gl::error(GL_INVALID_VALUE);
  1.2074 +        }
  1.2075 +
  1.2076 +        gl::Context *context = gl::getNonLostContext();
  1.2077 +
  1.2078 +        if (context)
  1.2079 +        {
  1.2080 +            context->setEnableVertexAttribArray(index, false);
  1.2081 +        }
  1.2082 +    }
  1.2083 +    catch(std::bad_alloc&)
  1.2084 +    {
  1.2085 +        return gl::error(GL_OUT_OF_MEMORY);
  1.2086 +    }
  1.2087 +}
  1.2088 +
  1.2089 +void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count)
  1.2090 +{
  1.2091 +    EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
  1.2092 +
  1.2093 +    try
  1.2094 +    {
  1.2095 +        if (count < 0 || first < 0)
  1.2096 +        {
  1.2097 +            return gl::error(GL_INVALID_VALUE);
  1.2098 +        }
  1.2099 +
  1.2100 +        gl::Context *context = gl::getNonLostContext();
  1.2101 +
  1.2102 +        if (context)
  1.2103 +        {
  1.2104 +            context->drawArrays(mode, first, count, 0);
  1.2105 +        }
  1.2106 +    }
  1.2107 +    catch(std::bad_alloc&)
  1.2108 +    {
  1.2109 +        return gl::error(GL_OUT_OF_MEMORY);
  1.2110 +    }
  1.2111 +}
  1.2112 +
  1.2113 +void __stdcall glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
  1.2114 +{
  1.2115 +    EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei primcount = %d)", mode, first, count, primcount);
  1.2116 +
  1.2117 +    try
  1.2118 +    {
  1.2119 +        if (count < 0 || first < 0 || primcount < 0)
  1.2120 +        {
  1.2121 +            return gl::error(GL_INVALID_VALUE);
  1.2122 +        }
  1.2123 +
  1.2124 +        if (primcount > 0)
  1.2125 +        {
  1.2126 +            gl::Context *context = gl::getNonLostContext();
  1.2127 +
  1.2128 +            if (context)
  1.2129 +            {
  1.2130 +                context->drawArrays(mode, first, count, primcount);
  1.2131 +            }
  1.2132 +        }
  1.2133 +    }
  1.2134 +    catch(std::bad_alloc&)
  1.2135 +    {
  1.2136 +        return gl::error(GL_OUT_OF_MEMORY);
  1.2137 +    }
  1.2138 +}
  1.2139 +
  1.2140 +void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
  1.2141 +{
  1.2142 +    EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
  1.2143 +          mode, count, type, indices);
  1.2144 +
  1.2145 +    try
  1.2146 +    {
  1.2147 +        if (count < 0)
  1.2148 +        {
  1.2149 +            return gl::error(GL_INVALID_VALUE);
  1.2150 +        }
  1.2151 +
  1.2152 +        gl::Context *context = gl::getNonLostContext();
  1.2153 +
  1.2154 +        if (context)
  1.2155 +        {
  1.2156 +            switch (type)
  1.2157 +            {
  1.2158 +              case GL_UNSIGNED_BYTE:
  1.2159 +              case GL_UNSIGNED_SHORT:
  1.2160 +                break;
  1.2161 +              case GL_UNSIGNED_INT:
  1.2162 +                if (!context->supports32bitIndices())
  1.2163 +                {
  1.2164 +                    return gl::error(GL_INVALID_ENUM);    
  1.2165 +                }
  1.2166 +                break;
  1.2167 +              default:
  1.2168 +                return gl::error(GL_INVALID_ENUM);
  1.2169 +            }
  1.2170 +        
  1.2171 +            context->drawElements(mode, count, type, indices, 0);
  1.2172 +        }
  1.2173 +    }
  1.2174 +    catch(std::bad_alloc&)
  1.2175 +    {
  1.2176 +        return gl::error(GL_OUT_OF_MEMORY);
  1.2177 +    }
  1.2178 +}
  1.2179 +
  1.2180 +void __stdcall glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
  1.2181 +{
  1.2182 +    EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei primcount = %d)",
  1.2183 +          mode, count, type, indices, primcount);
  1.2184 +
  1.2185 +    try
  1.2186 +    {
  1.2187 +        if (count < 0 || primcount < 0)
  1.2188 +        {
  1.2189 +            return gl::error(GL_INVALID_VALUE);
  1.2190 +        }
  1.2191 +
  1.2192 +        if (primcount > 0)
  1.2193 +        {
  1.2194 +            gl::Context *context = gl::getNonLostContext();
  1.2195 +
  1.2196 +            if (context)
  1.2197 +            {
  1.2198 +                switch (type)
  1.2199 +                {
  1.2200 +                  case GL_UNSIGNED_BYTE:
  1.2201 +                  case GL_UNSIGNED_SHORT:
  1.2202 +                    break;
  1.2203 +                  case GL_UNSIGNED_INT:
  1.2204 +                    if (!context->supports32bitIndices())
  1.2205 +                    {
  1.2206 +                        return gl::error(GL_INVALID_ENUM);    
  1.2207 +                    }
  1.2208 +                    break;
  1.2209 +                  default:
  1.2210 +                    return gl::error(GL_INVALID_ENUM);
  1.2211 +                }
  1.2212 +            
  1.2213 +                context->drawElements(mode, count, type, indices, primcount);
  1.2214 +            }
  1.2215 +        }
  1.2216 +    }
  1.2217 +    catch(std::bad_alloc&)
  1.2218 +    {
  1.2219 +        return gl::error(GL_OUT_OF_MEMORY);
  1.2220 +    }
  1.2221 +}
  1.2222 +
  1.2223 +void __stdcall glEnable(GLenum cap)
  1.2224 +{
  1.2225 +    EVENT("(GLenum cap = 0x%X)", cap);
  1.2226 +
  1.2227 +    try
  1.2228 +    {
  1.2229 +        gl::Context *context = gl::getNonLostContext();
  1.2230 +
  1.2231 +        if (context)
  1.2232 +        {
  1.2233 +            switch (cap)
  1.2234 +            {
  1.2235 +              case GL_CULL_FACE:                context->setCullFace(true);              break;
  1.2236 +              case GL_POLYGON_OFFSET_FILL:      context->setPolygonOffsetFill(true);     break;
  1.2237 +              case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break;
  1.2238 +              case GL_SAMPLE_COVERAGE:          context->setSampleCoverage(true);        break;
  1.2239 +              case GL_SCISSOR_TEST:             context->setScissorTest(true);           break;
  1.2240 +              case GL_STENCIL_TEST:             context->setStencilTest(true);           break;
  1.2241 +              case GL_DEPTH_TEST:               context->setDepthTest(true);             break;
  1.2242 +              case GL_BLEND:                    context->setBlend(true);                 break;
  1.2243 +              case GL_DITHER:                   context->setDither(true);                break;
  1.2244 +              default:
  1.2245 +                return gl::error(GL_INVALID_ENUM);
  1.2246 +            }
  1.2247 +        }
  1.2248 +    }
  1.2249 +    catch(std::bad_alloc&)
  1.2250 +    {
  1.2251 +        return gl::error(GL_OUT_OF_MEMORY);
  1.2252 +    }
  1.2253 +}
  1.2254 +
  1.2255 +void __stdcall glEnableVertexAttribArray(GLuint index)
  1.2256 +{
  1.2257 +    EVENT("(GLuint index = %d)", index);
  1.2258 +
  1.2259 +    try
  1.2260 +    {
  1.2261 +        if (index >= gl::MAX_VERTEX_ATTRIBS)
  1.2262 +        {
  1.2263 +            return gl::error(GL_INVALID_VALUE);
  1.2264 +        }
  1.2265 +
  1.2266 +        gl::Context *context = gl::getNonLostContext();
  1.2267 +
  1.2268 +        if (context)
  1.2269 +        {
  1.2270 +            context->setEnableVertexAttribArray(index, true);
  1.2271 +        }
  1.2272 +    }
  1.2273 +    catch(std::bad_alloc&)
  1.2274 +    {
  1.2275 +        return gl::error(GL_OUT_OF_MEMORY);
  1.2276 +    }
  1.2277 +}
  1.2278 +
  1.2279 +void __stdcall glEndQueryEXT(GLenum target)
  1.2280 +{
  1.2281 +    EVENT("GLenum target = 0x%X)", target);
  1.2282 +
  1.2283 +    try
  1.2284 +    {
  1.2285 +        switch (target)
  1.2286 +        {
  1.2287 +          case GL_ANY_SAMPLES_PASSED_EXT: 
  1.2288 +          case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
  1.2289 +              break;
  1.2290 +          default: 
  1.2291 +              return gl::error(GL_INVALID_ENUM);
  1.2292 +        }
  1.2293 +
  1.2294 +        gl::Context *context = gl::getNonLostContext();
  1.2295 +
  1.2296 +        if (context)
  1.2297 +        {
  1.2298 +            context->endQuery(target);
  1.2299 +        }
  1.2300 +    }
  1.2301 +    catch(std::bad_alloc&)
  1.2302 +    {
  1.2303 +        return gl::error(GL_OUT_OF_MEMORY);
  1.2304 +    }
  1.2305 +}
  1.2306 +
  1.2307 +void __stdcall glFinishFenceNV(GLuint fence)
  1.2308 +{
  1.2309 +    EVENT("(GLuint fence = %d)", fence);
  1.2310 +
  1.2311 +    try
  1.2312 +    {
  1.2313 +        gl::Context *context = gl::getNonLostContext();
  1.2314 +
  1.2315 +        if (context)
  1.2316 +        {
  1.2317 +            gl::Fence* fenceObject = context->getFence(fence);
  1.2318 +
  1.2319 +            if (fenceObject == NULL)
  1.2320 +            {
  1.2321 +                return gl::error(GL_INVALID_OPERATION);
  1.2322 +            }
  1.2323 +
  1.2324 +            fenceObject->finishFence();
  1.2325 +        }
  1.2326 +    }
  1.2327 +    catch(std::bad_alloc&)
  1.2328 +    {
  1.2329 +        return gl::error(GL_OUT_OF_MEMORY);
  1.2330 +    }
  1.2331 +}
  1.2332 +
  1.2333 +void __stdcall glFinish(void)
  1.2334 +{
  1.2335 +    EVENT("()");
  1.2336 +
  1.2337 +    try
  1.2338 +    {
  1.2339 +        gl::Context *context = gl::getNonLostContext();
  1.2340 +
  1.2341 +        if (context)
  1.2342 +        {
  1.2343 +            context->sync(true);
  1.2344 +        }
  1.2345 +    }
  1.2346 +    catch(std::bad_alloc&)
  1.2347 +    {
  1.2348 +        return gl::error(GL_OUT_OF_MEMORY);
  1.2349 +    }
  1.2350 +}
  1.2351 +
  1.2352 +void __stdcall glFlush(void)
  1.2353 +{
  1.2354 +    EVENT("()");
  1.2355 +
  1.2356 +    try
  1.2357 +    {
  1.2358 +        gl::Context *context = gl::getNonLostContext();
  1.2359 +
  1.2360 +        if (context)
  1.2361 +        {
  1.2362 +            context->sync(false);
  1.2363 +        }
  1.2364 +    }
  1.2365 +    catch(std::bad_alloc&)
  1.2366 +    {
  1.2367 +        return gl::error(GL_OUT_OF_MEMORY);
  1.2368 +    }
  1.2369 +}
  1.2370 +
  1.2371 +void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
  1.2372 +{
  1.2373 +    EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
  1.2374 +          "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
  1.2375 +
  1.2376 +    try
  1.2377 +    {
  1.2378 +        if ((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
  1.2379 +            || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
  1.2380 +        {
  1.2381 +            return gl::error(GL_INVALID_ENUM);
  1.2382 +        }
  1.2383 +
  1.2384 +        gl::Context *context = gl::getNonLostContext();
  1.2385 +
  1.2386 +        if (context)
  1.2387 +        {
  1.2388 +            gl::Framebuffer *framebuffer = NULL;
  1.2389 +            GLuint framebufferHandle = 0;
  1.2390 +            if (target == GL_READ_FRAMEBUFFER_ANGLE)
  1.2391 +            {
  1.2392 +                framebuffer = context->getReadFramebuffer();
  1.2393 +                framebufferHandle = context->getReadFramebufferHandle();
  1.2394 +            }
  1.2395 +            else
  1.2396 +            {
  1.2397 +                framebuffer = context->getDrawFramebuffer();
  1.2398 +                framebufferHandle = context->getDrawFramebufferHandle();
  1.2399 +            }
  1.2400 +
  1.2401 +            if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
  1.2402 +            {
  1.2403 +                return gl::error(GL_INVALID_OPERATION);
  1.2404 +            }
  1.2405 +
  1.2406 +            if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
  1.2407 +            {
  1.2408 +                const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
  1.2409 +
  1.2410 +                if (colorAttachment >= context->getMaximumRenderTargets())
  1.2411 +                {
  1.2412 +                    return gl::error(GL_INVALID_VALUE);
  1.2413 +                }
  1.2414 +
  1.2415 +                framebuffer->setColorbuffer(colorAttachment, GL_RENDERBUFFER, renderbuffer);
  1.2416 +            }
  1.2417 +            else
  1.2418 +            {
  1.2419 +                switch (attachment)
  1.2420 +                {
  1.2421 +                  case GL_DEPTH_ATTACHMENT:
  1.2422 +                    framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer);
  1.2423 +                    break;
  1.2424 +                  case GL_STENCIL_ATTACHMENT:
  1.2425 +                    framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer);
  1.2426 +                    break;
  1.2427 +                  default:
  1.2428 +                    return gl::error(GL_INVALID_ENUM);
  1.2429 +                }
  1.2430 +            }
  1.2431 +        }
  1.2432 +    }
  1.2433 +    catch(std::bad_alloc&)
  1.2434 +    {
  1.2435 +        return gl::error(GL_OUT_OF_MEMORY);
  1.2436 +    }
  1.2437 +}
  1.2438 +
  1.2439 +void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
  1.2440 +{
  1.2441 +    EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
  1.2442 +          "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
  1.2443 +
  1.2444 +    try
  1.2445 +    {
  1.2446 +        if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
  1.2447 +        {
  1.2448 +            return gl::error(GL_INVALID_ENUM);
  1.2449 +        }
  1.2450 +
  1.2451 +        gl::Context *context = gl::getNonLostContext();
  1.2452 +
  1.2453 +        if (context)
  1.2454 +        {
  1.2455 +            if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
  1.2456 +            {
  1.2457 +                const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
  1.2458 +
  1.2459 +                if (colorAttachment >= context->getMaximumRenderTargets())
  1.2460 +                {
  1.2461 +                    return gl::error(GL_INVALID_VALUE);
  1.2462 +                }
  1.2463 +            }
  1.2464 +            else
  1.2465 +            {
  1.2466 +                switch (attachment)
  1.2467 +                {
  1.2468 +                  case GL_DEPTH_ATTACHMENT:
  1.2469 +                  case GL_STENCIL_ATTACHMENT:
  1.2470 +                    break;
  1.2471 +                  default:
  1.2472 +                    return gl::error(GL_INVALID_ENUM);
  1.2473 +                }
  1.2474 +            }
  1.2475 +
  1.2476 +            if (texture == 0)
  1.2477 +            {
  1.2478 +                textarget = GL_NONE;
  1.2479 +            }
  1.2480 +            else
  1.2481 +            {
  1.2482 +                gl::Texture *tex = context->getTexture(texture);
  1.2483 +
  1.2484 +                if (tex == NULL)
  1.2485 +                {
  1.2486 +                    return gl::error(GL_INVALID_OPERATION);
  1.2487 +                }
  1.2488 +
  1.2489 +                switch (textarget)
  1.2490 +                {
  1.2491 +                  case GL_TEXTURE_2D:
  1.2492 +                    {
  1.2493 +                        if (tex->getTarget() != GL_TEXTURE_2D)
  1.2494 +                        {
  1.2495 +                            return gl::error(GL_INVALID_OPERATION);
  1.2496 +                        }
  1.2497 +                        gl::Texture2D *tex2d = static_cast<gl::Texture2D *>(tex);
  1.2498 +                        if (tex2d->isCompressed(0))
  1.2499 +                        {
  1.2500 +                            return gl::error(GL_INVALID_OPERATION);
  1.2501 +                        }
  1.2502 +                        break;
  1.2503 +                    }
  1.2504 +
  1.2505 +                  case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
  1.2506 +                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
  1.2507 +                  case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
  1.2508 +                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
  1.2509 +                  case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
  1.2510 +                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
  1.2511 +                    {
  1.2512 +                        if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
  1.2513 +                        {
  1.2514 +                            return gl::error(GL_INVALID_OPERATION);
  1.2515 +                        }
  1.2516 +                        gl::TextureCubeMap *texcube = static_cast<gl::TextureCubeMap *>(tex);
  1.2517 +                        if (texcube->isCompressed(textarget, level))
  1.2518 +                        {
  1.2519 +                            return gl::error(GL_INVALID_OPERATION);
  1.2520 +                        }
  1.2521 +                        break;
  1.2522 +                    }
  1.2523 +
  1.2524 +                  default:
  1.2525 +                    return gl::error(GL_INVALID_ENUM);
  1.2526 +                }
  1.2527 +
  1.2528 +                if (level != 0)
  1.2529 +                {
  1.2530 +                    return gl::error(GL_INVALID_VALUE);
  1.2531 +                }
  1.2532 +            }
  1.2533 +
  1.2534 +            gl::Framebuffer *framebuffer = NULL;
  1.2535 +            GLuint framebufferHandle = 0;
  1.2536 +            if (target == GL_READ_FRAMEBUFFER_ANGLE)
  1.2537 +            {
  1.2538 +                framebuffer = context->getReadFramebuffer();
  1.2539 +                framebufferHandle = context->getReadFramebufferHandle();
  1.2540 +            }
  1.2541 +            else
  1.2542 +            {
  1.2543 +                framebuffer = context->getDrawFramebuffer();
  1.2544 +                framebufferHandle = context->getDrawFramebufferHandle();
  1.2545 +            }
  1.2546 +
  1.2547 +            if (framebufferHandle == 0 || !framebuffer)
  1.2548 +            {
  1.2549 +                return gl::error(GL_INVALID_OPERATION);
  1.2550 +            }
  1.2551 +
  1.2552 +            if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
  1.2553 +            {
  1.2554 +                const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
  1.2555 +
  1.2556 +                if (colorAttachment >= context->getMaximumRenderTargets())
  1.2557 +                {
  1.2558 +                    return gl::error(GL_INVALID_VALUE);
  1.2559 +                }
  1.2560 +
  1.2561 +                framebuffer->setColorbuffer(colorAttachment, textarget, texture);
  1.2562 +            }
  1.2563 +            else
  1.2564 +            {
  1.2565 +                switch (attachment)
  1.2566 +                {
  1.2567 +                  case GL_DEPTH_ATTACHMENT:   framebuffer->setDepthbuffer(textarget, texture);   break;
  1.2568 +                  case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break;
  1.2569 +                }
  1.2570 +            }
  1.2571 +        }
  1.2572 +    }
  1.2573 +    catch(std::bad_alloc&)
  1.2574 +    {
  1.2575 +        return gl::error(GL_OUT_OF_MEMORY);
  1.2576 +    }
  1.2577 +}
  1.2578 +
  1.2579 +void __stdcall glFrontFace(GLenum mode)
  1.2580 +{
  1.2581 +    EVENT("(GLenum mode = 0x%X)", mode);
  1.2582 +
  1.2583 +    try
  1.2584 +    {
  1.2585 +        switch (mode)
  1.2586 +        {
  1.2587 +          case GL_CW:
  1.2588 +          case GL_CCW:
  1.2589 +            {
  1.2590 +                gl::Context *context = gl::getNonLostContext();
  1.2591 +
  1.2592 +                if (context)
  1.2593 +                {
  1.2594 +                    context->setFrontFace(mode);
  1.2595 +                }
  1.2596 +            }
  1.2597 +            break;
  1.2598 +          default:
  1.2599 +            return gl::error(GL_INVALID_ENUM);
  1.2600 +        }
  1.2601 +    }
  1.2602 +    catch(std::bad_alloc&)
  1.2603 +    {
  1.2604 +        return gl::error(GL_OUT_OF_MEMORY);
  1.2605 +    }
  1.2606 +}
  1.2607 +
  1.2608 +void __stdcall glGenBuffers(GLsizei n, GLuint* buffers)
  1.2609 +{
  1.2610 +    EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
  1.2611 +
  1.2612 +    try
  1.2613 +    {
  1.2614 +        if (n < 0)
  1.2615 +        {
  1.2616 +            return gl::error(GL_INVALID_VALUE);
  1.2617 +        }
  1.2618 +
  1.2619 +        gl::Context *context = gl::getNonLostContext();
  1.2620 +
  1.2621 +        if (context)
  1.2622 +        {
  1.2623 +            for (int i = 0; i < n; i++)
  1.2624 +            {
  1.2625 +                buffers[i] = context->createBuffer();
  1.2626 +            }
  1.2627 +        }
  1.2628 +    }
  1.2629 +    catch(std::bad_alloc&)
  1.2630 +    {
  1.2631 +        return gl::error(GL_OUT_OF_MEMORY);
  1.2632 +    }
  1.2633 +}
  1.2634 +
  1.2635 +void __stdcall glGenerateMipmap(GLenum target)
  1.2636 +{
  1.2637 +    EVENT("(GLenum target = 0x%X)", target);
  1.2638 +
  1.2639 +    try
  1.2640 +    {
  1.2641 +        gl::Context *context = gl::getNonLostContext();
  1.2642 +
  1.2643 +        if (context)
  1.2644 +        {
  1.2645 +            switch (target)
  1.2646 +            {
  1.2647 +              case GL_TEXTURE_2D:
  1.2648 +                {
  1.2649 +                    gl::Texture2D *tex2d = context->getTexture2D();
  1.2650 +
  1.2651 +                    if (tex2d->isCompressed(0))
  1.2652 +                    {
  1.2653 +                        return gl::error(GL_INVALID_OPERATION);
  1.2654 +                    }
  1.2655 +                    if (tex2d->isDepth(0))
  1.2656 +                    {
  1.2657 +                        return gl::error(GL_INVALID_OPERATION);
  1.2658 +                    }
  1.2659 +
  1.2660 +                    tex2d->generateMipmaps();
  1.2661 +                    break;
  1.2662 +                }
  1.2663 +
  1.2664 +              case GL_TEXTURE_CUBE_MAP:
  1.2665 +                {
  1.2666 +                    gl::TextureCubeMap *texcube = context->getTextureCubeMap();
  1.2667 +
  1.2668 +                    if (texcube->isCompressed(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0))
  1.2669 +                    {
  1.2670 +                        return gl::error(GL_INVALID_OPERATION);
  1.2671 +                    }
  1.2672 +
  1.2673 +                    texcube->generateMipmaps();
  1.2674 +                    break;
  1.2675 +                }
  1.2676 +
  1.2677 +              default:
  1.2678 +                return gl::error(GL_INVALID_ENUM);
  1.2679 +            }
  1.2680 +        }
  1.2681 +    }
  1.2682 +    catch(std::bad_alloc&)
  1.2683 +    {
  1.2684 +        return gl::error(GL_OUT_OF_MEMORY);
  1.2685 +    }
  1.2686 +}
  1.2687 +
  1.2688 +void __stdcall glGenFencesNV(GLsizei n, GLuint* fences)
  1.2689 +{
  1.2690 +    EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences);
  1.2691 +
  1.2692 +    try
  1.2693 +    {
  1.2694 +        if (n < 0)
  1.2695 +        {
  1.2696 +            return gl::error(GL_INVALID_VALUE);
  1.2697 +        }
  1.2698 +
  1.2699 +        gl::Context *context = gl::getNonLostContext();
  1.2700 +
  1.2701 +        if (context)
  1.2702 +        {
  1.2703 +            for (int i = 0; i < n; i++)
  1.2704 +            {
  1.2705 +                fences[i] = context->createFence();
  1.2706 +            }
  1.2707 +        }
  1.2708 +    }
  1.2709 +    catch(std::bad_alloc&)
  1.2710 +    {
  1.2711 +        return gl::error(GL_OUT_OF_MEMORY);
  1.2712 +    }
  1.2713 +}
  1.2714 +
  1.2715 +void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers)
  1.2716 +{
  1.2717 +    EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
  1.2718 +
  1.2719 +    try
  1.2720 +    {
  1.2721 +        if (n < 0)
  1.2722 +        {
  1.2723 +            return gl::error(GL_INVALID_VALUE);
  1.2724 +        }
  1.2725 +
  1.2726 +        gl::Context *context = gl::getNonLostContext();
  1.2727 +
  1.2728 +        if (context)
  1.2729 +        {
  1.2730 +            for (int i = 0; i < n; i++)
  1.2731 +            {
  1.2732 +                framebuffers[i] = context->createFramebuffer();
  1.2733 +            }
  1.2734 +        }
  1.2735 +    }
  1.2736 +    catch(std::bad_alloc&)
  1.2737 +    {
  1.2738 +        return gl::error(GL_OUT_OF_MEMORY);
  1.2739 +    }
  1.2740 +}
  1.2741 +
  1.2742 +void __stdcall glGenQueriesEXT(GLsizei n, GLuint* ids)
  1.2743 +{
  1.2744 +    EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
  1.2745 +
  1.2746 +    try
  1.2747 +    {
  1.2748 +        if (n < 0)
  1.2749 +        {
  1.2750 +            return gl::error(GL_INVALID_VALUE);
  1.2751 +        }
  1.2752 +
  1.2753 +        gl::Context *context = gl::getNonLostContext();
  1.2754 +
  1.2755 +        if (context)
  1.2756 +        {
  1.2757 +            for (int i = 0; i < n; i++)
  1.2758 +            {
  1.2759 +                ids[i] = context->createQuery();
  1.2760 +            }
  1.2761 +        }
  1.2762 +    }
