gfx/angle/src/libGLESv2/renderer/Image11.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/angle/src/libGLESv2/renderer/Image11.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,457 @@
     1.4 +#include "precompiled.h"
     1.5 +//
     1.6 +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
     1.7 +// Use of this source code is governed by a BSD-style license that can be
     1.8 +// found in the LICENSE file.
     1.9 +//
    1.10 +
    1.11 +// Image11.h: Implements the rx::Image11 class, which acts as the interface to
    1.12 +// the actual underlying resources of a Texture
    1.13 +
    1.14 +#include "libGLESv2/renderer/Renderer11.h"
    1.15 +#include "libGLESv2/renderer/Image11.h"
    1.16 +#include "libGLESv2/renderer/TextureStorage11.h"
    1.17 +#include "libGLESv2/Framebuffer.h"
    1.18 +#include "libGLESv2/Renderbuffer.h"
    1.19 +
    1.20 +#include "libGLESv2/main.h"
    1.21 +#include "libGLESv2/utilities.h"
    1.22 +#include "libGLESv2/renderer/renderer11_utils.h"
    1.23 +#include "libGLESv2/renderer/generatemip.h"
    1.24 +
    1.25 +namespace rx
    1.26 +{
    1.27 +
    1.28 +Image11::Image11()
    1.29 +{
    1.30 +    mStagingTexture = NULL;
    1.31 +    mRenderer = NULL;
    1.32 +    mDXGIFormat = DXGI_FORMAT_UNKNOWN;
    1.33 +}
    1.34 +
    1.35 +Image11::~Image11()
    1.36 +{
    1.37 +    if (mStagingTexture)
    1.38 +    {
    1.39 +        mStagingTexture->Release();
    1.40 +    }
    1.41 +}
    1.42 +
    1.43 +Image11 *Image11::makeImage11(Image *img)
    1.44 +{
    1.45 +    ASSERT(HAS_DYNAMIC_TYPE(rx::Image11*, img));
    1.46 +    return static_cast<rx::Image11*>(img);
    1.47 +}
    1.48 +
    1.49 +void Image11::generateMipmap(Image11 *dest, Image11 *src)
    1.50 +{
    1.51 +    ASSERT(src->getDXGIFormat() == dest->getDXGIFormat());
    1.52 +    ASSERT(src->getWidth() == 1 || src->getWidth() / 2 == dest->getWidth());
    1.53 +    ASSERT(src->getHeight() == 1 || src->getHeight() / 2 == dest->getHeight());
    1.54 +
    1.55 +    D3D11_MAPPED_SUBRESOURCE destMapped, srcMapped;
    1.56 +    dest->map(&destMapped);
    1.57 +    src->map(&srcMapped);
    1.58 +
    1.59 +    const unsigned char *sourceData = reinterpret_cast<const unsigned char*>(srcMapped.pData);
    1.60 +    unsigned char *destData = reinterpret_cast<unsigned char*>(destMapped.pData);
    1.61 +
    1.62 +    if (sourceData && destData)
    1.63 +    {
    1.64 +        switch (src->getDXGIFormat())
    1.65 +        {
    1.66 +          case DXGI_FORMAT_R8G8B8A8_UNORM:
    1.67 +          case DXGI_FORMAT_B8G8R8A8_UNORM:
    1.68 +            GenerateMip<R8G8B8A8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
    1.69 +            break;
    1.70 +          case DXGI_FORMAT_A8_UNORM:
    1.71 +            GenerateMip<A8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
    1.72 +            break;
    1.73 +          case DXGI_FORMAT_R8_UNORM:
    1.74 +            GenerateMip<R8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
    1.75 +            break;
    1.76 +          case DXGI_FORMAT_R32G32B32A32_FLOAT:
    1.77 +            GenerateMip<A32B32G32R32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
    1.78 +            break;
    1.79 +          case DXGI_FORMAT_R32G32B32_FLOAT:
    1.80 +            GenerateMip<R32G32B32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
    1.81 +            break;
    1.82 +          case DXGI_FORMAT_R16G16B16A16_FLOAT:
    1.83 +            GenerateMip<A16B16G16R16F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