  1.2763 +    catch(std::bad_alloc&)
  1.2764 +    {
  1.2765 +        return gl::error(GL_OUT_OF_MEMORY);
  1.2766 +    }
  1.2767 +}
  1.2768 +
  1.2769 +void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
  1.2770 +{
  1.2771 +    EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
  1.2772 +
  1.2773 +    try
  1.2774 +    {
  1.2775 +        if (n < 0)
  1.2776 +        {
  1.2777 +            return gl::error(GL_INVALID_VALUE);
  1.2778 +        }
  1.2779 +
  1.2780 +        gl::Context *context = gl::getNonLostContext();
  1.2781 +
  1.2782 +        if (context)
  1.2783 +        {
  1.2784 +            for (int i = 0; i < n; i++)
  1.2785 +            {
  1.2786 +                renderbuffers[i] = context->createRenderbuffer();
  1.2787 +            }
  1.2788 +        }
  1.2789 +    }
  1.2790 +    catch(std::bad_alloc&)
  1.2791 +    {
  1.2792 +        return gl::error(GL_OUT_OF_MEMORY);
  1.2793 +    }
  1.2794 +}
  1.2795 +
  1.2796 +void __stdcall glGenTextures(GLsizei n, GLuint* textures)
  1.2797 +{
  1.2798 +    EVENT("(GLsizei n = %d, GLuint* textures =  0x%0.8p)", n, textures);
  1.2799 +
  1.2800 +    try
  1.2801 +    {
  1.2802 +        if (n < 0)
  1.2803 +        {
  1.2804 +            return gl::error(GL_INVALID_VALUE);
  1.2805 +        }
  1.2806 +
  1.2807 +        gl::Context *context = gl::getNonLostContext();
  1.2808 +
  1.2809 +        if (context)
  1.2810 +        {
  1.2811 +            for (int i = 0; i < n; i++)
  1.2812 +            {
  1.2813 +                textures[i] = context->createTexture();
  1.2814 +            }
  1.2815 +        }
  1.2816 +    }
  1.2817 +    catch(std::bad_alloc&)
  1.2818 +    {
  1.2819 +        return gl::error(GL_OUT_OF_MEMORY);
  1.2820 +    }
  1.2821 +}
  1.2822 +
  1.2823 +void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
  1.2824 +{
  1.2825 +    EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
  1.2826 +          "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
  1.2827 +          program, index, bufsize, length, size, type, name);
  1.2828 +
  1.2829 +    try
  1.2830 +    {
  1.2831 +        if (bufsize < 0)
  1.2832 +        {
  1.2833 +            return gl::error(GL_INVALID_VALUE);
  1.2834 +        }
  1.2835 +
  1.2836 +        gl::Context *context = gl::getNonLostContext();
  1.2837 +
  1.2838 +        if (context)
  1.2839 +        {
  1.2840 +            gl::Program *programObject = context->getProgram(program);
  1.2841 +
  1.2842 +            if (!programObject)
  1.2843 +            {
  1.2844 +                if (context->getShader(program))
  1.2845 +                {
  1.2846 +                    return gl::error(GL_INVALID_OPERATION);
  1.2847 +                }
  1.2848 +                else
  1.2849 +                {
  1.2850 +                    return gl::error(GL_INVALID_VALUE);
  1.2851 +                }
  1.2852 +            }
  1.2853 +
  1.2854 +            if (index >= (GLuint)programObject->getActiveAttributeCount())
  1.2855 +            {
  1.2856 +                return gl::error(GL_INVALID_VALUE);
  1.2857 +            }
  1.2858 +
  1.2859 +            programObject->getActiveAttribute(index, bufsize, length, size, type, name);
  1.2860 +        }
  1.2861 +    }
  1.2862 +    catch(std::bad_alloc&)
  1.2863 +    {
  1.2864 +        return gl::error(GL_OUT_OF_MEMORY);
  1.2865 +    }
  1.2866 +}
  1.2867 +
  1.2868 +void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
  1.2869 +{
  1.2870 +    EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
  1.2871 +          "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
  1.2872 +          program, index, bufsize, length, size, type, name);
  1.2873 +
  1.2874 +    try
  1.2875 +    {
  1.2876 +        if (bufsize < 0)
  1.2877 +        {
  1.2878 +            return gl::error(GL_INVALID_VALUE);
  1.2879 +        }
  1.2880 +
  1.2881 +        gl::Context *context = gl::getNonLostContext();
  1.2882 +
  1.2883 +        if (context)
  1.2884 +        {
  1.2885 +            gl::Program *programObject = context->getProgram(program);
  1.2886 +
  1.2887 +            if (!programObject)
  1.2888 +            {
  1.2889 +                if (context->getShader(program))
  1.2890 +                {
  1.2891 +                    return gl::error(GL_INVALID_OPERATION);
  1.2892 +                }
  1.2893 +                else
  1.2894 +                {
  1.2895 +                    return gl::error(GL_INVALID_VALUE);
  1.2896 +                }
  1.2897 +            }
  1.2898 +
  1.2899 +            if (index >= (GLuint)programObject->getActiveUniformCount())
  1.2900 +            {
  1.2901 +                return gl::error(GL_INVALID_VALUE);
  1.2902 +            }
  1.2903 +
  1.2904 +            programObject->getActiveUniform(index, bufsize, length, size, type, name);
  1.2905 +        }
  1.2906 +    }
  1.2907 +    catch(std::bad_alloc&)
  1.2908 +    {
  1.2909 +        return gl::error(GL_OUT_OF_MEMORY);
  1.2910 +    }
  1.2911 +}
  1.2912 +
  1.2913 +void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
  1.2914 +{
  1.2915 +    EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
  1.2916 +          program, maxcount, count, shaders);
  1.2917 +
  1.2918 +    try
  1.2919 +    {
  1.2920 +        if (maxcount < 0)
  1.2921 +        {
  1.2922 +            return gl::error(GL_INVALID_VALUE);
  1.2923 +        }
  1.2924 +
  1.2925 +        gl::Context *context = gl::getNonLostContext();
  1.2926 +
  1.2927 +        if (context)
  1.2928 +        {
  1.2929 +            gl::Program *programObject = context->getProgram(program);
  1.2930 +
  1.2931 +            if (!programObject)
  1.2932 +            {
  1.2933 +                if (context->getShader(program))
  1.2934 +                {
  1.2935 +                    return gl::error(GL_INVALID_OPERATION);
  1.2936 +                }
  1.2937 +                else
  1.2938 +                {
  1.2939 +                    return gl::error(GL_INVALID_VALUE);
  1.2940 +                }
  1.2941 +            }
  1.2942 +
  1.2943 +            return programObject->getAttachedShaders(maxcount, count, shaders);
  1.2944 +        }
  1.2945 +    }
  1.2946 +    catch(std::bad_alloc&)
  1.2947 +    {
  1.2948 +        return gl::error(GL_OUT_OF_MEMORY);
  1.2949 +    }
  1.2950 +}
  1.2951 +
  1.2952 +int __stdcall glGetAttribLocation(GLuint program, const GLchar* name)
  1.2953 +{
  1.2954 +    EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
  1.2955 +
  1.2956 +    try
  1.2957 +    {
  1.2958 +        gl::Context *context = gl::getNonLostContext();
  1.2959 +
  1.2960 +        if (context)
  1.2961 +        {
  1.2962 +
  1.2963 +            gl::Program *programObject = context->getProgram(program);
  1.2964 +
  1.2965 +            if (!programObject)
  1.2966 +            {
  1.2967 +                if (context->getShader(program))
  1.2968 +                {
  1.2969 +                    return gl::error(GL_INVALID_OPERATION, -1);
  1.2970 +                }
  1.2971 +                else
  1.2972 +                {
  1.2973 +                    return gl::error(GL_INVALID_VALUE, -1);
  1.2974 +                }
  1.2975 +            }
  1.2976 +
  1.2977 +            gl::ProgramBinary *programBinary = programObject->getProgramBinary();
  1.2978 +            if (!programObject->isLinked() || !programBinary)
  1.2979 +            {
  1.2980 +                return gl::error(GL_INVALID_OPERATION, -1);
  1.2981 +            }
  1.2982 +
  1.2983 +            return programBinary->getAttributeLocation(name);
  1.2984 +        }
  1.2985 +    }
  1.2986 +    catch(std::bad_alloc&)
  1.2987 +    {
  1.2988 +        return gl::error(GL_OUT_OF_MEMORY, -1);
  1.2989 +    }
  1.2990 +
  1.2991 +    return -1;
  1.2992 +}
  1.2993 +
  1.2994 +void __stdcall glGetBooleanv(GLenum pname, GLboolean* params)
  1.2995 +{
  1.2996 +    EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)",  pname, params);
  1.2997 +
  1.2998 +    try
  1.2999 +    {
  1.3000 +        gl::Context *context = gl::getNonLostContext();
  1.3001 +
  1.3002 +        if (context)
  1.3003 +        {
  1.3004 +            if (!(context->getBooleanv(pname, params)))
  1.3005 +            {
  1.3006 +                GLenum nativeType;
  1.3007 +                unsigned int numParams = 0;
  1.3008 +                if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
  1.3009 +                    return gl::error(GL_INVALID_ENUM);
  1.3010 +
  1.3011 +                if (numParams == 0)
  1.3012 +                    return; // it is known that the pname is valid, but there are no parameters to return
  1.3013 +
  1.3014 +                if (nativeType == GL_FLOAT)
  1.3015 +                {
  1.3016 +                    GLfloat *floatParams = NULL;
  1.3017 +                    floatParams = new GLfloat[numParams];
  1.3018 +
  1.3019 +                    context->getFloatv(pname, floatParams);
  1.3020 +
  1.3021 +                    for (unsigned int i = 0; i < numParams; ++i)
  1.3022 +                    {
  1.3023 +                        if (floatParams[i] == 0.0f)
  1.3024 +                            params[i] = GL_FALSE;
  1.3025 +                        else
  1.3026 +                            params[i] = GL_TRUE;
  1.3027 +                    }
  1.3028 +
  1.3029 +                    delete [] floatParams;
  1.3030 +                }
  1.3031 +                else if (nativeType == GL_INT)
  1.3032 +                {
  1.3033 +                    GLint *intParams = NULL;
  1.3034 +                    intParams = new GLint[numParams];
  1.3035 +
  1.3036 +                    context->getIntegerv(pname, intParams);
  1.3037 +
  1.3038 +                    for (unsigned int i = 0; i < numParams; ++i)
  1.3039 +                    {
  1.3040 +                        if (intParams[i] == 0)
  1.3041 +                            params[i] = GL_FALSE;
  1.3042 +                        else
  1.3043 +                            params[i] = GL_TRUE;
  1.3044 +                    }
  1.3045 +
  1.3046 +                    delete [] intParams;
  1.3047 +                }
  1.3048 +            }
  1.3049 +        }
  1.3050 +    }
  1.3051 +    catch(std::bad_alloc&)
  1.3052 +    {
  1.3053 +        return gl::error(GL_OUT_OF_MEMORY);
  1.3054 +    }
  1.3055 +}
  1.3056 +
  1.3057 +void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
  1.3058 +{
  1.3059 +    EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
  1.3060 +
  1.3061 +    try
  1.3062 +    {
  1.3063 +        gl::Context *context = gl::getNonLostContext();
  1.3064 +
  1.3065 +        if (context)
  1.3066 +        {
  1.3067 +            gl::Buffer *buffer;
  1.3068 +
  1.3069 +            switch (target)
  1.3070 +            {
  1.3071 +              case GL_ARRAY_BUFFER:
  1.3072 +                buffer = context->getArrayBuffer();
  1.3073 +                break;
  1.3074 +              case GL_ELEMENT_ARRAY_BUFFER:
  1.3075 +                buffer = context->getElementArrayBuffer();
  1.3076 +                break;
  1.3077 +              default: return gl::error(GL_INVALID_ENUM);
  1.3078 +            }
  1.3079 +
  1.3080 +            if (!buffer)
  1.3081 +            {
  1.3082 +                // A null buffer means that "0" is bound to the requested buffer target
  1.3083 +                return gl::error(GL_INVALID_OPERATION);
  1.3084 +            }
  1.3085 +
  1.3086 +            switch (pname)
  1.3087 +            {
  1.3088 +              case GL_BUFFER_USAGE:
  1.3089 +                *params = buffer->usage();
  1.3090 +                break;
  1.3091 +              case GL_BUFFER_SIZE:
  1.3092 +                *params = buffer->size();
  1.3093 +                break;
  1.3094 +              default: return gl::error(GL_INVALID_ENUM);
  1.3095 +            }
  1.3096 +        }
  1.3097 +    }
  1.3098 +    catch(std::bad_alloc&)
  1.3099 +    {
  1.3100 +        return gl::error(GL_OUT_OF_MEMORY);
  1.3101 +    }
  1.3102 +}
  1.3103 +
  1.3104 +GLenum __stdcall glGetError(void)
  1.3105 +{
  1.3106 +    EVENT("()");
  1.3107 +
  1.3108 +    gl::Context *context = gl::getContext();
  1.3109 +
  1.3110 +    if (context)
  1.3111 +    {
  1.3112 +        return context->getError();
  1.3113 +    }
  1.3114 +
  1.3115 +    return GL_NO_ERROR;
  1.3116 +}
  1.3117 +
  1.3118 +void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
  1.3119 +{
  1.3120 +    EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params);
  1.3121 +
  1.3122 +    try
  1.3123 +    {
  1.3124 +    
  1.3125 +        gl::Context *context = gl::getNonLostContext();
  1.3126 +
  1.3127 +        if (context)
  1.3128 +        {
  1.3129 +            gl::Fence *fenceObject = context->getFence(fence);
  1.3130 +
  1.3131 +            if (fenceObject == NULL)
  1.3132 +            {
  1.3133 +                return gl::error(GL_INVALID_OPERATION);
  1.3134 +            }
  1.3135 +
  1.3136 +            fenceObject->getFenceiv(pname, params);
  1.3137 +        }
  1.3138 +    }
  1.3139 +    catch(std::bad_alloc&)
  1.3140 +    {
  1.3141 +        return gl::error(GL_OUT_OF_MEMORY);
  1.3142 +    }
  1.3143 +}
  1.3144 +
  1.3145 +void __stdcall glGetFloatv(GLenum pname, GLfloat* params)
  1.3146 +{
  1.3147 +    EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
  1.3148 +
  1.3149 +    try
  1.3150 +    {
  1.3151 +        gl::Context *context = gl::getNonLostContext();
  1.3152 +
  1.3153 +        if (context)
  1.3154 +        {
  1.3155 +            if (!(context->getFloatv(pname, params)))
  1.3156 +            {
  1.3157 +                GLenum nativeType;
  1.3158 +                unsigned int numParams = 0;
  1.3159 +                if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
  1.3160 +                    return gl::error(GL_INVALID_ENUM);
  1.3161 +
  1.3162 +                if (numParams == 0)
  1.3163 +                    return; // it is known that the pname is valid, but that there are no parameters to return.
  1.3164 +
  1.3165 +                if (nativeType == GL_BOOL)
  1.3166 +                {
  1.3167 +                    GLboolean *boolParams = NULL;
  1.3168 +                    boolParams = new GLboolean[numParams];
  1.3169 +
  1.3170 +                    context->getBooleanv(pname, boolParams);
  1.3171 +
  1.3172 +                    for (unsigned int i = 0; i < numParams; ++i)
  1.3173 +                    {
  1.3174 +                        if (boolParams[i] == GL_FALSE)
  1.3175 +                            params[i] = 0.0f;
  1.3176 +                        else
  1.3177 +                            params[i] = 1.0f;
  1.3178 +                    }
  1.3179 +
  1.3180 +                    delete [] boolParams;
  1.3181 +                }
  1.3182 +                else if (nativeType == GL_INT)
  1.3183 +                {
  1.3184 +                    GLint *intParams = NULL;
  1.3185 +                    intParams = new GLint[numParams];
  1.3186 +
  1.3187 +                    context->getIntegerv(pname, intParams);
  1.3188 +
  1.3189 +                    for (unsigned int i = 0; i < numParams; ++i)
  1.3190 +                    {
  1.3191 +                        params[i] = (GLfloat)intParams[i];
  1.3192 +                    }
  1.3193 +
  1.3194 +                    delete [] intParams;
  1.3195 +                }
  1.3196 +            }
  1.3197 +        }
  1.3198 +    }
  1.3199 +    catch(std::bad_alloc&)
  1.3200 +    {
  1.3201 +        return gl::error(GL_OUT_OF_MEMORY);
  1.3202 +    }
  1.3203 +}
  1.3204 +
  1.3205 +void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
  1.3206 +{
  1.3207 +    EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
  1.3208 +          target, attachment, pname, params);
  1.3209 +
  1.3210 +    try
  1.3211 +    {
  1.3212 +        gl::Context *context = gl::getNonLostContext();
  1.3213 +
  1.3214 +        if (context)
  1.3215 +        {
  1.3216 +            if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
  1.3217 +            {
  1.3218 +                return gl::error(GL_INVALID_ENUM);
  1.3219 +            }
  1.3220 +
  1.3221 +            gl::Framebuffer *framebuffer = NULL;
  1.3222 +            if (target == GL_READ_FRAMEBUFFER_ANGLE)
  1.3223 +            {
  1.3224 +                if(context->getReadFramebufferHandle() == 0)
  1.3225 +                {
  1.3226 +                    return gl::error(GL_INVALID_OPERATION);
  1.3227 +                }
  1.3228 +
  1.3229 +                framebuffer = context->getReadFramebuffer();
  1.3230 +            }
  1.3231 +            else 
  1.3232 +            {
  1.3233 +                if (context->getDrawFramebufferHandle() == 0)
  1.3234 +                {
  1.3235 +                    return gl::error(GL_INVALID_OPERATION);
  1.3236 +                }
  1.3237 +
  1.3238 +                framebuffer = context->getDrawFramebuffer();
  1.3239 +            }
  1.3240 +
  1.3241 +            GLenum attachmentType;
  1.3242 +            GLuint attachmentHandle;
  1.3243 +
  1.3244 +            if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
  1.3245 +            {
  1.3246 +                const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
  1.3247 +
  1.3248 +                if (colorAttachment >= context->getMaximumRenderTargets())
  1.3249 +                {
  1.3250 +                    return gl::error(GL_INVALID_ENUM);
  1.3251 +                }
  1.3252 +
  1.3253 +                attachmentType = framebuffer->getColorbufferType(colorAttachment);
  1.3254 +                attachmentHandle = framebuffer->getColorbufferHandle(colorAttachment);
  1.3255 +            }
  1.3256 +            else
  1.3257 +            {
  1.3258 +                switch (attachment)
  1.3259 +                {
  1.3260 +                  case GL_DEPTH_ATTACHMENT:
  1.3261 +                    attachmentType = framebuffer->getDepthbufferType();
  1.3262 +                    attachmentHandle = framebuffer->getDepthbufferHandle();
  1.3263 +                    break;
  1.3264 +                  case GL_STENCIL_ATTACHMENT:
  1.3265 +                    attachmentType = framebuffer->getStencilbufferType();
  1.3266 +                    attachmentHandle = framebuffer->getStencilbufferHandle();
  1.3267 +                    break;
  1.3268 +                  default: return gl::error(GL_INVALID_ENUM);
  1.3269 +                }
  1.3270 +            }
  1.3271 +
  1.3272 +            GLenum attachmentObjectType;   // Type category
  1.3273 +            if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER)
  1.3274 +            {
  1.3275 +                attachmentObjectType = attachmentType;
  1.3276 +            }
  1.3277 +            else if (gl::IsInternalTextureTarget(attachmentType))
  1.3278 +            {
  1.3279 +                attachmentObjectType = GL_TEXTURE;
  1.3280 +            }
  1.3281 +            else
  1.3282 +            {
  1.3283 +                UNREACHABLE();
  1.3284 +                return;
  1.3285 +            }
  1.3286 +
  1.3287 +            switch (pname)
  1.3288 +            {
  1.3289 +              case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
  1.3290 +                *params = attachmentObjectType;
  1.3291 +                break;
  1.3292 +              case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
  1.3293 +                if (attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE)
  1.3294 +                {
  1.3295 +                    *params = attachmentHandle;
  1.3296 +                }
  1.3297 +                else
  1.3298 +                {
  1.3299 +                    return gl::error(GL_INVALID_ENUM);
  1.3300 +                }
  1.3301 +                break;
  1.3302 +              case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
  1.3303 +                if (attachmentObjectType == GL_TEXTURE)
  1.3304 +                {
  1.3305 +                    *params = 0; // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0
  1.3306 +                }
  1.3307 +                else
  1.3308 +                {
  1.3309 +                    return gl::error(GL_INVALID_ENUM);
  1.3310 +                }
  1.3311 +                break;
  1.3312 +              case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
  1.3313 +                if (attachmentObjectType == GL_TEXTURE)
  1.3314 +                {
  1.3315 +                    if (gl::IsCubemapTextureTarget(attachmentType))
  1.3316 +                    {
  1.3317 +                        *params = attachmentType;
  1.3318 +                    }
  1.3319 +                    else
  1.3320 +                    {
  1.3321 +                        *params = 0;
  1.3322 +                    }
  1.3323 +                }
  1.3324 +                else
  1.3325 +                {
  1.3326 +                    return gl::error(GL_INVALID_ENUM);
  1.3327 +                }
  1.3328 +                break;
  1.3329 +              default:
  1.3330 +                return gl::error(GL_INVALID_ENUM);
  1.3331 +            }
  1.3332 +        }
  1.3333 +    }
  1.3334 +    catch(std::bad_alloc&)
  1.3335 +    {
  1.3336 +        return gl::error(GL_OUT_OF_MEMORY);
  1.3337 +    }
  1.3338 +}
  1.3339 +
  1.3340 +GLenum __stdcall glGetGraphicsResetStatusEXT(void)
  1.3341 +{
  1.3342 +    EVENT("()");
  1.3343 +
  1.3344 +    try
  1.3345 +    {
  1.3346 +        gl::Context *context = gl::getContext();
  1.3347 +
  1.3348 +        if (context)
  1.3349 +        {
  1.3350 +            return context->getResetStatus();
  1.3351 +        }
  1.3352 +
  1.3353 +        return GL_NO_ERROR;
  1.3354 +    }
  1.3355 +    catch(std::bad_alloc&)
  1.3356 +    {
  1.3357 +        return GL_OUT_OF_MEMORY;
  1.3358 +    }
  1.3359 +}
  1.3360 +
  1.3361 +void __stdcall glGetIntegerv(GLenum pname, GLint* params)
  1.3362 +{
  1.3363 +    EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
  1.3364 +
  1.3365 +    try
  1.3366 +    {
  1.3367 +        gl::Context *context = gl::getNonLostContext();
  1.3368 +
  1.3369 +        if (context)
  1.3370 +        {
  1.3371 +            if (!(context->getIntegerv(pname, params)))
  1.3372 +            {
  1.3373 +                GLenum nativeType;
  1.3374 +                unsigned int numParams = 0;
  1.3375 +                if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
  1.3376 +                    return gl::error(GL_INVALID_ENUM);
  1.3377 +
  1.3378 +                if (numParams == 0)
  1.3379 +                    return; // it is known that pname is valid, but there are no parameters to return
  1.3380 +
  1.3381 +                if (nativeType == GL_BOOL)
  1.3382 +                {
  1.3383 +                    GLboolean *boolParams = NULL;
  1.3384 +                    boolParams = new GLboolean[numParams];
  1.3385 +
  1.3386 +                    context->getBooleanv(pname, boolParams);
  1.3387 +
  1.3388 +                    for (unsigned int i = 0; i < numParams; ++i)
  1.3389 +                    {
  1.3390 +                        if (boolParams[i] == GL_FALSE)
  1.3391 +                            params[i] = 0;
  1.3392 +                        else
  1.3393 +                            params[i] = 1;
  1.3394 +                    }
  1.3395 +
  1.3396 +                    delete [] boolParams;
  1.3397 +                }
  1.3398 +                else if (nativeType == GL_FLOAT)
  1.3399 +                {
  1.3400 +                    GLfloat *floatParams = NULL;
  1.3401 +                    floatParams = new GLfloat[numParams];
  1.3402 +
  1.3403 +                    context->getFloatv(pname, floatParams);
  1.3404 +
  1.3405 +                    for (unsigned int i = 0; i < numParams; ++i)
  1.3406 +                    {
  1.3407 +                        if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
  1.3408 +                        {
  1.3409 +                            params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);
  1.3410 +                        }
  1.3411 +                        else
  1.3412 +                            params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
  1.3413 +                    }
  1.3414 +
  1.3415 +                    delete [] floatParams;
  1.3416 +                }
  1.3417 +            }
  1.3418 +        }
  1.3419 +    }
  1.3420 +    catch(std::bad_alloc&)
  1.3421 +    {
  1.3422 +        return gl::error(GL_OUT_OF_MEMORY);
  1.3423 +    }
  1.3424 +}
  1.3425 +
  1.3426 +void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params)
  1.3427 +{
  1.3428 +    EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
  1.3429 +
  1.3430 +    try
  1.3431 +    {
  1.3432 +        gl::Context *context = gl::getNonLostContext();
  1.3433 +
  1.3434 +        if (context)
  1.3435 +        {
  1.3436 +            gl::Program *programObject = context->getProgram(program);
  1.3437 +
  1.3438 +            if (!programObject)
  1.3439 +            {
  1.3440 +                return gl::error(GL_INVALID_VALUE);
  1.3441 +            }
  1.3442 +
  1.3443 +            switch (pname)
  1.3444 +            {
  1.3445 +              case GL_DELETE_STATUS:
  1.3446 +                *params = programObject->isFlaggedForDeletion();
  1.3447 +                return;
  1.3448 +              case GL_LINK_STATUS:
  1.3449 +                *params = programObject->isLinked();
  1.3450 +                return;
  1.3451 +              case GL_VALIDATE_STATUS:
  1.3452 +                *params = programObject->isValidated();
  1.3453 +                return;
  1.3454 +              case GL_INFO_LOG_LENGTH:
  1.3455 +                *params = programObject->getInfoLogLength();
  1.3456 +                return;
  1.3457 +              case GL_ATTACHED_SHADERS:
  1.3458 +                *params = programObject->getAttachedShadersCount();
  1.3459 +                return;
  1.3460 +              case GL_ACTIVE_ATTRIBUTES:
  1.3461 +                *params = programObject->getActiveAttributeCount();
  1.3462 +                return;
  1.3463 +              case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
  1.3464 +                *params = programObject->getActiveAttributeMaxLength();
  1.3465 +                return;
  1.3466 +              case GL_ACTIVE_UNIFORMS:
  1.3467 +                *params = programObject->getActiveUniformCount();
  1.3468 +                return;
  1.3469 +              case GL_ACTIVE_UNIFORM_MAX_LENGTH:
  1.3470 +                *params = programObject->getActiveUniformMaxLength();
  1.3471 +                return;
  1.3472 +              case GL_PROGRAM_BINARY_LENGTH_OES:
  1.3473 +                *params = programObject->getProgramBinaryLength();
  1.3474 +                return;
  1.3475 +              default:
  1.3476 +                return gl::error(GL_INVALID_ENUM);
  1.3477 +            }
  1.3478 +        }
  1.3479 +    }
  1.3480 +    catch(std::bad_alloc&)
  1.3481 +    {
  1.3482 +        return gl::error(GL_OUT_OF_MEMORY);
  1.3483 +    }
  1.3484 +}
  1.3485 +
  1.3486 +void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
  1.3487 +{
  1.3488 +    EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
  1.3489 +          program, bufsize, length, infolog);
  1.3490 +
  1.3491 +    try
  1.3492 +    {
  1.3493 +        if (bufsize < 0)
  1.3494 +        {
  1.3495 +            return gl::error(GL_INVALID_VALUE);
  1.3496 +        }
  1.3497 +
  1.3498 +        gl::Context *context = gl::getNonLostContext();
  1.3499 +
  1.3500 +        if (context)
  1.3501 +        {
  1.3502 +            gl::Program *programObject = context->getProgram(program);
  1.3503 +
  1.3504 +            if (!programObject)
  1.3505 +            {
  1.3506 +                return gl::error(GL_INVALID_VALUE);
  1.3507 +            }
  1.3508 +
  1.3509 +            programObject->getInfoLog(bufsize, length, infolog);
  1.3510 +        }
  1.3511 +    }
  1.3512 +    catch(std::bad_alloc&)
  1.3513 +    {
  1.3514 +        return gl::error(GL_OUT_OF_MEMORY);
  1.3515 +    }
  1.3516 +}
  1.3517 +
  1.3518 +void __stdcall glGetQueryivEXT(GLenum target, GLenum pname, GLint *params)
  1.3519 +{
  1.3520 +    EVENT("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, params);
  1.3521 +
  1.3522 +    try
  1.3523 +    {
  1.3524 +        switch (pname)
  1.3525 +        {
  1.3526 +          case GL_CURRENT_QUERY_EXT:
  1.3527 +            break;
  1.3528 +          default:
  1.3529 +            return gl::error(GL_INVALID_ENUM);
  1.3530 +        }
  1.3531 +
  1.3532 +        gl::Context *context = gl::getNonLostContext();
  1.3533 +
  1.3534 +        if (context)
  1.3535 +        {
  1.3536 +            params[0] = context->getActiveQuery(target);
  1.3537 +        }
  1.3538 +    }
  1.3539 +    catch(std::bad_alloc&)
  1.3540 +    {
  1.3541 +        return gl::error(GL_OUT_OF_MEMORY);
  1.3542 +    }
  1.3543 +}
  1.3544 +
  1.3545 +void __stdcall glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
  1.3546 +{
  1.3547 +    EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params);
  1.3548 +
  1.3549 +    try
  1.3550 +    {
  1.3551 +        switch (pname)
  1.3552 +        {
  1.3553 +          case GL_QUERY_RESULT_EXT:
  1.3554 +          case GL_QUERY_RESULT_AVAILABLE_EXT:
  1.3555 +            break;
  1.3556 +          default:
  1.3557 +            return gl::error(GL_INVALID_ENUM);
  1.3558 +        }
  1.3559 +        gl::Context *context = gl::getNonLostContext();
  1.3560 +
  1.3561 +        if (context)
  1.3562 +        {
  1.3563 +            gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
  1.3564 +
  1.3565 +            if (!queryObject)
  1.3566 +            {
  1.3567 +                return gl::error(GL_INVALID_OPERATION);
  1.3568 +            }
  1.3569 +
  1.3570 +            if (context->getActiveQuery(queryObject->getType()) == id)
  1.3571 +            {
  1.3572 +                return gl::error(GL_INVALID_OPERATION);
  1.3573 +            }
  1.3574 +
  1.3575 +            switch(pname)
  1.3576 +            {
  1.3577 +              case GL_QUERY_RESULT_EXT:
  1.3578 +                params[0] = queryObject->getResult();
  1.3579 +                break;
  1.3580 +              case GL_QUERY_RESULT_AVAILABLE_EXT:
  1.3581 +                params[0] = queryObject->isResultAvailable();
  1.3582 +                break;
  1.3583 +              default:
  1.3584 +                ASSERT(false);
  1.3585 +            }
  1.3586 +        }
  1.3587 +    }
  1.3588 +    catch(std::bad_alloc&)
  1.3589 +    {
  1.3590 +        return gl::error(GL_OUT_OF_MEMORY);
  1.3591 +    }
  1.3592 +}
  1.3593 +
  1.3594 +void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
  1.3595 +{
  1.3596 +    EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
  1.3597 +
  1.3598 +    try
  1.3599 +    {
  1.3600 +        gl::Context *context = gl::getNonLostContext();
  1.3601 +
  1.3602 +        if (context)
  1.3603 +        {
  1.3604 +            if (target != GL_RENDERBUFFER)
  1.3605 +            {
  1.3606 +                return gl::error(GL_INVALID_ENUM);
  1.3607 +            }
  1.3608 +
  1.3609 +            if (context->getRenderbufferHandle() == 0)
  1.3610 +            {
  1.3611 +                return gl::error(GL_INVALID_OPERATION);
  1.3612 +            }
  1.3613 +
  1.3614 +            gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle());
  1.3615 +
  1.3616 +            switch (pname)
  1.3617 +            {
  1.3618 +              case GL_RENDERBUFFER_WIDTH:           *params = renderbuffer->getWidth();          break;
  1.3619 +              case GL_RENDERBUFFER_HEIGHT:          *params = renderbuffer->getHeight();         break;
  1.3620 +              case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
  1.3621 +              case GL_RENDERBUFFER_RED_SIZE:        *params = renderbuffer->getRedSize();        break;
  1.3622 +              case GL_RENDERBUFFER_GREEN_SIZE:      *params = renderbuffer->getGreenSize();      break;
  1.3623 +              case GL_RENDERBUFFER_BLUE_SIZE:       *params = renderbuffer->getBlueSize();       break;
  1.3624 +              case GL_RENDERBUFFER_ALPHA_SIZE:      *params = renderbuffer->getAlphaSize();      break;
  1.3625 +              case GL_RENDERBUFFER_DEPTH_SIZE:      *params = renderbuffer->getDepthSize();      break;
  1.3626 +              case GL_RENDERBUFFER_STENCIL_SIZE:    *params = renderbuffer->getStencilSize();    break;
  1.3627 +              case GL_RENDERBUFFER_SAMPLES_ANGLE:
  1.3628 +                if (context->getMaxSupportedSamples() != 0)
  1.3629 +                {
  1.3630 +                    *params = renderbuffer->getSamples();
  1.3631 +                }
  1.3632 +                else
  1.3633 +                {
  1.3634 +                    return gl::error(GL_INVALID_ENUM);
  1.3635 +                }
  1.3636 +                break;
  1.3637 +              default:
  1.3638 +                return gl::error(GL_INVALID_ENUM);
  1.3639 +            }
  1.3640 +        }
  1.3641 +    }
  1.3642 +    catch(std::bad_alloc&)
  1.3643 +    {
  1.3644 +        return gl::error(GL_OUT_OF_MEMORY);
  1.3645 +    }
  1.3646 +}
  1.3647 +
  1.3648 +void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
  1.3649 +{
  1.3650 +    EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
  1.3651 +
  1.3652 +    try
  1.3653 +    {
  1.3654 +        gl::Context *context = gl::getNonLostContext();
  1.3655 +
  1.3656 +        if (context)
  1.3657 +        {
  1.3658 +            gl::Shader *shaderObject = context->getShader(shader);
  1.3659 +
  1.3660 +            if (!shaderObject)
  1.3661 +            {
  1.3662 +                return gl::error(GL_INVALID_VALUE);
  1.3663 +            }
  1.3664 +
  1.3665 +            switch (pname)
  1.3666 +            {
  1.3667 +              case GL_SHADER_TYPE:
  1.3668 +                *params = shaderObject->getType();
  1.3669 +                return;
  1.3670 +              case GL_DELETE_STATUS:
  1.3671 +                *params = shaderObject->isFlaggedForDeletion();
  1.3672 +                return;
  1.3673 +              case GL_COMPILE_STATUS:
  1.3674 +                *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
  1.3675 +                return;
  1.3676 +              case GL_INFO_LOG_LENGTH:
  1.3677 +                *params = shaderObject->getInfoLogLength();
  1.3678 +                return;
  1.3679 +              case GL_SHADER_SOURCE_LENGTH:
  1.3680 +                *params = shaderObject->getSourceLength();
  1.3681 +                return;
  1.3682 +              case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
  1.3683 +                *params = shaderObject->getTranslatedSourceLength();
  1.3684 +                return;
  1.3685 +              default:
  1.3686 +                return gl::error(GL_INVALID_ENUM);
  1.3687 +            }
  1.3688 +        }
  1.3689 +    }
  1.3690 +    catch(std::bad_alloc&)
  1.3691 +    {
  1.3692 +        return gl::error(GL_OUT_OF_MEMORY);
  1.3693 +    }
  1.3694 +}
  1.3695 +
  1.3696 +void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
  1.3697 +{
  1.3698 +    EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
  1.3699 +          shader, bufsize, length, infolog);
  1.3700 +
  1.3701 +    try
  1.3702 +    {
  1.3703 +        if (bufsize < 0)
  1.3704 +        {
  1.3705 +            return gl::error(GL_INVALID_VALUE);
  1.3706 +        }
  1.3707 +
  1.3708 +        gl::Context *context = gl::getNonLostContext();
  1.3709 +
  1.3710 +        if (context)
  1.3711 +        {
  1.3712 +            gl::Shader *shaderObject = context->getShader(shader);
  1.3713 +
  1.3714 +            if (!shaderObject)
  1.3715 +            {
  1.3716 +                return gl::error(GL_INVALID_VALUE);
  1.3717 +            }
  1.3718 +
  1.3719 +            shaderObject->getInfoLog(bufsize, length, infolog);
  1.3720 +        }
  1.3721 +    }
  1.3722 +    catch(std::bad_alloc&)
  1.3723 +    {
  1.3724 +        return gl::error(GL_OUT_OF_MEMORY);
  1.3725 +    }
  1.3726 +}
  1.3727 +
  1.3728 +void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
  1.3729 +{
  1.3730 +    EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
  1.3731 +          shadertype, precisiontype, range, precision);
  1.3732 +
  1.3733 +    try
  1.3734 +    {
  1.3735 +        switch (shadertype)
  1.3736 +        {
  1.3737 +          case GL_VERTEX_SHADER:
  1.3738 +          case GL_FRAGMENT_SHADER:
  1.3739 +            break;
  1.3740 +          default:
  1.3741 +            return gl::error(GL_INVALID_ENUM);
  1.3742 +        }
  1.3743 +
  1.3744 +        switch (precisiontype)
  1.3745 +        {
  1.3746 +          case GL_LOW_FLOAT:
  1.3747 +          case GL_MEDIUM_FLOAT:
  1.3748 +          case GL_HIGH_FLOAT:
  1.3749 +            // Assume IEEE 754 precision
  1.3750 +            range[0] = 127;
  1.3751 +            range[1] = 127;
  1.3752 +            *precision = 23;
  1.3753 +            break;
  1.3754 +          case GL_LOW_INT:
  1.3755 +          case GL_MEDIUM_INT:
  1.3756 +          case GL_HIGH_INT:
  1.3757 +            // Some (most) hardware only supports single-precision floating-point numbers,
  1.3758 +            // which can accurately represent integers up to +/-16777216
  1.3759 +            range[0] = 24;
  1.3760 +            range[1] = 24;
  1.3761 +            *precision = 0;
  1.3762 +            break;
  1.3763 +          default:
  1.3764 +            return gl::error(GL_INVALID_ENUM);
  1.3765 +        }
  1.3766 +    }
  1.3767 +    catch(std::bad_alloc&)
  1.3768 +    {
  1.3769 +        return gl::error(GL_OUT_OF_MEMORY);
  1.3770 +    }
  1.3771 +}
  1.3772 +
  1.3773 +void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
  1.3774 +{
  1.3775 +    EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
  1.3776 +          shader, bufsize, length, source);
  1.3777 +
  1.3778 +    try
  1.3779 +    {
  1.3780 +        if (bufsize < 0)
  1.3781 +        {
  1.3782 +            return gl::error(GL_INVALID_VALUE);
  1.3783 +        }
  1.3784 +
  1.3785 +        gl::Context *context = gl::getNonLostContext();
  1.3786 +
  1.3787 +        if (context)
  1.3788 +        {
  1.3789 +            gl::Shader *shaderObject = context->getShader(shader);
  1.3790 +
  1.3791 +            if (!shaderObject)
  1.3792 +            {
  1.3793 +                return gl::error(GL_INVALID_OPERATION);
  1.3794 +            }
  1.3795 +
  1.3796 +            shaderObject->getSource(bufsize, length, source);
  1.3797 +        }
  1.3798 +    }
  1.3799 +    catch(std::bad_alloc&)
  1.3800 +    {
  1.3801 +        return gl::error(GL_OUT_OF_MEMORY);
  1.3802 +    }
  1.3803 +}
  1.3804 +
  1.3805 +void __stdcall glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
  1.3806 +{
  1.3807 +    EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
  1.3808 +          shader, bufsize, length, source);
  1.3809 +
  1.3810 +    try
  1.3811 +    {
  1.3812 +        if (bufsize < 0)
  1.3813 +        {
  1.3814 +            return gl::error(GL_INVALID_VALUE);
  1.3815 +        }
  1.3816 +
  1.3817 +        gl::Context *context = gl::getNonLostContext();
  1.3818 +
  1.3819 +        if (context)
  1.3820 +        {
  1.3821 +            gl::Shader *shaderObject = context->getShader(shader);
  1.3822 +
  1.3823 +            if (!shaderObject)
  1.3824 +            {
  1.3825 +                return gl::error(GL_INVALID_OPERATION);
  1.3826 +            }
  1.3827 +
  1.3828 +            shaderObject->getTranslatedSource(bufsize, length, source);
  1.3829 +        }
  1.3830 +    }
  1.3831 +    catch(std::bad_alloc&)
  1.3832 +    {
  1.3833 +        return gl::error(GL_OUT_OF_MEMORY);
  1.3834 +    }
  1.3835 +}
  1.3836 +
  1.3837 +const GLubyte* __stdcall glGetString(GLenum name)
  1.3838 +{
  1.3839 +    EVENT("(GLenum name = 0x%X)", name);
  1.3840 +
  1.3841 +    try
  1.3842 +    {
  1.3843 +        gl::Context *context = gl::getNonLostContext();
  1.3844 +
  1.3845 +        switch (name)
  1.3846 +        {
  1.3847 +          case GL_VENDOR:
  1.3848 +            return (GLubyte*)"Google Inc.";
  1.3849 +          case GL_RENDERER:
  1.3850 +            return (GLubyte*)((context != NULL) ? context->getRendererString() : "ANGLE");
  1.3851 +          case GL_VERSION:
  1.3852 +            return (GLubyte*)"OpenGL ES 2.0 (ANGLE " VERSION_STRING ")";
  1.3853 +          case GL_SHADING_LANGUAGE_VERSION:
  1.3854 +            return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE " VERSION_STRING ")";
  1.3855 +          case GL_EXTENSIONS:
  1.3856 +            return (GLubyte*)((context != NULL) ? context->getExtensionString() : "");
  1.3857 +          default:
  1.3858 +            return gl::error(GL_INVALID_ENUM, (GLubyte*)NULL);
  1.3859 +        }
  1.3860 +    }
  1.3861 +    catch(std::bad_alloc&)
  1.3862 +    {
  1.3863 +        return gl::error(GL_OUT_OF_MEMORY, (GLubyte*)NULL);
  1.3864 +    }
  1.3865 +}
  1.3866 +
  1.3867 +void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
  1.3868 +{
  1.3869 +    EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
  1.3870 +
  1.3871 +    try
  1.3872 +    {
  1.3873 +        gl::Context *context = gl::getNonLostContext();
  1.3874 +
  1.3875 +        if (context)
  1.3876 +        {
  1.3877 +            gl::Texture *texture;
  1.3878 +
  1.3879 +            switch (target)
  1.3880 +            {
  1.3881 +              case GL_TEXTURE_2D:
  1.3882 +                texture = context->getTexture2D();
  1.3883 +                break;
  1.3884 +              case GL_TEXTURE_CUBE_MAP:
  1.3885 +                texture = context->getTextureCubeMap();
  1.3886 +                break;
  1.3887 +              default:
  1.3888 +                return gl::error(GL_INVALID_ENUM);
  1.3889 +            }
  1.3890 +
  1.3891 +            switch (pname)
  1.3892 +            {
  1.3893 +              case GL_TEXTURE_MAG_FILTER:
  1.3894 +                *params = (GLfloat)texture->getMagFilter();
  1.3895 +                break;
  1.3896 +              case GL_TEXTURE_MIN_FILTER:
  1.3897 +                *params = (GLfloat)texture->getMinFilter();
  1.3898 +                break;
  1.3899 +              case GL_TEXTURE_WRAP_S:
  1.3900 +                *params = (GLfloat)texture->getWrapS();
  1.3901 +                break;
  1.3902 +              case GL_TEXTURE_WRAP_T:
  1.3903 +                *params = (GLfloat)texture->getWrapT();
  1.3904 +                break;
  1.3905 +              case GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
  1.3906 +                *params = (GLfloat)(texture->isImmutable() ? GL_TRUE : GL_FALSE);
  1.3907 +                break;
  1.3908 +              case GL_TEXTURE_USAGE_ANGLE:
  1.3909 +                *params = (GLfloat)texture->getUsage();
  1.3910 +                break;
  1.3911 +              case GL_TEXTURE_MAX_ANISOTROPY_EXT:
  1.3912 +                if (!context->supportsTextureFilterAnisotropy())
  1.3913 +                {
  1.3914 +                    return gl::error(GL_INVALID_ENUM);
  1.3915 +                }
  1.3916 +                *params = (GLfloat)texture->getMaxAnisotropy();
  1.3917 +                break;
  1.3918 +              default:
  1.3919 +                return gl::error(GL_INVALID_ENUM);
  1.3920 +            }
  1.3921 +        }
  1.3922 +    }
  1.3923 +    catch(std::bad_alloc&)
  1.3924 +    {
  1.3925 +        return gl::error(GL_OUT_OF_MEMORY);
  1.3926 +    }
  1.3927 +}
  1.3928 +
  1.3929 +void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
  1.3930 +{
  1.3931 +    EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
  1.3932 +
  1.3933 +    try
  1.3934 +    {
  1.3935 +        gl::Context *context = gl::getNonLostContext();
  1.3936 +
  1.3937 +        if (context)
  1.3938 +        {
  1.3939 +            gl::Texture *texture;
  1.3940 +
  1.3941 +            switch (target)
  1.3942 +            {
  1.3943 +              case GL_TEXTURE_2D:
  1.3944 +                texture = context->getTexture2D();
  1.3945 +                break;
  1.3946 +              case GL_TEXTURE_CUBE_MAP:
  1.3947 +                texture = context->getTextureCubeMap();
  1.3948 +                break;
  1.3949 +              default:
  1.3950 +                return gl::error(GL_INVALID_ENUM);
  1.3951 +            }
  1.3952 +
  1.3953 +            switch (pname)
  1.3954 +            {
  1.3955 +              case GL_TEXTURE_MAG_FILTER:
  1.3956 +                *params = texture->getMagFilter();
  1.3957 +                break;
  1.3958 +              case GL_TEXTURE_MIN_FILTER:
  1.3959 +                *params = texture->getMinFilter();
  1.3960 +                break;
  1.3961 +              case GL_TEXTURE_WRAP_S:
  1.3962 +                *params = texture->getWrapS();
  1.3963 +                break;
  1.3964 +              case GL_TEXTURE_WRAP_T:
  1.3965 +                *params = texture->getWrapT();
  1.3966 +                break;
  1.3967 +              case GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
  1.3968 +                *params = texture->isImmutable() ? GL_TRUE : GL_FALSE;
  1.3969 +                break;
  1.3970 +              case GL_TEXTURE_USAGE_ANGLE:
  1.3971 +                *params = texture->getUsage();
  1.3972 +                break;
  1.3973 +              case GL_TEXTURE_MAX_ANISOTROPY_EXT:
  1.3974 +                if (!context->supportsTextureFilterAnisotropy())
  1.3975 +                {
  1.3976 +                    return gl::error(GL_INVALID_ENUM);
  1.3977 +                }
  1.3978 +                *params = (GLint)texture->getMaxAnisotropy();
  1.3979 +                break;
  1.3980 +              default:
  1.3981 +                return gl::error(GL_INVALID_ENUM);
  1.3982 +            }
  1.3983 +        }
  1.3984 +    }
  1.3985 +    catch(std::bad_alloc&)
  1.3986 +    {
  1.3987 +        return gl::error(GL_OUT_OF_MEMORY);
  1.3988 +    }
  1.3989 +}
  1.3990 +
  1.3991 +void __stdcall glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
  1.3992 +{
  1.3993 +    EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)",
  1.3994 +          program, location, bufSize, params);
  1.3995 +
  1.3996 +    try
  1.3997 +    {
  1.3998 +        if (bufSize < 0)
  1.3999 +        {
  1.4000 +            return gl::error(GL_INVALID_VALUE);
  1.4001 +        }
  1.4002 +
  1.4003 +        gl::Context *context = gl::getNonLostContext();
  1.4004 +
  1.4005 +        if (context)
  1.4006 +        {
  1.4007 +            if (program == 0)
  1.4008 +            {
  1.4009 +                return gl::error(GL_INVALID_VALUE);
  1.4010 +            }
  1.4011 +
  1.4012 +            gl::Program *programObject = context->getProgram(program);
  1.4013 +
  1.4014 +            if (!programObject || !programObject->isLinked())
  1.4015 +            {
  1.4016 +                return gl::error(GL_INVALID_OPERATION);
  1.4017 +            }
  1.4018 +
  1.4019 +            gl::ProgramBinary *programBinary = programObject->getProgramBinary();
  1.4020 +            if (!programBinary)
  1.4021 +            {
  1.4022 +                return gl::error(GL_INVALID_OPERATION);
  1.4023 +            }
  1.4024 +
  1.4025 +            if (!programBinary->getUniformfv(location, &bufSize, params))
  1.4026 +            {
  1.4027 +                return gl::error(GL_INVALID_OPERATION);
  1.4028 +            }
  1.4029 +        }
  1.4030 +    }
  1.4031 +    catch(std::bad_alloc&)
  1.4032 +    {
  1.4033 +        return gl::error(GL_OUT_OF_MEMORY);
  1.4034 +    }
  1.4035 +}
  1.4036 +
  1.4037 +void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params)
  1.4038 +{
  1.4039 +    EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
  1.4040 +
  1.4041 +    try
  1.4042 +    {
  1.4043 +        gl::Context *context = gl::getNonLostContext();
  1.4044 +
  1.4045 +        if (context)
  1.4046 +        {
  1.4047 +            if (program == 0)
  1.4048 +            {
  1.4049 +                return gl::error(GL_INVALID_VALUE);
  1.4050 +            }
  1.4051 +
  1.4052 +            gl::Program *programObject = context->getProgram(program);
  1.4053 +
  1.4054 +            if (!programObject || !programObject->isLinked())
  1.4055 +            {
  1.4056 +                return gl::error(GL_INVALID_OPERATION);
  1.4057 +            }
  1.4058 +
  1.4059 +            gl::ProgramBinary *programBinary = programObject->getProgramBinary();
  1.4060 +            if (!programBinary)
  1.4061 +            {
  1.4062 +                return gl::error(GL_INVALID_OPERATION);
  1.4063 +            }
  1.4064 +
  1.4065 +            if (!programBinary->getUniformfv(location, NULL, params))
  1.4066 +            {
  1.4067 +                return gl::error(GL_INVALID_OPERATION);
  1.4068 +            }
  1.4069 +        }
  1.4070 +    }
  1.4071 +    catch(std::bad_alloc&)
  1.4072 +    {
  1.4073 +        return gl::error(GL_OUT_OF_MEMORY);
  1.4074 +    }
  1.4075 +}
  1.4076 +
  1.4077 +void __stdcall glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