    1.84 +            break;
    1.85 +          case DXGI_FORMAT_R8G8_UNORM:
    1.86 +            GenerateMip<R8G8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
    1.87 +            break;
    1.88 +          case DXGI_FORMAT_R16_FLOAT:
    1.89 +            GenerateMip<R16F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
    1.90 +            break;
    1.91 +          case DXGI_FORMAT_R16G16_FLOAT:
    1.92 +            GenerateMip<R16G16F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
    1.93 +            break;
    1.94 +          case DXGI_FORMAT_R32_FLOAT:
    1.95 +            GenerateMip<R32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
    1.96 +            break;
    1.97 +          case DXGI_FORMAT_R32G32_FLOAT:
    1.98 +            GenerateMip<R32G32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
    1.99 +            break;
   1.100 +          default:
   1.101 +            UNREACHABLE();
   1.102 +            break;
   1.103 +        }
   1.104 +
   1.105 +        dest->unmap();
   1.106 +        src->unmap();
   1.107 +    }
   1.108 +
   1.109 +    dest->markDirty();
   1.110 +}
   1.111 +
   1.112 +bool Image11::isDirty() const
   1.113 +{
   1.114 +    return (mStagingTexture && mDirty);
   1.115 +}
   1.116 +
   1.117 +bool Image11::updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
   1.118 +{
   1.119 +    TextureStorage11_2D *storage11 = TextureStorage11_2D::makeTextureStorage11_2D(storage->getStorageInstance());
   1.120 +    return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, 0, xoffset, yoffset, width, height);
   1.121 +}
   1.122 +
   1.123 +bool Image11::updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
   1.124 +{
   1.125 +    TextureStorage11_Cube *storage11 = TextureStorage11_Cube::makeTextureStorage11_Cube(storage->getStorageInstance());
   1.126 +    return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, face, xoffset, yoffset, width, height);
   1.127 +}
   1.128 +
   1.129 +bool Image11::redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease)
   1.130 +{
   1.131 +    if (mWidth != width ||
   1.132 +        mHeight != height ||
   1.133 +        mInternalFormat != internalformat ||
   1.134 +        forceRelease)
   1.135 +    {
   1.136 +        mRenderer = Renderer11::makeRenderer11(renderer);
   1.137 +
   1.138 +        mWidth = width;
   1.139 +        mHeight = height;
   1.140 +        mInternalFormat = internalformat;
   1.141 +        // compute the d3d format that will be used
   1.142 +        mDXGIFormat = gl_d3d11::ConvertTextureFormat(internalformat);
   1.143 +        mActualFormat = d3d11_gl::ConvertTextureInternalFormat(mDXGIFormat);
   1.144 +
   1.145 +        if (mStagingTexture)
   1.146 +        {
   1.147 +            mStagingTexture->Release();
   1.148 +            mStagingTexture = NULL;
   1.149 +        }
   1.150 +        
   1.151 +        return true;
   1.152 +    }
   1.153 +
   1.154 +    return false;
   1.155 +}
   1.156 +
   1.157 +bool Image11::isRenderableFormat() const
   1.158 +{
   1.159 +    return TextureStorage11::IsTextureFormatRenderable(mDXGIFormat);
   1.160 +}
   1.161 +
   1.162 +DXGI_FORMAT Image11::getDXGIFormat() const
   1.163 +{
   1.164 +    // this should only happen if the image hasn't been redefined first
   1.165 +    // which would be a bug by the caller
   1.166 +    ASSERT(mDXGIFormat != DXGI_FORMAT_UNKNOWN);
   1.167 +
   1.168 +    return mDXGIFormat;
   1.169 +}
   1.170 +
   1.171 +// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
   1.172 +// into the target pixel rectangle.