  1.4078 +{
  1.4079 +    EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)", 
  1.4080 +          program, location, bufSize, params);
  1.4081 +
  1.4082 +    try
  1.4083 +    {
  1.4084 +        if (bufSize < 0)
  1.4085 +        {
  1.4086 +            return gl::error(GL_INVALID_VALUE);
  1.4087 +        }
  1.4088 +
  1.4089 +        gl::Context *context = gl::getNonLostContext();
  1.4090 +
  1.4091 +        if (context)
  1.4092 +        {
  1.4093 +            if (program == 0)
  1.4094 +            {
  1.4095 +                return gl::error(GL_INVALID_VALUE);
  1.4096 +            }
  1.4097 +
  1.4098 +            gl::Program *programObject = context->getProgram(program);
  1.4099 +
  1.4100 +            if (!programObject || !programObject->isLinked())
  1.4101 +            {
  1.4102 +                return gl::error(GL_INVALID_OPERATION);
  1.4103 +            }
  1.4104 +
  1.4105 +            gl::ProgramBinary *programBinary = programObject->getProgramBinary();
  1.4106 +            if (!programBinary)
  1.4107 +            {
  1.4108 +                return gl::error(GL_INVALID_OPERATION);
  1.4109 +            }
  1.4110 +
  1.4111 +            if (!programBinary->getUniformiv(location, &bufSize, params))
  1.4112 +            {
  1.4113 +                return gl::error(GL_INVALID_OPERATION);
  1.4114 +            }
  1.4115 +        }
  1.4116 +    }
  1.4117 +    catch(std::bad_alloc&)
  1.4118 +    {
  1.4119 +        return gl::error(GL_OUT_OF_MEMORY);
  1.4120 +    }
  1.4121 +}
  1.4122 +
  1.4123 +void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params)
  1.4124 +{
  1.4125 +    EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
  1.4126 +
  1.4127 +    try
  1.4128 +    {
  1.4129 +        gl::Context *context = gl::getNonLostContext();
  1.4130 +
  1.4131 +        if (context)
  1.4132 +        {
  1.4133 +            if (program == 0)
  1.4134 +            {
  1.4135 +                return gl::error(GL_INVALID_VALUE);
  1.4136 +            }
  1.4137 +
  1.4138 +            gl::Program *programObject = context->getProgram(program);
  1.4139 +
  1.4140 +            if (!programObject || !programObject->isLinked())
  1.4141 +            {
  1.4142 +                return gl::error(GL_INVALID_OPERATION);
  1.4143 +            }
  1.4144 +
  1.4145 +            gl::ProgramBinary *programBinary = programObject->getProgramBinary();
  1.4146 +            if (!programBinary)
  1.4147 +            {
  1.4148 +                return gl::error(GL_INVALID_OPERATION);
  1.4149 +            }
  1.4150 +
  1.4151 +            if (!programBinary->getUniformiv(location, NULL, params))
  1.4152 +            {
  1.4153 +                return gl::error(GL_INVALID_OPERATION);
  1.4154 +            }
  1.4155 +        }
  1.4156 +    }
  1.4157 +    catch(std::bad_alloc&)
  1.4158 +    {
  1.4159 +        return gl::error(GL_OUT_OF_MEMORY);
  1.4160 +    }
  1.4161 +}
  1.4162 +
  1.4163 +int __stdcall glGetUniformLocation(GLuint program, const GLchar* name)
  1.4164 +{
  1.4165 +    EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
  1.4166 +
  1.4167 +    try
  1.4168 +    {
  1.4169 +        gl::Context *context = gl::getNonLostContext();
  1.4170 +
  1.4171 +        if (strstr(name, "gl_") == name)
  1.4172 +        {
  1.4173 +            return -1;
  1.4174 +        }
  1.4175 +
  1.4176 +        if (context)
  1.4177 +        {
  1.4178 +            gl::Program *programObject = context->getProgram(program);
  1.4179 +
  1.4180 +            if (!programObject)
  1.4181 +            {
  1.4182 +                if (context->getShader(program))
  1.4183 +                {
  1.4184 +                    return gl::error(GL_INVALID_OPERATION, -1);
  1.4185 +                }
  1.4186 +                else
  1.4187 +                {
  1.4188 +                    return gl::error(GL_INVALID_VALUE, -1);
  1.4189 +                }
  1.4190 +            }
  1.4191 +
  1.4192 +            gl::ProgramBinary *programBinary = programObject->getProgramBinary();
  1.4193 +            if (!programObject->isLinked() || !programBinary)
  1.4194 +            {
  1.4195 +                return gl::error(GL_INVALID_OPERATION, -1);
  1.4196 +            }
  1.4197 +
  1.4198 +            return programBinary->getUniformLocation(name);
  1.4199 +        }
  1.4200 +    }
  1.4201 +    catch(std::bad_alloc&)
  1.4202 +    {
  1.4203 +        return gl::error(GL_OUT_OF_MEMORY, -1);
  1.4204 +    }
  1.4205 +
  1.4206 +    return -1;
  1.4207 +}
  1.4208 +
  1.4209 +void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
  1.4210 +{
  1.4211 +    EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
  1.4212 +
  1.4213 +    try
  1.4214 +    {
  1.4215 +        gl::Context *context = gl::getNonLostContext();
  1.4216 +
  1.4217 +        if (context)
  1.4218 +        {
  1.4219 +            if (index >= gl::MAX_VERTEX_ATTRIBS)
  1.4220 +            {
  1.4221 +                return gl::error(GL_INVALID_VALUE);
  1.4222 +            }
  1.4223 +
  1.4224 +            const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
  1.4225 +
  1.4226 +            switch (pname)
  1.4227 +            {
  1.4228 +              case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
  1.4229 +                *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
  1.4230 +                break;
  1.4231 +              case GL_VERTEX_ATTRIB_ARRAY_SIZE:
  1.4232 +                *params = (GLfloat)attribState.mSize;
  1.4233 +                break;
  1.4234 +              case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
  1.4235 +                *params = (GLfloat)attribState.mStride;
  1.4236 +                break;
  1.4237 +              case GL_VERTEX_ATTRIB_ARRAY_TYPE:
  1.4238 +                *params = (GLfloat)attribState.mType;
  1.4239 +                break;
  1.4240 +              case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
  1.4241 +                *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE);
  1.4242 +                break;
  1.4243 +              case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
  1.4244 +                *params = (GLfloat)attribState.mBoundBuffer.id();
  1.4245 +                break;
  1.4246 +              case GL_CURRENT_VERTEX_ATTRIB:
  1.4247 +                for (int i = 0; i < 4; ++i)
  1.4248 +                {
  1.4249 +                    params[i] = attribState.mCurrentValue[i];
  1.4250 +                }
  1.4251 +                break;
  1.4252 +              case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE:
  1.4253 +                *params = (GLfloat)attribState.mDivisor;
  1.4254 +                break;
  1.4255 +              default: return gl::error(GL_INVALID_ENUM);
  1.4256 +            }
  1.4257 +        }
  1.4258 +    }
  1.4259 +    catch(std::bad_alloc&)
  1.4260 +    {
  1.4261 +        return gl::error(GL_OUT_OF_MEMORY);
  1.4262 +    }
  1.4263 +}
  1.4264 +
  1.4265 +void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
  1.4266 +{
  1.4267 +    EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
  1.4268 +
  1.4269 +    try
  1.4270 +    {
  1.4271 +        gl::Context *context = gl::getNonLostContext();
  1.4272 +
  1.4273 +        if (context)
  1.4274 +        {
  1.4275 +            if (index >= gl::MAX_VERTEX_ATTRIBS)
  1.4276 +            {
  1.4277 +                return gl::error(GL_INVALID_VALUE);
  1.4278 +            }
  1.4279 +
  1.4280 +            const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
  1.4281 +
  1.4282 +            switch (pname)
  1.4283 +            {
  1.4284 +              case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
  1.4285 +                *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
  1.4286 +                break;
  1.4287 +              case GL_VERTEX_ATTRIB_ARRAY_SIZE:
  1.4288 +                *params = attribState.mSize;
  1.4289 +                break;
  1.4290 +              case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
  1.4291 +                *params = attribState.mStride;
  1.4292 +                break;
  1.4293 +              case GL_VERTEX_ATTRIB_ARRAY_TYPE:
  1.4294 +                *params = attribState.mType;
  1.4295 +                break;
  1.4296 +              case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
  1.4297 +                *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
  1.4298 +                break;
  1.4299 +              case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
  1.4300 +                *params = attribState.mBoundBuffer.id();
  1.4301 +                break;
  1.4302 +              case GL_CURRENT_VERTEX_ATTRIB:
  1.4303 +                for (int i = 0; i < 4; ++i)
  1.4304 +                {
  1.4305 +                    float currentValue = attribState.mCurrentValue[i];
  1.4306 +                    params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f));
  1.4307 +                }
  1.4308 +                break;
  1.4309 +              case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE:
  1.4310 +                *params = (GLint)attribState.mDivisor;
  1.4311 +                break;
  1.4312 +              default: return gl::error(GL_INVALID_ENUM);
  1.4313 +            }
  1.4314 +        }
  1.4315 +    }
  1.4316 +    catch(std::bad_alloc&)
  1.4317 +    {
  1.4318 +        return gl::error(GL_OUT_OF_MEMORY);
  1.4319 +    }
  1.4320 +}
  1.4321 +
  1.4322 +void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
  1.4323 +{
  1.4324 +    EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
  1.4325 +
  1.4326 +    try
  1.4327 +    {
  1.4328 +        gl::Context *context = gl::getNonLostContext();
  1.4329 +
  1.4330 +        if (context)
  1.4331 +        {
  1.4332 +            if (index >= gl::MAX_VERTEX_ATTRIBS)
  1.4333 +            {
  1.4334 +                return gl::error(GL_INVALID_VALUE);
  1.4335 +            }
  1.4336 +
  1.4337 +            if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
  1.4338 +            {
  1.4339 +                return gl::error(GL_INVALID_ENUM);
  1.4340 +            }
  1.4341 +
  1.4342 +            *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index));
  1.4343 +        }
  1.4344 +    }
  1.4345 +    catch(std::bad_alloc&)
  1.4346 +    {
  1.4347 +        return gl::error(GL_OUT_OF_MEMORY);
  1.4348 +    }
  1.4349 +}
  1.4350 +
  1.4351 +void __stdcall glHint(GLenum target, GLenum mode)
  1.4352 +{
  1.4353 +    EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
  1.4354 +
  1.4355 +    try
  1.4356 +    {
  1.4357 +        switch (mode)
  1.4358 +        {
  1.4359 +          case GL_FASTEST:
  1.4360 +          case GL_NICEST:
  1.4361 +          case GL_DONT_CARE:
  1.4362 +            break;
  1.4363 +          default:
  1.4364 +            return gl::error(GL_INVALID_ENUM); 
  1.4365 +        }
  1.4366 +
  1.4367 +        gl::Context *context = gl::getNonLostContext();
  1.4368 +        switch (target)
  1.4369 +        {
  1.4370 +          case GL_GENERATE_MIPMAP_HINT:
  1.4371 +            if (context) context->setGenerateMipmapHint(mode);
  1.4372 +            break;
  1.4373 +          case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
  1.4374 +            if (context) context->setFragmentShaderDerivativeHint(mode);
  1.4375 +            break;
  1.4376 +          default:
  1.4377 +            return gl::error(GL_INVALID_ENUM);
  1.4378 +        }
  1.4379 +    }
  1.4380 +    catch(std::bad_alloc&)
  1.4381 +    {
  1.4382 +        return gl::error(GL_OUT_OF_MEMORY);
  1.4383 +    }
  1.4384 +}
  1.4385 +
  1.4386 +GLboolean __stdcall glIsBuffer(GLuint buffer)
  1.4387 +{
  1.4388 +    EVENT("(GLuint buffer = %d)", buffer);
  1.4389 +
  1.4390 +    try
  1.4391 +    {
  1.4392 +        gl::Context *context = gl::getNonLostContext();
  1.4393 +
  1.4394 +        if (context && buffer)
  1.4395 +        {
  1.4396 +            gl::Buffer *bufferObject = context->getBuffer(buffer);
  1.4397 +
  1.4398 +            if (bufferObject)
  1.4399 +            {
  1.4400 +                return GL_TRUE;
  1.4401 +            }
  1.4402 +        }
  1.4403 +    }
  1.4404 +    catch(std::bad_alloc&)
  1.4405 +    {
  1.4406 +        return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
  1.4407 +    }
  1.4408 +
  1.4409 +    return GL_FALSE;
  1.4410 +}
  1.4411 +
  1.4412 +GLboolean __stdcall glIsEnabled(GLenum cap)
  1.4413 +{
  1.4414 +    EVENT("(GLenum cap = 0x%X)", cap);
  1.4415 +
  1.4416 +    try
  1.4417 +    {
  1.4418 +        gl::Context *context = gl::getNonLostContext();
  1.4419 +
  1.4420 +        if (context)
  1.4421 +        {
  1.4422 +            switch (cap)
  1.4423 +            {
  1.4424 +              case GL_CULL_FACE:                return context->isCullFaceEnabled();
  1.4425 +              case GL_POLYGON_OFFSET_FILL:      return context->isPolygonOffsetFillEnabled();
  1.4426 +              case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled();
  1.4427 +              case GL_SAMPLE_COVERAGE:          return context->isSampleCoverageEnabled();
  1.4428 +              case GL_SCISSOR_TEST:             return context->isScissorTestEnabled();
  1.4429 +              case GL_STENCIL_TEST:             return context->isStencilTestEnabled();
  1.4430 +              case GL_DEPTH_TEST:               return context->isDepthTestEnabled();
  1.4431 +              case GL_BLEND:                    return context->isBlendEnabled();
  1.4432 +              case GL_DITHER:                   return context->isDitherEnabled();
  1.4433 +              default:
  1.4434 +                return gl::error(GL_INVALID_ENUM, false);
  1.4435 +            }
  1.4436 +        }
  1.4437 +    }
  1.4438 +    catch(std::bad_alloc&)
  1.4439 +    {
  1.4440 +        return gl::error(GL_OUT_OF_MEMORY, false);
  1.4441 +    }
  1.4442 +
  1.4443 +    return false;
  1.4444 +}
  1.4445 +
  1.4446 +GLboolean __stdcall glIsFenceNV(GLuint fence)
  1.4447 +{
  1.4448 +    EVENT("(GLuint fence = %d)", fence);
  1.4449 +
  1.4450 +    try
  1.4451 +    {
  1.4452 +        gl::Context *context = gl::getNonLostContext();
  1.4453 +
  1.4454 +        if (context)
  1.4455 +        {
  1.4456 +            gl::Fence *fenceObject = context->getFence(fence);
  1.4457 +
  1.4458 +            if (fenceObject == NULL)
  1.4459 +            {
  1.4460 +                return GL_FALSE;
  1.4461 +            }
  1.4462 +
  1.4463 +            return fenceObject->isFence();
  1.4464 +        }
  1.4465 +    }
  1.4466 +    catch(std::bad_alloc&)
  1.4467 +    {
  1.4468 +        return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
  1.4469 +    }
  1.4470 +
  1.4471 +    return GL_FALSE;
  1.4472 +}
  1.4473 +
  1.4474 +GLboolean __stdcall glIsFramebuffer(GLuint framebuffer)
  1.4475 +{
  1.4476 +    EVENT("(GLuint framebuffer = %d)", framebuffer);
  1.4477 +
  1.4478 +    try
  1.4479 +    {
  1.4480 +        gl::Context *context = gl::getNonLostContext();
  1.4481 +
  1.4482 +        if (context && framebuffer)
  1.4483 +        {
  1.4484 +            gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
  1.4485 +
  1.4486 +            if (framebufferObject)
  1.4487 +            {
  1.4488 +                return GL_TRUE;
  1.4489 +            }
  1.4490 +        }
  1.4491 +    }
  1.4492 +    catch(std::bad_alloc&)
  1.4493 +    {
  1.4494 +        return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
  1.4495 +    }
  1.4496 +
  1.4497 +    return GL_FALSE;
  1.4498 +}
  1.4499 +
  1.4500 +GLboolean __stdcall glIsProgram(GLuint program)
  1.4501 +{
  1.4502 +    EVENT("(GLuint program = %d)", program);
  1.4503 +
  1.4504 +    try
  1.4505 +    {
  1.4506 +        gl::Context *context = gl::getNonLostContext();
  1.4507 +
  1.4508 +        if (context && program)
  1.4509 +        {
  1.4510 +            gl::Program *programObject = context->getProgram(program);
  1.4511 +
  1.4512 +            if (programObject)
  1.4513 +            {
  1.4514 +                return GL_TRUE;
  1.4515 +            }
  1.4516 +        }
  1.4517 +    }
  1.4518 +    catch(std::bad_alloc&)
  1.4519 +    {
  1.4520 +        return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
  1.4521 +    }
  1.4522 +
  1.4523 +    return GL_FALSE;
  1.4524 +}
  1.4525 +
  1.4526 +GLboolean __stdcall glIsQueryEXT(GLuint id)
  1.4527 +{
  1.4528 +    EVENT("(GLuint id = %d)", id);
  1.4529 +
  1.4530 +    try
  1.4531 +    {
  1.4532 +        if (id == 0)
  1.4533 +        {
  1.4534 +            return GL_FALSE;
  1.4535 +        }
  1.4536 +
  1.4537 +        gl::Context *context = gl::getNonLostContext();
  1.4538 +
  1.4539 +        if (context)
  1.4540 +        {
  1.4541 +            gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
  1.4542 +
  1.4543 +            if (queryObject)
  1.4544 +            {
  1.4545 +                return GL_TRUE;
  1.4546 +            }
  1.4547 +        }
  1.4548 +    }
  1.4549 +    catch(std::bad_alloc&)
  1.4550 +    {
  1.4551 +        return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
  1.4552 +    }
  1.4553 +
  1.4554 +    return GL_FALSE;
  1.4555 +}
  1.4556 +
  1.4557 +GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer)
  1.4558 +{
  1.4559 +    EVENT("(GLuint renderbuffer = %d)", renderbuffer);
  1.4560 +
  1.4561 +    try
  1.4562 +    {
  1.4563 +        gl::Context *context = gl::getNonLostContext();
  1.4564 +
  1.4565 +        if (context && renderbuffer)
  1.4566 +        {
  1.4567 +            gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
  1.4568 +
  1.4569 +            if (renderbufferObject)
  1.4570 +            {
  1.4571 +                return GL_TRUE;
  1.4572 +            }
  1.4573 +        }
  1.4574 +    }
  1.4575 +    catch(std::bad_alloc&)
  1.4576 +    {
  1.4577 +        return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
  1.4578 +    }
  1.4579 +
  1.4580 +    return GL_FALSE;
  1.4581 +}
  1.4582 +
  1.4583 +GLboolean __stdcall glIsShader(GLuint shader)
  1.4584 +{
  1.4585 +    EVENT("(GLuint shader = %d)", shader);
  1.4586 +
  1.4587 +    try
  1.4588 +    {
  1.4589 +        gl::Context *context = gl::getNonLostContext();
  1.4590 +
  1.4591 +        if (context && shader)
  1.4592 +        {
  1.4593 +            gl::Shader *shaderObject = context->getShader(shader);
  1.4594 +
  1.4595 +            if (shaderObject)
  1.4596 +            {
  1.4597 +                return GL_TRUE;
  1.4598 +            }
  1.4599 +        }
  1.4600 +    }
  1.4601 +    catch(std::bad_alloc&)
  1.4602 +    {
  1.4603 +        return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
  1.4604 +    }
  1.4605 +
  1.4606 +    return GL_FALSE;
  1.4607 +}
  1.4608 +
  1.4609 +GLboolean __stdcall glIsTexture(GLuint texture)
  1.4610 +{
  1.4611 +    EVENT("(GLuint texture = %d)", texture);
  1.4612 +
  1.4613 +    try
  1.4614 +    {
  1.4615 +        gl::Context *context = gl::getNonLostContext();
  1.4616 +
  1.4617 +        if (context && texture)
  1.4618 +        {
  1.4619 +            gl::Texture *textureObject = context->getTexture(texture);
  1.4620 +
  1.4621 +            if (textureObject)
  1.4622 +            {
  1.4623 +                return GL_TRUE;
  1.4624 +            }
  1.4625 +        }
  1.4626 +    }
  1.4627 +    catch(std::bad_alloc&)
  1.4628 +    {
  1.4629 +        return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
  1.4630 +    }
  1.4631 +
  1.4632 +    return GL_FALSE;
  1.4633 +}
  1.4634 +
  1.4635 +void __stdcall glLineWidth(GLfloat width)
  1.4636 +{
  1.4637 +    EVENT("(GLfloat width = %f)", width);
  1.4638 +
  1.4639 +    try
  1.4640 +    {
  1.4641 +        if (width <= 0.0f)
  1.4642 +        {
  1.4643 +            return gl::error(GL_INVALID_VALUE);
  1.4644 +        }
  1.4645 +
  1.4646 +        gl::Context *context = gl::getNonLostContext();
  1.4647 +
  1.4648 +        if (context)
  1.4649 +        {
  1.4650 +            context->setLineWidth(width);
  1.4651 +        }
  1.4652 +    }
  1.4653 +    catch(std::bad_alloc&)
  1.4654 +    {
  1.4655 +        return gl::error(GL_OUT_OF_MEMORY);
  1.4656 +    }
  1.4657 +}
  1.4658 +
  1.4659 +void __stdcall glLinkProgram(GLuint program)
  1.4660 +{
  1.4661 +    EVENT("(GLuint program = %d)", program);
  1.4662 +
  1.4663 +    try
  1.4664 +    {
  1.4665 +        gl::Context *context = gl::getNonLostContext();
  1.4666 +
  1.4667 +        if (context)
  1.4668 +        {
  1.4669 +            gl::Program *programObject = context->getProgram(program);
  1.4670 +
  1.4671 +            if (!programObject)
  1.4672 +            {
  1.4673 +                if (context->getShader(program))
  1.4674 +                {
  1.4675 +                    return gl::error(GL_INVALID_OPERATION);
  1.4676 +                }
  1.4677 +                else
  1.4678 +                {
  1.4679 +                    return gl::error(GL_INVALID_VALUE);
  1.4680 +                }
  1.4681 +            }
  1.4682 +
  1.4683 +            context->linkProgram(program);
  1.4684 +        }
  1.4685 +    }
  1.4686 +    catch(std::bad_alloc&)
  1.4687 +    {
  1.4688 +        return gl::error(GL_OUT_OF_MEMORY);
  1.4689 +    }
  1.4690 +}
  1.4691 +
  1.4692 +void __stdcall glPixelStorei(GLenum pname, GLint param)
  1.4693 +{
  1.4694 +    EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
  1.4695 +
  1.4696 +    try
  1.4697 +    {
  1.4698 +        gl::Context *context = gl::getNonLostContext();
  1.4699 +
  1.4700 +        if (context)
  1.4701 +        {
  1.4702 +            switch (pname)
  1.4703 +            {
  1.4704 +              case GL_UNPACK_ALIGNMENT:
  1.4705 +                if (param != 1 && param != 2 && param != 4 && param != 8)
  1.4706 +                {
  1.4707 +                    return gl::error(GL_INVALID_VALUE);
  1.4708 +                }
  1.4709 +
  1.4710 +                context->setUnpackAlignment(param);
  1.4711 +                break;
  1.4712 +
  1.4713 +              case GL_PACK_ALIGNMENT:
  1.4714 +                if (param != 1 && param != 2 && param != 4 && param != 8)
  1.4715 +                {
  1.4716 +                    return gl::error(GL_INVALID_VALUE);
  1.4717 +                }
  1.4718 +
  1.4719 +                context->setPackAlignment(param);
  1.4720 +                break;
  1.4721 +
  1.4722 +              case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
  1.4723 +                context->setPackReverseRowOrder(param != 0);
  1.4724 +                break;
  1.4725 +
  1.4726 +              default:
  1.4727 +                return gl::error(GL_INVALID_ENUM);
  1.4728 +            }
  1.4729 +        }
  1.4730 +    }
  1.4731 +    catch(std::bad_alloc&)
  1.4732 +    {
  1.4733 +        return gl::error(GL_OUT_OF_MEMORY);
  1.4734 +    }
  1.4735 +}
  1.4736 +
  1.4737 +void __stdcall glPolygonOffset(GLfloat factor, GLfloat units)
  1.4738 +{
  1.4739 +    EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
  1.4740 +
  1.4741 +    try
  1.4742 +    {
  1.4743 +        gl::Context *context = gl::getNonLostContext();
  1.4744 +
  1.4745 +        if (context)
  1.4746 +        {
  1.4747 +            context->setPolygonOffsetParams(factor, units);
  1.4748 +        }
  1.4749 +    }
  1.4750 +    catch(std::bad_alloc&)
  1.4751 +    {
  1.4752 +        return gl::error(GL_OUT_OF_MEMORY);
  1.4753 +    }
  1.4754 +}
  1.4755 +
  1.4756 +void __stdcall glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
  1.4757 +                                GLenum format, GLenum type, GLsizei bufSize,
  1.4758 +                                GLvoid *data)
  1.4759 +{
  1.4760 +    EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
  1.4761 +          "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)",
  1.4762 +          x, y, width, height, format, type, bufSize, data);
  1.4763 +
  1.4764 +    try
  1.4765 +    {
  1.4766 +        if (width < 0 || height < 0 || bufSize < 0)
  1.4767 +        {
  1.4768 +            return gl::error(GL_INVALID_VALUE);
  1.4769 +        }
  1.4770 +
  1.4771 +        gl::Context *context = gl::getNonLostContext();
  1.4772 +
  1.4773 +        if (context)
  1.4774 +        {
  1.4775 +            GLenum currentFormat, currentType;
  1.4776 +    
  1.4777 +            // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound,
  1.4778 +            // and attempting to read back if that's the case is an error. The error will be registered
  1.4779 +            // by getCurrentReadFormat.
  1.4780 +            if (!context->getCurrentReadFormatType(&currentFormat, &currentType))
  1.4781 +                return;
  1.4782 +
  1.4783 +            if (!(currentFormat == format && currentType == type) && !validReadFormatType(format, type))
  1.4784 +            {
  1.4785 +                return gl::error(GL_INVALID_OPERATION);
  1.4786 +            }
  1.4787 +
  1.4788 +            context->readPixels(x, y, width, height, format, type, &bufSize, data);
  1.4789 +        }
  1.4790 +    }
  1.4791 +    catch(std::bad_alloc&)
  1.4792 +    {
  1.4793 +        return gl::error(GL_OUT_OF_MEMORY);
  1.4794 +    }
  1.4795 +}
  1.4796 +
  1.4797 +void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
  1.4798 +                            GLenum format, GLenum type, GLvoid* pixels)
  1.4799 +{
  1.4800 +    EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
  1.4801 +          "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
  1.4802 +          x, y, width, height, format, type,  pixels);
  1.4803 +
  1.4804 +    try
  1.4805 +    {
  1.4806 +        if (width < 0 || height < 0)
  1.4807 +        {
  1.4808 +            return gl::error(GL_INVALID_VALUE);
  1.4809 +        }
  1.4810 +
  1.4811 +        gl::Context *context = gl::getNonLostContext();
  1.4812 +
  1.4813 +        if (context)
  1.4814 +        {
  1.4815 +            GLenum currentFormat, currentType;
  1.4816 +    
  1.4817 +            // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound,
  1.4818 +            // and attempting to read back if that's the case is an error. The error will be registered
  1.4819 +            // by getCurrentReadFormat.
  1.4820 +            if (!context->getCurrentReadFormatType(&currentFormat, &currentType))
  1.4821 +                return;
  1.4822 +
  1.4823 +            if (!(currentFormat == format && currentType == type) && !validReadFormatType(format, type))
  1.4824 +            {
  1.4825 +                return gl::error(GL_INVALID_OPERATION);
  1.4826 +            }
  1.4827 +
  1.4828 +            context->readPixels(x, y, width, height, format, type, NULL, pixels);
  1.4829 +        }
  1.4830 +    }
  1.4831 +    catch(std::bad_alloc&)
  1.4832 +    {
  1.4833 +        return gl::error(GL_OUT_OF_MEMORY);
  1.4834 +    }
  1.4835 +}
  1.4836 +
  1.4837 +void __stdcall glReleaseShaderCompiler(void)
  1.4838 +{
  1.4839 +    EVENT("()");
  1.4840 +
  1.4841 +    try
  1.4842 +    {
  1.4843 +        gl::Shader::releaseCompiler();
  1.4844 +    }
  1.4845 +    catch(std::bad_alloc&)
  1.4846 +    {
  1.4847 +        return gl::error(GL_OUT_OF_MEMORY);
  1.4848 +    }
  1.4849 +}
  1.4850 +
  1.4851 +void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
  1.4852 +{
  1.4853 +    EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
  1.4854 +          target, samples, internalformat, width, height);
  1.4855 +
  1.4856 +    try
  1.4857 +    {
  1.4858 +        switch (target)
  1.4859 +        {
  1.4860 +          case GL_RENDERBUFFER:
  1.4861 +            break;
  1.4862 +          default:
  1.4863 +            return gl::error(GL_INVALID_ENUM);
  1.4864 +        }
  1.4865 +
  1.4866 +        if (!gl::IsColorRenderable(internalformat) && !gl::IsDepthRenderable(internalformat) && !gl::IsStencilRenderable(internalformat))
  1.4867 +        {
  1.4868 +            return gl::error(GL_INVALID_ENUM);
  1.4869 +        }
  1.4870 +
  1.4871 +        if (width < 0 || height < 0 || samples < 0)
  1.4872 +        {
  1.4873 +            return gl::error(GL_INVALID_VALUE);
  1.4874 +        }
  1.4875 +
  1.4876 +        gl::Context *context = gl::getNonLostContext();
  1.4877 +
  1.4878 +        if (context)
  1.4879 +        {
  1.4880 +            if (width > context->getMaximumRenderbufferDimension() || 
  1.4881 +                height > context->getMaximumRenderbufferDimension() ||
  1.4882 +                samples > context->getMaxSupportedSamples())
  1.4883 +            {
  1.4884 +                return gl::error(GL_INVALID_VALUE);
  1.4885 +            }
  1.4886 +
  1.4887 +            GLuint handle = context->getRenderbufferHandle();
  1.4888 +            if (handle == 0)
  1.4889 +            {
  1.4890 +                return gl::error(GL_INVALID_OPERATION);
  1.4891 +            }
  1.4892 +
  1.4893 +            switch (internalformat)
  1.4894 +            {
  1.4895 +              case GL_DEPTH_COMPONENT16:
  1.4896 +              case GL_RGBA4:
  1.4897 +              case GL_RGB5_A1:
  1.4898 +              case GL_RGB565:
  1.4899 +              case GL_RGB8_OES:
  1.4900 +              case GL_RGBA8_OES:
  1.4901 +              case GL_STENCIL_INDEX8:
  1.4902 +              case GL_DEPTH24_STENCIL8_OES:
  1.4903 +                context->setRenderbufferStorage(width, height, internalformat, samples);
  1.4904 +                break;
  1.4905 +              default:
  1.4906 +                return gl::error(GL_INVALID_ENUM);
  1.4907 +            }
  1.4908 +        }
  1.4909 +    }
  1.4910 +    catch(std::bad_alloc&)
  1.4911 +    {
  1.4912 +        return gl::error(GL_OUT_OF_MEMORY);
  1.4913 +    }
  1.4914 +}
  1.4915 +
  1.4916 +void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
  1.4917 +{
  1.4918 +    glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
  1.4919 +}
  1.4920 +
  1.4921 +void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
  1.4922 +{
  1.4923 +    EVENT("(GLclampf value = %f, GLboolean invert = %d)", value, invert);
  1.4924 +
  1.4925 +    try
  1.4926 +    {
  1.4927 +        gl::Context* context = gl::getNonLostContext();
  1.4928 +
  1.4929 +        if (context)
  1.4930 +        {
  1.4931 +            context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE);
  1.4932 +        }
  1.4933 +    }
  1.4934 +    catch(std::bad_alloc&)
  1.4935 +    {
  1.4936 +        return gl::error(GL_OUT_OF_MEMORY);
  1.4937 +    }
  1.4938 +}
  1.4939 +
  1.4940 +void __stdcall glSetFenceNV(GLuint fence, GLenum condition)
  1.4941 +{
  1.4942 +    EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
  1.4943 +
  1.4944 +    try
  1.4945 +    {
  1.4946 +        if (condition != GL_ALL_COMPLETED_NV)
  1.4947 +        {
  1.4948 +            return gl::error(GL_INVALID_ENUM);
  1.4949 +        }
  1.4950 +
  1.4951 +        gl::Context *context = gl::getNonLostContext();
  1.4952 +
  1.4953 +        if (context)
  1.4954 +        {
  1.4955 +            gl::Fence *fenceObject = context->getFence(fence);
  1.4956 +
  1.4957 +            if (fenceObject == NULL)
  1.4958 +            {
  1.4959 +                return gl::error(GL_INVALID_OPERATION);
  1.4960 +            }
  1.4961 +
  1.4962 +            fenceObject->setFence(condition);    
  1.4963 +        }
  1.4964 +    }
  1.4965 +    catch(std::bad_alloc&)
  1.4966 +    {
  1.4967 +        return gl::error(GL_OUT_OF_MEMORY);
  1.4968 +    }
  1.4969 +}
  1.4970 +
  1.4971 +void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
  1.4972 +{
  1.4973 +    EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
  1.4974 +
  1.4975 +    try
  1.4976 +    {
  1.4977 +        if (width < 0 || height < 0)
  1.4978 +        {
  1.4979 +            return gl::error(GL_INVALID_VALUE);
  1.4980 +        }
  1.4981 +
  1.4982 +        gl::Context* context = gl::getNonLostContext();
  1.4983 +
  1.4984 +        if (context)
  1.4985 +        {
  1.4986 +            context->setScissorParams(x, y, width, height);
  1.4987 +        }
  1.4988 +    }
  1.4989 +    catch(std::bad_alloc&)
  1.4990 +    {
  1.4991 +        return gl::error(GL_OUT_OF_MEMORY);
  1.4992 +    }
  1.4993 +}
  1.4994 +
  1.4995 +void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
  1.4996 +{
  1.4997 +    EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
  1.4998 +          "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
  1.4999 +          n, shaders, binaryformat, binary, length);
  1.5000 +
  1.5001 +    try
  1.5002 +    {
  1.5003 +        // No binary shader formats are supported.
  1.5004 +        return gl::error(GL_INVALID_ENUM);
  1.5005 +    }
  1.5006 +    catch(std::bad_alloc&)
  1.5007 +    {
  1.5008 +        return gl::error(GL_OUT_OF_MEMORY);
  1.5009 +    }
  1.5010 +}
  1.5011 +
  1.5012 +void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
  1.5013 +{
  1.5014 +    EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
  1.5015 +          shader, count, string, length);
  1.5016 +
  1.5017 +    try
  1.5018 +    {
  1.5019 +        if (count < 0)
  1.5020 +        {
  1.5021 +            return gl::error(GL_INVALID_VALUE);
  1.5022 +        }
  1.5023 +
  1.5024 +        gl::Context *context = gl::getNonLostContext();
  1.5025 +
  1.5026 +        if (context)
  1.5027 +        {
  1.5028 +            gl::Shader *shaderObject = context->getShader(shader);
  1.5029 +
  1.5030 +            if (!shaderObject)
  1.5031 +            {
  1.5032 +                if (context->getProgram(shader))
  1.5033 +                {
  1.5034 +                    return gl::error(GL_INVALID_OPERATION);
  1.5035 +                }
  1.5036 +                else
  1.5037 +                {
  1.5038 +                    return gl::error(GL_INVALID_VALUE);
  1.5039 +                }
  1.5040 +            }
  1.5041 +
  1.5042 +            shaderObject->setSource(count, string, length);
  1.5043 +        }
  1.5044 +    }
  1.5045 +    catch(std::bad_alloc&)
  1.5046 +    {
  1.5047 +        return gl::error(GL_OUT_OF_MEMORY);
  1.5048 +    }
  1.5049 +}
  1.5050 +
  1.5051 +void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask)
  1.5052 +{
  1.5053 +    glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
  1.5054 +}
  1.5055 +
  1.5056 +void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
  1.5057 +{
  1.5058 +    EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
  1.5059 +
  1.5060 +    try
  1.5061 +    {
  1.5062 +        switch (face)
  1.5063 +        {
  1.5064 +          case GL_FRONT:
  1.5065 +          case GL_BACK:
  1.5066 +          case GL_FRONT_AND_BACK:
  1.5067 +            break;
  1.5068 +          default:
  1.5069 +            return gl::error(GL_INVALID_ENUM);
  1.5070 +        }
  1.5071 +
  1.5072 +        switch (func)
  1.5073 +        {
  1.5074 +          case GL_NEVER:
  1.5075 +          case GL_ALWAYS:
  1.5076 +          case GL_LESS:
  1.5077 +          case GL_LEQUAL:
  1.5078 +          case GL_EQUAL:
  1.5079 +          case GL_GEQUAL:
  1.5080 +          case GL_GREATER:
  1.5081 +          case GL_NOTEQUAL:
  1.5082 +            break;
  1.5083 +          default:
  1.5084 +            return gl::error(GL_INVALID_ENUM);
  1.5085 +        }
  1.5086 +
  1.5087 +        gl::Context *context = gl::getNonLostContext();
  1.5088 +
  1.5089 +        if (context)
  1.5090 +        {
  1.5091 +            if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
  1.5092 +            {
  1.5093 +                context->setStencilParams(func, ref, mask);
  1.5094 +            }
  1.5095 +
  1.5096 +            if (face == GL_BACK || face == GL_FRONT_AND_BACK)
  1.5097 +            {
  1.5098 +                context->setStencilBackParams(func, ref, mask);
  1.5099 +            }
  1.5100 +        }
  1.5101 +    }
  1.5102 +    catch(std::bad_alloc&)
  1.5103 +    {
  1.5104 +        return gl::error(GL_OUT_OF_MEMORY);
  1.5105 +    }
  1.5106 +}
  1.5107 +
  1.5108 +void __stdcall glStencilMask(GLuint mask)
  1.5109 +{
  1.5110 +    glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
  1.5111 +}
  1.5112 +
  1.5113 +void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask)
  1.5114 +{
  1.5115 +    EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
  1.5116 +
  1.5117 +    try
  1.5118 +    {
  1.5119 +        switch (face)
  1.5120 +        {
  1.5121 +          case GL_FRONT:
  1.5122 +          case GL_BACK:
  1.5123 +          case GL_FRONT_AND_BACK:
  1.5124 +            break;
  1.5125 +          default:
  1.5126 +            return gl::error(GL_INVALID_ENUM);
  1.5127 +        }
  1.5128 +
  1.5129 +        gl::Context *context = gl::getNonLostContext();
  1.5130 +
  1.5131 +        if (context)
  1.5132 +        {
  1.5133 +            if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
  1.5134 +            {
  1.5135 +                context->setStencilWritemask(mask);
  1.5136 +            }
  1.5137 +
  1.5138 +            if (face == GL_BACK || face == GL_FRONT_AND_BACK)
  1.5139 +            {
  1.5140 +                context->setStencilBackWritemask(mask);
  1.5141 +            }
  1.5142 +        }
  1.5143 +    }
  1.5144 +    catch(std::bad_alloc&)
  1.5145 +    {
  1.5146 +        return gl::error(GL_OUT_OF_MEMORY);
  1.5147 +    }
  1.5148 +}
  1.5149 +
  1.5150 +void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
  1.5151 +{
  1.5152 +    glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
  1.5153 +}
  1.5154 +
  1.5155 +void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
  1.5156 +{
  1.5157 +    EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
  1.5158 +          face, fail, zfail, zpass);
  1.5159 +
  1.5160 +    try
  1.5161 +    {
  1.5162 +        switch (face)
  1.5163 +        {
  1.5164 +          case GL_FRONT:
  1.5165 +          case GL_BACK:
  1.5166 +          case GL_FRONT_AND_BACK:
  1.5167 +            break;
  1.5168 +          default:
  1.5169 +            return gl::error(GL_INVALID_ENUM);
  1.5170 +        }
  1.5171 +
  1.5172 +        switch (fail)
  1.5173 +        {
  1.5174 +          case GL_ZERO:
  1.5175 +          case GL_KEEP:
  1.5176 +          case GL_REPLACE:
  1.5177 +          case GL_INCR:
  1.5178 +          case GL_DECR:
  1.5179 +          case GL_INVERT:
  1.5180 +          case GL_INCR_WRAP:
  1.5181 +          case GL_DECR_WRAP:
  1.5182 +            break;
  1.5183 +          default:
  1.5184 +            return gl::error(GL_INVALID_ENUM);
  1.5185 +        }
  1.5186 +
  1.5187 +        switch (zfail)
  1.5188 +        {
  1.5189 +          case GL_ZERO:
  1.5190 +          case GL_KEEP:
  1.5191 +          case GL_REPLACE:
  1.5192 +          case GL_INCR:
  1.5193 +          case GL_DECR:
  1.5194 +          case GL_INVERT:
  1.5195 +          case GL_INCR_WRAP:
  1.5196 +          case GL_DECR_WRAP:
  1.5197 +            break;
  1.5198 +          default:
  1.5199 +            return gl::error(GL_INVALID_ENUM);
  1.5200 +        }
  1.5201 +
  1.5202 +        switch (zpass)
  1.5203 +        {
  1.5204 +          case GL_ZERO:
  1.5205 +          case GL_KEEP:
  1.5206 +          case GL_REPLACE:
  1.5207 +          case GL_INCR:
  1.5208 +          case GL_DECR:
  1.5209 +          case GL_INVERT:
  1.5210 +          case GL_INCR_WRAP:
  1.5211 +          case GL_DECR_WRAP:
  1.5212 +            break;
  1.5213 +          default:
  1.5214 +            return gl::error(GL_INVALID_ENUM);
  1.5215 +        }
  1.5216 +
  1.5217 +        gl::Context *context = gl::getNonLostContext();
  1.5218 +
  1.5219 +        if (context)
  1.5220 +        {
  1.5221 +            if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
  1.5222 +            {
  1.5223 +                context->setStencilOperations(fail, zfail, zpass);
  1.5224 +            }
  1.5225 +
  1.5226 +            if (face == GL_BACK || face == GL_FRONT_AND_BACK)
  1.5227 +            {
  1.5228 +                context->setStencilBackOperations(fail, zfail, zpass);
  1.5229 +            }
  1.5230 +        }
  1.5231 +    }
  1.5232 +    catch(std::bad_alloc&)
  1.5233 +    {
  1.5234 +        return gl::error(GL_OUT_OF_MEMORY);
  1.5235 +    }
  1.5236 +}
  1.5237 +
  1.5238 +GLboolean __stdcall glTestFenceNV(GLuint fence)
  1.5239 +{
  1.5240 +    EVENT("(GLuint fence = %d)", fence);
  1.5241 +
  1.5242 +    try
  1.5243 +    {
  1.5244 +        gl::Context *context = gl::getNonLostContext();
  1.5245 +
  1.5246 +        if (context)
  1.5247 +        {
  1.5248 +            gl::Fence *fenceObject = context->getFence(fence);
  1.5249 +
  1.5250 +            if (fenceObject == NULL)
  1.5251 +            {
  1.5252 +                return gl::error(GL_INVALID_OPERATION, GL_TRUE);
  1.5253 +            }
  1.5254 +
  1.5255 +            return fenceObject->testFence();
  1.5256 +        }
  1.5257 +    }
  1.5258 +    catch(std::bad_alloc&)
  1.5259 +    {
  1.5260 +        gl::error(GL_OUT_OF_MEMORY);
  1.5261 +    }
  1.5262 +    
  1.5263 +    return GL_TRUE;
  1.5264 +}
  1.5265 +
  1.5266 +void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
  1.5267 +                            GLint border, GLenum format, GLenum type, const GLvoid* pixels)
  1.5268 +{
  1.5269 +    EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
  1.5270 +          "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels =  0x%0.8p)",
  1.5271 +          target, level, internalformat, width, height, border, format, type, pixels);
  1.5272 +
  1.5273 +    try
  1.5274 +    {
  1.5275 +        if (!validImageSize(level, width, height))
  1.5276 +        {
  1.5277 +            return gl::error(GL_INVALID_VALUE);
  1.5278 +        }
  1.5279 +
  1.5280 +        if (internalformat != GLint(format))
  1.5281 +        {
  1.5282 +            return gl::error(GL_INVALID_OPERATION);
  1.5283 +        }
  1.5284 +
  1.5285 +        // validate <type> by itself (used as secondary key below)
  1.5286 +        switch (type)
  1.5287 +        {
  1.5288 +          case GL_UNSIGNED_BYTE:
  1.5289 +          case GL_UNSIGNED_SHORT_5_6_5:
  1.5290 +          case GL_UNSIGNED_SHORT_4_4_4_4:
  1.5291 +          case GL_UNSIGNED_SHORT_5_5_5_1:
  1.5292 +          case GL_UNSIGNED_SHORT:
  1.5293 +          case GL_UNSIGNED_INT:
  1.5294 +          case GL_UNSIGNED_INT_24_8_OES:
  1.5295 +          case GL_HALF_FLOAT_OES:
  1.5296 +          case GL_FLOAT:
  1.5297 +            break;
  1.5298 +          default:
  1.5299 +            return gl::error(GL_INVALID_ENUM);
  1.5300 +        }
  1.5301 +
  1.5302 +        // validate <format> + <type> combinations
  1.5303 +        // - invalid <format> -> sets INVALID_ENUM
  1.5304 +        // - invalid <format>+<type> combination -> sets INVALID_OPERATION
  1.5305 +        switch (format)
  1.5306 +        {
  1.5307 +          case GL_ALPHA:
  1.5308 +          case GL_LUMINANCE:
  1.5309 +          case GL_LUMINANCE_ALPHA:
  1.5310 +            switch (type)
  1.5311 +            {
  1.5312 +              case GL_UNSIGNED_BYTE:
  1.5313 +              case GL_FLOAT:
  1.5314 +              case GL_HALF_FLOAT_OES:
  1.5315 +                break;
  1.5316 +              default:
  1.5317 +                return gl::error(GL_INVALID_OPERATION);
  1.5318 +            }
  1.5319 +            break;
  1.5320 +          case GL_RGB:
  1.5321 +            switch (type)
  1.5322 +            {
  1.5323 +              case GL_UNSIGNED_BYTE:
  1.5324 +              case GL_UNSIGNED_SHORT_5_6_5:
  1.5325 +              case GL_FLOAT:
  1.5326 +              case GL_HALF_FLOAT_OES:
  1.5327 +                break;
  1.5328 +              default:
  1.5329 +                return gl::error(GL_INVALID_OPERATION);
  1.5330 +            }
  1.5331 +            break;
  1.5332 +          case GL_RGBA:
  1.5333 +            switch (type)
  1.5334 +            {
  1.5335 +              case GL_UNSIGNED_BYTE:
  1.5336 +              case GL_UNSIGNED_SHORT_4_4_4_4:
  1.5337 +              case GL_UNSIGNED_SHORT_5_5_5_1:
  1.5338 +              case GL_FLOAT:
  1.5339 +              case GL_HALF_FLOAT_OES:
  1.5340 +                break;
  1.5341 +              default:
  1.5342 +                return gl::error(GL_INVALID_OPERATION);
  1.5343 +            }
  1.5344 +            break;
  1.5345 +          case GL_BGRA_EXT:
  1.5346 +            switch (type)
  1.5347 +            {
  1.5348 +              case GL_UNSIGNED_BYTE:
  1.5349 +                break;
  1.5350 +              default:
  1.5351 +                return gl::error(GL_INVALID_OPERATION);
  1.5352 +            }
  1.5353 +            break;
  1.5354 +          case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:  // error cases for compressed textures are handled below
  1.5355 +          case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
  1.5356 +          case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
  1.5357 +          case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
  1.5358 +            break; 
  1.5359 +          case GL_DEPTH_COMPONENT:
  1.5360 +            switch (type)
  1.5361 +            {
  1.5362 +              case GL_UNSIGNED_SHORT:
  1.5363 +              case GL_UNSIGNED_INT:
  1.5364 +                break;
  1.5365 +              default:
  1.5366 +                return gl::error(GL_INVALID_OPERATION);
  1.5367 +            }
  1.5368 +            break;
  1.5369 +          case GL_DEPTH_STENCIL_OES:
  1.5370 +            switch (type)
  1.5371 +            {
  1.5372 +              case GL_UNSIGNED_INT_24_8_OES:
  1.5373 +                break;
  1.5374 +              default:
  1.5375 +                return gl::error(GL_INVALID_OPERATION);
  1.5376 +            }
  1.5377 +            break;
  1.5378 +          default:
  1.5379 +            return gl::error(GL_INVALID_ENUM);
  1.5380 +        }
  1.5381 +
  1.5382 +        if (border != 0)
  1.5383 +        {
  1.5384 +            return gl::error(GL_INVALID_VALUE);
  1.5385 +        }
  1.5386 +