   1.173 +void Image11::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
   1.174 +                       GLint unpackAlignment, const void *input)
   1.175 +{
   1.176 +    D3D11_MAPPED_SUBRESOURCE mappedImage;
   1.177 +    HRESULT result = map(&mappedImage);
   1.178 +    if (FAILED(result))
   1.179 +    {
   1.180 +        ERR("Could not map image for loading.");
   1.181 +        return;
   1.182 +    }
   1.183 +    
   1.184 +    GLsizei inputPitch = gl::ComputePitch(width, mInternalFormat, unpackAlignment);
   1.185 +    size_t pixelSize = d3d11::ComputePixelSizeBits(mDXGIFormat) / 8;
   1.186 +    void* offsetMappedData = (void*)((BYTE *)mappedImage.pData + (yoffset * mappedImage.RowPitch + xoffset * pixelSize));
   1.187 +
   1.188 +    switch (mInternalFormat)
   1.189 +    {
   1.190 +      case GL_ALPHA8_EXT:
   1.191 +        loadAlphaDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
   1.192 +        break;
   1.193 +      case GL_LUMINANCE8_EXT:
   1.194 +        loadLuminanceDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false);
   1.195 +        break;
   1.196 +      case GL_ALPHA32F_EXT:
   1.197 +        loadAlphaFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
   1.198 +        break;
   1.199 +      case GL_LUMINANCE32F_EXT:
   1.200 +        loadLuminanceFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
   1.201 +        break;
   1.202 +      case GL_ALPHA16F_EXT:
   1.203 +        loadAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
   1.204 +        break;
   1.205 +      case GL_LUMINANCE16F_EXT:
   1.206 +        loadLuminanceHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
   1.207 +        break;
   1.208 +      case GL_LUMINANCE8_ALPHA8_EXT:
   1.209 +        loadLuminanceAlphaDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false);
   1.210 +        break;
   1.211 +      case GL_LUMINANCE_ALPHA32F_EXT:
   1.212 +        loadLuminanceAlphaFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
   1.213 +        break;
   1.214 +      case GL_LUMINANCE_ALPHA16F_EXT:
   1.215 +        loadLuminanceAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
   1.216 +        break;
   1.217 +      case GL_RGB8_OES:
   1.218 +        loadRGBUByteDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
   1.219 +        break;
   1.220 +      case GL_RGB565:
   1.221 +        loadRGB565DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
   1.222 +        break;
   1.223 +      case GL_RGBA8_OES:
   1.224 +        loadRGBAUByteDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
   1.225 +        break;
   1.226 +      case GL_RGBA4:
   1.227 +        loadRGBA4444DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
   1.228 +        break;
   1.229 +      case GL_RGB5_A1:
   1.230 +        loadRGBA5551DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
   1.231 +        break;
   1.232 +      case GL_BGRA8_EXT:
   1.233 +        loadBGRADataToBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
   1.234 +        break;
   1.235 +      case GL_RGB32F_EXT:
   1.236 +        loadRGBFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
   1.237 +        break;
   1.238 +      case GL_RGB16F_EXT:
   1.239 +        loadRGBHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
   1.240 +        break;
   1.241 +      case GL_RGBA32F_EXT:
   1.242 +        loadRGBAFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
   1.243 +        break;
   1.244 +      case GL_RGBA16F_EXT:
   1.245 +        loadRGBAHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
   1.246 +        break;
   1.247 +      default: UNREACHABLE(); 
   1.248 +    }
   1.249 +
   1.250 +    unmap();
   1.251 +}
   1.252 +
   1.253 +void Image11::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
   1.254 +                                const void *input)
   1.255 +{
   1.256 +    ASSERT(xoffset % 4 == 0);
   1.257 +    ASSERT(yoffset % 4 == 0);
   1.258 +
   1.259 +    D3D11_MAPPED_SUBRESOURCE mappedImage;
   1.260 +    HRESULT result = map(&mappedImage);
   1.261 +    if (FAILED(result))
   1.262 +    {
   1.263 +        ERR("Could not map image for loading.");