  1.5387 +        gl::Context *context = gl::getNonLostContext();
  1.5388 +
  1.5389 +        if (context)
  1.5390 +        {
  1.5391 +            if (level > context->getMaximumTextureLevel())
  1.5392 +            {
  1.5393 +                return gl::error(GL_INVALID_VALUE);
  1.5394 +            }
  1.5395 +
  1.5396 +            switch (target)
  1.5397 +            {
  1.5398 +              case GL_TEXTURE_2D:
  1.5399 +                if (width > (context->getMaximumTextureDimension() >> level) ||
  1.5400 +                    height > (context->getMaximumTextureDimension() >> level))
  1.5401 +                {
  1.5402 +                    return gl::error(GL_INVALID_VALUE);
  1.5403 +                }
  1.5404 +                break;
  1.5405 +              case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
  1.5406 +              case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
  1.5407 +              case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
  1.5408 +              case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
  1.5409 +              case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
  1.5410 +              case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
  1.5411 +                if (width != height)
  1.5412 +                {
  1.5413 +                    return gl::error(GL_INVALID_VALUE);
  1.5414 +                }
  1.5415 +
  1.5416 +                if (width > (context->getMaximumCubeTextureDimension() >> level) ||
  1.5417 +                    height > (context->getMaximumCubeTextureDimension() >> level))
  1.5418 +                {
  1.5419 +                    return gl::error(GL_INVALID_VALUE);
  1.5420 +                }
  1.5421 +                break;
  1.5422 +              default:
  1.5423 +                return gl::error(GL_INVALID_ENUM);
  1.5424 +            }
  1.5425 +
  1.5426 +            switch (format) {
  1.5427 +              case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
  1.5428 +              case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
  1.5429 +                if (context->supportsDXT1Textures())
  1.5430 +                {
  1.5431 +                    return gl::error(GL_INVALID_OPERATION);
  1.5432 +                }
  1.5433 +                else
  1.5434 +                {
  1.5435 +                    return gl::error(GL_INVALID_ENUM);
  1.5436 +                }
  1.5437 +                break;
  1.5438 +              case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
  1.5439 +                if (context->supportsDXT3Textures())
  1.5440 +                {
  1.5441 +                    return gl::error(GL_INVALID_OPERATION);
  1.5442 +                }
  1.5443 +                else
  1.5444 +                {
  1.5445 +                    return gl::error(GL_INVALID_ENUM);
  1.5446 +                }
  1.5447 +                break;
  1.5448 +              case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
  1.5449 +                if (context->supportsDXT5Textures())
  1.5450 +                {
  1.5451 +                    return gl::error(GL_INVALID_OPERATION);
  1.5452 +                }
  1.5453 +                else
  1.5454 +                {
  1.5455 +                    return gl::error(GL_INVALID_ENUM);
  1.5456 +                }
  1.5457 +                break;
  1.5458 +              case GL_DEPTH_COMPONENT:
  1.5459 +              case GL_DEPTH_STENCIL_OES:
  1.5460 +                if (!context->supportsDepthTextures())
  1.5461 +                {
  1.5462 +                    return gl::error(GL_INVALID_VALUE);
  1.5463 +                }
  1.5464 +                if (target != GL_TEXTURE_2D)
  1.5465 +                {
  1.5466 +                    return gl::error(GL_INVALID_OPERATION);
  1.5467 +                }
  1.5468 +                // OES_depth_texture supports loading depth data and multiple levels,
  1.5469 +                // but ANGLE_depth_texture does not
  1.5470 +                if (pixels != NULL || level != 0)
  1.5471 +                {
  1.5472 +                    return gl::error(GL_INVALID_OPERATION);
  1.5473 +                }
  1.5474 +                break;
  1.5475 +              default:
  1.5476 +                break;
  1.5477 +            }
  1.5478 +
  1.5479 +            if (type == GL_FLOAT)
  1.5480 +            {
  1.5481 +                if (!context->supportsFloat32Textures())
  1.5482 +                {
  1.5483 +                    return gl::error(GL_INVALID_ENUM);
  1.5484 +                }
  1.5485 +            }
  1.5486 +            else if (type == GL_HALF_FLOAT_OES)
  1.5487 +            {
  1.5488 +                if (!context->supportsFloat16Textures())
  1.5489 +                {
  1.5490 +                    return gl::error(GL_INVALID_ENUM);
  1.5491 +                }
  1.5492 +            }
  1.5493 +
  1.5494 +            if (target == GL_TEXTURE_2D)
  1.5495 +            {
  1.5496 +                gl::Texture2D *texture = context->getTexture2D();
  1.5497 +
  1.5498 +                if (!texture)
  1.5499 +                {
  1.5500 +                    return gl::error(GL_INVALID_OPERATION);
  1.5501 +                }
  1.5502 +
  1.5503 +                if (texture->isImmutable())
  1.5504 +                {
  1.5505 +                    return gl::error(GL_INVALID_OPERATION);
  1.5506 +                }
  1.5507 +
  1.5508 +                texture->setImage(level, width, height, format, type, context->getUnpackAlignment(), pixels);
  1.5509 +            }
  1.5510 +            else
  1.5511 +            {
  1.5512 +                gl::TextureCubeMap *texture = context->getTextureCubeMap();
  1.5513 +
  1.5514 +                if (!texture)
  1.5515 +                {
  1.5516 +                    return gl::error(GL_INVALID_OPERATION);
  1.5517 +                }
  1.5518 +
  1.5519 +                if (texture->isImmutable())
  1.5520 +                {
  1.5521 +                    return gl::error(GL_INVALID_OPERATION);
  1.5522 +                }
  1.5523 +
  1.5524 +                switch (target)
  1.5525 +                {
  1.5526 +                  case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
  1.5527 +                    texture->setImagePosX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
  1.5528 +                    break;
  1.5529 +                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
  1.5530 +                    texture->setImageNegX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
  1.5531 +                    break;
  1.5532 +                  case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
  1.5533 +                    texture->setImagePosY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
  1.5534 +                    break;
  1.5535 +                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
  1.5536 +                    texture->setImageNegY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
  1.5537 +                    break;
  1.5538 +                  case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
  1.5539 +                    texture->setImagePosZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
  1.5540 +                    break;
  1.5541 +                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
  1.5542 +                    texture->setImageNegZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
  1.5543 +                    break;
  1.5544 +                  default: UNREACHABLE();
  1.5545 +                }
  1.5546 +            }
  1.5547 +        }
  1.5548 +    }
  1.5549 +    catch(std::bad_alloc&)
  1.5550 +    {
  1.5551 +        return gl::error(GL_OUT_OF_MEMORY);
  1.5552 +    }
  1.5553 +}
  1.5554 +
  1.5555 +void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
  1.5556 +{
  1.5557 +    EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param);
  1.5558 +
  1.5559 +    try
  1.5560 +    {
  1.5561 +        gl::Context *context = gl::getNonLostContext();
  1.5562 +
  1.5563 +        if (context)
  1.5564 +        {
  1.5565 +            gl::Texture *texture;
  1.5566 +
  1.5567 +            switch (target)
  1.5568 +            {
  1.5569 +              case GL_TEXTURE_2D:
  1.5570 +                texture = context->getTexture2D();
  1.5571 +                break;
  1.5572 +              case GL_TEXTURE_CUBE_MAP:
  1.5573 +                texture = context->getTextureCubeMap();
  1.5574 +                break;
  1.5575 +              default:
  1.5576 +                return gl::error(GL_INVALID_ENUM);
  1.5577 +            }
  1.5578 +
  1.5579 +            switch (pname)
  1.5580 +            {
  1.5581 +              case GL_TEXTURE_WRAP_S:
  1.5582 +                if (!texture->setWrapS((GLenum)param))
  1.5583 +                {
  1.5584 +                    return gl::error(GL_INVALID_ENUM);
  1.5585 +                }
  1.5586 +                break;
  1.5587 +              case GL_TEXTURE_WRAP_T:
  1.5588 +                if (!texture->setWrapT((GLenum)param))
  1.5589 +                {
  1.5590 +                    return gl::error(GL_INVALID_ENUM);
  1.5591 +                }
  1.5592 +                break;
  1.5593 +              case GL_TEXTURE_MIN_FILTER:
  1.5594 +                if (!texture->setMinFilter((GLenum)param))
  1.5595 +                {
  1.5596 +                    return gl::error(GL_INVALID_ENUM);
  1.5597 +                }
  1.5598 +                break;
  1.5599 +              case GL_TEXTURE_MAG_FILTER:
  1.5600 +                if (!texture->setMagFilter((GLenum)param))
  1.5601 +                {
  1.5602 +                    return gl::error(GL_INVALID_ENUM);
  1.5603 +                }
  1.5604 +                break;
  1.5605 +              case GL_TEXTURE_USAGE_ANGLE:
  1.5606 +                if (!texture->setUsage((GLenum)param))
  1.5607 +                {
  1.5608 +                    return gl::error(GL_INVALID_ENUM);
  1.5609 +                }
  1.5610 +                break;
  1.5611 +              case GL_TEXTURE_MAX_ANISOTROPY_EXT:
  1.5612 +                if (!context->supportsTextureFilterAnisotropy())
  1.5613 +                {
  1.5614 +                    return gl::error(GL_INVALID_ENUM);
  1.5615 +                }
  1.5616 +                if (!texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy()))
  1.5617 +                {
  1.5618 +                    return gl::error(GL_INVALID_VALUE);
  1.5619 +                }
  1.5620 +                break;
  1.5621 +              default:
  1.5622 +                return gl::error(GL_INVALID_ENUM);
  1.5623 +            }
  1.5624 +        }
  1.5625 +    }
  1.5626 +    catch(std::bad_alloc&)
  1.5627 +    {
  1.5628 +        return gl::error(GL_OUT_OF_MEMORY);
  1.5629 +    }
  1.5630 +}
  1.5631 +
  1.5632 +void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
  1.5633 +{
  1.5634 +    glTexParameterf(target, pname, (GLfloat)*params);
  1.5635 +}
  1.5636 +
  1.5637 +void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
  1.5638 +{
  1.5639 +    EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
  1.5640 +
  1.5641 +    try
  1.5642 +    {
  1.5643 +        gl::Context *context = gl::getNonLostContext();
  1.5644 +
  1.5645 +        if (context)
  1.5646 +        {
  1.5647 +            gl::Texture *texture;
  1.5648 +
  1.5649 +            switch (target)
  1.5650 +            {
  1.5651 +              case GL_TEXTURE_2D:
  1.5652 +                texture = context->getTexture2D();
  1.5653 +                break;
  1.5654 +              case GL_TEXTURE_CUBE_MAP:
  1.5655 +                texture = context->getTextureCubeMap();
  1.5656 +                break;
  1.5657 +              default:
  1.5658 +                return gl::error(GL_INVALID_ENUM);
  1.5659 +            }
  1.5660 +
  1.5661 +            switch (pname)
  1.5662 +            {
  1.5663 +              case GL_TEXTURE_WRAP_S:
  1.5664 +                if (!texture->setWrapS((GLenum)param))
  1.5665 +                {
  1.5666 +                    return gl::error(GL_INVALID_ENUM);
  1.5667 +                }
  1.5668 +                break;
  1.5669 +              case GL_TEXTURE_WRAP_T:
  1.5670 +                if (!texture->setWrapT((GLenum)param))
  1.5671 +                {
  1.5672 +                    return gl::error(GL_INVALID_ENUM);
  1.5673 +                }
  1.5674 +                break;
  1.5675 +              case GL_TEXTURE_MIN_FILTER:
  1.5676 +                if (!texture->setMinFilter((GLenum)param))
  1.5677 +                {
  1.5678 +                    return gl::error(GL_INVALID_ENUM);
  1.5679 +                }
  1.5680 +                break;
  1.5681 +              case GL_TEXTURE_MAG_FILTER:
  1.5682 +                if (!texture->setMagFilter((GLenum)param))
  1.5683 +                {
  1.5684 +                    return gl::error(GL_INVALID_ENUM);
  1.5685 +                }
  1.5686 +                break;
  1.5687 +              case GL_TEXTURE_USAGE_ANGLE:
  1.5688 +                if (!texture->setUsage((GLenum)param))
  1.5689 +                {
  1.5690 +                    return gl::error(GL_INVALID_ENUM);
  1.5691 +                }
  1.5692 +                break;
  1.5693 +              case GL_TEXTURE_MAX_ANISOTROPY_EXT:
  1.5694 +                if (!context->supportsTextureFilterAnisotropy())
  1.5695 +                {
  1.5696 +                    return gl::error(GL_INVALID_ENUM);
  1.5697 +                }
  1.5698 +                if (!texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy()))
  1.5699 +                {
  1.5700 +                    return gl::error(GL_INVALID_VALUE);
  1.5701 +                }
  1.5702 +                break;
  1.5703 +              default:
  1.5704 +                return gl::error(GL_INVALID_ENUM);
  1.5705 +            }
  1.5706 +        }
  1.5707 +    }
  1.5708 +    catch(std::bad_alloc&)
  1.5709 +    {
  1.5710 +        return gl::error(GL_OUT_OF_MEMORY);
  1.5711 +    }
  1.5712 +}
  1.5713 +
  1.5714 +void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
  1.5715 +{
  1.5716 +    glTexParameteri(target, pname, *params);
  1.5717 +}
  1.5718 +
  1.5719 +void __stdcall glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
  1.5720 +{
  1.5721 +    EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
  1.5722 +           target, levels, internalformat, width, height);
  1.5723 +
  1.5724 +    try
  1.5725 +    {
  1.5726 +        if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP)
  1.5727 +        {
  1.5728 +            return gl::error(GL_INVALID_ENUM);
  1.5729 +        }
  1.5730 +
  1.5731 +        if (width < 1 || height < 1 || levels < 1)
  1.5732 +        {
  1.5733 +            return gl::error(GL_INVALID_VALUE);
  1.5734 +        }
  1.5735 +
  1.5736 +        if (target == GL_TEXTURE_CUBE_MAP && width != height)
  1.5737 +        {
  1.5738 +            return gl::error(GL_INVALID_VALUE);
  1.5739 +        }
  1.5740 +
  1.5741 +        if (levels != 1 && levels != gl::log2(std::max(width, height)) + 1)
  1.5742 +        {
  1.5743 +            return gl::error(GL_INVALID_OPERATION);
  1.5744 +        }
  1.5745 +
  1.5746 +        GLenum format = gl::ExtractFormat(internalformat);
  1.5747 +        GLenum type = gl::ExtractType(internalformat);
  1.5748 +
  1.5749 +        if (format == GL_NONE || type == GL_NONE)
  1.5750 +        {
  1.5751 +            return gl::error(GL_INVALID_ENUM);
  1.5752 +        }
  1.5753 +
  1.5754 +        gl::Context *context = gl::getNonLostContext();
  1.5755 +
  1.5756 +        if (context)
  1.5757 +        {
  1.5758 +            switch (target)
  1.5759 +            {
  1.5760 +              case GL_TEXTURE_2D:
  1.5761 +                if (width > context->getMaximumTextureDimension() ||
  1.5762 +                    height > context->getMaximumTextureDimension())
  1.5763 +                {
  1.5764 +                    return gl::error(GL_INVALID_VALUE);
  1.5765 +                }
  1.5766 +                break;
  1.5767 +              case GL_TEXTURE_CUBE_MAP:
  1.5768 +                if (width > context->getMaximumCubeTextureDimension() ||
  1.5769 +                    height > context->getMaximumCubeTextureDimension())
  1.5770 +                {
  1.5771 +                    return gl::error(GL_INVALID_VALUE);
  1.5772 +                }
  1.5773 +                break;
  1.5774 +              default:
  1.5775 +                return gl::error(GL_INVALID_ENUM);
  1.5776 +            }
  1.5777 +
  1.5778 +            if (levels != 1 && !context->supportsNonPower2Texture())
  1.5779 +            {
  1.5780 +                if (!gl::isPow2(width) || !gl::isPow2(height))
  1.5781 +                {
  1.5782 +                    return gl::error(GL_INVALID_OPERATION);
  1.5783 +                }
  1.5784 +            }
  1.5785 +
  1.5786 +            switch (internalformat)
  1.5787 +            {
  1.5788 +              case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
  1.5789 +              case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
  1.5790 +                if (!context->supportsDXT1Textures())
  1.5791 +                {
  1.5792 +                    return gl::error(GL_INVALID_ENUM);
  1.5793 +                }
  1.5794 +                break;
  1.5795 +              case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
  1.5796 +                if (!context->supportsDXT3Textures())
  1.5797 +                {
  1.5798 +                    return gl::error(GL_INVALID_ENUM);
  1.5799 +                }
  1.5800 +                break;
  1.5801 +              case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
  1.5802 +                if (!context->supportsDXT5Textures())
  1.5803 +                {
  1.5804 +                    return gl::error(GL_INVALID_ENUM);
  1.5805 +                }
  1.5806 +                break;
  1.5807 +              case GL_RGBA32F_EXT:
  1.5808 +              case GL_RGB32F_EXT:
  1.5809 +              case GL_ALPHA32F_EXT:
  1.5810 +              case GL_LUMINANCE32F_EXT:
  1.5811 +              case GL_LUMINANCE_ALPHA32F_EXT:
  1.5812 +                if (!context->supportsFloat32Textures())
  1.5813 +                {
  1.5814 +                    return gl::error(GL_INVALID_ENUM);
  1.5815 +                }
  1.5816 +                break;
  1.5817 +              case GL_RGBA16F_EXT:
  1.5818 +              case GL_RGB16F_EXT:
  1.5819 +              case GL_ALPHA16F_EXT:
  1.5820 +              case GL_LUMINANCE16F_EXT:
  1.5821 +              case GL_LUMINANCE_ALPHA16F_EXT:
  1.5822 +                if (!context->supportsFloat16Textures())
  1.5823 +                {
  1.5824 +                    return gl::error(GL_INVALID_ENUM);
  1.5825 +                }
  1.5826 +                break;
  1.5827 +              case GL_DEPTH_COMPONENT16:
  1.5828 +              case GL_DEPTH_COMPONENT32_OES:
  1.5829 +              case GL_DEPTH24_STENCIL8_OES:
  1.5830 +                if (!context->supportsDepthTextures())
  1.5831 +                {
  1.5832 +                    return gl::error(GL_INVALID_ENUM);
  1.5833 +                }
  1.5834 +                if (target != GL_TEXTURE_2D)
  1.5835 +                {
  1.5836 +                    return gl::error(GL_INVALID_OPERATION);
  1.5837 +                }
  1.5838 +                // ANGLE_depth_texture only supports 1-level textures
  1.5839 +                if (levels != 1)
  1.5840 +                {
  1.5841 +                    return gl::error(GL_INVALID_OPERATION);
  1.5842 +                }
  1.5843 +                break;
  1.5844 +              default:
  1.5845 +                break;
  1.5846 +            }
  1.5847 +
  1.5848 +            if (target == GL_TEXTURE_2D)
  1.5849 +            {
  1.5850 +                gl::Texture2D *texture = context->getTexture2D();
  1.5851 +
  1.5852 +                if (!texture || texture->id() == 0)
  1.5853 +                {
  1.5854 +                    return gl::error(GL_INVALID_OPERATION);
  1.5855 +                }
  1.5856 +
  1.5857 +                if (texture->isImmutable())
  1.5858 +                {
  1.5859 +                    return gl::error(GL_INVALID_OPERATION);
  1.5860 +                }
  1.5861 +
  1.5862 +                texture->storage(levels, internalformat, width, height);
  1.5863 +            }
  1.5864 +            else if (target == GL_TEXTURE_CUBE_MAP)
  1.5865 +            {
  1.5866 +                gl::TextureCubeMap *texture = context->getTextureCubeMap();
  1.5867 +
  1.5868 +                if (!texture || texture->id() == 0)
  1.5869 +                {
  1.5870 +                    return gl::error(GL_INVALID_OPERATION);
  1.5871 +                }
  1.5872 +
  1.5873 +                if (texture->isImmutable())
  1.5874 +                {
  1.5875 +                    return gl::error(GL_INVALID_OPERATION);
  1.5876 +                }
  1.5877 +
  1.5878 +                texture->storage(levels, internalformat, width);
  1.5879 +            }
  1.5880 +            else UNREACHABLE();
  1.5881 +        }
  1.5882 +    }
  1.5883 +    catch(std::bad_alloc&)
  1.5884 +    {
  1.5885 +        return gl::error(GL_OUT_OF_MEMORY);
  1.5886 +    }
  1.5887 +}
  1.5888 +
  1.5889 +void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
  1.5890 +                               GLenum format, GLenum type, const GLvoid* pixels)
  1.5891 +{
  1.5892 +    EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
  1.5893 +          "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
  1.5894 +          "const GLvoid* pixels = 0x%0.8p)",
  1.5895 +           target, level, xoffset, yoffset, width, height, format, type, pixels);
  1.5896 +
  1.5897 +    try
  1.5898 +    {
  1.5899 +        if (!gl::IsInternalTextureTarget(target))
  1.5900 +        {
  1.5901 +            return gl::error(GL_INVALID_ENUM);
  1.5902 +        }
  1.5903 +
  1.5904 +        if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
  1.5905 +        {
  1.5906 +            return gl::error(GL_INVALID_VALUE);
  1.5907 +        }
  1.5908 +
  1.5909 +        if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
  1.5910 +        {
  1.5911 +            return gl::error(GL_INVALID_VALUE);
  1.5912 +        }
  1.5913 +
  1.5914 +        if (!checkTextureFormatType(format, type))
  1.5915 +        {
  1.5916 +            return; // error is set by helper function
  1.5917 +        }
  1.5918 +
  1.5919 +        gl::Context *context = gl::getNonLostContext();
  1.5920 +
  1.5921 +        if (context)
  1.5922 +        {
  1.5923 +            if (level > context->getMaximumTextureLevel())
  1.5924 +            {
  1.5925 +                return gl::error(GL_INVALID_VALUE);
  1.5926 +            }
  1.5927 +
  1.5928 +            if (format == GL_FLOAT)
  1.5929 +            {
  1.5930 +                if (!context->supportsFloat32Textures())
  1.5931 +                {
  1.5932 +                    return gl::error(GL_INVALID_ENUM);
  1.5933 +                }
  1.5934 +            }
  1.5935 +            else if (format == GL_HALF_FLOAT_OES)
  1.5936 +            {
  1.5937 +                if (!context->supportsFloat16Textures())
  1.5938 +                {
  1.5939 +                    return gl::error(GL_INVALID_ENUM);
  1.5940 +                }
  1.5941 +            }
  1.5942 +            else if (gl::IsDepthTexture(format))
  1.5943 +            {
  1.5944 +                if (!context->supportsDepthTextures())
  1.5945 +                {
  1.5946 +                    return gl::error(GL_INVALID_ENUM);
  1.5947 +                }
  1.5948 +                if (target != GL_TEXTURE_2D)
  1.5949 +                {
  1.5950 +                    return gl::error(GL_INVALID_OPERATION);
  1.5951 +                }
  1.5952 +                // OES_depth_texture supports loading depth data, but ANGLE_depth_texture does not
  1.5953 +                return gl::error(GL_INVALID_OPERATION);
  1.5954 +            }
  1.5955 +
  1.5956 +            if (width == 0 || height == 0 || pixels == NULL)
  1.5957 +            {
  1.5958 +                return;
  1.5959 +            }
  1.5960 +
  1.5961 +            if (target == GL_TEXTURE_2D)
  1.5962 +            {
  1.5963 +                gl::Texture2D *texture = context->getTexture2D();
  1.5964 +                if (validateSubImageParams2D(false, width, height, xoffset, yoffset, level, format, type, texture))
  1.5965 +                {
  1.5966 +                    texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
  1.5967 +                }
  1.5968 +            }
  1.5969 +            else if (gl::IsCubemapTextureTarget(target))
  1.5970 +            {
  1.5971 +                gl::TextureCubeMap *texture = context->getTextureCubeMap();
  1.5972 +                if (validateSubImageParamsCube(false, width, height, xoffset, yoffset, target, level, format, type, texture))
  1.5973 +                {
  1.5974 +                    texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
  1.5975 +                }
  1.5976 +            }
  1.5977 +            else
  1.5978 +            {
  1.5979 +                UNREACHABLE();
  1.5980 +            }
  1.5981 +        }
  1.5982 +    }
  1.5983 +    catch(std::bad_alloc&)
  1.5984 +    {
  1.5985 +        return gl::error(GL_OUT_OF_MEMORY);
  1.5986 +    }
  1.5987 +}
  1.5988 +
  1.5989 +void __stdcall glUniform1f(GLint location, GLfloat x)
  1.5990 +{
  1.5991 +    glUniform1fv(location, 1, &x);
  1.5992 +}
  1.5993 +
  1.5994 +void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
  1.5995 +{
  1.5996 +    EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
  1.5997 +
  1.5998 +    try
  1.5999 +    {
  1.6000 +        if (count < 0)
  1.6001 +        {
  1.6002 +            return gl::error(GL_INVALID_VALUE);
  1.6003 +        }
  1.6004 +
  1.6005 +        if (location == -1)
  1.6006 +        {
  1.6007 +            return;
  1.6008 +        }
  1.6009 +
  1.6010 +        gl::Context *context = gl::getNonLostContext();
  1.6011 +
  1.6012 +        if (context)
  1.6013 +        {
  1.6014 +            gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
  1.6015 +            if (!programBinary)
  1.6016 +            {
  1.6017 +                return gl::error(GL_INVALID_OPERATION);
  1.6018 +            }
  1.6019 +
  1.6020 +            if (!programBinary->setUniform1fv(location, count, v))
  1.6021 +            {
  1.6022 +                return gl::error(GL_INVALID_OPERATION);
  1.6023 +            }
  1.6024 +        }
  1.6025 +    }
  1.6026 +    catch(std::bad_alloc&)
  1.6027 +    {
  1.6028 +        return gl::error(GL_OUT_OF_MEMORY);
  1.6029 +    }
  1.6030 +}
  1.6031 +
  1.6032 +void __stdcall glUniform1i(GLint location, GLint x)
  1.6033 +{
  1.6034 +    glUniform1iv(location, 1, &x);
  1.6035 +}
  1.6036 +
  1.6037 +void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
  1.6038 +{
  1.6039 +    EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
  1.6040 +
  1.6041 +    try
  1.6042 +    {
  1.6043 +        if (count < 0)
  1.6044 +        {
  1.6045 +            return gl::error(GL_INVALID_VALUE);
  1.6046 +        }
  1.6047 +
  1.6048 +        if (location == -1)
  1.6049 +        {
  1.6050 +            return;
  1.6051 +        }
  1.6052 +
  1.6053 +        gl::Context *context = gl::getNonLostContext();
  1.6054 +
  1.6055 +        if (context)
  1.6056 +        {
  1.6057 +            gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
  1.6058 +            if (!programBinary)
  1.6059 +            {
  1.6060 +                return gl::error(GL_INVALID_OPERATION);
  1.6061 +            }
  1.6062 +
  1.6063 +            if (!programBinary->setUniform1iv(location, count, v))
  1.6064 +            {
  1.6065 +                return gl::error(GL_INVALID_OPERATION);
  1.6066 +            }
  1.6067 +        }
  1.6068 +    }
  1.6069 +    catch(std::bad_alloc&)
  1.6070 +    {
  1.6071 +        return gl::error(GL_OUT_OF_MEMORY);
  1.6072 +    }
  1.6073 +}
  1.6074 +
  1.6075 +void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y)
  1.6076 +{
  1.6077 +    GLfloat xy[2] = {x, y};
  1.6078 +
  1.6079 +    glUniform2fv(location, 1, (GLfloat*)&xy);
  1.6080 +}
  1.6081 +
  1.6082 +void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
  1.6083 +{
  1.6084 +    EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
  1.6085 +
  1.6086 +    try
  1.6087 +    {
  1.6088 +        if (count < 0)
  1.6089 +        {
  1.6090 +            return gl::error(GL_INVALID_VALUE);
  1.6091 +        }
  1.6092 +        
  1.6093 +        if (location == -1)
  1.6094 +        {
  1.6095 +            return;
  1.6096 +        }
  1.6097 +
  1.6098 +        gl::Context *context = gl::getNonLostContext();
  1.6099 +
  1.6100 +        if (context)
  1.6101 +        {
  1.6102 +            gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
  1.6103 +            if (!programBinary)
  1.6104 +            {
  1.6105 +                return gl::error(GL_INVALID_OPERATION);
  1.6106 +            }
  1.6107 +
  1.6108 +            if (!programBinary->setUniform2fv(location, count, v))
  1.6109 +            {
  1.6110 +                return gl::error(GL_INVALID_OPERATION);
  1.6111 +            }
  1.6112 +        }
  1.6113 +    }
  1.6114 +    catch(std::bad_alloc&)
  1.6115 +    {
  1.6116 +        return gl::error(GL_OUT_OF_MEMORY);
  1.6117 +    }
  1.6118 +}
  1.6119 +
  1.6120 +void __stdcall glUniform2i(GLint location, GLint x, GLint y)
  1.6121 +{
  1.6122 +    GLint xy[4] = {x, y};
  1.6123 +
  1.6124 +    glUniform2iv(location, 1, (GLint*)&xy);
  1.6125 +}
  1.6126 +
  1.6127 +void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
  1.6128 +{
  1.6129 +    EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
  1.6130 +
  1.6131 +    try
  1.6132 +    {
  1.6133 +        if (count < 0)
  1.6134 +        {
  1.6135 +            return gl::error(GL_INVALID_VALUE);
  1.6136 +        }
  1.6137 +
  1.6138 +        if (location == -1)
  1.6139 +        {
  1.6140 +            return;
  1.6141 +        }
  1.6142 +
  1.6143 +        gl::Context *context = gl::getNonLostContext();
  1.6144 +
  1.6145 +        if (context)
  1.6146 +        {
  1.6147 +            gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
  1.6148 +            if (!programBinary)
  1.6149 +            {
  1.6150 +                return gl::error(GL_INVALID_OPERATION);
  1.6151 +            }
  1.6152 +
  1.6153 +            if (!programBinary->setUniform2iv(location, count, v))
  1.6154 +            {
  1.6155 +                return gl::error(GL_INVALID_OPERATION);
  1.6156 +            }
  1.6157 +        }
  1.6158 +    }
  1.6159 +    catch(std::bad_alloc&)
  1.6160 +    {
  1.6161 +        return gl::error(GL_OUT_OF_MEMORY);
  1.6162 +    }
  1.6163 +}
  1.6164 +
  1.6165 +void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
  1.6166 +{
  1.6167 +    GLfloat xyz[3] = {x, y, z};
  1.6168 +
  1.6169 +    glUniform3fv(location, 1, (GLfloat*)&xyz);
  1.6170 +}
  1.6171 +
  1.6172 +void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
  1.6173 +{
  1.6174 +    EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
  1.6175 +
  1.6176 +    try
  1.6177 +    {
  1.6178 +        if (count < 0)
  1.6179 +        {
  1.6180 +            return gl::error(GL_INVALID_VALUE);
  1.6181 +        }
  1.6182 +
  1.6183 +        if (location == -1)
  1.6184 +        {
  1.6185 +            return;
  1.6186 +        }
  1.6187 +
  1.6188 +        gl::Context *context = gl::getNonLostContext();
  1.6189 +
  1.6190 +        if (context)
  1.6191 +        {
  1.6192 +            gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
  1.6193 +            if (!programBinary)
  1.6194 +            {
  1.6195 +                return gl::error(GL_INVALID_OPERATION);
  1.6196 +            }
  1.6197 +
  1.6198 +            if (!programBinary->setUniform3fv(location, count, v))
  1.6199 +            {
  1.6200 +                return gl::error(GL_INVALID_OPERATION);
  1.6201 +            }
  1.6202 +        }
  1.6203 +    }
  1.6204 +    catch(std::bad_alloc&)
  1.6205 +    {
  1.6206 +        return gl::error(GL_OUT_OF_MEMORY);
  1.6207 +    }
  1.6208 +}
  1.6209 +
  1.6210 +void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z)
  1.6211 +{
  1.6212 +    GLint xyz[3] = {x, y, z};
  1.6213 +
  1.6214 +    glUniform3iv(location, 1, (GLint*)&xyz);
  1.6215 +}
  1.6216 +
  1.6217 +void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
  1.6218 +{
  1.6219 +    EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
  1.6220 +
  1.6221 +    try
  1.6222 +    {
  1.6223 +        if (count < 0)
  1.6224 +        {
  1.6225 +            return gl::error(GL_INVALID_VALUE);
  1.6226 +        }
  1.6227 +
  1.6228 +        if (location == -1)
  1.6229 +        {
  1.6230 +            return;
  1.6231 +        }
  1.6232 +
  1.6233 +        gl::Context *context = gl::getNonLostContext();
  1.6234 +
  1.6235 +        if (context)
  1.6236 +        {
  1.6237 +            gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
  1.6238 +            if (!programBinary)
  1.6239 +            {
  1.6240 +                return gl::error(GL_INVALID_OPERATION);
  1.6241 +            }
  1.6242 +
  1.6243 +            if (!programBinary->setUniform3iv(location, count, v))
  1.6244 +            {
  1.6245 +                return gl::error(GL_INVALID_OPERATION);
  1.6246 +            }
  1.6247 +        }
  1.6248 +    }
  1.6249 +    catch(std::bad_alloc&)
  1.6250 +    {
  1.6251 +        return gl::error(GL_OUT_OF_MEMORY);
  1.6252 +    }
  1.6253 +}
  1.6254 +
  1.6255 +void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
  1.6256 +{
  1.6257 +    GLfloat xyzw[4] = {x, y, z, w};
  1.6258 +
  1.6259 +    glUniform4fv(location, 1, (GLfloat*)&xyzw);
  1.6260 +}
  1.6261 +
  1.6262 +void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
  1.6263 +{
  1.6264 +    EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
  1.6265 +
  1.6266 +    try
  1.6267 +    {
  1.6268 +        if (count < 0)
  1.6269 +        {
  1.6270 +            return gl::error(GL_INVALID_VALUE);
  1.6271 +        }
  1.6272 +
  1.6273 +        if (location == -1)
  1.6274 +        {
  1.6275 +            return;
  1.6276 +        }
  1.6277 +
  1.6278 +        gl::Context *context = gl::getNonLostContext();
  1.6279 +
  1.6280 +        if (context)
  1.6281 +        {
  1.6282 +            gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
  1.6283 +            if (!programBinary)
  1.6284 +            {
  1.6285 +                return gl::error(GL_INVALID_OPERATION);
  1.6286 +            }
  1.6287 +
  1.6288 +            if (!programBinary->setUniform4fv(location, count, v))
  1.6289 +            {
  1.6290 +                return gl::error(GL_INVALID_OPERATION);
  1.6291 +            }
  1.6292 +        }
  1.6293 +    }
  1.6294 +    catch(std::bad_alloc&)
  1.6295 +    {
  1.6296 +        return gl::error(GL_OUT_OF_MEMORY);
  1.6297 +    }
  1.6298 +}
  1.6299 +
  1.6300 +void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
  1.6301 +{
  1.6302 +    GLint xyzw[4] = {x, y, z, w};
  1.6303 +
  1.6304 +    glUniform4iv(location, 1, (GLint*)&xyzw);
  1.6305 +}
  1.6306 +
  1.6307 +void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
  1.6308 +{
  1.6309 +    EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
  1.6310 +
  1.6311 +    try
  1.6312 +    {
  1.6313 +        if (count < 0)
  1.6314 +        {
  1.6315 +            return gl::error(GL_INVALID_VALUE);
  1.6316 +        }
  1.6317 +
  1.6318 +        if (location == -1)
  1.6319 +        {
  1.6320 +            return;
  1.6321 +        }
  1.6322 +
  1.6323 +        gl::Context *context = gl::getNonLostContext();
  1.6324 +
  1.6325 +        if (context)
  1.6326 +        {
  1.6327 +            gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
  1.6328 +            if (!programBinary)
  1.6329 +            {
  1.6330 +                return gl::error(GL_INVALID_OPERATION);
  1.6331 +            }
  1.6332 +
  1.6333 +            if (!programBinary->setUniform4iv(location, count, v))
  1.6334 +            {
  1.6335 +                return gl::error(GL_INVALID_OPERATION);
  1.6336 +            }
  1.6337 +        }
  1.6338 +    }
  1.6339 +    catch(std::bad_alloc&)
  1.6340 +    {
  1.6341 +        return gl::error(GL_OUT_OF_MEMORY);
  1.6342 +    }
  1.6343 +}
  1.6344 +
  1.6345 +void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
  1.6346 +{
  1.6347 +    EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
  1.6348 +          location, count, transpose, value);
  1.6349 +
  1.6350 +    try
  1.6351 +    {
  1.6352 +        if (count < 0 || transpose != GL_FALSE)
  1.6353 +        {
  1.6354 +            return gl::error(GL_INVALID_VALUE);
  1.6355 +        }
  1.6356 +
  1.6357 +        if (location == -1)
  1.6358 +        {
  1.6359 +            return;
  1.6360 +        }
  1.6361 +
  1.6362 +        gl::Context *context = gl::getNonLostContext();
  1.6363 +
  1.6364 +        if (context)
  1.6365 +        {
  1.6366 +            gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
  1.6367 +            if (!programBinary)
  1.6368 +            {
  1.6369 +                return gl::error(GL_INVALID_OPERATION);
  1.6370 +            }
  1.6371 +
  1.6372 +            if (!programBinary->setUniformMatrix2fv(location, count, value))
  1.6373 +            {
  1.6374 +                return gl::error(GL_INVALID_OPERATION);
  1.6375 +            }
  1.6376 +        }
  1.6377 +    }
  1.6378 +    catch(std::bad_alloc&)
  1.6379 +    {
  1.6380 +        return gl::error(GL_OUT_OF_MEMORY);
  1.6381 +    }
  1.6382 +}
  1.6383 +
  1.6384 +void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
  1.6385 +{
  1.6386 +    EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
  1.6387 +          location, count, transpose, value);
  1.6388 +
  1.6389 +    try
  1.6390 +    {
  1.6391 +        if (count < 0 || transpose != GL_FALSE)
  1.6392 +        {
  1.6393 +            return gl::error(GL_INVALID_VALUE);
  1.6394 +        }
  1.6395 +
  1.6396 +        if (location == -1)
  1.6397 +        {
  1.6398 +            return;
  1.6399 +        }
  1.6400 +
  1.6401 +        gl::Context *context = gl::getNonLostContext();
  1.6402 +
  1.6403 +        if (context)
  1.6404 +        {
  1.6405 +            gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
  1.6406 +            if (!programBinary)
  1.6407 +            {
  1.6408 +                return gl::error(GL_INVALID_OPERATION);
  1.6409 +            }
  1.6410 +
  1.6411 +            if (!programBinary->setUniformMatrix3fv(location, count, value))
  1.6412 +            {
  1.6413 +                return gl::error(GL_INVALID_OPERATION);
  1.6414 +            }
  1.6415 +        }
  1.6416 +    }
  1.6417 +    catch(std::bad_alloc&)
  1.6418 +    {
  1.6419 +        return gl::error(GL_OUT_OF_MEMORY);
  1.6420 +    }
  1.6421 +}
  1.6422 +
  1.6423 +void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
  1.6424 +{
  1.6425 +    EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
  1.6426 +          location, count, transpose, value);
  1.6427 +
  1.6428 +    try
  1.6429 +    {
  1.6430 +        if (count < 0 || transpose != GL_FALSE)
  1.6431 +        {
  1.6432 +            return gl::error(GL_INVALID_VALUE);
  1.6433 +        }
  1.6434 +
  1.6435 +        if (location == -1)
  1.6436 +        {
  1.6437 +            return;
  1.6438 +        }
  1.6439 +
  1.6440 +        gl::Context *context = gl::getNonLostContext();
  1.6441 +
  1.6442 +        if (context)
  1.6443 +        {
  1.6444 +            gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
  1.6445 +            if (!programBinary)
  1.6446 +            {
  1.6447 +                return gl::error(GL_INVALID_OPERATION);
  1.6448 +            }
  1.6449 +
  1.6450 +            if (!programBinary->setUniformMatrix4fv(location, count, value))
  1.6451 +            {
  1.6452 +                return gl::error(GL_INVALID_OPERATION);
  1.6453 +            }
  1.6454 +        }
  1.6455 +    }
  1.6456 +    catch(std::bad_alloc&)
  1.6457 +    {
  1.6458 +        return gl::error(GL_OUT_OF_MEMORY);
  1.6459 +    }
  1.6460 +}
  1.6461 +
  1.6462 +void __stdcall glUseProgram(GLuint program)
  1.6463 +{
  1.6464 +    EVENT("(GLuint program = %d)", program);
  1.6465 +
  1.6466 +    try
  1.6467 +    {
  1.6468 +        gl::Context *context = gl::getNonLostContext();
  1.6469 +
  1.6470 +        if (context)
  1.6471 +        {
  1.6472 +            gl::Program *programObject = context->getProgram(program);
  1.6473 +
  1.6474 +            if (!programObject && program != 0)
  1.6475 +            {
  1.6476 +                if (context->getShader(program))
  1.6477 +                {
  1.6478 +                    return gl::error(GL_INVALID_OPERATION);
  1.6479 +                }
  1.6480 +                else
  1.6481 +                {
  1.6482 +                    return gl::error(GL_INVALID_VALUE);
  1.6483 +                }
  1.6484 +            }
  1.6485 +
  1.6486 +            if (program != 0 && !programObject->isLinked())
  1.6487 +            {
  1.6488 +                return gl::error(GL_INVALID_OPERATION);
  1.6489 +            }
  1.6490 +
  1.6491 +            context->useProgram(program);
  1.6492 +        }
  1.6493 +    }
  1.6494 +    catch(std::bad_alloc&)
  1.6495 +    {
  1.6496 +        return gl::error(GL_OUT_OF_MEMORY);
  1.6497 +    }
  1.6498 +}
  1.6499 +
  1.6500 +void __stdcall glValidateProgram(GLuint program)
  1.6501 +{
  1.6502 +    EVENT("(GLuint program = %d)", program);
  1.6503 +
  1.6504 +    try
  1.6505 +    {
  1.6506 +        gl::Context *context = gl::getNonLostContext();
  1.6507 +
  1.6508 +        if (context)
  1.6509 +        {
  1.6510 +            gl::Program *programObject = context->getProgram(program);
  1.6511 +
  1.6512 +            if (!programObject)
  1.6513 +            {
  1.6514 +                if (context->getShader(program))
  1.6515 +                {
  1.6516 +                    return gl::error(GL_INVALID_OPERATION);
  1.6517 +                }
  1.6518 +                else
  1.6519 +                {
  1.6520 +                    return gl::error(GL_INVALID_VALUE);
  1.6521 +                }
  1.6522 +            }
  1.6523 +
  1.6524 +            programObject->validate();
  1.6525 +        }
  1.6526 +    }
  1.6527 +    catch(std::bad_alloc&)
  1.6528 +    {
  1.6529 +        return gl::error(GL_OUT_OF_MEMORY);
  1.6530 +    }
  1.6531 +}
  1.6532 +
  1.6533 +void __stdcall glVertexAttrib1f(GLuint index, GLfloat x)
  1.6534 +{
  1.6535 +    EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
  1.6536 +
  1.6537 +    try