   1.264 +        return;
   1.265 +    }
   1.266 +
   1.267 +    // Size computation assumes a 4x4 block compressed texture format
   1.268 +    size_t blockSize = d3d11::ComputeBlockSizeBits(mDXGIFormat) / 8;
   1.269 +    void* offsetMappedData = (void*)((BYTE *)mappedImage.pData + ((yoffset / 4) * mappedImage.RowPitch + (xoffset / 4) * blockSize));
   1.270 +
   1.271 +    GLsizei inputSize = gl::ComputeCompressedSize(width, height, mInternalFormat);
   1.272 +    GLsizei inputPitch = gl::ComputeCompressedPitch(width, mInternalFormat);
   1.273 +    int rows = inputSize / inputPitch;
   1.274 +    for (int i = 0; i < rows; ++i)
   1.275 +    {
   1.276 +        memcpy((void*)((BYTE*)offsetMappedData + i * mappedImage.RowPitch), (void*)((BYTE*)input + i * inputPitch), inputPitch);
   1.277 +    }
   1.278 +
   1.279 +    unmap();
   1.280 +}
   1.281 +
   1.282 +void Image11::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
   1.283 +{
   1.284 +    gl::Renderbuffer *colorbuffer = source->getReadColorbuffer();
   1.285 +
   1.286 +    if (colorbuffer && colorbuffer->getActualFormat() == (GLuint)mActualFormat)
   1.287 +    {
   1.288 +        // No conversion needed-- use copyback fastpath
   1.289 +        ID3D11Texture2D *colorBufferTexture = NULL;
   1.290 +        unsigned int subresourceIndex = 0;
   1.291 +
   1.292 +        if (mRenderer->getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture))
   1.293 +        {
   1.294 +            D3D11_TEXTURE2D_DESC textureDesc;
   1.295 +            colorBufferTexture->GetDesc(&textureDesc);
   1.296 +
   1.297 +            ID3D11Device *device = mRenderer->getDevice();
   1.298 +            ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
   1.299 +
   1.300 +            ID3D11Texture2D* srcTex = NULL;
   1.301 +            if (textureDesc.SampleDesc.Count > 1)
   1.302 +            {
   1.303 +                D3D11_TEXTURE2D_DESC resolveDesc;
   1.304 +                resolveDesc.Width = textureDesc.Width;
   1.305 +                resolveDesc.Height = textureDesc.Height;
   1.306 +                resolveDesc.MipLevels = 1;
   1.307 +                resolveDesc.ArraySize = 1;
   1.308 +                resolveDesc.Format = textureDesc.Format;
   1.309 +                resolveDesc.SampleDesc.Count = 1;
   1.310 +                resolveDesc.SampleDesc.Quality = 0;
   1.311 +                resolveDesc.Usage = D3D11_USAGE_DEFAULT;
   1.312 +                resolveDesc.BindFlags = 0;
   1.313 +                resolveDesc.CPUAccessFlags = 0;
   1.314 +                resolveDesc.MiscFlags = 0;
   1.315 +
   1.316 +                HRESULT result = device->CreateTexture2D(&resolveDesc, NULL, &srcTex);
   1.317 +                if (FAILED(result))
   1.318 +                {
   1.319 +                    ERR("Failed to create resolve texture for Image11::copy, HRESULT: 0x%X.", result);
   1.320 +                    return;
   1.321 +                }
   1.322 +
   1.323 +                deviceContext->ResolveSubresource(srcTex, 0, colorBufferTexture, subresourceIndex, textureDesc.Format);
   1.324 +                subresourceIndex = 0;
   1.325 +            }
   1.326 +            else
   1.327 +            {
   1.328 +                srcTex = colorBufferTexture;
   1.329 +                srcTex->AddRef();
   1.330 +            }
   1.331 +
   1.332 +            D3D11_BOX srcBox;
   1.333 +            srcBox.left = x;
   1.334 +            srcBox.right = x + width;
   1.335 +            srcBox.top = y;
   1.336 +            srcBox.bottom = y + height;
   1.337 +            srcBox.front = 0;
   1.338 +            srcBox.back = 1;
   1.339 +
   1.340 +            deviceContext->CopySubresourceRegion(mStagingTexture, 0, xoffset, yoffset, 0, srcTex, subresourceIndex, &srcBox);
   1.341 +
   1.342 +            srcTex->Release();
   1.343 +            colorBufferTexture->Release();
   1.344 +        }
   1.345 +    }
   1.346 +    else
   1.347 +    {
   1.348 +        // This format requires conversion, so we must copy the texture to staging and manually convert via readPixels
   1.349 +        D3D11_MAPPED_SUBRESOURCE mappedImage;