  1.6538 +    {
  1.6539 +        if (index >= gl::MAX_VERTEX_ATTRIBS)
  1.6540 +        {
  1.6541 +            return gl::error(GL_INVALID_VALUE);
  1.6542 +        }
  1.6543 +
  1.6544 +        gl::Context *context = gl::getNonLostContext();
  1.6545 +
  1.6546 +        if (context)
  1.6547 +        {
  1.6548 +            GLfloat vals[4] = { x, 0, 0, 1 };
  1.6549 +            context->setVertexAttrib(index, vals);
  1.6550 +        }
  1.6551 +    }
  1.6552 +    catch(std::bad_alloc&)
  1.6553 +    {
  1.6554 +        return gl::error(GL_OUT_OF_MEMORY);
  1.6555 +    }
  1.6556 +}
  1.6557 +
  1.6558 +void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values)
  1.6559 +{
  1.6560 +    EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
  1.6561 +
  1.6562 +    try
  1.6563 +    {
  1.6564 +        if (index >= gl::MAX_VERTEX_ATTRIBS)
  1.6565 +        {
  1.6566 +            return gl::error(GL_INVALID_VALUE);
  1.6567 +        }
  1.6568 +
  1.6569 +        gl::Context *context = gl::getNonLostContext();
  1.6570 +
  1.6571 +        if (context)
  1.6572 +        {
  1.6573 +            GLfloat vals[4] = { values[0], 0, 0, 1 };
  1.6574 +            context->setVertexAttrib(index, vals);
  1.6575 +        }
  1.6576 +    }
  1.6577 +    catch(std::bad_alloc&)
  1.6578 +    {
  1.6579 +        return gl::error(GL_OUT_OF_MEMORY);
  1.6580 +    }
  1.6581 +}
  1.6582 +
  1.6583 +void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
  1.6584 +{
  1.6585 +    EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
  1.6586 +
  1.6587 +    try
  1.6588 +    {
  1.6589 +        if (index >= gl::MAX_VERTEX_ATTRIBS)
  1.6590 +        {
  1.6591 +            return gl::error(GL_INVALID_VALUE);
  1.6592 +        }
  1.6593 +
  1.6594 +        gl::Context *context = gl::getNonLostContext();
  1.6595 +
  1.6596 +        if (context)
  1.6597 +        {
  1.6598 +            GLfloat vals[4] = { x, y, 0, 1 };
  1.6599 +            context->setVertexAttrib(index, vals);
  1.6600 +        }
  1.6601 +    }
  1.6602 +    catch(std::bad_alloc&)
  1.6603 +    {
  1.6604 +        return gl::error(GL_OUT_OF_MEMORY);
  1.6605 +    }
  1.6606 +}
  1.6607 +
  1.6608 +void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values)
  1.6609 +{
  1.6610 +    EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
  1.6611 +
  1.6612 +    try
  1.6613 +    {
  1.6614 +        if (index >= gl::MAX_VERTEX_ATTRIBS)
  1.6615 +        {
  1.6616 +            return gl::error(GL_INVALID_VALUE);
  1.6617 +        }
  1.6618 +
  1.6619 +        gl::Context *context = gl::getNonLostContext();
  1.6620 +
  1.6621 +        if (context)
  1.6622 +        {
  1.6623 +            GLfloat vals[4] = { values[0], values[1], 0, 1 };
  1.6624 +            context->setVertexAttrib(index, vals);
  1.6625 +        }
  1.6626 +    }
  1.6627 +    catch(std::bad_alloc&)
  1.6628 +    {
  1.6629 +        return gl::error(GL_OUT_OF_MEMORY);
  1.6630 +    }
  1.6631 +}
  1.6632 +
  1.6633 +void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
  1.6634 +{
  1.6635 +    EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
  1.6636 +
  1.6637 +    try
  1.6638 +    {
  1.6639 +        if (index >= gl::MAX_VERTEX_ATTRIBS)
  1.6640 +        {
  1.6641 +            return gl::error(GL_INVALID_VALUE);
  1.6642 +        }
  1.6643 +
  1.6644 +        gl::Context *context = gl::getNonLostContext();
  1.6645 +
  1.6646 +        if (context)
  1.6647 +        {
  1.6648 +            GLfloat vals[4] = { x, y, z, 1 };
  1.6649 +            context->setVertexAttrib(index, vals);
  1.6650 +        }
  1.6651 +    }
  1.6652 +    catch(std::bad_alloc&)
  1.6653 +    {
  1.6654 +        return gl::error(GL_OUT_OF_MEMORY);
  1.6655 +    }
  1.6656 +}
  1.6657 +
  1.6658 +void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values)
  1.6659 +{
  1.6660 +    EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
  1.6661 +
  1.6662 +    try
  1.6663 +    {
  1.6664 +        if (index >= gl::MAX_VERTEX_ATTRIBS)
  1.6665 +        {
  1.6666 +            return gl::error(GL_INVALID_VALUE);
  1.6667 +        }
  1.6668 +
  1.6669 +        gl::Context *context = gl::getNonLostContext();
  1.6670 +
  1.6671 +        if (context)
  1.6672 +        {
  1.6673 +            GLfloat vals[4] = { values[0], values[1], values[2], 1 };
  1.6674 +            context->setVertexAttrib(index, vals);
  1.6675 +        }
  1.6676 +    }
  1.6677 +    catch(std::bad_alloc&)
  1.6678 +    {
  1.6679 +        return gl::error(GL_OUT_OF_MEMORY);
  1.6680 +    }
  1.6681 +}
  1.6682 +
  1.6683 +void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
  1.6684 +{
  1.6685 +    EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
  1.6686 +
  1.6687 +    try
  1.6688 +    {
  1.6689 +        if (index >= gl::MAX_VERTEX_ATTRIBS)
  1.6690 +        {
  1.6691 +            return gl::error(GL_INVALID_VALUE);
  1.6692 +        }
  1.6693 +
  1.6694 +        gl::Context *context = gl::getNonLostContext();
  1.6695 +
  1.6696 +        if (context)
  1.6697 +        {
  1.6698 +            GLfloat vals[4] = { x, y, z, w };
  1.6699 +            context->setVertexAttrib(index, vals);
  1.6700 +        }
  1.6701 +    }
  1.6702 +    catch(std::bad_alloc&)
  1.6703 +    {
  1.6704 +        return gl::error(GL_OUT_OF_MEMORY);
  1.6705 +    }
  1.6706 +}
  1.6707 +
  1.6708 +void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values)
  1.6709 +{
  1.6710 +    EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
  1.6711 +
  1.6712 +    try
  1.6713 +    {
  1.6714 +        if (index >= gl::MAX_VERTEX_ATTRIBS)
  1.6715 +        {
  1.6716 +            return gl::error(GL_INVALID_VALUE);
  1.6717 +        }
  1.6718 +
  1.6719 +        gl::Context *context = gl::getNonLostContext();
  1.6720 +
  1.6721 +        if (context)
  1.6722 +        {
  1.6723 +            context->setVertexAttrib(index, values);
  1.6724 +        }
  1.6725 +    }
  1.6726 +    catch(std::bad_alloc&)
  1.6727 +    {
  1.6728 +        return gl::error(GL_OUT_OF_MEMORY);
  1.6729 +    }
  1.6730 +}
  1.6731 +
  1.6732 +void __stdcall glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
  1.6733 +{
  1.6734 +    EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
  1.6735 +
  1.6736 +    try
  1.6737 +    {
  1.6738 +        if (index >= gl::MAX_VERTEX_ATTRIBS)
  1.6739 +        {
  1.6740 +            return gl::error(GL_INVALID_VALUE);
  1.6741 +        }
  1.6742 +
  1.6743 +        gl::Context *context = gl::getNonLostContext();
  1.6744 +
  1.6745 +        if (context)
  1.6746 +        {
  1.6747 +            context->setVertexAttribDivisor(index, divisor);
  1.6748 +        }
  1.6749 +    }
  1.6750 +    catch(std::bad_alloc&)
  1.6751 +    {
  1.6752 +        return gl::error(GL_OUT_OF_MEMORY);
  1.6753 +    }
  1.6754 +}
  1.6755 +
  1.6756 +void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
  1.6757 +{
  1.6758 +    EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
  1.6759 +          "GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
  1.6760 +          index, size, type, normalized, stride, ptr);
  1.6761 +
  1.6762 +    try
  1.6763 +    {
  1.6764 +        if (index >= gl::MAX_VERTEX_ATTRIBS)
  1.6765 +        {
  1.6766 +            return gl::error(GL_INVALID_VALUE);
  1.6767 +        }
  1.6768 +
  1.6769 +        if (size < 1 || size > 4)
  1.6770 +        {
  1.6771 +            return gl::error(GL_INVALID_VALUE);
  1.6772 +        }
  1.6773 +
  1.6774 +        switch (type)
  1.6775 +        {
  1.6776 +          case GL_BYTE:
  1.6777 +          case GL_UNSIGNED_BYTE:
  1.6778 +          case GL_SHORT:
  1.6779 +          case GL_UNSIGNED_SHORT:
  1.6780 +          case GL_FIXED:
  1.6781 +          case GL_FLOAT:
  1.6782 +            break;
  1.6783 +          default:
  1.6784 +            return gl::error(GL_INVALID_ENUM);
  1.6785 +        }
  1.6786 +
  1.6787 +        if (stride < 0)
  1.6788 +        {
  1.6789 +            return gl::error(GL_INVALID_VALUE);
  1.6790 +        }
  1.6791 +
  1.6792 +        gl::Context *context = gl::getNonLostContext();
  1.6793 +
  1.6794 +        if (context)
  1.6795 +        {
  1.6796 +            context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr);
  1.6797 +        }
  1.6798 +    }
  1.6799 +    catch(std::bad_alloc&)
  1.6800 +    {
  1.6801 +        return gl::error(GL_OUT_OF_MEMORY);
  1.6802 +    }
  1.6803 +}
  1.6804 +
  1.6805 +void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
  1.6806 +{
  1.6807 +    EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
  1.6808 +
  1.6809 +    try
  1.6810 +    {
  1.6811 +        if (width < 0 || height < 0)
  1.6812 +        {
  1.6813 +            return gl::error(GL_INVALID_VALUE);
  1.6814 +        }
  1.6815 +
  1.6816 +        gl::Context *context = gl::getNonLostContext();
  1.6817 +
  1.6818 +        if (context)
  1.6819 +        {
  1.6820 +            context->setViewportParams(x, y, width, height);
  1.6821 +        }
  1.6822 +    }
  1.6823 +    catch(std::bad_alloc&)
  1.6824 +    {
  1.6825 +        return gl::error(GL_OUT_OF_MEMORY);
  1.6826 +    }
  1.6827 +}
  1.6828 +
  1.6829 +void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
  1.6830 +                                      GLbitfield mask, GLenum filter)
  1.6831 +{
  1.6832 +    EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
  1.6833 +          "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
  1.6834 +          "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
  1.6835 +          srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
  1.6836 +
  1.6837 +    try
  1.6838 +    {
  1.6839 +        switch (filter)
  1.6840 +        {
  1.6841 +          case GL_NEAREST:
  1.6842 +            break;
  1.6843 +          default:
  1.6844 +            return gl::error(GL_INVALID_ENUM);
  1.6845 +        }
  1.6846 +
  1.6847 +        if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
  1.6848 +        {
  1.6849 +            return gl::error(GL_INVALID_VALUE);
  1.6850 +        }
  1.6851 +
  1.6852 +        if (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0)
  1.6853 +        {
  1.6854 +            ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation");
  1.6855 +            return gl::error(GL_INVALID_OPERATION);
  1.6856 +        }
  1.6857 +
  1.6858 +        gl::Context *context = gl::getNonLostContext();
  1.6859 +
  1.6860 +        if (context)
  1.6861 +        {
  1.6862 +            if (context->getReadFramebufferHandle() == context->getDrawFramebufferHandle())
  1.6863 +            {
  1.6864 +                ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");
  1.6865 +                return gl::error(GL_INVALID_OPERATION);
  1.6866 +            }
  1.6867 +
  1.6868 +            context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask);
  1.6869 +        }
  1.6870 +    }
  1.6871 +    catch(std::bad_alloc&)
  1.6872 +    {
  1.6873 +        return gl::error(GL_OUT_OF_MEMORY);
  1.6874 +    }
  1.6875 +}
  1.6876 +
  1.6877 +void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
  1.6878 +                               GLint border, GLenum format, GLenum type, const GLvoid* pixels)
  1.6879 +{
  1.6880 +    EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
  1.6881 +          "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
  1.6882 +          "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
  1.6883 +          target, level, internalformat, width, height, depth, border, format, type, pixels);
  1.6884 +
  1.6885 +    try
  1.6886 +    {
  1.6887 +        UNIMPLEMENTED();   // FIXME
  1.6888 +    }
  1.6889 +    catch(std::bad_alloc&)
  1.6890 +    {
  1.6891 +        return gl::error(GL_OUT_OF_MEMORY);
  1.6892 +    }
  1.6893 +}
  1.6894 +
  1.6895 +void __stdcall glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, 
  1.6896 +                                     GLenum *binaryFormat, void *binary)
  1.6897 +{
  1.6898 +    EVENT("(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = 0x%0.8p)",
  1.6899 +          program, bufSize, length, binaryFormat, binary);
  1.6900 +
  1.6901 +    try
  1.6902 +    {
  1.6903 +        gl::Context *context = gl::getNonLostContext();
  1.6904 +
  1.6905 +        if (context)
  1.6906 +        {
  1.6907 +            gl::Program *programObject = context->getProgram(program);
  1.6908 +
  1.6909 +            if (!programObject || !programObject->isLinked())
  1.6910 +            {
  1.6911 +                return gl::error(GL_INVALID_OPERATION);
  1.6912 +            }
  1.6913 +
  1.6914 +            gl::ProgramBinary *programBinary = programObject->getProgramBinary();
  1.6915 +
  1.6916 +            if (!programBinary)
  1.6917 +            {
  1.6918 +                return gl::error(GL_INVALID_OPERATION);
  1.6919 +            }
  1.6920 +
  1.6921 +            if (!programBinary->save(binary, bufSize, length))
  1.6922 +            {
  1.6923 +                return gl::error(GL_INVALID_OPERATION);
  1.6924 +            }
  1.6925 +
  1.6926 +            *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
  1.6927 +        }
  1.6928 +    }
  1.6929 +    catch(std::bad_alloc&)
  1.6930 +    {
  1.6931 +        return gl::error(GL_OUT_OF_MEMORY);
  1.6932 +    }
  1.6933 +}
  1.6934 +
  1.6935 +void __stdcall glProgramBinaryOES(GLuint program, GLenum binaryFormat,
  1.6936 +                                  const void *binary, GLint length)
  1.6937 +{
  1.6938 +    EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)",
  1.6939 +          program, binaryFormat, binary, length);
  1.6940 +
  1.6941 +    try
  1.6942 +    {
  1.6943 +        gl::Context *context = gl::getNonLostContext();
  1.6944 +
  1.6945 +        if (context)
  1.6946 +        {
  1.6947 +            if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
  1.6948 +            {
  1.6949 +                return gl::error(GL_INVALID_ENUM);
  1.6950 +            }
  1.6951 +
  1.6952 +            gl::Program *programObject = context->getProgram(program);
  1.6953 +
  1.6954 +            if (!programObject)
  1.6955 +            {
  1.6956 +                return gl::error(GL_INVALID_OPERATION);
  1.6957 +            }
  1.6958 +
  1.6959 +            context->setProgramBinary(program, binary, length);
  1.6960 +        }
  1.6961 +    }
  1.6962 +    catch(std::bad_alloc&)
  1.6963 +    {
  1.6964 +        return gl::error(GL_OUT_OF_MEMORY);
  1.6965 +    }
  1.6966 +}
  1.6967 +
  1.6968 +void __stdcall glDrawBuffersEXT(GLsizei n, const GLenum *bufs)
  1.6969 +{
  1.6970 +    EVENT("(GLenum n = %d, bufs = 0x%0.8p)", n, bufs);
  1.6971 +
  1.6972 +    try
  1.6973 +    {
  1.6974 +        gl::Context *context = gl::getNonLostContext();
  1.6975 +
  1.6976 +        if (context)
  1.6977 +        {
  1.6978 +            if (n < 0 || (unsigned int)n > context->getMaximumRenderTargets())
  1.6979 +            {
  1.6980 +                return gl::error(GL_INVALID_VALUE);
  1.6981 +            }
  1.6982 +
  1.6983 +            if (context->getDrawFramebufferHandle() == 0)
  1.6984 +            {
  1.6985 +                if (n != 1)
  1.6986 +                {
  1.6987 +                    return gl::error(GL_INVALID_OPERATION);
  1.6988 +                }
  1.6989 +
  1.6990 +                if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
  1.6991 +                {
  1.6992 +                    return gl::error(GL_INVALID_OPERATION);
  1.6993 +                }
  1.6994 +            }
  1.6995 +            else
  1.6996 +            {
  1.6997 +                for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
  1.6998 +                {
  1.6999 +                    const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
  1.7000 +                    if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment)
  1.7001 +                    {
  1.7002 +                        return gl::error(GL_INVALID_OPERATION);
  1.7003 +                    }
  1.7004 +                }
  1.7005 +            }
  1.7006 +
  1.7007 +            gl::Framebuffer *framebuffer = context->getDrawFramebuffer();
  1.7008 +
  1.7009 +            for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
  1.7010 +            {
  1.7011 +                framebuffer->setDrawBufferState(colorAttachment, bufs[colorAttachment]);
  1.7012 +            }
  1.7013 +
  1.7014 +            for (int colorAttachment = n; colorAttachment < (int)context->getMaximumRenderTargets(); colorAttachment++)
  1.7015 +            {
  1.7016 +                framebuffer->setDrawBufferState(colorAttachment, GL_NONE);
  1.7017 +            }
  1.7018 +        }
  1.7019 +    }
  1.7020 +    catch (std::bad_alloc&)
  1.7021 +    {
  1.7022 +        return gl::error(GL_OUT_OF_MEMORY);
  1.7023 +    }
  1.7024 +}
  1.7025 +
  1.7026 +__eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname)
  1.7027 +{
  1.7028 +    struct Extension
  1.7029 +    {
  1.7030 +        const char *name;
  1.7031 +        __eglMustCastToProperFunctionPointerType address;
  1.7032 +    };
  1.7033 +
  1.7034 +    static const Extension glExtensions[] =
  1.7035 +    {
  1.7036 +        {"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES},
  1.7037 +        {"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE},
  1.7038 +        {"glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)glRenderbufferStorageMultisampleANGLE},
  1.7039 +        {"glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV},
  1.7040 +        {"glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV},
  1.7041 +        {"glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV},
  1.7042 +        {"glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV},
  1.7043 +        {"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV},
  1.7044 +        {"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV},
  1.7045 +        {"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV},
  1.7046 +        {"glGetTranslatedShaderSourceANGLE", (__eglMustCastToProperFunctionPointerType)glGetTranslatedShaderSourceANGLE},
  1.7047 +        {"glTexStorage2DEXT", (__eglMustCastToProperFunctionPointerType)glTexStorage2DEXT},
  1.7048 +        {"glGetGraphicsResetStatusEXT", (__eglMustCastToProperFunctionPointerType)glGetGraphicsResetStatusEXT},
  1.7049 +        {"glReadnPixelsEXT", (__eglMustCastToProperFunctionPointerType)glReadnPixelsEXT},
  1.7050 +        {"glGetnUniformfvEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformfvEXT},
  1.7051 +        {"glGetnUniformivEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformivEXT},
  1.7052 +        {"glGenQueriesEXT", (__eglMustCastToProperFunctionPointerType)glGenQueriesEXT},
  1.7053 +        {"glDeleteQueriesEXT", (__eglMustCastToProperFunctionPointerType)glDeleteQueriesEXT},
  1.7054 +        {"glIsQueryEXT", (__eglMustCastToProperFunctionPointerType)glIsQueryEXT},
  1.7055 +        {"glBeginQueryEXT", (__eglMustCastToProperFunctionPointerType)glBeginQueryEXT},
  1.7056 +        {"glEndQueryEXT", (__eglMustCastToProperFunctionPointerType)glEndQueryEXT},
  1.7057 +        {"glGetQueryivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryivEXT},
  1.7058 +        {"glGetQueryObjectuivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryObjectuivEXT},
  1.7059 +        {"glDrawBuffersEXT", (__eglMustCastToProperFunctionPointerType)glDrawBuffersEXT},
  1.7060 +        {"glVertexAttribDivisorANGLE", (__eglMustCastToProperFunctionPointerType)glVertexAttribDivisorANGLE},
  1.7061 +        {"glDrawArraysInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawArraysInstancedANGLE},
  1.7062 +        {"glDrawElementsInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawElementsInstancedANGLE},
  1.7063 +        {"glGetProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glGetProgramBinaryOES},
  1.7064 +        {"glProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glProgramBinaryOES},    };
  1.7065 +
  1.7066 +    for (unsigned int ext = 0; ext < ArraySize(glExtensions); ext++)
  1.7067 +    {
  1.7068 +        if (strcmp(procname, glExtensions[ext].name) == 0)
  1.7069 +        {
  1.7070 +            return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address;
  1.7071 +        }
  1.7072 +    }
  1.7073 +
  1.7074 +    return NULL;
  1.7075 +}
  1.7076 +
  1.7077 +// Non-public functions used by EGL
  1.7078 +
  1.7079 +bool __stdcall glBindTexImage(egl::Surface *surface)
  1.7080 +{
  1.7081 +    EVENT("(egl::Surface* surface = 0x%0.8p)",
  1.7082 +          surface);
  1.7083 +
  1.7084 +    try
  1.7085 +    {
  1.7086 +        gl::Context *context = gl::getNonLostContext();
  1.7087 +
  1.7088 +        if (context)
  1.7089 +        {
  1.7090 +            gl::Texture2D *textureObject = context->getTexture2D();
  1.7091 +
  1.7092 +            if (textureObject->isImmutable())
  1.7093 +            {
  1.7094 +                return false;
  1.7095 +            }
  1.7096 +
  1.7097 +            if (textureObject)
  1.7098 +            {
  1.7099 +                textureObject->bindTexImage(surface);
  1.7100 +            }
  1.7101 +        }
  1.7102 +    }
  1.7103 +    catch(std::bad_alloc&)
  1.7104 +    {
  1.7105 +        return gl::error(GL_OUT_OF_MEMORY, false);
  1.7106 +    }
  1.7107 +
  1.7108 +    return true;
  1.7109 +}
  1.7110 +
  1.7111 +}

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