   1.350 +        HRESULT result = map(&mappedImage);
   1.351 +            
   1.352 +        // determine the offset coordinate into the destination buffer
   1.353 +        GLsizei rowOffset = gl::ComputePixelSize(mActualFormat) * xoffset;
   1.354 +        void *dataOffset = static_cast<unsigned char*>(mappedImage.pData) + mappedImage.RowPitch * yoffset + rowOffset;
   1.355 +
   1.356 +        mRenderer->readPixels(source, x, y, width, height, gl::ExtractFormat(mInternalFormat), 
   1.357 +                              gl::ExtractType(mInternalFormat), mappedImage.RowPitch, false, 4, dataOffset);
   1.358 +
   1.359 +        unmap();
   1.360 +    }
   1.361 +}
   1.362 +
   1.363 +ID3D11Texture2D *Image11::getStagingTexture()
   1.364 +{
   1.365 +    createStagingTexture();
   1.366 +
   1.367 +    return mStagingTexture;
   1.368 +}
   1.369 +
   1.370 +unsigned int Image11::getStagingSubresource()
   1.371 +{
   1.372 +    createStagingTexture();
   1.373 +
   1.374 +    return mStagingSubresource;
   1.375 +}
   1.376 +
   1.377 +void Image11::createStagingTexture()
   1.378 +{
   1.379 +    if (mStagingTexture)
   1.380 +    {
   1.381 +        return;
   1.382 +    }
   1.383 +
   1.384 +    ID3D11Texture2D *newTexture = NULL;
   1.385 +    int lodOffset = 1;
   1.386 +    const DXGI_FORMAT dxgiFormat = getDXGIFormat();
   1.387 +    ASSERT(!d3d11::IsDepthStencilFormat(dxgiFormat)); // We should never get here for depth textures
   1.388 +
   1.389 +    if (mWidth != 0 && mHeight != 0)
   1.390 +    {
   1.391 +        GLsizei width = mWidth;
   1.392 +        GLsizei height = mHeight;
   1.393 +
   1.394 +        // adjust size if needed for compressed textures
   1.395 +        gl::MakeValidSize(false, d3d11::IsCompressed(dxgiFormat), &width, &height, &lodOffset);
   1.396 +        ID3D11Device *device = mRenderer->getDevice();
   1.397 +
   1.398 +        D3D11_TEXTURE2D_DESC desc;
   1.399 +        desc.Width = width;
   1.400 +        desc.Height = height;
   1.401 +        desc.MipLevels = lodOffset + 1;
   1.402 +        desc.ArraySize = 1;
   1.403 +        desc.Format = dxgiFormat;
   1.404 +        desc.SampleDesc.Count = 1;
   1.405 +        desc.SampleDesc.Quality = 0;
   1.406 +        desc.Usage = D3D11_USAGE_STAGING;
   1.407 +        desc.BindFlags = 0;
   1.408 +        desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
   1.409 +        desc.MiscFlags = 0;
   1.410 +
   1.411 +        HRESULT result = device->CreateTexture2D(&desc, NULL, &newTexture);
   1.412 +
   1.413 +        if (FAILED(result))
   1.414 +        {
   1.415 +            ASSERT(result == E_OUTOFMEMORY);
   1.416 +            ERR("Creating image failed.");
   1.417 +            return gl::error(GL_OUT_OF_MEMORY);
   1.418 +        }
   1.419 +    }
   1.420 +
   1.421 +    mStagingTexture = newTexture;
   1.422 +    mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
   1.423 +    mDirty = false;
   1.424 +}
   1.425 +
   1.426 +HRESULT Image11::map(D3D11_MAPPED_SUBRESOURCE *map)
   1.427 +{
   1.428 +    createStagingTexture();
   1.429 +
   1.430 +    HRESULT result = E_FAIL;
   1.431 +
   1.432 +    if (mStagingTexture)
   1.433 +    {
   1.434 +        ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
   1.435 +        result = deviceContext->Map(mStagingTexture, mStagingSubresource, D3D11_MAP_WRITE, 0, map);
   1.436 +
   1.437 +        // this can fail if the device is removed (from TDR)
   1.438 +        if (d3d11::isDeviceLostError(result))
   1.439 +        {
   1.440 +            mRenderer->notifyDeviceLost();
   1.441 +        }
   1.442 +        else if (SUCCEEDED(result))
   1.443 +        {
   1.444 +            mDirty = true;
   1.445 +        }
   1.446 +    }
   1.447 +
   1.448 +    return result;
   1.449 +}
   1.450 +
   1.451 +void Image11::unmap()
   1.452 +{
   1.453 +    if (mStagingTexture)
   1.454 +    {
   1.455 +        ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
   1.456 +        deviceContext->Unmap(mStagingTexture, mStagingSubresource);
   1.457 +    }
   1.458 +}
   1.459 +
   1.460 +}

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